History VideoGame / SonicBattle

30th Jun '16 11:38:02 PM Eyeshield
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The gameplay is simple, yet open to wide variation. There is roaming on small, multi-tiered maps, similar to ''PowerStone''. Each character has a basic combo, advanced directional moves, midair motion and attacks, and supers of the Shot (projectile), Power (direct physical attack) and Set (land-mine type) moves, for both land and air. Each Skill is represented by a Skill Card, which Emerl copies after he's witnessed it in a fight. You have to budget it, however, since each skill costs points, and you have to ''earn'' points in battle, and [[{{Cap}} there is a limit to how many points there are]].

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The gameplay is simple, yet open to wide variation. There is roaming on small, multi-tiered maps, similar to ''PowerStone''. Each character has a basic combo, advanced directional moves, midair motion and attacks, and supers of the Shot (projectile), Power (direct physical attack) and Set (land-mine type) moves, for both land and air. Before each respawn, you choose your land and air specials, leaving the last one to be auto-blocked if your opponent tries to hit you with that special type. While specials cost no "meter" of their own, you can charge a gauge that guarantees a OneHitKill for any special if it connects.

Another special part of the game is the extensive customization of Emerl.
Each Skill (Which is every single attack in the game, including individual parts of a combo) is represented by a Skill Card, which Emerl copies after he's witnessed it in a fight. You have to budget it, however, since each skill costs points, and you have to ''earn'' points in battle, and [[{{Cap}} there is a limit to how many points there are]].



* ExcusePlot: The game can be paraphrased as "You found a mysterious robot in the beach. Teach it some fighting moves along with the rest of your buddies!"

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* ExcusePlot: The game can be paraphrased as "You found a mysterious robot in the beach. Teach it some fighting moves along with the rest of your buddies!"buddies!" [[spoiler: Subverted in the later parts of the game, ESPECIALLY the tear jerking ending]].
24th May '16 9:51:38 AM Orbiting
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-->''Sonic and his friends find a robot on the beach. Upon establishing a "link" with it, they discover the robot--called a "Gizoid"--can mimic their fighting abilities, learn communication skills, and is powered by Chaos Emeralds. Sonic decides to name him Emerl. The more Emeralds he gets, the more he can grow and learn about the world. Emerl grows and learns from Sonic and his friends, but there are hints that he's more than he appears to be. And Dr. Eggman has plans for him...''

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-->''Sonic ->''"Sonic and his friends find a robot on the beach. Upon establishing a "link" with it, they discover the robot--called a "Gizoid"--can mimic their fighting abilities, learn communication skills, and is powered by Chaos Emeralds. Sonic decides to name him Emerl. The more Emeralds he gets, the more he can grow and learn about the world. Emerl grows and learns from Sonic and his friends, but there are hints that he's more than he appears to be. And Dr. Eggman has plans for him...''
"''
10th May '16 3:11:53 PM KatanaCat
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Added DiffLines:

** Shadow's air attack sends him down through the air diagonally and can knock an opponent upwards slightly, then quickly get him back on the ground on the other side of them. Using it repeatedly on an airborne opponent by immediately turning around to face said opponent every time he lands can keep them stunned and helpless above the ground until they're knocked out. If the opponent in question isn't jumping/flying, leading them over a raised platform and waiting until they start coming down the other side lets you do this. Combined with the above, a fight between Rouge and either Shadow or Emerl with Shadow's air attack and jump skill can turn into nothing but waiting for her to get back within reach, then kicking her again.
20th Apr '16 12:06:39 AM Rorosilky5
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* PunnyName: Emerl is named by Sonic after the Chaos ''Emer''a''l''ds that power him.

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* PunnyName: Emerl is named by Sonic after the Chaos ''Emer''a''l''ds '''Emer'''a'''l'''ds that power him.
20th Apr '16 12:03:54 AM Rorosilky5
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* NostalgiaLevel: GreenHillZone, unlocked upon finishing the game.

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* NostalgiaLevel: GreenHillZone, [[spoiler:GreenHillZone, unlocked upon finishing the game.]]



* PunnyName: Emerl is named by Sonic after the Chaos Emeralds that power him.

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* PrepareToDie: This is what Eggman says [[spoiler:at the beginning of his fight against Emerl in the Death Egg.]]
* PunnyName: Emerl is named by Sonic after the Chaos Emeralds ''Emer''a''l''ds that power him.
2nd Feb '16 6:02:25 PM Awesomekid42
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Added DiffLines:

* WorfHadTheFlu: Shadow loses his fight against Sonic in the beginning of the game, and barely holds his own against Tails and an incomplete Emerl later on due to previous injuries from a sneak attack by one of Eggman's guard robots.
2nd Feb '16 5:59:33 PM Awesomekid42
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2nd Feb '16 5:59:07 PM Awesomekid42
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%%* MightyGlacier: Knuckles (unless he's dashing), Gamma (outside of drive mode), and [[spoiler:Chaos]].
** Depending on how you customize him, Emerl can be this.

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%%* * MightyGlacier: Knuckles, Gamma, and [[spoiler:Chaos]] have some of the most powerful attacks in the game, but they all have low slow movement speed (with the exception of dashing as Knuckles (unless he's dashing), Gamma (outside of drive mode), and [[spoiler:Chaos]].
** Depending on how you customize him, Emerl can be this.
Gamma) and the majority of the attacks of the latter two are some of the slowest in the game.
12th Jan '16 7:16:24 PM SneaselSawashiro
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* TooDumbToLive: Practically the entire cast. Sonic and co, upon finding out that the quiet little robot they found is a super-dangerous weapon with the ability to copy any move perfectly and the potential to destroy the world, decide to spend their entire time teaching it deadly combat techniques and inserting the super-powerful Chaos Emeralds into it. Shadow is the only one who speaks with any sanity about the inherent danger in this tactic.
** There's also an inversion - while some consider Eggman an idiot for simply throwing Emerl out, it turns out that there's no way Emerl could ever have become so powerful if he hadn't, and when he realises what's happened, the lesser Emerl-based robots provide an excellent way for Sonic and his pals to inadvertantly 'train' Emerl.

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* TooDumbToLive: Practically the entire cast. Sonic and co, co., upon finding out that the quiet little robot they found is a super-dangerous weapon with the ability to copy any move perfectly and the potential to destroy the world, decide to spend their entire time teaching it deadly combat techniques and inserting the super-powerful Chaos Emeralds into it. Shadow is the only one who speaks with any sanity about the inherent danger in this tactic.
** There's also an inversion - while some consider Eggman an idiot for simply throwing Emerl out, it turns out that there's no way Emerl could ever have become so powerful if he hadn't, and when he realises realizes what's happened, the lesser Emerl-based robots provide an excellent way for Sonic and his pals to inadvertantly 'train' Emerl.
12th Jan '16 7:15:02 PM SneaselSawashiro
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* ChekhovsGun: The [[spoiler:Final Egg Blaster]], which is hinted at in such a throwaway manner that even the cast forgets about it.

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* ChekhovsGun: The [[spoiler:Final Egg Blaster]], which is hinted at in such a throwaway throw-away manner that even the cast forgets about it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicBattle