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* AnAesop: An important factor for Cream's story: There may be other solutions besides fighting, but it is okay to fight if it's to protect yourself and the ones you care about.
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* SliceOfLife: Several chapters focus not on any overarching plot but on Emerl spending time with the other characters in their personal lives, like Rouge stealing gems or Amy doing boxercise or Cream avoiding violence, and developing a life philosophy from what he learns from them. [[spoiler:Subverted in Emerl's story, especially in the final boss fight with Emerl.]]

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* SliceOfLife: Several chapters focus not on any overarching plot but on Emerl spending time with the other characters in their personal lives, like Rouge stealing gems or Amy doing boxercise or Cream avoiding violence, fights, and developing a life philosophy from what he learns from them. [[spoiler:Subverted in Emerl's story, especially in the final boss fight with Emerl.]]
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* SliceOfLife: Several chapters focus not on any overarching plot but on Emerl spending time with the other characters in their personal lives, like Rouge stealing gems or Amy doing boxercise, and developing a life philosophy from what he learns from them. [[spoiler:Subverted in Emerl's story, especially in the final boss fight with Emerl.]]

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* SliceOfLife: Several chapters focus not on any overarching plot but on Emerl spending time with the other characters in their personal lives, like Rouge stealing gems or Amy doing boxercise, boxercise or Cream avoiding violence, and developing a life philosophy from what he learns from them. [[spoiler:Subverted in Emerl's story, especially in the final boss fight with Emerl.]]
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''Sonic Battle'' is a 2003 FightingGame spinoff of the ''Franchise/SonicTheHedgehog'' series for the UsefulNotes/GameBoyAdvance. It's connected to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy, ''VideoGame/SonicAdventure2'', and ''VideoGame/SonicChronicles'', through the story of a certain robot and its makers. Unlike most ''Sonic'' spinoff games, the focus is more on the story than gameplay.

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''Sonic Battle'' is a 2003 FightingGame spinoff of the ''Franchise/SonicTheHedgehog'' series for the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance. It's connected to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy, ''VideoGame/SonicAdventure2'', and ''VideoGame/SonicChronicles'', through the story of a certain robot and its makers. Unlike most ''Sonic'' spinoff games, the focus is more on the story than gameplay.
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* BlatantLies: If you hear Chaos Gamma or a Guard Robo announce "Initiating Recovery Mode", run. It's about to blow up.
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* TechnicalPacifist: Cream uses her Chao, Cheese, for melee and super attacks.

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* TechnicalPacifist: Cream uses her Chao, Cheese, for melee and super attacks. This is [[EnforcedTrope enfornced]] to maintain an "innocent image" for someone her age.
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* AnAesop: An important factor for Cream's story: There may be other solutions besides fighting, but it is okay to fight if it's to protect yourself and the ones you care about.
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* OneSteveLimit: "Chaos" [[AvertedTrope is used everywhere in this game]]--the Chaos emeralds are a recurring plot element, many of Shadow's techniques use Chaos in the name to expand on the ThemeNaming from [[VideoGame/SonicAdventure2 Chaos Control]], [[VideoGame/SonicAdventure Chaos (Zero)]] [[{{Hyperaffixation}} adds his name to just about all of his attacks]], and E-102 Gamma's replacement is named [[ArsonMurderAndJaywalking Chaos Gamma]].

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* FakeLongevity: Shadow's challenge at the end of his chapter, forcing Emerl to track down ''every other'' allied fighter at that point and defeat them again before facing Shadow in a rematch.

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* FakeLongevity: FakeLongevity
** The storyline has a very common tendency to follow up a fight with a rematch immediately after, the only difference being the lives count of the combatants being doubled.
**
Shadow's challenge at the end of his chapter, forcing Emerl to track down ''every other'' allied fighter at that point and defeat them again before facing Shadow in a rematch.
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dewick green link


** {{Zigzagged}} by the FinalBoss. [[spoiler:On the one hand, Emerl is using all of his ultimate skills, the combined cost of which exceeds the maximum {{Cap}} of 500 skill points that the player can unlock. On the other, this is subtly {{justified}} by the story, where Eggman forced Emerl into a DeadlyUpgrade--in other words, it's not that TheComputerIsACheatingBastard but that The Computer was hacked and forced to start ExplosiveOverclocking]].

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** {{Zigzagged}} by the FinalBoss. [[spoiler:On the one hand, Emerl is using all of his ultimate skills, the combined cost of which exceeds the maximum {{Cap}} of 500 skill points that the player can unlock. On the other, this is subtly {{justified}} justified by the story, where Eggman forced Emerl into a DeadlyUpgrade--in other words, it's not that TheComputerIsACheatingBastard but that The Computer was hacked and forced to start ExplosiveOverclocking]].
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* HeroAntagonist: [[spoiler: While Shadow is a main antagonist of the first half of the game, his motivations are not revealed until near the end. In short, he was right about Emeril being a threat to LOTS of innocent people and wanted to nip the problem in the bud early]].

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* HeroAntagonist: [[spoiler: While Shadow is a main major antagonist of the first half of the game, his motivations are not revealed until near the end. In short, he was right about Emeril being a threat to LOTS of innocent people and wanted to nip the problem in the bud early]].
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** ‘’VideoGame/ShadowTheHedgehog’’ becomes a MindScrewDriver for this game’s place in continuity, revealing the order of events to be Sonic Heroes -> Shadow the Hedgehog -> Sonic Battle -> Sonic Advance 3.


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* HeroAntagonist: [[spoiler: While Shadow is a main antagonist of the first half of the game, his motivations are not revealed until near the end. In short, he was right about Emeril being a threat to LOTS of innocent people and wanted to nip the problem in the bud early]].

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Bonus Boss Dewicking


* BonusBoss: [[spoiler:Chaos Zero]] appears in the last story and in the endurance mode.


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* OptionalBoss: [[spoiler:Chaos Zero]] is a boss battle faced in the optional last story and endurance mode.
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What's realistic about that?


* SurprisinglyRealisticOutcome: Amy's constant boxercisng sessions on a daily basis and pushing herself to her limits results in her collapsing after one of their sessions. Though it becomes [[SubvertedTrope Subverted]] when she gets back up and remains just fine for the rest of her chapter
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* MainCharacterFinalBoss: While each chapter of story mode gives major focus on a specific character, Emerl is the main protagonist of this game specifically due to being the main focus of the story and whose colours and moveset can be customized to the player's liking. Come his chapter, which serves as the final chapter, [[spoiler:Eggman causes him to malfunction from the power of the emeralds, resulting in him serving as the final boss of the story.]]
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* SupportingProtagonist: Each episode, the character of focus is mostly reying to help Emerl get stronger. Ultimately though Emerl is the main protagonist of every chapter.
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[[caption-width-right:256:[[{{Tagline}} Sonic and pals are gearing up for some brawling action!]]]]

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* EarlyGameHell: Emerl is supposed to [[MagikarpPower be getting stronger over time as he obtains new skills]], but that also means he starts off with nothing in the way of usable attacks. As the character you play as rotates frequently, you are often required play as him unassisted (e.g. the Knuckles fight in Sonic's chapter), which can lead to some incredibly lopsided fights until you get a decent amount of skills.

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* EarlyGameHell: Emerl is supposed to [[MagikarpPower be getting stronger over time as he obtains new skills]], but that also means he starts off with nothing in the way of usable attacks. As the character you play as rotates frequently, you are often required play as to use him unassisted (e.g. the Knuckles fight in Sonic's chapter), which can lead to some incredibly lopsided fights battles until you get a decent amount of skills.



* EternalEngine: Gimme Shelter, Metal Depot and [[spoiler:the Death Egg]].

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* %%* EternalEngine: Gimme Shelter, Metal Depot and [[spoiler:the Death Egg]].



** Amy's ClingyJealousGirl tendencies are exaggerated significantly, to the point where the second-to-final fight in Rouge's chapter is her and a hallucination of Sonic she conjured up.

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** Amy's ClingyJealousGirl tendencies are exaggerated significantly, to the point where the second-to-final penultimate fight in Rouge's chapter is her and a hallucination of Sonic she conjured up.



* FreakOut: [[spoiler:Emerl suffers this after witnessing the Final Egg Blaster destroy a system of stars]].

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* %%* FreakOut: [[spoiler:Emerl suffers this after witnessing the Final Egg Blaster destroy a system of stars]].
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** One of the locations is named [[Music/TheRollingStones Gimme Shelter]].

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** One of the locations is named [[Music/TheRollingStones [[Music/TheRollingStonesBand Gimme Shelter]].
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* TheAllSeeingAI: The AI opponents know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around. They can also see where's your picking to respawn.

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* TheAllSeeingAI: The AI opponents know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around. They can also see where's your the spot you're picking to respawn.respawn at.



* AntiAntiChrist: Emerl is a Gizoid, a robot designed to mimic any combat technique he sees, and is able to do so with terrifying efficiency. Upon obtaining all seven Chaos Emeralds [[spoiler:he's supposed to pretty much annihilate civilization.]] He's also [[UpbringingMakesTheHero raised by the good guys]] and slowly mimics bits of each of their personalities as well -- the result is a lovable NiceGuy who calls Amy "Mom", helps out around Tails's lab, ribs Knuckles for being dense, and is fiercely protective of his friends, most notably Cream.

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* AntiAntiChrist: Emerl is a Gizoid, a robot designed to mimic any combat technique he sees, and is able to do so with terrifying efficiency. Upon obtaining all seven Chaos Emeralds [[spoiler:he's supposed to pretty much annihilate civilization.]] civilization]]. He's also [[UpbringingMakesTheHero raised by the good guys]] and slowly mimics bits of each of their personalities as well -- the result is a lovable NiceGuy who calls Amy "Mom", helps out around Tails's lab, ribs Knuckles for being dense, and is fiercely protective of his friends, most notably Cream.

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* InMediasRes: Sonic's story is the first, but both Shadow's and Rouge's stories detail events that happen before Sonic finds Emerl.

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* InMediasRes: Sonic's story is the first, first chapter, but both Rogue's story (the third chapter) and Shadow's story (the seventh and Rouge's stories penultimate chapter) each detail events that happen before Sonic finds Emerl.



* LostSuperweapon: Emerl is an ancient robot designed as a PowerCopying superweapon.

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* LostSuperweapon: Emerl is an ancient robot designed by the Fourth Great Civilization as a PowerCopying superweapon.superweapon. He was eventually found in an ancient ruin over 50 years ago, ended up with Gerald Robotnik, and traded hands a few more times before Eggman eventually got ahold of him just before the start of the game.



* MundaneUtility: Eggman uses Chaos Emerald shards to power his Phi robots. They're not even especially dangerous as a result of being powered by the Emeralds, with the first few models being notably pathetic since they're just experiments by Eggman.



* PaletteSwap: Guard Robos and Phis are gray knockoffs of Chaos Gamma and Emerl, respectively. It's explained that the coloration is due to being mass-produced models.

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* PaletteSwap: Guard Robos and Phis are gray knockoffs of Chaos Gamma and Emerl, respectively. It's explained that the coloration is due to them being mass-produced models.
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* TheEchoer: Emerl starts out completely silent. After absorbing a chaos emerald, he becomes capable of saying things he has heard, becoming better with each emerald he absorbs. Once he absorbs enough emeralds, he is no longer this trope as he becomes capable of speaking freely.

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* TheEchoer: Emerl starts out completely silent. After absorbing a chaos emerald, Chaos Emerald, he becomes capable of saying repeating short snippets of things he has heard, becoming better with each emerald he absorbs. Once just heard. He is eventually able to speak freely as he absorbs enough emeralds, he is no longer this trope as he becomes capable more Emeralds, but still mimics the speech patterns of speaking freely.his friends.
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* TheEchoer: Emerl starts out completely silent. After absorbing a chaos emerald, he becomes capable of saying things he has heard, becoming better with each emerald he absorbs. Once he absorbs enough emeralds, he is no longer this trope as he becomes capable of speaking freely.
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* NewGamePlus: On replay, you receive the chance to earn new skills, and gain more information into the backstory.

