History VideoGame / SonicColors

16th Jul '16 3:41:43 PM nombretomado
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* MythologyGag: This isn't the first time that Tails [[AdventuresOfSonicTheHedgehog ended up brainwashed by Eggman]], however briefly.

to:

* MythologyGag: This isn't the first time that Tails [[AdventuresOfSonicTheHedgehog [[WesternAnimation/AdventuresOfSonicTheHedgehog ended up brainwashed by Eggman]], however briefly.
6th Jul '16 12:08:29 PM N8han11
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** [AvertedTrope averted.]] The red rings and the S ranks are completely optional. In fact, you can't fight any boss as Super Sonic (gotten through the red rings). So all of that really is for fun and not for completion of the regular game. It can take 40+ hours to finish the game if you are going for all red rings and S ranks, but only 10-15 if you are going for the regular game only.

to:

** [AvertedTrope [[AvertedTrope averted.]] The red rings and the S ranks are completely optional. In fact, you can't fight any boss as Super Sonic (gotten through the red rings). So all of that really is for fun and not for completion of the regular game. It can take 40+ hours to finish the game if you are going for all red rings and S ranks, but only 10-15 if you are going for the regular game only.
23rd Jun '16 2:30:33 PM Silverblade2
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Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''VideoGame/SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D -- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game). [[LoveItOrHateIt The Jury's still out however. It is either]] [[WinBackTheCrowd the game the made Sonic cool again,]] [[LoveItOrHateIt or]] [[JumpingTheShark an explicit murder of everything that made him cool in the first place.]]

to:

Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''VideoGame/SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D -- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game). [[LoveItOrHateIt The Jury's still out however. It is either]] [[WinBackTheCrowd the game the made Sonic cool again,]] [[LoveItOrHateIt or]] [[JumpingTheShark an explicit murder of everything that made him cool in the first place.]]\n
23rd Jun '16 2:27:47 PM Silverblade2
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It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommonDenominator or immature crap designed for]] [[ManChild immature people.]]

to:

It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommonDenominator or immature crap designed for]] [[ManChild immature people.]]
''VideoGame/MadWorld''.
23rd Jun '16 12:06:38 PM Kelothan
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It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommmonDenominator or immature crap designed for]] [[ManChild immature people.]]

to:

It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommmonDenominator [[LowestCommonDenominator or immature crap designed for]] [[ManChild immature people.]]
23rd Jun '16 12:05:06 PM Kelothan
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Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''VideoGame/SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D -- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game).

It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''.

to:

Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''VideoGame/SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D -- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game).

game). [[LoveItOrHateIt The Jury's still out however. It is either]] [[WinBackTheCrowd the game the made Sonic cool again,]] [[LoveItOrHateIt or]] [[JumpingTheShark an explicit murder of everything that made him cool in the first place.]]

It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''.
''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommmonDenominator or immature crap designed for]] [[ManChild immature people.]]
16th Apr '16 1:23:13 AM Silverblade2
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* FakeLongevity: Totally and completely [[AvertedTrope averted.]] The red rings and the S ranks are completely optional. In fact, you can't fight any boss as Super Sonic (gotten through the red rings). So all of that really is for fun and not for completion of the regular game. It can take 40+ hours to finish the game if you are going for all red rings and S ranks, but only 10-15 if you are going for the regular game only.

to:

* FakeLongevity: Totally and completely [[AvertedTrope FakeLongevity:
** [AvertedTrope
averted.]] The red rings and the S ranks are completely optional. In fact, you can't fight any boss as Super Sonic (gotten through the red rings). So all of that really is for fun and not for completion of the regular game. It can take 40+ hours to finish the game if you are going for all red rings and S ranks, but only 10-15 if you are going for the regular game only.only.
** Each zone has two or three stages that are expansive, have alternate paths, have a good percentage of 3D, and are generally 2-4 minutes long. Everything else are just minute-long sections of these bigger stages that rely on gimmicks to pad them out, especially in regards to the switch-activated moving platform stages.
7th Apr '16 7:15:42 AM Rorosilky5
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Added DiffLines:

** Played straight in the DS version, however. Albeit with [[SongsInTheKeyOfPanic faster versions of the respective boss music.]]
18th Feb '16 5:22:02 AM Arbitrarily
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* GravityScrew: Asteroid Coaster.

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* GravityScrew: Asteroid Coaster. Including ''upside down water'' in Act 6.
7th Jan '16 4:17:22 PM nombretomado
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** So, you're saying Eggman wants to brainwash the universe into liking him? [[SpaceChannel5 Now, where have we seen something similar to that before?]]

to:

** So, you're saying Eggman wants to brainwash the universe into liking him? [[SpaceChannel5 [[VideoGame/SpaceChannel5 Now, where have we seen something similar to that before?]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicColors