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* BleakLevel: Level 2.
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* DegradedBoss: In Level 2 a fat knight with his face showing first shows up as a boss, yet later starts showing up as a regular enemy of that level.
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* UniqueEnemy: Robin Hood and his Merry Men.
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* ThisIsGonnaSuck: One of the knights in Shrek 2 say "Here we go!" when he dies.

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* ThisIsGonnaSuck: One of the knights in Shrek 2 from the movie say "Here we go!" when he dies.
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* GetBackHereBoss: There are two of these. At the end of the second level you play Dragon and you have to save Fiona from being taken away by witches.

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* GetBackHereBoss: There are two of these. At the end of the second level you play Dragon and you have to save Fiona from being taken away by witches. In the last mine level, you have to play as Shrek and Donkey to stop The Fairy Godmother.

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* PlayingTennisWithTheBoss: There are three separate trolls in the game. They all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.


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* PlayingTennisWithTheBoss: There are three separate trolls in the game. They all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.
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* BeatThemAtTheirOwnGame: There are three separate trolls in the game. They all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.

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* BeatThemAtTheirOwnGame: PlayingTennisWithTheBoss: There are three separate trolls in the game. They all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.
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* BeatThemAtTheirOwnGame: There are three separate trolls in the game. They all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.
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* ExcusePlot
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* GetBackHereBoss: There are two of these. At the end of the second level you play Dragon and you have to save Fiona from being taken away by witches.
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* FakeLongevety: Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared. Subverted as it turns out in later levels, you can use the coins to buy power-ups.

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* FakeLongevety: FakeLongevity: Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared. Subverted as it turns out in later levels, you can use the coins to buy power-ups.
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* FakeLongitiveity: Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared.

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* FakeLongitiveity: FakeLongevety: Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared. Subverted as it turns out in later levels, you can use the coins to buy power-ups.
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* FakeLongitiveity: Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared.
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* BloodlessCarnage: Enemies fall and dissapear, no blood or cuts on them.
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* SpinAttack: Little Red Riding Hood has one.
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** Averted with King Harold. If he makes fun of you thinking you're too scared to take on his challenge, you can't hit him. All you can do is go talk to him again.
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* VideoGameCrueltyPotential: You can hit citizens and break things. If you get angry at one of the playable characters who you're not playing, you can punch them!

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* VideoGameCrueltyPotential: You can hit citizens and break things. If you get angry at one of the playable characters who you're not playing, you can punch hit them!
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* VideoGameCrueltyPotential: You can hit citizens and break things. If you get angry at one of the playable characters who you're not playing, you can punch them!

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* ScriptBreaking: Even if Shrek get knocked unconscious near the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.



* ThisIsGonnaSuck: One of the knights in Shrek 2 say "Here we go!" when he dies.




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!! Shrek 2 provides examples of:
* GameBreakingBug: Subverted. If you accidentally roll the giant ball off the high platform, it reappears where you found it.
* ScriptBreaking: Even if Shrek get knocked unconscious near the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.
* TheCakeIsALie: The Little Pig in front of the henhouse promises to make you an omelette if you catch enough eggs. This would be a delightful meal for the child playing if they never got to have omelettes very often in their life. When you do win he doesn't actually make you an omelette.
* ThisIsGonnaSuck: One of the knights in Shrek 2 say "Here we go!" when he dies.
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Following the unexpected success of the first Shrek film, Creator/{{Dreamworks}} became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]] ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'' FightingGame in the wake of VideoGame/MortalKombat and VideoGame/{{Tekken}}, several cart racing games [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]] interactive board game [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

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Following the unexpected success of the first Shrek film, Creator/{{Dreamworks}} became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]] After]], ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'' Slam]]'', a FightingGame in the wake of VideoGame/MortalKombat and VideoGame/{{Tekken}}, several cart racing games games, [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]] Party]], an interactive board game game, [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].



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This happened to me and my brother five years ago

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* ScriptBreaking: Even if Shrek get knocked unconscious near the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.
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* ThisIsGonnaSuck: One of the knights in Shrek 2 say "Here we go!" when he dies.
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Following the unexpected success of the first Shrek film, Creator/{{Dreamworks}} became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]] ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'' FightingGame in the wake of VideoGame/MortalKombat and VideoGame/Tekken, several cart racing games [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]] interactive board game [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

to:

Following the unexpected success of the first Shrek film, Creator/{{Dreamworks}} became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]] ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'' FightingGame in the wake of VideoGame/MortalKombat and VideoGame/Tekken, VideoGame/{{Tekken}}, several cart racing games [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]] interactive board game [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].
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Following the unexpected success of the first Shrek film, Creator/Dreamworks became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]] ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'' FightingGame in the wake of VideoGame/MortalKombat and VideoGame/Tekken, several cart racing games [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]] interactive board game [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

to:

Following the unexpected success of the first Shrek film, Creator/Dreamworks Creator/{{Dreamworks}} became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]] ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'' FightingGame in the wake of VideoGame/MortalKombat and VideoGame/Tekken, several cart racing games [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]] interactive board game [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

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Some expanded history of the franchise.


Following the unexpected success of the first Shrek film, Creator/Dreamworks became aware of the brand’s commercial value and invested in the series of tie-in games starting from the sequel. By the time the film series ended in 2010 with Shrek Forever After, the series consisted of Shrek 2, Shrek The Third and Shrek Forever After ActionAdventure titles as well as the FightingGame in the wake of VideoGame/MortalKombat and VideoGame/Tekken and the cart racing Shrek game. These games generally had rather tepid critical reception, but all of them sold successfully. Shrek TheThird was even a best-selling game at one point in 2007, mainly due to the better-than-expected quality and the lack of major studio releases at that point in time.

to:

Following the unexpected success of the first Shrek film, Creator/Dreamworks became aware of the brand’s commercial value and invested in the rather large series of tie-in games starting from the sequel. games. By the time the film series ended in 2010 with Shrek Forever After, 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2, 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After After]] ActionAdventure titles as well as the ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'' FightingGame in the wake of VideoGame/MortalKombat and VideoGame/Tekken and the VideoGame/Tekken, several cart racing games [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek game. These Super Party]] interactive board game [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

The
games released in 2001 and 2002 alongside the first film all had [[TheProblemWithLicensedGames terrible reception]]: in particular, the GameBoyAdvance ''Shrek Swamp Kart Speedway'' received a score of [[http://www.metacritic.com/game/game-boy-advance/shrek-swamp-kart-speedway 27]] on Metacritic. Later games have generally had rather tepid critical reception, [[SurprisinglyImprovedSequel improved in quality]] and gathered more positive, but all of them sold successfully. Shrek TheThird still lukewarm reviews. ''Shrek The Third'' was even a best-selling game at one point in 2007, mainly due to the better-than-expected quality and the lack of major studio releases at that point in time.

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Clean-up.


!! Provides examples of:

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!! Provides Shrek The Third provides examples of:



** The dragonlings are this, though most of them can only hover at 2-3 m heights and so can be defeated in close combat. The elite white dragonlings fly higher, however, and are savvy enough to remain out of reach fro most of the fight.
** They all fly into the fray on brooms, but then drop them and fight on foot, allowing Shrek to defeat them. Maybe their brooms only have enough juice for short flights?

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** The dragonlings are this, though most of them can only hover at 2-3 m heights and so can be defeated in close combat. The elite white dragonlings fly higher, however, and are savvy enough to remain out of reach fro for most of the fight.
** They The witches all fly into the fray on brooms, but then drop them and fight on foot, allowing Shrek to defeat them. Maybe their brooms only have enough juice for short flights?



* BossArenaIdiocy: The elite red witches are protected by circular force fields Shrek can’t bypass by punching. The only way to breakable crates to launch at them and thus bring the barrier down.

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* BossArenaIdiocy: The elite red witches are protected by circular force fields Shrek can’t bypass by punching. The only way to However, there's an infinite dispenser of breakable crates in the area. The only way to win is [[ThrowABarrelAtIt to launch at them at her]] and thus bring the barrier down.



* CollectionSidequest: All levels have silver beer mugs scattered around each level. Certain levels also have thematic collections: poisoned apples in the witches’ castle, golden oars and peg legs in the pirates’ levels, theatre tickets in the city, etc.. In one level, it becomes part of the main game, when Shrek and Arthur need to drop a coin down the well to appease Lady of the Lake. They don’t have coin, and to get it, they need to collect 7 crystal slippers for her first. Shrek is just as annoyed about it as the player by this point.

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* CollectionSidequest: All levels have silver beer mugs scattered around each level. Certain levels also have thematic collections: poisoned apples in the witches’ castle, golden oars and peg legs in the pirates’ levels, theatre tickets in the city, etc.. In one level, it becomes part of the main game, when Shrek and Arthur need to drop a coin down the well to appease Lady of the Lake. They don’t have the coin, and to get it, they need to collect 7 crystal slippers for her first. Shrek is just as annoyed about it as the player by this point.



