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Moving to YMMV


* NoExportForYou: Not counting later compilations, the first game was never released outside of Japan.

Added: 102

Changed: 18

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* NoExportForYou: Not counting later compilations, the first game was never released outside of Japan.



* SuddenNameChange: The game itself had no alterations in localization, which led a few western fans at the time to wonder why [[DubNameChange Robotnik and Nack]] were suddenly called [[DubNameChange Eggman and Fang]]. Slightly averted in that [[AllThereInTheManual the English manual]] [[HandWave explains]] that Dr. Robotnik goes under "the Eggman" as his race title.

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* SuddenNameChange: The game itself had no alterations in localization, which led a few western fans at the time to wonder why [[DubNameChange Robotnik and Nack]] were suddenly called [[DubNameChange Eggman and Fang]].Fang. Slightly averted in that [[AllThereInTheManual the English manual]] [[HandWave explains]] that Dr. Robotnik goes under "the Eggman" as his race title.
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* SuddenNameChange: The game itself had no alterations in localization, which led a few western fans at the time to wonder why [[DubNameChange Robotnik and Nack]] were suddenly called [[DubNameChange Eggman and Fang]]. Slightly averted in that [[AllThereInTheManual the English manual]] explains that Dr. Robotnik goes under "the Eggman" as his race title.

to:

* SuddenNameChange: The game itself had no alterations in localization, which led a few western fans at the time to wonder why [[DubNameChange Robotnik and Nack]] were suddenly called [[DubNameChange Eggman and Fang]]. Slightly averted in that [[AllThereInTheManual the English manual]] explains [[HandWave explains]] that Dr. Robotnik goes under "the Eggman" as his race title.
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* MythologyGag: Tails drives a car based on Caterham Seven in those games. It is something of a canon trait that Tails has a preference for the brand, as he appeared with one in a secret illustration in ''Sonic CD'' and owned one in a prior obscure manga.

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* MythologyGag: Tails drives a car based on Caterham Seven in those games.''Drift 2''. It is something of a canon trait that Tails has a preference for the brand, as he appeared with one in a secret illustration in ''Sonic CD'' and owned one in a prior obscure manga.
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* MythologyGag: Tails drives a car based on Caterham Seven in those games. It is something of a canon trait that Tails has a preference for the brand, as he appeared with one in a secret illustration in ''Sonic CD'' and owned one in a prior obscure manga.
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The first entry, released in 1994, was a ''very'' basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to activate each character's special attack (speed boost, jump, ect.). Gameplay wise, it is more or less Sega's answer to ''VideoGame/SuperMarioKart'' (with a bit of ''VideoGame/PolePosition'' thrown into the mix) -- it even has a map on the screen a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus]]'' and ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.

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The first entry, released in 1994, was a ''very'' basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman.Eggman (also the first time he was ever playable). Rings could be collected to activate each character's special attack (speed boost, jump, ect.). Gameplay wise, it is more or less Sega's answer to ''VideoGame/SuperMarioKart'' (with a bit of ''VideoGame/PolePosition'' thrown into the mix) -- it even has a map on the screen a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus]]'' and ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.
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The ''Sonic Drift'' duology is a series of SpinOff drift-racing games released for the Creator/{{Sega}} GameGear, starring [[Franchise/SonicTheHedgehog true blue and company.]]

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The ''Sonic Drift'' duology is a series of SpinOff drift-racing games released for the Creator/{{Sega}} GameGear, UsefulNotes/GameGear, starring [[Franchise/SonicTheHedgehog true blue and company.]]
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Trivia.


* MarketBasedTitle: ''Sonic Drift Racing'' for the sequel, but only on the European cover art.
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* SuddenNameChange: The game itself had no alterations in localization, which led a few western fans at the time to wonder why [[DubNameChange Robotnik and Nack]] were suddenly called [[DubNameChange Eggman and Fang]]. Slightly averted in that [[AllInTheManual the English manual]] explains that Dr. Robotnik goes under "the Eggman" as his race title.

to:

* SuddenNameChange: The game itself had no alterations in localization, which led a few western fans at the time to wonder why [[DubNameChange Robotnik and Nack]] were suddenly called [[DubNameChange Eggman and Fang]]. Slightly averted in that [[AllInTheManual [[AllThereInTheManual the English manual]] explains that Dr. Robotnik goes under "the Eggman" as his race title.
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* [[GoKartingWithBowser Go Karting with Eggman]]

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* [[GoKartingWithBowser Go Karting Go-Karting with Eggman]]

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* [[GoKartingWithBowser Go Karting with Dr. Eggman]]

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* [[GoKartingWithBowser Go Karting with Dr. Eggman]]



* MarketBasedTitle: ''Sonic Drift Racing'' for the sequel, but only on the European cover art.



* RecurringRiff: [[VideoGame/SonicTheHedgehogCD "You Can Do Anything"]] is the invincibility theme in ''Drift 1''. ''Drift 2'' uses the ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' invincibility theme instead.

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* RecurringRiff: [[VideoGame/SonicTheHedgehogCD "You "Sonic - You Can Do Anything"]] is the invincibility theme in ''Drift 1''. ''Drift 2'' uses the ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' invincibility theme instead.


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* SuddenNameChange: The game itself had no alterations in localization, which led a few western fans at the time to wonder why [[DubNameChange Robotnik and Nack]] were suddenly called [[DubNameChange Eggman and Fang]]. Slightly averted in that [[AllInTheManual the English manual]] explains that Dr. Robotnik goes under "the Eggman" as his race title.
* SpellMyNameWithAnS: Knucles.
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None


* NoExportForYou: The original game, prior to compilation appearances.
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None

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* [[GoKartingWithBowser Go Karting with Dr. Eggman]]
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* AstralFinalie: The last two tracks of the Blue GP, Milky Way and Death Egg, are set in outer space, with the later having the players racing on the surface of the Death Egg itself.

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* AstralFinalie: AstralFinale: The last two tracks of the Blue GP, Milky Way and Death Egg, are set in outer space, with the later having the players racing on the surface of the Death Egg itself.
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* AstralFinalie: The last two tracks of the Blue GP, Milky Way and Death Egg, are set in outer space, with the later having the players racing on the surface of the Death Egg itself.
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* GreenHillZone: The original Green Hill Zone, no less, appears as the first track in the first game.

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* GreenHillZone: The original Green Hill Zone, no less, appears as the first track in all three GP's of the first game.game (only differing in layout).
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The first entry, released in 1994, was a ''very'' basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to activate each character's special attack (speed boost, jump, ect.). Gameplay wise, it is more or less Sega's answer to ''VideoGame/SuperMarioKart'' -- it even has a map on the screen a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus]]'' and ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.

to:

The first entry, released in 1994, was a ''very'' basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to activate each character's special attack (speed boost, jump, ect.). Gameplay wise, it is more or less Sega's answer to ''VideoGame/SuperMarioKart'' (with a bit of ''VideoGame/PolePosition'' thrown into the mix) -- it even has a map on the screen a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus]]'' and ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.
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None

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* RedundantParody: The fact that a character like Sonic, whose defining trait is his SuperSpeed would be driving a car is something of a recurring joke among the fandom, despite the manual making it clear that Sonic does dislike cars, and it's clear he's only using a car to keep the competition balanced for everyone.
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* TheComputerIsACheatingBastard: Along with the RubberBandAI, the computer racers in the second game have unlimited powerups, and abuse it to high heaven. Sonic and Metal Sonic are pretty much in perpetual boost mode.

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The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''VideoGame/SuperMarioKart'' -- it even has a map on the screen a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus]]'' and ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.

However, the following year it did receive a follow-up, the aptly named ''Sonic Drift 2'', which did make it overseas (and curiously retained the numeral in the U.S.). This game expanded upon the original by adding many more playable stars and tracks.

to:

The first entry, released in 1994, was a ''very'' basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to either give the player a speed activate each character's special attack (speed boost, or give the player a jump ability. jump, ect.). Gameplay wise, it is very much more or less Sega's answer to ''VideoGame/SuperMarioKart'' -- it even has a map on the screen a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus]]'' and ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.

However, the following year it did receive a follow-up, the aptly named ''Sonic Drift 2'', which did make it overseas (and ([[SequelFirst and curiously retained the numeral in the U.S.). ]]). This game expanded upon the original by adding many more playable stars characters, tracks, course variety, and tracks.smarter A.I. ([[RubberBandAI perhaps too smart]]).



* ColourCodedForYourConvenience: Speedup monitors are red, Invincibility monitors are blue.

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* ColourCodedForYourConvenience: Speedup monitors are red, Invincibility monitors are blue. The sequel adds a Jump monitor (yellow) and a throwable mine trap (black).



* KillSat: The Death Egg, which appears at the end of ''Drift 2''.

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* KillSat: The Death Egg, ** One course replaces the monitors with balloons that cause an entirely different set of effects, some of which appears at the end of ''Drift 2''.are harmful.



* MeaningfulBackgroundEvent: The Death Egg's appearance in the Milky Way track of ''Drift 2''.

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* MeaningfulBackgroundEvent: The [[KillSat Death Egg's Egg]]'s appearance in the Milky Way track of ''Drift 2''.2''. [[spoiler:Guess where the following track takes place?]]



* NostalgiaLevel: The tracks in ''Drift 1'' are all levels from ''[[VideoGame/SonicTheHedgehog Sonic 1]]''. Likewise, many tracks in ''Drift 2'' are levels from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''.

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* NostalgiaLevel: The tracks in ''Drift 1'' are all set in levels from ''[[VideoGame/SonicTheHedgehog Sonic 1]]''. Likewise, many tracks in ''Drift 2'' are levels from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''.[[VideoGame/SonicTheHedgehog2 the]] [[VideoGame/Sonic3AndKnuckles sequels]].



* SequelDifficultySpike: The first game is easy enough that you can only lose if you mess up a lot. The second game, however, has the A.I. cheat constantly to stay ahead of you.

to:

* RubberBandAI: Abused constantly by the sequel, and it isn't subtle either since you can tell from a glance at the map when 2nd place magically accelerates. Winning a race frequently comes down to [[LuckBasedMission dumb luck]].
* SequelDifficultySpike: The first game is easy enough enough, with such simplistic AI, that you can only lose if you mess up a lot. The second game, however, has the A.I. cheat constantly to stay ahead of you.

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-->--'''Sonic''''s thoughts on Drift in ''SonicShorts'', Vol. 2

The ''Sonic Drift'' duology is a series of SpinOff drift-racing games released for the {{Sega}} GameGear, starring [[SonicTheHedgehog true blue and company.]]

The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''SuperMarioKart'' -- it even has a map on the screen ala the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to Sonic Mega Collection Plus and Sonic Adventure DX, this game never saw the light of day in the U.S. or Europe.

to:

-->--'''Sonic''''s thoughts on Drift in ''SonicShorts'', ''WebAnimation/SonicShorts'', Vol. 2

The ''Sonic Drift'' duology is a series of SpinOff drift-racing games released for the {{Sega}} Creator/{{Sega}} GameGear, starring [[SonicTheHedgehog [[Franchise/SonicTheHedgehog true blue and company.]]

The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''SuperMarioKart'' ''VideoGame/SuperMarioKart'' -- it even has a map on the screen ala a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus Plus]]'' and Sonic Adventure DX, ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.



* GimmickLevel: Emerald Ocean in Drift 2. The whole track is the sea, so you need to keep your speed over 40% to avoid falling.

to:

* GimmickLevel: Emerald Ocean in Drift 2.''Drift 2''. The whole track is the sea, so you need to keep your speed over 40% to avoid falling.



* InterfaceScrew: The R Ball in Drift 2 reverses the controls for a couple seconds.
* KillSat: The Death Egg, which appears at the end of Drift 2.

to:

* InterfaceScrew: The R Ball in Drift 2 ''Drift 2'' reverses the controls for a couple seconds.
* KillSat: The Death Egg, which appears at the end of Drift 2.''Drift 2''.



* MeaningfulBackgroundEvent: The Death Egg's appearance in the Milky Way track of Drift 2.

to:

* MeaningfulBackgroundEvent: The Death Egg's appearance in the Milky Way track of Drift 2.''Drift 2''.



* NostalgiaLevel: The tracks in Drift 1 are all levels from Sonic 1. Likewise, many tracks in Drift 2 are levels from Sonic 2.
* RecurringRiff: You Can Do Anything is the invincibility theme in Drift 1. Drift 2 uses the Sonic 3 Invincibility theme instead.

to:

* NostalgiaLevel: The tracks in Drift 1 ''Drift 1'' are all levels from ''[[VideoGame/SonicTheHedgehog Sonic 1. 1]]''. Likewise, many tracks in Drift 2 ''Drift 2'' are levels from ''[[VideoGame/SonicTheHedgehog2 Sonic 2.
2]]''.
* RecurringRiff: You [[VideoGame/SonicTheHedgehogCD "You Can Do Anything Anything"]] is the invincibility theme in Drift 1. Drift 2 ''Drift 1''. ''Drift 2'' uses the ''[[VideoGame/Sonic3AndKnuckles Sonic 3 Invincibility 3]]'' invincibility theme instead.



* SpiritualSuccessor: ''SonicR'', ''SonicRiders'', and ''Sonic & Sega All-Stars Racing''.

to:

* SpiritualSuccessor: ''SonicR'', ''SonicRiders'', ''VideoGame/SonicR'', ''VideoGame/SonicRiders'', and ''Sonic ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing''.Racing]]''.
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The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy and Dr. Eggman. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''SuperMarioKart'' -- it even has a map on the screen ala the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to Sonic Mega Collection Plus and Sonic Adventure DX, this game never saw the light of day in the U.S. or Europe.

to:

The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''SuperMarioKart'' -- it even has a map on the screen ala the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to Sonic Mega Collection Plus and Sonic Adventure DX, this game never saw the light of day in the U.S. or Europe.
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None


-->--'''Sonic''''s thoughts on Drift in the first entry of ''SonicShorts''

to:

-->--'''Sonic''''s thoughts on Drift in the first entry of ''SonicShorts''
''SonicShorts'', Vol. 2
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video link busted


->''[[http://www.youtube.com/watch?v=oa0l0eVouYY&feature=related "Why the hell am I in a car?"]]''

to:

->''[[http://www.youtube.com/watch?v=oa0l0eVouYY&feature=related "Why ->''"Why the hell am I in a car?"]]''car?"''

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* ColourCodedForYourConvenience: Speedup monitors are red, Invincibility monitors are blue.
* GimmickLevel: Emerald Ocean in Drift 2. The whole track is the sea, so you need to keep your speed over 40% to avoid falling.



* LampshadeHanging: [[AllThereInTheManual The manual and character profiles from the time state that Sonic dislikes cars.]]

to:

* LampshadeHanging: [[AllThereInTheManual The manual and character profiles from the time state stated that Sonic dislikes cars.]]]]
* MeaningfulBackgroundEvent: The Death Egg's appearance in the Milky Way track of Drift 2.



* NostalgiaLevel: Drift 1 uses levels from Sonic 1 and Drift 2 uses levels from Sonic 2.

to:

* NostalgiaLevel: The tracks in Drift 1 uses are all levels from Sonic 1 and 1. Likewise, many tracks in Drift 2 uses are levels from Sonic 2.


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* SequelDifficultySpike: The first game is easy enough that you can only lose if you mess up a lot. The second game, however, has the A.I. cheat constantly to stay ahead of you.
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None

Added DiffLines:

* InterfaceScrew: The R Ball in Drift 2 reverses the controls for a couple seconds.


Added DiffLines:

* LampshadeHanging: [[AllThereInTheManual The manual and character profiles from the time state that Sonic dislikes cars.]]


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* NostalgiaLevel: Drift 1 uses levels from Sonic 1 and Drift 2 uses levels from Sonic 2.
* RecurringRiff: You Can Do Anything is the invincibility theme in Drift 1. Drift 2 uses the Sonic 3 Invincibility theme instead.
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Well the game reffer him to Eggman in game meh...


The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy and Dr. Robotnik. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''SuperMarioKart'' -- it even has a map on the screen ala the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to Sonic Mega Collection Plus and Sonic Adventure DX, this game never saw the light of day in the U.S. or Europe.

to:

The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy and Dr. Robotnik.Eggman. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''SuperMarioKart'' -- it even has a map on the screen ala the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to Sonic Mega Collection Plus and Sonic Adventure DX, this game never saw the light of day in the U.S. or Europe.
Is there an issue? Send a MessageReason:
None


The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy and Dr. Robotnik. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''SuperMarioKart'' -- it even has a map on the screen ala the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to Sonic Mega Collection Plus and Sonic Adventure DX, this game never saw the light of day in the U.S.

However, the following year it did receive a follow-up, the aptly named Sonic Drift 2, which did make it overseas (curiously, with no title change). This game expanded upon the original by adding many more playable stars and tracks.

to:

The first entry, released in 1994, was a basic kart racer, with four playable stars: Sonic, Tails, Amy and Dr. Robotnik. Rings could be collected to either give the player a speed boost, or give the player a jump ability. Gameplay wise, it is very much Sega's answer to ''SuperMarioKart'' -- it even has a map on the screen ala the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to Sonic Mega Collection Plus and Sonic Adventure DX, this game never saw the light of day in the U.S.

S. or Europe.

However, the following year it did receive a follow-up, the aptly named Sonic ''Sonic Drift 2, 2'', which did make it overseas (curiously, with no title change).(and curiously retained the numeral in the U.S.). This game expanded upon the original by adding many more playable stars and tracks.
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None


->''"Why the hell am I in a car?"''

to:

->''"Why ->''[[http://www.youtube.com/watch?v=oa0l0eVouYY&feature=related "Why the hell am I in a car?"''car?"]]''
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None


* SpiritualSuccessor: ''SonicR'', ''SonicRiders'', and ''Sonic & Sega All-Stars Racing.

to:

* SpiritualSuccessor: ''SonicR'', ''SonicRiders'', and ''Sonic & Sega All-Stars Racing.Racing''.

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