History VideoGame / SonicBattle

21st Sep '17 5:18:42 PM N.Harmonik
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* PrecisionFStrike: Rouge actually calls Eggman a "''bastard''" in the game.

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* PrecisionFStrike: Rouge actually calls Eggman a "''bastard''" in the Japanese version of the game.



** Tails uses Chu bombs as his trap. These are modeled after the ChuChu mice from another Sonic Team game, VideoGame/ChuChuRocket. For an added bonus, there are official 2-in-1 cartridges that contain both ChuChu rocket and sonic battle.

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** Tails uses Chu bombs as his trap. These are modeled after the ChuChu mice from another Sonic Team game, VideoGame/ChuChuRocket. For an added bonus, there are official 2-in-1 cartridges that contain both ChuChu rocket Rocket and sonic battle.Sonic Battle.
20th Sep '17 8:57:20 AM Luigifan
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In the beach of peaceful Emerald Town, Franchise/SonicTheHedgehog finds a worn out robot, which talks strangely ando only adresses and obeys him. Upon investigation, Sonic and company find out that this robot comes from a great civilization from the past, and that he can [[CopyAbility absorb and learn the powers and moves of the people who battle him]]. He feeds on Chaos Emeralds, and for each one he gets he gets smarter and has a more defined personality, so Sonic & company GottaCatchThemAll and give them to "Emerl", as Sonic names the robot.

The gameplay is simple, yet open to wide variation. There is roaming on small, multi-tiered maps, similar to ''PowerStone''. Each character has a basic combo, advanced directional moves, midair motion and attacks, and supers of the Shot (projectile), Power (direct physical attack) and Set (land-mine type) moves, for both land and air. Before each respawn, you choose your land and air specials, leaving the last one to be auto-blocked if your opponent tries to hit you with that special type. While specials cost no "meter" of their own, you can charge a gauge that guarantees a OneHitKill for any special if it connects.

Another special part of the game is the extensive customization of Emerl. Each Skill (Which is every single attack in the game, including individual parts of a combo) is represented by a Skill Card, which Emerl copies after he's witnessed it in a fight. You have to budget it, however, since each skill costs points, and you have to ''earn'' points in battle, and [[{{Cap}} there is a limit to how many points there are]].

to:

In the beach of peaceful Emerald Town, Franchise/SonicTheHedgehog finds a worn out worn-out robot, which talks strangely ando and only adresses and obeys him. Upon investigation, Sonic and company find out that this robot comes from a great civilization from the past, and that he can [[CopyAbility [[PowerCopying absorb and learn the powers and moves of the people who battle him]]. He feeds on Chaos Emeralds, and for each one he gets gets, he gets smarter and has a more defined personality, so Sonic & company GottaCatchThemAll and give them to "Emerl", as Sonic names the robot.

The gameplay is simple, yet open to wide variation. There is roaming on small, multi-tiered maps, similar to ''PowerStone''. Each character has a basic combo, advanced directional moves, midair motion and attacks, and supers special moves of the Shot (projectile), Power (direct physical attack) attack), and Set (land-mine type) moves, classes, for both land and air. Before each respawn, you choose your land and air specials, leaving the last one to be auto-blocked if your opponent tries to hit you with that special type. While specials cost no "meter" of their own, you can charge a gauge that guarantees a OneHitKill for any special if it connects.

Another special part of the game is the extensive customization of Emerl. Each Skill (Which (which is every single attack in the game, including individual parts of a combo) is represented by a Skill Card, which Emerl copies after he's witnessed it in a fight. You have to budget it, however, since each skill costs points, and you have to ''earn'' points in battle, and [[{{Cap}} there is a limit to how many points there are]].



** Sonic, Tails, Amy and Knuckles can set their Air Special to Set and, by jumping above an enemy, throwing it down and doing it again before they land, lock an opponent in such a way that they're an easy KO.
** Sonic's Ground Power special. He throws a ring and spin dash towards it, even in mid-air. If you throw it over an opponent and then instantly use it, you recover from the attack faster than the opponent, and can use the time to throw a ring back the other way, and hit them again when they're in position.
** Rouge's Ground Power. When used on an opponent that won't absorb it. and near a wall, you can just use it once, and then use it again when they bounce off the wall and before the hit again until they're KO'd. They won't even be bothered to catch the wall and try to counter you.

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** Sonic, Tails, Amy Amy, and Knuckles can set their Air Special to Set and, by jumping above an enemy, throwing it down and doing it again before they land, lock an opponent in such a way that they're an easy KO.
** Sonic's Ground Power special. He throws a ring and spin dash dashes towards it, even in mid-air. If you throw it over an opponent and then instantly use it, you recover from the attack faster than the opponent, and can use the time to throw a ring back the other way, and hit them again when they're in position.
** Rouge's Ground Power. When used on an opponent that won't absorb it. it, and near a wall, you can just use it once, and then use it again when they bounce off the wall and before the hit again until they're KO'd. They won't even be bothered to catch the wall and try to counter you.
16th Sep '17 11:43:15 AM nombretomado
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''Sonic Battle'' is a 2003 FightingGame spinoff of the ''Franchise/SonicTheHedgehog'' series for the GameboyAdvance. It's connected to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy and ''VideoGame/SonicChronicles'', through the story of a certain robot and its makers. Unlike most ''Sonic'' spinoff games, the focus was more on the story.

