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updated information

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** Since partially averted; while inertial dampening still exists in the sense that high-G maneuvers won't reduce passengers to paste, sufficiently strong G-forces will now knock them off their feet unless properly seated.
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Looked through the Fleet Yards.net data and corrected some inaccuracies in the Mini Mecha example.


* MiniMecha: Snub-sized fighters and vehicles fall into this trope, but Aopoa's Nox and Origin's X1 series of hoverbikes take the cake—they are small enough to fit through the doors of bunkers and be carried in some of the larger land vehicles; the X1 Force even comes with a DeflectorShield and Class 1 gun, essentially giving you [[ThereIsNoKillLikeOverkill a ground-borne ship to use in gunfights.]]

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* MiniMecha: Snub-sized fighters and vehicles fall into this trope, but Aopoa's Nox and Origin's X1 series of hoverbikes take the cake—they are small enough to fit through the doors of bunkers and be carried in some of the larger land vehicles; vehicles. Excluding the X1 Velocity, both bikes come equipped with a Size 1 ''ship gun'', but the X1 Force even comes with also has a DeflectorShield and Class 1 {{Deflector Shield|s}} in addition to the gun, essentially giving you making the latter [[ThereIsNoKillLikeOverkill a ground-borne ship to use in gunfights.a gunfight.]]
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Fixed a redlink


* MiniMecha: Snub-sized fighters and vehicles fall into this trope, but Aopoa's Nox and Origin's X1 series of hoverbikes take the cake—they are small enough to fit through the doors of bunkers and be carried in some of the larger land vehicles; the X1 Force even comes with a DeflectorShield and Class 1 gun, essentially giving you [[ThereIsNoKillLiveOverkill a ground-borne ship to use in gunfights.]]

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* MiniMecha: Snub-sized fighters and vehicles fall into this trope, but Aopoa's Nox and Origin's X1 series of hoverbikes take the cake—they are small enough to fit through the doors of bunkers and be carried in some of the larger land vehicles; the X1 Force even comes with a DeflectorShield and Class 1 gun, essentially giving you [[ThereIsNoKillLiveOverkill [[ThereIsNoKillLikeOverkill a ground-borne ship to use in gunfights.]]

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''Star Citizen'' is an upcoming {{Massively Multiplayer Online Role Playing|Game}} space SimulationGame developed by Chris Roberts' company Cloud Imperium Games, and a SpiritualSuccessor to his earlier titles ''VideoGame/WingCommander'' and ''VideoGame/{{Starlancer}}''/''VideoGame/{{Freelancer}}''.

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''Star Citizen'' is an upcoming {{Massively Multiplayer Online Role Playing|Game}} space SimulationGame developed by Chris Roberts' company Cloud Imperium Games, and a SpiritualSuccessor to his earlier titles ''VideoGame/WingCommander'' ''VideoGame/WingCommander'', ''VideoGame/{{Starlancer}}'', and ''VideoGame/{{Starlancer}}''/''VideoGame/{{Freelancer}}''.
''VideoGame/{{Freelancer}}''.


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* MiniMecha: Snub-sized fighters and vehicles fall into this trope, but Aopoa's Nox and Origin's X1 series of hoverbikes take the cake—they are small enough to fit through the doors of bunkers and be carried in some of the larger land vehicles; the X1 Force even comes with a DeflectorShield and Class 1 gun, essentially giving you [[ThereIsNoKillLiveOverkill a ground-borne ship to use in gunfights.]]
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: Some editions of the game come with a physical map, a ship model, a set of five ship blueprints, and a USB stick shaped like a spaceship.

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Added the Nomad as an example of Boring But Practical.


* BoringButPractical: Drake Interplanetary ships fit the trope, with their extremely brutalist and shoddy-looking appearances countered by the ships doing whatever they are supposed to do really well, often at a price lower than their competitors.

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* BoringButPractical: BoringButPractical:
**
Drake Interplanetary ships fit the trope, with their extremely brutalist and shoddy-looking appearances countered by the ships doing whatever they are supposed to do really well, often at a price lower than their competitors.competitors.
** The Consolidated Outland Nomad is a {{meta|game}}-example among all starter ships. It gets a lot less mention than other starter ships because its cost makes it a borderline non-starter ship, and between the Syulen and Avenger Titan—the other two starter ships with a slightly lower price tag—it lacks the [[FlyingCutlerySpaceship flashiness]] of the Syulen or sheer stopping power of the Titan's [[{{BFG}} Size 4 nose-mounted gun]]. However, it is the only starter ship that has a tractor beam, 24 SCU of cargo space, and an open-top back that is large enough to accommodate a Greycat ROC-DS, on top of a ship interior that includes local inventory space, a bed, and a bathroom. In terms of combat, the Nomad is no slouch, with its three Size 3 guns backed by a remote-controlled turret that can fit two Size 2 guns, and missile racks holding up to eight Size 2 missiles. The Nomad's three Size 1 shields also make it the tankiest starter ship. These features combined allow the Nomad to cover all major gameplay loops, including delivery missions, cargo running, bounty hunting, and mining, making it ideal for players who need a single ship that can do a bit of everything.
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Added more text to the Loads And Loads Of Loading example.


* LoadsAndLoadsOfLoading: ''Star Citizen'' is one of the first video games where its system requirements outright state that installation on a solid-state drive is recommended. If it is installed on a hard disk drive, the game can take so long to load that the server will kick you out for timing out while still loading; upwards of five minutes is not unheard of. Optimizations to the game have since reduced the load times, especially when the game is installed on a solid-state drive.

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* LoadsAndLoadsOfLoading: {{Zigzagged|trope}}; ''Star Citizen'' is one of the first video games where its system requirements outright state that installation on a solid-state drive is recommended. If it is installed on a hard disk drive, the game can take so long to load that the server will kick you out for timing out while still loading; upwards of five minutes is not unheard of. Optimizations to the game have since reduced the load times, especially when the game is installed on a solid-state drive. Within the game, however, there are no loading screens when moving between ships and locations (even though some assets may occasionally fail to load fast enough).



* MotionBlur: Early versions of the hangar module had sickening amounts of motion blur that could not be deactivated, though the current version allows it to be disabled via a console command.

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* MotionBlur: Early versions of the hangar module Hangar Module had sickening amounts of motion blur that could not be deactivated, though the current version allows it to be disabled via a console command.
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In 2023, it was finally announced that ''Squadron 42'' had entered [[https://www.youtube.com/watch?v=IDtjzLzs7V8&t=806s&ab_channel=StarCitizen the final phase of development]] and was being optimized for release.
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Potholed Extremely Lengthy Creation into the opening description.


''Star Citizen'' is also notorious for its [[DevelopmentHell extremely long development time]], with the game still in alpha development as of 2023. ''Squadron 42'' was originally slated for a 2014 release, but once that year elapsed, a 2016 release was suggested; when even the projected 2016 release window was not met, no further release dates were given, although development concepts and footage are broadcast occasionally on the official [[https://www.youtube.com/@RobertsSpaceInd YouTube channel]] as well as via monthly email updates to all backers. The PU was initially launched on December 11, 2015, and continues to receive content updates on a near-quarterly basis.

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''Star Citizen'' is also notorious for its [[ExtremelyLengthyCreation extremely long]] [[DevelopmentHell extremely long development time]], with the game still in alpha development as of 2023. ''Squadron 42'' was originally slated for a 2014 release, but once that year elapsed, a 2016 release was suggested; when even the projected 2016 release window was not met, no further release dates were given, although development concepts and footage are broadcast occasionally on the official [[https://www.youtube.com/@RobertsSpaceInd YouTube channel]] as well as via monthly email updates to all backers. The PU was initially launched on December 11, 2015, and continues to receive content updates on a near-quarterly basis.
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Mentioned the official engine name.


** ''Star Citizen'' runs on Amazon Lumberyard, an upgraded version of the same engine that powers ''VideoGame/{{Crysis}}'', in part because at the time of funding, ''Crysis'' was ''the'' Tech Demo Game. [[WhatCouldHaveBeen Chris Roberts admitted that he'd have developed a new engine from scratch if he had foreseen just how much funding he would get for this one game, considering how extensively the CryENGINE had to be modified for this game's ambitious requirements.]]

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** ''Star Citizen'' runs on [=StarEngine=], a heavily modified version of Amazon Lumberyard, which in turn is an upgraded version of the same engine that powers ''VideoGame/{{Crysis}}'', in part because at the time of funding, ''Crysis'' was ''the'' Tech Demo Game. [[WhatCouldHaveBeen Chris Roberts admitted that he'd have developed a new engine from scratch if he had foreseen just how much funding he would get for this one game, considering how extensively the CryENGINE had to be modified for this game's ambitious requirements.]]

