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* ShaggyDogStory: [[spoiler: Cream's motivation is [[ParentsInDistress to rescue Vanilla, her mother, from Eggman's clutches]]. She succeeds in her ending, only for Vanilla to be kidnapped ''again'' in the true final boss' introduction, driving her to tears. It's {{Subverted}} thanks to Super Sonic rescuing her.]]
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** In an odd example, ''Sonic Advance 2'' let you unlock the Tiny Chao Garden by meeting certain conditions in the game... Even though the first ''Sonic Advance'' had the exact same mode available from the start. The third game has a seven Tiny Chao Gardens (one for each Zone), but unlike the first game, you cannot interact with them, only collect them.

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** In an odd example, ''Sonic Advance 2'' let you unlock the Tiny Chao Garden by meeting certain conditions in the game... Even though the first ''Sonic Advance'' had the exact same mode available from the start. The third game has a seven Tiny Chao Gardens (one for each Zone), but unlike the first game, you cannot interact with them, only collect Chao for them.

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[[redirect:VideoGame/SonicAdvanceTrilogy]]

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[[redirect:VideoGame/SonicAdvanceTrilogy]]''Sonic Advance 2'' is the second game of the trilogy in the ''Franchise/SonicTheHedgehog'' series on Platform/GameBoyAdvance.

Cream the Rabbit and her Chao companion Cheese join Sonic and friends in the battle against Eggman after he abducts her mother and Tails. The gameplay is definitely the most extreme in the trilogy; the focus on speed is greater (to the point of making all but one boss a running battle), all of the characters now have the ability to grind on rails, and they can perform tricks with a press of the R button after going off a ramp/spring to gain more momentum.

It's preceded by ''VideoGame/SonicAdvance'' (2001) and followed by ''VideoGame/SonicAdvance3'' (2004).