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''Sonic Battle'' is a 2003 FightingGame spinoff of the ''Franchise/SonicTheHedgehog'' series for the GameboyAdvance.UsefulNotes/GameboyAdvance. It's connected to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy and ''VideoGame/SonicChronicles'', through the story of a certain robot and its makers. Unlike most ''Sonic'' spinoff games, the focus was more on the story.
16th Jul '17 8:21:19 AM N8han11
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* AntiAntiChrist: Emerl is a Gizoid, a robot designed to mimic any combat technique he sees, and is able to do so with terrifying efficiency He was considered to be the Ultimate Lifeform before Shadow. Upon obtaining all seven Chaos Emeralds [[spoiler:he's supposed to pretty much annihilate civilization.]] He's also [[UpbringingMakesTheHero raised by the good guys]] and slowly mimics bits of each of their personalities as well -- the result is a lovable NiceGuy who calls Amy "Mom", helps out around Tails's lab, ribs Knuckles for being dense, and is fiercely protective of his friends, most notably Cream.

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* AntiAntiChrist: Emerl is a Gizoid, a robot designed to mimic any combat technique he sees, and is able to do so with terrifying efficiency He was considered to be the Ultimate Lifeform before Shadow.efficiency. Upon obtaining all seven Chaos Emeralds [[spoiler:he's supposed to pretty much annihilate civilization.]] He's also [[UpbringingMakesTheHero raised by the good guys]] and slowly mimics bits of each of their personalities as well -- the result is a lovable NiceGuy who calls Amy "Mom", helps out around Tails's lab, ribs Knuckles for being dense, and is fiercely protective of his friends, most notably Cream.
29th Jun '17 5:34:17 PM sheika
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->''"Sonic and his friends find a robot on the beach. Upon establishing a "link" with it, they discover the robot--called a "Gizoid"--can mimic their fighting abilities, learn communication skills, and is powered by Chaos Emeralds. Sonic decides to name him Emerl. The more Emeralds he gets, the more he can grow and learn about the world. Emerl grows and learns from Sonic and his friends, but there are hints that he's more than he appears to be. And Dr. Eggman has plans for him..."''

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->''"Sonic ->''"Unknown item identified. This weapon was discovered in the ancient ruins. Identified as "'''Gizoid'''". Techniques to acquire all forms of weaponry is based on super-science technology. This process has no apparent limitations and his friends find a robot on will continue to loop indefinitely. However, in repeated experiments, the beach. Upon establishing a "link" with it, they discover continual feed of data has caused an overload, resulting in the robot--called a "Gizoid"--can mimic their fighting abilities, learn communication skills, and is powered by Chaos Emeralds. Sonic decides to name him Emerl. The more Emeralds he gets, the more he can grow and learn subject going out of control."''\\
--The Central Lab's main computer,
about the world. Emerl grows and learns from Sonic and his friends, but there are hints that he's Gizoid, more than he appears to be. And Dr. Eggman has plans for him..."''
commonly known as "Emerl"



In the beach of peaceful Emerald Town, Franchise/SonicTheHedgehog finds a worn out robot, which talks strangely ando only adresses and obeys him. Upon investigation, Sonic and company find out that this robot comes from a great civilization from the past, and that he can [[CopyAbility absorb and learn the powers and moves of the people who battle him]]. He feeds on Chaos Emeralds, and for each one he gets he gets smarter and has a more defined personality, so Sonic & company GottaCatchThemAll and give them to "Emerl", as Sonic names the robot.



* ArtificialStupidity: The AI also rarely ever heals itself and, if tag team and friendly fire are on, will often attack its teammates when trying to attack you.

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* ArtificialStupidity: The AI also rarely ever heals itself and, if tag team and friendly fire are on, will often attack its teammates when trying to attack you. It also doesn't know how to efficiently use Sonic's Ground Power nor Knuckles' Air Power, and will never run away from E-102 and the Guard Robos' [[TakingYouWithMe Recovery Mode]]. In fact, a ''lot'' of the early-game and end-game battles are only winnable because the opponents are AI-controlled.
31st May '17 4:06:50 AM Rorosilky5
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* RunningGag

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* RunningGag RuinsForRuinsSake: Holy Summit and Chao Ruins.
* RunningGag:
31st May '17 4:02:39 AM Rorosilky5
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31st May '17 4:01:52 AM Rorosilky5
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* CasinoPark: Night Babylon.

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* CasinoPark: Night Babylon.Babylon, as well as Club "Rouge".


Added DiffLines:

* EternalEngine: Gimme Shelter, Metal Depot and [[spoiler:the Death Egg]].
21st Apr '17 11:10:16 AM mhj0808
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** You can also do this yourself for an extra challenge if you so wish. Thanks to the skills you've equipped, Emerl should already be the strongest character in the game by the time you get to the 4th episode or so- and the dialogue reflects that. So, go ahead and set his abilities back to their starting point and struggle to win even as the characters comment on how strong you've gotten.



* JackOfAllStats: Rouge, Amy and Tails. Sonic too is also considered this since he has fairly well-rounded moves.

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* JackOfAllStats: Rouge, Amy and Tails. Sonic too is also considered this since he has fairly well-rounded moves. And of course, you can also make Emerl this with a certain balance of moves.
21st Apr '17 10:55:37 AM mhj0808
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Added DiffLines:

** Heck, ''Emerl'' is the one who should really be on the cover. Even Sonic himself largely takes a backseat to him in the actual story.
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