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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The first boss uses a mallet as his preferred weapon.

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* AnachronismStew: The game is allegedly set in 1939, but the mooks harassing you are dressed up as punks from the 1980s. There are also pirate enemies and futuristic robot minions.

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* AnachronismStew: The game is allegedly set in 1939, but the mooks harassing you are dressed up as punks from the 1980s. There are also pirate enemies and futuristic (if rather steampunk) robot minions.



* CombatCueStick: The Legacy's leader and FinalBoss is fought in his personal pool table room, where he'll grab a cue stick and use it to smash your face in. You can relive him of his weapon and use it back on him though.
* CoolAirship: The final stage is set in the Legacy Group's airship base, with the billionaire's kidnapped daughter imprisoned on the deck. It's up to Rick and Allen to infiltrate the ship and retrieve her.

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* CombatCueStick: The Legacy's leader and FinalBoss is fought in his personal pool table room, where he'll grab a cue stick and use it to smash your face in. You can relive relieve him of his weapon and use it back on him though.
* CoolAirship: The final stage is set in the Legacy Group's airship base, with the billionaire's kidnapped daughter imprisoned on the deck. It's up to Rick and Allen to infiltrate the ship and retrieve her. [[spoiler: Once you defeat the final boss, ''she'' finds ''you'', though she's still quite grateful to see the heroes.]]
* DualBoss: The third boss sees you fighting two metalworkers whose main attack is to spam a variation of Rick's special move.
** If you're playing on higher difficulties, the first and second bosses BECOME dual-boss encounters.



* ExtendableArms: The robot boss can extend his fists to punch the player from a distance. All three of them, including the two fought in the blimp as a DualBoss.

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* ExtendableArms: The robot boss can extend his fists to punch the player from a distance. All three of them, them do this, including the two fought in the blimp alongside the final boss as a DualBoss.WolfpackBoss.



* [[KungFuProofMook Kung Fu-Proof Boss]]: The robots are too heavy to throw and will simply crash down on top of Rick and Allen if they try it. You're still able to pummel the crap out of them in a grapple, though, so you can still do some damage that way.



* PipePain: Pipes are a secondary melee weapon used by mooks, which Rick and Allen can collect for kicking ass. They're better in range than fists or wrenches and can smash the skulls of mooks with ease.

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* PipePain: Pipes are a secondary melee weapon used dropped by mooks, which Rick and Allen can collect for kicking ass. They're better in range than fists or wrenches and can smash the skulls of mooks with ease.ease, with Rick doing additional damage with it.



* RecurringBoss: Most of the earlier bosses tend to show up in later levels, flaking their superiors. The first and second boss notably reappears in the final stage in the blimp as a DualBoss, and later two copies of the robot must be fought before the FinalBoss, the Legacy's leader.

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* RecurringBoss: Most Three of the earlier bosses tend to show up again in later levels, flaking in one case flanking their superiors. superior. The first and second boss notably reappears and third bosses reappear in the final fifth stage in (thankfully, the blimp as a DualBoss, third boss doesn't have his buddy around this time), and later two copies of the robot must be fought before alongside the FinalBoss, the Legacy's leader.Legacy Corporation's leader (though if you're careful, you can draw each enemy out on their own).
* RewardingVandalism: You can throw enemies into the background, and smashing it up is a great source of items. In fact, in terms of raw damage, it hurts more than your typical side-throw, though it likely won't knock as many enemies down.



* WrenchWhack: Wrenches are the first weapon Rick and Allen can collect for smashing enemies.

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* WrenchWhack: Wrenches are the first weapon Rick and Allen can collect for smashing enemies. Allen can combo a few hits together with them. [[spoiler:The final boss's pool cue works the same way.]]
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* AnachronismStew: The game is allegedly set in 1939, but the mooks harassing you are dressed up as punks from the 1980s. There are also pirate enemies futuristic robot minions.

to:

* AnachronismStew: The game is allegedly set in 1939, but the mooks harassing you are dressed up as punks from the 1980s. There are also pirate enemies and futuristic robot minions.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/64thstreetadetectivestory_arcadeflyer.jpg]]
[[caption-width-right:250:Solving mysteries with their ''fists'']]

--> RICK: PRIVATE DETECTIVE
--> 3rd October 1939 file no. 238 -
--> Case of the Rich Man's Kidnapped Daughter.

''64th Street: A Detective Story'' is an arcade BeatEmUp game released by Creator/{{Jaleco}} in 1991.

Set in the late [[TheThirties 1930s]], an Ace detective and private eye, Rick and his partner, Allen, is hired late one night to investigate the kidnapping of a billionaire's daughter. After an impromptu deduction from Rick leads their investigation to the wharfs, the two detectives uncovers the operations of a crime syndicate called the Legacy Group planning to take over the free world.
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!! Holy She... boygan! This looks like a trope list for Rick and Allen!
* AnachronismStew: The game is allegedly set in 1939, but the mooks harassing you are dressed up as punks from the 1980s. There are also pirate enemies futuristic robot minions.
* BatDeduction: In the opening intro, the expert detective Rick somehow managed to deduce the kidnappers' hideout by reading through various job ads packaged with the criminals' ransom note, spelling it out to his amazed protégé Allen. It... MakesAsMuchSenseInContext.
--> '''Rick''': Read these job classifieds very carefully. Notice the similarities between the sentences in the ads and the sentences we saw in the letters from the kidnappers last night?
--> '''Allen''': Holy sh...[[LastSecondWordSwap eboygan]]. Really?
* CombatCueStick: The Legacy's leader and FinalBoss is fought in his personal pool table room, where he'll grab a cue stick and use it to smash your face in. You can relive him of his weapon and use it back on him though.
* CoolAirship: The final stage is set in the Legacy Group's airship base, with the billionaire's kidnapped daughter imprisoned on the deck. It's up to Rick and Allen to infiltrate the ship and retrieve her.
* DropTheHammer: The first boss uses a mallet as his preferred weapon.
* ExtendableArms: The robot boss can extend his fists to punch the player from a distance. All three of them, including the two fought in the blimp as a DualBoss.
* GrievousHarmWithABody: During gameplay, Rick and Allen can grab mooks and fling them into other mooks, knocking over large number of enemies in an instant. It's a good way to get out of a bad fix now and then.
* HardboiledDetective: Rick, the player 1 character, is supposed to be depicted as such (with his sidekick Allen as TheWatson), though the detective work is all done in the backstory, since the entire game have the players punching their way through stuff.
* NeverBareheaded: Allen, the player 2 character, keeps his hat on regardless the amount of enemies he beats up or him getting repeatedly punched in the face.
* PipePain: Pipes are a secondary melee weapon used by mooks, which Rick and Allen can collect for kicking ass. They're better in range than fists or wrenches and can smash the skulls of mooks with ease.
* ThePlace: The title refers to the address where Rick and Allen set up their detective agency.
* RecurringBoss: Most of the earlier bosses tend to show up in later levels, flaking their superiors. The first and second boss notably reappears in the final stage in the blimp as a DualBoss, and later two copies of the robot must be fought before the FinalBoss, the Legacy's leader.
* SeadogPegLeg: The second boss is a pirate captain with a peg-leg, and surprisingly fast on his feet despite his predicament. Later on there are lesser pirate enemies, including a DegradedBoss of the aforementioned pirate captain, all of them sporting similar peg legs. They can actually use their pegs to [[SpinAttack spin around and attack]].
* WolverineClaws: Several hunchbacked, eye-patched enemies with only one hand have curved blades attached to their wrists, which they'll use to slash at you.
* WrenchWhack: Wrenches are the first weapon Rick and Allen can collect for smashing enemies.
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