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* ElementalRockPaperScissors: There are 3 damage types; Shadow, Piercing, and Elemental (plus normal which is average against everything). Each of the 6 enemy types is resistant to one, neutral to one, and weak to one, and deal different types to the players depending on their family type. [[StandardStatusEffects Fire]] deals normal and Shock deals elemental.

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* ElementalRockPaperScissors: There are 3 damage types; Shadow, Piercing, and Elemental (plus normal which is average against everything). Each of the 6 enemy types is resistant to one, neutral to one, and weak to one, and deal different types to the players depending on their family type. [[StandardStatusEffects [[StatusEffects Fire]] deals normal and Shock deals elemental.



* StandardStatusEffects: Curse (take damage if you use marked weapons), Fire (drains HP), Freeze (can't move or turn), Poison (decreased attack and defense, can't heal), Shock (damage and induces flinching), Sleep (can't do anything, but you regenerate), and Stun (decreased move and attack speed) are available. The player actually gets stronger variations of some effects, like Freeze inflicting damage if the enemy "thaws out".

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* StandardStatusEffects: StatusEffects: Curse (take damage if you use marked weapons), Fire (drains HP), Freeze (can't move or turn), Poison (decreased attack and defense, can't heal), Shock (damage and induces flinching), Sleep (can't do anything, but you regenerate), and Stun (decreased move and attack speed) are available. The player actually gets stronger variations of some effects, like Freeze inflicting damage if the enemy "thaws out".



* UnsoundEffect: These accompany the onset of any of the StandardStatusEffects, along with the zombie revival mechanic.

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* UnsoundEffect: These accompany the onset of any of the StandardStatusEffects, StatusEffects, along with the zombie revival mechanic.
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Badass Beard and Badass Mustache are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed.


* BadassBeard: The Drakon will sport one if you go with its first ultimate.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: Played straight with Sleep: It's not a possible Stratum theme, no weapons can cause it, and the only monsters that could inflict it have been since removed from the game. Players can still use it through Sleep vials, however.
** Same with using [[PowerCrystal minerals]] to set enemy type and/or environmental theme of the gates. Achievements and some NPC dialogs are still there, but the ability is gone.
** Hilariously enough, you can still buy [[UselessItem Sleep resist trinkets]] with rare Tokens, even though it's completely impossible to get affected by it.
** [[TheBusCameBack Not anymore!]] A recent update reintroduced the aforementioned Sleep-inducing enemies, the Slooms, and have brought in weapons that inflict Sleep and armor that resists it.
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* EquipmentHidingFashion: While no equipment dedicated to this function but one is allowed to use an additional piece of in-game armour just for aesthetics.
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*** The Winmillion is also the only 4 star sword to lack a 5 star upgrade, so those who use this weapon without knowing it get a nasty surprise when they learn that they need to craft another sword, possibly starting from 2 star, to replace it.

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*** The Winmillion is was also the only 4 star sword to lack a 5 star upgrade, upgrade for a very long time, so those who use used this weapon without knowing it that would get a nasty surprise when they learn learned that they need needed to craft another sword, possibly starting from 2 star, to replace it.
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** The Bolted Vee Fin accessory is mounted on the forehead of your knight's helmet. Upon doing so it resembles the Gundam type units from Anime/MobileSuitGundam.
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Crosswicking.

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* ShadowedFaceGlowingEyes: The titular Spiral Knights, which all have different colored eyes and wear different equipment. Some of them wear more obscuring gear than others.

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Removed: 257

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The signature attack of Retrodes, which does a lot of damage and inflicts status if the Retrode is elemental. Also possessed by the Roarmulus Twins after they [[TurnsRed reach their third phase]]. Also the basic attack of the Seraphynx.



* FrickinLaserBeams: The signature attack of Retrodes, which does a lot of damage and inflicts status if the Retrode is elemental. Also possessed by the Roarmulus Twins after they [[TurnsRed reach their third phase]]. Also the basic attack of the Seraphynx.
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* ThreeStrikeCombo: Most swords have one. The final hit does more damage than the other two.
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The Chaos buff that made it the only armor set the majority of players use was not a nerf in any way.


* {{Nerf}}: The Chaos set (damage bonus but stat weaknesses) and the Royal Jelly boss, among other things.

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* {{Nerf}}: The Chaos set (damage bonus but stat weaknesses) and the Royal Jelly boss, among other things.
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Trope redirects can be used when they fit better.


* CirclingBirdies: This combined with a gong means that someone just got Stunned.

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* CirclingBirdies: CirclingStars: This combined with a gong means that someone just got Stunned.
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* CirclingStars: This combined with a gong means that someone just got Stunned.

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* CirclingStars: CirclingBirdies: This combined with a gong means that someone just got Stunned.
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* {{Expy}}: The PvP mode Blast Network is VideoGame/{{Bomberman}} in all but name.

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* {{Expy}}: The PvP [[PlayerVersusPlayer PvP]] mode Blast Network is VideoGame/{{Bomberman}} in all but name.
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* EarlyBirdCameo: A Devilite and Soul Jelly first appeared in a browser-based game called Underwhirled Drift, designed for Three Rings' "Whirled" project.

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* EarlyBirdCameo: A Devilite and Soul Jelly first appeared in a browser-based game called Underwhirled Drift, designed for Three Rings' "Whirled" ''VideoGame/{{Whirled}}'' project.
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* MeaningfulName: The Faust and Gran Faust both refer to, well, ''{{Faust}}''- they deal shadow damage and have a chance to curse you for a long time if you use their charge attack, referencing the archetypal DealWithTheDevil.

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* MeaningfulName: The Faust and Gran Faust both refer to, well, ''{{Faust}}''- ''Myth/{{Faust}}''- they deal shadow damage and have a chance to curse you for a long time if you use their charge attack, referencing the archetypal DealWithTheDevil.
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fixed some typos


* BigBad: King Tinkinzar, leader of the enemy Gremlins and (alledgedly) the original creator and master of Cradle and the Clockworks.

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* BigBad: King Tinkinzar, leader of the enemy Gremlins and (alledgedly) (allegedly) the original creator and master of Cradle and the Clockworks.



* CameraScrew: See FakeDifficulty. This is especially evident during the fight with Lord Vanaduke- both his strongest minions and many of his attacks have high damage but long start up times before they attack, and if you can't see them then the attack will probably hit you without you having any time to do anything about it.

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* CameraScrew: See FakeDifficulty. This is especially evident during the fight with Lord Vanaduke- Vanaduke -- both his strongest minions and many of his attacks have high damage but long start up times before they attack, and if you can't see them then the attack will probably hit you without you having any time to do anything about it.



* FakeDifficulty: The heavy delays and lag spikes that accompany almost every Clockwork run make the game even harder than it would normally be, causing a lot of unforseen damage. This is especially apparant with T3 Devilites: They attack very fast but can easily be interrupted by damage, which basically is the key in fighting them, next to shielding of course. One will need clairvoyance to actually do that with the delay though. Their sheer number and jumping around will also often screw up the auto-targetting, causing knights to flail after a different enemy than the one they want.

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* FakeDifficulty: The heavy delays and lag spikes that accompany almost every Clockwork run make the game even harder than it would normally be, causing a lot of unforseen unforeseen damage. This is especially apparant apparent with T3 Devilites: They attack very fast but can easily be interrupted by damage, which basically is the key in fighting them, next to shielding of course. One will need clairvoyance to actually do that with the delay though. Their sheer number and jumping around will also often screw up the auto-targetting, causing knights to flail after a different enemy than the one they want.



** Around the Holiday season, Haven is covered with snow and festive decorations and the characters celebrate Winterfest. You get to help out Impostoclaus (a giant jelly with a moustache, glasses, a pipe, and a santa hat) by running presents across a fiend-filled-field and protecting him from "[[Literature/HowTheGrinchStoleChristmas Grinchlins]]." Doing so gives you tokens that you can trade in for Santy hats, the more expensive versions of which cause snow to fall around you. The tokens can also be traded in for scarves and for boxes which give you white versions of lower-tier armor, and you can randomly find "Humbug Hats" by killing the Grinchlin Stalkers in the hardest version of the event-specific mission.

