History VideoGame / SonictheHedgehog2006

28th Jul '16 5:05:41 PM N8han11
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* GameplayAndStorySegregation: The shops have equipment for Silver, despite the fact that he won't exist for another 200 years.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
The shops have equipment for Silver, despite the fact that he won't exist for another 200 years. years.
** In cutscenes, Silver is capable of shooting energy blasts, flying at high speeds, and can grab enemies without needing to stun them. He can't do any of this while the player is controlling him.
8th Jul '16 11:10:17 AM Ferot_Dreadnaught
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* IAintGotTimeToBleed: Sonic doesn't notice that his arm is wounded (and, indeed, neither will the audience, [[TheyJustDidntCare because the texture for the wound doesn't exist]]) until Elise points it out and even when she does, he dismisses it as nothing before she tends to his injury.

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* IAintGotTimeToBleed: Sonic doesn't notice that his arm is wounded (and, indeed, neither will the audience, [[TheyJustDidntCare because the texture for the wound doesn't exist]]) exist) until Elise points it out and even when she does, he dismisses it as nothing before she tends to his injury.
27th Jun '16 6:29:07 AM N8han11
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* AutoSave: Infamously, averted. The game prompts you to save after a level is completed, but not quests, mandatory or otherwise. Hope you remember to save after [[spoiler:ThatOneLevel the three trials]] or [[http://www.youtube.com/watch?v=q5orzCJcBtM&t=19m25s you'll find out why.]]

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* AutoSave: Infamously, averted. The game prompts you to save after a level is completed, but not quests, mandatory or otherwise. Hope you remember to save after [[spoiler:ThatOneLevel [[spoiler:[[ThatOneLevel the three trials]] trials]]]] or [[http://www.youtube.com/watch?v=q5orzCJcBtM&t=19m25s you'll find out why.]]
27th Jun '16 6:27:38 AM N8han11
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* ACupAngst: Blaze, according to the source material. Touched upon in an episode of [[https://www.youtube.com/watch?v=iX_kJhd_8QE DidYouKnowGaming]]. According to the bio in the game's script, "...she is bothered by underendowed chest (comments on which will rouse her anger)"

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* ACupAngst: Blaze, according to the source material. Touched upon in an episode of [[https://www.youtube.com/watch?v=iX_kJhd_8QE DidYouKnowGaming]]. According to the bio in the game's script, "...she is bothered by her underendowed chest (comments on which will rouse her anger)"anger)."
27th Jun '16 6:27:16 AM N8han11
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* ACupAngst: Blaze, according to the source material. Touched upon in an episode of DidYouKnowGaming[[https://www.youtube.com/watch?v=iX_kJhd_8QE]] . According to the bio in the game's script, "...she is bothered by underendowed chest (comments on which will rouse her anger)"

to:

* ACupAngst: Blaze, according to the source material. Touched upon in an episode of DidYouKnowGaming[[https://www.[[https://www.youtube.com/watch?v=iX_kJhd_8QE]] .com/watch?v=iX_kJhd_8QE DidYouKnowGaming]]. According to the bio in the game's script, "...she is bothered by underendowed chest (comments on which will rouse her anger)"
23rd Jun '16 4:14:26 PM Brick3621
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''[[RecycledTitle Sonic the Hedgehog]]'' was an attempt by Creator/{{Sega}} to remedy the PolygonCeiling that the ''Sonic'' series had chronically struggled with, such as [[CameraScrew camera issues]] and occasionally wonky controls and physics. Alas, by rushing the game which had [[TroubledProduction no shortage of development issues to begin with]] (see [[Trivia/SonicTheHedgehog2006 the Trivia page]] for details) out [[ChristmasRushed for a Christmas release]] on two advanced, brand-new consoles, what consumers got instead was a ''very'' ObviousBeta that not only failed to address these problems, but in many cases made them worse than ever. The controls were slipperier than ever, the camera was even more offensive, the [[LoadsAndLoadsOfLoading loading times]] were some of the worst to ever hit a console game, and hundreds of {{GameBreakingBug}}s that should have been axed during playtesting were left intact in the finished game and this is all to say nothing of the notoriously convoluted IdiotPlot.

