History VideoGame / StarCitizen

2nd Feb '17 4:43:01 PM Nohbody
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Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com.]] Squadron 42 was scheduled for release in 2015 and Star Citizen was slated for early 2016. In the mean time content is being released in separate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and single-player dogfighting matches.

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Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") ''Squadron 42'') that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com.]] Squadron 42 was scheduled for release in 2015 and Star Citizen was slated for early 2016. In the mean time content is being released in separate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and single-player dogfighting matches.



The ship releases on November 26th, 2013 pushed Star Citizen to a new record: raising over one million dollars in less than a day. [[https://robertsspaceindustries.com/funding-goals The total broke 9 figures]] in late 2015, making it one of the [[http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop top 25 most expensive games]] and by far the [[http://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects highest grossing crowdfunded video game ever made.]]

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The ship releases on November 26th, 2013 pushed Star Citizen ''Star Citizen'' to a new record: raising over one million dollars in less than a day. [[https://robertsspaceindustries.com/funding-goals The total broke 9 figures]] in late 2015, making it one of the [[http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop top 25 most expensive games]] and by far the [[http://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects highest grossing crowdfunded video game ever made.]]


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2nd Feb '17 4:42:04 PM Nohbody
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Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com.]] Squadron 42 is scheduled for release in 2015 and Star Citizen is slated for early 2016. In the mean time content is being released in seperate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and singleplayer dogfighting matches.

to:

Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com.]] Squadron 42 is was scheduled for release in 2015 and Star Citizen is was slated for early 2016. In the mean time content is being released in seperate separate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and singleplayer single-player dogfighting matches.



* ArmoredCoffins: The Aurora has no ejection seat...... in an universe where damned-near every ship that mounts a quantum drive has one. Sure, its airlocks are virtually right next to the pilot's seat, but having to turn around to access them means that escaping from a stricken Aurora is still a touch slower than being simply rocketed out of a stricken other-ship.

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* ArmoredCoffins: ArmoredCoffins:
**
The Aurora has no ejection seat...... in an universe where damned-near every ship that mounts a quantum drive has one. Sure, its airlocks are virtually right next to the pilot's seat, but having to turn around to access them means that escaping from a stricken Aurora is still a touch slower than being simply rocketed out of a stricken other-ship.



--> '''CIG''': (Commenting on the Buccaneer) Die Trying, Die Flying, or Run.

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--> ---> '''CIG''': (Commenting on the Buccaneer) Die Trying, Die Flying, or Run.



* AsteroidMiners: Becoming one is a possible source of income for players. Current plans indicate it will likely be in-depth, involving things like cutting the minerals out of voxel-based asteroids yourself.
** Additionally, the first chapter of Squadron 42 revolves around an active asteroid mining colony.

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* AsteroidMiners: AsteroidMiners:
**
Becoming one is a possible source of income for players.players in multiplayer. Current plans indicate it will likely be in-depth, involving things like cutting the minerals out of voxel-based asteroids yourself.
** Additionally, the first chapter of Squadron 42 ''Squadron 42'' revolves around an active asteroid mining colony.



* TheBattlestar: The ''Bengal''-class carrier. One kilometer long and absolutely bristling with guns, the BeamSpam is quite a sight to behold when the Vanduul attack. Meanwhile its (multiple?) flight decks appears to run the entire length of the ship, with doors at both the rear and front, though no hard numbers on how many fighters it can carry have been provided yet. These won't be available for purchase, but players can still get their hands on them by finding an abandoned derelict Bengal then repairing and refitting it for use.

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* TheBattlestar: The ''Bengal''-class carrier. One kilometer long and absolutely bristling with guns, the BeamSpam is quite a sight to behold when the Vanduul attack. Meanwhile its (multiple?) flight decks appears to run the entire length of the ship, with doors at both the rear and front, though no hard numbers on how many fighters it can carry have been provided yet.provided. These won't be available for purchase, but players can still get their hands on them by finding an abandoned derelict Bengal then repairing and refitting it for use.



* BribingYourWayToVictory: The current Arena Commander mode is pay-to-win, with the Super Hornet ($150+) and M50 / 350R ($80 / $115) completing dominating arena and race modes, respectively. However, for the final product, Chris Roberts has stated that the real money shop in ''Star Citizen'' will not carry any items that cannot also be obtained through normal gameplay, and [[http://arstechnica.com/gaming/2012/11/star-citizens-chris-roberts-discusses-upping-the-ante-on-pc-gaming/ players will be limited in how much they can buy with real money.]]
** This has since been mitigated with the introduction of "REC" (Rental Equipment Credits) which are earned by playing any multiplayer scored mode of Arena Commander. REC can be used to rent ships, allowing participants who haven't picked up an expensive pledge ship to work their way up to the flavor of the week just by playing the game. REC is only used to "rent ship [=ROMs=]" for use in Arena Commander but not the persistent universe, but for the moment this is a moot point, given that the persistent universe is not yet online.

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* BribingYourWayToVictory: The current Arena Commander mode is pay-to-win, with the Super Hornet ($150+) and M50 / 350R ($80 / $115) completing dominating arena and race modes, respectively. However, for the final product, Chris Roberts has stated that the real money shop in ''Star Citizen'' will not carry any items that cannot also be obtained through normal gameplay, and [[http://arstechnica.com/gaming/2012/11/star-citizens-chris-roberts-discusses-upping-the-ante-on-pc-gaming/ players will be limited in how much they can buy with real money.]]
**
]] This has since been mitigated with the introduction of "REC" (Rental Equipment Credits) which are earned by playing any multiplayer scored mode of Arena Commander. REC can be used to rent ships, allowing participants who haven't picked up an expensive pledge ship to work their way up to the flavor of the week just by playing the game. REC is only used to "rent ship [=ROMs=]" for use in Arena Commander but not the persistent universe, but for the moment this is a moot point, given that the persistent universe is not yet online.



* EvenEvilHasStandards: In the backstory, as UEE Merchant Navy mobilizes to make humanitarian runs to and from a system that recently experienced a Vanduul raid, they've noted that pirate opposition is about a third of what they expected there to be.
** And as mentioned below and according to the lore, some pirates diametrically disapprove of the act of shooting ejected pilots or escape pods.

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* EvenEvilHasStandards: EvenEvilHasStandards:
**
In the backstory, as UEE Merchant Navy mobilizes to make humanitarian runs to and from a system that recently experienced a Vanduul raid, they've noted that pirate opposition is about a third of what they expected there to be.
** And as mentioned below and according According to the lore, some pirates diametrically disapprove of the act of shooting ejected pilots or escape pods.



** There is also Quantum Drives that can be installed in most ships for intra-system travel, allowing ships to traverse interplanetary distances in seconds after only a short spool up period, though it can only travel in straight lines, drains fuel, and is NOT faster-than-light (despite being extremely fast by normal standard, it's still a fraction of speed of light- albeit an increasingly larger fraction as the technology evolves).



* [[GhostPlanet Ghost System]]: ''Hades'', the graveyard of an ancient civilization thought to have destroyed themselves in civil war. Three of the four planets in the system have been devastated by weapons unlike any mankind has seen before, while the fourth planet was cracked entirely in half. Traders claim the system is haunted, and tell stories about the ghostly visage of the “blue man.”

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* [[GhostPlanet Ghost System]]: ''Hades'', GhostPlanet: The star system ''Hades'' is the graveyard of an ancient civilization thought to have destroyed themselves in civil war. Three of the four planets in the system have been devastated by weapons unlike any mankind has seen before, while the fourth planet was cracked entirely in half. Traders claim the system is haunted, and tell stories about the ghostly visage of the “blue man.”



** It's not clear how many it'll be able to fire at once, but the RSI Constellation mounts a ''lot'' of missile racks - two on each side that swing out from the hull and then two more that rise up out of the roof. If it can fire all of them at once (or at least fire them very rapidly) it'll fit this trope perfectly.

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** It's not clear how many it'll be able to it can fire at once, but the RSI Constellation mounts a ''lot'' of missile racks - two on each side that swing out from the hull and then two more that rise up out of the roof. If it can fire all of them at once (or at least fire them very rapidly) it'll fit this trope perfectly.



** In the ingame "commercial" for Cutlass by Drake Interplanetary, a Scythe pilot tries to pull a small one off against the titular ship, only to see it lured back to him and blowing up in his face.

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** In the ingame "commercial" for Cutlass by Drake Interplanetary, a Scythe pilot tries to pull a small one off against the titular ship, only to see it [[MisguidedMissile lured back to him and blowing up in his face.face]].



* NoBiochemicalBarriers: {{Averted|Trope}}, Vanduul do not breathe oxygen. While it's not clear yet what they do breathe, we know humans can't survive in it.

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* NoBiochemicalBarriers: {{Averted|Trope}}, Vanduul NoBiochemicalBarriers:
** {{Averted|Trope}} for the Vanduul, who
do not breathe oxygen. While it's not clear yet what they do breathe, we know humans can't survive in it.



** This could also be the elimination of excess heat. If a ship is insulated to avoid inefficient or dangerous heat loss in interstellar space, there will be a problem with excess heat while in solar systems. If you make the side of the wing facing the sun reflective and radiate heat through the other side, it solves this problem.
** Ships also have to be symmetrical to keep the center of mass around the main engine. The ships computer adjusts on the fly if a thruster gets disabled or blown off at the expense of mobility or responsiveness.



** Many shout-outs and callbacks to previous series involving Origin and/or Chris Roberts in the 5-minute Squadron 42 demo video.
*** The Squadron 42 reveal video introduces ''Hornet''-class light fighters, a ''Bengal''-class carrier named the UEES ''Paul Steed'' (named after a game designer with ties to Origin who passed away), and is set in the Kurasawa System of Vega Sector. In the original ''Wing Commander'', the first fighter you fly is a "Hornet" class light fighter, your carrier is the ''Bengal''-class TCS ''Tiger's Claw'', your missions take place in Vega Sector, and the second mission in the Kurasawa series is infamous for its difficulty (the Ralari escort mission, which has been known to invoke a mild form of gamer 'PTSD' in videogaming veterans).

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** Many shout-outs and callbacks to previous series involving Origin and/or Chris Roberts in the 5-minute Squadron 42 ''Squadron 42'' demo video.
*** The Squadron 42 ''Squadron 42'' reveal video introduces ''Hornet''-class light fighters, a ''Bengal''-class carrier named the UEES ''Paul Steed'' (named after a game designer with ties to Origin who passed away), and is set in the Kurasawa System of Vega Sector. In the original ''Wing Commander'', the first fighter you fly is a "Hornet" class light fighter, your carrier is the ''Bengal''-class TCS ''Tiger's Claw'', your missions take place in Vega Sector, and the second mission in the Kurasawa series is infamous for its difficulty (the Ralari escort mission, which has been known to invoke a mild form of gamer 'PTSD' in videogaming veterans).



** The single player part of the game, "Squadron 42", combines two different shout-outs. "Squadron" was the WorkingTitle[[invoked]] for the proposal that eventually became ''Wing Commander'', while "42" is a nod to the Creator/DouglasAdams work ''Franchise/TheHitchhikersGuideToTheGalaxy''.

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** The single player part of the game, "Squadron 42", ''Squadron 42'', combines two different shout-outs. "Squadron" was the WorkingTitle[[invoked]] for the proposal that eventually became ''Wing Commander'', while "42" is a nod to the Creator/DouglasAdams work ''Franchise/TheHitchhikersGuideToTheGalaxy''.



* SpaceBattle: Squadron 42 will open with a big battle, and it will be used as a sort of tutorial.
* SpaceColdWar: One recently ended between the UEE and the Xi'an, but things are still a bit tense and many Xi'an still hold a grudge.

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* SpaceBattle: Squadron 42 will open ''Squadron 42'' opens with a big battle, and it will be is used as a sort of tutorial.
* SpaceColdWar: One recently ended between the UEE and the Xi'an, Xi'an shortly before the game's setting, but things are still a bit tense and many Xi'an still hold a grudge.



* SpaceIsAnOcean: We'll have to wait to see the extent to which the game follows this trope, but already we have massive carriers complete with a highly visible and dangerously exposed bridge from which nimble {{Space Fighter}}s launch. Concept art has also shown that large ships do have escape pods as well. On the plus side, Roberts has said that the game uses full Newtonian physics unlike his previous games.

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* SpaceIsAnOcean: We'll have to wait to see the extent to which the game follows this trope, but already we have massive Massive carriers complete with a highly visible and dangerously exposed bridge from which nimble {{Space Fighter}}s launch. Concept art has also shown that large ships do have escape pods as well. On the plus side, Roberts has said that the game uses full Newtonian physics unlike his previous games.



** WordofGod: "In Star Citizen you can go from a single seater ship 15 meters in length to a huge capital ship over 1km in size crewed by many players."

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** WordofGod: "In --> '''Chris Roberts:''' In Star Citizen you can go from a single seater ship 15 meters in length to a huge capital ship over 1km in size crewed by many players."



* WideOpenSandbox: Very, very wide. 115 star systems are planned at launch[[note]]depending on your definition of "launch" - the initial rollout of beta will start out with just a few with content being added as quickly as the developers can create it - with more being added to the game to be discovered all the time after launch[[/note]], each one taking an estimated average of 30 minutes to cross ''with autopilot enabled.''
* ZipMode: Autopilot accelerates your ship to ridiculous speeds too fast for manual control to get you relatively quickly from one point to another, though you can fly from point to point at slower manual speeds if you want.
** Fast travel will be done at speeds up to 0.2c (20% of light speed, or 60 thousand kilometers per second, or a little over 37 thousand miles per second). This is an arbitrary limit based on how fast the 64-bit CryEngine can handle. Systems will also not necessarily reflect real world distances/scale.

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* WideOpenSandbox: Very, very wide. Ultimately 115 star systems are planned at launch[[note]]depending on your definition of "launch" - the initial rollout of beta will start out planned, with just a few with content being added as quickly as the developers can create it - with more being added to the game to be discovered all the time after launch[[/note]], each one taking an estimated average of 30 minutes to cross ''with autopilot enabled.''
* ZipMode: Autopilot accelerates your ship to ridiculous speeds too fast for manual control to get you relatively quickly from one point to another, though you can fly from point to point at slower manual speeds if you want.
**
want. Fast travel will be is done at speeds up to 0.2c (20% of light speed, or 60 thousand kilometers per second, or a little over 37 thousand miles per second). This is second), an arbitrary limit based on how fast the 64-bit CryEngine can handle. Systems will also not necessarily reflect real world distances/scale.
6th Jan '17 1:58:03 PM KingClark
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The ship releases on November 26th, 2013 pushed Star Citizen to a new record: raising over one million dollars in less than a day. [[https://robertsspaceindustries.com/funding-goals The total broke 9 figures]] in late 2015, making it one of the [[http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop top 25 most expensive games]] and by far the [[http://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects highest grossing crowdfunded project ever made.]]

to:

The ship releases on November 26th, 2013 pushed Star Citizen to a new record: raising over one million dollars in less than a day. [[https://robertsspaceindustries.com/funding-goals The total broke 9 figures]] in late 2015, making it one of the [[http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop top 25 most expensive games]] and by far the [[http://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects highest grossing crowdfunded project video game ever made.]]
11th Oct '16 5:10:44 PM AnotherGuy
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* SandWorm: [[https://youtu.be/pdCFTF8j7yI?t=28m50s And more phallic than ever.]]
6th Sep '16 9:55:40 AM dy031101
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* LegitimateBusinessmensSocialClub: [[MeaningfulName Drake]] Interplanetary presents itself as a legitimate ship manufacturer yet it's an "open secret" that they manufacture cheap and heavily armed spacecraft specifically catered to pirates, to the point that almost ''all'' their ship models have pirate themed names: "Cutlass", "Marauder", "Privateer", etc.

