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* VariableMix: The instruments of each location's background music fade in and out depending on who you're talking to and how they're feeling.

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* VariableMix: The instruments of each location's background music fade in FadeIn and out [[FadeOut out]] depending on who you're talking to and how they're feeling.
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* AMinorKidroduction: The prologue shows the protagonist and their ChildhoodFriend Elias arguing over the former's mother's locket, with her stepping in to teach them how to make good conversations with each other, effectively serving as the game's tutorial. The story proper then begins 15 years later, after her funeral.

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* AMinorKidroduction: The prologue shows the protagonist and their ChildhoodFriend Elias arguing over the former's mother's locket, with her stepping in to teach them how to make good conversations with each other, effectively serving as the game's tutorial. The story proper then begins 15 years later, after her funeral.



* TraumaInn: Bartow serves as your resting area to remove any Fatigue cards, which build up as you travel and don't match with any symbol, effectively ending your conversation on a bad note if you're not careful with them. However, you must unpack your things in order to remove them, so you'll still have Fatigue cards if you talk to the residents before that. Additionally, some random events such as relaxing in your truck and playing with Thunder can also remove Fatigue cards.

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* TraumaInn: Bartow serves as your resting area to remove any Fatigue cards, which build up as you travel and don't match with any symbol, effectively ending your conversation on a bad note if you're not careful with them. However, you must unpack your things in order to remove them, so you'll still have Fatigue cards if you talk to the residents before that. Additionally, some random events such as relaxing in your truck and playing with Thunder can also remove Fatigue cards.

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After your mother's funeral, you set out in your truck from the sleepy town of Bartow to travel the country and trade with the locals to keep the family store running. But the road trip isn't so easy, as Nadine and her Caravan group are expecting you to keep the store well-stocked, or else they'll remove Bartow from their trade route. You meet with a colorful cast of characters along your travels and engage in trade relations by making good conversations with them, but as you learn more about them and their previous relations with your mother, it becomes harder for you to communicate...

...Because the choices you make are determined by how well you play a card-matching game with your conversation partner. You start out with a deck of cards that easily match with the cards of your fellow Bartow residents, but after each conversation, you must choose a card from their deck to gain from the experience, and then replace a card from your deck with it to forget about the past. As you travel farther from home, you'll meet villagers with cards of varying symbols on hand, which represent their personalities, and you must build your deck accordingly so that your conversations with them will go well. There are also special cards that can help or hinder your talk by giving you or the other party {{Extra Turn}}s, making matches easier, or even shuffling your deck.



* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win. Big Basilio then apologizes to you for his brother's behavior, as he's his only family left after [[DisappearedDad their father was long gone]] and Mimi left them for Theo at the Desert Oasis.]]

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* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win. Big Basilio then apologizes to you for his brother's behavior, as he's his only family left after [[DisappearedDad [[ParentalAbandonment their father was long gone]] gone and their mother Mimi abandoned them and left them for Theo at the Desert Oasis.]]]]]]
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Removed description copied from Steam in violation of the Plagiarism policy


In this narrative card game about relationships and communication, navigate conversations in a colorful world reminiscent of our own. Learn and grow through the cards you choose to play. Who will you become? What will you leave behind?

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In this narrative card game about relationships and communication, navigate conversations in a colorful world reminiscent of our own. Learn and grow through the cards you choose to play. Who will you become? What will you leave behind?
----
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* VideoGameCrueltyPotential: ...Or you can become enemies with them by intentionally mismatching with their cards to throw the conversation. However, it's nearly impossible to do this with Thunder since his cards always match with yours, and somehow failing the conversation won't affect his friendship with you.

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* VideoGameCrueltyPotential: ...Or you can become enemies with them by intentionally mismatching with their cards to throw the conversation. Failing their conversations twice in a row will make them refuse to speak to you again. However, it's nearly impossible to do this mismatch with Thunder since his cards always match with yours, yours[[note]]you have to mismatch with yourself using Chatter cards to give yourself extra turns[[/note]], and somehow failing the conversation won't affect his friendship with you.
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* NervousWreck: Tomas is anxious about his sales not going well and often asks you in a hushed tone to buy his paintings. He also always plays his Clarify cards by inserting them in between other cards instead of in front of the chain.

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* NervousWreck: Tomas is anxious about his sales not going well and often asks you in a hushed tone to buy his paintings. He also always plays inserts his Clarify cards by inserting them in between other cards instead of in front of the chain.
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* BigDisasterPlot: After a few years with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and destroying Anka's newly repaired railroad. Elias requests you to get some scrap material from Anka to repair his aunt's coffee shop, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath. The coastal towns also get flooded, and the villagers are trying to recover from it despite the Rilkers' negligence.]]

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* BigDisasterPlot: After a few years months with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and destroying Anka's newly repaired railroad. Elias requests you to get some scrap material from Anka to repair his aunt's coffee shop, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath. The coastal towns also get flooded, and the villagers are trying to recover from it despite the Rilkers' negligence.]]
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* SaveScumming: While the game {{autosave}}s your progress, quitting it mid-conversation will reset it. It doesn't reshuffle your deck, but you can try playing a different card from your starting hand to try getting a better result.
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* ElectronicSpeechImpediment: XN-220's dialogue [[PaintingTheMedium shakes]] whenever he mentions something plot-important such as your mother's locket.
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* NervousWreck: Tomas is anxious about his sales not going well and often asks you in a hushed tone to buy his paintings. He also always plays his Clarify cards by inserting them in between other cards instead of in front of the chain.
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* TimedMission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running. They also must return to Bartow before the last calendar day or else their truck will break down.

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* TimedMission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running. They also must return have 50 days a month to Bartow before travel, and their truck breaks down on the last calendar day or else their truck will break down.day, forcing them to return to Bartow.

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* ButThouMust: No matter how hard you try, you can't win your very first conversation with Elias because you don't have any card starting with a triangle to continue the chain when he plays a card that ends with one. This is so that your mother will step in to continue the game's tutorial, but despite your argument over the locket, you still remain friends with Elias in the main story.



** If you fail to keep your mother's store well-stocked, [[spoiler:it shuts down, and the Caravan cuts ties with Bartow and removes it from its route. Samuel considers moving out to greener pastures, and you and Elias do the same if you've maintained your friendship with him. Ten years later, you open a new store reminiscent of your mother's in Aldhurst, [[BittersweetEnding but this time, it becomes a hit with the customers.]]]]

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** If you fail to keep your mother's store well-stocked, [[spoiler:it shuts down, and the Caravan cuts ties with Bartow and removes it from its route. Samuel considers moving out to greener pastures, and you and Elias do the same if you've maintained your friendship with him. Ten years later, you open a new store reminiscent of your mother's in Aldhurst, another town, [[BittersweetEnding but this time, it becomes a hit with the customers.]]]]



* VideoGameCrueltyPotential: ...Or you can become enemies with them by intentionally mismatching with their cards to throw the conversation. While it's hard to do this to Thunder since his cards always match with yours, you can still create bad conversations with him by intentionally playing Fatigue cards (which never match) or making mismatches with yourself by pairing the wrong card after a [[ExtraTurn Chatter card.]]

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* VideoGameCrueltyPotential: ...Or you can become enemies with them by intentionally mismatching with their cards to throw the conversation. While However, it's hard nearly impossible to do this to with Thunder since his cards always match with yours, you can still create bad conversations and somehow failing the conversation won't affect his friendship with him by intentionally playing Fatigue cards (which never match) or making mismatches with yourself by pairing the wrong card after a [[ExtraTurn Chatter card.]]you.
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* MultipleEndings: Present, and mostly dependent on the state of the family business. Completing certain characters' routes will give you special endings for them.

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* MultipleEndings: Present, and mostly dependent on the state of the family business. Completing Additionally, completing certain characters' routes will give you special endings for them.
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* MultipleEndings: Present, and mostly dependent on the state of the family business.

to:

* MultipleEndings: Present, and mostly dependent on the state of the family business. Completing certain characters' routes will give you special endings for them.
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* MatchmakerQuest: There's an achievement for hooking up [[spoiler:Mimi with Theo]] at the Desert Oasis.
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* MeaningfulEcho: In the prologue, your mother advises you and Elias that it's okay if you don't always understand each other, and that a few miscommunications don't have to end your friendship. [[spooiler:Elias echoes this in the epilogue when he reconnects with you.]]

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* MeaningfulEcho: In the prologue, your mother advises you and Elias that it's okay if you don't always understand each other, and that a few miscommunications don't have to end your friendship. [[spooiler:Elias [[spoiler:Elias echoes this in the epilogue when he reconnects with you.]]



** If you're able to keep the store well-stocked, [[spoiler:Bartow stays on the Caravan route, and you're able to keep your family business thriving. Elias even drops by to reconnect with you after all those years.]]

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** If you're able to keep the store well-stocked, [[spoiler:Bartow stays on the Caravan route, and you're able to keep your family business thriving.thriving ten years later. Elias even drops by to reconnect with you after all those years.]]
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* MeaningfulEcho: In the prologue, your mother advises you and Elias that it's okay if you don't always understand each other, and that a few miscommunications don't have to end your friendship. Elias echoes this in the epilogue when he reconnects with you.

to:

* MeaningfulEcho: In the prologue, your mother advises you and Elias that it's okay if you don't always understand each other, and that a few miscommunications don't have to end your friendship. Elias [[spooiler:Elias echoes this in the epilogue when he reconnects with you.]]
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* MeaningfulBackgroundEvent: When you first arrive in Old Marae, the port is full of fishing boats, but after [[spoiler:the earthquake]], there are fewer boats because [[spoilers:the Rilkers controlled port entry by building the Towers.]]

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* MeaningfulBackgroundEvent: When you first arrive in Old Marae, the port is full of fishing boats, but after [[spoiler:the earthquake]], there are fewer boats because [[spoilers:the [[spoiler:the Rilkers controlled port entry by building the Towers.]]



* PlayableEpilogue: After completing five trips, you speak with Elias one last time ten years later, reflecting on the journeys you had.

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* PlayableEpilogue: After completing five trips, you speak with Elias [[spoiler:Elias]] one last time ten years later, reflecting on the journeys you had.

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* MeaningfulEcho: In the prologue, your mother advises you and Elias that it's okay if you don't always understand each other, and that a few miscommunications don't have to end your friendship. Elias echoes this in the epilogue when he reconnects with you.



%%** (insert good ending here)

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%%** (insert good ending here)** If you're able to keep the store well-stocked, [[spoiler:Bartow stays on the Caravan route, and you're able to keep your family business thriving. Elias even drops by to reconnect with you after all those years.]]
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* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win. Big Basilio then apologizes to you for his brother's behavior, as he's his only family left after [[DisappearedDad their father was long gone]] and Mimi left them for Theo at the Desert Oasis.]]]]

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* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win. Big Basilio then apologizes to you for his brother's behavior, as he's his only family left after [[DisappearedDad their father was long gone]] and Mimi left them for Theo at the Desert Oasis.]]]]]]
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None


* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win. Big Basilio then apologizes to you for his brother's behavior, as he's his only family left after [[DisappearedDad their father was long gone]] and Mimi left them for the Long Gate.]]

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* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win. Big Basilio then apologizes to you for his brother's behavior, as he's his only family left after [[DisappearedDad their father was long gone]] and Mimi left them for Theo at the Long Gate.]]Desert Oasis.]]]]

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* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win.]]

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* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win. Big Basilio then apologizes to you for his brother's behavior, as he's his only family left after [[DisappearedDad their father was long gone]] and Mimi left them for the Long Gate.]]


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* IAmNotMyFather: Big Basilio may look thuggish, but he refuses to take after his father when the latter [[spoiler:worked for the Rilkers.]]
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* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka.

to:

* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka. [[spoiler:His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win.]]
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* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows the ThreeLawsOfRobotics and is standing up against Rilker Farms' exploitation of them. [[spoiler:After Tosende Canals gets flooded, Maya, a robot farmer, reprograms herself to protest against the Rilkers' mistreatment of their employees.]]

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* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows the ThreeLawsOfRobotics and is standing up against Rilker Farms' exploitation of them. [[spoiler:After Tosende Canals gets flooded, Maya, a robot farmer, reprograms herself to protest against the Rilkers' mistreatment of their employees.employees and lead her fellow workers in supporting unionization.]]
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* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows the ThreeLawsOfRobotics and is standing up against the Rilkers' exploitation of them.

to:

* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows the ThreeLawsOfRobotics and is standing up against Rilker Farms' exploitation of them. [[spoiler:After Tosende Canals gets flooded, Maya, a robot farmer, reprograms herself to protest against the Rilkers' exploitation mistreatment of them.their employees.]]



* BigDisasterPlot: After a few years with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and destroying Anka's newly repaired railroad. Elias requests you to get some scrap material from Anka to repair his aunt's coffee shop, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath.]]

to:

* BigDisasterPlot: After a few years with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and destroying Anka's newly repaired railroad. Elias requests you to get some scrap material from Anka to repair his aunt's coffee shop, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath. The coastal towns also get flooded, and the villagers are trying to recover from it despite the Rilkers' negligence.]]
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None

Added DiffLines:

* MeaningfulBackgroundEvent: When you first arrive in Old Marae, the port is full of fishing boats, but after [[spoiler:the earthquake]], there are fewer boats because [[spoilers:the Rilkers controlled port entry by building the Towers.]]
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None

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* SoapboxSadie: Tariq marches down the streets of Old Marae in protest against the Rilkers when they [[spoiler:control port entry by building the Towers. His mother Talia is worried about him since he'll only get into trouble, but she understands that he wants to do what he believes is right as [[SharedFamilyQuirks she used to be a protester herself.]]]]
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* CanineCompanion: Thunder the stray dog can tag along with you during your trip, and playing with him removes a Fatigue card. His love also makes it easy for you to talk to him because his cards will always match with yours except for Fatigue cards.

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* CanineCompanion: Thunder the stray dog can tag along with you during your trip, and playing with him removes a Fatigue card. His love also makes it easy for you to talk to him because his cards will always match with yours except for Fatigue cards. He also occasionally [[ItemCaddy finds items for you.]]
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* BigDisasterPlot: After a few years with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and severing some routes to the largest city on the map. Elias requests you to get some scrap material from Anka to repair his aunt's coffee shop, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath.]]

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* BigDisasterPlot: After a few years with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and severing some routes to the largest city on the map.destroying Anka's newly repaired railroad. Elias requests you to get some scrap material from Anka to repair his aunt's coffee shop, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath.]]
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* BearHug: Samuel enjoys giving big hugs to the protagonist whenever they talk to him.

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