History VideoGame / SimEarth

9th Apr '16 11:10:42 AM MorganWick
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* CruelPlayerCharacterGod: Crank up the sun and bake the planet into a desert wasteland! Or maybe dial it down and trigger a whole new Ice Age! Wipe out cities with plagues, smash continents with asteroids, and make your species favor war by turning them away from philosophy!

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* CruelPlayerCharacterGod: Crank up the sun and bake the planet into a desert wasteland! Or maybe dial it down and trigger a whole new Ice Age! Wipe out cities with plagues, smash continents with asteroids, and [[ArsonMurderAndJaywalking make your species favor war by turning them away from philosophy!philosophy]]!



* YouNukeEm: One of the disasters available to be triggered by the player. [[NighInvulnerable Useless]] for stopping robots, though.

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* YouNukeEm: One of the disasters available to be triggered by the player. [[NighInvulnerable Useless]] for stopping robots, though.though (and in fact, the main means of summoning them).
3rd Jan '16 8:53:24 AM BaffleBlend
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* ArtisticLicenseBiology / ArtisticLicenseGeology: The Gaia Hypothesis that the entire game is based on is acknowledged by the manual as being not widely accepted in scientific circles at the time of release, and remains widely controversial to this day. However, it runs with it anyway because the result is an effective visual tool of how life and the environment on a planet can potentially develop regardless of the specifics.
28th Dec '15 7:27:52 AM BaffleBlend
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** The Super NES version had a comparatively simple manual, putting the most important info from the other versions' manuals in an in-game dictionary accessible from the main menu. The VirtualConsole version's operations guide condenses it much further, eschewing the earth sciences lessons entirely and covering just the basics of gameplay.

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** The Super NES version had a comparatively simple manual, putting the most important info from the other versions' manuals in an in-game dictionary accessible from the main menu. The VirtualConsole version's operations guide condenses it much further, eschewing the earth sciences lessons entirely and covering just the basics of gameplay.gameplay -- considering how complex the game is, this is [[ViewersAreGeniuses a flaw rather than a mercy]].
28th Dec '15 7:06:13 AM BaffleBlend
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** Thankfully, this was condensed to just twelve pages in the VirtualConsole version, covering just the basics of gameplay.

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** Thankfully, this was condensed to just twelve pages in The Super NES version had a comparatively simple manual, putting the most important info from the other versions' manuals in an in-game dictionary accessible from the main menu. The VirtualConsole version, version's operations guide condenses it much further, eschewing the earth sciences lessons entirely and covering just the basics of gameplay.
28th Dec '15 7:02:53 AM BaffleBlend
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* DueToTheDead: ''Averted'' by Gaia herself. If your sentient species goes extinct and you check up on her immediately after, what does she have to say?

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* DueToTheDead: ''Averted'' by Gaia herself.herself in the [=TurboGrafx-16=] version. If your sentient species goes extinct and you check up on her immediately after, what does she have to say?


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* IdleGame: Deliberate manipulation of the planet is easier than it looks and can end the game quickly. Most of the enjoyment in the game comes from seeing how a random planet develops on its own.
27th Dec '15 8:18:00 AM BaffleBlend
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* LaymansTerms: The Super NES port renames and simplifies many of the species names for [[AnimationAgeGhetto the expected younger age of the Nintendo audience]]; "Eukaryotes" are known as "Amoeba", "Cetaceans" are known as "Whales", et cetera.



* VideoGameCrueltyPotential: Aside from making the climate uninhabitable, if you want to actually ''have'' life, you can make life hellish ([[GettingCrapPastTheRadar as is said in the game]]) by setting Art and Philosophy down to zero.

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* VideoGameCrueltyPotential: Aside from making the climate uninhabitable, if you want to actually ''have'' life, you can make life hellish ([[GettingCrapPastTheRadar as is said stated outright in the game]]) TurboGrafx-16 version]]) by setting Art and Philosophy down to zero.


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* WaddlingHead: Gaia, in the Super NES version only, is a globe with a face and cartoony limbs. The other versions don't have limbs.
31st Oct '15 8:54:11 AM BaffleBlend
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* CopyProtection: Based around solar system trivia.

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* CopyProtection: Based Only in the MS-DOS version, based around solar system trivia.trivia listed in the manual.


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* DueToTheDead: ''Averted'' by Gaia herself. If your sentient species goes extinct and you check up on her immediately after, what does she have to say?
-->''"Good riddance!"''
17th Jul '15 9:43:35 PM Prfnoff
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* ColonizedSolarSystem: In two scenarios, the player's mission is to terraform and colonize Mars or Venus.
15th Apr '15 12:07:07 AM ayjazz
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* CharacterTiers: [[EnforcedTrope Enforced]] due to different species having different likelihoods of attaining sentience. [[InfinityPlusOneSword Robots]] are the most likely if introduced. Below them are [[HumansAreSpecial mammals]] and [[TheReptilians dinosaurs]], the most likely sentient species to occur by laissez-faire play. At the bottom are Trichordates, which even TheMonolith will frequently fail when used on, and below even that are Carniferns, which not only need specific conditions to appear in the first place, they are very difficult to control enough to develop intelligence before another species beats them to it. [[DifficultButAwesome Still, though, sentient carniferns]].
26th Feb '15 5:39:55 AM BaffleBlend
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Added DiffLines:

* CharacterTiers: [[EnforcedTrope Enforced]] due to different species having different likelihoods of attaining sentience. [[InfinityPlusOneSword Robots]] are the most likely if introduced. Below them are [[HumansAreSpecial mammals]] and [[TheReptilians dinosaurs]], the most likely sentient species to occur by laissez-faire play. At the bottom are Trichordates, which even TheMonolith will frequently fail when used on, and below even that are Carniferns, which not only need specific conditions to appear in the first place, they are very difficult to control enough to develop intelligence before another species beats them to it. [[DifficultButAwesome Still, though, sentient carniferns]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SimEarth