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* ThighHighBoots: Isa



* TurnedAgainstTheirMasters: After his ship is shot down one of the robots in it goes haywire and attacks.

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* TurnedAgainstTheirMasters: After his Isa's ship is shot down one of the robots in it goes haywire and attacks.
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* EverythingIsBetterWithCows: Or not, since they are your enemies, though sometimes they will attack the Nebulox soldiers before they come after you and you can generally fly over them.

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* EverythingIsBetterWithCows: EverythingsBetterWithCows: Or not, since they are your enemies, though sometimes they will attack the Nebulox soldiers before they come after you and you can generally fly over them.
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* EverythingIsBetterWithCows: Or not, since they are your enemies, though sometimes they will attack the Nebulox soldiers before they come after you and you can generally fly over them.


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* WeaponizedAnimal: Enjoy those bomb dropping puppies.

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* PersonOfMassDestruction: Considering humans in general are treated like tools in this setting, both of the player characters and all five of the Nebulox would qualify.

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* PersonOfMassDestruction: HumanWeapon: Considering humans in general are treated like tools in this setting, both of the player characters and all five of the Nebulox would qualify.qualify [[PersonOfMassDestruction as weapons of mass destruction.]]


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* VillainTeleportation: Kachi does not like to teleport, as she believes it is dangerous. The Nebulox do it much more liberally.
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* NonStandardGameOver: [[If you fail to rescue your partner in Stage 6 from the Infant Keeper in time, you're treated to a cutscene of your partner being dumped into the lava!]]

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* NonStandardGameOver: [[If [[spoiler:If you fail to rescue your partner in Stage 6 from the Infant Keeper in time, you're treated to a cutscene of your partner being dumped into the lava!]]DUMPED INTO LAVA!]]

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Correcting Orion Tsang\'s name (whoops) and rephrasing some entries.


Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii VirtualConsole. ''Sin and Punishment 2'' was released, with full English ''and'' Japanese voice-acting to boot, in Europe on May 7, 2010, and in North America on June 27 on the same year. So now it's even ''less'' of a WidgetSeries.

to:

Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii VirtualConsole. ''Sin and Punishment 2'' was released, with full English ''and'' Japanese voice-acting to boot, in Japan on October 29, 2009, in Europe on May 7, 2010, and in North America on June 27 on the same year.27, 2010. So now it's even ''less'' of a WidgetSeries.



* ActorAllusion: This isn't the first time that [[Creator/MiyukiSawashiro Hibaru]] [[VideoGame/MuramasaTheDemonBlade played with katanas]].



* [[AnimeThemeSong Anime Ending Theme Song]]: Three in fact. There are two versions of the song "Anokoroe" depending on which character you played as. [[spoiler:The third being Isa & Kachi Mode's ending theme "Hakai".]]

to:

* [[AnimeThemeSong Anime Ending Theme Song]]: Three in fact. There are two versions of the song "Anokoroe" depending on which character you played as. [[spoiler:The The third being Isa & Kachi Mode's ending theme "Hakai".]]



* CowardlyBoss: [[spoiler:Orion Tseng's OneWingedAngel form probably counts: once you damage him enough, he [[StationaryBoss stays stationary]] while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. [[TacticalSuicideBoss He only reveals his weak point if you're right in front of it so it can attack you]].]]

to:

* CowardlyBoss: [[spoiler:Orion Tseng's Tsang's OneWingedAngel form probably counts: once you damage him enough, he [[StationaryBoss stays stationary]] while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. [[TacticalSuicideBoss He only reveals his weak point if you're right in front of it so it can attack you]].]]



* KamehameHadoken: Play around with Orion Tseng and he'll attempt to vaporize you with what is clearly a [[Manga/DragonBall Kamehameha wave]].

to:

* KamehameHadoken: Play around with Orion Tseng Tsang and he'll attempt to vaporize you with what is clearly a [[Manga/DragonBall Kamehameha wave]].



* NonStandardGameOver: [[If you fail to rescue your partner in Stage 6 from the Infant Keeper in time, you're treated to a cutscene of your partner being dumped into the lava!]]



* PlayingWithFire: A few of the Keepers have fire attacks, as does Ariana Shami [[RunningGag once her blood is fire]].

to:

* PlayingWithFire: A few of the Keepers have fire attacks, as does Ariana Shami [[RunningGag once her blood is fire]].fire.



* ScoringPoints: Par for the course, but things are done differently from its predecessor. For starters, instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins to keep an eye on. The multiplier raises as you shoot stuff down, but easily goes down for taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing ''X'' number of a certain enemy, parrying certain attacks), but should you die and continue, you lose them.

to:

* ScoringPoints: Par for the course, but things are done differently from its predecessor. For starters, instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins coins, from x0.0 to keep an eye on. x16. The multiplier raises as you shoot stuff down, up, but easily goes down for taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing ''X'' number of a certain enemy, parrying certain attacks), but should you die and continue, you lose all of them.



** All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include [[HumanoidAbomination humans]], animals, rubble, and even entire ''planets'' [[spoiler:as demonstrated by Achi in the previous game]]. The Nebulox are all capable of transforming into monster forms, including ''groups'' of creatures.

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** All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include [[HumanoidAbomination humans]], animals, rubble, and even entire ''planets'' [[spoiler:as demonstrated by Achi in the previous game]]. The [[spoiler:The Nebulox are all capable of transforming into monster forms, including ''groups'' of creatures.]]



* TurtlePower: Snapper Keeper, the final boss of Stage 1.



* WakeUpCallBoss: Orion Tseng, the Stage 1 penultimate boss, serves as a warning that the Nebulox are not going to go down so easily.

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* WakeUpCallBoss: Orion Tseng, Tsang, the Stage 1 penultimate boss, serves as a warning that the Nebulox are not going to go down so easily.

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Moving trivia entry.


* {{Badass}}: If the first game wasn't an indication to you already, [[TheHero Isa]] and [[ActionGirl Kachi]] [[OneManArmy can hold their against the Keepers AND the Nebulox]].

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* {{Badass}}: If the first game wasn't an indication to you already, [[TheHero Isa]] and [[ActionGirl Kachi]] [[OneManArmy can hold their own against the Keepers AND the Nebulox]].



* HeyItsThatVoice: In the Japanese cast:
** Isa is [[LightNovel/{{Katanagatari}} Shichika]]
** Kachi is [[Anime/PuellaMagiMadokaMagica Kamijou]]
** [[Creator/MiyukiSawashiro Hibaru Yaju]] is [[LightNovel/{{Durarara}} Celty Sturluson]]
** [[YokoSoumi Ariana Shami]] is [[Manga/FullmetalAlchemist Olivier]]
** Deko Gekisho is [[Anime/FullmetalAlchemist Roy Mustang circa 2003]]

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* HeyItsThatVoice: In the Japanese cast:
** Isa is [[LightNovel/{{Katanagatari}} Shichika]]
** Kachi is [[Anime/PuellaMagiMadokaMagica Kamijou]]
** [[Creator/MiyukiSawashiro Hibaru Yaju]] is [[LightNovel/{{Durarara}} Celty Sturluson]]
** [[YokoSoumi Ariana Shami]] is [[Manga/FullmetalAlchemist Olivier]]
** Deko Gekisho is [[Anime/FullmetalAlchemist Roy Mustang circa 2003]]
TheHero: Isa.

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* ActionGirl: Kachi. Hibaru is on the {{d|arkActionGirl}}arker side of the spectrum.



* AnimalMotifs: Of ravens for Ariana. She even wears a mask resembling a raven's skull and her hands and feet look like a talons.

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* AnimalMotifs: Of ravens for Ariana. She even wears a mask resembling a raven's skull and her hands and feet look like a talons.



* DidYouJustPunchOutCthulhu: More like prophets, seeing as to how the Nebulox are servants of the Creators, but the fact that you do, in fact, literally punch one out and considering who they got their power from, it's kinda hard to resist placing it under this trope.

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* DidYouJustPunchOutCthulhu: More like prophets, seeing as to how the Nebulox are servants of the Creators, but the fact that you do, in fact, [[PunchedAcrossTheRoom literally punch one out out]] and considering who they got their power from, it's kinda hard to resist placing it under this trope.trope.
* DifficultyLevels: Just like in original, there's three difficulty levels: Easy, Normal, and [[NintendoHard Hard]]. Considering how much Treasure [[SequelDifficultySpike cranked up the difficulty]] in this installment, though, you might want to practice on Easy first.



* DoesThisRemindYouOfAnything: Kachi and Isa have an...interesting conversation on what makes a human a human. Kachi breaks it down into body parts. Slowly. With the camera following pointing at her respectively.

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* DoesThisRemindYouOfAnything: Kachi and Isa have an...interesting ''interesting'' conversation on what makes a human a human."human". Kachi breaks it down into body parts. Slowly. With the camera following pointing at her respectively.



** Isa is [[Anime/{{Katanagatari}} Shichika]]

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** Isa is [[Anime/{{Katanagatari}} [[LightNovel/{{Katanagatari}} Shichika]]



** MultipleLifeBars: The bosses with more than 500 HP, with a different color per bar.



* MetaMultiplayer: Online leaderboards.



** Funnily enough, its original incarnation was apparently much easier, due to the Wiimote being better suited to the game than Treasure anticipated, and they were told by playtesters at Nintendo to ramp up the difficulty. Satoru Iwata's reaction to hearing this was quite amusing: "Of all things, you told none other than ''[[NintendoHard Treasure]]'' to make it more difficult?"

to:

** Funnily enough, its original incarnation was apparently much easier, due to the Wiimote Wii remote being better suited to the game than Treasure anticipated, and they were told by playtesters at Nintendo to ramp up the difficulty. Satoru Iwata's reaction to hearing this was quite amusing: "Of all things, you told none other than ''[[NintendoHard Treasure]]'' to make it more difficult?"difficult?"
** [[ThisIsGonnaSuck You know it's gonna suck]] when the game's Hard mode warns that "[[LampshadeHanging You will be punished]]."



* OnlyAFleshWound: Many of the stage three enemies will continue to attack even after half of their body has been shot off.

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* OnlyAFleshWound: Many of the stage three Stage 3 enemies will continue to attack even after half of their body has been shot off.



* PaletteSwap: Completing Isa & Kachi Mode unlocks the ability to swap firing modes (Isa has Manual while Kachi has Auto-aim by default) as well as the palette of their clothes.



* [[TheReveal: Crossing in to WhamLine during the Isa & Kachi Mode ending, Kachi reveals herself as Achi.]]

to:

* [[TheReveal: [[spoiler:TheReveal: Crossing in to WhamLine during the Isa & Kachi Mode ending, where Kachi reveals herself as Achi.]]



* ScoringPoints: Par for the course, but things are done differently from its predecessor. For starters, instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins to keep an eye on. The multiplier raises as you shoot stuff down, but easily goes down for taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing ''X'' number of a certain enemy, parrying certain attacks), but should you die and continue, you lose them.



** [[spoiler:The last phase of the final battle has Isa deflecting and shooting back projectiles while protecting Kachi's soul. Remind you of [[VideoGame/SinAndPunishment Saki's and Airan's stand-off with Achi to save the Earth]]?]]



* TagTeam: Isa and Kachi Mode. They even have their own individual life meter.

to:

* TagTeam: Isa and & Kachi Mode. They even have their own individual life meter.meter.
* [[TimedMission Timed Battles]]: Unlike the original game, only boss battles and certain enemy encounters are timed. Should the timer reach zero, then your score multiplier diminishes.



* UnderTheSea: Stage 2, which mostly consist of going through a tunnel in the ocean floor.

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* UnderTheSea: Stage 2, which mostly consist of going through a an undersea tunnel in the ocean floor.



* WalkingShirtlessScene: [[spoiler:[[MrFanservice Deko]], for whatever reason (eye-candy, perhaps?), takes his jacket off while fighting Isa with GoodOldFisticuffs.]]

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* WalkingShirtlessScene: [[spoiler:[[MrFanservice Deko]], for whatever reason (eye-candy, ([[{{Fanservice}} eye-candy]], perhaps?), takes his jacket off while fighting Isa with GoodOldFisticuffs.]]


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* ZettaiRyouiki: Kachi's [[FashionableAsymmetry one-leg thigh-high]]. Hibaru's [[ProperTightsWithASkirt pantyhose]] gives the impression of this.

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Updates and clean-up.


[[caption-width-right:325:[[BulletHell We run like our lives depend on it...because they do.]]]] ''Sin and Punishment: Star Successor'' (''Successor of the Skies'' in Europe) is the Wii sequel to the ''VideoGame/SinAndPunishment'' action game by Creator/{{Treasure}}. The gameplay resembles the original's, in that the screen moves along a fixed rail while the player moves and maneuvers around it (shooting everything as they go). But the sequel adds the ability to hover and fly in the air, adding an element of the 2D shmup, along with the great advantage of Wiimote aiming and two playable characters.

The plot isn't as much of a MindScrew as the previous game's. The story is set in the midst of a war between Inner Space and Outer Space that has lasted for aeons, having escalated in the time gap between the original game and the sequel. Inner Space's outposts are seven Earths, each slightly different, and ultimately presided over by "the Creators" (a fancy way of saying "Gods").

On Earth-4, an alien spy from Outer Space appears. Isa Jo, the son of the protagonists from the original game, is dispatched to destroy the spy using his inherited strange powers. But when he eventually finds it, there's a problem - it's now a she. It's taken the form of an utterly innocent, amnesiac girl. All she can remember is that her aim was to find out about humans, and that part of her name was "...chi..."

Isa is intrigued and surprised by the girl, whom he dubs Kachi, and decides that alien or not, he isn't going to kill her. The Creators aren't especially happy about that. The Nebulox, five devout servants of the Creators with superhuman abilities, are sent to initiate some...forcible persuasion. Isa and Kachi flee, but sometimes the only thing left to do is fight.

Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii Virtual Console, ''Sin and Punishment 2'' was released, with full English voice acting to boot, in Europe on May 7, 2010, and in the US on June 27. So now it's even ''less'' of a WidgetSeries.

to:

[[caption-width-right:325:[[BulletHell [[caption-width-right:325:"[[RunDontWalk We run like our lives depend on it...it]]... [[BulletHell because they do.]]]] ''Sin do]]."]]
'''''Sin
and Punishment: Star Successor'' Successor''''' (''Successor of the Skies'' in Europe) is the Wii {{Wii}} sequel to the {{Nintendo 64}} rail shooter ''VideoGame/SinAndPunishment'' action game by Creator/{{Treasure}}. Creator/{{Treasure}}.

The gameplay resembles the original's, original, in that the screen moves along a fixed rail path while the player moves and maneuvers around it (shooting it, shooting down everything as they go). go. But the sequel adds the ability to hover and fly in the air, adding an element of the 2D shmup, ShootEmUp, along with the great advantage of Wiimote Wii remote aiming and two playable characters.

characters with different gameplay styles.

The plot isn't as much of a MindScrew as the previous game's.original. The story is set in the midst of a war between Inner Space and Outer Space that has lasted for aeons, having escalated in the time gap between the original game and the sequel. Inner Space's outposts are seven Earths, each slightly different, and ultimately presided over by "the Creators" (a fancy way of saying "Gods").

On Earth-4, an alien spy from Outer Space appears. Isa Jo, the son of the protagonists from the original game, is dispatched to destroy the spy using his strange inherited strange powers. But when he eventually finds it, there's a problem - -- it's now a she."she". It's taken the form of an utterly innocent, amnesiac girl. All she can remember is that her aim was to find out about humans, and that part of her name was "...chi..."

Isa is intrigued and surprised by the girl, whom he dubs Kachi, and decides that alien or not, he isn't he's not going to kill her. The Creators aren't especially happy about that. The Nebulox, five devout servants of the Creators with superhuman abilities, are sent to initiate some... forcible persuasion. Isa and Kachi flee, but sometimes the only thing left to do is fight.

Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii Virtual Console, VirtualConsole. ''Sin and Punishment 2'' was released, with full English voice acting ''and'' Japanese voice-acting to boot, in Europe on May 7, 2010, and in the US North America on June 27.27 on the same year. So now it's even ''less'' of a WidgetSeries.



* AfterBossRecovery: Most bosses spawn coins and health upon death.
* AllThereInTheManual: As with the first game, S&P 2 forgoes even a proper opening sequence and leaves character introductions and backstory to both the lengthy prologue in the manual and the online prologue from the European and Japanese websites. Good luck figuring out what's going on without it.
* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Street Fighter Edition'' moment in Stage 6]].

to:

* AfterBossRecovery: Most bosses spawn coins and health recovery items upon death.
* AllThereInTheManual: As with the first game, S&P 2 ''Star Successor'' forgoes even a proper opening sequence and leaves character introductions and backstory to both the lengthy prologue in the manual and the online prologue from the European and Japanese websites. Good luck figuring out what's going on without it.
* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Street Fighter Franchise/StreetFighter Edition'' moment with Deko in Stage 6]].6.]]



* AnimeThemeSong: Three in fact. There are two versions of the song "Anokoroe" depending on which character you played as. [[spoiler:The third being Isa/Kachi mode ending theme Hakai.]]
* [[TheBattleDidntCount The Battle Didn't Count]]: You fight all the Nebulox, bring them down to zero hit points, and they all live to fight another day.
* ArmedLegs: A few of the enemies of stage three.
* AttackAnimal: "Ravens of time, storm!"
* AttackReflector: Back from the first game, most explosive projectiles can be returned. There is one boss that punishes players for relying on the trick this time around though by spawning more {{Action Bomb}}s that can't be sent back and are harder to avoid.
* BadBoss: Deko will occasionally use telekinesis to toss his own soldiers at you and compliments you after slaughtering a group of them he pretty much lined up for the purpose.
* BaitAndSwitchBoss: Near the end of Stage 2, the boss theme begins to play as what appears to be the boss, two Moray Keepers, begin swimming towards you. Right before they can attack you, they are killed by a giant laser from the actual boss: N5 Barracuda. (Called Brimstone in the Japanese version.)
* BatmanCanBreatheInSpace[[spoiler:One of the Nebulox even makes fire burn in space!]]

to:

* AnimeThemeSong: AnimalMotifs: Of ravens for Ariana. She even wears a mask resembling a raven's skull and her hands and feet look like a talons.
* [[AnimeThemeSong Anime Ending Theme Song]]:
Three in fact. There are two versions of the song "Anokoroe" depending on which character you played as. [[spoiler:The third being Isa/Kachi mode Isa & Kachi Mode's ending theme Hakai."Hakai".]]
* [[TheBattleDidntCount The Battle Didn't Count]]: You fight all the Nebulox, bring them down to zero hit points, and they all live to fight another day.
* ArmedLegs: A few of the enemies of stage three.
Stage 3.
* AttackAnimal: "Ravens of time, storm!"
Ariana's ravens.
* AttackReflector: Back from the first game, most explosive projectiles can be returned. There is one boss that punishes players for relying on the trick this time around though by spawning more {{Action Bomb}}s {{action bomb}}s that can't be sent back and are harder to avoid.
* {{Badass}}: If the first game wasn't an indication to you already, [[TheHero Isa]] and [[ActionGirl Kachi]] [[OneManArmy can hold their against the Keepers AND the Nebulox]].
* BadassInANiceSuit: For someone who's ordered to kill you, Armon Ritter is sharply-dressed for the occasion.
*
BadBoss: Deko will occasionally use telekinesis [[MindOverMatter telekinesis]] [[GrievousHarmWithABody to toss his own soldiers at you you]] and compliments you after slaughtering a group of them he pretty much lined up for the purpose.
* BaitAndSwitchBoss: Near the end of Stage 2, the boss theme begins to play as what appears to be the boss, two Moray Keepers, begin swimming towards you. Right before they can attack you, they are killed off by a giant laser from the actual boss: the N5 Barracuda. (Called Barracuda (called Brimstone in the Japanese version.)
version).
* BatmanCanBreatheInSpace[[spoiler:One BatmanCanBreatheInSpace: [[spoiler:One of the Nebulox even makes fire burn in space!]]space!]]
* TheBattleDidntCount: You fight every member of the Nebulox, bringing thier HP to zero, yet they live to fight another day.



* BlackAndGrayMorality: The Outer Space... [[YouCannotGraspTheTrueForm things]] are trying to corrode Inner Space away for some reason. On the other hand, the Creators, who are defending Inner Space, created humanity for the sole purpose of having a RedshirtArmy in their war against Outer Space. They even go so far as to annihilate any strain of humanity that grows too peaceful, because peaceful lifeforms do not make good soldiers. Humans are just caught in the middle, pawns for both sides, and whoever eventually wins will not particularly care about humanity's well-being... or continued existence.
** It gets even closer to GrayAndGrayMorality with the information on the [[AllThereInTheManual European Website]]. According to it, the expansion of the universe is causing Inner Space to apply more pressure on Outer Space as it grows larger. If it's not [[TheEndOfTheWorldAsWeKnowIt stopped]] then Outer Space will be in serious trouble.
* BladeOnAStick:[[spoiler: Used by the last boss of stage seven.]]
* BlockingStopsAllDamage: The Nebulox like to invoke this trope. [[SubvertedTrope There is a way around it]] [[PlayingTennisWithTheBoss sometimes.]] Often you just have to wait them out.
* BlowYouAway: The griffin keeper.
* BossBonanza: The game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi-stage final boss.

to:

* BlackAndGrayMorality: The Outer Space... [[YouCannotGraspTheTrueForm things]] are trying to corrode Inner Space away for some reason. On [[spoiler:On the other hand, the Creators, who are defending Inner Space, created humanity for the sole purpose of having a RedshirtArmy in their war against Outer Space. They even go so far as to annihilate any strain of humanity that grows too peaceful, because peaceful lifeforms do not make good soldiers. Humans are just caught in the middle, pawns for both sides, and whoever eventually wins will not particularly care about humanity's well-being... or continued existence.
existence.]]
** It [[spoiler:It gets even closer to GrayAndGrayMorality with the information on the [[AllThereInTheManual European Website]]. According to it, the expansion of the universe is causing Inner Space to apply more pressure on Outer Space as it grows larger. If it's not [[TheEndOfTheWorldAsWeKnowIt stopped]] then Outer Space will be in serious trouble. \n]]
* BladeOnAStick:[[spoiler: Used BladeOnAStick: [[spoiler:Used by Deko's OneWingedAngel form in the last boss of stage seven.final battle.]]
* BlockingStopsAllDamage: The Nebulox like to invoke this trope. [[SubvertedTrope There is a way around it]] [[PlayingTennisWithTheBoss sometimes.]] sometimes]]. Often you just have to wait them out.
* BlowYouAway: The griffin keeper.
Griffin Keeper.
* BossBonanza: The BossGame: Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage.
** BossBonanza: The final
stage features an enhanced {{Boss Rush}} (previous bosses in completely with new forms) along with new bosses and an ultimate multi-stage final boss.



* BottomlessMagazines: One boss seems to [[TurnsRed lose the need to reload after you damage it enough.]]

to:

* BottomlessMagazines: One boss seems to [[TurnsRed lose the need to reload after you damage it enough.]]enough]].



* BulletSeed: From the swamp keeper.
* BulletTime: Ariana sends out red and blue birds that change into orbs (for some reason). Touching the blue ones activate this. Touching the red ones [[OhCrap does the opposite]].
* CallASmeerpARabbit: Kachi's "Donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as a "jet pack".

to:

* BulletSeed: From the swamp keeper.
Swamp Keeper.
* BulletTime: Ariana sends out red and blue birds ravens that change into orbs (for some reason). Touching the blue ones activate this. Touching the red ones [[OhCrap does the opposite]].
* CallASmeerpARabbit: Kachi's "Donkey", "donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as a "jet pack".



* ChargedAttack: New to this game and a new reason you may not want to use auto aim mode, since charging disables it automatically.
* ChewingTheScenery: My blood...is on FIIIIIIRRRREEEEEE!
* ClimaxBoss: Stage six ends with a {{sequential| boss}} climax boss.
* CollapsingCeilingBoss: Giant/Horror Keeper, the final boss of level 3: the beginning of the battle is mainly spent navigating a block maze and deflecting his missiles back at'em when he pops up to stop him from harassing you: the second phase of the battle consists mainly of this.
* ConvectionSchmonvection: Nearly all of Stage 6 is a lava level; for some parts of the level, you are literally less than a ''metre'' away from the lava as you fly over it.
* CoOpMultiplayer: As opposed to the first game, where the most two people could do is divide movement and aiming, a second player will get to control their own gun and cross hair. Disappointingly, despite there being two main characters and a strong emphasis on teamwork between them, player 2 only controls a disembodied crosshair, rather than the other character.
* CoresAndTurretsBoss: Security Level 17, which consists of a number of large columns that open up to fire at you which the main target, a red column, keeps hiding behind.
* CowardlyBoss: Orion Tseng's level 7 form probably counts: once you damage him enough, he [[StationaryBoss stays stationary]] while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. [[TacticalSuicideBoss He only reveals his weak point if you're right in front of it so it can attack you]].
* CulturalTranslation: The Japanese word for "god" crops up often in the original script. The translated version either replaces it with "the creators" or removes it altogether in each instance, undoubtedly to avoid religious controversy in the West.
** Granted, some of the boss names that were changed are for the better: An armed plane originally called the "Squirrel" is renamed the "NC Ironbat," and the first Keeper boss, a giant chicken named "[[{{UnfortunateNames}} Cock Keeper]]" was renamed "Phoenix Keeper".

to:

* ChargedAttack: New to this game and a new reason you may not want to use auto aim auto-aim mode, since charging disables it automatically.
* ChewingTheScenery: My ChewingTheScenery:
-->'''Ariana:''' "My
blood...is on FIIIIIIRRRREEEEEE!
[[TurnsRed FIIIIIIRRRREEEEEE!]]"
* ClimaxBoss: Stage six 6 ends with a {{sequential| boss}} {{sequential|Boss}} climax boss.
* CollapsingCeilingBoss: Giant/Horror Keeper, the final boss of level 3: the Stage 3. The beginning of the battle is mainly spent navigating a block maze and deflecting his missiles back at'em at him when he pops up to stop him from harassing you: you; the second phase of the battle consists mainly of this.
* ConvectionSchmonvection: Nearly all of Stage 6 is [[LethalLavaLand a lava level; level]]; for some parts of the level, you are literally less than a ''metre'' ''meter'' away from the lava as you fly over it.
* CoOpMultiplayer: As opposed to the first game, where the most two people could do is divide movement and aiming, a second player will get to control their own gun and cross hair. Disappointingly, despite there being two main characters and a strong emphasis on teamwork between them, player Player 2 only controls a disembodied crosshair, rather than the other character.
* CoresAndTurretsBoss: Security Level Guardian 17, which consists of a number of large columns that open up to fire at you which the main target, a red column, keeps hiding behind.
* CowardlyBoss: Orion [[spoiler:Orion Tseng's level 7 OneWingedAngel form probably counts: once you damage him enough, he [[StationaryBoss stays stationary]] while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. [[TacticalSuicideBoss He only reveals his weak point if you're right in front of it so it can attack you]].
you]].]]
* CulturalTranslation: The Japanese word for "god" "God" crops up often in the original script. The translated version either replaces it with "the creators" Creators" or removes it altogether in each instance, undoubtedly to avoid religious controversy in the West.
** Granted, some of the boss names that were changed are for the better: An an armed plane originally called the "Squirrel" is renamed the "NC Ironbat," Ironbat", and the first Keeper boss, a giant chicken named "[[{{UnfortunateNames}} "[[UnfortunateNames Cock Keeper]]" was renamed "Phoenix Keeper". Keeper".



** Also, the Nebulox' Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
* CutAndPasteTranslation: The US English version suffers heavily from this, unfortunately; made crystal clear with the inclusion of [[BilingualBonus the Japanese voice track]]. Entire lines are cut/changed entirely (including many of the {{Mind Screwdriver}}s, and numerous lines aren't even in the Japanese, making it arguably a different plot entirely. Among the major cuts are Isa's FreudianExcuse and outright hatred of [[SufficientlyAdvancedAlien the creators]] (referred to, [[ValuesDissonance unhelpfully]], as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2.)

to:

** Also, the Nebulox' Nebulox's Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
* CutAndPasteTranslation: The US U.S. English version suffers heavily from this, unfortunately; made crystal clear with the inclusion of [[BilingualBonus the Japanese voice track]]. Entire lines are cut/changed entirely (including many of the {{Mind Screwdriver}}s, and numerous lines aren't even in the Japanese, making it arguably a different plot entirely. Among the major cuts are Isa's FreudianExcuse and outright hatred of [[SufficientlyAdvancedAlien the creators]] Creators]] (referred to, [[ValuesDissonance unhelpfully]], as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2.)Earth-2).
* DarkSkinnedRedhead: Ariana Shami.



* DegradedBoss: An unusual ''inter-regional'' example: In the Japanese version's Stage 4, the fourth and final midboss is the Wheel Keeper. In the North American version, not only is it moved to just before the Ninja Keeper (the second midboss), it ''loses its boss status''--that is, it doesn't get a LifeMeter nor a time limit.

to:

* DegradedBoss: An unusual ''inter-regional'' example: In the Japanese version's Stage 4, the fourth and final midboss mid-boss is the Wheel Keeper. In the North American version, not only is it moved to just before the [[InstantAwesomeJustAddNinja Ninja Keeper Keeper]] (the second midboss), mid-boss), it ''loses its boss status''--that is, it doesn't get a LifeMeter nor a time limit.



* DishingOutDirt: Stage one's final keeper and the nebulox introduced in stage four Ariana.

to:

* DishingOutDirt: Stage one's 1's final keeper Keeper, and Ariana, the nebulox Nebulox introduced in stage four Ariana.Stage 4.



* DualBoss: Master Ninja Keeper and his frog-thing are the most obvious example; some other boss fights have between 2 and 10(! attacking targets to be destroyed).
** As well as [[spoiler: Hibaru's twin-swordsman transformation in Stage 7.]]
* DuelBoss: The sword duel with Hibaru in stage 3 springs to mind, [[spoiler:but can be disqualified if you play on Isa & Kachi mode. The fistfight with Deko in stage 6 definitely counts.]]
* DubInducedPlotHole (The "creators" ''are'' referred to by name in the first game, but the translators handled the word differently. See CulturalTranslation / CutAndPasteTranslation above.

to:

* DualBoss: Master Ninja Keeper and his frog-thing frog Keeper are the most obvious example; some other boss fights have between 2 two and 10(! ''ten'' (usually attacking targets to be destroyed).
** As well as [[spoiler: [[spoiler:Also, Hibaru's twin-swordsman transformation in Stage 7.]]
* DuelBoss: The sword duel with Hibaru in stage Stage 3 springs to mind, [[spoiler:but mind [[spoiler:(which can be disqualified if you play on Isa & Kachi mode. The Mode)]]. [[spoiler:The fistfight with Deko in stage Stage 6 definitely counts.]]
* DubInducedPlotHole (The "creators" DubInducedPlotHole: The "Creators" ''are'' referred to by name in the first game, but the translators handled the word differently. See CulturalTranslation / and CutAndPasteTranslation above.



