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* BondVillainStupidity: Ripto has the Professor completely at his mercy for the entire game, yet does nothing aside from hanging him over a lava pit. He doesn't try to kill the Professor until Spyro's got him backed into a corner.

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* AndYourRewardIsClothes: Most of the late-game upgrades are powders than change Spyro's color pallete. The earliest one could give Spyro all of the possible colors based on which colored gem he had just collected.

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* AndYourRewardIsClothes: Most of the late-game upgrades are powders than change Spyro's color pallete.palette. The earliest one could give Spyro all of the possible colors based on which colored gem he had just collected.



* BigDamnHeroes: [[spoiler: Butler preventing Ripto from killing the Professor at the end of the game]].

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* BigDamnHeroes: [[spoiler: Butler [[spoiler:Butler preventing Ripto from killing the Professor at the end of the game]].



* CoolAndUnusualPunishment: [[spoiler: In the credits, Ripto is being cared for like a baby by Butler.]]

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* CoolAndUnusualPunishment: [[spoiler: In [[spoiler:In the credits, Ripto is being cared for like a baby by Butler.]]



* {{Homage}}: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.
** The walls in the Sgt. Byrd mission in Chateau Ripto also contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.



* {{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Spyro must open up with new abilities while still being a isometric platformer.
* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.

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* {{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Spyro must open up with new abilities while still being a an isometric platformer.
platformer.
* PowerUpFood:
** A penguin trooper gives Spyro a powerful breath mint which enables him to puff out a freezing cold mist cloud, which also freezes shallow water to make temporary bridges.
** After dislodging a stuck spinach bar for a cheetah at the Cheetah Spa (which involved a bomb and destroying the vending machine), two bars fly out, with one given to Sparx and apparently eats it. This grants an extra health state.
* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.combination.
* ShoutOut:
** The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.
** The walls in the Sgt. Byrd mission in Chateau Ripto also contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.
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* AlternateContinuity: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.

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* AlternateContinuity: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Sgt. Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year ''Year of The Dragon.Dragon''.
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Speculation, and utterly nonsensical speculation at that.


* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
* {{WhatCouldHaveBeen}}: The game was released in North America one week before ''Arrested Development'' first aired on television. If it had aired sooner, there would almost certainly have been a "''There's always gems in the banana stand!''" reference in the Banana Savannah.

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* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
* {{WhatCouldHaveBeen}}: The game was released in North America one week before ''Arrested Development'' first aired on television. If it had aired sooner, there would almost certainly have been a "''There's always gems in the banana stand!''" reference in the Banana Savannah.
combination.
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What Could Have Been


* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.

to:

* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.combination.
* {{WhatCouldHaveBeen}}: The game was released in North America one week before ''Arrested Development'' first aired on television. If it had aired sooner, there would almost certainly have been a "''There's always gems in the banana stand!''" reference in the Banana Savannah.

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** The walls in the Sgt. Byrd mission in Chateau Ripto also contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.



* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
* ShoutOut: The melted clocks in Rhynocs 'n' Clocks are a clear reference to Dali's clock and the walls in the Sgt. Byrd mission in Chateau Ripto contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.

to:

* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
* ShoutOut: The melted clocks in Rhynocs 'n' Clocks are a clear reference to Dali's clock and the walls in the Sgt. Byrd mission in Chateau Ripto contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.
combination.

Added: 234

Changed: 3

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* {{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Pyro must open up with new abilities while still being a isometric platformer.
* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.

to:

* {{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Pyro Spyro must open up with new abilities while still being a isometric platformer.
* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.combination.
* ShoutOut: The melted clocks in Rhynocs 'n' Clocks are a clear reference to Dali's clock and the walls in the Sgt. Byrd mission in Chateau Ripto contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.
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The seventh ''SpyroTheDragon'' game, released on the UsefulNotes/GameBoyAdvance in 2003.

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The seventh ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/GameBoyAdvance in 2003.
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The seventh ''SpyroTheDragon'' game, released on the GameBoyAdvance in 2003.

to:

The seventh ''SpyroTheDragon'' game, released on the GameBoyAdvance UsefulNotes/GameBoyAdvance in 2003.
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* AlternateContinutiy: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.

to:

* AlternateContinutiy: AlternateContinuity: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.

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* AlternateContinutiy: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.



* {{Metroidvania}}

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* {{Metroidvania}}{{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Pyro must open up with new abilities while still being a isometric platformer.
Is there an issue? Send a MessageReason:
None


* Homage: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.

to:

* Homage: {{Homage}}: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.
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added tropes Homage and Memento Mac Guffin

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* Homage: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.


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* MementoMacGuffin: You receive the heart for the Rhynocs n' Clocks realm halfway through the adventure, after defeating Ripto in a mid-game boss battle. Also serves as {{foreshadowing}}.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/1225.jpg]]
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* MookCarryover: Rhynocs were originally the mooks of The Sorceress
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* MookCarryover: Rhynocs were originally the mooks of The Sorceress
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* GottaCatchThemAll: The ultimate objective of the game is to collect all the Hearts of the Realms. And in most cases, in order to get a Realm's Heart, you need to collect a number of other items so that the current keeper can either retrieve it from wherever it's kept, or be able to spare it from whatever task it's being used for.

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* GottaCatchThemAll: The ultimate objective of the game is to collect all the Hearts of the Realms. And in most cases, in order to get a Realm's Heart, you need to collect a number of other items so that the current keeper can either retrieve it from wherever it's kept, or be able to spare it from whatever task it's being used for. And in some cases you have to complete a pair of rescue mission subquests (One each for Sergeant Byrd and Agent 9) to get the key to the chest in which an item you need to acquire a Heart is found, making it a three layer deep FetchQuest.
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Added DiffLines:

* GottaCatchThemAll: The ultimate objective of the game is to collect all the Hearts of the Realms. And in most cases, in order to get a Realm's Heart, you need to collect a number of other items so that the current keeper can either retrieve it from wherever it's kept, or be able to spare it from whatever task it's being used for.
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*MarketBasedTitle: ''Spyro Adventure'' in Europe.
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* {{Metroidvania}}

to:

* {{Metroidvania}}{{Metroidvania}}
* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
Is there an issue? Send a MessageReason:
None


* CoolAndUnusualPunishment: [[spoiler: In the credits, Ripto is being cared for like a baby by Butler.]]

to:

* CoolAndUnusualPunishment: [[spoiler: In the credits, Ripto is being cared for like a baby by Butler.]]]]
* {{Metroidvania}}
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* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting OneHundredPercentCompletion. You need to collect every gem ''just'' to get Moneybags' Heart ([[TheScrooge not that one]]).

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* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting OneHundredPercentCompletion. You need to collect every gem ''just'' to get Moneybags' Heart ([[TheScrooge not that one]]).one]]).
* CoolAndUnusualPunishment: [[spoiler: In the credits, Ripto is being cared for like a baby by Butler.]]
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* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting OneHundredPercentCompletion. You need to collect every gem just to get Moneybags' Heart ([[CorruptCorporateExecutive not that one]])

to:

* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting OneHundredPercentCompletion. You need to collect every gem just ''just'' to get Moneybags' Heart ([[CorruptCorporateExecutive ([[TheScrooge not that one]])one]]).
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None


* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting {{OneHundredPercentCompletion}}.

to:

* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting {{OneHundredPercentCompletion}}.OneHundredPercentCompletion. You need to collect every gem just to get Moneybags' Heart ([[CorruptCorporateExecutive not that one]])
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* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting {{100%Completion}}.

to:

* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting {{100%Completion}}.{{OneHundredPercentCompletion}}.
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None


* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting {{100% Completion}}.

to:

* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by getting {{100% Completion}}.{{100%Completion}}.
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* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by collecting [[{{100% Completion}}ABSOLUTELY EVERYTHING]].

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* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by collecting [[{{100% Completion}}ABSOLUTELY EVERYTHING]].getting {{100% Completion}}.

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* BigDamnHeroes - [[spoiler: Butler preventing Ripto from killing the Professor at the end of the game]].

to:

* BigDamnHeroes - AndYourRewardIsClothes: Most of the late-game upgrades are powders than change Spyro's color pallete. The earliest one could give Spyro all of the possible colors based on which colored gem he had just collected.
* AwesomeButImpractical: The charge abilities just take too long to charge in order to be practical outside of puzzling. [[spoiler: Too bad that's how you have to defeat Ripto]].
* BigDamnHeroes:
[[spoiler: Butler preventing Ripto from killing the Professor at the end of the game]].game]].
* BraggingRightsReward: You unlock Pvt. Bird's levels for co-op and competitive multiplayer by collecting [[{{100% Completion}}ABSOLUTELY EVERYTHING]].
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The seventh ''SpyroTheDragon'' game, released on the GameBoyAdvance in 2003.

In a terrible mishap, Spyro, Sparx, and the Professor have inadvertently torn a hole in the fabric of space between the Rhynoc and Dragon Realms. Now, at the command of the elusive Ripto, droves of Rhynocs are pouring into the Dragon Realms in yet another attempt to make life miserable. Spyro must help the Professor close the hole quickly before both the gate and Ripto's giant ego get too big and the two realms fuse together permanently!

!!This game contains examples of:
* BigDamnHeroes - [[spoiler: Butler preventing Ripto from killing the Professor at the end of the game]].

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