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** On the topic of attention to detail, every time Spongebob finds one of the Dutchman's treasures, an audio clip of a group of children booing and making disgusted sounds will play. There is ''one'' exception however: the reading glasses treasure in Jellyfish Fields will not prompt a reaction from the kids since it's not really anything gross like the others.
** Spongebob and Squidward will have different dialogue depending on whether you win or lose the race against Squidward near the beginning of the game. Considering that the "race" is obviously a joke since Squidward doesn't bother putting in any actual effort, you'd have to deliberately let him win to see it.

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** On the topic of attention to detail, every time Spongebob [=SpongeBob=] finds one of the Dutchman's treasures, an audio clip of a group of children booing and making disgusted sounds will play. There is ''one'' exception however: the reading glasses treasure in Jellyfish Fields will not prompt a reaction from the kids since it's not really anything gross like the others.
** Spongebob [=SpongeBob=] and Squidward will have different dialogue depending on whether you win or lose the race against Squidward near the beginning of the game. Considering that the "race" is obviously a joke since Squidward doesn't bother putting in any actual effort, you'd have to deliberately let him win to see it.



* GameplayAndStoryIntegration: Due to the lack of water, Tree Dome is the only level in the game not to have jellyfish, instead having bees and wasps that Spongebob needs to "fish" with his jellyfishing costume. Spongebob's jumping sound is also different compared to every other area in the game for the same reason.
* GameplayAndStorySegregation: Spongebob needs a bus ticket to access Chum World, with the level itself being accessed via bus stop like the others. Despite this, the level's entrance clearly shows Spongebob used a ferry to get there, with said ferry being the only way to return to Bikini Bottom.

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* GameplayAndStoryIntegration: Due to the lack of water, Tree Dome is the only level in the game not to have jellyfish, instead having bees and wasps that Spongebob [=SpongeBob=] needs to "fish" with his jellyfishing costume. Spongebob's [=SpongeBob=]'s jumping sound is also different compared to every other area in the game for the same reason.
* GameplayAndStorySegregation: Spongebob [=SpongeBob=] needs a bus ticket to access Chum World, with the level itself being accessed via bus stop like the others. Despite this, the level's entrance clearly shows Spongebob [=SpongeBob=] used a ferry to get there, with said ferry being the only way to return to Bikini Bottom.



* HaveANiceDeath: Dying during the final boss fight will trigger a short cutscene of the Flying Dutchman gloating and making Spongebob part of his ghostly crew.

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* HaveANiceDeath: Dying during the final boss fight will trigger a short cutscene of the Flying Dutchman gloating and making Spongebob [=SpongeBob=] part of his ghostly crew.



** The fate of Chum World is never revealed, with Spongebob simply going there to search for one of the Flying Dutchman's treasures, and making no attempt to stop Plankton or bring people back to the Krusty Krab. By the end of the game, Spongebob simply leaves the amusement park as it is, meaning Plankton still has a successful business in operation (as indicated by the amount of people in the Big Top area) that's stealing customers from Mr. Krabs, but this whole plot point is completely forgotten about in favor of stopping the Flying Dutchman, who's defeat is treated as a happy ending despite Plankton still being at large. Chum World itself has never made an appearance in any other game or the show, leaving its fate unknown.

to:

** The fate of Chum World is never revealed, with Spongebob [=SpongeBob=] simply going there to search for one of the Flying Dutchman's treasures, and making no attempt to stop Plankton or bring people back to the Krusty Krab. By the end of the game, Spongebob [=SpongeBob=] simply leaves the amusement park as it is, meaning Plankton still has a successful business in operation (as indicated by the amount of people in the Big Top area) that's stealing customers from Mr. Krabs, but this whole plot point is completely forgotten about in favor of stopping the Flying Dutchman, who's defeat is treated as a happy ending despite Plankton still being at large. Chum World itself has never made an appearance in any other game or the show, leaving its fate unknown.