to:

''[[RecycledTitle Sonic the Hedgehog]]'' was an attempt by Creator/{{Sega}} to remedy the PolygonCeiling that the ''Sonic'' series had chronically struggled with, such as [[CameraScrew camera issues]] and occasionally wonky controls and physics. Alas, by rushing the game which had [[TroubledProduction no shortage of development issues to begin with]] (see [[Trivia/SonicTheHedgehog2006 the Trivia page]] for details) out [[ChristmasRushed for a Christmas release]] on two advanced, brand-new consoles, what consumers got instead was a ''very'' ObviousBeta that not only failed to address these problems, but in many cases made them worse than ever. The controls were slipperier than ever, the camera was even more offensive, the [[LoadsAndLoadsOfLoading loading times]] were some of the worst to ever hit a console game, and hundreds of {{GameBreakingBug}}s [[GameBreakingBug glitches]] that should have been axed during playtesting were left intact in the finished game and this is all to say nothing of the notoriously convoluted IdiotPlot.
23rd Jun '16 4:13:42 PM Brick3621
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''[[RecycledTitle Sonic the Hedgehog]]'' was an attempt by Creator/{{Sega}} to remedy the PolygonCeiling that the ''Sonic'' series had chronically struggled with, such as [[CameraScrew camera issues]] and occasionally wonky controls and physics. Alas, by [[ChristmasRushed rushing the game which had [[TroubledProduction no shortage of development issues to begin with]] (see [[Trivia/SonicTheHedgehog2006 the Trivia page]] for details) out [[ChristmasRushed for a Christmas release]] on two advanced, brand-new consoles, what consumers got instead was a ''very'' ObviousBeta that not only failed to address these problems, but in many cases made them worse than ever. The controls were slipperier than ever, the camera was even more offensive, the [[LoadsAndLoadsOfLoading loading times]] were some of the worst to ever hit a console game, and hundreds of {{GameBreakingBug}}s that should have been axed during playtesting were left intact in the finished game and this is all to say nothing of the notoriously convoluted IdiotPlot.

to:

''[[RecycledTitle Sonic the Hedgehog]]'' was an attempt by Creator/{{Sega}} to remedy the PolygonCeiling that the ''Sonic'' series had chronically struggled with, such as [[CameraScrew camera issues]] and occasionally wonky controls and physics. Alas, by [[ChristmasRushed rushing the game which had [[TroubledProduction no shortage of development issues to begin with]] (see [[Trivia/SonicTheHedgehog2006 the Trivia page]] for details) out [[ChristmasRushed for a Christmas release]] on two advanced, brand-new consoles, what consumers got instead was a ''very'' ObviousBeta that not only failed to address these problems, but in many cases made them worse than ever. The controls were slipperier than ever, the camera was even more offensive, the [[LoadsAndLoadsOfLoading loading times]] were some of the worst to ever hit a console game, and hundreds of {{GameBreakingBug}}s that should have been axed during playtesting were left intact in the finished game and this is all to say nothing of the notoriously convoluted IdiotPlot.
23rd Jun '16 4:12:58 PM Brick3621
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''[[RecycledTitle Sonic the Hedgehog]]'' was an attempt by Creator/{{Sega}} to remedy the PolygonCeiling that the ''Sonic'' series had chronically struggled with, such as [[CameraScrew camera issues]] and occasionally wonky controls and physics. Alas, by [[ChristmasRushed rushing the game which had [[TroubledProduction no shortage of development issues to begin with]] (see [[Trivia/SonicTheHedgehog2006 the Trivia page]] for details) out [[ChristmasRushed for a Christmas release]] on two advanced, brand-new consoles, what consumers got instead was a ''very'' ObviousBeta that not only failed to address these problems, but in many cases made them worse than ever. The controls were slipperier than ever, the camera was even more offensive, the [[LoadsAndLoadsOfLoading loading times]] were some of the worst to ever hit a console game, and hundreds of GameBreakingBugs that should have been axed during playtesting were left intact in the finished game.

to:

''[[RecycledTitle Sonic the Hedgehog]]'' was an attempt by Creator/{{Sega}} to remedy the PolygonCeiling that the ''Sonic'' series had chronically struggled with, such as [[CameraScrew camera issues]] and occasionally wonky controls and physics. Alas, by [[ChristmasRushed rushing the game which had [[TroubledProduction no shortage of development issues to begin with]] (see [[Trivia/SonicTheHedgehog2006 the Trivia page]] for details) out [[ChristmasRushed for a Christmas release]] on two advanced, brand-new consoles, what consumers got instead was a ''very'' ObviousBeta that not only failed to address these problems, but in many cases made them worse than ever. The controls were slipperier than ever, the camera was even more offensive, the [[LoadsAndLoadsOfLoading loading times]] were some of the worst to ever hit a console game, and hundreds of GameBreakingBugs {{GameBreakingBug}}s that should have been axed during playtesting were left intact in the finished game.
game and this is all to say nothing of the notoriously convoluted IdiotPlot.
23rd Jun '16 4:11:04 PM Brick3621
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->''"It's a bit surprising to see as big a name as Sonic go home with a [[MedalOfDishonor mullet]]"''

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->''"It's a bit surprising to see as big a name as Sonic go home with a [[MedalOfDishonor mullet]]"''mullet]]."''



'''''Sonic The Hedgehog''''' ([[FanNickname referred to as]] "Sonic 2006" or simply "Sonic 06") was a game released near the end of 2006 for the UsefulNotes/XBox360 and the UsefulNotes/PlayStation3, made to celebrate the 15th anniversary of the [[Franchise/SonicTheHedgehog franchise]]. Predictably, expectations for the game were quite high; unfortunately, the finished product not only failed to live up to them, but quickly became infamous for being spectacularly buggy and lacking in quite a few departments.

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'''''Sonic The Hedgehog''''' ([[FanNickname referred to as]] "Sonic 2006" or simply "Sonic 06") '06") was a game released near the end of 2006 for the UsefulNotes/XBox360 and the UsefulNotes/PlayStation3, made UsefulNotes/PlayStation3. Made to celebrate commemorate the 15th anniversary of the [[Franchise/SonicTheHedgehog franchise]]. Predictably, the titular franchise]], expectations for the game were quite high; unfortunately, the finished product not only failed to live up to them, but quickly became infamous for being spectacularly buggy and lacking in quite a few departments.



''[[RecycledTitle Sonic the Hedgehog]]'' was an attempt by {{Creator/Sega}} to undo the PolygonCeiling that the [[Franchise/SonicTheHedgehog series]] had been struggling with for some time, such as [[CameraScrew camera issues]] and occasionally wonky controls and physics. However, by [[ChristmasRushed forcing the game out for a Christmas release]] and developing it for ''two'' advanced, brand-new consoles by a team with half of its usual manpower [[note]]Yuji Naka had just left Sega during the games development, the staff was split up between working on this game and Sonic and the Secret Rings, the latter coming about when it became clear it was impossible to port Sonic 2006 to the {{Wii}}, and Sonic Team reportedly ignored QA bug test reports [[/note]] what we got instead was a ''very'' ObviousBeta that not only failed to address the flaws the franchise was hit with in the 3D realm, but actually ''[[UpToEleven accentuated]]'' them. The controls were slipperier than ever, the camera was [[CameraScrew even more offensive]], and [[LoadsAndLoadsOfLoading the loading times]] were some of the worst to ever hit a console game, compounded with a particularly glaring case of the IdiotPlot. To add insult to injury, this was the title that marked the hedgehog's 15th anniversary, with the [=PlayStation 3=] port (released six months later) failing to correct the game's numerous flaws in any significant way.