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* LegitimateBusinessmensSocialClub: [[MeaningfulName Drake]] Interplanetary presents itself as a legitimate ship manufacturer yet it's an "open secret" that they manufacture cheap and heavily armed spacecraft specifically catered to pirates, to the point that almost ''all'' pirates. Several of their ship models flagship products in fact have pirate themed pirate-themed names: "Cutlass", "Marauder", "Privateer", "Buccaneer", etc.
18th Aug '16 5:49:41 PM dy031101
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*** The maker of Arena Commander is '''Original Systems'''.
18th Aug '16 5:44:03 PM dy031101
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** And as mentioned below and according to the lore, some pirates diametrically disapprove of the act of shooting ejected pilots or escape pods.
12th Aug '16 5:45:27 PM WillKeaton
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** This has since been mitigated with the introduction of "REC" (Rental Equipment Credits) which are earned by playing any multiplayer scored mode of Arena Commander. REC can be used to rent ships, allowing participants who haven't picked up an expensive pledge ship to work their way up to the flavor of the week just by playing the game. REC is only used to "rent ship ROMs" for use in Arena Commander but not the persistent universe, but for the moment this is a moot point, given that the persistent universe is not yet online.

to:

** This has since been mitigated with the introduction of "REC" (Rental Equipment Credits) which are earned by playing any multiplayer scored mode of Arena Commander. REC can be used to rent ships, allowing participants who haven't picked up an expensive pledge ship to work their way up to the flavor of the week just by playing the game. REC is only used to "rent ship ROMs" [=ROMs=]" for use in Arena Commander but not the persistent universe, but for the moment this is a moot point, given that the persistent universe is not yet online.
12th Aug '16 5:44:07 PM WillKeaton
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Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com]]. Squadron 42 is scheduled for release in 2015 and Star Citizen is slated for early 2016. In the mean time content is being released in seperate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and singleplayer dogfighting matches.

The crowdfunding campaign ran into issues from the beginning after the game's custom site was unable to handle the heavy load. While it was restored after a few days, pledging had missed out on the momentum usually generated in the first days of a project's launch. To address the site's instability and give the campaign a much needed boost, a Website/{{Kickstarter}} project was launched as well. It can be found [[http://www.kickstarter.com/projects/cig/star-citizen here]].

to:

Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com]]. com.]] Squadron 42 is scheduled for release in 2015 and Star Citizen is slated for early 2016. In the mean time content is being released in seperate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and singleplayer dogfighting matches.

The crowdfunding campaign ran into issues from the beginning after the game's custom site was unable to handle the heavy load. While it was restored after a few days, pledging had missed out on the momentum usually generated in the first days of a project's launch. To address the site's instability and give the campaign a much needed boost, a Website/{{Kickstarter}} project was launched as well. It can be found [[http://www.kickstarter.com/projects/cig/star-citizen here]].
here.]]
30th Jul '16 5:55:13 PM dy031101
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* AcceptableBreaksFromReality: Despite the realistic mass and thruster design (though their own artists [[RealityEnsues often don't understand this when designing said ships]]), aerodynamic effects are not modeled because ''every'' ship would be a hopeless lawndart in atmosphere despite their SpaceFighter appearance with wings and stabilizers; the Aurora and Origin 300 series center of lift is on the very tail of the ship, the Hornet has all the aerodynamics of a brick, and so on.

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* AcceptableBreaksFromReality: Despite the realistic mass and thruster design (though their own artists [[RealityEnsues often don't understand this when designing said ships]]), aerodynamic effects appears to be planned around only fuselage and control surface shapes (which means the likes of the Gladius and the Origin 300 series are not modeled expected to be more agile in planetary atmospheres than, say, the Hornet) because ''every'' ship would be a hopeless lawndart in atmosphere if their distributions of mass are to be taken into consideration despite their SpaceFighter appearance with wings and stabilizers; the Aurora and Origin 300 series center of lift is on the very tail of the ship, the Hornet has all the aerodynamics of a brick, and so on.
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