** Plankton shows up for a single cutscene to introduce Chum World early in the game, then later in Jellyfish Fields to give a hint about how Spongebob is supposed to get a ticket for the ferry there. Afterwards, he basically disappears from the plot, with his final appearance being a chase sequence in Chum World. After Spongebob grabs the letter tile he was holding, he completely vanishes from the game entirely with no fanfare or resolution whatsoever.
** Larry the Lobster simply appears in Bikini Bottom after completing Jellyfish Fields, and disappears just as quickly after Spongebob defeats him in a karate match. He doesn't even get kidnapped by the Flying Dutchman like Spongebob's other friends, with his sole appearance being dedicated to the Goo Lagoon area.

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** Plankton shows up for a single cutscene to introduce Chum World early in the game, then later in Jellyfish Fields to give a hint about how Spongebob [=SpongeBob=] is supposed to get a ticket for the ferry there. Afterwards, he basically disappears from the plot, with his final appearance being a chase sequence in Chum World. After Spongebob [=SpongeBob=] grabs the letter tile he was holding, he completely vanishes from the game entirely with no fanfare or resolution whatsoever.
** Larry the Lobster simply appears in Bikini Bottom after completing Jellyfish Fields, and disappears just as quickly after Spongebob [=SpongeBob=] defeats him in a karate match. He doesn't even get kidnapped by the Flying Dutchman like Spongebob's [=SpongeBob=]'s other friends, with his sole appearance being dedicated to the Goo Lagoon area.

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Added example(s), Alphabetizing example(s)


* DemBones: You encounter hostile walking skeletons in "The Dutchman's Graveyard".



* DemBones: You encounter hostile walking skeletons in "The Dutchman's Graveyard".

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* DemBones: You encounter hostile walking skeletons in "The Dutchman's Graveyard".DreamingOfThingsToCome: In the opening cutscene, [=SpongeBob=] mentions having a dream that Mr. Krabs shut down the Krusty Krab. When he and Squidward go to the Krusty Krab, Mr. Krabs announces that's exactly what he's doing.


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* FiveSecondForeshadowing: Patrick is wearing a hat that looks like Plankton when [=SpongeBob=] finds him delivering food in Downtown, hinting that he's the one who hired Patrick, which is confirmed shortly afterwards.


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* StalkingMission: Upon returning to Bikini Bottom after finishing the food delivery mission in Downtown, [=SpongeBob=] follows Patrick to the Chum Bucket. If [=SpongeBob=] gets too close, Patrick will simply greet him happily, and won't continue moving till you get far enough away.
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* MassHypnosis: The Dutchman unleashes this power on the Bikini Bottomites and [=SpongeBob's=] friends, turning them against him and making them his mindless slaves. He tried to do the same to [=SpongeBob=] before the final battle, but the treasures he collected protect him so he's unaffected.
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** Spongebob and Squidward will have different dialogue depending on whether you win or lose the race against Squidward near the beginning of the game. Considering that the "race" is obviously a joke since Squidward doesn't bother putting in any actual effort, you'd have to deliberately let him win to see it.

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* DevelopersForesight: The Treedome is leaking. From a pragmatic standpoint, it's so that a model of [=SpongeBob=] wearing his water helmet doesn't have to be made. However, there are some notable attentions to detail on display:
** [=SpongeBob's=] jumping sound effect is slightly different to emphasise the absence of water.
** When [=SpongeBob=] stands still, he's visibly dripping water. When he walks, he leaves puddles behind.
** When the player reaches the treetop area, water is seen pouring out of holes in the tree trunk. This is water that has rained into the branches from the cracks in the dome.

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* DevelopersForesight: DevelopersForesight:
**
The Treedome is leaking. From a pragmatic standpoint, it's so that a model of [=SpongeBob=] wearing his water helmet doesn't have to be made. However, there are some notable attentions to detail on display:
** *** [=SpongeBob's=] jumping sound effect is slightly different to emphasise the absence of water.
** *** When [=SpongeBob=] stands still, he's visibly dripping water. When he walks, he leaves puddles behind.
** *** When the player reaches the treetop area, water is seen pouring out of holes in the tree trunk. This is water that has rained into the branches from the cracks in the dome.dome.
** On the topic of attention to detail, every time Spongebob finds one of the Dutchman's treasures, an audio clip of a group of children booing and making disgusted sounds will play. There is ''one'' exception however: the reading glasses treasure in Jellyfish Fields will not prompt a reaction from the kids since it's not really anything gross like the others.

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** Most of the letter tile tasks suffer from this due to having vague descriptions, and the game not giving any context for what part of the area those tasks are even in.

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** Most Many of the letter tile tasks suffer from this due to having vague descriptions, and the game not giving any context for what part of the area those tasks are even in. This is especially a problem in areas such as Jellyfish Fields and Goo Lagoon, which are huge, have confusing level design, and have multiple subareas, none of which you are told what tasks they contain and where.
** The Jellyfishing competition in Jellyfish Fields is infamous for this. The game counts the 100 jellyfish needed to win the competition as your game total, not just for Jellyfish Fields (for example, counting jellyfish you caught in Bikini Bottom and Downtown). Thing is, most players would logically assume that the competition only counts jellyfish caught in Jellyfish Fields, and the only thing telling you otherwise is an easily missable textbox that only shows up one time. Not helping matters is there's only 84 jellyfish in Jellyfish Fields, meaning you HAVE to catch some in Downtown and Bikini Bottom in order to win the competition. This had led to many players getting stuck, assuming that they missed something, when they've already won the competition via total jellyfish caught in every area.
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* GameplayAndStoryIntegration: Due to the lack of water, Tree Dome is the only level in the game not to have jellyfish, instead having bees and wasps that Spongebob needs to "fish" with his jellyfishing costume. Spongebob's jumping sound is also different compared to every other area in the game for the same reason.



* GuideDangIt: The "catch Plankton if you can" task in Chum World. You are given no context for this task other than a note from Plankton saying he'll be back later, and Plankton himself is nowhere to be seen anywhere in the level no matter how long you wait. What you're supposed to do is complete every other area first and then go back to Chum World, where Plankton will be standing holding the final letter tile. There is no indication whatsoever that you're supposed to do this, and it doesn't help that the game railroads you into going to Chum World first before Goo Lagoon (due to Larry refusing to hand over his bus ticket), yet the level can't actually be completed until you go to and clear Goo Lagoon, backtrack to Downtown with the Reef Blower for Sandy's trash mission, then come back to Chum World.

to:

* GuideDangIt: GuideDangIt:
**
The "catch Plankton if you can" task in Chum World. You are given no context for this task other than a note from Plankton saying he'll be back later, and Plankton himself is nowhere to be seen anywhere in the level no matter how long you wait. What you're supposed to do is complete every other area first and then go back to Chum World, where Plankton will be standing holding the final letter tile. There is no indication whatsoever that you're supposed to do this, and it doesn't help that the game railroads you into going to Chum World first before Goo Lagoon (due to Larry refusing to hand over his bus ticket), yet the level can't actually be completed until you go to and clear Goo Lagoon, backtrack to Downtown with the Reef Blower for Sandy's trash mission, then come back to Chum World.World.
** Most of the letter tile tasks suffer from this due to having vague descriptions, and the game not giving any context for what part of the area those tasks are even in.
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None

Added DiffLines:

* DevelopersForesight: The Treedome is leaking. From a pragmatic standpoint, it's so that a model of [=SpongeBob=] wearing his water helmet doesn't have to be made. However, there are some notable attentions to detail on display:
** [=SpongeBob's=] jumping sound effect is slightly different to emphasise the absence of water.
** When [=SpongeBob=] stands still, he's visibly dripping water. When he walks, he leaves puddles behind.
** When the player reaches the treetop area, water is seen pouring out of holes in the tree trunk. This is water that has rained into the branches from the cracks in the dome.
Is there an issue? Send a MessageReason:
None


** Larry the Lobster. In the series, he's a nice guy and doesn't mind [=SpongeBob=] at all, but in the game, he comes off as fairly selfish and a jerk. He refuses to give [=SpongeBob=] the letter on his championship belt until after he beats him in a competiton and runs away from him because he fears that other people might see the two of them together. It's almost as if he took a little dose of Squidward's personality.

to:

** Larry the Lobster. In the series, he's a nice guy and doesn't mind [=SpongeBob=] at all, but in the game, he comes off as fairly selfish and a jerk.jerk, as he was in [[CharacterizationMarchesOn his original characterization as a]] JerkJock. He refuses to give [=SpongeBob=] the letter on his championship belt until after he beats him in a competiton and runs away from him because he fears that other people might see the two of them together. It's almost as if he took a little dose of Squidward's personality.
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** Patrick occasionally shows this in the game as well. Most notably is the scene in Downtown where Spongebob confronts him over delivering food to his customer, where Patrick then proceeds to smugly reveal that he got a job to Spongebob then insults him from being slow, as if one-upping Spongebob was all he ever cared about.

to:

** Patrick occasionally shows this in the game as well. Most notably is the scene in Downtown where Spongebob [=SpongeBob=] confronts him over delivering food to his customer, where Patrick then proceeds to smugly reveal that he got a job to Spongebob [=SpongeBob=] then insults him from being slow, as if one-upping Spongebob [=SpongeBob=] was all he ever cared about.
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''WesternAnimation/SpongeBobSquarePants: Revenge of the Flying Dutchman'' is a LicensedGame published by Creator/{{Nickelodeon}} and Creator/{{THQ}} and released on the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, and UsefulNotes/GameBoyAdvance in 2002. The console version is a 3D platformer developed by Big Sky Interactive Studios while the GBA version is a 2D platformer developed by Vicarious Visions.

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''WesternAnimation/SpongeBobSquarePants: Revenge of the Flying Dutchman'' is a LicensedGame published by Creator/{{Nickelodeon}} and Creator/{{THQ}} and released on the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, Platform/NintendoGameCube, Platform/PlayStation2, and UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2002. The console version is a 3D platformer developed by Big Sky Interactive Studios while the GBA version is a 2D platformer developed by Vicarious Visions.
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* YourSizeMayVary: The beehive that [=SpongeBob=] gives to Sandy is initially small enough for him to carry in his hands and fit inside a glass jar. After giving the hive to Sandy, it suddenly becomes bigger than [=SpongeBob=]'s entire body, as he has to body slam it out of the tree.
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* ArtisticLicenseBiology: Spongebob gives Sandy a hive containing both bees ''and'' wasps as a gift. Said hive also fits inside a small glass jar that's been underwater for quite some time. Yet both species are not only perfectly fine, but only attack Spongebob instead of Sandy or each other despite somehow living inside the same hive together.

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* ArtisticLicenseBiology: Spongebob [=SpongeBob=] gives Sandy a hive containing both bees ''and'' wasps as a gift. Said hive also fits inside a small glass jar that's been underwater for quite some time. Yet both species are not only perfectly fine, but only attack Spongebob [=SpongeBob=] instead of Sandy or each other despite somehow living inside the same hive together.

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* AdaptationalJerkass: Larry the Lobster. In the series, he's a nice guy and doesn't mind [=SpongeBob=] at all, but in the game, he comes off as fairly selfish and a jerk. He refuses to give [=SpongeBob=] the letter on his championship belt until after he beats him in a competiton and runs away from him because he fears that other people might see the two of them together. It's almost as if he took a little dose of Squidward's personality.

to:

* AdaptationalJerkass: AdaptationalJerkass:
**
Larry the Lobster. In the series, he's a nice guy and doesn't mind [=SpongeBob=] at all, but in the game, he comes off as fairly selfish and a jerk. He refuses to give [=SpongeBob=] the letter on his championship belt until after he beats him in a competiton and runs away from him because he fears that other people might see the two of them together. It's almost as if he took a little dose of Squidward's personality.personality.
** Patrick occasionally shows this in the game as well. Most notably is the scene in Downtown where Spongebob confronts him over delivering food to his customer, where Patrick then proceeds to smugly reveal that he got a job to Spongebob then insults him from being slow, as if one-upping Spongebob was all he ever cared about.
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* AdaptationalVillainy: The Flying Dutchman himself. While he wasn't exactly a saint in the show, he was at least a man of his word. Here, he kidnaps Gary for digging him up while planning to make him part of his pirate crew despite [=SpongeBob=]'s insistence that he should be the one to go instead, then he goes out of his way to kidnap [=SpongeBob=]'s friends despite them having literally nothing to do with freeing the Dutchman and seemingly just to torment him, and finally attempts to defeat [=SpongeBob=] and make him part of his crew anyway during the FinalBoss.

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* AdaptationalVillainy: The Flying Dutchman himself. While he wasn't exactly a saint in the show, he was at least a man of his word. Here, he kidnaps Gary for digging him up while planning to make him part of his pirate crew despite [=SpongeBob=]'s insistence that he should be the one to go instead, then he goes out of his way to kidnap [=SpongeBob=]'s friends despite them having literally nothing to do with freeing the Dutchman and seemingly just to torment him, him (something that Squidward lampshades when the Flying Dutchman shows up to kidnap him), and finally attempts to defeat [=SpongeBob=] and make him part of his crew anyway during the FinalBoss.



* EarlyInstallmentWeirdness: All the personality differences from the show might have been less likely to happen had the game been made today. Being made when the franchise was still relatively young, things probably weren't set in stone when the game started development. Examples include Patrick and Larry being condescending jerks towards [=SpongeBob=], Sandy being dumb enough to confuse a bee hive for an acorn, and the Flying Dutchman being a vengeful spirit that inhabits a magic bottle and curses whoever releases him.

to:

* EarlyInstallmentWeirdness: All the personality differences from the show might have been less likely to happen had the game been made today. Being made when the franchise was still relatively young, things probably weren't set in stone when the game started development. Examples include Patrick and Larry being condescending jerks towards [=SpongeBob=], [=SpongeBob=] (though the [=GBA=] version has Patrick as his normal self), Sandy being dumb enough to confuse a bee hive for an acorn, and the Flying Dutchman being a vengeful spirit that inhabits a magic bottle and curses whoever releases him.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: The "catch Plankton if you can" task in Chum World. You are given no context for this task other than a note from Plankton saying he'll be back later, and Plankton himself is nowhere to be seen anywhere in the level no matter how long you wait. What you're supposed to do is complete every other area first and then go back to Chum World, where Plankton will be standing holding the final letter tile. There is no indication whatsoever that you're supposed to do this, and it doesn't help that the game railroads you into going to Chum World first before Goo Lagoon (due to Larry refusing to hand over his bus ticket), yet the level can't actually be completed until you go to and clear Goo Lagoon, then come back to Chum World.

to:

* GuideDangIt: The "catch Plankton if you can" task in Chum World. You are given no context for this task other than a note from Plankton saying he'll be back later, and Plankton himself is nowhere to be seen anywhere in the level no matter how long you wait. What you're supposed to do is complete every other area first and then go back to Chum World, where Plankton will be standing holding the final letter tile. There is no indication whatsoever that you're supposed to do this, and it doesn't help that the game railroads you into going to Chum World first before Goo Lagoon (due to Larry refusing to hand over his bus ticket), yet the level can't actually be completed until you go to and clear Goo Lagoon, backtrack to Downtown with the Reef Blower for Sandy's trash mission, then come back to Chum World.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: The "catch Plankton if you can" task in Chum World. You are given no context for this task other than a note from Plankton saying he'll be back later, and Plankton himself is nowhere to be seen anywhere in the level no matter how long you wait. What you're supposed to do is complete every other area first and then go back to Chum World, where Plankton will be standing holding the final letter tile. There is no indication whatsoever that you're supposed to do this, and it doesn't help that the game railroads you into going to Chum World first before Goo Lagoon (due to Larry refusing to hand over his bus ticket), yet the level can't actually be completed until you go to and clear Goo Lagoon, then come back to Chum World.
Is there an issue? Send a MessageReason:
None


* ArtisticLicenseBiology: No, bees and wasps do not live in the same hive, and isn't possible due to the two having different living environments. Not to mention both are extremely territorial and would attack if either one got anywhere near the other's hive.

to:

* ArtisticLicenseBiology: No, Spongebob gives Sandy a hive containing both bees and ''and'' wasps do as a gift. Said hive also fits inside a small glass jar that's been underwater for quite some time. Yet both species are not live in only perfectly fine, but only attack Spongebob instead of Sandy or each other despite somehow living inside the same hive, and isn't possible due to the two having different living environments. Not to mention both are extremely territorial and would attack if either one got anywhere near the other's hive.hive together.
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: All the personality differences from the show might have been less likely to happen had the game been made today. Being made when the franchise was still relatively young, things probably weren't set in stone when the game started development. Examples include Patrick and Larry being condescending jerks towards Spongebob, Sandy being dumb enough to confuse a bee hive for an acorn, and the Flying Dutchman being a vengeful spirit that inhabits a magic bottle and curses whoever releases him.

to:

* EarlyInstallmentWeirdness: All the personality differences from the show might have been less likely to happen had the game been made today. Being made when the franchise was still relatively young, things probably weren't set in stone when the game started development. Examples include Patrick and Larry being condescending jerks towards Spongebob, [=SpongeBob=], Sandy being dumb enough to confuse a bee hive for an acorn, and the Flying Dutchman being a vengeful spirit that inhabits a magic bottle and curses whoever releases him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAndStorySegregation: Spongebob needs a bus ticket to access Chum World, with the level itself being accessed via bus stop like the others. Despite this, the level's entrance clearly shows Spongebob used a ferry to get there, with said ferry being the only way to return to Bikini Bottom.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Plankton shows up for a single cutscene to introduce Chum World early in the game, then later in Jellyfish Fields to give a hint about how Spongebob is supposed to get a ticket for the ferry there. Afterwards, he basically disappears from the plot, with his final appearance being a chase sequence in Chum World. After Spongebob grabs the letter tile he was holding, he completely vanishes from the game entirely with no fanfare or resolution whatsoever.
** Larry the Lobster simply appears in Bikini Bottom after completing Jellyfish Fields, and disappears just as quickly after Spongebob defeats him in a karate match. He doesn't even get kidnapped by the Flying Dutchman like Spongebob's other friends, with his sole appearance being dedicated to the Goo Lagoon area.
Is there an issue? Send a MessageReason:
None


** The fate of Chum World is never revealed, with Spongebob simply going there to search for one of the Flying Dutchman's treasures, and making no attempt to stop Plankton or bring people back to the Krusty Krab. By the end of the game, Spongebob simply leaves the amusement park as it is, meaning Plankton still has a successful business in operation (as indicated by the amount of people in the Big Top area)that's stealing customers from Mr. Krabs, but this whole plot point is completely forgotten about in favor of stopping the Flying Dutchman, who's defeat is treated as a happy ending despite Plankton still being at large.

to:

** The fate of Chum World is never revealed, with Spongebob simply going there to search for one of the Flying Dutchman's treasures, and making no attempt to stop Plankton or bring people back to the Krusty Krab. By the end of the game, Spongebob simply leaves the amusement park as it is, meaning Plankton still has a successful business in operation (as indicated by the amount of people in the Big Top area)that's area) that's stealing customers from Mr. Krabs, but this whole plot point is completely forgotten about in favor of stopping the Flying Dutchman, who's defeat is treated as a happy ending despite Plankton still being at large. Chum World itself has never made an appearance in any other game or the show, leaving its fate unknown.

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