!!''Sonic Advance 2'' provides examples of:
* ActionizedSequel: ''2'' has much bigger emphasis on speed and acrobatics than the first game, starting with the fact that the playable characters begin levels as if they were about to run in a track & field race. Combat options are also more diverse.
* Area51: The TrueFinalBoss fight in the second game takes place in "True Area 53". What, if anything, it has to do with Area 51 is anyone's guess.
* AshFace: Knuckles gets one after the Egg Saucer he was piloting is defeated.
* BalancePowerSkillGimmick: Inverted with ''Advance 2'', which pushes Amy into the background as a SecretCharacter and introduces Cream the Rabbit as the fourth main character in her stead. Cream is not a true Gimmick character but a MasterOfAll, with maneuvering ability second only to Tails[[note]]Cream covers horizontal distance faster than Tails while flying, but Tails can fly for longer before getting tired, meaning that Cream can cover greater horizontal distances, but Tails can cover greater vertical distances[[/note]] and better attacking options than the other characters thanks to Cheese.
* BandLand: Music Plant Zone in the second game.
* BonusFeatureFailure:
** In an odd example, ''Sonic Advance 2'' let you unlock the Tiny Chao Garden by meeting certain conditions in the game... Even though the first ''Sonic Advance'' had the exact same mode available from the start. The third game has a seven Tiny Chao Gardens (one for each Zone), but unlike the first game, you cannot interact with them, only collect them.
** Also from ''Sonic Advance 2'', there is Amy, who is unlocked after the game is 100% completed. She (who in the first game was slow and couldn't roll, but had her own advantages) is little more than an alternate skin of Sonic.
* BossBonanza: In ''Sonic Advance 2'', the "XX" stage consists of a {{High Speed|Battle}} BossRush against every previous boss in the game before confronting the Super Eggrobo Z.
* BossOnlyLevel: While ''Advance'' puts {{Boss Battle}}s at the end of the second Act of each zone, ''Advance 2'' completely separate their boss battles into "Boss Attack!" stages. The TrueFinalBoss gets its own stage, "True Area 53".
* BossRush: In XX (yes, it's really called that) in the second, you must go through ''all'' of the bosses you fought so far in the game before you get to fight the Super Eggrobo Z (again, the BossRush bosses only take half the hits they originally required).
* BottomlessPits: Present in all of the regular levels (the only exception being Leaf Forest in the second), though they are more common than the first game (looking at you, Sky Canyon). The second game suffers from "Bottomless Pit Syndrome", mainly because most of the levels have that as the only obstacle with the occasional Badnik or two.
* ContinuityNod: In ''Sonic Advance 2'', [[VideoGame/SonicTheHedgehog28Bit Tails is kidnapped by Eggman]]! Now where have we heard this before?
* DamnYouMuscleMemory: Amy's moveset was retooled in ''Sonic Advance 2'', which requires some adjustment for anyone familiar with her ''Sonic Advance'' playstyle.
* DegradedBoss: The Super Eggrobo, the TrueFinalBoss of ''Sonic Advance'', returns in upgraded form, the Super Eggrobo Z, as the FinalBoss of ''Sonic Advance 2''. Ironically, as the FinalBoss, the Super Eggrobo Z can be faced by any character without any Chaos Emeralds, [[ClippedWingAngel a decided step down]] from the first game where only Super Sonic could fight it.
* DemotedToExtra: Amy Rose doesn't show up at all in any cutscene from Sonic Advance 2. She's relegated to being a secret character, and doesn't even show up in the character select screen at first.
* EarlyInstallmentWeirdness: The Boost mechanic originated in ''2,'' but it functions quite differently from how it later would - it triggers automatically from running fast enough rather than manually (with your ring count affecting how fast you can enter it), doesn't hurt enemies, and allows for upgraded "boost attacks" by pressing the attack button.
* EvilIsPetty: [[spoiler:After completing the second game as every character and by obtaining all 7 Chaos Emeralds as Sonic, the unlocked final boss will have Eggman kidnap Cream's mother, Vanilla, before the heroes' eyes, seemingly for no other purpose than to [[ItsPersonal goad Sonic into a revenge face off]].]]
* FightingYourFriend: Knuckles is the pilot of the Egg Saucer if you play as anyone else, as he was tricked ''again''. Sonic is quite peeved about this after the fight is over.
* FriendlyFire: In 2, Sonic has to destroy the robot boss holding his friends hostage. He manages to save Cream and Tails by destroying the robots holding them. For Knuckles, however, who was sealed inside the robot, Sonic destroys said robot, but burns Knuckles in the process. Knuckles chases Sonic in anger for this.
* FurryConfusion: Cream the Rabbit is a playable character in the second game. When Badniks are defeated, the animal used to power it pops out. One of the animals that can pop out is a significantly less anthropomorphic rabbit.
* GuideDangIt: Sky Canyon in the second game is almost as infamous for this as [[VideoGame/Sonic3AndKnuckles Carnival Night Zone's "Barrel of Doom"]], as there is a specific moment where it is ''mandatory'' to use an R-Button trick to get through part of the level as Sonic, a move you'll only know how to do if you read the manual. Special Rings in ''2'' (''especially'' them) might be very difficult for the player to locate.
* IdleAnimation: Bizarrely, the second game does have those as well, but they're only accessible by holding up on the D-Pad for whatever reason.
