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** The police officers in the first games are pigs, [[UnfortunateImplications very subtle, guys.]]
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* [=~Hey, It's That Voice!~=]: What does Dimitri, Rajan, Sir Raleigh, Octavio, Lt. Gronk, and Captain [=LeFwee=] have in common? They are all done by the same person as [[{{Halo}} Sgt. Avery Johnson.]]
** Rioichi Cooper will be [[SteveBlum Spike Spiegel]].
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College level writing, how does it work?


--> Neyla (after Sly tells her who he is at a ball): Sly Cooper?! You aren't by any chance here to turn yourself in? Old Ironsides[[hottip:*:Carmelita]] would fall out of her dress.

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--> Neyla (after Sly tells her who he is reveals himself at a the ball): Sly Cooper?! You aren't by any chance here to turn yourself in? Old Ironsides[[hottip:*:Carmelita]] would fall out of her dress.
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** Another good one when Carmelita fights Muggshot:
-->""Carmelita"" It's my duty to put you behind bars. That, and Enjoy making tough guys cry like the stupid babies they really are!
-->""Muggshot"" I AIN'T NO STUPID BABY!!!
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Penelope: Panda King, can you launch my car onto one of those pipes?
Panda King: HA! With the fireworks, it shall fly! like the bird! FLY BIRD, FLYYYYY!!!

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Penelope: Panda -->""Penelope:"" "Panda King, can you launch my car onto one of those pipes?
Panda King: HA!
pipes?"
-->""Panda King:"" "HA!
With the fireworks, it shall fly! like the bird! FLY BIRD, FLYYYYY!!!FLYYYYY!!!"
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* Even The Panda King gets some in the third game.
Penelope: Panda King, can you launch my car onto one of those pipes?
Panda King: HA! With the fireworks, it shall fly! like the bird! FLY BIRD, FLYYYYY!!!
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* AllThereInTheManual: The two promotional comic books released before Sly 3 benefit this trope. The first reveals How Sly, Bentley and Murray met in the orphanage and their first heist (for cookies, nonetheless), and how Sly met Carmelita (turns out that [[spoiler: Sly was the one responsible for Carmelita becoming an inspector!]]). The second one starts right after the end of the second game with [[spoiler: Sly seeing [=McSweeney=] in prison and learning about the Cooper Vault]]. Then Sly and Murray [[spoiler: break Bentley out of the hospital, which right after Murray leaves the gang.]]
** it should also be noted that some of the panels from the comic book are used as cutscenes for the games!

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* AllThereInTheManual: The two promotional comic books released before Sly 3 benefit this trope. The first reveals How Sly, Bentley and Murray met in the orphanage and their first heist (for cookies, nonetheless), and how Sly met Carmelita (turns out that [[spoiler: Sly was the one responsible for Carmelita becoming an inspector!]]). The second one starts right after the end of the second game with [[spoiler: Sly seeing [=McSweeney=] in prison and learning about the Cooper Vault]]. Then Sly and Murray [[spoiler: break Bentley out of the hospital, which was right after Murray leaves the gang.]]
** it It should also be noted that some of the panels from the comic book are used as cutscenes for the games!



* AmateurPhotographer: The second game is rife with reconnaissance missions. Sly disguises himself as one in the fourth level of the third game.

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* AmateurPhotographer: The second game is rife with reconnaissance missions. Sly disguises himself as one a professional photographer in the fourth level of the third game.
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* RewardingVandalism
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** ''Thieves in Time'' will expand on this, as evidenced by early gameplay demo videos and interviews with the developers.
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The Cooper family (all raccoons) have been thieves for generations, extending back to prehistory if the stories are to be believed. Sly, the latest in the line, is orphaned as a child when rivals show up at his father's home to finish him off. In the orphanage, he picks up two lifelong compatriots, [[TheSmartGuy genius]] Bentley (a turtle) and [[TheBigGuy super-strong]] Murray (a hippo). They grow up, and set off into the world to honor the Cooper legacy, mostly by robbing other criminals blind. (There's no challenge in taking from good people; taking from thieves is a real test.)

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The Cooper family (all raccoons) have been thieves for generations, extending back to prehistory if the stories are to be believed. Sly, the latest in the line, is orphaned as a child when rivals show up at his father's home to finish him off. In the orphanage, he picks up two lifelong compatriots, [[TheSmartGuy genius]] Bentley (a turtle) and [[TheBigGuy super-strong]] Murray (a hippo). They grow up, and set off into the world to honor the Cooper legacy, mostly by [[EvilVersusEvil robbing other criminals blind. (There's blind]]. ([[PragmaticVillainy There's no challenge in taking from good people; taking from thieves is a real test.test]].)

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* HowWeGotHere The narrative structure of ''Sly 3''.
* HoYay: In ''Sly 3''.
--> '''Bentley:''' "When you guys are done making out, I'll see you back at the safehouse. Sheesh!!"

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* HowWeGotHere The narrative structure of ''Sly 3''.
* HoYay: In ''Sly 3''.
--> '''Bentley:''' "When you guys are done making out, I'll see you back at the safehouse. Sheesh!!"
3''.

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* FridgeBrilliance: At first, when Arpeggio shows that he didn't use Clockwerk's brain for anything, you think he just had it to have it. But, when you realize that Clockwerk never came back online, you wonder why? The answer, Arpeggio tampered with the brain so that he could make his evil scheme work.
* FridgeLogic: In ''Sly 2'', Murray has to disguise himself as a moose guard in order to get some information from the other guards. He accomplishes this by wearing a taxidermied moose head. A taxidermied moose head that looks exactly like the not-dead guards. In his LetsPlay, Kite Ryagara meditates on this briefly before coming to the conclusion that lumberjacks are snooker loopy.
** Episode 7 of ''Sly 2'' has a mission that calls upon Sly's pickpocketing skills to retrieve dental radio transmitters from sleeping bears (while they're yawning). How does he do such a delicate task with a huge cane, and such that he doesn't wake the bears?
*** [[BadAss Sly]] is ''[[RuleOfCool just that good of a thief.]]''
** Sly 2 Episode 1 first pickpocket mission. In order to access the spotlight guns room you have to pick pocket 6 special fragile keys, to slow down the ceiling fans. Being as not many thieves would even think to use the fans to get to the chandelier one has to wonder how much trouble is it really worth to make sure no one touches your thermostat?
** This troper is particularly horrified by the gang's regards towards the guards; they see them as nothing more than bait or sacrifices. What's worse is you actually having conversations with guards in Sly 2 and 3, and see a more personal side to them (for instance, one of the guards in the Venice level talks about his mother's spaghetti sauce). So you're essentially ''slaughtering dozens each level.''
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* RichBoredom: Sir Raleigh
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* [=~Everything's Even Worse With Sharks~=]: Bloodbath Bay's underwater levels with Dimitri are filled with these in ''Sly 3''.

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* [=~Everything's Even Worse With Sharks~=]: EverythingsEvenWorseWithSharks: Bloodbath Bay's underwater levels with Dimitri are filled with these in ''Sly 3''.



* [=~Everything's Worse With Bears~=]: Both Canada levels in ''Sly 2'' have missions where you have to manipulate local bears to your advantage.

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* [=~Everything's Worse With Bears~=]: EverythingsWorseWithBears: Both Canada levels in ''Sly 2'' have missions where you have to manipulate local bears to your advantage.
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** This troper is particularly horrified by the gang's regards towards the guards; they see them as nothing more than bait or sacrifices. What's worse is you actually having conversations with guards in Sly 2 and 3, and see a more personal level to them (for instance, one of the guards in the Venice level talks about his mother's spaghetti sauce). So you're essentially ''slaughtering dozens each level.''

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** This troper is particularly horrified by the gang's regards towards the guards; they see them as nothing more than bait or sacrifices. What's worse is you actually having conversations with guards in Sly 2 and 3, and see a more personal level side to them (for instance, one of the guards in the Venice level talks about his mother's spaghetti sauce). So you're essentially ''slaughtering dozens each level.''
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None

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** This troper is particularly horrified by the gang's regards towards the guards; they see them as nothing more than bait or sacrifices. What's worse is you actually having conversations with guards in Sly 2 and 3, and see a more personal level to them (for instance, one of the guards in the Venice level talks about his mother's spaghetti sauce). So you're essentially ''slaughtering dozens each level.''
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* EvilPlan: [[spoiler:Neyla in Sly 2. She helped interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her and then she could backstab him and take the Clockwerk parts for herself.]]

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* EvilPlan: [[spoiler:Neyla in Sly 2. She helped interpol Interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her and then she could backstab him and take the Clockwerk parts for herself.]]



* FourIsDeath: In the first game, one of the vault codes is 4-4-4, promting Bently to say "I had to deal with some personal demons to crack this code."

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* FourIsDeath: In the first game, one of the vault codes is 4-4-4, promting Bently prompting Bentley to say "I had to deal with some personal demons to crack this code."



* GreenAesop: Jean Bison's deforestation in the second game and the poachers' strip mining of the Guru's home in the third. Suprisingly (and thankfully) not anvilicious. The characters note that it's bad, and move on.

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* GreenAesop: Jean Bison's deforestation in the second game and the poachers' strip mining of the Guru's home in the third. Suprisingly Surprisingly (and thankfully) not anvilicious. The characters note that it's bad, and move on.



* HijackedByGanon: Nicely averted in the second game, even though the plot was just asking for it. While the game revolves around Clockwerk's mechanical body, the owl himself never actually appears. [[spoiler: True, you fight the body at one point, but Neyla's the one posessing it, not Clockwerk.]]

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* HijackedByGanon: Nicely averted in the second game, even though the plot was just asking for it. While the game revolves around Clockwerk's mechanical body, the owl himself never actually appears. [[spoiler: True, you fight the body at one point, but Neyla's the one posessing possessing it, not Clockwerk.]]
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** A description of an enemy called General Tsao (not to be confused with the villain of the Chinese level in the third game in the Kunlun Mountains level of the first game reads "[[ADateWithRosiePalms Has hairy palms]].")

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** A description of an enemy called General Tsao (not to be confused with the villain of the Chinese level in the third game game) in the Kunlun Mountains level of the first game reads "[[ADateWithRosiePalms Has hairy palms]].")"
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* KickTheSonOfABitch: The gang does this to Tsao by stealing his money in addition to the bride.
Camacan MOD

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Nakama was renamed True Companions. But we\'ve got no details — please see How To Write An Example.


* {{Nakama}}: The Cooper Gang.
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* HeavyVoice: In ''Sly 3'', when Carmelita is under the effects of the Mask of Dark Earth, her voice gets deeper as she gets [[AttackOfTheFiftyFootWhatever larger]].
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** However in the HD Remake, if you use your binocucom in the room "Deep Six" Bombs you can clearly see it's Dimitri.

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** They even added a Trophy by a similar name ("Gotta fine'em all!") to Sly2 in the Sly Collection. You get it by collecting 15 bottles

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** They even added a Trophy by a similar name ("Gotta fine'em find 'em all!") to Sly2 Sly 2 in the Sly HD Collection. You get it by collecting 15 bottlesbottles.



* GreenAesop: Jean Bison's deforestation in the second game and the poacher's strip mining of the Guru's home in the third. Suprisingly (and thankfully) not anvilicious. The characters note that it's bad, and move on.
** Even more-they hang heavy lampshades on the fact that, before he was turned into a [[strike:Human]] [[HumanPopsicle Bovine Popsicle]], his "tame the wilderness" mentality was pretty consistent with the values of his time, and you'd probably think he wasn't such a bad guy if not for all that spice trafficking he's doing.

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* GreenAesop: Jean Bison's deforestation in the second game and the poacher's poachers' strip mining of the Guru's home in the third. Suprisingly (and thankfully) not anvilicious. The characters note that it's bad, and move on.
** Even more-they more - they hang heavy lampshades on the fact that, before he was turned into a [[strike:Human]] [[HumanPopsicle Bovine Popsicle]], his "tame the wilderness" mentality was pretty consistent with the values of his time, and you'd probably think he wasn't such a bad guy if not for all that spice trafficking he's doing.doing.
** More like a [[BrokenAesop broken Aesop]] in the mining episode though. The process of "saving the environment" from the miners involves Sly's group doing some drilling of their own, disturbing the local scorpion nest and deliberately squishing most of them, causing a massive oil spill, setting it on fire, and releasing radioactive liquid. ([[ArsonMurderAndJaywalking Also, they keep calling it "Ayers Rock" instead of Uluru.]]) But that's okay, they're the Good Guys doing a Good Thing.


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* TheGuardsMustBeCrazy: The game practically runs on it.


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* MissionImpossibleCableDrop: During the Clockwerk Wings heist in ''Sly 2''.


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* Safecracking

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The gang is pursued by Carmelita Fox ([[ExactlyWhatItSaysOnTheTin a fox, naturally]]), Interpol inspector and primary love interest. As with Zenigata in ''LupinIII'', Sly normally sets the bad guy he's up against to be arrested by Carmelita after he's done with them, while he escapes. [[hottip:*:[[TheZenigata That little allusion]] should indicate just what Carmelita's role is. Well, aside from being {{Fanservice}} and the LoveInterest.]]

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The gang is pursued by Carmelita Fox ([[ExactlyWhatItSaysOnTheTin a fox, naturally]]), Interpol inspector and primary love interest. As with Zenigata in ''LupinIII'', Sly normally sets the bad guy he's up against to be arrested by Carmelita after he's done with them, while he escapes. [[hottip:*:[[TheZenigata [[hottip:*:[[SympatheticInspectorAntagonist That little allusion]] should indicate just what Carmelita's role is. Well, aside from being {{Fanservice}} and the LoveInterest.]]



* SuperDrowningSkills Sly can't swim in the first game until he learns a skill for it. He then forgets about this skill in the second and third games. Plus Murray is a hippo who can't swim and Bently is a turtle who can't swim.
** And yes, before you Google it RealLife raccoons can swim quite well.

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* SuperDrowningSkills Sly can't swim in the first game until he learns a skill for it.it even though raccoons in RealLife can swim quite well. He then forgets about this skill in the second and third games. Plus Murray is a hippo who can't swim and Bently is a turtle who can't swim.
** And yes, before you Google it RealLife raccoons can swim quite well.* SympatheticInspectorAntagonist: Carmelita, of course.



* TheZenigata: Carmelita, of course.
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* TheCameo: As part of a cross-promotion campaign, Sly 2 and 3 each had codes to unlock {{Toonami}} goodies, including TOM as a distraction gadget.
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* AirVentEscape: Air Vent ''Entrance'', usually.

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* AirVentEscape: AirVentPassageway: Used as an Air Vent ''Entrance'', usually.
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* ManipulativeBastard: [[spoiler: Neyla in Sly 2.]]

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* ManipulativeBastard: [[ManipulativeBastard Manipulative Bitch]]: [[spoiler: Neyla in Sly 2.]]
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** The Mz. Ruby boss fight in the first game seems to be a ShoutOut to ''SpaceChannel5''.

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Villian\'s plan is evil plan


* EvilPlan: [[spoiler:Neyla in Sly 2. She helped interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her and then she could backstab him and take the Clockwerk parts for herself.]]



* XanatosGambit: [[spoiler:Neyla in Sly 2. She helped interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her and then she could backstab him and take the Clockwerk parts for herself.]]
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* NobodyPoops: Averted in the second game. There are outhouses in the second stage that takes place in Canada, some of which are occupied. If you stand close to one that's full, you can even hear the guard inside [[IfYouKnowWhatIMean grunting.]]

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* NobodyPoops: Averted in the second game. There are outhouses in the second stage that takes place in Canada, some of which are occupied. If you stand close to one that's full, you can even hear the guard inside [[IfYouKnowWhatIMean grunting.]]

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