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* HeroBall: At several points, Travis has no good reason to stick around the highly dangerous Silent Hill. His initial motivation of finding out what happened to Alessa is quickly resolved, and unlike the other protagonists of the series he has no personal investment in getting to the bottom of the town's mysteries, and his determination to so seems to be purely for the reason that there would be no plot otherwise.
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correcting
Changed line(s) 20 (click to see context) from:
* BigDamnFireExit: Travis has enough time to enter the burning Gillespie house and rescue Alessa from it, even if he takes his sweet time trying all of the locked doors (though he earns an accolade, [[AndYourRewardIsClothes an outfit]], and an axe if he's fast enough). At times, the Halo of the Sun shows up to extinguish some parts blocked by flames.
to:
* BigDamnFireExit: Travis has enough time to enter the burning Gillespie house and rescue Alessa from it, even if he takes his sweet time trying all of the locked doors (though he earns an accolade, [[AndYourRewardIsClothes an outfit]], and an axe if he's fast enough). At times, the '''' ''[[http://silenthill.wikia.com/wiki/Halo_of_the_Sun Halo of the Sun Sun]]'' shows up to extinguish some parts blocked by flames.
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sorry deleted the page without noticing i am restoring it
Changed line(s) 29 (click to see context) from:
** One of the memos
to:
** One of the memosmemos Travis can find is a version of the "Manifestations of Delusions" article that Harry finds in the first game.
* DarkAndTroubledPast: But of course! Nary a person steps into Silent Hill without one of those.
* DegradedBoss: Happens twice. You see the first (Straight-Jacket) and third (Caliban) bosses stalking the streets of Silent Hill not long after you first fight them.
* DemonicDummy / CreepyDoll: The Ariels.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. [[SilentHill1 Oh, if he only knew...]]
* EpisodeZeroTheBeginning: Its Japanese title.
* FanNickname: The FinalBoss has been called Flauros (which is the name of the artifact he inhabits), Alessa's Dream (as an attempt to interpret his nature), Samael (due to WildMassGuessing he might be a proto-incarnation of the The Order's god), The Demon, etc.
* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is only explained through inference of the previous games' canons ([[spoiler:it's Samael]]), rather than being mentioned or referenced by any of the characters or collectible documents.
* HyperspaceArsenal: Travis, like most other ''SilentHill'' protagonists, can carry a ''lot'' of stuff on him.
* ICantReachIt: Travis simply ''refuses'' to leave the demon-infested hospital before he finds the girl, who's probably already dead for all he knows.
** He also refuses to enter the pool at the Motel, despite there being an important item in there. You have to go to the Otherworld, where the pool is somehow drained.
* InterruptedIntimacy: At the motel, Travis walks in ([[ItMakesSenseInContext or, rather, falls in]]) on [[spoiler:Lisa and Kaufmann]] dressing after having had sex.
* IronicNurseryRhyme: "''Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head'']]". Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* Letters2Numbers: It's spelled "Silent Hill Zero-rigins," though you might get some strange looks calling it that.
* MarketBasedTitle: It's called "Silent Hill 0" in Japan.
* ParentalAbandonment:
** Travis's mother [[spoiler:became psychotic, tried to kill herself and Travis in a murder-suicide and was committed to a sanitarium]] and his father subsequently [[spoiler:hanged himself while Travis was out playing]].
** Dahlia, though it probably would have been better if she had ''just'' abandoned her daughter.
* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal (and it gives you plenty of time), but it's still annoying.
* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis as a spaceman! Or a Mexican wrestler outfit! Or in a Shiba Inu fursuit!
* SprintMeter: Travis can't run very long (compared to other ''SilentHill'' protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker. [[spoiler:The fact that Helen tried to gas Travis and herself to death when he was a child could also be a factor.]]
* ThemeNaming: The monsters in Artaud Theater (Ariel, Caliban) are all named after characters from Shakespeare's ''The Tempest'', which is being staged when Travis drops by.
** The Two-Back monsters found in Riverside Motel refer to "[[UnusualEuphemism the beast with two backs]]", a metaphor for intercourse coined by Shakespeare in another of his plays, ''Othello''.
*** This extends to ''SilentHill3'' (the bookstore puzzle) and ''SilentHillShatteredMemories'' (several of the mementos refer to Shakespeare's plays).
* TragicMonster: Both of Travis's parents are incarnated [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
** [[spoiler:Travis in the Bad Ending, wherein it is implied he was The Butcher all along.]]
* UnwittingPawn: Travis pretty much doesn't do anything or go anywhere unless directed to by the clues he finds.
** SpannerInTheWorks: [[spoiler:He ''does'' ultimately end up blowing the Order's plans to hell for the next seven years, though.]]
* NonAppearingTitle: The first song played in the game is titled "O.R.T." This stands for '''O'''ral '''R'''ehydration '''T'''herapy - which is extremely relevant to Alessa, considering it's used used to treat ''burn victims.'' Of course, the song itself isn't about this type of therapy, and is never even mentioned.
----
* DarkAndTroubledPast: But of course! Nary a person steps into Silent Hill without one of those.
* DegradedBoss: Happens twice. You see the first (Straight-Jacket) and third (Caliban) bosses stalking the streets of Silent Hill not long after you first fight them.
* DemonicDummy / CreepyDoll: The Ariels.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. [[SilentHill1 Oh, if he only knew...]]
* EpisodeZeroTheBeginning: Its Japanese title.
* FanNickname: The FinalBoss has been called Flauros (which is the name of the artifact he inhabits), Alessa's Dream (as an attempt to interpret his nature), Samael (due to WildMassGuessing he might be a proto-incarnation of the The Order's god), The Demon, etc.
* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is only explained through inference of the previous games' canons ([[spoiler:it's Samael]]), rather than being mentioned or referenced by any of the characters or collectible documents.
* HyperspaceArsenal: Travis, like most other ''SilentHill'' protagonists, can carry a ''lot'' of stuff on him.
* ICantReachIt: Travis simply ''refuses'' to leave the demon-infested hospital before he finds the girl, who's probably already dead for all he knows.
** He also refuses to enter the pool at the Motel, despite there being an important item in there. You have to go to the Otherworld, where the pool is somehow drained.
* InterruptedIntimacy: At the motel, Travis walks in ([[ItMakesSenseInContext or, rather, falls in]]) on [[spoiler:Lisa and Kaufmann]] dressing after having had sex.
* IronicNurseryRhyme: "''Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head'']]". Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* Letters2Numbers: It's spelled "Silent Hill Zero-rigins," though you might get some strange looks calling it that.
* MarketBasedTitle: It's called "Silent Hill 0" in Japan.
* ParentalAbandonment:
** Travis's mother [[spoiler:became psychotic, tried to kill herself and Travis in a murder-suicide and was committed to a sanitarium]] and his father subsequently [[spoiler:hanged himself while Travis was out playing]].
** Dahlia, though it probably would have been better if she had ''just'' abandoned her daughter.
* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal (and it gives you plenty of time), but it's still annoying.
* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis as a spaceman! Or a Mexican wrestler outfit! Or in a Shiba Inu fursuit!
* SprintMeter: Travis can't run very long (compared to other ''SilentHill'' protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker. [[spoiler:The fact that Helen tried to gas Travis and herself to death when he was a child could also be a factor.]]
* ThemeNaming: The monsters in Artaud Theater (Ariel, Caliban) are all named after characters from Shakespeare's ''The Tempest'', which is being staged when Travis drops by.
** The Two-Back monsters found in Riverside Motel refer to "[[UnusualEuphemism the beast with two backs]]", a metaphor for intercourse coined by Shakespeare in another of his plays, ''Othello''.
*** This extends to ''SilentHill3'' (the bookstore puzzle) and ''SilentHillShatteredMemories'' (several of the mementos refer to Shakespeare's plays).
* TragicMonster: Both of Travis's parents are incarnated [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
** [[spoiler:Travis in the Bad Ending, wherein it is implied he was The Butcher all along.]]
* UnwittingPawn: Travis pretty much doesn't do anything or go anywhere unless directed to by the clues he finds.
** SpannerInTheWorks: [[spoiler:He ''does'' ultimately end up blowing the Order's plans to hell for the next seven years, though.]]
* NonAppearingTitle: The first song played in the game is titled "O.R.T." This stands for '''O'''ral '''R'''ehydration '''T'''herapy - which is extremely relevant to Alessa, considering it's used used to treat ''burn victims.'' Of course, the song itself isn't about this type of therapy, and is never even mentioned.
----
Is there an issue? Send a MessageReason:
wrong name it was not the seal of metatron that was the halo of the sun that started appear on the series since silent hill 3
Changed line(s) 20 (click to see context) from:
* BigDamnFireExit: Travis has enough time to enter the burning Gillespie house and rescue Alessa from it, even if he takes his sweet time trying all of the locked doors (though he earns an accolade, [[AndYourRewardIsClothes an outfit]], and an axe if he's fast enough). At times, the Seal of Metratron shows up to extinguish some parts blocked by flames.
to:
* BigDamnFireExit: Travis has enough time to enter the burning Gillespie house and rescue Alessa from it, even if he takes his sweet time trying all of the locked doors (though he earns an accolade, [[AndYourRewardIsClothes an outfit]], and an axe if he's fast enough). At times, the Seal Halo of Metratron the Sun shows up to extinguish some parts blocked by flames.
Changed line(s) 29,58 (click to see context) from:
** One of the memos Travis can find is a version of the "Manifestations of Delusions" article that Harry finds in the first game.
* DarkAndTroubledPast: But of course! Nary a person steps into Silent Hill without one of those.
* DegradedBoss: Happens twice. You see the first (Straight-Jacket) and third (Caliban) bosses stalking the streets of Silent Hill not long after you first fight them.
* DemonicDummy / CreepyDoll: The Ariels.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. [[SilentHill1 Oh, if he only knew...]]
* EpisodeZeroTheBeginning: Its Japanese title.
* FanNickname: The FinalBoss has been called Flauros (which is the name of the artifact he inhabits), Alessa's Dream (as an attempt to interpret his nature), Samael (due to WildMassGuessing he might be a proto-incarnation of the The Order's god), The Demon, etc.
* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is only explained through inference of the previous games' canons ([[spoiler:it's Samael]]), rather than being mentioned or referenced by any of the characters or collectible documents.
* HyperspaceArsenal: Travis, like most other ''SilentHill'' protagonists, can carry a ''lot'' of stuff on him.
* ICantReachIt: Travis simply ''refuses'' to leave the demon-infested hospital before he finds the girl, who's probably already dead for all he knows.
** He also refuses to enter the pool at the Motel, despite there being an important item in there. You have to go to the Otherworld, where the pool is somehow drained.
* InterruptedIntimacy: At the motel, Travis walks in ([[ItMakesSenseInContext or, rather, falls in]]) on [[spoiler:Lisa and Kaufmann]] dressing after having had sex.
* IronicNurseryRhyme: "''Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head'']]". Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* Letters2Numbers: It's spelled "Silent Hill Zero-rigins," though you might get some strange looks calling it that.
* MarketBasedTitle: It's called "Silent Hill 0" in Japan.
* ParentalAbandonment:
** Travis's mother [[spoiler:became psychotic, tried to kill herself and Travis in a murder-suicide and was committed to a sanitarium]] and his father subsequently [[spoiler:hanged himself while Travis was out playing]].
** Dahlia, though it probably would have been better if she had ''just'' abandoned her daughter.
* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal (and it gives you plenty of time), but it's still annoying.
* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis as a spaceman! Or a Mexican wrestler outfit! Or in a Shiba Inu fursuit!
* SprintMeter: Travis can't run very long (compared to other ''SilentHill'' protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker. [[spoiler:The fact that Helen tried to gas Travis and herself to death when he was a child could also be a factor.]]
* ThemeNaming: The monsters in Artaud Theater (Ariel, Caliban) are all named after characters from Shakespeare's ''The Tempest'', which is being staged when Travis drops by.
** The Two-Back monsters found in Riverside Motel refer to "[[UnusualEuphemism the beast with two backs]]", a metaphor for intercourse coined by Shakespeare in another of his plays, ''Othello''.
*** This extends to ''SilentHill3'' (the bookstore puzzle) and ''SilentHillShatteredMemories'' (several of the mementos refer to Shakespeare's plays).
* TragicMonster: Both of Travis's parents are incarnated [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
** [[spoiler:Travis in the Bad Ending, wherein it is implied he was The Butcher all along.]]
* UnwittingPawn: Travis pretty much doesn't do anything or go anywhere unless directed to by the clues he finds.
** SpannerInTheWorks: [[spoiler:He ''does'' ultimately end up blowing the Order's plans to hell for the next seven years, though.]]
* NonAppearingTitle: The first song played in the game is titled "O.R.T." This stands for '''O'''ral '''R'''ehydration '''T'''herapy - which is extremely relevant to Alessa, considering it's used used to treat ''burn victims.'' Of course, the song itself isn't about this type of therapy, and is never even mentioned.
----
* DarkAndTroubledPast: But of course! Nary a person steps into Silent Hill without one of those.
* DegradedBoss: Happens twice. You see the first (Straight-Jacket) and third (Caliban) bosses stalking the streets of Silent Hill not long after you first fight them.
* DemonicDummy / CreepyDoll: The Ariels.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. [[SilentHill1 Oh, if he only knew...]]
* EpisodeZeroTheBeginning: Its Japanese title.
* FanNickname: The FinalBoss has been called Flauros (which is the name of the artifact he inhabits), Alessa's Dream (as an attempt to interpret his nature), Samael (due to WildMassGuessing he might be a proto-incarnation of the The Order's god), The Demon, etc.
* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is only explained through inference of the previous games' canons ([[spoiler:it's Samael]]), rather than being mentioned or referenced by any of the characters or collectible documents.
* HyperspaceArsenal: Travis, like most other ''SilentHill'' protagonists, can carry a ''lot'' of stuff on him.
* ICantReachIt: Travis simply ''refuses'' to leave the demon-infested hospital before he finds the girl, who's probably already dead for all he knows.
** He also refuses to enter the pool at the Motel, despite there being an important item in there. You have to go to the Otherworld, where the pool is somehow drained.
* InterruptedIntimacy: At the motel, Travis walks in ([[ItMakesSenseInContext or, rather, falls in]]) on [[spoiler:Lisa and Kaufmann]] dressing after having had sex.
* IronicNurseryRhyme: "''Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head'']]". Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* Letters2Numbers: It's spelled "Silent Hill Zero-rigins," though you might get some strange looks calling it that.
* MarketBasedTitle: It's called "Silent Hill 0" in Japan.
* ParentalAbandonment:
** Travis's mother [[spoiler:became psychotic, tried to kill herself and Travis in a murder-suicide and was committed to a sanitarium]] and his father subsequently [[spoiler:hanged himself while Travis was out playing]].
** Dahlia, though it probably would have been better if she had ''just'' abandoned her daughter.
* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal (and it gives you plenty of time), but it's still annoying.
* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis as a spaceman! Or a Mexican wrestler outfit! Or in a Shiba Inu fursuit!
* SprintMeter: Travis can't run very long (compared to other ''SilentHill'' protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker. [[spoiler:The fact that Helen tried to gas Travis and herself to death when he was a child could also be a factor.]]
* ThemeNaming: The monsters in Artaud Theater (Ariel, Caliban) are all named after characters from Shakespeare's ''The Tempest'', which is being staged when Travis drops by.
** The Two-Back monsters found in Riverside Motel refer to "[[UnusualEuphemism the beast with two backs]]", a metaphor for intercourse coined by Shakespeare in another of his plays, ''Othello''.
*** This extends to ''SilentHill3'' (the bookstore puzzle) and ''SilentHillShatteredMemories'' (several of the mementos refer to Shakespeare's plays).
* TragicMonster: Both of Travis's parents are incarnated [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
** [[spoiler:Travis in the Bad Ending, wherein it is implied he was The Butcher all along.]]
* UnwittingPawn: Travis pretty much doesn't do anything or go anywhere unless directed to by the clues he finds.
** SpannerInTheWorks: [[spoiler:He ''does'' ultimately end up blowing the Order's plans to hell for the next seven years, though.]]
* NonAppearingTitle: The first song played in the game is titled "O.R.T." This stands for '''O'''ral '''R'''ehydration '''T'''herapy - which is extremely relevant to Alessa, considering it's used used to treat ''burn victims.'' Of course, the song itself isn't about this type of therapy, and is never even mentioned.
----
to:
** One of the memos Travis can find is a version of the "Manifestations of Delusions" article that Harry finds in the first game.
* DarkAndTroubledPast: But of course! Nary a person steps into Silent Hill without one of those.
* DegradedBoss: Happens twice. You see the first (Straight-Jacket) and third (Caliban) bosses stalking the streets of Silent Hill not long after you first fight them.
* DemonicDummy / CreepyDoll: The Ariels.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. [[SilentHill1 Oh, if he only knew...]]
* EpisodeZeroTheBeginning: Its Japanese title.
* FanNickname: The FinalBoss has been called Flauros (which is the name of the artifact he inhabits), Alessa's Dream (as an attempt to interpret his nature), Samael (due to WildMassGuessing he might be a proto-incarnation of the The Order's god), The Demon, etc.
* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is only explained through inference of the previous games' canons ([[spoiler:it's Samael]]), rather than being mentioned or referenced by any of the characters or collectible documents.
* HyperspaceArsenal: Travis, like most other ''SilentHill'' protagonists, can carry a ''lot'' of stuff on him.
* ICantReachIt: Travis simply ''refuses'' to leave the demon-infested hospital before he finds the girl, who's probably already dead for all he knows.
** He also refuses to enter the pool at the Motel, despite there being an important item in there. You have to go to the Otherworld, where the pool is somehow drained.
* InterruptedIntimacy: At the motel, Travis walks in ([[ItMakesSenseInContext or, rather, falls in]]) on [[spoiler:Lisa and Kaufmann]] dressing after having had sex.
* IronicNurseryRhyme: "''Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head'']]". Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* Letters2Numbers: It's spelled "Silent Hill Zero-rigins," though you might get some strange looks calling it that.
* MarketBasedTitle: It's called "Silent Hill 0" in Japan.
* ParentalAbandonment:
** Travis's mother [[spoiler:became psychotic, tried to kill herself and Travis in a murder-suicide and was committed to a sanitarium]] and his father subsequently [[spoiler:hanged himself while Travis was out playing]].
** Dahlia, though it probably would have been better if she had ''just'' abandoned her daughter.
* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal (and it gives you plenty of time), but it's still annoying.
* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis as a spaceman! Or a Mexican wrestler outfit! Or in a Shiba Inu fursuit!
* SprintMeter: Travis can't run very long (compared to other ''SilentHill'' protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker. [[spoiler:The fact that Helen tried to gas Travis and herself to death when he was a child could also be a factor.]]
* ThemeNaming: The monsters in Artaud Theater (Ariel, Caliban) are all named after characters from Shakespeare's ''The Tempest'', which is being staged when Travis drops by.
** The Two-Back monsters found in Riverside Motel refer to "[[UnusualEuphemism the beast with two backs]]", a metaphor for intercourse coined by Shakespeare in another of his plays, ''Othello''.
*** This extends to ''SilentHill3'' (the bookstore puzzle) and ''SilentHillShatteredMemories'' (several of the mementos refer to Shakespeare's plays).
* TragicMonster: Both of Travis's parents are incarnated [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
** [[spoiler:Travis in the Bad Ending, wherein it is implied he was The Butcher all along.]]
* UnwittingPawn: Travis pretty much doesn't do anything or go anywhere unless directed to by the clues he finds.
** SpannerInTheWorks: [[spoiler:He ''does'' ultimately end up blowing the Order's plans to hell for the next seven years, though.]]
* NonAppearingTitle: The first song played in the game is titled "O.R.T." This stands for '''O'''ral '''R'''ehydration '''T'''herapy - which is extremely relevant to Alessa, considering it's used used to treat ''burn victims.'' Of course, the song itself isn't about this type of therapy, and is never even mentioned.
----
* DarkAndTroubledPast: But of course! Nary a person steps into Silent Hill without one of those.
* DegradedBoss: Happens twice. You see the first (Straight-Jacket) and third (Caliban) bosses stalking the streets of Silent Hill not long after you first fight them.
* DemonicDummy / CreepyDoll: The Ariels.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. [[SilentHill1 Oh, if he only knew...]]
* EpisodeZeroTheBeginning: Its Japanese title.
* FanNickname: The FinalBoss has been called Flauros (which is the name of the artifact he inhabits), Alessa's Dream (as an attempt to interpret his nature), Samael (due to WildMassGuessing he might be a proto-incarnation of the The Order's god), The Demon, etc.
* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is only explained through inference of the previous games' canons ([[spoiler:it's Samael]]), rather than being mentioned or referenced by any of the characters or collectible documents.
* HyperspaceArsenal: Travis, like most other ''SilentHill'' protagonists, can carry a ''lot'' of stuff on him.
* ICantReachIt: Travis simply ''refuses'' to leave the demon-infested hospital before he finds the girl, who's probably already dead for all he knows.
** He also refuses to enter the pool at the Motel, despite there being an important item in there. You have to go to the Otherworld, where the pool is somehow drained.
* InterruptedIntimacy: At the motel, Travis walks in ([[ItMakesSenseInContext or, rather, falls in]]) on [[spoiler:Lisa and Kaufmann]] dressing after having had sex.
* IronicNurseryRhyme: "''Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head'']]". Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* Letters2Numbers: It's spelled "Silent Hill Zero-rigins," though you might get some strange looks calling it that.
* MarketBasedTitle: It's called "Silent Hill 0" in Japan.
* ParentalAbandonment:
** Travis's mother [[spoiler:became psychotic, tried to kill herself and Travis in a murder-suicide and was committed to a sanitarium]] and his father subsequently [[spoiler:hanged himself while Travis was out playing]].
** Dahlia, though it probably would have been better if she had ''just'' abandoned her daughter.
* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal (and it gives you plenty of time), but it's still annoying.
* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis as a spaceman! Or a Mexican wrestler outfit! Or in a Shiba Inu fursuit!
* SprintMeter: Travis can't run very long (compared to other ''SilentHill'' protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker. [[spoiler:The fact that Helen tried to gas Travis and herself to death when he was a child could also be a factor.]]
* ThemeNaming: The monsters in Artaud Theater (Ariel, Caliban) are all named after characters from Shakespeare's ''The Tempest'', which is being staged when Travis drops by.
** The Two-Back monsters found in Riverside Motel refer to "[[UnusualEuphemism the beast with two backs]]", a metaphor for intercourse coined by Shakespeare in another of his plays, ''Othello''.
*** This extends to ''SilentHill3'' (the bookstore puzzle) and ''SilentHillShatteredMemories'' (several of the mementos refer to Shakespeare's plays).
* TragicMonster: Both of Travis's parents are incarnated [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
** [[spoiler:Travis in the Bad Ending, wherein it is implied he was The Butcher all along.]]
* UnwittingPawn: Travis pretty much doesn't do anything or go anywhere unless directed to by the clues he finds.
** SpannerInTheWorks: [[spoiler:He ''does'' ultimately end up blowing the Order's plans to hell for the next seven years, though.]]
* NonAppearingTitle: The first song played in the game is titled "O.R.T." This stands for '''O'''ral '''R'''ehydration '''T'''herapy - which is extremely relevant to Alessa, considering it's used used to treat ''burn victims.'' Of course, the song itself isn't about this type of therapy, and is never even mentioned.
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* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis in a spacesuit! Or a Mexican wrestler outfit!
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* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis in as a spacesuit! spaceman! Or a Mexican wrestler outfit!outfit! Or in a Shiba Inu fursuit!
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* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal, but it's still annoying.
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* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal, fatal (and it gives you plenty of time), but it's still annoying.annoying.
* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis in a spacesuit! Or a Mexican wrestler outfit!
* SillinessSwitch: Many of the unlockable costumes. Play through the game with Travis in a spacesuit! Or a Mexican wrestler outfit!
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* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is never explained, mentioned or referenced by any of the characters, not in this game nor in any of the following ones.
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* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is never explained, only explained through inference of the previous games' canons ([[spoiler:it's Samael]]), rather than being mentioned or referenced by any of the characters, not in this game nor in any of the following ones.characters or collectible documents.
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** He also refuses to enter the pool at the Motel, despite there being an important item in there. You have to go to the Otherworld, where the pool is somehow drained.
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** One of the memos Travis can find is a version of the "Manifestations of Delusions" article that Harry finds in the first game.
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* InterruptedIntimacy: At the motel, Travis walks in ([[ItMakesSenseInContext or, rather, falls in]]) on [[spoiler:Lisa and Kaufmann]] dressing after having had sex.
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A prequel released for the handheld PSP and later ported to the Playstation 2, ''Origins'' is a retelling of the events that happened seven years before ''SilentHill1''. It stars a trucker named Travis Grady, whose attempts to take a shortcut through Silent Hill get sidetracked by a figure running onto the road and a house on fire. After bailing a mysterious (and very, very crispy) girl out of her house, he passes out and awakes in the completely deserted streets of Silent Hill. His attempts to find out what exactly happened to the girl lead him all over the town and eventually get him embroiled in mysterious cult activity, as well as the [[DarkAndTroubledPast troubled past]] of his that appears to be a prerequisite for ''Silent Hill'' protagonists.
Although ''Origins'' faithfully sticks to the ''Silent Hill'' formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces BreakableWeapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors--in practice, this just means twice as meany areas (of which half are just a grimdark version of themselves) to explore.
Although ''Origins'' faithfully sticks to the ''Silent Hill'' formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces BreakableWeapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors--in practice, this just means twice as meany areas (of which half are just a grimdark version of themselves) to explore.
to:
A prequel released for the handheld PSP and later ported to the Playstation 2, ''Origins'' is a retelling of the events that happened seven years before ''SilentHill1''. It stars a trucker named Travis Grady, whose attempts to take a shortcut through Silent Hill get sidetracked by a figure running onto the road and a house on fire. After bailing a mysterious (and very, very crispy) girl out of her house, he passes out and awakes in the completely deserted streets of Silent Hill. His attempts to find out what exactly happened to the girl lead him all over the town and eventually get him embroiled in mysterious cult activity, as well as the [[DarkAndTroubledPast troubled past]] of his that appears to be a prerequisite for ''Silent Hill'' ''SilentHill'' protagonists.
Although ''Origins'' faithfully sticks to the ''Silent Hill'' formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces BreakableWeapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors--in practice, this just means twice asmeany many areas (of which half are just a grimdark version of themselves) to explore.
Although ''Origins'' faithfully sticks to the ''Silent Hill'' formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces BreakableWeapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors--in practice, this just means twice as
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* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. Oh, if he only knew...
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* DemonicDummy / CreepyDoll: The Ariels.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. [[SilentHill1 Oh, if he only knew...]]
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. [[SilentHill1 Oh, if he only knew...]]
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* SprintMeter: Travis can't run very long (compared to other SilentHill protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker.
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* SprintMeter: Travis can't run very long (compared to other SilentHill ''SilentHill'' protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker. [[spoiler:The fact that Helen tried to gas Travis and herself to death when he was a child could also be a factor.]]
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* ContinuityNod: The whole game, but specific callbacks to ''SilentHill1'' include a redone version of [[spoiler:Dahlia and Alessa's conversation shortly before the poor girl was sacrificed]] and [[spoiler:the graveyard in which he leaves Cheryl]].
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* ContinuityNod: The whole game, but specific callbacks to ''SilentHill1'' include a redone version of [[spoiler:Dahlia and Alessa's conversation shortly before the poor girl was sacrificed]] sacrificed]], a redone version of [[spoiler:Dahlia and Kaufmann's conversation about the summoning spell to draw Cheryl back to Alessa]], and [[spoiler:the graveyard in which he leaves Harry and his wife find Cheryl]].
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Characters in ''Origins'', with the exception of Travis himself, are all younger versions of the characters found in ''SilentHill1'' -- Dahlia, Lisa, and Kaufmann. They wear different clothes and have slightly different personalities, but are ultimately the same. [[spoiler:(Except for the fact that Lisa is a real person.)]]
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Characters in ''Origins'', with the exception of Travis himself, are all younger versions of the characters found in ''SilentHill1'' -- Dahlia, Lisa, and Kaufmann. They wear different clothes and have slightly different personalities, but are ultimately the same. [[spoiler:(Except for the fact that Lisa is a real person.person and not dead - yet.)]]
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** Technically speaking, he could skip town at any moment during the game. That he chooses not to confirms him as the blandest character yet in the series.
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* ActionizedSequel: While the game does feature "better" controls and a bigger emphasis on killing monsters, the combat was going to be similar to that of ''ResidentEvil4'' with a close, over-the-shoulder camera view. There were also plans to introduce a laser aiming module for guns and a barricade system to block monsters from accessing certain areas. In October 2006, the U.S.-based team was sacked and production was moved to another studio in the U.K., and those plans were scrapped.
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* ActionizedSequel: While the game does feature "better" controls and a bigger emphasis on killing monsters, the combat was going to be similar to that of ''ResidentEvil4'' ''VideoGame/ResidentEvil4'' with a close, over-the-shoulder camera view. There were also plans to introduce a laser aiming module for guns and a barricade system to block monsters from accessing certain areas. In October 2006, the U.S.-based team was sacked and production was moved to another studio in the U.K., and those plans were scrapped.
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* BuffySpeak: Travis, while holding up a piece of the MacGuffin: "Hey! I've got your... your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played ''SilentHill1'') actually know what it is at that point.
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* BigRedDevil: The FinalBoss is this.
* DarkAndTroubledPast: But of course! Nary a person steps into Silent Hill without one of those.
* FanNickname: The FinalBoss has been called Flauros (which is the name of the artifact he inhabits), Alessa's Dream (as an attempt to interpret his nature), Samael (due to WildMassGuessing he might be a proto-incarnation of the The Order's god), The Demon, etc.
* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is never explained, mentioned or referenced by any of the characters, not in this game nor in any of the following ones.
* GiantSpaceFleaFromNowhere: The FinalBoss qualifies. It is entirely independent of Travis' psyche, which has so far inspired and codified the creatures inhabiting Silent Hill. All boss fights up to this point are unconsciously connected to Travis' past and feature as cathartic events, whereas the FinalBoss really comes out of nowhere, has no relation to Travis or his personal history whatsoever, and is never explained, mentioned or referenced by any of the characters, not in this game nor in any of the following ones.
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*** This extends to ''SilentHill3' (the bookstore puzzle) and 'SilentHillShatteredMemories' (several of the mementos refer to Shakespeare's plays).
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*** This extends to ''SilentHill3' ''SilentHill3'' (the bookstore puzzle) and 'SilentHillShatteredMemories' ''SilentHillShatteredMemories'' (several of the mementos refer to Shakespeare's plays).
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*** This extends to ''SilentHill3' (the bookstore puzzle) and 'SilentHillShatteredMemories' (several of the mementos refer to Shakespeare's plays).
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** [[spoiler:Travis in the Bad Ending, wherein it is implied he was The Butcher all along.]]
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* NonAppearingTitle: The first song played in the game is titled "O.R.T." This stands for '''O'''ral '''R'''ehydration '''T'''herapy - which is extremely relevant to Alessa, considering it's used used to treat ''burn victims.'' Of course, the song itself isn't about this type of therapy, and is never even mentioned.
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* BloodyHandprint: Otherworld!Alessa leaves one on the glass of a mirror; touching it transports Travis to the Otherworld for the first time.
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* BigDamnHero: Travis is possibly the most selfless and altruistic of Silent Hill protagonists yet. He willingly stays in town to help out the girl he just rescued from a burning building, while disinterestedly confronting his troubled past just because it's on the way.
* BloodyHandprint:Otherworld!Alessa Alessa leaves one on the glass of a mirror; touching it transports Travis to the Otherworld for the first time.
* BloodyHandprint:
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* DegradedBoss: Happens twice - you see the first and third bosses stalking the streets of Silent Hill not long after you first fight them.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. Oh, if only he knew...
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. Oh, if only he knew...
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* DegradedBoss: Happens twice - you twice. You see the first (Straight-Jacket) and third (Caliban) bosses stalking the streets of Silent Hill not long after you first fight them.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. Oh, if he onlyhe knew...
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. Oh, if he only
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* IronicNurseryRhyme: "Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head.]]" Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
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** Technically speaking, he could skip town at any moment during the game. That he chooses not to confirms him as the blandest character yet in the series.
* IronicNurseryRhyme:"Here "''Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head.]]" head'']]". Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* IronicNurseryRhyme:
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* ThemeNaming: Ariel and Caliban, both encountered in the theater, are Shakespeare references. Specifically, they're named after characters from ''The Tempest.''
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* ThemeNaming: Ariel and Caliban, both encountered The monsters in the theater, Artaud Theater (Ariel, Caliban) are Shakespeare references. Specifically, they're all named after characters from Shakespeare's ''The Tempest.''Tempest'', which is being staged when Travis drops by.
** The Two-Back monsters found in Riverside Motel refer to "[[UnusualEuphemism the beast with two backs]]", a metaphor for intercourse coined by Shakespeare in another of his plays, ''Othello''.
** The Two-Back monsters found in Riverside Motel refer to "[[UnusualEuphemism the beast with two backs]]", a metaphor for intercourse coined by Shakespeare in another of his plays, ''Othello''.
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Lisa is actually sixteen and Travis doesn\'t walk in on them having sex, he walks in on them getting dressed.
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A prequel released for the handheld PSP and later ported to the Playstation 2, Origins is a retelling of the events that happened seven years before ''SilentHill1''. It stars a trucker named Travis Grady, whose attempts to take a shortcut through Silent Hill get sidetracked by a figure running onto the road and a house on fire. After bailing a mysterious (and very, very crispy) girl out of her house, he passes out and awakes in the completely deserted streets of Silent Hill. His attempts to find out what exactly happened to the girl lead him all over the town and eventually get him embroiled in mysterious cult activity, as well as the [[DarkAndTroubledPast troubled past]] of his that appears to be a prerequisite for ''Silent Hill'' protagonists.
Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces BreakableWeapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors--in practice, this just means twice as meany areas (of which half are just a grimdark version of themselves) to explore.
Characters in Origins, with the exception of Travis himself, are all younger versions of the characters found in Silent Hill 1 -- Dahlia, Lisa, and Kaufmann. They wear different clothes and have slightly different personalities, but are ultimately the same. [[spoiler:(Except for the possibility that Lisa is sixteen -- if you take Origins to have taken place literally seven years before the events of SilentHill1 -- and you can walk in on her and Kaufmann having sex. ''Awkward.'')]]
Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces BreakableWeapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors--in practice, this just means twice as meany areas (of which half are just a grimdark version of themselves) to explore.
Characters in Origins, with the exception of Travis himself, are all younger versions of the characters found in Silent Hill 1 -- Dahlia, Lisa, and Kaufmann. They wear different clothes and have slightly different personalities, but are ultimately the same. [[spoiler:(Except for the possibility that Lisa is sixteen -- if you take Origins to have taken place literally seven years before the events of SilentHill1 -- and you can walk in on her and Kaufmann having sex. ''Awkward.'')]]
to:
A prequel released for the handheld PSP and later ported to the Playstation 2, Origins ''Origins'' is a retelling of the events that happened seven years before ''SilentHill1''. It stars a trucker named Travis Grady, whose attempts to take a shortcut through Silent Hill get sidetracked by a figure running onto the road and a house on fire. After bailing a mysterious (and very, very crispy) girl out of her house, he passes out and awakes in the completely deserted streets of Silent Hill. His attempts to find out what exactly happened to the girl lead him all over the town and eventually get him embroiled in mysterious cult activity, as well as the [[DarkAndTroubledPast troubled past]] of his that appears to be a prerequisite for ''Silent Hill'' protagonists.
AlthoughOrigins ''Origins'' faithfully sticks to the Silent Hill ''Silent Hill'' formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces BreakableWeapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors--in practice, this just means twice as meany areas (of which half are just a grimdark version of themselves) to explore.
Characters inOrigins, ''Origins'', with the exception of Travis himself, are all younger versions of the characters found in Silent Hill 1 ''SilentHill1'' -- Dahlia, Lisa, and Kaufmann. They wear different clothes and have slightly different personalities, but are ultimately the same. [[spoiler:(Except for the possibility fact that Lisa is sixteen -- if you take Origins to have taken place literally seven years before the events of SilentHill1 -- and you can walk in on her and Kaufmann having sex. ''Awkward.'')]]a real person.)]]
Although
Characters in
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* BewareOfHitchhikingGhosts: Travis stops his truck to avoid hitting a hooded figure. As soon as he gets out of the truck to check on this person, he sees Ghost!Alessa in his rearview mirror and Silent Hill's signature fog starts rolling in.
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* BewareOfHitchhikingGhosts: Travis stops his truck to avoid hitting a hooded figure. As soon as he gets out of the truck to check on this person, he sees Ghost!Alessa Spectral Alessa in his rearview mirror and Silent Hill's signature fog starts rolling in.
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* ActionizedSequel: While the game does feature "better" controls and a bigger emphasis on killing monsters, the combat going to be similar to that of ''ResidentEvil4'' with a close, over-the-shoulder camera view. There were also plans to introduce a laser aiming module for guns and a barricade system to block monsters from accessing certain areas. In October 2006, the U.S.-based team was sacked and production was moved to another studio in the U.K., and those plans were scrapped.
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* ActionizedSequel: While the game does feature "better" controls and a bigger emphasis on killing monsters, the combat was going to be similar to that of ''ResidentEvil4'' with a close, over-the-shoulder camera view. There were also plans to introduce a laser aiming module for guns and a barricade system to block monsters from accessing certain areas. In October 2006, the U.S.-based team was sacked and production was moved to another studio in the U.K., and those plans were scrapped.
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* BerserkButton: For Travis, it's the idea of a parent abandoning their child.
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* BerserkButton: For Travis, it's the idea of a parent abandoning abusing their child.
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* HyperspaceArsenal: Travis, like most other SilentHill protagonists, can carry a ''lot'' of stuff on him.
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* HyperspaceArsenal: Travis, like most other SilentHill ''SilentHill'' protagonists, can carry a ''lot'' of stuff on him.
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Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces breakable weapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors. While the restricted inventory from SilentHill4 is gone, the sheer number of melee weapons you can pick up over the games leads to some confusion on [[HyperspaceArsenal how big Travis's pockets really are]] -- not to mention the fact that [[BreakableWeapons most weapons break]] after a couple of hits, despite the fact that they might be katanas being used on ''walking blobs of soft flesh''. The mirror concept, although neat in concept, eventually means that there are twice as many rooms to explore.
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Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces breakable weapons BreakableWeapons and being able to switch over to the [[DarkWorld Otherworld]] via mirrors. While the restricted inventory from SilentHill4 is gone, the sheer number of melee weapons you can pick up over the games leads to some confusion on [[HyperspaceArsenal how big Travis's pockets really are]] -- not to mention the fact that [[BreakableWeapons most weapons break]] after a couple of hits, despite the fact that they might be katanas being used on ''walking blobs of soft flesh''. The mirror concept, although neat in concept, eventually mirrors--in practice, this just means that there are twice as many rooms meany areas (of which half are just a grimdark version of themselves) to explore.
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* BreakableWeapons: It can be accepted that a wooden plank or a candlestick would eventually snap in half. Hell, the fragile [[KatanasAreJustBetter katana]] could be handwaved by saying it was a cheap ornament. But sledgehammers and ''solid steel pipe wrenches'' that break after striking a few fleshy targets?
** Considering where you are and what you're fighting, I'd chalk it up to the monsters and the town making them break.
* BuffySpeak: Travis, while holding up a piece of the MacGuffin: "Hey! I've got your... your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played ''SilentHill1'') actually know what it is at that point.
** Considering where you are and what you're fighting, I'd chalk it up to the monsters and the town making them break.
* BuffySpeak: Travis, while holding up a piece of the MacGuffin: "Hey! I've got your... your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played ''SilentHill1'') actually know what it is at that point.
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* BreakableWeapons: It can be accepted that Having a wooden plank or a candlestick would eventually snap in half. Hell, the fragile [[KatanasAreJustBetter katana]] could be handwaved by saying it was a cheap ornament. But sledgehammers and ''solid steel pipe wrenches'' that break after striking a few fleshy targets?
** Considering wherelarge inventory of backup weapons is why you are and what you're fighting, I'd chalk it end up to the monsters and the town making them break.
* BuffySpeak: Travis, while holding upstuffing something like half a piece of the MacGuffin: "Hey! I've got your... dozen [=TVs=] into your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played ''SilentHill1'') actually know what it is at that point.HyperspaceArsenal.
** Considering where
* BuffySpeak: Travis, while holding up
* HyperspaceArsenal: Travis, like most other SilentHill protagonists, can carry a ''lot'' of stuff on him.
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* ActionizedSequel: It was invoked and then averted during the game's development. Originally, combat was going to be similar to that of ''ResidentEvil4'' with a close, over-the-shoulder camera view. There were also plans to introduce a laser aiming module for guns and a barricade system to block monsters from accessing certain areas. In October 2006, the U.S.-based team was sacked and production was moved to another studio in the U.K in order to ensure the final product would be, "a tighter, more focused game that will provide fans with the experience they want... a Silent Hill experience."
** Some would argue that the game is still focused on combat, as there are altogether six firearms that Travis can find in Silent Hill (including an assault rifle) and literally dozens of objects that can be collected for use as melee weapons ranging from tire irons, shovels and sledgehammers to portable televisions, toasters and typewriters.
*** Compared to the first game almost every Silent Hill game has been something of this. This game has a number of features to make melee exchanges engaging.
** Some would argue that the game is still focused on combat, as there are altogether six firearms that Travis can find in Silent Hill (including an assault rifle) and literally dozens of objects that can be collected for use as melee weapons ranging from tire irons, shovels and sledgehammers to portable televisions, toasters and typewriters.
*** Compared to the first game almost every Silent Hill game has been something of this. This game has a number of features to make melee exchanges engaging.
to:
* ActionizedSequel: It was invoked While the game does feature "better" controls and then averted during a bigger emphasis on killing monsters, the game's development. Originally, combat was going to be similar to that of ''ResidentEvil4'' with a close, over-the-shoulder camera view. There were also plans to introduce a laser aiming module for guns and a barricade system to block monsters from accessing certain areas. In October 2006, the U.S.-based team was sacked and production was moved to another studio in the U.K in order to ensure the final product would be, "a tighter, more focused game that will provide fans with the experience they want... a Silent Hill experience."
** Some would argue that the game is still focused on combat, as there are altogether six firearms that Travis can find in Silent Hill (including an assault rifle)K., and literally dozens of objects that can be collected for use as melee weapons ranging from tire irons, shovels and sledgehammers to portable televisions, toasters and typewriters.
*** Compared to the first game almost every Silent Hill game has been something of this. This game has a number of features to make melee exchanges engaging.those plans were scrapped.
** Some would argue that the game is still focused on combat, as there are altogether six firearms that Travis can find in Silent Hill (including an assault rifle)
*** Compared to the first game almost every Silent Hill game has been something of this. This game has a number of features to make melee exchanges engaging.
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*** Compared to the first game almost every Silent Hill game has been something of this. This game has a number of features to make melee exchanges engaging.
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* SprintMeter: Travis can only run for so long before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[Justified Trope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker.
to:
* SprintMeter: Travis can only can't run for so very long (compared to other SilentHill protagonists) before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[Justified Trope [[JustifiedTrope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker.
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Changed line(s) 9,12 (click to see context) from:
A prequel released for the handheld PSP and later ported to the Playstation 2, Origins is a retelling of the events that happened seven years before SilentHill1. It stars a trucker named Travis Grady, whose attempts to take a shortcut through Silent Hill get sidetracked by a figure running onto the road and a house on fire. After bailing a mysterious (and very, very crispy) girl out of her house, he passes out and awakes in the completely deserted streets of Silent Hill. His attempts to find out what exactly happened to the girl lead him all over the town and eventually get him embroiled in mysterious cult activity, as well as the [[DarkAndTroubledPast troubled past]] of his that appears to be a prerequisite for Silent Hill protagonists.
Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces breakable weapons and being able to switch over to the DarkWorld via mirrors. While the restricted inventory from SilentHill4 is gone, the sheer number of melee weapons you can pick up over the games leads to some confusion on [[HyperspaceArsenal how big Travis's pockets really are]] -- not to mention the fact that [[BreakableWeapons most weapons break]] after a couple of hits, despite the fact that they might be katanas being used on ''walking blobs of soft flesh''. The mirror concept, although neat in concept, eventually means that there are twice as many rooms to explore.
Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces breakable weapons and being able to switch over to the DarkWorld via mirrors. While the restricted inventory from SilentHill4 is gone, the sheer number of melee weapons you can pick up over the games leads to some confusion on [[HyperspaceArsenal how big Travis's pockets really are]] -- not to mention the fact that [[BreakableWeapons most weapons break]] after a couple of hits, despite the fact that they might be katanas being used on ''walking blobs of soft flesh''. The mirror concept, although neat in concept, eventually means that there are twice as many rooms to explore.
to:
A prequel released for the handheld PSP and later ported to the Playstation 2, Origins is a retelling of the events that happened seven years before SilentHill1.''SilentHill1''. It stars a trucker named Travis Grady, whose attempts to take a shortcut through Silent Hill get sidetracked by a figure running onto the road and a house on fire. After bailing a mysterious (and very, very crispy) girl out of her house, he passes out and awakes in the completely deserted streets of Silent Hill. His attempts to find out what exactly happened to the girl lead him all over the town and eventually get him embroiled in mysterious cult activity, as well as the [[DarkAndTroubledPast troubled past]] of his that appears to be a prerequisite for Silent Hill ''Silent Hill'' protagonists.
Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces breakable weapons and being able to switch over to theDarkWorld [[DarkWorld Otherworld]] via mirrors. While the restricted inventory from SilentHill4 is gone, the sheer number of melee weapons you can pick up over the games leads to some confusion on [[HyperspaceArsenal how big Travis's pockets really are]] -- not to mention the fact that [[BreakableWeapons most weapons break]] after a couple of hits, despite the fact that they might be katanas being used on ''walking blobs of soft flesh''. The mirror concept, although neat in concept, eventually means that there are twice as many rooms to explore.
Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces breakable weapons and being able to switch over to the
* ActionizedSequel: It was invoked and then averted during the game's development. Originally, combat was going to be similar to that of ''ResidentEvil4'' with a close, over-the-shoulder camera view. There were also plans to introduce a laser aiming module for guns and a barricade system to block monsters from accessing certain areas. In October 2006, the U.S.-based team was sacked and production was moved to another studio in the U.K in order to ensure the final product would be, "a tighter, more focused game that will provide fans with the experience they want... a Silent Hill experience."
** Some would argue that the game is still focused on combat, as there are altogether six firearms that Travis can find in Silent Hill (including an assault rifle) and literally dozens of objects that can be collected for use as melee weapons ranging from tire irons, shovels and sledgehammers to portable televisions, toasters and typewriters.
** Some would argue that the game is still focused on combat, as there are altogether six firearms that Travis can find in Silent Hill (including an assault rifle) and literally dozens of objects that can be collected for use as melee weapons ranging from tire irons, shovels and sledgehammers to portable televisions, toasters and typewriters.
Changed line(s) 24 (click to see context) from:
* BuffySpeak: Travis, while holding up a piece of the MacGuffin: "Hey! I've got your... your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played other SilentHill games) actually know what it is at that point.
to:
* BuffySpeak: Travis, while holding up a piece of the MacGuffin: "Hey! I've got your... your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played other SilentHill games) ''SilentHill1'') actually know what it is at that point.
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* ContinuityNod: The whole game, but specific callbacks to SilentHill1 include a redone version of [[spoiler:Dahlia and Alessa's conversation shortly before the poor girl was sacrificed]] and [[spoiler:the graveyard in which he leaves Cheryl]].
to:
* ContinuityNod: The whole game, but specific callbacks to SilentHill1 ''SilentHill1'' include a redone version of [[spoiler:Dahlia and Alessa's conversation shortly before the poor girl was sacrificed]] and [[spoiler:the graveyard in which he leaves Cheryl]].
Changed line(s) 35 (click to see context) from:
** Travis's mother [[spoiler:went homicidally insane and was committed to a sanitarium]] and his father subsequently [[spoiler:hung himself while Travis was out playing]].
to:
** Travis's mother [[spoiler:went homicidally insane [[spoiler:became psychotic, tried to kill herself and Travis in a murder-suicide and was committed to a sanitarium]] and his father subsequently [[spoiler:hung [[spoiler:hanged himself while Travis was out playing]].
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* SprintMeter: Travis can only run for so long before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit.
to:
* SprintMeter: Travis can only run for so long before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit. It's [[Justified Trope justified]] somewhat in that interactions with the game world reveal that Travis is a smoker.
Changed line(s) 40 (click to see context) from:
* TragicMonster: Both of Travis's parents appear [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
to:
* TragicMonster: Both of Travis's parents appear are incarnated [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
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Added DiffLines:
[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/silenthillorigins_4311.PNG]]
[[caption-width-right:348:Now play dead!]]
->''Jack says the town is located on\\
old "spiritual ground"...\\
Hopefully we\\
will be blessed!''
A prequel released for the handheld PSP and later ported to the Playstation 2, Origins is a retelling of the events that happened seven years before SilentHill1. It stars a trucker named Travis Grady, whose attempts to take a shortcut through Silent Hill get sidetracked by a figure running onto the road and a house on fire. After bailing a mysterious (and very, very crispy) girl out of her house, he passes out and awakes in the completely deserted streets of Silent Hill. His attempts to find out what exactly happened to the girl lead him all over the town and eventually get him embroiled in mysterious cult activity, as well as the [[DarkAndTroubledPast troubled past]] of his that appears to be a prerequisite for Silent Hill protagonists.
Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces breakable weapons and being able to switch over to the DarkWorld via mirrors. While the restricted inventory from SilentHill4 is gone, the sheer number of melee weapons you can pick up over the games leads to some confusion on [[HyperspaceArsenal how big Travis's pockets really are]] -- not to mention the fact that [[BreakableWeapons most weapons break]] after a couple of hits, despite the fact that they might be katanas being used on ''walking blobs of soft flesh''. The mirror concept, although neat in concept, eventually means that there are twice as many rooms to explore.
Characters in Origins, with the exception of Travis himself, are all younger versions of the characters found in Silent Hill 1 -- Dahlia, Lisa, and Kaufmann. They wear different clothes and have slightly different personalities, but are ultimately the same. [[spoiler:(Except for the possibility that Lisa is sixteen -- if you take Origins to have taken place literally seven years before the events of SilentHill1 -- and you can walk in on her and Kaufmann having sex. ''Awkward.'')]]
----
!!Tropes specific to this game:
* AlreadyMetEveryone: Travis, his family, and the Butcher are the only characters unique to this game.
* BerserkButton: For Travis, it's the idea of a parent abandoning their child.
* BewareOfHitchhikingGhosts: Travis stops his truck to avoid hitting a hooded figure. As soon as he gets out of the truck to check on this person, he sees Ghost!Alessa in his rearview mirror and Silent Hill's signature fog starts rolling in.
* BigDamnFireExit: Travis has enough time to enter the burning Gillespie house and rescue Alessa from it, even if he takes his sweet time trying all of the locked doors (though he earns an accolade, [[AndYourRewardIsClothes an outfit]], and an axe if he's fast enough). At times, the Seal of Metratron shows up to extinguish some parts blocked by flames.
* BloodyHandprint: Otherworld!Alessa leaves one on the glass of a mirror; touching it transports Travis to the Otherworld for the first time.
* BookEnds: Travis leaving Silent Hill is an almost exact mirror of how he entered the town.
* BreakableWeapons: It can be accepted that a wooden plank or a candlestick would eventually snap in half. Hell, the fragile [[KatanasAreJustBetter katana]] could be handwaved by saying it was a cheap ornament. But sledgehammers and ''solid steel pipe wrenches'' that break after striking a few fleshy targets?
** Considering where you are and what you're fighting, I'd chalk it up to the monsters and the town making them break.
* BuffySpeak: Travis, while holding up a piece of the MacGuffin: "Hey! I've got your... your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played other SilentHill games) actually know what it is at that point.
* TheButcher: [[spoiler:Travis, either literally or as his ShadowArchetype]].
* ContinuityNod: The whole game, but specific callbacks to SilentHill1 include a redone version of [[spoiler:Dahlia and Alessa's conversation shortly before the poor girl was sacrificed]] and [[spoiler:the graveyard in which he leaves Cheryl]].
* DegradedBoss: Happens twice - you see the first and third bosses stalking the streets of Silent Hill not long after you first fight them.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. Oh, if only he knew...
* EpisodeZeroTheBeginning: Its Japanese title.
* ICantReachIt: Travis simply ''refuses'' to leave the demon-infested hospital before he finds the girl, who's probably already dead for all he knows.
* IronicNurseryRhyme: "Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head.]]" Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* Letters2Numbers: It's spelled "Silent Hill Zero-rigins," though you might get some strange looks calling it that.
* MarketBasedTitle: It's called "Silent Hill 0" in Japan.
* ParentalAbandonment:
** Travis's mother [[spoiler:went homicidally insane and was committed to a sanitarium]] and his father subsequently [[spoiler:hung himself while Travis was out playing]].
** Dahlia, though it probably would have been better if she had ''just'' abandoned her daughter.
* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal, but it's still annoying.
* SprintMeter: Travis can only run for so long before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit.
* ThemeNaming: Ariel and Caliban, both encountered in the theater, are Shakespeare references. Specifically, they're named after characters from ''The Tempest.''
* TragicMonster: Both of Travis's parents appear [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
* UnwittingPawn: Travis pretty much doesn't do anything or go anywhere unless directed to by the clues he finds.
** SpannerInTheWorks: [[spoiler:He ''does'' ultimately end up blowing the Order's plans to hell for the next seven years, though.]]
----
[[caption-width-right:348:Now play dead!]]
->''Jack says the town is located on\\
old "spiritual ground"...\\
Hopefully we\\
will be blessed!''
A prequel released for the handheld PSP and later ported to the Playstation 2, Origins is a retelling of the events that happened seven years before SilentHill1. It stars a trucker named Travis Grady, whose attempts to take a shortcut through Silent Hill get sidetracked by a figure running onto the road and a house on fire. After bailing a mysterious (and very, very crispy) girl out of her house, he passes out and awakes in the completely deserted streets of Silent Hill. His attempts to find out what exactly happened to the girl lead him all over the town and eventually get him embroiled in mysterious cult activity, as well as the [[DarkAndTroubledPast troubled past]] of his that appears to be a prerequisite for Silent Hill protagonists.
Although Origins faithfully sticks to the Silent Hill formula for creepy atmospheres, nightmare worlds, and baffling puzzles, it introduces breakable weapons and being able to switch over to the DarkWorld via mirrors. While the restricted inventory from SilentHill4 is gone, the sheer number of melee weapons you can pick up over the games leads to some confusion on [[HyperspaceArsenal how big Travis's pockets really are]] -- not to mention the fact that [[BreakableWeapons most weapons break]] after a couple of hits, despite the fact that they might be katanas being used on ''walking blobs of soft flesh''. The mirror concept, although neat in concept, eventually means that there are twice as many rooms to explore.
Characters in Origins, with the exception of Travis himself, are all younger versions of the characters found in Silent Hill 1 -- Dahlia, Lisa, and Kaufmann. They wear different clothes and have slightly different personalities, but are ultimately the same. [[spoiler:(Except for the possibility that Lisa is sixteen -- if you take Origins to have taken place literally seven years before the events of SilentHill1 -- and you can walk in on her and Kaufmann having sex. ''Awkward.'')]]
----
!!Tropes specific to this game:
* AlreadyMetEveryone: Travis, his family, and the Butcher are the only characters unique to this game.
* BerserkButton: For Travis, it's the idea of a parent abandoning their child.
* BewareOfHitchhikingGhosts: Travis stops his truck to avoid hitting a hooded figure. As soon as he gets out of the truck to check on this person, he sees Ghost!Alessa in his rearview mirror and Silent Hill's signature fog starts rolling in.
* BigDamnFireExit: Travis has enough time to enter the burning Gillespie house and rescue Alessa from it, even if he takes his sweet time trying all of the locked doors (though he earns an accolade, [[AndYourRewardIsClothes an outfit]], and an axe if he's fast enough). At times, the Seal of Metratron shows up to extinguish some parts blocked by flames.
* BloodyHandprint: Otherworld!Alessa leaves one on the glass of a mirror; touching it transports Travis to the Otherworld for the first time.
* BookEnds: Travis leaving Silent Hill is an almost exact mirror of how he entered the town.
* BreakableWeapons: It can be accepted that a wooden plank or a candlestick would eventually snap in half. Hell, the fragile [[KatanasAreJustBetter katana]] could be handwaved by saying it was a cheap ornament. But sledgehammers and ''solid steel pipe wrenches'' that break after striking a few fleshy targets?
** Considering where you are and what you're fighting, I'd chalk it up to the monsters and the town making them break.
* BuffySpeak: Travis, while holding up a piece of the MacGuffin: "Hey! I've got your... your THING for you!" Justified in that he had just faced the most traumatic event of his whole life. He wasn't exactly in the right state of mind. Plus, neither he nor the player (unless they've played other SilentHill games) actually know what it is at that point.
* TheButcher: [[spoiler:Travis, either literally or as his ShadowArchetype]].
* ContinuityNod: The whole game, but specific callbacks to SilentHill1 include a redone version of [[spoiler:Dahlia and Alessa's conversation shortly before the poor girl was sacrificed]] and [[spoiler:the graveyard in which he leaves Cheryl]].
* DegradedBoss: Happens twice - you see the first and third bosses stalking the streets of Silent Hill not long after you first fight them.
* DramaticIrony: Near the end of the game, Travis angrily asks Alessa when they're gonna get to see what's in ''her'' sick little head. Oh, if only he knew...
* EpisodeZeroTheBeginning: Its Japanese title.
* ICantReachIt: Travis simply ''refuses'' to leave the demon-infested hospital before he finds the girl, who's probably already dead for all he knows.
* IronicNurseryRhyme: "Here comes a candle to light you to bed. [[spoiler:Here comes the butcher to chop off your head.]]" Based on a real nursery rhyme called "Oranges and Lemons", which is totally innocuous up until the chilling last verse.
* Letters2Numbers: It's spelled "Silent Hill Zero-rigins," though you might get some strange looks calling it that.
* MarketBasedTitle: It's called "Silent Hill 0" in Japan.
* ParentalAbandonment:
** Travis's mother [[spoiler:went homicidally insane and was committed to a sanitarium]] and his father subsequently [[spoiler:hung himself while Travis was out playing]].
** Dahlia, though it probably would have been better if she had ''just'' abandoned her daughter.
* PressXToNotDie: Just about every monster in this game has an attack that triggers a quick-time event. Only one is instantly fatal, but it's still annoying.
* SprintMeter: Travis can only run for so long before he gets winded unless he downs an energy drink or is wearing the Sprinter outfit.
* ThemeNaming: Ariel and Caliban, both encountered in the theater, are Shakespeare references. Specifically, they're named after characters from ''The Tempest.''
* TragicMonster: Both of Travis's parents appear [[spoiler:as literal monsters]] during the game. Travis is not too pleased with Alessa about this.
* UnwittingPawn: Travis pretty much doesn't do anything or go anywhere unless directed to by the clues he finds.
** SpannerInTheWorks: [[spoiler:He ''does'' ultimately end up blowing the Order's plans to hell for the next seven years, though.]]
----