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Rewrote most of the opening description. Commented out a paragraph that seems more appropriate in Triviaspace.


''Star Citizen'' is an upcoming MMO space SimulationGame developed by Chris Roberts' company Cloud Imperium Games, and a SpiritualSuccessor to his earlier titles ''VideoGame/WingCommander'' and ''VideoGame/{{Starlancer}}''/''VideoGame/{{Freelancer}}''.

Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining the single player game title ''Squadron 42'', and an online MMO style multiplayer called the ''Persistent Universe''.

Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com.]] and through [[http://www.kickstarter.com/projects/cig/star-citizen Kickstarter.]] On October 17, 2013, the project achieved its full crowdfunding goal of $23 million (the gap between million-dollar milestones was sometimes as short as ''four days''), and has long since become the highest grossing crowdfunding project of all time and despite the delays, it still receives several million dollars a month in new funding. It has received over $300 million dollars from a combination of public crowdfunding & private investment.

The ship releases on November 26th, 2013 pushed ''Star Citizen'' to a new record: raising over one million dollars in less than a day. [[https://robertsspaceindustries.com/funding-goals The total broke 9 figures]] in late 2015, making it one of the [[http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop top 25 most expensive games]] and by far the [[http://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects highest grossing crowdfunded video game ever made.]]

''Squadron 42'' was scheduled for release in 2015 and ''Star Citizen'' was slated for early 2016 (already pushed back from the late 2014 estimate on the original kick starter), but both have been repeatedly delayed since. A 2020 beta for ''Squadron 42'' was announced, but the year came and went without a release or a new date being given. Meanwhile Star Citizen has had several alpha modules release, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and single-player dogfighting matches, and although there is still no official date for a beta or full release, the game slowly but semi-consistently gets content and patch updates.

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''Star Citizen'' is an upcoming MMO {{Massively Multiplayer Online Role Playing|Game}} space SimulationGame developed by Chris Roberts' company Cloud Imperium Games, and a SpiritualSuccessor to his earlier titles ''VideoGame/WingCommander'' and ''VideoGame/{{Starlancer}}''/''VideoGame/{{Freelancer}}''.

Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining the single player game title ''Squadron 42'', and an online MMO style chiefly comprising two parts:
* A
multiplayer called '''Persistent Universe''' (PU) where players can interact with each other in a complex simulation of the ''Persistent Universe''.

galaxy set 930 years in TheFuture.
* '''Squadron 42''', a single-player campaign that shares the same setting as the PU, which puts the player in the shoes of a pilot serving the United Empire of Earth (UEE).

Due to a lack of major publisher interest, he Roberts turned to crowdsourcing the funding for ''Star Citizen'' through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com.]] his website]] and through [[http://www.kickstarter.com/projects/cig/star-citizen Kickstarter.]] Kickstarter]]. On October 17, 2013, the project achieved its full crowdfunding goal of $23 million (the gap between million-dollar milestones was sometimes as short as ''four days''), days'') and has long since become the highest grossing highest-grossing crowdfunding project of all time and despite time. Despite the delays, it ''Star Citizen'' still receives several million dollars a month in new funding. It has received over $300 $500 million dollars from a combination of public crowdfunding & private investment.

''Star Citizen'' is also notorious for its [[DevelopmentHell extremely long development time]], with the game still in alpha development as of 2023. ''Squadron 42'' was originally slated for a 2014 release, but once that year elapsed, a 2016 release was suggested; when even the projected 2016 release window was not met, no further release dates were given, although development concepts and footage are broadcast occasionally on the official [[https://www.youtube.com/@RobertsSpaceInd YouTube channel]] as well as via monthly email updates to all backers. The PU was initially launched on December 11, 2015, and continues to receive content updates on a near-quarterly basis.

%%
The ship releases on November 26th, 2013 pushed ''Star Citizen'' to a new record: raising over one million dollars in less than a day. [[https://robertsspaceindustries.com/funding-goals The total broke 9 figures]] in late 2015, making it one of the [[http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop top 25 most expensive games]] and by far the [[http://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects highest grossing crowdfunded video game ever made.]]