** Sonic stretches out his legs and then starts repeatedly grinding his foot on the ground.
** Cream gets an ice cream cone from... [[{{Hammerspace}} somewhere]] and starts licking it (while Cheese begs for some through PuppyDogEyes).
** Tails falls asleep.
** Knuckles adjusts his gloves and performs some practice jabs.
** Amy briefly yawns, [[AsideGlance notices the player]] and begins hopping in place to keep herself active.
* LethalLavaLand: Hot Crater Zone in the second game is [[InformedAttribute claimed to be one]], but it's only indicated by the name and the warm glow of the background scenery - the player encounters no lava whatsoever in the actual stage.
* LetsYouAndHimFight: Knuckles is tricked into fighting Sonic again by Eggman in ''Sonic Advance 2'', becoming the pilot of the boss machine in Sky Canyon when you're playing as Sonic for the first time. This only happens when you reach this boss (the Egg Saucer) as Sonic for the first time; if you reach this boss as any other character or you replay it as Sonic after beating Knuckles and unlocking him, the machine will have Eggman himself in the cockpit like all of the boss rush bosses and will use the standard boss theme.
* LoadBearingBoss: Beating 2's final boss causes Egg Utopia to fall and explode. Strange though, given said boss is fought in XX Zone, which is shown on the map to be a separate space station to Egg Utopia.
* LongSongShortScene: ''Sonic Advance 2'' has the two tracks that play when Vanilla is kidnapped, and Sonic turns into his Super form. The theme of "True Area 53" is a BossRemix of those two songs.
* MemoryMatchMiniGame: The Tiny Chao Garden features the Chao Memory mini-game, where you try to match up seven pairs of cards while a Chao moves them around.
* MythologyGag: In ''Sonic Advance 2'', Tails is rescued from Dr. Eggman in [[BandLand Music Plant Zone]], calling back to [[VideoGame/TailsAndTheMusicMaker his own venture into music]].
* NintendoHard: In the second game, you have to collect seven very well hidden SP Rings and not die at all before finishing a stage. Many of these rings were in difficult to access areas and backtracking was hard and, in some cases, impossible. Dying made you lose everything, forcing you to restart the entire stage. On top of that, you only got one shot a finishing the special stage; failing meant doing all of that over again. ''Sonic Advance 2'' may have had the hardest activation of the Special Stages, but their stages were '''much''' easier than the ones in ''Sonic Advance 1'' or ''3''. ''3''[='=]s stages were incredibly difficult compared to the previous game, especially the last one, and while the first and second games had strategy guides published to walk you through the locations of everything important, the third game didn't have one to help you out, so you were completely on your own for that one.
* NoobBridge: In ''Sonic Advance 2'', first act of ''Sky Canyon Zone'', it's impossible to progress without using an air jump move that's only usable while not in ball form. (Up + R) If you miss it the first time, you'll end up in a pretty dangerous area with [[KaizoTrap blind platforming]]. Continue on and you'll reach another point where you must use the move or die, and the only hint is a bunch of rings shaped like an up arrow.
* NotTheFallThatKillsYou: In ''Advance 2'', [[spoiler:after clearing True Area 53, Sonic loses his Super form and has to desperately dive to catch Vanilla. How exactly this constitutes saving her is not made clear, though the ending cutscene seems to suggest that he ''can'' fly in his normal state, [[NewPowersAsThePlotDemands suddenly]]]].
* SecretCharacter: Amy Rose has become this in ''Advance 2''. Only becoming playable after completing and collecting the 7 Chaos Emeralds with all 4 characters.
* ShoutOut: The HumongousMecha that serves as the FinalBoss of ''Sonic Advance 2'' is called the Super [[Anime/MazingerZ EggRobo Z]].
* SoLastSeason: Downplayed. The upgraded versions of the HumongousMecha TrueFinalBoss from ''Sonic Advance'' are {{Degraded|Boss}} to merely the {{Final Boss}}es of ''Advance 2''.
* SoundTest: The second game has it unlockable by beating the game with all Chaos Emeralds for two characters.
* SpeedEchoes: Get fast enough and afterimages follow you. The distance between the echo and the character depends on how fast they're moving.
* StationaryBoss: The final boss of the main game in ''Sonic Advance 2'' is a giant robot that stays on the right of the room that fires its arms and shoots lasers from its eyes. It won't move; the player has to use rising platforms to reach and smack the bot in the head.
* TurnsRed:
** The Ice Paradise boss in ''2'' begins dropping its bombs at a faster rate after 4 hits.
** There are two targets on the Egg Saucer in Sky Canyon: the cockpit, and a laser turret. Destroying the turret will cause the main hand to become more frantic when it attacks.
* UselessUsefulSpell:
** Played mostly straight in ''2''. When you go into boost mode, you can a special attack that would let you attack while losing a bit of speed and momentum. Most of these attacks were useless because there very rarely are any enemies in your path to use it on and since you're going that fast, you'll likely already be hit or react too late to use it. The only somewhat useful one (fittingly) is Cream's Chao rolling attack, which gives you a split second barrier and attacks enemies while still running. Even still, there are very few points in the game where you'll ever use the attacks.
** In ''2,'' even basic abilities like flying, gliding and attacking often fall to the wayside as the levels aren't really designed around exploration and your jump and roll will handle basic enemies just fine, so it's rarely worth killing your momentum to use them. Even against bosses, all but Cream's attack are useless as the boss moves away far too fast to ever hit with most attacks, and you can't enter Boost mode to use your boost attacks there, either.
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