History VideoGame / SpaceQuest

30th Aug '16 8:13:44 PM Bissek
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Added DiffLines:

** Also in ''Space Quest I'', the only way to find out where the Sariens had taken the Star Generator is [[spoiler:to have three beers at the bar.]] Both of these puzzles are made harder in the VGA version by the fact that the location of the Star Generator and the name of the cartridge that has to be retrieved are randomized (And later have to be translated into a code provided in the copy protection booklet) in each playthrough, while in the EGA version the answers were hardcoded.
7th Aug '16 8:59:44 PM darksoul4242
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* FuelMeterOfPower: Flying cost you feed.

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* FuelMeterOfPower: Flying cost costs you feed.
2nd Aug '16 7:33:28 PM darksoul4242
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* ApocalypticLog: Used several times, most notably in ''Space Quest 4'' (Dr. Lloyd's message about the Vohaul-corrupted computer), and twice in ''Space Quest 5'' (from the point of view of a pukoid-infected colonist, and a second from the geneticist who created the toxic waste).

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* ApocalypticLog: Used several times, most notably in ''Space Quest 4'' IV'' (Dr. Lloyd's message about the Vohaul-corrupted computer), and twice in ''Space Quest 5'' V'' (from the point of view of a pukoid-infected colonist, and a second from the geneticist who created the toxic waste).



* BehindTheBlack: ''Space Quest 2'' and the remake of ''Space Quest 1'' both require you to hide from guards by hiding behind foreground objects. Since the guards come from the side of the screen, they could probably see you.

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* BehindTheBlack: ''Space Quest 2'' II'' and the remake of ''Space Quest 1'' I'' both require you to hide from guards by hiding behind foreground objects. Since the guards come from the side of the screen, they could probably see you.



* BodyHorror: The poor souls wandering the streets of Xenon in ''Space Quest 4'', given a lobotomy and fixed with headgear that keeps their eyes permanently wired open. All they can manage for speech is a scream. A second example is the pukoid mutation of Space Quest 5.

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* BodyHorror: The poor souls wandering the streets of Xenon in ''Space Quest 4'', IV'', given a lobotomy and fixed with headgear that keeps their eyes permanently wired open. All they can manage for speech is a scream. A second example is the pukoid mutation of Space Quest 5.V.



** There's also the dead fish in ''Space Quest 6'', which even the narrator starts to wonder why [[ItMayHelpYouOnYourQuest people keep giving it]] to Roger as it progressively decays over the course of the game. [[spoiler:He ultimately uses it to defeat [[BigBad Sharpei]].]]

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** There's also the dead fish in ''Space Quest 6'', VI'', which even the narrator starts to wonder why [[ItMayHelpYouOnYourQuest people keep giving it]] to Roger as it progressively decays over the course of the game. [[spoiler:He ultimately uses it to defeat [[BigBad Sharpei]].]]



* GaidenGame: The ''Space Quest 6 Demo'' has a different plot than ''[[VideoGame/SpaceQuestVIRogerWilcoInTheSpinalFrontier Space Quest 6]]'', involving Borg-like "Bjorn" invading the [=DeepShip 86=], and can be considered a side-story.

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* GaidenGame: The ''Space Quest 6 VI Demo'' has a different plot than ''[[VideoGame/SpaceQuestVIRogerWilcoInTheSpinalFrontier Space Quest 6]]'', ''VideoGame/SpaceQuestVIRogerWilcoInTheSpinalFrontier'', involving Borg-like "Bjorn" invading the [=DeepShip 86=], and can be considered a side-story.



** And again when the narrator is explaining how Roger got back to Janitor status in Space Quest 6, although this is a case of GoshDangItToHeck: "That was before you were busted back down to janitor and assigned to this dad-blasted floating heckhole of a mother-talking spaceship!" He even throws up a disclaimer after that.

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** And again when the narrator is explaining how Roger got back to Janitor status in Space Quest 6, VI, although this is a case of GoshDangItToHeck: "That was before you were busted back down to janitor and assigned to this dad-blasted floating heckhole of a mother-talking spaceship!" He even throws up a disclaimer after that.



** In ''Space Quest 1'', you need to get the Astral Bodies cartridge to beat the game. The only way you find out about it is [[spoiler: to go into the Arcadia's library ''twice'', and wait the second time until the dying scientist arrives to give you the hint]]. Notwithstanding the fact that you're on a severe time limit to escape, the [[spoiler: scientist's appearance is almost random]], and there's seemingly no reason to go to the library more than once[[note]]This is ''slightly'' justified, in that the library is the first door you see (other than the janitor closet) at the beginning of the game, so you would probably go in there first. In addition, the library has another exit on the other side of the room that ''specifically leads to a dead-end'', forcing you to backtrack. However, the only way you would know this is if you had never played the game before: trying to get the scientist to show up when you've done it before can cause severe frustration[[/note]].
** In ''Space Quest 2'', the solutions for bypassing the traps leading to Vohaul's room are, at best, non-obvious. [[spoiler: Sticking the plunger to the wall is something you might get after a while]], but [[spoiler: putting the toilet paper in the wastebasket and lighting the paper to trigger the sprinklers and burn out the robots]] is likely to defy conventional reasoning, since the [[spoiler: sprinklers]] are not pointed out, and not in any other room in the space station.
** In ''Space Quest 3'', you have to play the excruciatingly dull Astro Chicken game ''and be good at it'' to get the plot started. While dying will always give you a hint on how to avoid the thing that killed you, this doesn't result in death, and as a result, there's no clue that you need to do it.

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** In ''Space Quest 1'', I'', you need to get the Astral Bodies cartridge to beat the game. The only way you find out about it is [[spoiler: to go into the Arcadia's library ''twice'', and wait the second time until the dying scientist arrives to give you the hint]]. Notwithstanding the fact that you're on a severe time limit to escape, the [[spoiler: scientist's appearance is almost random]], and there's seemingly no reason to go to the library more than once[[note]]This is ''slightly'' justified, in that the library is the first door you see (other than the janitor closet) at the beginning of the game, so you would probably go in there first. In addition, the library has another exit on the other side of the room that ''specifically leads to a dead-end'', forcing you to backtrack. However, the only way you would know this is if you had never played the game before: trying to get the scientist to show up when you've done it before can cause severe frustration[[/note]].
** In ''Space Quest 2'', II'', the solutions for bypassing the traps leading to Vohaul's room are, at best, non-obvious. [[spoiler: Sticking the plunger to the wall is something you might get after a while]], but [[spoiler: putting the toilet paper in the wastebasket and lighting the paper to trigger the sprinklers and burn out the robots]] is likely to defy conventional reasoning, since the [[spoiler: sprinklers]] are not pointed out, and not in any other room in the space station.
** In ''Space Quest 3'', III'', you have to play the excruciatingly dull Astro Chicken game ''and be good at it'' to get the plot started. While dying will always give you a hint on how to avoid the thing that killed you, this doesn't result in death, and as a result, there's no clue that you need to do it.



** In ''Space Quest 1'', killing the Orat one way instead of another will net you less points.
** In ''Space Quest 2'', failure to silence the emergency beacon, which otherwise has no effect[[note]]Well, it ''does'' have an effect, in that when you proceed to the next screen, the hovercraft that will kill you if it sees you shows up much sooner, but it shows up inevitably anyway[[/note]], will miss you one point.
** In ''Space Quest 3'', killing the collector android in one way instead of ''two'' others will get you less points (the creators prefer cleverness over practicality, making this one difficult).

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** In ''Space Quest 1'', I'', killing the Orat one way instead of another will net you less points.
** In ''Space Quest 2'', II'', failure to silence the emergency beacon, which otherwise has no effect[[note]]Well, it ''does'' have an effect, in that when you proceed to the next screen, the hovercraft that will kill you if it sees you shows up much sooner, but it shows up inevitably anyway[[/note]], will miss you one point.
** In ''Space Quest 3'', III'', killing the collector android in one way instead of ''two'' others will get you less points (the creators prefer cleverness over practicality, making this one difficult).



** In ''Space Quest 4'', failure to pick up a specific item, and then ''[[GuideDangIt immediately put it back]]'' loses you a few points.
** In ''Space Quest 5'', not beating Captain Quirk at Space Battleship (mostly a LuckBasedMission) will prevent you from getting 50 points (out of 5000).

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** In ''Space Quest 4'', IV'', failure to pick up a specific item, and then ''[[GuideDangIt immediately put it back]]'' loses you a few points.
** In ''Space Quest 5'', V'', not beating Captain Quirk at Space Battleship (mostly a LuckBasedMission) will prevent you from getting 50 points (out of 5000).



* ManChild: Roger has shades of this coloring his bizarre hyper-competence. For example, after taking control of his own starship in Space Quest 5, he gives a rousing (and random) speech to his new crew members, who ignore him, before sitting in his chair and ''spinning around with his hands in the air''.

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* ManChild: Roger has shades of this coloring his bizarre hyper-competence. For example, after taking control of his own starship in Space Quest 5, V, he gives a rousing (and random) speech to his new crew members, who ignore him, before sitting in his chair and ''spinning around with his hands in the air''.



* TakeANumber: In ''Space Quest 6'', you take a number and get 3. However, the current number being served is 4, and it counts up from there.

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* TakeANumber: In ''Space Quest 6'', VI'', you take a number and get 3. However, the current number being served is 4, and it counts up from there.



** In ''Space Quest 6'', you find a game in the arcade on Polysorbate LX, FWIW:

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** In ''Space Quest 6'', VI'', you find a game in the arcade on Polysorbate LX, FWIW:



** In the remake of Space Quest 1, the slot machine and the hoverbike become optional. In Space Quest 4, Ms. Astro Chicken, unlike the previous game, serves ''absolutely'' no purpose, but there's no indication it serves no purpose. Conversely, Astro Chicken in Space Quest 3 serves a ''very important purpose'' (it gets the ''plot'' moving, for god's sake!), but there's no indication that it serves that purpose! [[GuideDangIt Argh!]]

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** In the remake of Space Quest 1, I, the slot machine and the hoverbike become optional. In Space Quest 4, IV, Ms. Astro Chicken, unlike the previous game, serves ''absolutely'' no purpose, but there's no indication it serves no purpose. Conversely, Astro Chicken in Space Quest 3 III serves a ''very important purpose'' (it gets the ''plot'' moving, for god's sake!), but there's no indication that it serves that purpose! [[GuideDangIt Argh!]]



** And in almost every case of HaveANiceDeath, there's a hint about what you should do, most notably starting in ''Space Quest 3'', although there's usually a thinly veiled insult as well.

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** And in almost every case of HaveANiceDeath, there's a hint about what you should do, most notably starting in ''Space Quest 3'', III'', although there's usually a thinly veiled insult as well.
25th May '16 3:02:30 AM eroock
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->''You serve as a member of the crew of the Arcada as a janitor.''
->''That's right, a janitor. And not a very good one.''
-->--'''OpeningScroll''' from ''Space Quest I: The Sarien Encounter''

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->''You ->''"You serve as a member of the crew of the Arcada as a janitor.''
->''That's
"''
->''"That's
right, a janitor. And not a very good one.''
-->--'''OpeningScroll'''
"''
-->-- '''OpeningScroll'''
from ''Space Quest I: The Sarien Encounter''
16th May '16 12:02:43 AM Mikeyfan93
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** Was supposed to be averted in ''Space Quest VI'' if the game's head writer hadn't quit halfway through designing the game. By the time his replacement realized the mistake, they had to include the hints that were supposed to be programmed into the game with the manual as {{feelies}}.
* TheCorruption: The pukoid infection from ''Space Quest 5''.

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** Was supposed to be averted in ''Space Quest VI'' if the game's head writer Josh Mandel hadn't quit halfway through designing the game. By the time his replacement realized the mistake, they had to include the hints that were supposed to be programmed into the game with the manual as {{feelies}}.
* TheCorruption: The pukoid Pukoid infection from ''Space Quest 5''.
24th Jan '16 11:45:45 PM darksoul4242
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** ''Space Quest II'': one of Vohaul's alien monsters bears a suspicious resemblance to the titular ''Franchise/{{Alien}}''. If it [[FaceFullOfAlienWingWong kisses you]]... nothing will happen [[spoiler:until fifteen minutes later, when an alien [[ChestBurster bursts out of your chest, naturally killing you.]] Thankfully, it is pretty easy to complete the game before this happens.]]

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** ''Space Quest II'': one One of Vohaul's alien monsters bears a suspicious resemblance to the titular ''Franchise/{{Alien}}''. If it [[FaceFullOfAlienWingWong kisses you]]... nothing will happen [[spoiler:until fifteen minutes later, when an alien [[ChestBurster bursts out of your chest, naturally killing you.]] Thankfully, it is pretty easy to complete the game before this happens.]]
21st Jan '16 8:12:40 AM darksoul4242
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Stronger than a Betegeusian Puddle Monster, faster than a Xenon Space Weevil, and better with a mop than a blaster, the unwilling Roger finds it his fate, time and again, to Save the Galaxy.

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Stronger than a Betegeusian Betelgeusian Puddle Monster, faster than a Xenon Space Weevil, and better with a mop than a blaster, the unwilling Roger finds it his fate, time and again, to Save the Galaxy.
17th Jan '16 8:00:53 AM darksoul4242
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** and the third, where he still has the glowing gem. Where the rest of his inventory went, however, is a mystery.

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** and And the third, where he still has the glowing gem. Where the rest of his inventory went, however, is a mystery.
13th Jan '16 2:53:42 AM darksoul4242
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* InsurmountableWaistHeightFence: For once, one that benefits the player. When on Phleebhut in the third game, you'll be stalked by Arnoid the tax-collecting robot and killed at once if he catches you. But for whatever reason he can't walk past the edge of a dune in the foreground. If you can make it past that, you're safe.

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* InsurmountableWaistHeightFence: For InsurmountableWaistHeightFence:
** In ''Space Quest II'', you must navigate a maze of alien tentacles. If you so much as barely touch one of the tentacles, the head of the alien will come and eat you. Annoyingly, the tentacles are so low to the ground that realistically one could carefully tiptoe over them. You also have to navigate this maze twice.
** In ''Space Quest III'', for
once, one that benefits the player. When on Phleebhut in the third game, Phleebhut, you'll be stalked by Arnoid the tax-collecting robot and killed at once if he catches you. But for whatever reason he can't walk past the edge of a dune in the foreground. If you can make it past that, you're safe.



* InsurmountableWaistHighFence: In ''Space Quest II'', you must navigate a maze of alien tentacles. If you so much as barely touch one of the tentacles, the head of the alien will come and eat you. Annoyingly, the tentacles are so low to the ground that realistically one could carefully tiptoe over them. You also have to navigate this maze twice.
7th Jan '16 4:33:57 PM nombretomado
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* LemonyNarrator: The voiced narrator in the voiced games. And no wonder, since it's [[SpaceGhost Gary Owens.]]

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* LemonyNarrator: The voiced narrator in the voiced games. And no wonder, since it's [[SpaceGhost [[WesternAnimation/SpaceGhost Gary Owens.]]
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