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* DeathSeeker: Centaurs.

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* BecomingTheMask: When sorcerors sacrifice monsters, they absorb the souls of those monsters. In process, they also gain emotions and memories of those whom they sacrificed. As a result, sorcerors start losing their sense of self.



* BeingEvilSucks: On the other hand, people who sacrifice someone/something they cherished in order to obtain what they want often realize too late that making DealWithTheDevil never ends well. Even sorcerers who sacrifice monsters ultimately succumb to all the souls they absorbed while hunting for monsters, which leads to transformation into the very monsters they fight and execution by other sorcerers.



** The way that some monsters and Archfiends are created.



** The way that some monsters and Archfiends are created.



* HeWhoFightsMonsters: Pretty much all sorcerers in general. Sooner or later, all sorcerors succumb to all the souls of monsters they absorbed and transform into monsters themselves.



* KnightTemplar: The sorcerers of Avalon must follow one rule: All monsters must be slain. They're willing to turn a blind eye to the occasional saved target. But for those who consistently save monsters, well, see NoGoodDeedGoesUnpunished below...



* KnightTemplar: The sorcerers of Avalon must follow one rule: All monsters must be slain. They're willing to turn a blind eye to the occasional saved target. But for those who consistently save monsters, well, see NoGoodDeedGoesUnpunished below...



* PowerUpgradingDeformation: The creation of monsters in a nutshell, to put it mildly.



* TheReveal: [[spoiler:The author of Librom is Librom himself.]]



* YourSoulIsMine: When you sacrifice monsters, this is essentially what you do.

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* YourSoulIsMine: When you sacrifice monsters, this is essentially what you do.
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* [[spoiler:StableTimeLoop: Heavily implied in the ending.]]
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* WhamLine: The Postscript.
-->[[spoiler:My name is Geoffery ''Librom''.]]
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* DeadpanSnarker: Librom.


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* InsistentTerminology: Librom is quick to remind you that the Lachrima are ''[[BerserkButton not]]'' his tears. So stop asking if they are.
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* {{Retcon}}: This is actually a game mechanic. By using Lacrima, you're able to alter certain events and aspects the journal, which include undoing the status buffs caused by Black Rites and resurrecting fallen Allies.
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* [[spoiler:AfterTheEnd: "Several Years Later" reveals that the world suffered a disastrous cataclysm 13 days after the Sorcerer you play is in the Phantom Quests became Magusar's partner, and the now-insane Magusar came to rule what remains of the world.]]

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* [[spoiler:AfterTheEnd: "Several Years Later" reveals that the world suffered a disastrous cataclysm 13 days after the Sorcerer you play is as in the Phantom Quests became Magusar's partner, and the now-insane Magusar came to rule what remains of the world.]]
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* [[spoiler:AfterTheEnd: "Several Years Later" reveals that the world suffered a disastrous cataclysm 13 days after the Sorcerer you play is in the Phantom Quests became Magusar's partner, and the now-insane Magusar came to rule what remains of the world.]]

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''VideoGame/SoulSacrifice'' is played in the third-person perspective. The player character is the slave that serves a powerful and cruel sorcerer. Just before the protagonist is going to be sacrificed, a demon in the form of a book appears before him. The book is a collection of stories that describe past fights between monsters and the powerful sorcerer. The player character is able to enter the book's world and experience the fights, thereby gaining experience and power. The core mechanic of the game is the ability to sacrifice parts of the character's body or items to create devastating attacks. These sacrifices will be permanently marked on the player character's body, meaning that they are not an infinite resource that can be tapped into.

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''VideoGame/SoulSacrifice'' is played in the third-person perspective. The player character is the a slave that serves a powerful and cruel sorcerer. Just before the protagonist is going to be sacrificed, a demon in the form of a book appears before him. The book is a collection of stories that describe past fights between monsters and the powerful sorcerer. The player character is able to enter the book's world and experience the fights, thereby gaining experience and power. The core mechanic of the game is the ability to sacrifice parts of the character's body or items to create devastating attacks. These sacrifices will be permanently marked on the player character's body, meaning that they are not an infinite resource that can be tapped into.


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** You can also tip Librom over by tapping at him. He'll then get up and make a few snarky comments.
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* BossBanter: Some Archfiends and [[spoiler:Bounty Hunters]] engage in this, though in the case of the Archfiends, they speak in garbled gibberish that's translated in the subtitles.
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* OurMonstersAreWeird: Dear lord...
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* PublicDomainArtifact: [[spoiler:The Holy Grail appears as a sentient entity who appears to humans [[DespairEventHorizon who are at their lowest]], promising to grant their deepest desire in return for "an offering". In reality, however, it ends up turning the human into an Archfiend.]]
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* FlunkyBoss: Most bosses summon goblins at some point during their fight so you have something to save/sacrifice during the battle to recharge your offerings.
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** From a gameplay perspective, being good (saving more than sacrificing) makes you tougher and harder to kill, but your attack power will suffer and fights will take longer and longer to finish.

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** From a gameplay perspective, being good (saving more than sacrificing) makes you tougher and harder to kill, but your attack power will suffer and fights will take longer and longer to finish.finish, so if you find yourself with a Divine arm you're probably a glutton for punishment.
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** From a gameplay perspective, being good (saving more than sacrificing) makes you tougher and harder to kill, but your attack power will suffer and fights will take longer and longer to finish.
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* DubNameChange: The Japanese version makes whole references to the Arthurian mythos, while the US/EU English versions have the references veiled due to some areas of Europe still treating the mythos as SeriousBusiness. Hence the changing of Nimue's name to Sortiara and Merlin's to Magusar in the English version.

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* DubNameChange: The Japanese version makes whole references to the Arthurian mythos, while the US/EU English versions have the references veiled due to some areas of Europe still treating the mythos as SeriousBusiness. Hence the changing of Nimue's name to Sortiara and Merlin's to Magusar the names of the depicted characters from the Arthurian mythos in the English version.



** Literature/TheBible: The city of Babylon, Noah's Desert, the fallen kingdom and Archfiend know as Leviathan.

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** Literature/TheBible: The city of Babylon, Noah's Desert, the fallen kingdom and Archfiend both know as Leviathan.

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* ArtifactOfDoom: [[spoiler:The grail, which also doubles as a JerkassGenie.]]

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* ArtifactOfDoom: [[spoiler:The grail, which also doubles as a JerkassGenie.JerkassGenie and, arguably, the BiggerBad for a majority of what all has happened.]]



** The way that some monsters and Archfiends are created.



** NamedAfterSomebodyFamous: ...adaptation versions of Nimue, Merlin, Morgan le Fay, Lancelot, Percival, and Gawain.

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** NamedAfterSomebodyFamous: ...adaptation versions of Nimue, Merlin, Morgan le Fay, Lancelot, Percival, and Gawain. Gawain.
* MyGodWhatHaveIDone: The histories of areas and Archfiends have cases of this.



** ClassicalMythology: The war that tore apart the world was called the Olympian War, one of the locations is named after Andromeda, a pasture is named Icarus, the tribe of humans born without magic are called the Romalus, there is a village named Tartarus which has Cerberus inhabiting it. Gorgon and Vulcan are Black Rites.
** Literature/TheBible: One of the locations is named Babylon and another is Noah's Desert.
** NorseMythology: There is the Valhalla Abbey and Gleipnir is a Black Rite.

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** ClassicalMythology: The war that tore apart the world was called the Olympian War, one of the locations is named after Andromeda, a pasture is named Icarus, the tribe of humans born without magic are called the Romalus, there is a village are numerous areas named after things from the mythos: the Plains of Olympia, the Catacombs of Pandora, the Ruins of Tartarus which has where the Cerberus inhabiting it.dwells, Mount Helios, the Icarus Pasture, the Poseidon Inn, Lake Andromeda. Gorgon and Vulcan are Black Rites.
** Literature/TheBible: One The city of the locations is named Babylon and another is Babylon, Noah's Desert.
Desert, the fallen kingdom and Archfiend know as Leviathan.
** NorseMythology: There is the Valhalla Abbey Abbey, a Valkyrie is an Archfiend, and Gleipnir is a Black Rite.



* SevenDeadlySins: Most boss monsters are categorized this way based on what sins they most indulged in before turning into monsters.

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* SevenDeadlySins: Most boss monsters are categorized this way based on what sins they most indulged in before turning into monsters. There is an eighth category known as the Desperate, who represent the strength of will (Jack-o'-Lanterns and Jack Frosts) and madness (Unicorn and Phoenix) that people go through during life.



* SwissArmyTears: The game's currency.

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* SwissArmyTears: The game's currency.
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* PressXToDie: You can actually go right to the FinalBoss at the very beginning of the game, which ends [[TotalPartyKill about as well as you'd expect]].
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* BloodMagic / BloodyMurder: One of the possible offensive magics. While these are powerful, they are CastFromHitpoints, meaning you have to watch out for your health.

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* BloodMagic / BloodyMurder: BloodMagic[=/=]BloodyMurder: One of the possible offensive magics. While these are powerful, they are CastFromHitpoints, meaning you have to watch out for your health.



** KingArthur: A number of characters from the Arthurian mythos, Avalon, and the HolyGrail appear.
** ClassicalMythology: The war that tore apart the world was called the Olympian War, one of the locations is named after Andromeda, a pasture is named Icarus, the tribe of humans born without magic are called the Romalus, there is a village named Tartarus which has Cerberus inhabiting it.

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** KingArthur: A number of characters from the Arthurian mythos, Avalon, and the HolyGrail appear.
appear. Excalibur is even one of the Black Rites.
** ClassicalMythology: The war that tore apart the world was called the Olympian War, one of the locations is named after Andromeda, a pasture is named Icarus, the tribe of humans born without magic are called the Romalus, there is a village named Tartarus which has Cerberus inhabiting it. Gorgon and Vulcan are Black Rites.



** NorseMythology: There is the Valhalla Abbey.

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** NorseMythology: There is the Valhalla Abbey.Abbey and Gleipnir is a Black Rite.



* RedRightHand: A sorcerer's right arm become corrupted by "the blight" due to the magic they wield.

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* RedRightHand: A sorcerer's right arm become corrupted by "the blight" due to the magic they wield. It gets worse the more they sacrifice monsters and better the more they save them.



*** "Saved" boss monsters can be used as AI-controlled [=NPC=] comrades for the single-player version of the campaign.

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*** "Saved" boss monsters can be used as unlock AI-controlled [=NPC=] comrades for the single-player version of the campaign.



** With a little bit of "VideoGame/PhantomDust" thrown in.

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** With a little bit of "VideoGame/PhantomDust" ''VideoGame/PhantomDust'' thrown in.
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* BeingGoodSucks: You're told outright from the very beginning that Avalon considers the Rite of Salvation to be an act of heresy, and those who use it too much risk suffering "serious consequences". These consequences include reduced quest rewards, getting yourself crippled while simultaneously giving the boss a free power up, and, eventually, [[spoiler:pissed off bounty hunters]].
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** With a little bit of "VideoGame/PhantomDust" thrown in.
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* BreakableWeapons: A strange example. Since the only things that can be equipped are spells, it's possible to "break" your spells. Though it must be noted that story-wise the objects that break are not the spells themselves but the offerings that lets the sorcery wield them.

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* BreakableWeapons: A strange example. Since the only things that can be equipped are spells, it's possible to "break" your spells. Though it must be noted that story-wise the objects that break are not the spells themselves but the offerings that lets the sorcery sorcerer wield them.
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* BreakableWeapons: A strange example. Since the only things that can be equipped are spells, it's possible to "break" your spells.

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* BreakableWeapons: A strange example. Since the only things that can be equipped are spells, it's possible to "break" your spells. Though it must be noted that story-wise the objects that break are not the spells themselves but the offerings that lets the sorcery wield them.
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* Greed: Arguably one of the main reasons why the world has become so dark. Orcs and other monsters turn to devouring sorcerers just to further increase their power, a human will make a DealWithTheDevil and end up an Archfiend... it also plays an important part in the legend of how the world was formed.

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* Greed: {{Greed}}: Arguably one of the main reasons why the world has become so dark. Orcs and other monsters turn to devouring sorcerers just to further increase their power, a human will make a DealWithTheDevil and end up an Archfiend... it also plays an important part in the legend of how the world was formed.
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* Greed: Arguably one of the main reasons why the world has become so dark. Orcs and other monsters turn to devouring sorcerers just to further increase their power, a human will make a DealWithTheDevil and end up an Archfiend... it also plays an important part in the legend of how the world was formed.
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** Actually this trope could be ''inverted'' since the game constantly punishes moral choices, while giving easier outcomes and rewards to those who choose selfishly. In one boss battle, choosing to save your enemy will not only drag the battle, but ''drain half of your current health on the spot, giving it to your enemy.''
*** Multiplayer isn't much better, if you save a team-mate, half of your health goes away to heal him. If you choose to sacrifice him instead? Your spells get a nice recharge, and a very powerful attack erupts from the sacrificed, instakilling all normal enemies and harming quite a bit the bosses. If you have a lot of life levels, even the reward for saving enemies will be much less interesting than sacrificing them. A bit of healing? At that point your healing skills will do a ''lot'' more in one go.

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** * VideogameCrueltyPunishment: Actually this trope could be ''inverted'' since the game constantly punishes moral choices, while giving easier outcomes and rewards to those who choose selfishly. In one boss battle, choosing to save your enemy will not only drag the battle, but ''drain half of your current health on the spot, giving it to your enemy.''
*** ** Multiplayer isn't much better, if you save a team-mate, half of your health goes away to heal him. If you choose to sacrifice him instead? Your spells get a nice recharge, and a very powerful attack erupts from the sacrificed, instakilling all normal enemies and harming quite a bit the bosses. If you have a lot of life levels, even the reward for saving enemies will be much less interesting than sacrificing them. A bit of healing? At that point your healing skills will do a ''lot'' more in one go.
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* AllThereInTheManual: The Lore section of Librom, containing backstories of Archfiends and levels, or a rundown of how certain enemies came to be.


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* DealWithTheDevil: Many of the backstories of levels and Archfiends within Librom involve this, with people sacrificing something of theirs to get what they desire. Suffice to say, they [[ShootTheShaggyDog don't end well.]]
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** Actually this trope could be ''inverted'' since the game constantly punishes moral choices, while giving easier outcomes and rewards to those who choose selfishly. In one boss battle, choosing to save your enemy will not only drag the battle, but ''drain half of your current health on the spot, giving it to your enemy''

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** Actually this trope could be ''inverted'' since the game constantly punishes moral choices, while giving easier outcomes and rewards to those who choose selfishly. In one boss battle, choosing to save your enemy will not only drag the battle, but ''drain half of your current health on the spot, giving it to your enemy''enemy.''
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None

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** Actually this trope could be ''inverted'' since the game constantly punishes moral choices, while giving easier outcomes and rewards to those who choose selfishly. In one boss battle, choosing to save your enemy will not only drag the battle, but ''drain half of your current health on the spot, giving it to your enemy''
*** Multiplayer isn't much better, if you save a team-mate, half of your health goes away to heal him. If you choose to sacrifice him instead? Your spells get a nice recharge, and a very powerful attack erupts from the sacrificed, instakilling all normal enemies and harming quite a bit the bosses. If you have a lot of life levels, even the reward for saving enemies will be much less interesting than sacrificing them. A bit of healing? At that point your healing skills will do a ''lot'' more in one go.
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* BlackMagic: Pretty much all magic is bad news, since it turns man and beast into monsters. Unfortunately, only a sorcerer can kill a monster, so there's a catch-22 for cleaning up all this magical contamination.

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