History VideoGame / SpyHunter

22nd Sep '16 12:14:38 AM DeepRed
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* RealSongThemeTune: The first remake featured a remake of the Peter Gunn theme (itself an example in the original game) by Saliva, and the sequel had "Dark Carnival" by Vanessa Carlton.

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* RealSongThemeTune: The first remake featured a remake of the Peter Gunn theme (itself an example in the original game) by Saliva, and the sequel had "Dark Carnival" by Vanessa Carlton. Interestingly, Bally Midway intended to use the JamesBond theme for the original game - as part of a potential tie-in to the James Bond franchise - but were [[WhatCouldHaveBeen unable to obtain the rights]].
4th Jun '16 9:57:12 PM nombretomado
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* UnexpectedGameplayChange[=/=]UnexpectedShmupLevel: The boat level in the original, and the flying car, boat and airplane levels in ''Super Spy Hunter''. And the third person shooter levels in the second and third PS2 games.

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* UnexpectedGameplayChange[=/=]UnexpectedShmupLevel: The boat level in the original, and the flying car, boat and airplane levels in ''Super Spy Hunter''. And the third person shooter levels in the second and third PS2 [=PS2=] games.
9th Apr '16 1:28:43 PM terrafox
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** ''Super Spy Hunter'' mitigates this by reducing your car's upgrade status by only one level (of five) after each death. However, your life meter is reset to 4 bars and you the auto-aim upgrade to your turret.

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** ''Super Spy Hunter'' mitigates this by reducing your car's upgrade status by only one level (of five) after each death. However, your life meter is reset to 4 bars and you lose the auto-aim upgrade to your turret.
7th Apr '16 5:04:52 PM terrafox
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Added DiffLines:

* QuicksandSucks: ''Super Spy Hunter's'' second level features an open desert section with flowing quicksand pits scattered about. They damage you if you touch the center of them.


Added DiffLines:

* SuperDrowningSkills: The first level of ''Super Spy Hunter'' has sections of shallow and deep water and jumps over them. Touch the deep water and you die instantly. This makes sense for a car driving game, until you reach level 5 and realize your car can take on a boat form.
7th Apr '16 4:52:53 PM terrafox
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** ''Super Spy Hunter'' gives your car a single [[FixedForwardFacingWeapon fixed forward gun]] and a roof turret, whose two guns are always symmetrically aligned. This ends up being better than it might sound as it gives you a selectable bullet pattern that can focus fire ahead, spray narrow or wide pattern, shoot to the sides, to the obliques or even straight to the rear.
*** Then there is the control upgrade (red "C"), which automatically tracks enemies on the screen, giving you a constantly changing pattern that is surprisingly effective at sweeping the screen to clear mooks.

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** *** ''Super Spy Hunter'' gives your car a single [[FixedForwardFacingWeapon fixed forward gun]] and a roof turret, whose two guns are always symmetrically aligned. This ends up being better than it might sound as it gives you a selectable bullet pattern that can focus fire ahead, spray narrow or wide pattern, shoot to the sides, to the obliques or even straight to the rear.
*** **** Then there is the control upgrade (red "C"), which automatically tracks enemies on the screen, giving you a constantly changing pattern that is surprisingly effective at sweeping the screen to clear mooks.
7th Apr '16 4:51:41 PM terrafox
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** There are also the red and blue colored power-up trucks, which honk when they come on screen and position themselves directly to be killed by you. Generally speaking, the red trucks contain permanent upgrades to your car while the blue ones contain one-time-use weapons. These power-ups cycle once per second, allowing you to choose the power-up you get by carefully timing your kill shots.

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** There are also the red and blue colored power-up trucks, which honk when they come on screen and position themselves directly to be killed by you.trucks. Generally speaking, the red trucks contain permanent upgrades to your car while the blue ones contain one-time-use weapons. These power-ups cycle once per second, allowing you to choose the power-up you get by carefully timing your kill shots.


Added DiffLines:

** You get a one-time-use of these when you get the blue "S" power-up in ''Super Spy Hunter''.
7th Apr '16 4:48:19 PM terrafox
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** There are also the red and blue colored power-up trucks. Generally speaking, the red trucks contain permanent upgrades to your car while the blue ones contain one-time-use weapons.

to:

** There are also the red and blue colored power-up trucks.trucks, which honk when they come on screen and position themselves directly to be killed by you. Generally speaking, the red trucks contain permanent upgrades to your car while the blue ones contain one-time-use weapons. These power-ups cycle once per second, allowing you to choose the power-up you get by carefully timing your kill shots.


Added DiffLines:

** ''Super Spy Hunter'' gives your car a single [[FixedForwardFacingWeapon fixed forward gun]] and a roof turret, whose two guns are always symmetrically aligned. This ends up being better than it might sound as it gives you a selectable bullet pattern that can focus fire ahead, spray narrow or wide pattern, shoot to the sides, to the obliques or even straight to the rear.
*** Then there is the control upgrade (red "C"), which automatically tracks enemies on the screen, giving you a constantly changing pattern that is surprisingly effective at sweeping the screen to clear mooks.
** SmartBomb: ''Super Spy Hunter'' gives you a one-time-use one when you pick up the blue "B" power-up.
7th Apr '16 3:53:12 PM terrafox
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Added DiffLines:

** ''Super Spy Hunter'' mitigates this by reducing your car's upgrade status by only one level (of five) after each death. However, your life meter is reset to 4 bars and you the auto-aim upgrade to your turret.


Added DiffLines:

* OneHitKill: In ''Super Spy Hunter'', some bosses shoot large lasers that will instantly kill you if you touch the beam.


Added DiffLines:

* RedOniBlueOni: The first boss of ''Super Spy Hunter'' gets two helicopters that launch after taking its first damage set. The red one shoots bullets in x-patterns while the blue one releases volleys of straight-line missiles.
** There are also the red and blue colored power-up trucks. Generally speaking, the red trucks contain permanent upgrades to your car while the blue ones contain one-time-use weapons.
* SequentialBoss: The final level of ''Super Spy Hunter'' has three boss battles back-to-back. The first two are upgraded versions of previous bosses, and the third one is the final boss of the game.


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* TacticalSuicideBoss: The boss of the 5th level of ''Super Spy Hunter'' exposes its only weak spot for a few seconds after running through its regular attack pattern.
2nd Feb '16 9:45:45 PM Thunderchin
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* DrivingIntoATruck: How you get your power-ups.

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* DrivingIntoATruck: How you get your power-ups.power-ups in the arcade, and refill health and ammo in the 2001 game.



* MirrorBoss: The fourth mission of the 2001 game. He hijacked one of your power-up trucks, and he's using your own spy car against you.

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* MirrorBoss: The fourth fifth mission of the 2001 game. He hijacked one of your power-up trucks, and he's using your own spy car against you.



* OilSlick: In the 3D games, they can even cause enemies behind you to ''explode'' for seemingly no reason!



* {{Weaponized Car}}s: Both you and the enemy.

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* {{Weaponized Car}}s: Both you and the enemy. Let's have a short rundown of the weapons, shall we?
** OilSlick: Ever since the original. In the 3D games, they can even cause enemies behind you to ''explode'' for seemingly no reason!
** MoreDakka: The only starting weapon in the arcade, 2001 also starts you off with a pair of machine guns with capacity and caliber increases as progression unlocks.
** StuffBlowingUp: Missile launchers, always guided in the arcade, guidance unlocked after the third mission of 2001. MacrossMissileMassacre ensues with the Swarm Missile Launcher in the 2001 game - now you fire ''four'' missiles at a time.
** SmokeScreen: Also dates back to the original.
** FireBreathingWeapon: The 2001 model Interceptor can fit a pair of rear-firing flamethrowers - kill that guy tailing you [[KillItWithFire with fire]].
** {{EMP}}: Also in the 2001 game, it too having guidance capabilities. Use it to stop missile launches and disarm bombs quickly.
** MagneticWeapons: One of these is a late-game unlock for the 2001 game - it's a guided weapon that does incredible damage.
28th Jan '16 6:33:07 PM IlGreven
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In 2001, Midway released a 3D "enhanced remake" of the original game, developed by Creator/ParadigmEntertainment, for the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, and UsefulNotes/{{Xbox}}. It took a mission-based approach, with the player sabotaging bad guy operations around the globe with an even ''bigger'' supply of weapons than before. It was followed up with ''Spy Hunter 2'' and ''Spy Hunter: Nowhere to Run''.

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In 2001, Midway released a 3D "enhanced remake" of the original game, developed by Creator/ParadigmEntertainment, for the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, and UsefulNotes/{{Xbox}}. It took a mission-based approach, with the player sabotaging bad guy operations around the globe with an even ''bigger'' supply of weapons than before. It was followed up with ''Spy Hunter 2'' and ''Spy Hunter: Nowhere to Run''.
Run'' (which was an AuthorsSavingThrow for a movie that remains stuck in DevelopmentHell.)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SpyHunter