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* BigDisasterPlot: After a few years with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and severing some routes to the largest city on the map. Elias requests you to get some scrap material from Anka to repair your store, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath.]]

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* BigDisasterPlot: After a few years with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and severing some routes to the largest city on the map. Elias requests you to get some scrap material from Anka to repair your store, his aunt's coffee shop, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath.]]
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* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows about the ThreeLawsOfRobotics and is standing up against the Rilkers' exploitation of them.

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* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows about the ThreeLawsOfRobotics and is standing up against the Rilkers' exploitation of them.
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* PortTown: Old Marae is a fishing village along the Caravan route that holds a fishing competition on your third trip. You can buy fish products from the villagers here, but their direct and forceful personalities make them difficult to negotiate with without the right cards.
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* TragicKeepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey. If Elias helps the protagonist open it before the third trip, the latter will see that it contains a picture of their mom and her oldest friend Isabella when they were younger, surrounded by the members of the Circle. Some people the protagonist meets will also recognize the locket during their trip, hinting at their previous connections with the protagonist's mother.

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* TragicKeepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey. If Elias helps the protagonist open it before the third trip, the latter will see that it contains a picture of their mom and her oldest friend Isabella when they were younger, surrounded by the members of the Circle. Some people the protagonist meets will also recognize the locket during their trip, hinting at their previous connections with the protagonist's mother.
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* InUniverseGameClock: Of the "Event-Induced Time Advancement" sort; travelling to different towns takes in-game days, and you need to return home and restock the family store at the end of every month. There are also events on specific dates, like the reopening of a notable bridge, which is tracked on an in-game calendar and can be attended if you're in-town on the appropriate date.

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* InUniverseGameClock: Of the "Event-Induced Time Advancement" sort; travelling to different towns takes in-game days, and you need to return home and restock the family store at the end of every month. There are also events on specific dates, like the Anka's reopening of a notable bridge, their railroad to Bukam Boro, which is tracked on an in-game calendar and can be attended if you're in-town on the appropriate date.
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* TragicKeepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey. If Elias helps the protagonist open it before the third trip, the latter will see that it contains a picture of their mom and her oldest friend Isabella when they were younger, surrounded by the members of the Circle.

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* TragicKeepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey. If Elias helps the protagonist open it before the third trip, the latter will see that it contains a picture of their mom and her oldest friend Isabella when they were younger, surrounded by the members of the Circle. Some people the protagonist meets will also recognize the locket during their trip, hinting at their previous connections with the protagonist's mother.
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* VariableMix: The instruments of each location's background music fade in and out depending on who you're talking to and how they're feeling.
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* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows about the ThreeLawsOfRobotics and is standing up against the Rilkers' exploitation for them.

to:

* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows about the ThreeLawsOfRobotics and is standing up against the Rilkers' exploitation for of them.
Is there an issue? Send a MessageReason:
None


* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people.

to:

* AndroidsArePeopleToo: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows about the ThreeLawsOfRobotics and is standing up against the Rilkers' exploitation for them.
Is there an issue? Send a MessageReason:
None


* AndroidsArePeopleToo: Airat fights for robot workers' rights, believing that they're citizens, too, since they help in agriculture like real people.

to:

* AndroidsArePeopleToo: Airat fights for robot workers' worker's rights, believing that they're citizens, too, since they help in agriculture like real people.
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None

Added DiffLines:

* AndroidsArePeopleToo: Airat fights for robot workers' rights, believing that they're citizens, too, since they help in agriculture like real people.
Is there an issue? Send a MessageReason:
None


* TragicKeepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey. If Elias helps the protagonist open it before the third trip, the latter will see that it contains a picture of their mom and her old friend Isabella when they were younger, surrounded by the members of the Circle.

to:

* TragicKeepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey. If Elias helps the protagonist open it before the third trip, the latter will see that it contains a picture of their mom and her old oldest friend Isabella when they were younger, surrounded by the members of the Circle.

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* {{Delinquents}}: Big Basilio is worried about his brother Li'l Basilio, who [[TroublingUnchildlikeBehavior joined some gangsters at a very young age]] to vandalize Anka.



* GadgeteerGenius: Big Basilio makes model trains for a living and is curious about the technology in Tosende Canals. He requests you to see the androids there after your first meeting with him.



* PosthumousCharacter: After your mother's death, you learn more about her as you travel and converse with the people you meet, who fondly remember her legacy in running the family business and founding the Circle.

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* PosthumousCharacter: After your mother's death, you learn more about her as you travel and converse with the people you meet, who fondly remember her legacy in running the family business and founding the Circle.Circle (except for Marques, who resents her views on art as a form of enrichment instead of a steady source of income).


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* StarvingArtist: Tomas is desperate for money and is nervous about selling his art because he isn't as good as the other artists. He's also pressured by Marques' new vision for the Circle to only accept art of the highest quality.
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* DoingItForTheArt: InUniverse. The Circle is an artist's organization that aims to enrich the world with their art instead of becoming rich through art.

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* DoingItForTheArt: InUniverse. The Circle is an artist's organization that aims to enrich the world with their art instead of becoming rich through art. The protagonist's mother and Isabella advocated this and stood up against censorship and exploitation, but Marques opposed them because she believed that art just is a lucrative job.
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* TragicKeepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey.

to:

* TragicKeepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey. If Elias helps the protagonist open it before the third trip, the latter will see that it contains a picture of their mom and her old friend Isabella when they were younger, surrounded by the members of the Circle.
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* RobotBuddy: Haruto built XN-220 to help him with his business in Rimina.

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* RobotBuddy: Haruto built XN-220 to help him with his vinegar business in Rimina.
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* VideoGameCrueltyPotential: ...Or you can become enemies with them by intentionally mismatching with their cards. While it's hard to do this to Thunder since his cards always match with yours, you can still create bad conversations with him by intentionally playing Fatigue cards (which never match) or making mismatches with yourself by pairing the wrong card after a [[ExtraTurn Chatter card.]]

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* VideoGameCrueltyPotential: ...Or you can become enemies with them by intentionally mismatching with their cards.cards to throw the conversation. While it's hard to do this to Thunder since his cards always match with yours, you can still create bad conversations with him by intentionally playing Fatigue cards (which never match) or making mismatches with yourself by pairing the wrong card after a [[ExtraTurn Chatter card.]]
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* AnimalMotifs: The cynical, standoffish Ramir grew up with snakes as a child and [[SnakesAreSinister can relate to them.]] As much as he wants to leave Bartow, he can't help but miss them there.



* VideoGameCrueltyPotential: ...Or you can become enemies with them by intentionally mismatching with their cards. While it's hard to do this to Thunder since his cards always match with yours, you can still create bad conversations with him by intentionally playing Fatigue cards (which never match) or making mismatches with yourself by pairing the wrong card after a [[ExtraTurn Chatter card.]]

to:

* VideoGameCrueltyPotential: ...Or you can become enemies with them by intentionally mismatching with their cards. While it's hard to do this to Thunder since his cards always match with yours, you can still create bad conversations with him by intentionally playing Fatigue cards (which never match) or making mismatches with yourself by pairing the wrong card after a [[ExtraTurn Chatter card.]]]]
* WalkingTheEarth: Ramir wants to leave Bartow because it reminds him too much of his rough family life and doesn't mind it if the town gets dropped from the Caravan route. You can find him traveling on his own in other towns, trying to start over in a new one.

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* LamePunReaction: If Elias buys Tosuto's pickles, he'll say that he'll ''relish'' them, which the protagonist finds "awful".



* RandomEvent: Every run of the game is different due to some people, and their associated sidequests, not appearing at the same points all the time.

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* RandomEvent: Every run of the game is different due to some people, and their associated sidequests, not appearing at the same points all the time. You'll also encounter random events on the road such as spotting other travelers, who'll upgrade one of your cards if you join them.
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* DesertBandits: When you first meet Klaus in Clifton, she gives you some roasted nuts if your conversation with her goes well. She tells you to keep it a secret or else people will flock to her to buy them. [[spoiler:It turns out she stole them from Alexis' stall, and if you talk to her again and get on her good side, she'll steal one of your items and run away to the Desert Oasis. You can chase her there to try taking it back.]]

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* DesertBandits: When you first meet Klaus in Clifton, she gives you some roasted nuts if your conversation with her goes well. She tells you to keep it her goods a secret or else people will flock to her to buy them. [[spoiler:It turns out she stole them from Alexis' stall, and if you talk to her again and get on her good side, she'll steal one of your items and run away to the Desert Oasis. You can chase her there to try taking it back.]]
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* DesertBandits: When you first meet Klaus in Clifton, she'll give you some roasted nuts, telling you to keep it a secret or else people will flock to her to buy them. [[spoiler:Turns out she stole them from Alexis' stall, and if you talk to her again and get on her good side, she'll steal one of your items and run away to the Desert Oasis. You can chase her there to try taking it back.]]

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* DesertBandits: When you first meet Klaus in Clifton, she'll give she gives you some roasted nuts, telling nuts if your conversation with her goes well. She tells you to keep it a secret or else people will flock to her to buy them. [[spoiler:Turns [[spoiler:It turns out she stole them from Alexis' stall, and if you talk to her again and get on her good side, she'll steal one of your items and run away to the Desert Oasis. You can chase her there to try taking it back.]]
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* SiblingRivalry: Tosuto and his brother Haruto are at each other's throats over the competition between their food stalls, especially during the Aldhurst cook-off. Tosuto even requests you to confront Haruto about the stolen pickle ingredients if you succeed in your first conversation with the former.

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* SiblingRivalry: Tosuto and his twin brother Haruto are at each other's throats over the competition between their food stalls, especially during the Aldhurst cook-off. Tosuto even requests you to confront Haruto about the stolen pickle ingredients if you succeed in your first conversation with the former.
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* TimedMission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running. They also must return to Bartow before the last calendar day before or else their truck will break down.

to:

* TimedMission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running. They also must return to Bartow before the last calendar day before or else their truck will break down.
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* TimedMission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running. They also must return to Bartow before the last calendar day before their truck breaks down.

to:

* TimedMission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running. They also must return to Bartow before the last calendar day before or else their truck breaks will break down.
Is there an issue? Send a MessageReason:
None


* SiblingRivalry: Tosuto and Haruto are at each other's throats over the competition between their food stalls, especially during the Aldhurst cook-off. Tosuto even requests you to confront Haruto about the stolen pickle ingredients if you succeed in your first conversation with the former.

to:

* SiblingRivalry: Tosuto and his brother Haruto are at each other's throats over the competition between their food stalls, especially during the Aldhurst cook-off. Tosuto even requests you to confront Haruto about the stolen pickle ingredients if you succeed in your first conversation with the former.

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Changed: 93

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* RobotBuddy: Haruto built XN-220 to help him with his business in Rimina.
* SiblingRivalry: Tosuto and Haruto are at each other's throats over the competition between their food stalls, especially during the Aldhurst cook-off. Tosuto even requests you to confront Haruto about the stolen pickle ingredients if you succeed in your first conversation with the former.



* TimedMission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running.

to:

* TimedMission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running. They also must return to Bartow before the last calendar day before their truck breaks down.
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* StrongFamilyResemblance: Aurora initially mistakes you for your mother when you first meet her. She also remarks in your second conversation with her that the resemblance is unmistakable.
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Added DiffLines:

* DesertBandits: When you first meet Klaus in Clifton, she'll give you some roasted nuts, telling you to keep it a secret or else people will flock to her to buy them. [[spoiler:Turns out she stole them from Alexis' stall, and if you talk to her again and get on her good side, she'll steal one of your items and run away to the Desert Oasis. You can chase her there to try taking it back.]]
Is there an issue? Send a MessageReason:
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* TraumaInn: Bartow serves as your resting area to remove any Fatigue cards, which build up as you travel and don't match with any symbol, effectively ending your conversation on a bad note if you're not careful with them. Some random events such as relaxing in your truck and playing with Thunder can also remove them.

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* TraumaInn: Bartow serves as your resting area to remove any Fatigue cards, which build up as you travel and don't match with any symbol, effectively ending your conversation on a bad note if you're not careful with them. Some However, you must unpack your things in order to remove them, so you'll still have Fatigue cards if you talk to the residents before that. Additionally, some random events such as relaxing in your truck and playing with Thunder can also remove them.Fatigue cards.

Added: 375

Changed: 80

Removed: 205

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* BigDisasterPlot: After a few years with the Caravan, [[spoiler:an earthquake hits the area before the 4th trip, damaging infrastructure and severing some routes to the largest city on the map. Elias requests you to get some scrap material from Anka to repair your store, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath.]]



** After every conversation, regardless of how it went, the player is forced to replace one of their ten cards with one the other person was using.

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** After every conversation, regardless of how it went, the player is forced to replace one of their ten cards with one the other person was using. It symbolizes letting go of the past to grow from the new experience.



* EarthquakesCauseFissures: [[spoiler:After a few years with the caravan, an earthquake hits the area before the 4th trip, damaging infrastructure and severing some routes to the largest city on the map.]]



* TraumaInn: Bartow serves as your resting area to remove any Fatigue cards, which build up as you travel and don't match with any symbol, effectively ending your conversation on a bad note if you're not careful with them. Some random events such as relaxing in your caravan and playing with Thunder can also remove them.

to:

* TraumaInn: Bartow serves as your resting area to remove any Fatigue cards, which build up as you travel and don't match with any symbol, effectively ending your conversation on a bad note if you're not careful with them. Some random events such as relaxing in your caravan truck and playing with Thunder can also remove them.

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