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** Around the Holiday season, Haven is covered with snow and festive decorations and the characters celebrate Winterfest. You get to help out Impostoclaus (a giant jelly with a moustache, glasses, a pipe, and a santa Santa hat) by running presents across a fiend-filled-field and protecting him from "[[Literature/HowTheGrinchStoleChristmas Grinchlins]]." Doing so gives you tokens that you can trade in for Santy Santa hats, the more expensive versions of which cause snow to fall around you. The tokens can also be traded in for scarves and for boxes which give you white versions of lower-tier armor, and you can randomly find "Humbug Hats" by killing the Grinchlin Stalkers in the hardest version of the event-specific mission.
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**[[TheBusCameBack Not anymore!]] A recent update reintroduced the aforementioned Sleep-inducing enemies, the Slooms, and have brought in weapons that inflict Sleep and armor that resists it.
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* ExponentialPotential: The Padded Armor gunslinger set can get overwhelming very fast if you're not keeping track of the recipes as you upgrade it. It starts out basic, but its 2 star upgrade lets you choose which of the three special damage types it defends against. 3 star then lets you choose one of ''four'' status effects to defend against, takes a break with the choices for 4 star pushes, and then at 5 stars, you get three ''more'' variants based on whether you want a flat damage bonus to all guns, or a higher damage bonus to a specific enemy type.
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I mean, why should it be "Shadow of the Colossus" (without having anything to remind of it in the level itself) when "Shadow of the Beast" obviously came first (and the name is even the same)? I even had it for both Amiga and Master System ; )


** We can't forget the mission that introduces you to the Snarbolax, [[VideoGame/ShadowOfTheColossus Shadow of the Beast]].

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** We can't forget the mission that introduces you to the Snarbolax, [[VideoGame/ShadowOfTheColossus [[VideoGame/ShadowOfTheBeast Shadow of the Beast]].
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* {{BFS}}: The Troika line. So big that the first two swords, both of them filled with cracks, are said to rely less on cutting and more on crushing your enemies ([[ConanTheBarbarian and seeing them driven before you]], according to the Kamarin). The third sword, though repaired, still mentions blunt force in its description.

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* {{BFS}}: The Troika line. So big that the first two swords, both of them filled with cracks, are said to rely less on cutting and more on crushing your enemies ([[ConanTheBarbarian ([[Franchise/ConanTheBarbarian and seeing them driven before you]], according to the Kamarin). The third sword, though repaired, still mentions blunt force in its description.
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Available [[http://www.spiralknights.com/ here]]. On June 14, 2011, it became available on {{Steam}} as one of its first free-to-play games.

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Available [[http://www.spiralknights.com/ here]]. On June 14, 2011, it became available on {{Steam}} UsefulNotes/{{Steam}} as one of its first free-to-play games.
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\"Slight boosts\" to sword and bomb use doesn\'t make them sound very strong, and Mighty Glaciers are defined by their strength.


* MightyGlacier: Guardians in Lockdown: The Guardian Shield ability not only makes them about twice as hard to kill as anyone else, they can shield allies and even heal on the field. They possess the highest health of the three classes, and slight boosts to Sword and Bomb use. They are also the slowest movers on the field.
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* FlavorText: Every equip has this. Many of them invoke LemonyNarrator. Some of them are downright scary. Many are ShoutOuts

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* FlavorText: Every equip has this. Many of them invoke LemonyNarrator. Some of them are downright scary. Many are ShoutOuts{{Shout Out}}s.
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** Bonuses from UVs or equipment usually caps out at Maximum, though defense on armors isn't capped. For example, if your Skolver set also has Freeze Resist High UV, you can break the cap, and be basically immune from most sources of Freeze.

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** Bonuses from UVs [=UVs=] or equipment usually caps out at Maximum, though defense on armors isn't capped. For example, if your Skolver set also has Freeze Resist High UV, you can break the cap, and be basically immune from most sources of Freeze.
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This is no longer the case.


*** HOWEVER, it's the ONLY gun of that entire line that's not piercing, so its not totally worthless.
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* KillItWithFire: A line of gremlin monsters does this. And dear god, [[DemonicSpiders they used to do it far too well]]. The Danger Mission "Compound 49" is this in spades.

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* KillItWithFire: A line of gremlin monsters does this. And dear god, [[DemonicSpiders they used to do it far too well]]. The Danger Mission "Compound 49" 42" is this in spades.
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* ArcVillain: Schemer Razwog is the gremlin boss attempting to steal the Artifact and hindering you from crossing into Haven at the beginning of the game. Additionally, each boss can serve as this: Snarbolax for the Gloaming Wildwoods, Royal Jelly for the Royal Jelly Palace, the Roarmulous Twins for the Iron Munitions Factory, and Lord Vanaduke for Firestorm Citadel [[spoiler: although Herex briefly moves in after Vanaduke is killed]]. However, they are all eclipsed by OverarchingVillain King Tinkinzar [[spoiler: and Herex, the Whispering Venom]].

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* ArcVillain: Schemer Razwog is the gremlin boss attempting to steal the Artifact and hindering you from crossing into Haven at the beginning of the game. Additionally, each boss can serve as this: Snarbolax for the Gloaming Wildwoods, Royal Jelly for the Royal Jelly Palace, the Roarmulous Roarmulus Twins for the Iron Munitions Factory, and Lord Vanaduke for Firestorm Citadel [[spoiler: although Herex briefly moves in after Vanaduke is killed]]. However, they are all eclipsed by OverarchingVillain King Tinkinzar [[spoiler: and Herex, the Whispering Venom]].



* TheManBehindTheMonsters: Warmaster Seerus created the Roarmulous Twins.

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* TheManBehindTheMonsters: Warmaster Seerus created the Roarmulous Roarmulus Twins.
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TheManBehindTheMonsters: Warmaster Seerus created the Roarmulous Twins.

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* TheManBehindTheMonsters: Warmaster Seerus created the Roarmulous Twins.
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* ArcVillain:Schemer Razwog is the gremlin boss attempting to steal the Artifact and hindering you from crossing into Haven at the beginning of the game. Additionally, each boss can serve as this: Snarbolax for the Gloaming Wildwoods, Royal Jelly for the Royal Jelly Palace, the Roarmulous Twins for the Iron Munitions Factory, and Lord Vanaduke for Firestorm Citadel [[spoiler: although Herex briefly moves in after Vanaduke is killed]]. However, they are all eclipsed by OverarchingVillain King Tinkinzar [[spoiler: and Herex, the Whispering Venom]].

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* ArcVillain:Schemer ArcVillain: Schemer Razwog is the gremlin boss attempting to steal the Artifact and hindering you from crossing into Haven at the beginning of the game. Additionally, each boss can serve as this: Snarbolax for the Gloaming Wildwoods, Royal Jelly for the Royal Jelly Palace, the Roarmulous Twins for the Iron Munitions Factory, and Lord Vanaduke for Firestorm Citadel [[spoiler: although Herex briefly moves in after Vanaduke is killed]]. However, they are all eclipsed by OverarchingVillain King Tinkinzar [[spoiler: and Herex, the Whispering Venom]].
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* ArcVillain:Schemer Razwog is the gremlin boss attempting to steal the Artifact and hindering you from crossing into Haven at the beginning of the game. Additionally, each boss can serve as this: Snarbolax for the Gloaming Wildwoods, Royal Jelly for the Royal Jelly Palace, the Roarmulous Twins for the Iron Munitions Factory, and Lord Vanaduke for Firestorm Citadel [[spoiler: although Herex briefly moves in after Vanaduke is killed]]. However, they are all eclipsed by OverarchingVillain King Tinkinzar [[spoiler: and Herex, the Whispering Venom]].
** Crimson Order member Warmaster Seerus is the BigBad of the Expansion Pack, "Operation: Crimson Hammer".



* AuthorityEqualsAsskicking: Royal Jelly, Lord Vanaduke, and Warmaster Seerus.

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* AuthorityEqualsAsskicking: Royal Jelly, Lord Vanaduke, and Warmaster Seerus.Seerus, and [[spoiler: Herex]].


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* TheManBehindTheMan: ArcVillain Schemer Razwog, it turns out, was taking orders from [[spoiler: Herex]].
TheManBehindTheMonsters: Warmaster Seerus created the Roarmulous Twins.


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* TragicVillain: It's hard not to feel sorry for Arkus or Vanaduke, after their terrible history.

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