History VideoGame / StarCitizen

26th May '16 2:05:36 PM dy031101
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* FasterThanLightTravel: Via Quantum Drive and jump points. The quantum drive is used for intra-system travel, allowing ships to traverse interplanetary distances in seconds after only a short spool up period, though it can only travel in straight lines and drains fuel. Jump points are stable wormholes used for interstellar travel.

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* FasterThanLightTravel: Via Jump Points, stable wormholes used for interstellar travel.
** There is also
Quantum Drive and jump points. The quantum drive is used Drives that can be installed in most ships for intra-system travel, allowing ships to traverse interplanetary distances in seconds after only a short spool up period, though it can only travel in straight lines and drains fuel. fuel. Quantum flight, however, is NOT faster-than-light (despite being extremely fast by normal standard). Combined with the facts that not all Jump points Points are connected with stable wormholes used routes and that even stable Jump routes can be hazardous enough to be heavily dependent on computer-assisted flight for interstellar travel.safe travel, this makes information runners a viable profession.
29th Apr '16 3:07:18 PM dy031101
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** According to its second Q&A, MISC Prospector (a one-man mining ship) is joining the Aurora in this regard- again, the airlock is said to be close enough to the cockpit so as not to make escaping a stricken Prospector difficult.
14th Feb '16 10:00:36 AM dy031101
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* ArmoredCoffins: The Aurora has no ejection seat...... in an universe where damned-near every ship that mounts a quantum drive has one. Sure, its airlocks are virtually right next to the pilot's seat, but having to turn around to access them means that escaping from a stricken Aurora is still a touch slower than being simply propelled out of a stricken other-ship.

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* ArmoredCoffins: The Aurora has no ejection seat...... in an universe where damned-near every ship that mounts a quantum drive has one. Sure, its airlocks are virtually right next to the pilot's seat, but having to turn around to access them means that escaping from a stricken Aurora is still a touch slower than being simply propelled rocketed out of a stricken other-ship.
7th Feb '16 6:42:08 AM Freshmeat
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Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a PC MagnumOpus, a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com]]. Squadron 42 is scheduled for release in 2015 and Star Citizen is slated for early 2016. In the mean time content is being released in seperate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and singleplayer dogfighting matches.

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Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a PC MagnumOpus, a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com]]. Squadron 42 is scheduled for release in 2015 and Star Citizen is slated for early 2016. In the mean time content is being released in seperate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and singleplayer dogfighting matches.
14th Jan '16 3:58:02 PM dy031101
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* ArmoredCoffins: The Aurora has no ejection seat, in a universe where damn near every ship that mounts a quantum drive has one.

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* ArmoredCoffins: The Aurora has no ejection seat, seat...... in a an universe where damn near damned-near every ship that mounts a quantum drive has one.one. Sure, its airlocks are virtually right next to the pilot's seat, but having to turn around to access them means that escaping from a stricken Aurora is still a touch slower than being simply propelled out of a stricken other-ship.
9th Jan '16 4:21:49 AM YoKab
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''Star Citizen'' is an upcoming MMO space simulator by Creator/ChrisRoberts, and a SpiritualSuccessor to his earlier titles ''VideoGame/WingCommander'' and ''VideoGame/{{Starlancer}}''/''VideoGame/{{Freelancer}}''.

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''Star Citizen'' is an upcoming MMO space simulator by Creator/ChrisRoberts, SimulationGame developed by Chris Roberts' company Cloud Imperium Games, and a SpiritualSuccessor to his earlier titles ''VideoGame/WingCommander'' and ''VideoGame/{{Starlancer}}''/''VideoGame/{{Freelancer}}''.
6th Jan '16 10:22:33 AM Synch
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The ship releases on November 26th, 2013 pushed Star Citizen to a new record: raising over one million dollars in less than a day. As of November 2015 the game [[https://robertsspaceindustries.com/funding-goals has raised over $94 million in total]], making it one of the [[http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop top 25 most expensive games]] and by far the [[http://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects highest crowdfunded project ever made.]]

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The ship releases on November 26th, 2013 pushed Star Citizen to a new record: raising over one million dollars in less than a day. As of November 2015 the game [[https://robertsspaceindustries.com/funding-goals has raised over $94 million The total broke 9 figures]] in total]], late 2015, making it one of the [[http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop top 25 most expensive games]] and by far the [[http://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects highest grossing crowdfunded project ever made.]]
24th Dec '15 11:08:00 AM Nohbody
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* InertialDampening: Nonexistent in fighter craft, indirectly in large craft. Fighter pilots ''will'' blackout during high-acceleration maneuvers. In large craft, the pilot is still susceptible to G-forces but the crew and anyone walking around in the ship's ArtificialGravity are not; the ship could be spinning wildly at 3000 RPM while pulling 30 g's and the crew (sans the pancaked pilot) will be none the worse for wear until someone clips through a wall and goes flying into space.

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* InertialDampening: Nonexistent in fighter craft, indirectly in large craft. Fighter pilots ''will'' blackout during high-acceleration maneuvers. In large craft, the pilot is still susceptible to G-forces but the crew and anyone walking around in the ship's ArtificialGravity are not; the ship could be spinning wildly at 3000 RPM while pulling 30 g's and the crew (sans the pancaked pilot) will be none the worse for wear until someone clips through a wall and goes flying into space.wear.



* LeaningOnTheFourthWall: In the Galactic Gear review (a parody of the TopGear series), as the host is careening at top speed in the new M50 racer/interceptor designed by [[MeaningfulName Origin Jumpworks]], he screams "Origin, do you hear me?! Apology accepted! [[OhCrap APOLOGY ACCEPTED!!]]"

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* LeaningOnTheFourthWall: In the Galactic Gear review (a parody of the TopGear Series/TopGear series), as the host is careening at top speed in the new M50 racer/interceptor designed by [[MeaningfulName Origin Jumpworks]], he screams "Origin, do you hear me?! Apology accepted! [[OhCrap APOLOGY ACCEPTED!!]]"
23rd Dec '15 12:07:28 PM Saber15
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Added DiffLines:

* InertialDampening: Nonexistent in fighter craft, indirectly in large craft. Fighter pilots ''will'' blackout during high-acceleration maneuvers. In large craft, the pilot is still susceptible to G-forces but the crew and anyone walking around in the ship's ArtificialGravity are not; the ship could be spinning wildly at 3000 RPM while pulling 30 g's and the crew (sans the pancaked pilot) will be none the worse for wear until someone clips through a wall and goes flying into space.
23rd Dec '15 12:03:43 PM Saber15
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* LoadsAndLoadsOfLoading: It takes anywhere from two to five minutes to load into the Hangar, then another two to five minutes to load into Arena Commander; and once you complete a game, it must then reload the Hangar and then AC again if you choose to start a mission. Annoyingly, there's no way to skip the largely redundant Hangar and boot directly into the Arena Commander interface.

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* LoadsAndLoadsOfLoading: It takes anywhere from two If installed on a hard disk drive, the game can take so long to load into a multiplayer match that the server will kick you out for timing out while still loading; upwards of five minutes to load into the Hangar, then another two get in a match is not unheard of. Solid state disks still having loads of loading, but a far more reasonable two-ish minutes. There is no way to five minutes to directly load into Arena Commander; and once you complete a game, it must then reload the Hangar and then AC again if you choose to start a mission. Annoyingly, there's no way to skip the largely redundant Hangar and boot directly into the Arena Commander interface.without first loading the Hangar, but optimization passes have significantly reduced the agonizingly long load times for the hangar.
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