''Squadron 42'' was scheduled for release in 2015 and ''Star Citizen'' was slated for early 2016 (already pushed back from the late 2014 estimate on the original kick starter), but both have been repeatedly delayed since. A 2020 beta for ''Squadron 42'' was announced, but the year came and went without a release or a new date being given. Meanwhile Star Citizen has had several alpha modules release, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and single-player dogfighting matches, and although there is still no official date for a beta or full release, the game slowly but semi-consistently gets content and patch updates.
]]



* AcceptableBreaksFromReality: In its current release (as of ''Star Citizen'' 3.20), all ships are given much more power to their main thrusters so that they can fly normally within an atmosphere or in space, regardless of whether the ship in question is a SpacePlane like the [=F8C=] Lightning, which is designed to be maneuverable in both atmosphere and space, or the brick-shaped Cutter, which relies on a pair of oversized rear swivel thrusters to move itself. This trope is expected to be averted once control surfaces are fully implemented, which will cause every ship to fly differently in atmosphere and space based on their profile and thruster configuration.

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* AcceptableBreaksFromReality: In its current release (as of ''Star Citizen'' Alpha 3.20), all ships are given much more power to their main thrusters so that they can fly normally within an atmosphere or in space, regardless of whether the ship in question is a SpacePlane like the [=F8C=] Lightning, which is designed to be maneuverable in both atmosphere and space, or the brick-shaped Cutter, which relies on a pair of oversized rear swivel thrusters to move itself. This trope is expected to be averted once control surfaces are fully implemented, which will cause every ship to fly differently in atmosphere and space based on their profile and thruster configuration.
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Some additional fixes


* TheBattlestar: The ''Bengal''-class carrier. One kilometer long and absolutely bristling with guns, the BeamSpam is quite a sight to behold when the Vanduul attack. Meanwhile its flight decks appears to run the entire length of the ship, with doors at both the rear and front, though no hard numbers on how many fighters it can carry have been provided. These won't be available for purchase, but players can still get their hands on them by finding an abandoned derelict ''Bengal'', then repairing and refitting it for use.

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* TheBattlestar: The ''Bengal''-class carrier. One kilometer long and absolutely bristling with guns, the BeamSpam is quite a sight to behold when the Vanduul attack. Meanwhile its flight decks appears appear to run the entire length of the ship, with doors at both the rear and front, though no hard numbers on how many fighters it can carry have been provided. These won't be available for purchase, but players can still get their hands on them by finding an abandoned derelict ''Bengal'', then repairing and refitting it for use.



** Most in-game weapon stores have their biggest personal and ship guns up for sale displayed on prominent display shelves/mounts/cases.

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** Most in-game weapon stores have their biggest several personal and ship guns up for sale displayed on prominent display shelves/mounts/cases.shelves/mounts/cases, allowing players to walk right up to them and inspect every detail.



* GrapplingHookPistol: This is an improvised use of the multi-tool TractorBeam attachment. Just as the beam can be used to move lighter objects around, the beam can also be fired against an immovable object to ''pull'' the user towards it.

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* GrapplingHookPistol: This is an improvised use of the multi-tool gun-shaped multi-tool's TractorBeam attachment. Just as the beam can be used to move lighter objects around, the beam can also be fired against an immovable object to ''pull'' the user towards it.



** Origin jumpwiorks manufacture vehicles that appear to {{Thrill Seeker}}s and {{Speed Demons}} and are sometimes criticized for going with form over function.

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** Origin jumpwiorks manufacture vehicles that appear to {{Thrill Seeker}}s and {{Speed Demons}} Demon}}s and are sometimes criticized for going with form over function.



** According to ''[[http://www.pcgamer.com/2012/10/17/star-citizen-system-requirements-modding-and-potential-microstransactions-detailed/ PC Gamer]]'', the minimum requirements would bring an Xbox 360 to its knees. The ''recommended'' requirements would run ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' at maxed graphics without even breathing hard. Brave souls wishing to test motherboard-based graphics against the initial alpha releases were advised to "[[ExplosiveOverclocking keep a fire extinguisher on standby]]".

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** According to ''[[http://www.pcgamer.com/2012/10/17/star-citizen-system-requirements-modding-and-potential-microstransactions-detailed/ PC Gamer]]'', the minimum requirements would bring an Xbox 360 to its knees. The ''recommended'' requirements would could easily run ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' at maxed maximum graphics without even breathing hard.settings. Brave souls wishing to test motherboard-based graphics against the initial alpha releases were advised to "[[ExplosiveOverclocking keep a fire extinguisher on standby]]".

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