History VideoGame / SonicAdventure

9th Dec '17 7:25:03 PM Mineboot45
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Created as ''[[KillerApp the]]'' [[KillerApp launch title]] for the UsefulNotes/SegaDreamcast, and the highest selling title for the system, ''Sonic Adventure'' is seen as the first real 3D game in the ''Franchise/SonicTheHedgehog'' series [[note]]Earlier entries such as ''VideoGame/Sonic3DBlast'' and ''VideoGame/SonicJam'' do not count, as the former [[DigitizedSprites was not real time 3-D]] (sans the special stages on the Sega Saturn port), and ''Jam'''s 3D world wasn't a full 3-D game, but a very early test of the ''Sonic Adventure'' engine, and while ''VideoGame/SonicR'' and ''VideoGame/SonicTheFighters'' used real time 3D, they were spinoff titles with different gameplay styles than the main series [[/note]]. It was released in Japan on December 23rd, 1998, receiving releases in North America, Europe and Australia between September and December of 1999.

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Created as ''[[KillerApp the]]'' [[KillerApp launch title]] for the UsefulNotes/SegaDreamcast, and the highest selling title for the system, ''Sonic Adventure'' is seen as the first real 3D game in the ''Franchise/SonicTheHedgehog'' series [[note]]Earlier series[[note]]Earlier entries such as ''VideoGame/Sonic3DBlast'' and ''VideoGame/SonicJam'' do not count, as the former [[DigitizedSprites was not real time 3-D]] (sans the special stages on the Sega Saturn port), and ''Jam'''s 3D world wasn't a full 3-D game, but a very early test of the ''Sonic Adventure'' engine, and while ''VideoGame/SonicR'' and ''VideoGame/SonicTheFighters'' used real time 3D, they were spinoff titles with different gameplay styles than the main series [[/note]].series[[/note]]. It was released in Japan on December 23rd, 1998, receiving releases in North America, Europe and Australia between September and December of 1999.
22nd Nov '17 8:37:12 PM tyrekecorrea
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** Tails learns to take on troubles without Sonic's help, and he even musters the courage to stop Eggman's attack on Station Square.

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** Tails learns to take on troubles without Sonic's help, and he even musters up the courage to stop Eggman's attack on Station Square.
10th Nov '17 6:23:47 AM Dere
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* AllIsWellThatEndsWell: At the end of the game, [[spoiler:as the characters are recuperating after their battle against Perfect Chaos, Tails invokes this trope verbatim, despite the fact that the city has been completely inundated and destroyed.]]

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* AllIsWellThatEndsWell: At the end of the game, [[spoiler:as the characters are recuperating after their battle against Perfect Chaos, Tails invokes this trope verbatim, verbatim in the English dub, despite the fact that the city has been completely inundated and destroyed.]]
10th Nov '17 6:19:47 AM Dere
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Created as ''[[KillerApp the]]'' [[KillerApp launch title]] for the UsefulNotes/SegaDreamcast, and the highest selling title for the system, ''Sonic Adventure'' is one of the first 3D games in the ''Franchise/SonicTheHedgehog'' series [[note]]Earlier entries such as ''VideoGame/Sonic3DBlast'' and ''VideoGame/SonicJam'' do not count, as the former [[DigitizedSprites was not real time 3-D]] (sans the special stages on the Sega Saturn port), and ''Jam'''s 3D world wasn't a full 3-D game, but a very early test of the ''Sonic Adventure'' engine, and while ''VideoGame/SonicR'' and ''VideoGame/SonicTheFighters'' used real time 3D, they were spinoff titles with different gameplay styles than the main series [[/note]]. It was released in Japan on December 23rd, 1998, receiving releases in North America, Europe and Australia between September and December of 1999.

to:

Created as ''[[KillerApp the]]'' [[KillerApp launch title]] for the UsefulNotes/SegaDreamcast, and the highest selling title for the system, ''Sonic Adventure'' is one of seen as the first real 3D games game in the ''Franchise/SonicTheHedgehog'' series [[note]]Earlier entries such as ''VideoGame/Sonic3DBlast'' and ''VideoGame/SonicJam'' do not count, as the former [[DigitizedSprites was not real time 3-D]] (sans the special stages on the Sega Saturn port), and ''Jam'''s 3D world wasn't a full 3-D game, but a very early test of the ''Sonic Adventure'' engine, and while ''VideoGame/SonicR'' and ''VideoGame/SonicTheFighters'' used real time 3D, they were spinoff titles with different gameplay styles than the main series [[/note]]. It was released in Japan on December 23rd, 1998, receiving releases in North America, Europe and Australia between September and December of 1999.
4th Nov '17 4:12:39 PM Dere
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* GameplayAndStoryIntegration: In the Chao Gardens, happy Chao have ResurrectiveImmortality as long as they're properly cared for. In the story, [[spoiler:the Chao who were Chaos' friends kept living through the generations until they were able to meet up with him again in the ending.]]
** At the end of Sky Chase Act 1, Tails and Sonic are shot down. If you die during Sky Chase Act 2, Sonic will shout "[[HereWeGoAgain Not again!]]" as they're going down.
4th Nov '17 4:11:00 PM Dere
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* OneWingedAngel: Chaos becomes Perfect Chaos after he drains the negative energy out of all seven Chaos Emeralds.

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* OneWingedAngel: Chaos becomes Perfect Chaos after he drains the negative energy out of all seven Chaos Emeralds.
4th Nov '17 4:04:53 PM Dere
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** The logo sequence in the opening FMV is a reference to the logo sequence in [[Anime/SonicTheHedgehogTheMovie the OVA]], even using the same sound clip.

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** The logo sequence in the opening FMV is a reference to the logo sequence in [[Anime/SonicTheHedgehogTheMovie the OVA]], even using the same sound clip.effect.
** The Tornado launch sequence was taken from the OVA as well.
27th Oct '17 4:31:36 PM MathematicalVoid
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* DevelopersForesight: If you're thinking bringing a bunch of rings into Casinopolis from the adventure field (probably for an instant emblem), don't bother. The game will just reset your ring count to zero.

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* DevelopersForesight: DevelopersForesight:
**
If you're thinking bringing a bunch of rings into Casinopolis from the adventure field (probably for an instant emblem), don't bother. The game will just reset your ring count to zero.zero.
** Head back to Station Square as Amy between escaping the Egg Carrier and going to Final Egg, and there will be fewer [=NPCs=], with a good deal of the remaining ones talking about [[spoiler:the missile that Eggman launched at the city. [[TheApocalypseBringsOutTheBestInPeople The train strike has even stopped to help with evacuation.]]]]
6th Oct '17 12:28:00 AM Dere
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** The terms "Eggmanland" and "God of Destruction" originated in said OVA.
** As did the idea of Knuckles being a treasure hunter.
** The depiction of Station Square as a flooded city in ruins at the end was inspired by the ancient ruins in the OVA, even using much of the same imagery.
5th Oct '17 11:38:54 AM Dere
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Added DiffLines:

** The depiction of Station Square as a flooded city in ruins at the end was inspired by the ancient ruins in the OVA, even using much of the same imagery.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicAdventure