History VideoGame / SpyroAttackOfTheRhynocs

16th Sep '17 11:46:27 AM nombretomado
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The seventh ''SpyroTheDragon'' game, released on the GameBoyAdvance in 2003.

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The seventh ''SpyroTheDragon'' game, released on the GameBoyAdvance UsefulNotes/GameBoyAdvance in 2003.
10th Aug '17 6:48:43 PM Euan2000
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* AlternateContinutiy: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.

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* AlternateContinutiy: AlternateContinuity: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.
10th Aug '17 6:47:23 PM Euan2000
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* AlternateContinutiy: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.



* {{Metroidvania}}

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* {{Metroidvania}}{{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Pyro must open up with new abilities while still being a isometric platformer.
28th May '17 5:42:13 PM JunpeiHarry1
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* Homage: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.

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* Homage: {{Homage}}: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.
28th May '17 5:41:35 PM JunpeiHarry1
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Added DiffLines:

* Homage: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.


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* MementoMacGuffin: You receive the heart for the Rhynocs n' Clocks realm halfway through the adventure, after defeating Ripto in a mid-game boss battle. Also serves as {{foreshadowing}}.
5th May '17 10:08:23 PM GreatDane112
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/1225.jpg]]
5th Jan '16 2:10:02 AM IndirectActiveTransport
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* MookCarryover: Rhynocs were originally the mooks of The Sorceress
5th Jan '16 1:28:31 AM IndirectActiveTransport
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* MookCarryover: Rhynocs were originally the mooks of The Sorceress
20th Jul '15 9:51:30 PM Bissek
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* GottaCatchThemAll: The ultimate objective of the game is to collect all the Hearts of the Realms. And in most cases, in order to get a Realm's Heart, you need to collect a number of other items so that the current keeper can either retrieve it from wherever it's kept, or be able to spare it from whatever task it's being used for.

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* GottaCatchThemAll: The ultimate objective of the game is to collect all the Hearts of the Realms. And in most cases, in order to get a Realm's Heart, you need to collect a number of other items so that the current keeper can either retrieve it from wherever it's kept, or be able to spare it from whatever task it's being used for. And in some cases you have to complete a pair of rescue mission subquests (One each for Sergeant Byrd and Agent 9) to get the key to the chest in which an item you need to acquire a Heart is found, making it a three layer deep FetchQuest.
16th May '15 8:03:19 AM Bissek
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Added DiffLines:

* GottaCatchThemAll: The ultimate objective of the game is to collect all the Hearts of the Realms. And in most cases, in order to get a Realm's Heart, you need to collect a number of other items so that the current keeper can either retrieve it from wherever it's kept, or be able to spare it from whatever task it's being used for.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SpyroAttackOfTheRhynocs