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* NewGamePlus: On replay, You can replay chapters you've beaten as many times as you receive the chance want, with any customization done to earn new skills, and gain Emerl intact. This allows you to more information into efficiently obtain new skills and grind skill points, as the backstory.final chapter only allows for one-on-ones and you're rewarded for playing well when more participants are involved. Replaying old chapters also unlocks journal entries from Gerald Robotnik, further elaborating on Emerl's backstory.
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* PointBuildSystem: Emerl's moveset customization is tied to a point budget. Each Skill Card has a point value based in their intended power level, with stronger ones costing more than weaker ones, and you can only equip so many within the allotted budget.

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* PointBuildSystem: Emerl's moveset customization is tied to a skill point budget. Each Skill Card has a point value between 5 and 30 based in on their intended power level, with stronger ones costing more than weaker ones, and you can only equip so many within the allotted budget.budget. Emerl gains more skill points to use as the game progresses by participating in combat or obtaining Chaos Emeralds, eventually {{cap}}ping out at 500.
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* PointBuildSystem: Emerl's moveset customization is tied to a point budget. Each Skill Card has a point value based in their intended power level, with stronger ones costing more than weaker ones, and you can only equip so many within the allotted budget.
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* HomingProjectile: Tails and Rogue's Set attacks will track opponents. Tails's Chu[[superscript:2]] will follow from the ground (and thus cannot go over obstacles) while Rogue's Bat Cracker will float above targets to hit them when they go airborne. Shadow also has one, Roaming Chaos, but it uniquely follows him instead of opponents.
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* EarlyGameHell: You're forced to play as Emerl at certain points, which can lead to very difficult fights early on since his entire gimmick revolves around MagikarpPower.

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* EarlyGameHell: You're forced Emerl is supposed to [[MagikarpPower be getting stronger over time as he obtains new skills]], but that also means he starts off with nothing in the way of usable attacks. As the character you play as Emerl at certain points, rotates frequently, you are often required play as him unassisted (e.g. the Knuckles fight in Sonic's chapter), which can lead to very difficult some incredibly lopsided fights early on since his entire gimmick revolves around MagikarpPower.until you get a decent amount of skills.

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The page isn't alphabatized correctly so I didn't see this lol.


* TheAllSeeingAI: The AI opponents know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around. They can also see where's your picking to respawn.



* TheComputerIsACheatingBastard: A present feature with the AI opponents. They know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around, or when you're ''picking a place to respawn.'' They even are able to always recover very often from Heavy Attack knockbacks quite often while you yourself are forced to often guess (the wall right near me, or elsewhere?). See also GameplayAndStorySegregation.
** Taken UpToEleven in the AI Training simulations, which are intended to be NintendoHard, but have the AI capable of frame-perfectly blocking pretty much anything except special moves. Combos, Dash attacks and air attacks are completely useless past the first couple of rounds.

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%%* TheComicallySerious: Knuckles, and to a lesser extent, Shadow.
* TheComputerIsACheatingBastard: A present feature with the AI opponents. They know where you are TheComputerIsACheatingBastard:
** The FinalBoss fight against [[spoiler:the fully awakened Emerl]] has access to every [[spoiler:Gizoid attack]],
even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around, or when you're ''picking a place to respawn.'' They even are able to always recover very often from Heavy Attack knockbacks quite often while though the customization system lets you yourself are forced only equip a couple due to often guess (the wall right near me, or elsewhere?). See also GameplayAndStorySegregation.
their high point cost.
** Taken UpToEleven in the The AI Training simulations, which are intended to be NintendoHard, but have the AI capable of frame-perfectly blocking pretty much anything except special moves. Combos, Dash attacks and air attacks are completely useless past the first couple of rounds.



* TheComicallySerious: Knuckles, and to a lesser extent, Shadow.
* TheComputerIsACheatingBastard: The FinalBoss fight against [[spoiler:the fully awakened Emerl]] has access to every [[spoiler:Gizoid attack]], even though the customization system lets you only equip a couple due to their high point cost.

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* CharacterCustomization: Emerl's moves and appearance can be customized.

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* CharacterCustomization: Emerl's Emerl can learn moves from the other characters and appearance take on their battle stances, which can be mixed and matched to give him a custom moveset. His coloration can also be customized.


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* TheComputerIsACheatingBastard: The FinalBoss fight against [[spoiler:the fully awakened Emerl]] has access to every [[spoiler:Gizoid attack]], even though the customization system lets you only equip a couple due to their high point cost.

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