* ExtraEyes: A stage seven boss has a whole lot of extra eyes.

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* ExtraEyes: A stage seven Stage 7 boss has a whole lot of extra eyes.



* FisticuffsBoss: See the entry about UnexpectedGameplayChange: also doubles as YouWillNotEvadeMe and triples as FetishFuel.
* {{Flashback}}: Isa has one in Stage 4. In it, we see that [[spoiler:Saki eventually [[PowerIncontinence lost control of his monster form]] again while Isa and Airan were present, attacking a city and possibly fulfilling Achi's vision to Airan from the first game. It also shows where Isa developed his strong denial of God's existence.]]
* FlunkyBoss: First form of Deko at the end of stage 6: he spends most of his time floating stationary while his army of {{Mook}}s and mechas assault you.
* GreenThumb: The ninja keepers will make the grass spontaneously grow taller so they can hide in it.
* HeyItsThatVoice:
** Isa is [[{{Katanagatari}} Shichika]]

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* {{First|Town}} UndergroundCity: Stage 1.
* FisticuffsBoss: See the entry about UnexpectedGameplayChange: UnexpectedGameplayChange, which also doubles as YouWillNotEvadeMe YouWillNotEvadeMe, and also triples as FetishFuel.
{{Fanservice}}.
* {{Flashback}}: Isa has one in Stage 4. In [[spoiler:In it, we see that [[spoiler:Saki Saki eventually [[PowerIncontinence lost control of his monster form]] Ruffian powers]] again while Isa and Airan were present, attacking a city and possibly fulfilling Achi's vision to Airan from the first game. It also shows where Isa developed his strong denial of God's existence.]]
* FlunkyBoss: First form The first phase of Deko at the end of stage 6: Stage 6, he spends most of his time floating stationary while his army of {{Mook}}s {{mook}}s and mechas assault you.
* GreenThumb: The ninja keepers Ninja Keepers will make the grass spontaneously grow taller so they can hide in it.
* HeyItsThatVoice:
HeyItsThatVoice: In the Japanese cast:
** Isa is [[{{Katanagatari}} [[Anime/{{Katanagatari}} Shichika]]



** [[Creator/MiyukiSawashiro Hibaru Yaju]] is [[{{Durarara}} Celty Sturluson]]

to:

** [[Creator/MiyukiSawashiro Hibaru Yaju]] is [[{{Durarara}} [[LightNovel/{{Durarara}} Celty Sturluson]]



* [[JerkassGods Jerkass]] SufficientlyAdvancedAliens: [[spoiler:The creators, who made humanity solely for the purpose of having soldiers in their war with outer space.]]
* KamehameHadoken: Play around with Orion Tseng and he'll attempt to vaporize you with what is clearly a [[DragonBall Kamehameha wave.]]
* LaserBlade
* LavaIsBoilingKoolAid: Some keepers come in forms that appear to be lava crabs, lava rays and lava beavers. [[spoiler:There is even a lava submarine!]]
* LifeMeter: In stages 1-6 you start each stage with 100 HP. The final stage, when [[spoiler:Isa transforms]], grants 1000 HP, but damaged is scaled up tenfold so it doesn't really matter.
* TheLostWoods: Stage 4 probably qualifies as this. Except that [[spoiler:it isn't real.]]

to:

* [[JerkassGods Jerkass]] {{Jerkass|Gods}} SufficientlyAdvancedAliens: [[spoiler:The creators, Creators, who made humanity solely for the purpose of having soldiers in their war with outer space.Outer Space.]]
* KamehameHadoken: Play around with Orion Tseng and he'll attempt to vaporize you with what is clearly a [[DragonBall [[Manga/DragonBall Kamehameha wave.]]
wave]].
* LaserBlade
KatanasAreJustBetter: Hibaru certainly thinks so.
* KickChick: Kachi's melee attacks consists solely of kicks.
* LaserBlade: Isa's gun doubles as one.
* LavaIsBoilingKoolAid: Some keepers Keepers come in forms that appear to be lava crabs, lava rays and lava beavers. [[spoiler:There is even a lava submarine!]]
* LethalLavaLand: Stage 6, taking place at Mt. Fuji.
* LifeMeter: In stages 1-6 Stages 1 through 6, you start each stage with 100 HP. The final stage, when [[spoiler:Isa transforms]], grants 1000 1,000 HP, but damaged is scaled up tenfold so it doesn't really matter.
* TheLostWoods: Stage 4 probably qualifies as this. Except [[spoiler:Except that [[spoiler:it it isn't real.]]



* NayTheist: Isa's doesn't believe there is a real God, as a real God would not tolerate "the creators", who he has no respect for as told on [[http://nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html the European web page]].
* NintendoHard: Even if you have played through the original game, you're probably better off starting on easy mode.

to:

* NayTheist: Isa's doesn't believe there is a real God, as a real God would not tolerate "the creators", Creators", who he has no respect for as told on [[http://nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html the European web page]].
* [[spoiler:NiceJobBreakingItHero: After beating Isa & Kachi, it becomes quite clear that you helped Achi, the villian of first game, by killing her opposition!]]
* NintendoHard: Even if you have played through the original game, you're probably better off starting on easy Easy mode.



* NoGoodDeedGoesUnpunished: The Infant Keeper. After being spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him or her into the lava.
** You did kill its mom, but oh how you will want to gut the little bastard.

to:

* NoGoodDeedGoesUnpunished: The Infant Keeper. After being spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. It [[spoiler:It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him or her him/her into the lava.
lava.]]
** You [[spoiler:You did kill its mom, but oh ''oh'' how you will want to gut the little bastard.]]



** In the beginning of Stage 1, Kachi is impaled through her ''stomach'' yet when she wakes up, she acts like nothing ever happened. Then slide herself off the spike ''from her waist'' without so much as a prick on her torso, let alone any damage to her clothes.



* PlayingWithFire: A few of the keepers have fire attacks, as does a Nebulox.

to:

* PlayingWithFire: A few of the keepers Keepers have fire attacks, as does a Nebulox.Ariana Shami [[RunningGag once her blood is fire]].
* [[TheReveal: Crossing in to WhamLine during the Isa & Kachi Mode ending, Kachi reveals herself as Achi.]]



* SequelHook: If the game is beaten on the "Isa & Kachi" mode, then we see [[spoiler:Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact Achi.]]
** [[spoiler:Or that she was just faking her memory loss, and she knew who she was all along.]]

to:

* SequelHook: If the game is beaten on the "Isa & Kachi" mode, then Kachi Mode, [[spoiler:then we see [[spoiler:Isa Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact Achi.[[BigBad Achi]].]]
** [[spoiler:Or that she was just faking her memory loss, and she knew who she was all along.]]along?]]



** [[spoiler:A battleship raid? Sounds awfully close to RadiantSilvergun's Stage 5 Evasion and {{Ikaruga}}'s Stage 4 Reality]]
** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[StreetFighter dragon punches, flash kicks, and tiger knees]].]]
** [[spoiler:The FiveBadBand watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like GunstarHeroes, perhaps?]]
* SicEm: A whole lot of these on stage seven, at least in the English Dub. In Japanese the villain instead laughs as his subordinates are picked off.
* SimpleStaff:Ariana, at first.

to:

** [[spoiler:A battleship raid? Sounds awfully close to RadiantSilvergun's ''VideoGame/RadiantSilvergun''[='=]s Stage 5 Evasion and {{Ikaruga}}'s VideoGame/{{Ikaruga}}'s Stage 4 Reality]]
** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[StreetFighter dragon punches, flash kicks, and tiger knees]].
Reality.]]
** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[VideoGame/StreetFighterII dragon punches, flash kicks, and tiger knees]].]]
** [[spoiler:The FiveBadBand watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like GunstarHeroes, ''VideoGame/GunstarHeroes'', perhaps?]]
* SicEm: A whole lot of these on stage seven, Stage 7, at least in the English Dub. In Japanese the villain instead laughs as his subordinates are picked off.
* SimpleStaff:Ariana, SimpleStaff: Ariana's, at first.



* StarCrossedLovers: The story begins with the two heroes escaping, already inexplicably crazy about each other.

to:

* StarCrossedLovers: The story begins with the two heroes escaping, already inexplicably crazy about each other. [[spoiler:[[ThePowerOfLove Their affection for each other]] eventually brought out Isa's [[SuperMode Ruffian powers]] for the final showdown.]]



* TagTeam: Isa and Kachi mode.
* TraintopBattle: Played more-or-less straight in Stage 6, where you run along a train shooting down tons of foes, except [[spoiler: you have to detach the train carriages as you go along so that the boss behind you runs into them.]]

to:

* TagTeam: Isa and Kachi mode.
Mode. They even have their own individual life meter.
* TraintopBattle: Played more-or-less straight in Stage 6, where you run along a train shooting down tons of foes, except [[spoiler: you [[spoiler:you have to detach the train carriages as you go along so that the boss behind you runs into them.]]them]].



* UnderTheSea: Stage 2, which mostly consist of going through a tunnel in the ocean floor.



** The first part of Stage 3 plays much like a HorizontalScrollingShooter, and one of the boss battles seems awfully like ''Senko no Ronde''.

to:

** The first part of Stage 3 plays much like a HorizontalScrollingShooter, and one of the boss battles seems awfully like ''Senko ''VideoGame/{{Senko no Ronde''.Ronde}}''.



* ViolationOfCommonSense: The first boss of stage 6 is the main cannon of the battleship the player has been taking on from afar. You see this cannon come out of the ship while at a reasonably safe angle and distance. So what does the game have you do? [[RuleOfCool Why, fly in front of the cannon to do battle with it, of course!]]
* WakeUpCallBoss: Orion Tsang, the Stage 1 penultimate boss, serves as a warning that the Nebulox are not going to go down so easily.

to:

* ViolationOfCommonSense: The first boss of stage Stage 6 is the main cannon of the battleship the player has been taking on from afar. You see this cannon come out of the ship while at a reasonably safe angle and distance. So what does the game have you do? [[RuleOfCool Why, fly in front of the cannon to do battle with it, of course!]]
* WakeUpCallBoss: Orion Tsang, Tseng, the Stage 1 penultimate boss, serves as a warning that the Nebulox are not going to go down so easily.


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* WalkingShirtlessScene: [[spoiler:[[MrFanservice Deko]], for whatever reason (eye-candy, perhaps?), takes his jacket off while fighting Isa with GoodOldFisticuffs.]]


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* [[spoiler:[[YouKilledMyFather You Killed My Mother]], [[PrepareToDie Your Partner Must to Die!]]: The Infant Keeper's response to you killing its mother.]]
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** [[MiyukiSawashiro Hibaru Yaju]] is [[{{Durarara}} Celty Sturluson]]

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** [[MiyukiSawashiro [[Creator/MiyukiSawashiro Hibaru Yaju]] is [[{{Durarara}} Celty Sturluson]]
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** As well as [[spoiler: Hibaru's twin-swordsman transformation in Stage 7?]]

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** As well as [[spoiler: Hibaru's twin-swordsman transformation in Stage 7?]]7.]]
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* LifeMeter: In stages 1-6 you start each stage with 100 HP. The final stage, when [[spoiler:Isa transforms]], grants 1000 HP, but damaged is scaled up tenfold so it doesn't really matter.
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** Notably in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.
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* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Street Fighter Edition'' moment in Stage 6]].
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* CoOpMultiplayer: As opposed to the first game, where the most two people could do is divide movement and aiming, a second player will get to control their own gun and cross hair.

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* CoOpMultiplayer: As opposed to the first game, where the most two people could do is divide movement and aiming, a second player will get to control their own gun and cross hair. Disappointingly, despite there being two main characters and a strong emphasis on teamwork between them, player 2 only controls a disembodied crosshair, rather than the other character.
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* DishingOutDirt: Stage four's final keeper, Ariana...

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* DishingOutDirt: Stage four's one's final keeper, Ariana...keeper and the nebulox introduced in stage four Ariana.
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* IronicName: Isa is one of the more prominent names {{Jesus}} is known by.

to:

* IronicName: Isa is one of the more prominent names {{Jesus}} is known by. In Teutonic and Chamoru languages it is a girl's name.
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Ariana is the boss of stage four, not stage one. Assuming you\'re referring to Ariana and not Orion Tsang.


* DishingOutDirt: Stage one's final keeper, Ariana...

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* DishingOutDirt: Stage one's four's final keeper, Ariana...
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* ConvectionSchmonvection: Nearly all of Stage 6 is a lava level; for some parts of the level, you are literally less than a ''metre'' away from the lava as you fly over it.

Added: 186

Changed: 33

Removed: 31

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This game provides examples of:

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\nThis !!This game provides examples of:


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* BlockingStopsAllDamage: The Nebulox like to invoke this trope. [[SubvertedTrope There is a way around it]] [[PlayingTennisWithTheBoss sometimes.]] Often you just have to wait them out.

Added: 75

Removed: 75

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* IronicName: Isa is one of the more prominent names {{Jesus}} is known by.



* IronicName: Isa is one of the more prominent names {{Jesus}} is known by.
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** .....[[spoiler:Then how the hell did Ariana appear there...?]]
*** It was [[spoiler:a world inside someone's dream (Isa's?) that they accidentally wound up in [[HyperspaceIsAScaryPlace while teleporting]]. Presumably, Ariana has some sort of spiritual power that let her astral-project to the same place, once she got a lock on their position.]]
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* IronicName: Isa is one of the more prominent names {{Jesus}} is known by.
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* BulletTime: Ariana sends out red and blue birds that change into orbs (for some reason). Touching the blue ones activate this. Touching the red ones [[OhCrap does the opposite]].
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trope was renamed


* PaintingTheFourthWall: You often have to avoid lasers by staying away from the spots they are striking the screen. Moving lasers can be seen being dragged across the screen.

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* PaintingTheFourthWall: PaintingTheMedium: You often have to avoid lasers by staying away from the spots they are striking the screen. Moving lasers can be seen being dragged across the screen.
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** Kachi is [[PuellaMagiMadokaMagica Kamijou]]

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** Kachi is [[PuellaMagiMadokaMagica [[Anime/PuellaMagiMadokaMagica Kamijou]]
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* BatmanCanBreatheInSpace

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* BatmanCanBreatheInSpaceBatmanCanBreatheInSpace[[spoiler:One of the Nebulox even makes fire burn in space!]]


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* ExtraEyes: A stage seven boss has a whole lot of extra eyes.


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* PlayingWithFire: A few of the keepers have fire attacks, as does a Nebulox.


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* WeaponizedExhaust: In stage seven but it is easy to play through it several times without noticing or even encountering the hazard.
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* BladeOnAStick:[[spoiler: Used by the last boss of stage seven.]]


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* DishingOutDirt: Stage one's final keeper, Ariana...


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* SimpleStaff:Ariana, at first.
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[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/sinandpunishment2_3495.jpg]]
[[caption-width-right:325:[[BulletHell We run like our lives depend on it...because they do.]]]] ''Sin and Punishment: Star Successor'' (''Successor of the Skies'' in Europe) is the Wii sequel to the ''VideoGame/SinAndPunishment'' action game by Creator/{{Treasure}}. The gameplay resembles the original's, in that the screen moves along a fixed rail while the player moves and maneuvers around it (shooting everything as they go). But the sequel adds the ability to hover and fly in the air, adding an element of the 2D shmup, along with the great advantage of Wiimote aiming and two playable characters.

The plot isn't as much of a MindScrew as the previous game's. The story is set in the midst of a war between Inner Space and Outer Space that has lasted for aeons, having escalated in the time gap between the original game and the sequel. Inner Space's outposts are seven Earths, each slightly different, and ultimately presided over by "the Creators" (a fancy way of saying "Gods").

On Earth-4, an alien spy from Outer Space appears. Isa Jo, the son of the protagonists from the original game, is dispatched to destroy the spy using his inherited strange powers. But when he eventually finds it, there's a problem - it's now a she. It's taken the form of an utterly innocent, amnesiac girl. All she can remember is that her aim was to find out about humans, and that part of her name was "...chi..."

Isa is intrigued and surprised by the girl, whom he dubs Kachi, and decides that alien or not, he isn't going to kill her. The Creators aren't especially happy about that. The Nebulox, five devout servants of the Creators with superhuman abilities, are sent to initiate some...forcible persuasion. Isa and Kachi flee, but sometimes the only thing left to do is fight.

Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii Virtual Console, ''Sin and Punishment 2'' was released, with full English voice acting to boot, in Europe on May 7, 2010, and in the US on June 27. So now it's even ''less'' of a WidgetSeries.
----

This game provides examples of:
* AfterBossRecovery: Most bosses spawn coins and health upon death.
* AllThereInTheManual: As with the first game, S&P 2 forgoes even a proper opening sequence and leaves character introductions and backstory to both the lengthy prologue in the manual and the online prologue from the European and Japanese websites. Good luck figuring out what's going on without it.
* AnimeThemeSong: Three in fact. There are two versions of the song "Anokoroe" depending on which character you played as. [[spoiler:The third being Isa/Kachi mode ending theme Hakai.]]
* [[TheBattleDidntCount The Battle Didn't Count]]: You fight all the Nebulox, bring them down to zero hit points, and they all live to fight another day.
* ArmedLegs: A few of the enemies of stage three.
* AttackAnimal: "Ravens of time, storm!"
* AttackReflector: Back from the first game, most explosive projectiles can be returned. There is one boss that punishes players for relying on the trick this time around though by spawning more {{Action Bomb}}s that can't be sent back and are harder to avoid.
* BadBoss: Deko will occasionally use telekinesis to toss his own soldiers at you and compliments you after slaughtering a group of them he pretty much lined up for the purpose.
* BaitAndSwitchBoss: Near the end of Stage 2, the boss theme begins to play as what appears to be the boss, two Moray Keepers, begin swimming towards you. Right before they can attack you, they are killed by a giant laser from the actual boss: N5 Barracuda. (Called Brimstone in the Japanese version.)
* BatmanCanBreatheInSpace
* BattleshipRaid: There's a segment of Stage 6 that strongly evokes memories of the original game's aircraft carrier level.
* BeamSpam: A particularly obnoxious case of it is directed at you from an underwater boat.
* BlackAndGrayMorality: The Outer Space... [[YouCannotGraspTheTrueForm things]] are trying to corrode Inner Space away for some reason. On the other hand, the Creators, who are defending Inner Space, created humanity for the sole purpose of having a RedshirtArmy in their war against Outer Space. They even go so far as to annihilate any strain of humanity that grows too peaceful, because peaceful lifeforms do not make good soldiers. Humans are just caught in the middle, pawns for both sides, and whoever eventually wins will not particularly care about humanity's well-being... or continued existence.
** It gets even closer to GrayAndGrayMorality with the information on the [[AllThereInTheManual European Website]]. According to it, the expansion of the universe is causing Inner Space to apply more pressure on Outer Space as it grows larger. If it's not [[TheEndOfTheWorldAsWeKnowIt stopped]] then Outer Space will be in serious trouble.
* BlowYouAway: The griffin keeper.
* BossBonanza: The game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi-stage final boss.
* BossRush: The second half of the final stage.
* BottomlessMagazines: One boss seems to [[TurnsRed lose the need to reload after you damage it enough.]]
* BrainInAJar: The first of the Nebulox you face turns out to be this, your boss fight having been against a puppet body.
* BulletSeed: From the swamp keeper.
* CallASmeerpARabbit: Kachi's "Donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as a "jet pack".
* CallingYourAttacks: Only one character, one time about one attack but a called attack all the same.
* ChargedAttack: New to this game and a new reason you may not want to use auto aim mode, since charging disables it automatically.
* ChewingTheScenery: My blood...is on FIIIIIIRRRREEEEEE!
* ClimaxBoss: Stage six ends with a {{sequential| boss}} climax boss.
* CollapsingCeilingBoss: Giant/Horror Keeper, the final boss of level 3: the beginning of the battle is mainly spent navigating a block maze and deflecting his missiles back at'em when he pops up to stop him from harassing you: the second phase of the battle consists mainly of this.
* CoOpMultiplayer: As opposed to the first game, where the most two people could do is divide movement and aiming, a second player will get to control their own gun and cross hair.
* CoresAndTurretsBoss: Security Level 17, which consists of a number of large columns that open up to fire at you which the main target, a red column, keeps hiding behind.
* CowardlyBoss: Orion Tseng's level 7 form probably counts: once you damage him enough, he [[StationaryBoss stays stationary]] while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. [[TacticalSuicideBoss He only reveals his weak point if you're right in front of it so it can attack you]].
* CulturalTranslation: The Japanese word for "god" crops up often in the original script. The translated version either replaces it with "the creators" or removes it altogether in each instance, undoubtedly to avoid religious controversy in the West.
** Granted, some of the boss names that were changed are for the better: An armed plane originally called the "Squirrel" is renamed the "NC Ironbat," and the first Keeper boss, a giant chicken named "[[{{UnfortunateNames}} Cock Keeper]]" was renamed "Phoenix Keeper".
** Averted in the [[http://www.nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html European release website]], where all references to God in the original script are kept intact, since it is a direct-yet-flavorful translation of the Japanese pages. If you read it, it is clear that "God" is not supposed to be the genuine article, so there wasn't much to be upset about anyway.
** Also, the Nebulox' Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
* CutAndPasteTranslation: The US English version suffers heavily from this, unfortunately; made crystal clear with the inclusion of [[BilingualBonus the Japanese voice track]]. Entire lines are cut/changed entirely (including many of the {{Mind Screwdriver}}s, and numerous lines aren't even in the Japanese, making it arguably a different plot entirely. Among the major cuts are Isa's FreudianExcuse and outright hatred of [[SufficientlyAdvancedAlien the creators]] (referred to, [[ValuesDissonance unhelpfully]], as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2.)
* DeadlyWalls: Several flying segments contain walls, struts and other structures that will hurt should you crash into them. Taken most literally in Stage 3, where you're chased around by several walls filled with buzzsaw blades.
* DefeatEqualsFriendship: [[spoiler:The Griffin Keeper boss of Stage 5]].
* DegradedBoss: An unusual ''inter-regional'' example: In the Japanese version's Stage 4, the fourth and final midboss is the Wheel Keeper. In the North American version, not only is it moved to just before the Ninja Keeper (the second midboss), it ''loses its boss status''--that is, it doesn't get a LifeMeter nor a time limit.
* DidYouJustPunchOutCthulhu: More like prophets, seeing as to how the Nebulox are servants of the Creators, but the fact that you do, in fact, literally punch one out and considering who they got their power from, it's kinda hard to resist placing it under this trope.
* DoesThisRemindYouOfAnything: Kachi and Isa have an...interesting conversation on what makes a human a human. Kachi breaks it down into body parts. Slowly. With the camera following pointing at her respectively.
* DualBoss: Master Ninja Keeper and his frog-thing are the most obvious example; some other boss fights have between 2 and 10(! attacking targets to be destroyed).
** As well as [[spoiler: Hibaru's twin-swordsman transformation in Stage 7?]]
* DuelBoss: The sword duel with Hibaru in stage 3 springs to mind, [[spoiler:but can be disqualified if you play on Isa & Kachi mode. The fistfight with Deko in stage 6 definitely counts.]]
* DubInducedPlotHole (The "creators" ''are'' referred to by name in the first game, but the translators handled the word differently. See CulturalTranslation / CutAndPasteTranslation above.
* EveryBulletIsATracer: Be thankful for it.
* ExactlyWhatIAimedAt: This happens in the cut scene where Armon Ritter first shows up and should be a hint at the player not to bother shooting at him for awhile.
* ExtremityExtremist: Kachi's only strikes are kicks, Ariana's are hand slaps and claps after being disarmed.
* FisticuffsBoss: See the entry about UnexpectedGameplayChange: also doubles as YouWillNotEvadeMe and triples as FetishFuel.
* {{Flashback}}: Isa has one in Stage 4. In it, we see that [[spoiler:Saki eventually [[PowerIncontinence lost control of his monster form]] again while Isa and Airan were present, attacking a city and possibly fulfilling Achi's vision to Airan from the first game. It also shows where Isa developed his strong denial of God's existence.]]
* FlunkyBoss: First form of Deko at the end of stage 6: he spends most of his time floating stationary while his army of {{Mook}}s and mechas assault you.
* GreenThumb: The ninja keepers will make the grass spontaneously grow taller so they can hide in it.
* HeyItsThatVoice:
** Isa is [[{{Katanagatari}} Shichika]]
** Kachi is [[PuellaMagiMadokaMagica Kamijou]]
** [[MiyukiSawashiro Hibaru Yaju]] is [[{{Durarara}} Celty Sturluson]]
** [[YokoSoumi Ariana Shami]] is [[Manga/FullmetalAlchemist Olivier]]
** Deko Gekisho is [[Anime/FullmetalAlchemist Roy Mustang circa 2003]]
* [[JerkassGods Jerkass]] SufficientlyAdvancedAliens: [[spoiler:The creators, who made humanity solely for the purpose of having soldiers in their war with outer space.]]
* KamehameHadoken: Play around with Orion Tseng and he'll attempt to vaporize you with what is clearly a [[DragonBall Kamehameha wave.]]
* LaserBlade
* LavaIsBoilingKoolAid: Some keepers come in forms that appear to be lava crabs, lava rays and lava beavers. [[spoiler:There is even a lava submarine!]]
* TheLostWoods: Stage 4 probably qualifies as this. Except that [[spoiler:it isn't real.]]
** .....[[spoiler:Then how the hell did Ariana appear there...?]]
*** It was [[spoiler:a world inside someone's dream (Isa's?) that they accidentally wound up in [[HyperspaceIsAScaryPlace while teleporting]]. Presumably, Ariana has some sort of spiritual power that let her astral-project to the same place, once she got a lock on their position.]]
* MeaningfulName: Much like the first game, Isa rebels against his superiors and is hunted down for doing so.
* MurderTheHypotenuse: Hibaru Yaju meets Isa for the first time, immediately checks him out, and if you're playing as Kachi, asks him out for a date "once she's done killing his girlfriend." Girl moves fast.
* NayTheist: Isa's doesn't believe there is a real God, as a real God would not tolerate "the creators", who he has no respect for as told on [[http://nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html the European web page]].
* NintendoHard: Even if you have played through the original game, you're probably better off starting on easy mode.
** Funnily enough, its original incarnation was apparently much easier, due to the Wiimote being better suited to the game than Treasure anticipated, and they were told by playtesters at Nintendo to ramp up the difficulty. Satoru Iwata's reaction to hearing this was quite amusing: "Of all things, you told none other than ''[[NintendoHard Treasure]]'' to make it more difficult?"
* NoGoodDeedGoesUnpunished: The Infant Keeper. After being spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him or her into the lava.
** You did kill its mom, but oh how you will want to gut the little bastard.
* OneWingedAngel: [[spoiler:Isa and all the Nebulox crew in Stage 7.]]
* OnlyAFleshWound: Many of the stage three enemies will continue to attack even after half of their body has been shot off.
* OnlySixFaces
* PaintingTheFourthWall: You often have to avoid lasers by staying away from the spots they are striking the screen. Moving lasers can be seen being dragged across the screen.
* PersonOfMassDestruction: Considering humans in general are treated like tools in this setting, both of the player characters and all five of the Nebulox would qualify.
* PlayingTennisWithTheBoss: Deflecting missiles, as in the original game. There's also a mandatory segment at the end of Stage 4's boss involving huge boulders which require you to time your melee combo perfectly on them or they just keep on coming. Well, not completely mandatory but you're better off playing tennis, as the other option is much longer and more difficult.
* SandIsWater: A stage five boss treats it this way.
* SequelDifficultySpike: Definitely steps above the original. And it's longer too.
* SequelHook: If the game is beaten on the "Isa & Kachi" mode, then we see [[spoiler:Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact Achi.]]
** [[spoiler:Or that she was just faking her memory loss, and she knew who she was all along.]]
* ShapeshifterBaggage: In Spades! It kind of highlights the weirdness of the sources behind the changes.
** All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include [[HumanoidAbomination humans]], animals, rubble, and even entire ''planets'' [[spoiler:as demonstrated by Achi in the previous game]]. The Nebulox are all capable of transforming into monster forms, including ''groups'' of creatures.
** [[spoiler:Isa inherited Achi's blood from his father, Saki. As such, he's capable of becoming a monstrous Ruffian, and the power could very well corrupt his soul like it once did to Saki.]]
* ShoutOut: Stage 7 invokes plenty, most of them from previous Treasure-developed games:
** [[spoiler:A battleship raid? Sounds awfully close to RadiantSilvergun's Stage 5 Evasion and {{Ikaruga}}'s Stage 4 Reality]]
** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[StreetFighter dragon punches, flash kicks, and tiger knees]].]]
** [[spoiler:The FiveBadBand watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like GunstarHeroes, perhaps?]]
* SicEm: A whole lot of these on stage seven, at least in the English Dub. In Japanese the villain instead laughs as his subordinates are picked off.
* SkySurfing: If you're playing as Kachi you're free to do so.
* StarCrossedLovers: The story begins with the two heroes escaping, already inexplicably crazy about each other.
* StrangeBedfellows: The Keepers, whom you've been fighting with for pretty much 90% of the game, start attacking the Nebulox alongside Isa at the end of the game. They ''are'' supposed to be the defenders of the planet, after all...
* StuffBlowingUp: Constantly. EVERYTHING blows up, even the corpses of fallen enemies.
* TagTeam: Isa and Kachi mode.
* TraintopBattle: Played more-or-less straight in Stage 6, where you run along a train shooting down tons of foes, except [[spoiler: you have to detach the train carriages as you go along so that the boss behind you runs into them.]]
* TurnedAgainstTheirMasters: After his ship is shot down one of the robots in it goes haywire and attacks.
* UnderwaterBossBattle: About three full examples. A stationary boss, a wolf pack boss and a boat filled with soldiers. Then two partial ones in a swamp and above the water with a Nebulox who periodically dives in.
* UnexpectedGameplayChange: A real monster of a switch at the end of Stage 6; [[spoiler:it turns into a 2D fighting game in which you have only one combo and are handcuffed to the boss, which both serves to prevent you from rolling away too far and allows the boss to yank you in at his leisure.]]
** The first part of Stage 3 plays much like a HorizontalScrollingShooter, and one of the boss battles seems awfully like ''Senko no Ronde''.
* VideogameFlight:Added to this game, you can usually fly anywhere as long as the environment allows it. Since the stage tends to scroll against your will that's not as much freedom as you may think.
* ViolationOfCommonSense: The first boss of stage 6 is the main cannon of the battleship the player has been taking on from afar. You see this cannon come out of the ship while at a reasonably safe angle and distance. So what does the game have you do? [[RuleOfCool Why, fly in front of the cannon to do battle with it, of course!]]
* WakeUpCallBoss: Orion Tsang, the Stage 1 penultimate boss, serves as a warning that the Nebulox are not going to go down so easily.
* WalkOnWater: Ariana, but it might just be her downplaying her ability to levitate.
* WolfPackBoss: One is under water and the others come with a CameraScrew!
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