With ''Sonic'' being a certified {{Long Runn|ers}}ing CashCowFranchise, however, the game still sold well enough to be inducted into the Xbox 360's Platinum Hits line. And despite the critical panning, there are quite a bit of vocal fans defending it against all the criticism. The one thing most people agree on is that the game continued the great tradition of Sonic games having AwesomeMusic. The game definitely had some potentially great ideas and concepts going for it, most of them were not implemented ''well'' and it was ''[[MemeticMutation insufficient]]'' to save the game.

to:

''[[RecycledTitle Sonic the Hedgehog]]'' was an attempt by {{Creator/Sega}} Creator/{{Sega}} to undo remedy the PolygonCeiling that the [[Franchise/SonicTheHedgehog series]] ''Sonic'' series had been struggling with for some time, chronically struggled with, such as [[CameraScrew camera issues]] and occasionally wonky controls and physics. However, Alas, by [[ChristmasRushed forcing rushing the game which had [[TroubledProduction no shortage of development issues to begin with]] (see [[Trivia/SonicTheHedgehog2006 the Trivia page]] for details) out [[ChristmasRushed for a Christmas release]] and developing it for ''two'' on two advanced, brand-new consoles by a team with half of its usual manpower [[note]]Yuji Naka had just left Sega during the games development, the staff was split up between working on this game and Sonic and the Secret Rings, the latter coming about when it became clear it was impossible to port Sonic 2006 to the {{Wii}}, and Sonic Team reportedly ignored QA bug test reports [[/note]] consoles, what we consumers got instead was a ''very'' ObviousBeta that not only failed to address the flaws the franchise was hit with in the 3D realm, these problems, but actually ''[[UpToEleven accentuated]]'' them. in many cases made them worse than ever. The controls were slipperier than ever, the camera was [[CameraScrew even more offensive]], and offensive, the [[LoadsAndLoadsOfLoading the loading times]] were some of the worst to ever hit a console game, compounded with a particularly glaring case and hundreds of the IdiotPlot. To add insult to injury, this was the title GameBreakingBugs that marked should have been axed during playtesting were left intact in the hedgehog's 15th anniversary, with the [=PlayStation 3=] port (released six months later) failing to correct the game's numerous flaws in any significant way.

finished game.

With ''Sonic'' being a certified {{Long Runn|ers}}ing CashCowFranchise, however, the game still sold well enough to be inducted into the Xbox 360's Platinum Hits line. And line, despite the its critical panning, panning. And while nobody will ever call the game a masterpiece, there are quite a bit of vocal fans defending it against all few defenders in the criticism. The one thing most people agree on is that years after its release who feel the game continued is far from being the great tradition absolute disaster many make it out to be[[note]]Of course, this is likely also in part because of ''[[VideoGame/SonicBoom Sonic games Boom: Rise of Lyric]]'' now having AwesomeMusic. The replaced '06 as the ''new'' worst ''Sonic'' game definitely ever in the minds of many[[/note]]. Most fans, however, agree that while the game may have had some potentially great ideas and concepts going for it, most of them were not implemented ''well'' and it was ''[[MemeticMutation insufficient]]'' that [[MemeticMutation they alone were insufficient]] to save the game.
18th Jun '16 12:35:19 PM OlfinBedwere
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Added DiffLines:

* MercyInvincibility: The game does have it, but the implementation was one of the many aspects of the game that didn't get all the kinks worked out. One the one hand, sometimes it's so ludicrously generous that it will throw you an impromptu BreatherLevel. On the other hand, it's so short-lasting as to be essentially useless in the Mach Speed sections and, most infamously, Silver's attacks override the invincibility that you're supposed to get after he damages you.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonictheHedgehog2006