History VideoGame / SonicTheHedgehogSpinball

25th Sep '16 3:54:51 PM rjd1922
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* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the Satam Sonic and Adventures of Sonic cartoon, complete with characters from those cartoons making cameo appearances in the bonus pinball rounds. On top of that, there are 16 Chaos Emeralds instead of 7, and they look completely different than usual.

to:

* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the Satam [=SatAM=] Sonic and Adventures of Sonic cartoon, complete with characters from those cartoons making cameo appearances in the bonus pinball rounds. On top of that, there are 16 Chaos Emeralds instead of 7, and they look completely different than usual.
8th Aug '16 10:28:35 AM YellowYoshi398
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Added DiffLines:

** Assets from the infamous Hidden Palace Zone from ''Sonic 2'' were reused in Toxic Caves, [[http://www.randomsonicnet.org/srz/index.php?page=interviews/cs.htm according to this interview with Craig Stitt]], a level designer in both games. The [[https://i.ytimg.com/vi/xyhkJEasqGc/maxresdefault.jpg geometric rock pattern]] which makes up most of the structure of Hidden Palace is very similar to a [[http://info.sonicretro.org/images/8/89/Toxiccaves.png pattern of rock structures]] which appears in the background of Toxic Caves.
25th Jul '16 3:52:53 PM chasemaddigan
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** The [=SatAM=] episode "Friend or Foe" had a pinball-themed deathtrap with a one-way ticket to The Void. Sonic was put into a plastic ball, set onto the playfield, and told that hitting ''his'' bumpers would keep the Void sealed, but hitting the Robotnik bumpers would open it. Naturally, Robotnik himself took control of the flippers...

to:

** The [=SatAM=] episode "Friend or Foe" "Game Guy" had a pinball-themed deathtrap with a one-way ticket to The Void. Sonic was put into a plastic ball, set onto the playfield, and told that hitting ''his'' bumpers would keep the Void sealed, but hitting the Robotnik bumpers would open it. Naturally, Robotnik himself took control of the flippers...
18th May '16 3:38:59 AM PF
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''Sonic Spinball'', sometimes called ''Sonic the Hedgehog Spinball'', is a [[DigitalPinballTable pinball game]] spinoff (no pun intended) of the ''Franchise/SonicTheHedgehog'' games. It was originally released for the UsefulNotes/SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', and later also made for the UsefulNotes/GameGear (and UsefulNotes/SegaMasterSystem in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Creator/SegaTechnicalInstitute (the same team that developed games such as ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').

to:

''Sonic Spinball'', sometimes called ''Sonic the Hedgehog Spinball'', is a [[DigitalPinballTable pinball game]] spinoff (no pun intended) of the ''Franchise/SonicTheHedgehog'' games. It was originally released for the UsefulNotes/SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', and later also made for the UsefulNotes/GameGear (and UsefulNotes/SegaMasterSystem in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, Creator/SonicTeam, but rather by Sega's America-based Creator/SegaTechnicalInstitute (the same team that developed games such as ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').
17th May '16 6:08:01 AM case
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** ItIsPronouncedTroPAY: Are they pronounced with a soft 'g' or a hard 'g'?

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** ItIsPronouncedTroPAY: NoPronunciationGuide: Are they pronounced with a soft 'g' or a hard 'g'?
28th Apr '16 3:39:29 PM Prinzenick
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* GottaCatchEmAll: The goal of each level is to collect all of the Chaos Emeralds. Doing so shuts down the factory's power.

to:

* GottaCatchEmAll: GottaCatchEmAll:
**
The goal of each level is to collect all of the Chaos Emeralds. Doing so shuts down the factory's power.power.
** There's also the optional side challenge of collecting all the rings in each level for a big point bonus.
27th Apr '16 9:30:11 AM speedyboris
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''Sonic Spinball'', sometimes called ''Sonic the Hedgehog Spinball'', is a [[DigitalPinballTable pinball game]] spinoff (no pun intended) of the ''Franchise/SonicTheHedgehog'' games. It was originally released for the UsefulNotes/SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', and later also made for the UsefulNotes/GameGear (and UsefulNotes/SegaMasterSystem in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Sega Technical Institute (the same team that developed games such as ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').

to:

''Sonic Spinball'', sometimes called ''Sonic the Hedgehog Spinball'', is a [[DigitalPinballTable pinball game]] spinoff (no pun intended) of the ''Franchise/SonicTheHedgehog'' games. It was originally released for the UsefulNotes/SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', and later also made for the UsefulNotes/GameGear (and UsefulNotes/SegaMasterSystem in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Sega Technical Institute Creator/SegaTechnicalInstitute (the same team that developed games such as ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').
26th Apr '16 1:54:31 PM Prinzenick
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* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the Satam Sonic and Adventures of Sonic cartoon, complete with characters from those cartoons making cameo appearances in the bonus pinball rounds.

to:

* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the Satam Sonic and Adventures of Sonic cartoon, complete with characters from those cartoons making cameo appearances in the bonus pinball rounds. On top of that, there are 16 Chaos Emeralds instead of 7, and they look completely different than usual.
26th Apr '16 1:51:57 PM Prinzenick
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Incidentally, this is the closest fans of ''WesternAnimation/SonicSatAM'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters, plus Scratch from 'mAdventures of Sonic the Hedgehog'', make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''VideoGame/DoctorRobotniksMeanBeanMachine'', which follows the canon of ''WesternAnimation/AdventuresOfSonicTheHedgehog'').

to:

Incidentally, this is the closest fans of ''WesternAnimation/SonicSatAM'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters, plus Scratch from 'mAdventures ''Adventures of Sonic the Hedgehog'', make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''VideoGame/DoctorRobotniksMeanBeanMachine'', which follows the canon of ''WesternAnimation/AdventuresOfSonicTheHedgehog'').
26th Apr '16 1:51:05 PM Prinzenick
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Incidentally, this is the closest fans of ''WesternAnimation/SonicSatAM'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''VideoGame/DoctorRobotniksMeanBeanMachine'', which follows the canon of ''WesternAnimation/AdventuresOfSonicTheHedgehog'').

to:

Incidentally, this is the closest fans of ''WesternAnimation/SonicSatAM'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters Fighters, plus Scratch from 'mAdventures of Sonic the Hedgehog'', make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''VideoGame/DoctorRobotniksMeanBeanMachine'', which follows the canon of ''WesternAnimation/AdventuresOfSonicTheHedgehog'').



* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the Satam Sonic cartoon, complete with characters from that cartoon making cameo appearances in the bonus pinball rounds.

to:

* AlternateContinuity: It's not clear at all if ''Spinball'' fits in with the continuity of any of the existing Sonic continuities. The Robotnik design of the games is used and the Veg-O-Fortress scheme is just like something he'd do in the games, but the characters and art direction feel like a weird mashup of the Genesis games and the Satam Sonic and Adventures of Sonic cartoon, complete with characters from that cartoon those cartoons making cameo appearances in the bonus pinball rounds.
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