History VideoGame / SidMeiersAlphaCentauri

4th Sep '16 3:27:23 PM nombretomado
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** In the game's files, technologies use seven-letter abbreviations. SMAC shortens the Digital Sentience technology to [[TwoThousandOneASpaceOdyssey HAL9000]]. SMACX has String Resonance, which enables the best weapon in the game, shortened to [[VideoGame/{{Doom}} BFG9000]].

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** In the game's files, technologies use seven-letter abbreviations. SMAC shortens the Digital Sentience technology to [[TwoThousandOneASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey HAL9000]]. SMACX has String Resonance, which enables the best weapon in the game, shortened to [[VideoGame/{{Doom}} BFG9000]].
22nd Aug '16 12:59:18 AM Morgenthaler
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* NamedAfterSomebodyFamous: Zakharov may be named after Andrei Sakharov, a Russian nuclear scientist, whom ArthurCClarke fictively attributed the ''Leonov'''s reaction drive to in ''2061: Odyssey Three''. (Similar to the reaction drive used in the ''UN Unity'', developed by Zakharov.) In the Real World, Sakharov is known for having won the Nobel Peace Prize for his activism against nuclear proliferation and the ArmsRace...and the development of the 50MT "[[FromRussiaWithNukes Tsar Bomba]]", aka the biggest bomb ever set off. ([[MyGodWhatHaveIDone The latter led to]] [[TheAtoner the former]].) It is worth noting that [[ShownTheirWork Zakharov is also a real Russian surname, unrelated to Sakharov, stressed on the second syllable (zaKHArov) unlike the original (SAkharov)]].

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* NamedAfterSomebodyFamous: Zakharov may be named after Andrei Sakharov, a Russian nuclear scientist, whom ArthurCClarke fictively attributed the ''Leonov'''s reaction drive to in ''2061: Odyssey Three''. (Similar to the reaction drive used in the ''UN Unity'', developed by Zakharov.) In the Real World, Sakharov is known for having won the Nobel Peace Prize for his activism against nuclear proliferation and the ArmsRace...and the development of the 50MT "[[FromRussiaWithNukes "[[UsefulNotes/FromRussiaWithNukes Tsar Bomba]]", aka the biggest bomb ever set off. ([[MyGodWhatHaveIDone The latter led to]] [[TheAtoner the former]].) It is worth noting that [[ShownTheirWork Zakharov is also a real Russian surname, unrelated to Sakharov, stressed on the second syllable (zaKHArov) unlike the original (SAkharov)]].
9th Aug '16 2:58:34 PM SeanMurrayI
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Added DiffLines:

* FuturisticSuperhighway: The player can build "magtubes" once one finishes the Magnetic Monopole research. They function like ''VideoGame/{{Civilization}}'''s railroads, allowing instant travel between locations with a continuous magtube path.
30th Jul '16 5:34:18 PM Pavlov
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** In addition, GURPS released a sourcebook for Alpha Centauri. In addition to stats, it provides a lot of background detail on the factions that aren't in the game.

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** In addition, GURPS ''{{GURPS}}'' released a sourcebook for Alpha Centauri. In addition to stats, it provides a lot of background detail on the factions that aren't in the game.



* [[StrawCharacter Strawman Political]]: Averted. While the factions draw upon straw men used in political debates in America in the 1990s, with the [[AnimalWrongsGroup Gaians]] and Peacekeepers being depicted in a somewhat better light and the [[GunNut Spartans]], [[TheFundamentalist Believers]], and [[YellowPeril Hive]] being especially demonized, each is actually a fully realized society with its own benefits and drawbacks portrayed in a somewhat realistic manner (though some details on how these societies work are only available in [[AllThereInTheManual the GURPS supplement]]). Even [[ChurchMilitant Miriam Godwinson]] and [[TheEvilsOfFreeWill Sheng-ji Yang]] make legitimate points; the former's [[ScienceIsBad fear of technology]] is [[CyberneticsEatYourSoul quite]] [[SinisterSurveillance frequently]] [[PoweredByAForsakenChild justified]], while the latter's goals bear an uncanny resemblance to the process of [[AscendToAHigherPlaneOfExistence transcendence]] and many of his quotes are rooted in Eastern mysticism and suggest he genuinely believes UtopiaJustifiesTheMeans.

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* [[StrawCharacter Strawman Political]]: Averted. While the factions draw upon straw men used in political debates in America in the 1990s, with the [[AnimalWrongsGroup Gaians]] and Peacekeepers being depicted in a somewhat better light and the [[GunNut Spartans]], [[TheFundamentalist Believers]], and [[YellowPeril Hive]] being especially demonized, each is actually a fully realized society with its own benefits and drawbacks portrayed in a somewhat realistic manner (though some details on how these societies work are only available in [[AllThereInTheManual the GURPS ''GURPS'' supplement]]). Even [[ChurchMilitant Miriam Godwinson]] and [[TheEvilsOfFreeWill Sheng-ji Yang]] make legitimate points; the former's [[ScienceIsBad fear of technology]] is [[CyberneticsEatYourSoul quite]] [[SinisterSurveillance frequently]] [[PoweredByAForsakenChild justified]], while the latter's goals bear an uncanny resemblance to the process of [[AscendToAHigherPlaneOfExistence transcendence]] and many of his quotes are rooted in Eastern mysticism and suggest he genuinely believes UtopiaJustifiesTheMeans.



* WindsOfDestinyChange: The Probability Mechanics discovery. Not only does God play dice, the dice are loaded. In addition, it's hinted that Chaos Cannons and Probability Infantry manipulate probability in their odds. In the GURPs supplement, the Monoliths are said to do this, changing probability so things are better.

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* WindsOfDestinyChange: The Probability Mechanics discovery. Not only does God play dice, the dice are loaded. In addition, it's hinted that Chaos Cannons and Probability Infantry manipulate probability in their odds. In the GURPs ''{{GURPS}}'' supplement, the Monoliths are said to do this, changing probability so things are better.
22nd Jul '16 2:14:00 PM rehberre
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Added DiffLines:

* PerspectiveFlip: If you play as a Progenitor race in ''Alien Crossfire'', the interludes and in-game messages all change to reflect that.
22nd Jul '16 1:13:27 PM rehberre
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* SchizoTech: On one hand, you have [[ObligatoryWarCrimeScene Nerve Stapling]] to keep [[SlaveMooks drones]] in line by [[AndIMustScream destroying their ability to think subversive thoughts]] from the very start of the game, on the other hand, you have to rediscover seafaring and flight, which usually takes about 100 turns to achieve the latter.

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* SchizoTech: On one hand, you have [[ObligatoryWarCrimeScene Nerve Stapling]] to keep [[SlaveMooks drones]] in line by [[AndIMustScream destroying their ability to think subversive thoughts]] from the very start of the game, on the other hand, you have to rediscover seafaring and flight, which usually takes about 100 turns to achieve the latter. This is justified in-game, however. As Colonel Santiago explains:
-->I have often been asked: if we have traveled between the stars, why can we not launch the simplest of orbital probes? These fools fail to understand the difficulty of finding the appropriate materials on this Planet, of developing adequate power supplies, and creating the infrastructure necessary to support such an effort. [[EasyLogistics In short, we have struggled under the limitations of a colonial society on a virgin planet.]] Until now.
2nd Jun '16 9:17:18 AM ThatGuyYouKnowThatGuy
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As the SpiritualSuccessor of the ''VideoGame/{{Civilization}}'' series, ''Alpha Centauri'' features incredibly complex and profound gameplay, with a myriad of options and variables that can leave an unskilled player dazed with too much information, although a Civilization player can pick up the game and get started right away. Like the ''Civilization'' games, in ''Alpha Centauri'' you start with a single city, and your job is to create more Colony Pods to expand your colony with new cities, carefully nurture the ones you already have so they can reach a high population and become productive and profitable, research new technologies to unlock new units and options, and if you want to (though it's not necessary) or have to (because [[SpitefulAI the AI can be positively bloody-minded]]), wage war on everyone else. As is common in the series, there are [[FourX four ways to win the game]]: Conquest (just KillEmAll), Economic (gather enough [[EnergyEconomy Energy]—the game's GlobalCurrency—to buy everyone else's bases), Political (get elected as Supreme Leader by the Planetary Council), and Technological (clear the entire TechTree and AscendToAHigherPlaneOfExistence, or, if you're an alien, summon your ultra-advanced fleet to blow the rest of Planet away). Also familiar: your civilization is pestered by Planet's native life, similar to the barbarian tribes in the ''Civilization'' games. About the only real flaw in the game, if flaw it could be called, was that the expansion kept the seven-faction limit (Players could either choose their opponents or randomize them.) as opposed to expanding it to cover all fourteen.

to:

As the SpiritualSuccessor of the ''VideoGame/{{Civilization}}'' series, ''Alpha Centauri'' features incredibly complex and profound gameplay, with a myriad of options and variables that can leave an unskilled player dazed with too much information, although a Civilization player can pick up the game and get started right away. Like the ''Civilization'' games, in ''Alpha Centauri'' you start with a single city, and your job is to create more Colony Pods to expand your colony with new cities, carefully nurture the ones you already have so they can reach a high population and become productive and profitable, research new technologies to unlock new units and options, and if you want to (though it's not necessary) or have to (because [[SpitefulAI the AI can be positively bloody-minded]]), wage war on everyone else. As is common in the series, there are [[FourX four ways to win the game]]: Conquest (just KillEmAll), Economic (gather enough [[EnergyEconomy Energy]—the Energy]]—the game's GlobalCurrency—to buy everyone else's bases), Political (get elected as Supreme Leader by the Planetary Council), and Technological (clear the entire TechTree and AscendToAHigherPlaneOfExistence, or, if you're an alien, summon your ultra-advanced fleet to blow the rest of Planet away). Also familiar: your civilization is pestered by Planet's native life, similar to the barbarian tribes in the ''Civilization'' games. About the only real flaw in the game, if flaw it could be called, was that the expansion kept the seven-faction limit (Players could either choose their opponents or randomize them.) as opposed to expanding it to cover all fourteen.
18th May '16 9:05:24 AM MrInsecure
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* FascistButInefficient: The police state government reduces the "efficiency" stat by quite a bit, increasing energy losses due to number of cities by a lot. Combined with planned for the full totalitarian experience, and the resulting inefficiency will reduce energy income to almost nothing. (The Hive is an exception to this, probably due to both this combination fitting their theme well, and not having a lot of other good social policy combinations.) Thought Control also has reduced support, mainly said to be due to resources needed to control the population.

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* FascistButInefficient: The police state government reduces the "efficiency" stat by quite a bit, increasing energy losses due to number of cities by a lot. Combined with a planned economy for the full totalitarian experience, and the resulting inefficiency will reduce energy income to almost nothing. (The Hive is an exception to this, probably due to both this combination fitting their theme well, and not having a lot of other good social policy combinations.) Thought Control also has reduced support, mainly said to be due to resources needed to control the population.
16th May '16 8:01:12 PM alysdexia
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-->-- [[Literature/TheBible The Conclave Bible]], [[EncyclopediaExposita Datalinks]] (paraphrase of Gen. 3:23-24)

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-->-- [[Literature/TheBible -->—[[Literature/TheBible The Conclave Bible]], [[EncyclopediaExposita Datalinks]] (paraphrase of Gen. 3:23-24)



In 2060 A.D., [[CrapsackWorld the Earth was one hell of an awful place to live, torn apart by war and sunken into disgrace by poverty]] and [[GaiasLament ecological damage.]] [[EarthThatWas In a last attempt to save Humanity from extinction]], the United Nations ordered the construction of a massive spaceship, the ''[=UNS=] Unity''. The mission: stash as many people as possible within the spaceship, [[HumanPopsicle deep freeze them to sleep]], get the hell off of the Earth towards Alpha Centauri, the closest star from the Sun, [[SettlingTheFrontier form a settlement]] on Chiron, a planet orbiting the star that seems to have most of the necessary conditions to sustain sentient life, and leave the planet of their birth to fester and decay like a parasite fleeing a corpse.

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In 2060 A.D., AD, [[CrapsackWorld the Earth was one hell of an awful place to live, torn apart by war and sunken into disgrace by poverty]] and [[GaiasLament ecological damage.]] [[EarthThatWas In a last attempt to save Humanity from extinction]], the United Nations ordered the construction of a massive spaceship, the ''[=UNS=] Unity''. The mission: stash as many people as possible within the spaceship, [[HumanPopsicle deep freeze them to sleep]], get the hell off of the Earth towards Alpha Centauri, the closest star from the Sun, [[SettlingTheFrontier form a settlement]] on Chiron, a planet orbiting the star that seems to have most of the necessary conditions to sustain sentient life, and leave the planet of their birth to fester and decay like a parasite fleeing a corpse.



* UniversalTranslator: one of the secret projects it's possible to build during the game. It gives you two free techs AND lets you cache any number of alien artifacts at that base.

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* UniversalTranslator: one of the secret projects it's possible to build during the game. It gives you two free techs AND ''and'' lets you cache any number of alien artifacts at that base.
16th May '16 7:58:47 PM alysdexia
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But FinaglesLaw says everything that can go wrong will go wrong, and this mission was not the exception. The deep freeze system malfunctioned and the colonists found themselves living on rations meant for colonization in spaces around the ship not meant for living quarters. An explosion on board causes massive damage to the ship's thrusters, creating an escalating crisis among the ship's leaders. As a result, the ''Unity'''s captain is murdered, and the crew is now split into 7 different factions, each one commandeering a colony pod and launching for the surface of Chiron (known in the game as "Planet", and yes, ''that's a proper noun''). Each faction has a different ideology and their own plans to achieve prosperity in the new world. These factions include:

to:

But FinaglesLaw says everything that can go wrong will go wrong, and this mission was not the exception. The deep freeze system malfunctioned and the colonists found themselves living on rations meant for colonization in spaces around the ship not meant for living quarters. An explosion on board causes massive damage to the ship's thrusters, creating an escalating crisis among the ship's leaders. As a result, the ''Unity'''s captain is murdered, and the crew is now split into 7 different factions, each one commandeering a colony pod and launching for the surface of Chiron (known in the game as "Planet", and yes, ''that's a proper noun''). Each faction has a different ideology and their own plans to achieve prosperity in the new world. These factions include:include



The expansion pack added:

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The expansion pack added:added



* the self-inserted [[LethalJokeCharacter Firaxians]], which may or may not be two factions since either Sid Meier or Brian Reynolds can lead.

Upon their arrival, however, everybody finds, to their horror, that Planet is not nearly the safe haven they had hoped for. The atmosphere is far too light on oxygen and heavy on nitrogen, forcing anybody exiting sealed colonies to wear oxygen masks, and that's the least of their concerns. The local "flora", known as Xenofungus, covers much of the surface and prevents settlement or even easy transport where it occurs. Worse yet, the Xenofungus acts as a home to "Mind Worms", which randomly boil out of the fungus and attack human settlements by [[MindRape psychically stunning their victims with fear]], burrowing inside their brains, and [[FaceFullOfAlienWingWong placing their ravenous larvae inside]], causing the hapless victims to die a Horrible death, with a capital H. And there is no terrain safe from them since they also come in aquatic and flying variations. Trying to hide far away won't save you either, as the Xenofungus can vomit out spore towers, essentialy biological artillery that can attack even submerged colonies. If they try to remove the Xenofungus for any reason, they face massive fungal towers [[CombatTentacles with giant tendrils that can tear apart tanks.]] And even the rest of Planet's biosphere is dangerous to humanity; where it doesn't immediately attack humans on sight, the differences in biology are enough that they act as poisons if ingested by humans and vice versa.

But the real twist begins when Deirdre Skye discovers that Planet's native life might be friendlier if treated nicely, and starts considering the idea that the entire Xenofungal network might well be a ''gigantic'' brain. And it seems like every 100 million years or so, Planet's native life achieves a state of growth large enough to turn the entire Planet into a gigantic sentient being, with a consciousness and a mind of its own; but this causes an explosive outgrowth that ends up killing most of Planet's life, just before Planet's "mind" reaches a "development threshold" that allows for survival, thus having to repeat the same cycle from scratch. And it seems like Humanity's arrival is accelerating the cycle. Will Humanity face final extinction? Can the cycle be broken? What will happen if the cycle ''is'' broken?

Created by the masterminds Brian Reynolds and SidMeier under the auspices of Firaxis, and released in 1999, ''Sid Meier's Alpha Centauri'' (abbreviated as ''SMAC'', the expansion is ''SMAX'') is a turn-based strategy game that, while rather popular, didn't managed to reach the soaring popularity of the ''VideoGame/{{Civilization}}'' series. However, that doesn't mean the game is worse. Far from that. [[http://en.wikipedia.org/wiki/Sid_Meier%27s_Alpha_Centauri According to the Wikipedia entry about the game]], even though development was rather hindered by Reynolds and Meier's departure from Microprose to found Firaxis, ''Sid Meier's Alpha Centauri'' was awarded by the US edition of PC Gamer a score of 98% (the first and one of only three games to have ever done so), and was also granted a long list of Game of the Year prizes. A trilogy of novels based on the game was even written! Admittedly, this doesn't sound too impressive by modern standards, but in 1998 it was basically unheard of.

As the SpiritualSuccessor of the ''VideoGame/{{Civilization}}'' series, ''Alpha Centauri'' features incredibly complex and profound gameplay, with a myriad of options and variables that can leave an unskilled player dazed with too much information, although a Civilization player can pick up the game and get started right away. Like the ''Civilization'' games, in ''Alpha Centauri'' you start with a single city, and your job is to create more Colony Pods to expand your colony with new cities, carefully nurture the ones you already have so they can reach a high population and become productive and profitable, research new technologies to unlock new units and options, and if you want to (though it's not necessary) or have to (because [[SpitefulAI the AI can be positively bloody-minded]]), wage war on everyone else. As is common in the series, there are [[FourX four ways to win the game]]: Conquest (just KillEmAll), Economic (gather enough [[EnergyEconomy Energy]] -- the game's GlobalCurrency -- to buy everyone else's bases), Political (get elected as Supreme Leader by the Planetary Council), and Technological (clear the entire TechTree and AscendToAHigherPlaneOfExistence, or, if you're an alien, summon your ultra-advanced fleet to blow the rest of Planet away). Also familiar: your civilization is pestered by Planet's native life, similar to the barbarian tribes in the ''Civilization'' games. About the only real flaw in the game, if flaw it could be called, was that the expansion kept the seven-faction limit (players could either choose their opponents or randomize them), as opposed to expanding it to cover all fourteen.

to:

* the self-inserted [[LethalJokeCharacter Firaxians]], which may or may not be two factions or not since either Sid Meier or Brian Reynolds can lead.

Upon their arrival, however, everybody finds, to their horror, that Planet is not nearly the safe haven they had hoped for. The atmosphere is far too light on oxygen and heavy on nitrogen, forcing anybody exiting sealed colonies to wear oxygen masks, and that's the least of their concerns. The local "flora", known as Xenofungus, covers much of the surface and prevents settlement or even easy transport where it occurs. Worse yet, the Xenofungus xenofungus acts as a home to "Mind Worms", Mind Worms, which randomly boil out of the fungus and attack human settlements by [[MindRape psychically stunning their victims with fear]], burrowing inside their brains, and [[FaceFullOfAlienWingWong placing their ravenous larvae inside]], causing the hapless victims to die a Horrible death, with a capital H. And there is no terrain safe from them since they also come in aquatic and flying variations. Trying to hide far away won't save you either, as the Xenofungus xenofungus can vomit out spore towers, essentialy biological artillery that can attack even submerged colonies. If they try to remove the Xenofungus xenofungus for any reason, they face massive fungal towers [[CombatTentacles with giant tendrils that can tear apart tanks.]] And even the rest of Planet's biosphere is dangerous to humanity; where it doesn't immediately attack humans on sight, the differences in biology are enough that they act as poisons if ingested by humans and vice versa.

But the real twist begins when Deirdre Skye discovers that Planet's native life might be friendlier if treated nicely, and starts considering the idea that the entire Xenofungal xenofungal network might well be a ''gigantic'' brain. And it seems like every 100 million years or so, Planet's native life achieves a state of growth large enough to turn the entire Planet into a gigantic sentient being, with a consciousness and a mind of its own; but this causes an explosive outgrowth that ends up killing most of Planet's life, just before Planet's "mind" reaches a "development threshold" that allows for survival, thus having to repeat the same cycle from scratch. And it seems like Humanity's arrival is accelerating the cycle. Will Humanity face final extinction? Can the cycle be broken? What will happen if the cycle ''is'' broken?

Created by the masterminds Brian Reynolds and SidMeier under the auspices of Firaxis, and released in 1999, ''Sid Meier's Alpha Centauri'' (abbreviated as ''SMAC'', the expansion is ''SMAX'') is a turn-based strategy game that, while rather popular, didn't managed manage to reach the soaring popularity of the ''VideoGame/{{Civilization}}'' series. However, that doesn't mean the game is worse. Far from that. [[http://en.wikipedia.org/wiki/Sid_Meier%27s_Alpha_Centauri According to the Wikipedia entry about the game]], even though development was rather hindered by Reynolds and Meier's departure from Microprose to found Firaxis, ''Sid Meier's Alpha Centauri'' was awarded by the US edition of PC Gamer a score of 98% (the first and one of only three games to have ever done so), and was also granted a long list of Game of the Year prizes. A trilogy of novels based on the game was even written! Admittedly, this doesn't sound too impressive by modern standards, but in 1998 it was basically unheard of.

As the SpiritualSuccessor of the ''VideoGame/{{Civilization}}'' series, ''Alpha Centauri'' features incredibly complex and profound gameplay, with a myriad of options and variables that can leave an unskilled player dazed with too much information, although a Civilization player can pick up the game and get started right away. Like the ''Civilization'' games, in ''Alpha Centauri'' you start with a single city, and your job is to create more Colony Pods to expand your colony with new cities, carefully nurture the ones you already have so they can reach a high population and become productive and profitable, research new technologies to unlock new units and options, and if you want to (though it's not necessary) or have to (because [[SpitefulAI the AI can be positively bloody-minded]]), wage war on everyone else. As is common in the series, there are [[FourX four ways to win the game]]: Conquest (just KillEmAll), Economic (gather enough [[EnergyEconomy Energy]] -- the Energy]—the game's GlobalCurrency -- to GlobalCurrency—to buy everyone else's bases), Political (get elected as Supreme Leader by the Planetary Council), and Technological (clear the entire TechTree and AscendToAHigherPlaneOfExistence, or, if you're an alien, summon your ultra-advanced fleet to blow the rest of Planet away). Also familiar: your civilization is pestered by Planet's native life, similar to the barbarian tribes in the ''Civilization'' games. About the only real flaw in the game, if flaw it could be called, was that the expansion kept the seven-faction limit (players (Players could either choose their opponents or randomize them), them.) as opposed to expanding it to cover all fourteen.



The game is relatively old, and hard to find in most retail stores nowadays, although British re-packaging firm [[http://www.sold-out.co.uk Mastertronic]] ([[TheTropeFormerlyKnownAsX Formerly known as "Sold-out software"]]) is selling new copies of the original game with expansion pack for some $11/£4.88, likely in honour of the game's 10th anniversary), but it's worth searching out for any fan of hard, complex strategy and simulation games. It is now available on [[http://www.gog.com/en/gamecard/sid_meiers_alpha_centauri GOG.com]] for $5.99 (now, ''finally,'' including the expansion for free). Alternatively, you can buy VideoGame/{{Civilization}} IV and download [[http://forums.civfanatics.com/showthread.php?t=252829 Planetfall]], a fan-made Civilization IV mod which takes Alpha Centauri's setting (leaders, quotes, and technologies included, with entirely reworked graphics) and mixes it with Civ IV's gameplay improvements.

to:

The game is relatively old, and hard to find in most retail stores nowadays, although British re-packaging firm [[http://www.sold-out.co.uk Mastertronic]] ([[TheTropeFormerlyKnownAsX Formerly known as "Sold-out software"]]) is selling new copies of the original game with expansion pack for some $11/£4.88, likely in honour honor of the game's 10th anniversary), but it's worth searching out for any fan of hard, complex strategy and simulation games. It is now available on [[http://www.gog.com/en/gamecard/sid_meiers_alpha_centauri GOG.com]] for $5.99 (now, ''finally,'' including the expansion for free). Alternatively, you can buy VideoGame/{{Civilization}} IV and download [[http://forums.civfanatics.com/showthread.php?t=252829 Planetfall]], a fan-made Civilization IV mod which takes Alpha Centauri's setting (leaders, quotes, and technologies included, with entirely reworked graphics) and mixes it with Civ IV's gameplay improvements.



* AlienSky: Alpha Centauri is a trinary system, with two large suns and a third smaller and more distant one. Planet's atmosphere is a bright yellow, claimed to offset life-threatening greenhouse gases generated by being too close to Alpha Centauri A.

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* AlienSky: Alpha Centauri is a trinary system, with two large great suns and a third smaller and more distant farther one. Planet's atmosphere is a bright yellow, claimed to offset life-threatening greenhouse gases generated by being too close to Alpha Centauri A.



* ArchaeologicalArmsRace: Mysterious monoliths, artifacts and other leftovers from the [[{{Precursors}} creators of Planet]] are scattered around the terrain and can boost scientific research of the colonist group who finds them first. Meanwhile, the alien factions have to slowly rediscover [[LostTechnology technology lost]] when their ships crashed on the surface.
* AreYouSureYouWantToDoThat: The game will ask if you really want hurl your (for example) wimpy little scout rover into battle against that entrenched heavily-armored battletank.

to:

* ArchaeologicalArmsRace: Mysterious monoliths, artifacts artifacts, and other leftovers from the [[{{Precursors}} creators of Planet]] are scattered around the terrain and can boost scientific research of the colonist group who finds them first. Meanwhile, the alien factions have to slowly rediscover [[LostTechnology technology lost]] when their ships crashed on the surface.
* AreYouSureYouWantToDoThat: The game will ask if you really want to hurl your (for example) wimpy little scout rover into battle against that entrenched heavily-armored battletank.



* ArtificialGravity: The implication of Graviton Theory and Applied Gravitonics. Graviton Theory allows Graviton Struts--which evidently make your units faster--and Gravships, which based on appearance and description seem to be like [[ZeppelinsFromAnotherWorld airships]], except that anti-gravity is used instead of lifting gas (ducted fans--those circular protrusions on either side--being used for the actual propulsion).

to:

* ArtificialGravity: The implication of Graviton Theory and Applied Gravitonics. Graviton Theory allows Graviton Struts--which Struts—which evidently make your units faster--and faster—and Gravships, which based on appearance and description seem to be like [[ZeppelinsFromAnotherWorld airships]], except that anti-gravity is used instead of lifting gas (ducted fans--those fans—those circular protrusions on either side--being side—being used for the actual propulsion).



** The Planet Busters (nuclear missiles) completely destroy everything within an area about 4x4 squares with an awesome graphic: not just units but cities as well, even leaving a crater which may fill with ocean if the explosion takes place at low enough altitude. This means that if you use them on your opponents there'll be nothing left to actually conquer, meaning that there's no profit to be made from such a war. They also make all the other factions declare war on you, meaning that you can only use them safely if you're already a significant global power, in which case any edge they might have given you in combat is probably unnecessary as your conventional forces will likely be strong enough to capture anything you want. This was probably intentional. Along with that, even if you are a superpower, the other factions aren't the only problems you'll have to deal with -- Planet itself will get royally pissed and swamp the instigator with indigenous life forms.

to:

** The Planet Busters (nuclear missiles) completely destroy everything within an area about 4x4 4×4 squares with an awesome graphic: not just units but cities as well, even leaving a crater which may fill with ocean if the explosion takes place at low enough altitude. This means that if you use them on your opponents there'll be nothing left to actually conquer, meaning that there's no profit to be made from such a war. They also make all the other factions declare war on you, meaning that you can only use them safely if you're already a significant global power, in which case any edge they might have given you in combat is probably unnecessary as your conventional forces will likely be strong enough to capture anything you want. This was probably intentional. Along with that, even if you are a superpower, the other factions aren't the only problems you'll have to deal with -- Planet with—Planet itself will get royally pissed and swamp the instigator with indigenous life forms.



* BeliefMakesYouStupid: The fundie tendencies of The Lord's Believers prevent them from accumulating research points during the first ten turn-years. Compound that with their natural 20% penalty to research speed, and you get a faction that ''needs'' to run Fundamentalist social engineering to catch up using slightly cheaper Probe Teams -- and woe betide the Believing player in a game where the most advanced faction has the Hunter-Seeker Algorithm!
* BerserkButton: All of the factions have a Berserk Button which increases their hostility and can provoke them to declaring Vendetta - namely, picking a government, economic model, value or future society that isn't their own agenda (or the no-modifiers starting model):

to:

* BeliefMakesYouStupid: The fundie tendencies of The Lord's Believers prevent them from accumulating research points during the first ten turn-years. Compound that with their natural 20% penalty to research speed, and you get a faction that ''needs'' to run Fundamentalist social engineering to catch up using slightly cheaper Probe Teams -- and Teams—and woe betide the Believing player in a game where the most advanced faction has the Hunter-Seeker Algorithm!
* BerserkButton: All of the factions have a Berserk Button which increases their hostility and can provoke them to declaring Vendetta - namely, Vendetta—namely, picking a government, economic model, value value, or future society that isn't their own agenda (or the no-modifiers starting model):



** The Gaians and the Planet Cult: Using any economic system except Green. Justifications: "Your insensitivity to the environment is troubling."/"Your insensitivity to the environment is sacrilege!" (the Cult gets more irritated/militant about it than the Gaians, who are less bloody-minded).

to:

** The Gaians and the Planet Cult: Using any economic system except Green. Justifications: "Your insensitivity to the environment is troubling."/"Your insensitivity to the environment is sacrilege!" (the (The Cult gets get more irritated/militant about it than the Gaians, who are less bloody-minded).



** Morgan Industries: Using any economic system except Free Market. Justification: "You are stifling the market with your socialist policies!"[[note]]He gets angrier about this ''vis à vis'' Planned than Green, though, as Green merely subjects the market to limitations while Planned bans it entirely. Morgan-Gaian alliances are actually not terribly uncommon, as they're both peaceful factions that agree on practically everything but economics.[[/note]]

to:

** Morgan Industries: Using any economic system except Free Market. Justification: "You are stifling the market with your socialist policies!"[[note]]He gets angrier about this ''vis à vis'' Planned than Green, though, as Green merely subjects the market to limitations while Planned bans it entirely. Morgan-Gaian alliances are actually not terribly uncommon, as they're both peaceful factions that agree on practically everything but economics.[[/note]]



** The Free Drones: Using any future society except Eudaimonic. Justification: "Your Blue Sky Solutions will not improve living conditions!" (this works against everyone, especially Green economics--with which the Drones have a problem--and Cybernetic and Thought Control Future Societies--which are respectively research-oriented and...well...shall we say too perfect, for certain values of "perfect").

to:

** The Free Drones: Using any future society except Eudaimonic. Justification: "Your Blue Sky Solutions will not improve living conditions!" (this (This works against everyone, especially Green economics--with economics—with which the Drones have a problem--and problem—and Cybernetic and Thought Control Future Societies--which Societies—which are respectively research-oriented and...well...and..well..shall we say too perfect, for certain values of "perfect").



** The Caretakers will immediately declare Vendetta on anyone who starts the Ascent to Transcendence, and you can't make peace with them unless you abandon the project (or complete it, but then you've already won anyway).
* BigBrotherIsWatching: The Self-Aware Colony's cinematic depicts a city that is capable of punishing criminals by restructuring itself at a detail level. Also, anytime you or the computer run an oppressive faction. The Encyclopedia Entry for "Mind Control" Future Soceity directly mentions Big Brother.
* BizarreAlienSenses: The Progenitors can sense and manipulate a variety of fields, including electromagnetism. They communicate through "altering," too. While humans generate patterns of sounds, progenitors alter existing background noise and it's how they alter those sounds that determines meaning.

to:

** The Caretakers will immediately declare Vendetta on anyone who starts the Ascent to Transcendence, and you can't make peace with them unless you abandon the project (or [or complete it, but then you've already won anyway).
anyway].
* BigBrotherIsWatching: The Self-Aware Colony's cinematic depicts a city that is capable of punishing criminals by restructuring itself at a detail detailed level. Also, anytime you or the computer run an oppressive faction. The faction the Encyclopedia Entry for "Mind Control" Future Soceity Society directly mentions Big Brother.
* BizarreAlienSenses: The Progenitors can sense and manipulate a variety of fields, including electromagnetism. They communicate through "altering," "altering" too. While humans generate patterns of sounds, progenitors alter existing background noise and it's how they alter those sounds that determines meaning.



* BugWar: Mindworms, Xenofungus Towers, and Spore launchers are hostile and incredibly dangerous, requiring military action against them whenever they appear in your faction's territory, though the second are immobile.

to:

* BugWar: Mindworms, Xenofungus Towers, Mind worms, xenofungus towers, and Spore spore launchers are hostile and incredibly dangerous, requiring military action against them whenever they appear in your faction's territory, though the second are immobile.



** Their other purpose is to give an instant promotion for any military unit that visits it and can be used to isntantly heal units as well. In early wars this can make a world of difference.
** In ''Alien Crossfire'' there is a Secret Project [[CoolButInefficient boosting yelds from monoliths based on Planet rating]].

to:

** Their other purpose is to give an instant promotion for any military unit that visits it and can be used to isntantly instantly heal units as well. In early wars this can make a world of difference.
** In ''Alien Crossfire'' there is a Secret Project [[CoolButInefficient boosting yelds yields from monoliths based on Planet rating]].



* {{Cutscene}}: After finishing Secret Project, cutscene is played. Some of them are barely animated, some are CGI and others [[RuleOfThree are edited from]] Film/{{Baraka}}. It gives really eerie feeling how unrelated film fits into themes of the game and those cutscenes can easily count as NightmareFuel.

to:

* {{Cutscene}}: After finishing Secret Project, a cutscene is played. Some of them are barely animated, some are CGI and others [[RuleOfThree are edited from]] Film/{{Baraka}}. It gives a really eerie feeling how unrelated film fits into themes of the game and those cutscenes can easily count as NightmareFuel.



* DeathWorld: Deirdre makes it very clear that "juicy ripe grenade fruits may look appealing, but a mouthful of highly toxic organonitrates will certainly change your mind in a hurry".

to:

* DeathWorld: Deirdre makes it very clear that "juicy ripe grenade fruits may look appealing, but a mouthful of highly toxic organonitrates will certainly change your mind in a hurry".hurry."



** The Xenofungus and Mind Worms cross this with EverythingIsTryingToKillYou, since the planetary HiveMind recognizes any sort of independent thought as a threat (I.E. the human colonies), and it's up to the Mind Worms to kill the source of any such anomaly.

to:

** The Xenofungus xenofungus and Mind Worms mind worms cross this with EverythingIsTryingToKillYou, since the planetary HiveMind recognizes any sort of independent thought as a threat (I.E. threat—i.e. the human colonies), and colonies—and it's up to the Mind Worms mind worms to kill the source of any such anomaly.



** For Zakharov, "The Virtual World". The Virtual World makes every Network Node in the player's faction double as a Hologram Theater, quelling drones and providing Psyche -- it so happens that one of the perks of the University is that every base gets a free Network Node upon construction. Zakharov's problems with extra drones just got solved for the next century or so.

to:

** For Zakharov, "The Virtual World". The Virtual World makes every Network Node in the player's faction double as a Hologram Theater, quelling drones and providing Psyche -- it Psyche—it so happens that one of the perks of the University is that every base gets a free Network Node upon construction. Zakharov's problems with extra drones just got solved for the next century or so.



* EarthThatWas: "You are the children of a dead planet, earthdeidre and this death we do not comprehend. We shall take you in, but may we ask this question--will we too catch the planetdeath disease?" -Voice of the Planet

to:

* EarthThatWas: "You are the children of a dead planet, earthdeidre and this death we do not comprehend. We shall take you in, but may we ask this question--will question—will we too catch the planetdeath disease?" -Voice of the Planet



* EmperorScientist: Zakharov may be a researcher, but ''all'' of the original seven faction leaders are scientists in their own way. Deidre and Lal are more humanistic but also heavily into the science, Yang's a brilliant social engineer, Morgan's a visionary financial genius, Santiago has a keen insight into military science, and Miriam is a social psychologist who does know a thing or two about the hard sciences, as her quote on plasma steel armor indicates. The seven faction leaders in the expansion also have shades of it. But since they are added in the expansion, you can only assume it based on the 3-4 [[Quotes/SidMeiersAlphaCentauri quotes]] each of them received.

to:

* EmperorScientist: Zakharov may be a researcher, but ''all'' of the original seven faction leaders are scientists in their own way. Deidre Deirdre and Lal are more humanistic but also heavily into the science, Yang's a brilliant social engineer, Morgan's a visionary financial genius, Santiago has a keen insight into military science, and Miriam is a social psychologist who does know a thing or two about the hard sciences, as her quote on plasma steel armor indicates. The seven faction leaders in the expansion also have shades of it. But since they are added in the expansion, you can only assume it based on the 3-4 [[Quotes/SidMeiersAlphaCentauri quotes]] each of them received.



* EverythingIsTryingToKillYou: The Mind Worms are Planet's natural defenses against alien threats, and they specifically target sources of independant thought that is not linked to the planetary HiveMind. If you start mucking up the environment very badly, Planet will let loose bigger hordes of Mind Worms and, in extreme cases, their flying counterparts, the Locusts of Chiron.
* ExpandedUniverse: Not a very large one, consisting of three novels (''Centauri Dawn'', ''Dragon Sun'' and ''Twilight of the Mind''), a graphic novel (''Power of the Mindworms'') and [[https://web.archive.org/web/20111010205008/http://www.firaxis.com/smac/story.cfm two free short stories]] (''Journey to Centauri'' chronicling the story of the U.N.S. Unity in the Alpha Centauri system, and ''Centauri: Arrival'' introducing the new faction in Alien Crossfire).

to:

* EverythingIsTryingToKillYou: The Mind Worms mind worms are Planet's natural defenses against alien threats, and they specifically target sources of independant independent thought that is not linked to the planetary HiveMind. If you start mucking up the environment very badly, Planet will let loose bigger hordes of Mind Worms mind worms and, in extreme cases, their flying counterparts, the Locusts of Chiron.
* ExpandedUniverse: Not a very large so great one, consisting of three novels (''Centauri Dawn'', ''Dragon Sun'' Sun'', and ''Twilight of the Mind''), a graphic novel (''Power of the Mindworms'') Mind Worms''), and [[https://web.archive.org/web/20111010205008/http://www.firaxis.com/smac/story.cfm two free short stories]] (''Journey to Centauri'' chronicling the story of the U.N.S. Unity in the Alpha Centauri system, system and ''Centauri: Arrival'' introducing the new faction in Alien Crossfire).



** In addition, GURPS released a sourcebook for Alpha Centauri. In addition to stats, it provides alot of background detail on the factions that isn't in the game.

to:

** In addition, GURPS released a sourcebook for Alpha Centauri. In addition to stats, it provides alot a lot of background detail on the factions that isn't aren't in the game.



* FictionalGenevaConventions: The U.N. Charter prohibits extermination of human populations, the use of nerve gas, nerve stapling people (in a non-systematic way; it's perfectly okay to run a [[PunishmentBox Punishment Sphere]], though), and the use of planetbusters. However, you ''can'' repeal the Charter, which strips out all of these regulations except the law against planetbusting.

to:

* FictionalGenevaConventions: The U.N. UN Charter prohibits extermination of human populations, the use of nerve gas, nerve stapling people (in a non-systematic way; it's perfectly okay to run a [[PunishmentBox Punishment Sphere]], though), and the use of planetbusters. However, you ''can'' repeal the Charter, which strips out all of these regulations except the law against planetbusting.



* FungusHumongous: The Xenofungus.

to:

* FungusHumongous: The Xenofungus.xenofungus



* GaiasVengeance: Start polluting the planet, and you'll have to fight wave after wave of Mindworms while keeping them clear from your bases. The Cult of Planet attempts to give this a more organized form.
* GeniusLoci: What you--and all of humanity--become after reaching the Transcendence victory.

to:

* GaiasVengeance: Start polluting the planet, and you'll have to fight wave after wave of Mindworms mind worms while keeping them clear from your bases. The Cult of Planet attempts to give this a more organized form.
* GeniusLoci: What you--and you—and all of humanity--become humanity—become after reaching the Transcendence victory.



** Since the {{terraform}}er units in the game can change the elevation of a map tile, a viable (If ridiculous) strategy in the game is to create a mountain chain between yourself and an enemy to the east. Mountains actually trap moisture, like they do in real life; since for purposes of that the game assumes that the wind blows ever eastwards, it's possible to use the "raise terrain" command as a way of giving yourself better farmland while making deserts out of a rival's farms.
** A faster way, albeit a more expensive one, would be to launch a missile with a seismic warhead and detonate it over the needed terrain. This will create an instant mountain. Since this warhead does not wipe out cities, it is not considered an atrocity by the other factions. [[http://en.wikipedia.org/wiki/Operation_Plowshare Edward Teller would be proud]].
** Another [[AwesomeButImpractical silly terraformer trick]] involves lowering the terrain between you and another faction to cut them off on an island away from you, or doing so within their territory to drown any colonies that don't have Pressure Domes. This is because all terrain below sea level is assumed to be a lake or ocean basin.
* GlassCannon: Any unit with a high attack rating and a low defense rating becomes this (and the Unit cost system makes those units a lot cheaper to build), but there's also an in-universe version of it with the Mind Worms. They can chew through armor like paper, yet their squishy bodies die easily to conventional weapons. The real threat is the terror they instill in their victims. Battles with them thus revolve around morale and mental combat. If your guys are more experienced and mentally tougher, they can keep it together long enough to blow away the worms, but if they're green cadets, they'll panic and die quickly even if they're in a diamond-hard hovertank.

to:

** Since the {{terraform}}er units in the game can change the elevation of a map tile, a viable (If (if ridiculous) strategy in the game is to create a mountain chain between yourself and an enemy to the east. Mountains actually trap moisture, like they do in real life; since for purposes of that the game assumes that the wind blows ever eastwards, it's possible to use the "raise terrain" command as a way of giving yourself better farmland while making deserts out of a rival's farms.
** A faster shorter way, albeit a more expensive one, would be to launch a missile with a seismic warhead and detonate it over the needed terrain. This will create an instant mountain. Since this warhead does not wipe out cities, it is not considered an atrocity by the other factions. [[http://en.wikipedia.org/wiki/Operation_Plowshare Edward Teller would be proud]].
** Another [[AwesomeButImpractical silly terraformer trick]] involves lowering the terrain between you and another faction to cut them off on as an island away from you, island, or doing so within their territory to drown any colonies that don't have Pressure Domes. This is because all terrain below sea level is assumed to be a lake or ocean basin.
* GlassCannon: Any unit with a high attack rating and a low defense rating becomes this (and the Unit cost system makes those units a lot cheaper to build), but there's also an in-universe version of it with the Mind Worms.mind worms. They can chew through armor like paper, yet their squishy bodies die easily to conventional weapons. The real threat is the terror they instill in their victims. Battles with them thus revolve around morale and mental combat. If your guys are more experienced and mentally tougher, they can keep it together long enough to blow away the worms, but if they're green cadets, they'll panic and die quickly even if they're in a diamond-hard hovertank.



** Once a Faction has researched the proper technology, the Council can even go and intentionally raise the see levels using artificial global warming via giant space mirrors.

to:

** Once a Faction has researched the proper technology, the Council can even go and intentionally raise the see sea levels using artificial global warming via giant space mirrors.



* GoneHorriblyRight: If any human faction other then the Peacekeepers managed to take control of Planet, you would have achieved exactly what the Unity project was intended to do in the beginning: To create a new home for humanity on Alpha Centauri, unified under a single government that will be able to face the dangers of the universe. Too bad that said government would have an ideology that is vastly different from the one that the original UN council had in mind--although it wouldn't necessarily be completely at odds with the UN vision (particularly with the Gaians or Data Angels in charge, although a Democratic University or Morgan world would be halfway within tolerances).

to:

* GoneHorriblyRight: If any human faction other then than the Peacekeepers managed to take control of Planet, you would have achieved exactly what the Unity project was intended to do in the beginning: To create a new home for humanity on Alpha Centauri, unified under a single government that will be able to face the dangers of the universe. Too bad that said government would have an ideology that is vastly different from the one that the original UN council had in mind--although mind—although it wouldn't necessarily be completely at odds with the UN vision (particularly with the Gaians or Data Angels in charge, although a Democratic University or Morgan world would be halfway within tolerances).



** Lal and his Peacekeepers are TheRemnant of United Nations. While his faction is somewhat cirppled with VastBureaucracy, all his bases can grow bigger, his people are happier and less likely to riot. His preferred social choice is of course Democracy, giving him further advantages toward expansion and nullifying his efficiency problems.

to:

** Lal and his Peacekeepers are TheRemnant of United Nations. While his faction is somewhat cirppled crippled with VastBureaucracy, all his bases can grow bigger, his people are happier and less likely to riot. His preferred social choice is of course Democracy, giving him further advantages toward expansion and nullifying his efficiency problems.



** And then it's all put on its head with Cloning Vats - a Secret Project, that removes all the disadvantages of ''both'' Power and Thought Control.
** There is also Yang and his Human Hive with their faction immunity to inefficiency, so he can run Police State with Planned Economy without ''any'' problems - something that can kill any other faction.
* GraffitiOfTheResistance: The cinematic accompanying the completion of "Self-Aware Colony" secret project, includes two people fleeing through an empty city from a "We Must Dissent!" graffiti, while voices whisper the slogan in the background. The pair ends up locked in a passage, where [[GoryDiscretionShot something horrible is done to them]]. The almost finished writing of another tag -- along with a pair of human-shaped burn marks -- is then swiftly removed without a trace within seconds by automatic mechanisms. An EncyclopediaExposita quote from one of the faction leaders serves as an {{Epigraph}}.
* GrayAndGreyMorality: About the only ones officially called out as evil are the [[ScaryDogmaticAliens Usurpers]]; the others are shown to have their good points and their bad. Even the Hive, Believers, Cult of Planet and Caretakers are [[WellIntentionedExtremist Well Intentioned Extremists]] with some valid points.

to:

** And then it's all put on its head with Cloning Vats - a Vats—a Secret Project, that removes all the disadvantages of ''both'' Power and Thought Control.
** There is also Yang and his Human Hive with their faction immunity to inefficiency, so he can run Police State with Planned Economy without ''any'' problems - something problems—something that can kill any other faction.
* GraffitiOfTheResistance: The cinematic accompanying the completion of "Self-Aware Colony" secret project, includes two people fleeing through an empty city from a "We Must Dissent!" graffiti, while voices whisper the slogan in the background. The pair ends up locked in a passage, where [[GoryDiscretionShot something horrible is done to them]]. The almost finished writing of another tag -- along tag—along with a pair of human-shaped burn marks -- is marks—is then swiftly removed without a trace within seconds by automatic mechanisms. An EncyclopediaExposita quote from one of the faction leaders serves as an {{Epigraph}}.
* GrayAndGreyMorality: About the only ones officially called out as evil are the [[ScaryDogmaticAliens Usurpers]]; the others are shown to have their good points and their bad. Even the Hive, Believers, Cult of Planet Planet, and Caretakers are [[WellIntentionedExtremist Well Intentioned Extremists]] with some valid points.



** "Tau Ceti Flowering," which happened before game play. The Progenitors created another planet similar to Chiron, only when it attained sentience, it went insane and destroyed itself and most of the Progenitor civilization. This caused the survivors to split into two factions divided by their preferred response to the Flowering.

to:

** "Tau Ceti Flowering," Flowering" which happened before game play. The Progenitors created another planet similar to Chiron, Chiron; only when it attained sentience, it went insane and destroyed itself and most of the Progenitor civilization. This caused the survivors to split into two factions divided by their preferred response to the Flowering.



* GuiltFreeExterminationWar: In ''Alien Crossfire'', the UN charter only prevents humans from using nerve gas or genetic plagues against ''other humans'', not against the Progenitor aliens. You still can't use Planet Busters against them though (even using Planet Busters against native life is considered an atrocity due to the massive ecological damage that results). The Progenitors, meanwhile, are permanently in a state of war with each other so they stand nothing to gain by not nerve-gassing the other alien faction. If you're playing a Progenitor using Planet Busters is still not advisable: while you're not a signatory to the UN charter and thus can't be thrown out of council meetings you aren't a member of it the first place, using Planet Busters ''will'' make all of the human factions declare war against you anyway. Genetic plague only kills one population size at any base, however, attacking a city with a nerve-gas equipped unit will ''halve its population''. Late game if you attack a size 30 Progenitor capital city with a massive defensive garrison, rather than using a Planet Buster and suffering from diplomatic and ecological penalties, if you just send 6-7 units armed with nerve gas you can wipe out the entire city guilt free (the first unit halves it from 30 to 15 population, the next from 15 to 7, and so on). The only drawback to using chemical weapons against one of the alien factions is that they will probably never agree to a truce with you again, but stay in a permanent state of war. So don't use nerve-gas for short term goals, only if you're going all in and wiping them off the planet (Chiron belongs to humans!)

to:

* GuiltFreeExterminationWar: In ''Alien Crossfire'', the UN charter only prevents humans from using nerve gas or genetic plagues against ''other humans'', not against the Progenitor aliens. You still can't use Planet Busters against them though (even using Planet Busters against native life is considered an atrocity due to the massive ecological damage that results). The Progenitors, meanwhile, are permanently in a state of war with each other so they stand nothing to gain by not nerve-gassing the other alien faction. If you're playing a Progenitor using Planet Busters is still not advisable: while you're not a signatory to the UN charter and thus can't be thrown out of council meetings you aren't a member of it the first place, using Planet Busters ''will'' make all of the human factions declare war against you anyway. Genetic plague only kills one population size at any base, base; however, attacking a city with a nerve-gas equipped unit will ''halve its population''. Late game if you attack a size 30 size-30 Progenitor capital city with a massive defensive garrison, rather than using a Planet Buster and suffering from diplomatic and ecological penalties, if you just send 6-7 units armed with nerve gas you can wipe out the entire city guilt free (the first unit halves it from 30 to 15 population, the next from 15 to 7, and so on). The only drawback to using chemical weapons against one of the alien factions is that they will probably never agree to a truce with you again, but stay in a permanent state of war. So don't use nerve-gas for short term goals, only if you're going all in and wiping them off the planet planet. (Chiron belongs to humans!)



* HardCodedHostility: Mindworms. You can train your own or capture individual units, but wild Mindworms will always spawn as hostile to absolutely everyone.

to:

* HardCodedHostility: Mindworms. Mind worms. You can train your own or capture individual units, but wild Mindworms mind worms will always spawn as hostile to absolutely everyone.



* HeroicWillpower: If you don't have empathic powers or special hypnotic training of your own, your only defense against mindworms is to simply brave their MindRape for long enough to [[KillItWithFire turn flamethrowers on them]].

to:

* HeroicWillpower: If you don't have empathic powers or special hypnotic training of your own, your only defense against mindworms mind worms is to simply brave their MindRape for long enough to [[KillItWithFire turn flamethrowers on them]].



* HumansKillWantonly: Long before realising nature of the Planet and mind-worms, humans (with exeption of pro-green factions) treat the Planet more or less as their promised land full of opportunities to profit in many different ways. [[UpToEleven And wage wars based on tiny ideological differences]]

to:

* HumansKillWantonly: Long before realising realizing nature of the Planet and mind-worms, mind worms, humans (with exeption of pro-green factions) treat the Planet more or less as their promised land full of opportunities to profit in many different ways. [[UpToEleven And wage wars based on tiny ideological differences]]



* IdiosyncraticDifficultyLevels: Ranked from "Citizen" to "Transcend," named after the non-field jobs your bases' workers can take.

to:

* IdiosyncraticDifficultyLevels: Ranked from "Citizen" to "Transcend," "Transcend", named after the non-field jobs your bases' workers can take.



* TheJoyOfX: The title of your memoirs after you retire (used as a ranking of how well you did) is based off of an existing work.

to:

* TheJoyOfX: The title of your memoirs after you retire (used as a ranking of how well you did) is based off of an existing work.



* LegoGenetics: Averted; one of Zakharov's quotes insists "genes are ''not'' blueprints."

to:

* LegoGenetics: Averted; Averted: one of Zakharov's quotes insists "genes are ''not'' blueprints."



* MadScientist: The University is implied to be what happens when a large number of MadScientist types hang out together. The Academician seems like an AffablyEvil version from some of his quotes. The Gaians are similar but the madness is because of being best friends with mindworms. The Morganites also have a Lex Luthor tendency to hire these types. Note however that the science involved is still very hard, its more a case that the scientific advances come easier to a science/corporate based society with an ethics board that is either a cost/benefit analysis or a question about [[ForScience how scientific the research is.]]

to:

* MadScientist: The University is implied to be what happens when a large number of MadScientist types hang out together. The Academician seems like an AffablyEvil version from some of his quotes. The Gaians are similar but the madness is because of being best friends with mindworms.mind worms. The Morganites also have a Lex Luthor tendency to hire these types. Note however that the science involved is still very hard, its more a case that the scientific advances come easier to a science/corporate based society with an ethics board that is either a cost/benefit analysis or a question about [[ForScience how scientific the research is.]]



** Alpha Centauri B is named "Hercules," after the Greek Demigod, because he was often an enemy to centaurs. When Hercules reaches perihelion, bad things happen to Chiron, usually in the form of extra swarms of mind worms and fungal blooms.
** Nwabudike Morgan. His surname recalls that of J. P. Morgan, the renowned American financier and philanthropist who helped change America (the powerful banking institution he founded still bears his name today). J. P. also invested in electricity and co-founded General Electric.[[note]]Morgan and his partner Anthony Drexel provided the financing for GE, but the firm was founded to consolidate ThomasEdison's electrical-products empire.[[/note]] In the game, one of Nwabudike's quotes is "Energy is the currency of the future".

to:

** Alpha Centauri B is named "Hercules," "Hercules", after the Greek Demigod, because he was often an enemy to centaurs. When Hercules reaches perihelion, bad things happen to Chiron, usually in the form of extra swarms of mind worms and fungal blooms.
** Nwabudike Morgan. His surname recalls that of J. P. Morgan, the renowned American financier and philanthropist who helped change America (the powerful banking institution he founded still bears his name today). J. P. also invested in electricity and co-founded General Electric.[[note]]Morgan and his partner Anthony Drexel provided the financing for GE, but the firm was founded to consolidate ThomasEdison's electrical-products empire.[[/note]] In the game, one of Nwabudike's quotes is "Energy is the currency of the future".future."



*** Beyond the obvious, Miriam is the name of Moses' sister; the first Jewish prophet.

to:

*** Beyond the obvious, Miriam is the name of Moses' sister; Moses's sister, the first Jewish prophet.



* MindRape: The way Mind Worms paralyze their victims.
* MohsScaleOfScienceFictionHardness: Very hard. How hard? We've already created several of the technologies and secret projects that are in the game. The Human Genome Project was completed several years after the game came out and we just recently made monopole magnets, although on a very small scale. The hardness obviously decreases as you move up the technology tree toward anti-gravity, singularity reactors and teleportation, but even many of those things haven't been conclusively shown to be impossible yet.
* MoneySpider: Dead Mind Worms tend to leave behind "Planetpearls", which give a small amount of extra Energy Credits for each one.
* MoralEventHorizon: {{In-Universe}} example when using a Planetbuster, which completely annihilates the target but causes ''everyone'' to turn against you, even if you repealed the U.N. Charter against atrocities (it only covers minor atrocities, such as using chemical weapons and nerve stapling) or use them against aliens. Including Planet. People will get nervous if you so much as ''build'' one, and when another faction lets you know they have, you know they're about to try to extort you for something. Nerve Stapling will result in a ''very'' negative reaction as well.
* NamedAfterSomebodyFamous: Zakharov may be named after Andrei Sakharov, a Russian nuclear scientist, who ArthurCClarke fictively attributed the ''Leonov'''s reaction drive to in ''2061: Odyssey Three''. (Similar to the reaction drive used in the ''UN Unity'', developed by Zakharov.) In the Real World, Sakharov is known for having won the Nobel Peace Prize for his activism against nuclear proliferation and the ArmsRace...and the development of the 50MT "[[FromRussiaWithNukes Tsar Bomba]]," aka the biggest bomb ever set off. ([[MyGodWhatHaveIDone The latter led to]] [[TheAtoner the former]].) It is worth noting that [[ShownTheirWork Zakharov is also a real Russian surname, unrelated to Sakharov, stressed on the second syllable (zaKHArov) unlike the original (SAkharov)]].
** Zakharov was originally named "Saratov". The dev team changed his name before the game's release when it was pointed out that it was an improbable Russian surname (there is a city and administrative region called Saratov though).
** CEO Nwabudike Morgan and his faction are likely a reference to the 20th century financier J.P. Morgan.

to:

* MindRape: The way Mind Worms mind worms paralyze their victims.
* MohsScaleOfScienceFictionHardness: Very hard. How hard? We've already created several of the technologies and secret projects that are in the game. The Human Genome Project was completed several years after the game came out and we just recently made monopole magnets, magnets[[note: not really]], although on a very small scale. The hardness obviously decreases as you move up the technology tree toward anti-gravity, singularity reactors reactors, and teleportation, but even many of those things haven't been conclusively shown to be impossible yet.
* MoneySpider: Dead Mind Worms mind worms tend to leave behind "Planetpearls", which give a small amount of extra Energy Credits for each one.
* MoralEventHorizon: {{In-Universe}} example when using a Planetbuster, which completely annihilates the target but causes ''everyone'' to turn against you, even if you repealed the U.N. UN Charter against atrocities (it (It only covers minor atrocities, such as using chemical weapons and nerve stapling) stapling.) or use them against aliens. Including Planet. People will get nervous if you so much as ''build'' one, and when another faction lets you know they have, you know they're about to try to extort you for something. Nerve Stapling will result in a ''very'' negative reaction as well.
* NamedAfterSomebodyFamous: Zakharov may be named after Andrei Sakharov, a Russian nuclear scientist, who whom ArthurCClarke fictively attributed the ''Leonov'''s reaction drive to in ''2061: Odyssey Three''. (Similar to the reaction drive used in the ''UN Unity'', developed by Zakharov.) In the Real World, Sakharov is known for having won the Nobel Peace Prize for his activism against nuclear proliferation and the ArmsRace...and the development of the 50MT "[[FromRussiaWithNukes Tsar Bomba]]," Bomba]]", aka the biggest bomb ever set off. ([[MyGodWhatHaveIDone The latter led to]] [[TheAtoner the former]].) It is worth noting that [[ShownTheirWork Zakharov is also a real Russian surname, unrelated to Sakharov, stressed on the second syllable (zaKHArov) unlike the original (SAkharov)]].
** Zakharov was originally named "Saratov". The dev team changed his name before the game's release when it was pointed out that it was an improbable Russian surname (there surname. (There is a city and administrative region called Saratov though).
though.)
** CEO Nwabudike Morgan and his faction are likely a reference to the 20th century financier J. P. Morgan.



* NoDelaysForTheWicked: Yangs special ability is immunity to inefficiency, meaning he can run a planned economy and a police state without any penalty.
* NoExceptYes: the factions don't wage war, as that was what led to the doom of [[EarthThatWas old Earth]]. They will, however, pursue ''vendettas'' with each other.

to:

* NoDelaysForTheWicked: Yangs Yang's special ability is immunity to inefficiency, meaning he can run a planned economy and a police state without any penalty.
* NoExceptYes: the The factions don't wage war, as that was what led to the doom of [[EarthThatWas old Old Earth]]. They will, however, pursue ''vendettas'' with each other.



* NonindicativeName: When a Secret Project is started, nearly finished or completely finished, the fact is broadcast to the entire world.
* NoPlaceForMeThere / NecessaryEvil: The Cult of Planet will build industrial capacity in their attempt to purge Planet of the pollution of humanity; they acknowledge this and will destroy them last once everything else is cleansed.
* NoSell: The Hunter-Seeker Algorithm project renders all of your cities and units immune to any sort of probe team sabotage and kills the team that attempts it. This makes it a must-have for the University and anybody else with a low Probe stat (i.e. anyone running Knowledge--indeed, Hunter-Seeker is pretty much a license to run Knowledge, especially if for whatever reason fighting the Spartans is not an issue).

to:

* NonindicativeName: When a Secret Project is started, nearly finished finished, or completely finished, the fact is broadcast to the entire world.
* NoPlaceForMeThere / NecessaryEvil: NoPlaceForMeThere/NecessaryEvil: The Cult of Planet will build industrial capacity in their attempt to purge Planet of the pollution of humanity; they acknowledge this and will destroy them last once everything else is cleansed.
* NoSell: The Hunter-Seeker Algorithm project renders all of your cities and units immune to any sort of probe team sabotage and kills the team that attempts it. This makes it a must-have for the University and anybody else with a low Probe stat (i.stat. (I.e. anyone running Knowledge--indeed, Knowledge—indeed, Hunter-Seeker is pretty much a license to run Knowledge, especially if for whatever reason fighting the Spartans is not an issue).issue.)



--->-- '''Academician Prokhor Zakharov''', ''Lab Three Aftermath''
* NotTheIntendedUse: A more in-universe example than one in gameplay. Exploration/Discovery research sometimes provides you with devastating weapon upgrades (for example, learning how to synthesize fossil fuels grants you the ability to build combustion-based ''rocket launchers'').

to:

--->-- '''Academician --->—'''Academician Prokhor Zakharov''', ''Lab Three Aftermath''
* NotTheIntendedUse: A more in-universe example than one in gameplay. Exploration/Discovery research sometimes provides you with devastating weapon upgrades (for upgrades. (For example, learning how to synthesize fossil fuels grants you the ability to build combustion-based ''rocket launchers'').launchers''.)



* OneBookAuthor: Of the ten voice actors in the vanilla game, five (Carolyn Dahl as Dierdre, Yuri Nesteroff as Zakharov, Wanda Nino as Santiago, Hesh Gordon as Lal, and Alena Kanka as the Voice of Planet) have no other acting credits whatsoever. (A sixth, Robert Levy as the male Datalinks voice, was also the narrator for the expansion but has no other credits beyond that.)
* OneNationUnderCopyright: Morgan Industries is structured like a corporation and run on the basic principle that "greed is good." Since corporate rule is not itself a choice in the Social Engineering options, the exact ''flavour'' of corporate rule can vary widely from one game to another -- a power-focused police state ('Politburo of Directors') is just as possible as a knowledge-focused democracy ('One man, one voting share'), give or take hidden AI preferences.

to:

* OneBookAuthor: Of the ten voice actors in the vanilla game, five (Carolyn Dahl as Dierdre, Deirdre, Yuri Nesteroff as Zakharov, Wanda Nino as Santiago, Hesh Gordon as Lal, and Alena Kanka as the Voice of Planet) have no other acting credits whatsoever. (A sixth, Robert Levy as the male Datalinks voice, was also the narrator for the expansion but has no other credits beyond that.)
* OneNationUnderCopyright: Morgan Industries is structured like a corporation and run on the basic principle that "greed is good." good". Since corporate rule is not itself a choice in the Social Engineering options, the exact ''flavour'' ''flavor'' of corporate rule can vary widely from one game to another -- a another—a power-focused police state ('Politburo of Directors') is just as possible as a knowledge-focused democracy ('One man, one voting share'), give or take hidden AI preferences.



** The reference to the Christian States of America as Sister Miriam's nation of origin sheds more light on the situation...although not perfectly, since Captain Svensgaard in ''Alien Crossfire'' is explicitly mentioned to be from the United States of America. (DividedStatesOfAmerica is suspected, although the "Christian States of America" being a non-government organization is an accepted possible alternative).

to:

** The reference to the Christian States of America as Sister Miriam's nation of origin sheds more light on the situation...situation..although not perfectly, since Captain Svensgaard in ''Alien Crossfire'' is explicitly mentioned to be from the United States of America. (DividedStatesOfAmerica is suspected, although the "Christian States of America" being a non-government organization is an accepted possible alternative).



* PsychicPowers: Mindworms rely on telepathic fear to paralyze their victims. Humans can develop psi abilities too, from the telepathic empathi and mindworm handlers to units of psychic warriors who are as deadly as mindworms.
* PunishmentBox: the "punishment sphere," which make the oppressed masses too frightened to ever riot no matter what. For some reason, constructing this city improvement is not on the list of atrocities that will turn the other civilizations against you.

to:

* PsychicPowers: Mindworms Mind worms rely on telepathic fear to paralyze their victims. Humans can develop psi abilities too, from the telepathic empathi and mindworm handlers to units of psychic warriors who are as deadly as mindworms.
mind worms.
* PunishmentBox: the "punishment sphere," sphere", which make the oppressed masses too frightened to ever riot no matter what. For some reason, constructing this city improvement is not on the list of atrocities that will turn the other civilizations against you.



** They have other uses as well. They can be forced/extorted/cajoled/probed to: vote your way in council meetings, research one branch of the tech tree while you research another, serve as your bank [[note]]extorting money from them is particularly effective right after salvaging the ''Unity'' fusion core, which grants every faction an extra 500 credits[[/note]], fight a proxy war for you with someone whom you are nominally at peace with, build units for you[[note]]Though you can't direct them as to ''what'' units, specifically, to build[[/note]], build bases for you, serve as a buffer between you and a hostile faction.

to:

** They have other uses as well. They can be forced/extorted/cajoled/probed to: vote your way in council meetings, research one branch of the tech tree while you research another, serve as your bank [[note]]extorting [[note]]Extorting money from them is particularly effective right after salvaging the ''Unity'' fusion core, which grants every faction an extra 500 credits[[/note]], fight a proxy war for you with someone whom you are nominally at peace with, build units for you[[note]]Though you can't direct them as to ''what'' units, specifically, to build[[/note]], build bases for you, serve as a buffer between you and a hostile faction.



* ShoutOut: Microsoft (in the late '90s) and Morgan Industries. Just compare Microsoft's slogan "''Where do you want'' to go ''today?''" with Morgan's slogan "''Where do you want'' your node ''today?''". Similarly, the "Network Backbone" Secret Project (think "Wonders" from ''Civilization'') includes a quote from Morgan where he insists he doesn't want a monopoly, despite bundling his company's software with every Network Node--their products are "just so good" that no one feels a need to compete.

to:

* ShoutOut: Microsoft (in the late '90s) and Morgan Industries. Just compare Microsoft's slogan "''Where do you want'' to go ''today?''" with Morgan's slogan "''Where do you want'' your node ''today?''". Similarly, the "Network Backbone" Secret Project (think "Wonders" from ''Civilization'') includes a quote from Morgan where he insists he doesn't want a monopoly, despite bundling his company's software with every Network Node--their Node—their products are "just so good" that no one feels a need to compete.



--->'''"Morgan"''': [[CrowningMomentOfFunny Hey! Get off my land, you peacekeeping sonofa--]][[CurseCutShort (channel change)]]

to:

--->'''"Morgan"''': [[CrowningMomentOfFunny Hey! Get off my land, you peacekeeping sonofa--]][[CurseCutShort sonofa—]][[CurseCutShort (channel change)]]



** The portrait of the Peacekeepers' leader, Pravin Lal, might ring a bell too - he's basically the Indian (that is, Southern Asian) version of real-life UN Secretary General Kofi Annan.

to:

** The portrait of the Peacekeepers' leader, Pravin Lal, might ring a bell too - he's too—he's basically the Indian (that is, Southern (Southern Asian) version of real-life UN Secretary General Kofi Annan.



** In some ways, this reaches SerialNumbersFiledOff territory. While the gameplay is identical, the terminology is changed; people pursue "Vendetta" instead of "War," Wonders are "Secret Projects," Food is "Nutrients" and so on.

to:

** In some ways, this reaches SerialNumbersFiledOff territory. While the gameplay is identical, the terminology is changed; people pursue "Vendetta" instead of "War," "War", Wonders are "Secret Projects," Projects", Food is "Nutrients" "Nutrients", and so on.



* SpitefulAI: The enemy loves to attack you no reason (even if it means they're going to get stomped), just to make sure you aren't allowed to play a relaxing "building" game.

to:

* SpitefulAI: The enemy loves love to attack you no reason (even if it means they're going to get stomped), just to make sure you aren't allowed to play a relaxing "building" game.



** One of the weirdest things about them is how they communicate. Generating patterns of sounds is how humans talk; progenitors "alter" existing sounds with their resonance. In written form, their alphabet might look like instructions for "*existing sound* Pitch Up, Pitch Down, Pitch Way Up, Elongate," etc.

to:

** One of the weirdest uncanniest things about them is how they communicate. Generating patterns of sounds is how humans talk; progenitors "alter" existing sounds with their resonance. In written form, their alphabet might look like instructions for "*existing sound* Pitch Up, Pitch Down, Pitch Way Up, Elongate," etc.



* SuperweaponSurprise: Gaians. Living in peace and harmony and environmental balance is great, especially when your ecological prowess helps make friends with, and power up, indigenous creatures that [[PsychicPowers psychically paralyze enemies]] and proceed to core out their skull like an apple. While they're still alive. Which no amount of advanced armor or high-tech weaponry can defend against. Good times. One of Deirdre's books (Our Secret War) talks about how they would attack and obliterate their Spartan opponents with mindworms, ''with nobody realizing the Gaians were controlling the mindworm boils''.

to:

* SuperweaponSurprise: Gaians. Living in peace and harmony and environmental balance is great, especially when your ecological prowess helps make friends with, and power up, indigenous creatures that [[PsychicPowers psychically paralyze enemies]] and proceed to core out their skull like an apple. While they're still alive. Which no amount of advanced armor or high-tech weaponry can defend against. Good times. One of Deirdre's books (Our Secret War) talks about how they would attack and obliterate their Spartan opponents with mindworms, mind worms, ''with nobody realizing the Gaians were controlling the mindworm boils''.



* TelepathicSpacemen: Mindworms

to:

* TelepathicSpacemen: Mindwormsmind worms



** Late in the game, as global warming from increased populations and industrial activity provokes Planet, it is supposed to start sending massive waves of Mind Worms to attack the faction most responsible. Instead of two or three Mind Worms randomly appearing, massive armies numbering 30-40 in some instances will start suddenly popping up outside of your major bases - and as soon as you defeat the last of this batch (or nearly so), ''another'' batch just as large will suddenly sprout into being (the Planet just generates them - unlike your faction enemies, it has no infrastructure limitations). Dropping some Planet Buster nukes causes massive ecological damage so this is ''guaranteed'' to make Planet start sending waves of native life after you. The kicker? In single-player, Planet will ''always'' single out the human player...even if you ''were not'' the one who detonated nukes, or if you only have a meager infrastructure relative to the super-power factions who are doing the overwhelming majority of the pollution. Planet won't single out the faction that fired nukes like its supposed to, ''nor'' will it at least attack every faction equally. Basically as soon as planet-wide eco-damage becomes bad enough, ''regardless'' of who caused it, it will single out you the human player as a target. It also gets fairly determined to wipe you off the map: if you're in the late game and have sufficiently advanced tech and military, such as Tachyon Shields around each base and units armed with maxed out tech tree capabilities (Stasis Generator armor, Singularity Engines, Graviton Guns, etc.) you can actually weather an assault by 30 Mind Worms for one turn. So it just sends ''more'' of these super-swarms of over 30 Mind Worms. Within the space of ten turns you can sometimes fight off over 300 of these things, ''and they just keep coming''. Even if you weren't even responsible for the eco-damage. Dropping a Planet Buster on one of these super-swarms doesn't really help either: 1 - they usually pop up right next to your own base, so you're nuking your own soil, dropping the soil down to sea level, 2 - dropping nukes is one of the things that specifically pisses off Planet ''even more'' (though given that it's already mad at you personally for no good reason...), and 3 - For all the damage the Planet Buster does to the landscape, the computer will just auto-generate ''another'' super-swarm of over 30 Mind Worms on the next turn. While all of this is going on, NONE of the other, even more powerful factions are getting targeted.
* StandardSciFiArmy: The basic units already cover the main areas of the trope (Infantry, Oceanic Navies, Aircraft, Armored Combat Vehicles, Support). The Mindworms and the Isle of the Deep could be consider examples of Exotic and (to a certain extent)Indigs.
* TooAwesomeToUse: While Battle Ogres in ''Alien Crossfire'' have impeccable stats early-game (especially the [=Mark IIs=] and [=IIIs=]), they can't be built or repaired (even by Progenitors or monoliths) and their encounter rate among scattered Unity Pods is too low to scavenge a decent force. They do, however, come with "Non-Lethal Methods" (double Police duty all the time) and have resonance defenses (to better defend against psionic--i.e. mindworm--attacks), and thus are better garrisoned at a base rather than dismantled outright.

to:

** Late in the game, as global warming from increased populations and industrial activity provokes Planet, it is supposed to start sending massive waves of Mind Worms mind worms to attack the faction most responsible. Instead of two or three Mind Worms mind worms randomly appearing, massive armies numbering 30-40 in some instances will start suddenly popping up outside of your major bases - and bases—and as soon as you defeat the last of this batch (or nearly so), ''another'' batch just as large will suddenly sprout into being (the Planet just generates them - unlike them—unlike your faction enemies, it has no infrastructure limitations). Dropping some Planet Buster nukes causes massive ecological damage so this is ''guaranteed'' to make Planet start sending waves of native life after you. The kicker? In single-player, Planet will ''always'' single out the human player...even if you ''were not'' the one who detonated nukes, or if you only have a meager infrastructure relative to the super-power factions who are doing the overwhelming majority of the pollution. Planet won't single out the faction that fired nukes like its it's supposed to, ''nor'' will it at least attack every faction equally. Basically as soon as planet-wide eco-damage becomes bad enough, ''regardless'' of who caused it, it will single out you the human player as a target. It also gets fairly determined to wipe you off the map: if you're in the late game and have sufficiently advanced tech and military, such as Tachyon Shields around each base and units armed with maxed out tech tree capabilities (Stasis Generator armor, Singularity Engines, Graviton Guns, etc.) you can actually weather an assault by 30 Mind Worms mind worms for one turn. So it just sends ''more'' of these super-swarms of over 30 Mind Worms.mind worms. Within the space of ten turns you can sometimes fight off over 300 of these things, ''and they just keep coming''. Even if you weren't even responsible for the eco-damage. Dropping a Planet Buster on one of these super-swarms doesn't really help either: 1 - 1, they usually pop up right next to your own base, so you're nuking your own soil, dropping the soil down to sea level, 2 - level; 2, dropping nukes is one of the things that specifically pisses off Planet ''even more'' (though given that it's already mad at you personally for no good reason...), ); and 3 - For 3, for all the damage the Planet Buster does to the landscape, the computer will shall just auto-generate ''another'' super-swarm of over 30 Mind Worms mind worms on the next turn. While all of this is going on, NONE ''none'' of the other, even more powerful factions are getting targeted.
* StandardSciFiArmy: The basic units already cover the main areas of the trope (Infantry, Oceanic Navies, Aircraft, Armored Combat Vehicles, Support). The Mindworms mind worms and the Isle of the Deep could be consider examples of Exotic and (to [to a certain extent)Indigs.
extent] Indigs.
* TooAwesomeToUse: While Battle Ogres in ''Alien Crossfire'' have impeccable stats early-game (especially the [=Mark IIs=] and [=IIIs=]), they can't be built or repaired (even by Progenitors or monoliths) and their encounter rate among scattered Unity Pods is too low to scavenge a decent force. They do, however, come with "Non-Lethal Methods" (double Police duty all the time) and have resonance defenses (to better defend against psionic--i.psionic—i.e. mindworm--attacks), Mind Worm—attacks), and thus are better garrisoned at a base rather than dismantled outright.



* UniversalTranslator: One of the secret project's it's possible to build during the game. It gives you two free techs AND lets you cache any number of alien artifacts at that base.

to:

* UniversalTranslator: One one of the secret project's projects it's possible to build during the game. It gives you two free techs AND lets you cache any number of alien artifacts at that base.



* VideoGameCrueltyPotential: Construct an oppressive PoliceState! Use Planet Busters on your enemies! Use Thought Control! Rip apart Planet and despoil her for all she's got! Sure, you might get drone riots, but you can just nerve-staple them into submission! Who cares about the sanctions; everyone hates you anyway! Besides, biological and chemical warfare are just so much ''fun!''

to:

* VideoGameCrueltyPotential: Construct an oppressive PoliceState! Use Planet Busters on your enemies! Use Thought Control! Rip apart Planet and despoil her for all she's got! Sure, you might get drone riots, but you can just nerve-staple them into submission! Who cares about the sanctions; everyone sanctions?—everyone hates you anyway! Besides, biological and chemical warfare are just so much ''fun!''



* WorldOfBadass: Every crew member on the Unity was chosen from the best and brightest that humanity had to offer. Everyone on the ship, from the XO (Yang) to a lowly mining specialist (Domai) had some exceptional attributes, from genius level intellect, to incredible personal charisma, to neigh-superhuman willpower. Makes the very ''existance'' of the Drone underclass kinda sad, doesn't it?
* YouShallNotPass: [[BlackComedy Somewhat parodied]] by Richard "Recon Rover Rick" Baxton, who is lauded as a hero for holding off four waves of mindworms. At the same time, his [[FamilyUnfriendlyDeath death]] is glossed over to be able to sell his story.
-->"Richard Baxton piloted his Recon Rover into a fungal vortex and held off four waves of mind worms, saving an entire colony. We immediately purchased his identity manifests and repackaged him into the Recon Rover Rick character with a multi-tiered media campaign: televids, touchbooks, holos, psi-tours-- the works. People need heroes. They don't need to know how he died clawing his eyes out, screaming for mercy. The real story would just hurt sales, and dampen the spirits of our customers."
--->-- '''CEO Nwabudike Morgan'''
* ZergRush: Mindworms attack in massive waves, unconcerned about the defenses they face. [[WeHaveReserves Planet has reserves.]] Certain factions also play this way with regular units (The Drones, Hive, and Believers are the strongest examples.)

to:

* WorldOfBadass: Every crew member on the Unity was chosen from the best and brightest that humanity had to offer. Everyone on the ship, from the XO (Yang) to a lowly mining specialist (Domai) had some exceptional attributes, from genius level intellect, to incredible personal charisma, to neigh-superhuman neah-superhuman willpower. Makes the very ''existance'' ''existence'' of the Drone underclass kinda sad, doesn't it?
* YouShallNotPass: [[BlackComedy Somewhat parodied]] by Richard "Recon Rover Rick" Baxton, who is lauded as a hero for holding off four waves of mindworms.mind worms. At the same time, his [[FamilyUnfriendlyDeath death]] is glossed over to be able to sell his story.
-->"Richard Baxton piloted his Recon Rover into a fungal vortex and held off four waves of mind worms, saving an entire colony. We immediately purchased his identity manifests and repackaged him into the Recon Rover Rick character with a multi-tiered media campaign: televids, touchbooks, holos, psi-tours-- the psi-tours—the works. People need heroes. They don't need to know how he died clawing his eyes out, screaming for mercy. The real story would just hurt sales, and dampen the spirits of our customers."
--->-- '''CEO --->—'''CEO Nwabudike Morgan'''
* ZergRush: Mindworms Mind worms attack in massive waves, unconcerned about the defenses they face. [[WeHaveReserves Planet has reserves.]] Certain factions also play this way with regular units units. (The Drones, Hive, and Believers are the strongest examples.)
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