History VideoGame / SonicTheHedgehogSpinball

4th May '17 7:29:58 AM MissConception
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* ReformulatedGame: The 8-bit version is largely this. It has only has one type of Bonus Round replacing the multiple minigames, and the level design has been truncated and rearranged -- the Toxic Caves and Showdown in particular have changed so much that they've been renamed Toxic Pools and the Final Showdown, complete with their bosses being replaced. For the most part, the game still plays like a downgraded port of the 16-bit version, unlike the wholly original [[VideoGame/SonicTheHedgehog previous]] [[VideoGame/SonicTheHedgehog2 titles.]]
* ReplacedTheThemeTune: Creator/SegaTechnicalInstitute, who developed the game, used a remix of the ''VideoGame/SonicTheHedgehog'' theme for the title screen, assuming it was owned by Creator/{{Sega}}. In reality, the first game's music was owned by the game's composer, Masato Nakamura, and the team likely would've been sued had they used it. The team found this out shortly before the game was scheduled to be shipped, so Howard Drossin quickly (as in, ''that night'') made a replacement tune and re-dumped the cart. However, this was done during the manufacturing process, resulting in the original version accidentally seeping into the North American market in ''very'' limited quantities.

to:

* ReformulatedGame: The 8-bit version is largely this. It has only has one type of Bonus Round replacing the multiple minigames, and the level design has been truncated and rearranged -- the Toxic Caves and Showdown in particular have changed so much that they've been renamed Toxic Pools and the Final Showdown, complete with their bosses being replaced. For the most part, the game still plays like a downgraded port of the 16-bit version, unlike the wholly original [[VideoGame/SonicTheHedgehog [[VideoGame/SonicTheHedgehog1 previous]] [[VideoGame/SonicTheHedgehog2 titles.]]
* ReplacedTheThemeTune: Creator/SegaTechnicalInstitute, who developed the game, used a remix of the ''VideoGame/SonicTheHedgehog'' ''[[VideoGame/SonicTheHedgehog Sonic the Hedgehog]]'' theme for the title screen, assuming it was owned by Creator/{{Sega}}. In reality, the first game's music was owned by the game's composer, Masato Nakamura, and the team likely would've been sued had they used it. The team found this out shortly before the game was scheduled to be shipped, so Howard Drossin quickly (as in, ''that night'') made a replacement tune and re-dumped the cart. However, this was done during the manufacturing process, resulting in the original version accidentally seeping into the North American market in ''very'' limited quantities.
1st May '17 12:28:53 PM MissConception
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* ReformulatedGame: The 8-bit version is largely this. It has only has one type of Bonus Round replacing the multiple minigames, and the level design has been truncated and rearranged -- the Toxic Caves and Showdown in particular have changed so much that they've been renamed Toxic Pools and the Final Showdown, complete with their bosses being replaced. For the most part, the game still plays like a downgraded port of the 16-bit version, unlike the [[VideoGame/SonicTheHedgehog previous]] [[VideoGame/SonicTheHedgehog2 titles]] being wholly original.

to:

* ReformulatedGame: The 8-bit version is largely this. It has only has one type of Bonus Round replacing the multiple minigames, and the level design has been truncated and rearranged -- the Toxic Caves and Showdown in particular have changed so much that they've been renamed Toxic Pools and the Final Showdown, complete with their bosses being replaced. For the most part, the game still plays like a downgraded port of the 16-bit version, unlike the wholly original [[VideoGame/SonicTheHedgehog previous]] [[VideoGame/SonicTheHedgehog2 titles]] being wholly original.titles.]]
1st May '17 12:28:05 PM MissConception
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** Assets from the infamous Hidden Palace Zone from ''Sonic 2'' were reused in Toxic Caves, [[http://www.randomsonicnet.org/srz/index.php?page=interviews/cs.htm according to this interview with Craig Stitt]], a level designer in both games. The [[https://i.ytimg.com/vi/xyhkJEasqGc/maxresdefault.jpg geometric rock pattern]] which makes up most of the structure of Hidden Palace is very similar to a [[http://info.sonicretro.org/images/8/89/Toxiccaves.png pattern of rock structures]] which appears in the background of Toxic Caves.

to:

** Assets from the infamous Hidden Palace Zone from ''Sonic 2'' were reused in the Toxic Caves, [[http://www.randomsonicnet.org/srz/index.php?page=interviews/cs.htm according to this interview with Craig Stitt]], a level designer in both games. The [[https://i.ytimg.com/vi/xyhkJEasqGc/maxresdefault.jpg geometric rock pattern]] which makes up most of the structure of Hidden Palace is very similar to a [[http://info.sonicretro.org/images/8/89/Toxiccaves.png pattern of rock structures]] which appears in the background of the Toxic Caves.



* ReplacedTheThemeTune: Creator/SegaTechnicalInstitute, who developed the game, used a remix of the ''VideoGame/SonicTheHedgehog'' theme for the title screen, assuming it was owned by Sega. In reality, the first game's music was owned by the game's composer, Masato Nakamura, and the team likely would've been sued had they used it. The team found this out shortly before the game was scheduled to be shipped, so Howard Drossin quickly (as in, ''that night'') made a replacement tune and re-dumped the cart. However, this was done during the manufacturing process, resulting in the original version accidentally seeping into the North American market in '''very''' limited quantities.

to:

* ReformulatedGame: The 8-bit version is largely this. It has only has one type of Bonus Round replacing the multiple minigames, and the level design has been truncated and rearranged -- the Toxic Caves and Showdown in particular have changed so much that they've been renamed Toxic Pools and the Final Showdown, complete with their bosses being replaced. For the most part, the game still plays like a downgraded port of the 16-bit version, unlike the [[VideoGame/SonicTheHedgehog previous]] [[VideoGame/SonicTheHedgehog2 titles]] being wholly original.
* ReplacedTheThemeTune: Creator/SegaTechnicalInstitute, who developed the game, used a remix of the ''VideoGame/SonicTheHedgehog'' theme for the title screen, assuming it was owned by Sega.Creator/{{Sega}}. In reality, the first game's music was owned by the game's composer, Masato Nakamura, and the team likely would've been sued had they used it. The team found this out shortly before the game was scheduled to be shipped, so Howard Drossin quickly (as in, ''that night'') made a replacement tune and re-dumped the cart. However, this was done during the manufacturing process, resulting in the original version accidentally seeping into the North American market in '''very''' ''very'' limited quantities.
1st May '17 12:08:54 PM MissConception
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* ReplacedTheThemeTune: Before the game was even released. Creator/SegaTechnicalInstitute, who developed the game, used a remix of the ''VideoGame/SonicTheHedgehog'' theme for the title screen, assuming it was owned by Sega. In reality, the first game's music was owned by the game's composer, Masato Nakamura, and the team likely would've been sued had they used it. The team found this out shortly before the game was scheduled to be shipped, so Howard Drossin quickly (as in, ''that night'') made a replacement tune and re-dumped the cart. The original version can be heard on the beta version of the cartridge.

to:

* ReplacedTheThemeTune: Before the game was even released. Creator/SegaTechnicalInstitute, who developed the game, used a remix of the ''VideoGame/SonicTheHedgehog'' theme for the title screen, assuming it was owned by Sega. In reality, the first game's music was owned by the game's composer, Masato Nakamura, and the team likely would've been sued had they used it. The team found this out shortly before the game was scheduled to be shipped, so Howard Drossin quickly (as in, ''that night'') made a replacement tune and re-dumped the cart. The However, this was done during the manufacturing process, resulting in the original version can be heard on accidentally seeping into the beta version of the cartridge.North American market in '''very''' limited quantities.
1st May '17 11:59:08 AM MissConception
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** The GBA port from Sega Smash Pack is almost exactly the same as the original version (the only difference is the sound). This means [[CameraScrew the levels have not been adjusted for the GBA's smaller screen resolution]]. Also, [[ArsonMurderAndJaywalking the ending is slightly glitched]].

to:

** The GBA port from included in the UsefulNotes/GameBoyAdvance iteration of ''[[CompilationRerelease Sega Smash Pack Pack]]'' is almost exactly the same as the original version (the only difference is the sound). This means [[CameraScrew the levels have not been adjusted for the GBA's smaller screen resolution]]. Also, [[ArsonMurderAndJaywalking the ending is slightly glitched]].
1st May '17 11:49:40 AM MissConception
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* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the [=SatAM=] Sonic and Adventures of Sonic cartoon, complete with characters from those cartoons making cameo appearances in the bonus pinball rounds. On top of that, there are 16 Chaos Emeralds instead of 7, and they look completely different than usual.


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* LooseCanon: Loose to the point that it's not clear at all if ''Spinball'' fits in '''any''' [[AlternateContinuity existing continuity]]. Dr. Robotnik has a design closest to Classic Eggman and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the classic series with either the [[ComicBook/ArchieComicsSonicTheHedgehog Archie]] comics or the ''[[WesternAnimation/AdventuresOfSonicTheHedgehog Adventures]]'' and [[WesternAnimation/SonicSatAM SatAM]] cartoons, complete with their respective characters making cameo appearances in the bonus pinball rounds. On top of that, there are a total of 16 Chaos Emeralds instead of 7 (although it could just be the same ones slipping away between rounds), and they look completely different than usual. Additionally, ''Spinball'' is the only game in the entire series where the setting is Mobius.[[note]]Not counting DolledUpInstallment ''VideoGame/DoctorRobotniksMeanBeanMachine'' or mentions in the English-localized manuals of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' and ''[[VideoGame/SonicTheHedgehogTripleTrouble Sonic Triple Trouble]]''.[[/note]]
6th Apr '17 5:40:47 PM MoPete
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* SmashingSurvival: If you get caught in Rexxon's mouth, you have to rapidly smash the buttons to get loose before he eats you.
8th Jan '17 12:30:43 AM superkeijikun
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[[caption-width-right:320:It's Sonic! It's pinball! It's ''spinball''!]]
25th Sep '16 3:54:51 PM rjd1922
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* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the Satam Sonic and Adventures of Sonic cartoon, complete with characters from those cartoons making cameo appearances in the bonus pinball rounds. On top of that, there are 16 Chaos Emeralds instead of 7, and they look completely different than usual.

to:

* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the Satam [=SatAM=] Sonic and Adventures of Sonic cartoon, complete with characters from those cartoons making cameo appearances in the bonus pinball rounds. On top of that, there are 16 Chaos Emeralds instead of 7, and they look completely different than usual.
8th Aug '16 10:28:35 AM YellowYoshi398
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Added DiffLines:

** Assets from the infamous Hidden Palace Zone from ''Sonic 2'' were reused in Toxic Caves, [[http://www.randomsonicnet.org/srz/index.php?page=interviews/cs.htm according to this interview with Craig Stitt]], a level designer in both games. The [[https://i.ytimg.com/vi/xyhkJEasqGc/maxresdefault.jpg geometric rock pattern]] which makes up most of the structure of Hidden Palace is very similar to a [[http://info.sonicretro.org/images/8/89/Toxiccaves.png pattern of rock structures]] which appears in the background of Toxic Caves.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicTheHedgehogSpinball