Follow TV Tropes

Following

History VideoGame / SonicTheHedgehogChaos

Go To

OR

Is there an issue? Send a MessageReason:
None


* TheGoomba: Moto Bug-style badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. A giant variation of them appears as the first boss of the game in a vein similar to [[VideoGame/SonicTheHedgehog2 Egg Mobile-D]]. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.

to:

* TheGoomba: Moto Bug-style badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) (Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. A giant variation of them appears as the first boss of the game in a vein similar to [[VideoGame/SonicTheHedgehog2 Egg Mobile-D]]. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.



* WakeUpCallBoss: The springing Robotnik-bot at the end of Sleeping Egg Zone Act 3 bounces and rapid-fires bullets that explode when they hit the ground. Unless Sonic/Tails is bouncing on the machine directly, dodging the bullets can be a giant pain and tell you the game's not as simple as you may have been led to believe by that point.

to:

* WakeUpCallBoss: The springing Robotnik-bot pogo-powered Robotnik Master Robot at the end of Sleeping Egg Zone Act 3 bounces and rapid-fires bullets that explode when they hit the ground. Unless Sonic/Tails is bouncing on the machine directly, dodging the bullets can be a giant pain and tell you the game's not as simple as you may have been led to believe by that point.
Is there an issue? Send a MessageReason:
Better off mentioned in the introduction rather than every time the name pops up.


-->--Commercial for Sonic Chaos.

to:

-->--Commercial for Sonic Chaos.
''Sonic Chaos''.



One year has passed since the six Chaos Emeralds were restored to South Island, and there was much peace and quiet ([[HotBlooded except for the occasional sonic boom]]). Then one day, an explosion was felt throughout the island, transforming the terrain in strange ways, and the animal inhabitants searched for the cause. [[VideoGame/{{Flicky}} Flicky the Bluebird]] discovered that the [[MacGuffin Chaos Emeralds]] were missing from the North Cave, and [[KidSidekick Miles "Tails" Prower]] guessed that the separation of the Emeralds will cause an imbalance of chaos in the world and even lead to South Island sinking into the ocean. Not a moment after that grave deduction, [[BigBad Dr. Robotnik]] appeared in his signature mobile, the pincers underneath clutching the red Chaos Emerald! After [[EvilGloating gloating about his plot]] to TakeOverTheWorld and making his getaway, [[TheHero Sonic the Hedgehog]] resolved to race to the other five Emeralds before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

to:

One year has passed since the six Chaos Emeralds were restored to South Island, and there was much peace and quiet ([[HotBlooded except for the occasional sonic boom]]). Then one day, an explosion was felt throughout the island, transforming the terrain in strange ways, and the animal inhabitants searched for the cause. [[VideoGame/{{Flicky}} Flicky the Bluebird]] discovered that the [[MacGuffin Chaos Emeralds]] were missing from the North Cave, and [[KidSidekick Miles "Tails" Prower]] guessed that the separation of the Emeralds will cause an imbalance of chaos in the world and even lead to South Island sinking into the ocean. Not a moment after that grave deduction, [[BigBad Dr. Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) appeared in his signature mobile, the pincers underneath clutching the red Chaos Emerald! After [[EvilGloating gloating about his plot]] to TakeOverTheWorld and making his getaway, [[TheHero Sonic the Hedgehog]] resolved to race to the other five Emeralds before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!



But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peel Out/Strike Dash - a technique carried over from ''VideoGame/SonicCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.

to:

But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peel Out/Strike Dash - a technique carried over from ''VideoGame/SonicCD'' ''VideoGame/SonicTheHedgehogCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.



* ChickenWalker: This is the machine Eggman is operating when Sonic/Tails meets him at the end of the game (an Eggmobile on skinny legs). It can jump, crouch, and fire two kinds of shots (including a ricochet shot).

to:

* ChickenWalker: This An Egg Mobile on skinny legs is the machine Eggman Robotnik is operating when Sonic/Tails meets him at the end of the game (an Eggmobile on skinny legs).game. It can jump, crouch, and fire two kinds of shots (including a ricochet shot).



* CyberSpace: Electric Egg Zone, which has a computer board design to it. ''Sonic Chaos'' is the first handheld Sonic game to use a CyberSpace level for an Eggman-themed stage, something that ''Sonic Advance 2 & 3'' would adapt for their semi-final full-length zones.

to:

* CyberSpace: Electric Egg Zone, which has a computer board design to it. ''Sonic Chaos'' is the first handheld Sonic game to use a CyberSpace level for an Eggman-themed a Robotnik-themed stage, something that ''Sonic Advance 2 & 3'' would adapt for their semi-final full-length zones.



* FinalBoss: Unlike the previous two Game Gear games, you only face Eggman's largest minions as the bosses of the Zones prior to Electric Egg Zone. Eggman himself, however, still fills the FinalBoss role and is still fought in his own Egg Walker mech at the end of the last Zone.

to:

* FinalBoss: Unlike the previous two Game Gear games, you only face Eggman's Robotnik's largest minions as the bosses of the Zones prior to Electric Egg Zone. Eggman Robotnik himself, however, still fills the FinalBoss role and is still fought in his own Egg Walker mech at the end of the last Zone.



* TheGoomba: Moto Bug-style badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. A giant variation of them appears as the first boss of the game in a vein similar to Drill Eggman from ''Sonic 2 Genesis''. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.

to:

* TheGoomba: Moto Bug-style badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. A giant variation of them appears as the first boss of the game in a vein similar to Drill Eggman from ''Sonic 2 Genesis''.[[VideoGame/SonicTheHedgehog2 Egg Mobile-D]]. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.



* InCaseOfBossFightBreakGlass: The Robotnik/Eggman springing robot in Sleeping Egg and Robotnik/Eggman himself in Electric Egg require the player to jump on their cockpits to destroy them.

to:

* InCaseOfBossFightBreakGlass: The Robotnik/Eggman Robotnik springing robot in Sleeping Egg and Robotnik/Eggman Robotnik himself in Electric Egg require the player to jump on their cockpits to destroy them.



* RecurringRiff: Mecha Green Hill Zone's theme is [[VideoGame/SonicCD You Can Do Anything]]. It's also part of the FinalBoss theme and invincibility theme.

to:

* RecurringRiff: Mecha Green Hill Zone's theme is [[VideoGame/SonicCD [[VideoGame/SonicTheHedgehogCD You Can Do Anything]]. It's also part of the FinalBoss theme and invincibility theme.



** The final fight with Eggman/Robotnik at the end of Electric Egg Zone Act 3 has two phases. The first pits you against an Egg Walker/Laser Walker with Eggman in it, and unlike most other Eggmobile vehicles up to this point, Sonic/Tails has to specifically hit Eggman and his cockpit directly to damage the machine. After it blows up, Eggman retreats a few paces and converts what's left of his Eggmobile into a speed ship and tries to ram the player for a OneHitKill. This is sudden death for him too; all it takes is one additional hit on him and his craft to down the Eggmobile and send Eggman scurrying for the escape jet for his VillainExitStageLeft to end the game.

to:

** The final fight with Eggman/Robotnik Robotnik at the end of Electric Egg Zone Act 3 has two phases. The first pits you against an Egg Walker/Laser Walker the "Laser Walker" with Eggman Robotnik in it, and unlike most other Eggmobile boss vehicles up to this point, Sonic/Tails has to specifically hit Eggman Robotnik and his cockpit directly to damage the machine. After it blows up, Eggman Robotnik retreats a few paces and converts what's left of his Eggmobile mobile into a speed ship and tries to ram the player for a OneHitKill. This is sudden death for him too; all it takes is one additional hit on him and his craft to down the Eggmobile craft and send Eggman Robotnik scurrying for the escape jet for his VillainExitStageLeft to end the game.



* VillainExitStageLeft: After defeating Eggman/Robotnik at the end of Electric Egg Zone Act 3, he outruns Sonic/Tails to an escape platform and flees. On Sonic, if you got all 5 of the Chaos Emeralds, Eggman drops the 6th on his way out and you can pick it up to end the game. Otherwise, Sonic/Tails leave off the right of the screen like the other zones, but without the extended run.
* WakeUpCallBoss: The springing Eggman/Robotnik-Bot at the end of Sleeping Egg Zone Act 3 bounces and rapid-fires bullets that explode when they hit the ground. Unless Sonic/Tails is bouncing on the machine directly, dodging the bullets can be a giant pain and tell you the game's not as simple as you may have been led to believe by that point.

to:

* VillainExitStageLeft: After defeating Eggman/Robotnik Robotnik at the end of Electric Egg Zone Act 3, he outruns Sonic/Tails to an escape platform and flees. On Sonic, if you got all 5 of the Chaos Emeralds, Eggman Robotnik drops the 6th on his way out and you can pick it up to end the game. Otherwise, Sonic/Tails leave off the right of the screen like the other zones, but without the extended run.
* WakeUpCallBoss: The springing Eggman/Robotnik-Bot Robotnik-bot at the end of Sleeping Egg Zone Act 3 bounces and rapid-fires bullets that explode when they hit the ground. Unless Sonic/Tails is bouncing on the machine directly, dodging the bullets can be a giant pain and tell you the game's not as simple as you may have been led to believe by that point.
Is there an issue? Send a MessageReason:
None


But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peel Out/Strike Dash - a technique carried over from ''SonicCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.

to:

But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peel Out/Strike Dash - a technique carried over from ''SonicCD'' ''VideoGame/SonicCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.
Is there an issue? Send a MessageReason:
None


* RecurringRiff: Mecha Green Hill Zone's theme is [[SonicCD You Can Do Anything]]. It's also part of the FinalBoss theme and invincibility theme.

to:

* RecurringRiff: Mecha Green Hill Zone's theme is [[SonicCD [[VideoGame/SonicCD You Can Do Anything]]. It's also part of the FinalBoss theme and invincibility theme.

Added: 1365

Changed: 656

Is there an issue? Send a MessageReason:
None


* FlunkyBoss: The boss of Aqua Lake first sends 6 hopping bird mechs at you. The player must destroy all of them to make the boss appear. It also uses bird mechs as missiles in its last-ditch attempt to defeat Sonic/Tails.



* SequentialBoss: The final fight with Eggman/Robotnik at the end of Electric Egg Zone Act 3 has two phases. The first pits you against an Egg Walker/Laser Walker with Eggman in it, and unlike most other Eggmobile vehicles up to this point, Sonic/Tails has to specifically hit Eggman and his cockpit directly to damage the machine. After it blows up, Eggman retreats a few paces and converts what's left of his Eggmobile into a speed ship and tries to ram the player for a OneHitKill. This is sudden death for him too; all it takes is one additional hit on him and his craft to down the Eggmobile and send Eggman scurrying for the escape jet for his VillainExitStageLeft to end the game.

to:

* SequentialBoss: The last two bosses of the game fit this:
** The boss in Aqua Planet Zone Act 3 first sends 6 bird Badniks at Sonic/Tails (these are the same enemies from the other two acts, but they each require two hits). Once they are destroyed, the boss will drop down and start jumping and firing bullets, and Sonic/Tails must bounce off the top to damage it. Once it blows up, it pulls a last-ditch attack by sending bird missiles at Sonic/Tails. Once it reappears, it takes one more hit to destroy it and finish the level.
**
The final fight with Eggman/Robotnik at the end of Electric Egg Zone Act 3 has two phases. The first pits you against an Egg Walker/Laser Walker with Eggman in it, and unlike most other Eggmobile vehicles up to this point, Sonic/Tails has to specifically hit Eggman and his cockpit directly to damage the machine. After it blows up, Eggman retreats a few paces and converts what's left of his Eggmobile into a speed ship and tries to ram the player for a OneHitKill. This is sudden death for him too; all it takes is one additional hit on him and his craft to down the Eggmobile and send Eggman scurrying for the escape jet for his VillainExitStageLeft to end the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChickenWalker: This is the machine Eggman is operating when Sonic/Tails meets him at the end of the game (an Eggmobile on skinny legs). It can jump, crouch, and fire two kinds of shots (including a ricochet shot).
Is there an issue? Send a MessageReason:
The video on Youtube is gone.


-->--[[http://www.youtube.com/watch?v=ydcxgNb6Ofc&feature=related Commercial for Sonic Chaos.]]

to:

-->--[[http://www.youtube.com/watch?v=ydcxgNb6Ofc&feature=related Commercial -->--Commercial for Sonic Chaos.]]
Chaos.

Added: 1072

Changed: 11

Is there an issue? Send a MessageReason:
None


* FinalBoss: Unlike the previous two Game Gear games, you only face Eggman's largest minions as the bosses of the Zones prior to Electric Egg Zone. Eggman himself, however, still fills the FinalBoss role and is still fought in his own mech at the end of the last Zone.

to:

* FinalBoss: Unlike the previous two Game Gear games, you only face Eggman's largest minions as the bosses of the Zones prior to Electric Egg Zone. Eggman himself, however, still fills the FinalBoss role and is still fought in his own Egg Walker mech at the end of the last Zone.


Added DiffLines:

* SequentialBoss: The final fight with Eggman/Robotnik at the end of Electric Egg Zone Act 3 has two phases. The first pits you against an Egg Walker/Laser Walker with Eggman in it, and unlike most other Eggmobile vehicles up to this point, Sonic/Tails has to specifically hit Eggman and his cockpit directly to damage the machine. After it blows up, Eggman retreats a few paces and converts what's left of his Eggmobile into a speed ship and tries to ram the player for a OneHitKill. This is sudden death for him too; all it takes is one additional hit on him and his craft to down the Eggmobile and send Eggman scurrying for the escape jet for his VillainExitStageLeft to end the game.


Added DiffLines:

* VillainExitStageLeft: After defeating Eggman/Robotnik at the end of Electric Egg Zone Act 3, he outruns Sonic/Tails to an escape platform and flees. On Sonic, if you got all 5 of the Chaos Emeralds, Eggman drops the 6th on his way out and you can pick it up to end the game. Otherwise, Sonic/Tails leave off the right of the screen like the other zones, but without the extended run.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FinalBoss: Unlike the previous two Game Gear games, you only face Eggman's largest minions as the bosses of the Zones prior to Electric Egg Zone. Eggman himself, however, still fills the FinalBoss role and is still fought in his own mech at the end of the last Zone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BottomlessPit: Unlike the previous game (which only had these pits in Sky High Zone Act 3 and otherwise used spike pits), there are multiple bottomless pits in ''Sonic Chaos'' starting with Sleeping Egg Zone, and you get two of them in the final act of the game.
Is there an issue? Send a MessageReason:
None


* LawOfOneHundred: How you get into the Special Stages. You grab 100 rings in a non-boss act, and you're automatically taken to them.
* MadeOfExplodium: The explosive "Coconut-Bots" in Mecha Green Hill Zone.

to:

* LawOfOneHundred: How you get into the Special Stages. You grab 100 rings in a non-boss act, and you're automatically taken to them.
them. After you gain the 5 Chaos Emeralds in the Special Stages, grabbing 100 rings awards you an extra life like it does in Tails' playthrough.
* MadeOfExplodium: The explosive "Coconut-Bots" in Mecha Green Hill Zone.Zone (bombs attached to several of the coconut trees in the Zone that fall and explode on the ground when you pass under the tree. They always come two at a time).
Is there an issue? Send a MessageReason:
None


* TheGoomba: Moto Bug-style badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.

to:

* TheGoomba: Moto Bug-style badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. A giant variation of them appears as the first boss of the game in a vein similar to Drill Eggman from ''Sonic 2 Genesis''. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.
Is there an issue? Send a MessageReason:
None


* BossOnlyLevel: Again, Act 3 of each Zone has a small platforming pre-boss area, some sort of straightaway, and then the boss. The difficulty of ''Sonic 2 Game Gear'', however, convinced Sega/Aspect to add rings and sometimes extra lives and invincibility boxes to the act to make the fights easier.

to:

* BossOnlyLevel: Again, Act 3 of each Zone has a small platforming pre-boss area, some sort of straightaway, and then the boss. The difficulty of ''Sonic 2 Game Gear'', however, convinced Sega/Aspect to add rings and sometimes extra lives and invincibility boxes to the act to make the fights easier. The rings are off the beaten path in the last three Act 3's, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WakeUpCallBoss: The springing Eggman/Robotnik-Bot at the end of Sleeping Egg Zone Act 3 bounces and rapid-fires bullets that explode when they hit the ground. Unless Sonic/Tails is bouncing on the machine directly, dodging the bullets can be a giant pain and tell you the game's not as simple as you may have been led to believe by that point.

Added: 141

Changed: 27

Removed: 487

Is there an issue? Send a MessageReason:


* BonusStage: The Special Stages. Only Sonic can access these stages, and that's by collecting 100 rings.



* GreenHillZone: Turquoise Hill Zone.

to:

* GreenHillZone: Turquoise Hill Zone.Zone and Mecha Green Hill Zone



* PalmtreePanic: Turquoise Hill Zone



* VideogameSettings
** PalmtreePanic: Turquoise Hill Zone
** GreenHillZone: Turquoise Hill Zone and Mecha Green Hill Zone
** TomorrowLand / SkyscraperCity: Gigapolis Zone
** EternalEngine: Mecha Green Hill Zone and Electric Egg Zone
** HailfirePeaks: Mecha Green Hill Zone
** UnderwaterRuins / UnderTheSea: Aqua Planet Zone
** CyberSpace / TheVeryDefinitelyFinalDungeon: Electric Egg Zone
** BonusStage: The Special Stages. Only Sonic can access these stages, and that's by collecting 100 rings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** PalmtreePanic: Turquoise Hill Zone
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** BonusStage: The Special Stages. Only Sonic can access these stages, and that's by collecting 100 rings.

Added: 423

Changed: 250

Is there an issue? Send a MessageReason:
None


* EternalEngine: Electric Egg Zone.

to:

* CyberSpace: Electric Egg Zone, which has a computer board design to it. ''Sonic Chaos'' is the first handheld Sonic game to use a CyberSpace level for an Eggman-themed stage, something that ''Sonic Advance 2 & 3'' would adapt for their semi-final full-length zones.
* EternalEngine: Electric Egg Zone.Zone and part of the design for Mecha Green Hill.


Added DiffLines:

* VideogameSettings
** GreenHillZone: Turquoise Hill Zone and Mecha Green Hill Zone
** TomorrowLand / SkyscraperCity: Gigapolis Zone
** EternalEngine: Mecha Green Hill Zone and Electric Egg Zone
** HailfirePeaks: Mecha Green Hill Zone
** UnderwaterRuins / UnderTheSea: Aqua Planet Zone
** CyberSpace / TheVeryDefinitelyFinalDungeon: Electric Egg Zone
Is there an issue? Send a MessageReason:
None


* LawOfOneHundred: How you get into the Special Stages.

to:

* LawOfOneHundred: How you get into the Special Stages. You grab 100 rings in a non-boss act, and you're automatically taken to them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossCorridor: Past Turquoise Hill, every boss has a corridor separating it from the platforming part of Act 3.
* BossOnlyLevel: Again, Act 3 of each Zone has a small platforming pre-boss area, some sort of straightaway, and then the boss. The difficulty of ''Sonic 2 Game Gear'', however, convinced Sega/Aspect to add rings and sometimes extra lives and invincibility boxes to the act to make the fights easier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoForTheEye: When confronting the tree hugger boss in Mecha Green Hill, one must land on his exposed eyes on the top of the machine to damage it.


Added DiffLines:

* InCaseOfBossFightBreakGlass: The Robotnik/Eggman springing robot in Sleeping Egg and Robotnik/Eggman himself in Electric Egg require the player to jump on their cockpits to destroy them.
Is there an issue? Send a MessageReason:
None


Released towards the end of 1993 for the UsefulNotesSegaMasterSystem and UsefulNotes/GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-bit version of ''VideoGame/SonicTheHedgehog2''.

to:

Released towards the end of 1993 for the UsefulNotesSegaMasterSystem UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-bit version of ''VideoGame/SonicTheHedgehog2''.
Is there an issue? Send a MessageReason:
None


Released towards the end of 1993 for the {{Sega}} [[SegaMasterSystem Master System]] and GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-bit version of ''VideoGame/SonicTheHedgehog2''.

to:

Released towards the end of 1993 for the {{Sega}} [[SegaMasterSystem Master System]] UsefulNotesSegaMasterSystem and GameGear, UsefulNotes/GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-bit version of ''VideoGame/SonicTheHedgehog2''.

Added: 472

Changed: 7

Removed: 468

Is there an issue? Send a MessageReason:
None


* CrypticBackgroundReference: In the original Master System manual, the North Cave is briefly mentioned as a gathering place or hiding spot of the six previously collected Chaos Emeralds, but the concept is then dropped entirely from the series. However, in ''ComicBook/SonicTheComic'', [[AdaptationExpansion it is explained as location in the Frozen Zone once used to freeze the Chaos Emeralds and prevent them from wandering aimlessly due to their natural instability.]]



* TheGoomba: Moto Bug beetle badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.

to:

* TheGoomba: Moto Bug beetle Bug-style badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails and Boing-o-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.



* WhatHappenedToTheMouse: In the original Master System manual, the North Cave is briefly mentioned as a gathering place or hiding spot of the six previously collected Chaos Emeralds, but the concept is then dropped entirely from the series. However, in ''ComicBook/SonicTheComic'', [[AdaptationExpansion it is explained as location in the Frozen Zone once used to freeze the Chaos Emeralds and prevent them from wandering aimlessly due to their natural instability.]]

Changed: 30

Removed: 196

Is there an issue? Send a MessageReason:
None


* CutSong: There is one in this game. Thankfully, Sega knew it would be a ''sin'' to leave it unused and so they used it in ''VideoGame/SonicTheHedgehogTripleTrouble'' for the boss of Sunset Park.



* TheGoomba: Moto Bug beetle badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails, Boing-o-Bots and Coconut-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.

to:

* TheGoomba: Moto Bug beetle badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails, Boing-o-Bots Snails and Coconut-Bots.Boing-o-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.



* MadeOfExplodium: The explosive coconuts in Mecha Green Hill Zone.

to:

* MadeOfExplodium: The explosive coconuts "Coconut-Bots" in Mecha Green Hill Zone.
Is there an issue? Send a MessageReason:
None


But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peel-Out/Strike Dash - a technique carried over from ''SonicCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.

to:

But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peel-Out/Strike Peel Out/Strike Dash - a technique carried over from ''SonicCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.
Is there an issue? Send a MessageReason:
None


* TomorrowLand: [[UnfortunateName Gigalopolis Zone (MS/JPN GG)]]/[[CleanDubName Gigapolis Zone (ENG GG)]].

to:

* TomorrowLand: [[UnfortunateName Gigalopolis Zone (MS/JPN GG)]]/[[CleanDubName Gigapolis GG)/Gigapolis Zone (ENG GG)]].GG).
Is there an issue? Send a MessageReason:
None


Released towards the end of 1993 for the {{Sega}} [[SegaMasterSystem Master System]] and GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/{{SonicTheHedgehog|1}}''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-bit version of ''VideoGame/SonicTheHedgehog2''.

to:

Released towards the end of 1993 for the {{Sega}} [[SegaMasterSystem Master System]] and GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/{{SonicTheHedgehog|1}}''[[/labelnote]]--makes ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-bit version of ''VideoGame/SonicTheHedgehog2''.

Added: 375

Changed: 926

Removed: 337

Is there an issue? Send a MessageReason:
STC\'s North Cave came later...How obscure.


Released towards the end of 1993 for the {{Sega}} [[SegaMasterSystem Master System]] and GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-bit version of ''VideoGame/SonicTheHedgehog2''.

One year has passed since the six Chaos Emeralds were restored to South Island, and there was much peace and quiet (except for the occasional sonic boom). Then one day, an explosion was felt throughout the island, transforming the terrain in strange ways, and the animal inhabitants searched for the cause. Flicky the Bluebird discovered that the Chaos Emeralds were missing from the North Cave, and Miles "Tails" Prower believed that the separation of the Emeralds will cause an imbalance of chaos in the world and even lead to South Island sinking into the ocean. Not a moment after that grave deduction, [[BigBad Dr. Robotnik]] appeared in his signature mobile, the pincers underneath clutching the red Chaos Emerald! After gloating about his plot to TakeOverTheWorld and making his getaway, Sonic the Hedgehog resolved to race to the other five Emeralds before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

to:

Released towards the end of 1993 for the {{Sega}} [[SegaMasterSystem Master System]] and GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[/labelnote]]--makes ''VideoGame/{{SonicTheHedgehog|1}}''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-bit version of ''VideoGame/SonicTheHedgehog2''.

One year has passed since the six Chaos Emeralds were restored to South Island, and there was much peace and quiet (except ([[HotBlooded except for the occasional sonic boom).boom]]). Then one day, an explosion was felt throughout the island, transforming the terrain in strange ways, and the animal inhabitants searched for the cause. [[VideoGame/{{Flicky}} Flicky the Bluebird Bluebird]] discovered that the [[MacGuffin Chaos Emeralds Emeralds]] were missing from the North Cave, and [[KidSidekick Miles "Tails" Prower believed Prower]] guessed that the separation of the Emeralds will cause an imbalance of chaos in the world and even lead to South Island sinking into the ocean. Not a moment after that grave deduction, [[BigBad Dr. Robotnik]] appeared in his signature mobile, the pincers underneath clutching the red Chaos Emerald! After [[EvilGloating gloating about his plot plot]] to TakeOverTheWorld and making his getaway, [[TheHero Sonic the Hedgehog Hedgehog]] resolved to race to the other five Emeralds before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!



* CanonImmigrant: The North Cave mentioned in the original Master System manual is a reference to the frigid cavern of the same name from ''ComicBook/SonicTheComic''. There, the North Cave acts as a sort of natural refrigerator, used as a cooling spot for the Chaos Emeralds to keep them hidden and prevent them from wandering aimlessly.



* HoppingMachine: The Sleeping Egg Zone boss.

to:

* HoppingMachine: [[IHaveManyNames The Pogo-Powered Robotnik (MS)/Hopping Egg Volkan (JPN GG)/Bouncy Boss Robot (ENG GG)]] from Sleeping Egg Zone boss.Zone.



** The final boss theme is actually a remix of the ''normal'' boss theme from the Game Gear version of ''VideoGame/SonicTheHedgehog2''!

to:

** The final boss FinalBoss theme is actually a remix of the ''normal'' boss theme from the Game Gear version of ''VideoGame/SonicTheHedgehog2''!



* RecurringRiff: Mecha Green Hill Zone's theme is [[SonicCD You Can Do Anything]]. It's also part of the final boss theme and invincibility theme.

to:

* RecurringRiff: Mecha Green Hill Zone's theme is [[SonicCD You Can Do Anything]]. It's also part of the final boss FinalBoss theme and invincibility theme.



* SpringCoil: [[DubNameChange Hop Spring (MS)/Pogo Springs (ENG GG)/Hopping (JPN GG).]]

to:

* SpringCoil: [[DubNameChange Hop Spring (MS)/Pogo (MS)/Hopping (JPN GG)/Pogo Springs (ENG GG)/Hopping (JPN GG).]]



* WarmUpBoss: [[IHaveManyNames The Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great Bane Motora Gold (JPN GG)]] from Turquoise Hill Zone. It can't even directly harm you--it's just a Spring Snail, [[KingMook but bigger and with hit points.]] Its weak spot is its front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.

to:

* WhatHappenedToTheMouse: In the original Master System manual, the North Cave is briefly mentioned as a gathering place or hiding spot of the six previously collected Chaos Emeralds, but the concept is then dropped entirely from the series. However, in ''ComicBook/SonicTheComic'', [[AdaptationExpansion it is explained as location in the Frozen Zone once used to freeze the Chaos Emeralds and prevent them from wandering aimlessly due to their natural instability.]]
* WarmUpBoss: [[IHaveManyNames The Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great (MS)/Great Bane Motora Gold (JPN GG)/Lady Bug Boss (ENG GG)]] from Turquoise Hill Zone. It can't even directly harm you--it's just a Spring Snail, [[KingMook but bigger and with hit points.]] Its weak spot is its front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.
Is there an issue? Send a MessageReason:
None


* UnderwaterRuins: Aqua Planet Zone, which contrary to its name, is still on South Island, and thus still on [[SuddenNameChange Planet Mobius/the earth/Sonic's world]].

to:

* UnderwaterRuins: Aqua Planet Zone, which Zone which, contrary to its name, is still on South Island, and thus still on [[SuddenNameChange Planet Mobius/the earth/Sonic's world]].

Top