* GameplayAndStorySegregation: When Shrek and Arthur reach the fairy, she asks them to drop a coin down the well to complete the graduation. While the player would likely have several hundred coins at this point, neither Shrek nor Arthur have any money on them.

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* GameplayAndStorySegregation: When Shrek and Arthur reach the fairy, she asks them to drop a coin down the well to complete the graduation. While the player would likely have several hundred coins at this point, neither Shrek nor Arthur have any money on them.them in the cutscene, and so have to perform a fetch quest for her.



* GoodOldFisticuffs: Being an ogre, Shrek doesn’t need weapons and so he defeats most enemies hand-to-hand. Sometimes, though, he’s required to throw small objects (mainly crates and barrels) at shielded/faraway enemies.

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* GoldMakesEverythingShiny: Used during the "siege" levels where you're trying to bring down castle's towers with a ballista and a catapult. Every once in a while, a gold hot air balloon will rise from the castle. Shooting it down upgrades the projectiles to a next level until you miss. The last level of upgrades is gold.
* GoodOldFisticuffs: Being an ogre, Shrek doesn’t need weapons and so he defeats most enemies hand-to-hand. Sometimes, though, he’s required to [[ThrowABarrelAtIt throw small objects objects]] (mainly crates and barrels) at shielded/faraway enemies.



* Roboteching: Witches’ magical projectiles firstly fly straight, then slightly arc towards your location.

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* Roboteching: {{Roboteching}}: Witches’ magical projectiles firstly fly straight, then slightly arc towards your location.



* ShoutOut: On the pirate ship, there is a hideout underneath the ladder filled with breakable crates. Last one will reveal [[WesternAnimation/Madagascar a penguin saying: “Too hot. Need to find Antarctica.”]]

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* ShoutOut: On the pirate ship, there is a hideout underneath the ladder filled with breakable crates. Last one will reveal [[WesternAnimation/Madagascar [[{{WesternAnimation/Madagascar}} a penguin saying: “Too hot. Need to find Antarctica.”]]



* SmashMook: The cyclopes essentially boil down to this.

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* SmashMook: The cyclopes cyclopi essentially boil down to this.



* UnexpectedGameplayChange: Occurs twice with two levels devoted to the CastleCrasher minigame, once at the end of Academy section and then again when storming the Fiona’s prison.

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* UnexpectedGameplayChange: Occurs twice with two levels devoted to the CastleCrasher minigame, once "siege" minigame where Sherek controls either a ballista or a catapult to bring down a castle within a set time limit. First time is at the end of Academy section and then again the second time is when storming you're bringing down the Fiona’s prison.

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* AirborneMook: The dragonlings are this, though most of them can only hover at 2-3 m heights and so can be defeated in close combat. The elite white dragonlings fly higher, however, and are savvy enough to remain out of reach fro most of the fight.
** Conveniently averted with witches. They all fly into the fray on brooms, but then drop them and fight on foot, allowing Shrek to defeat them. Maybe their brooms only have enough juice for short flights?

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* AirborneMook: AirborneMook:
**
The dragonlings are this, though most of them can only hover at 2-3 m heights and so can be defeated in close combat. The elite white dragonlings fly higher, however, and are savvy enough to remain out of reach fro most of the fight.
** Conveniently averted with witches. They all fly into the fray on brooms, but then drop them and fight on foot, allowing Shrek to defeat them. Maybe their brooms only have enough juice for short flights?



* BloodlessCarnage: In keeping with the source material, the only thing left behind enemies is fairy dust, which is collected by characters to fill the combo meter.
** However, this still allows for some rather impressive finishing moves on more advanced enemies. For instance, knights will often have their helmets punched into the base of their neck.

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* BloodlessCarnage: In keeping with the source material, the only thing left behind enemies is fairy dust, which is collected by characters to fill the combo meter. \n** However, this still allows for some rather impressive finishing moves on more advanced enemies. For instance, knights will often have their helmets punched into the base of their neck.



* CollectionSidequest: All levels have silver beer mugs scattered around each level. Certain levels also have thematic collections: poisoned apples in the witches’ castle, golden oars and peg legs in the pirates’ levels, theatre tickets in the city, etc.
** In one level, it becomes part of the main game, when Shrek and Arthur need to drop a coin down the well to appease Lady of the Lake. They don’t have coin, and to get it, they need to collect 7 crystal slippers for her first. Shrek is just as annoyed about it as the player by this point.
* ContinuityNod: One of the outfits you can unlock is the knight’s armor suit Shrek wore in the first film when rescuing Fiona.

to:

* CollectionSidequest: All levels have silver beer mugs scattered around each level. Certain levels also have thematic collections: poisoned apples in the witches’ castle, golden oars and peg legs in the pirates’ levels, theatre tickets in the city, etc.
**
etc.. In one level, it becomes part of the main game, when Shrek and Arthur need to drop a coin down the well to appease Lady of the Lake. They don’t have coin, and to get it, they need to collect 7 crystal slippers for her first. Shrek is just as annoyed about it as the player by this point.
* ContinuityNod: ContinuityNod:
**
One of the outfits you can unlock is the knight’s armor suit Shrek wore in the first film when rescuing Fiona.



* ImprobableWeaponUser: Frequent. Pirates attack with their oars, school’s hockey players attack with their implements, servants in the tutorial attack with brushes and ice carving tools. Special mention goes to the prisoners in the sewer level, which fight with sharpened spoons and can perform complicated routines with them.
** There are also the common ranged bandits, which throw some sort of weak blue-red projectile from their pouches. It’s never explained just what exactly do they use.

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* ImprobableWeaponUser: Frequent. Pirates attack with their oars, school’s hockey players attack with their implements, servants in the tutorial attack with brushes and ice carving tools. Special mention goes to the prisoners in the sewer level, which fight with sharpened spoons and can perform complicated routines with them.
**
them. There are also the common ranged bandits, which throw some sort of weak blue-red projectile from their pouches. It’s never explained just what exactly do they use.



* SpinAttack: Used by the Sleeping Beauty and Arthur for their ChargedAttack. Fiona has a variety where she performs a pirouette.

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* SpinAttack: SpinAttack:
**
Used by the Sleeping Beauty and Arthur for their ChargedAttack. ChargedAttack.
**
Fiona has a variety where she performs a pirouette.



* UniqueEnemy: Many enemies, like dragonlings or hockey players, are only encountered in their respective areas.
** Last level has Shrek fight against actors dressed like him for the Charming’s performance.

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* UniqueEnemy: Many enemies, like dragonlings or hockey players, are only encountered in their respective areas. \n** Last level has Shrek fight against actors dressed like him for the Charming’s performance.
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!! Provides examples of:
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[[folder: Shrek The Third]]

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[[folder: Shrek The Third]]



[[/folder]]

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[[/folder]]

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[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/st3act_6688.jpg]]
Following the unexpected success of the first Shrek film, Creator/Dreamworks became aware of the brand’s commercial value and invested in the series of tie-in games starting from the sequel. By the time the film series ended in 2010 with Shrek Forever After, the series consisted of Shrek 2, Shrek The Third and Shrek Forever After ActionAdventure titles as well as the FightingGame in the wake of VideoGame/MortalKombat and VideoGame/Tekken and the cart racing Shrek game. These games generally had rather tepid critical reception, but all of them sold successfully. Shrek TheThird was even a best-selling game at one point in 2007, mainly due to the better-than-expected quality and the lack of major studio releases at that point in time.

[[folder: Shrek The Third]]

* AbsurdlySpaciousSewer: The second-to-last level is one, complete with SpikesOfDoom, hundreds of crates and dozens of prisoners, knight guards and even cyclopes. However, it’s implied that this sewer section was modified beforehand.
* AirborneMook: The dragonlings are this, though most of them can only hover at 2-3 m heights and so can be defeated in close combat. The elite white dragonlings fly higher, however, and are savvy enough to remain out of reach fro most of the fight.
** Conveniently averted with witches. They all fly into the fray on brooms, but then drop them and fight on foot, allowing Shrek to defeat them. Maybe their brooms only have enough juice for short flights?
* AndYourRewardIsClothes: The coins you collect are generally used to purchase outfits for Shrek.
* AntiFrustrationFeatures: All levels are filled with dozens of collectibles and it can be easy to miss some. When you repeat the game, the collectibles you already obtained are replaced by a ghostly shadow that gives
* AttackAttackAttack: Like in other similar games, enemies don’t ever give up fighting, even when they would often have no good reason to risk their lives.
* BaitAndSwitch: In the academy level, Shrek wanders in on a prince and the sword being walled off by a force field maintained by an elite witch. He fights and defeats the witch for the prince ... only to find out that it was Lancelot and not Arthur.
* BloodlessCarnage: In keeping with the source material, the only thing left behind enemies is fairy dust, which is collected by characters to fill the combo meter.
** However, this still allows for some rather impressive finishing moves on more advanced enemies. For instance, knights will often have their helmets punched into the base of their neck.
* BossArenaIdiocy: The elite red witches are protected by circular force fields Shrek can’t bypass by punching. The only way to breakable crates to launch at them and thus bring the barrier down.
* BrainBleach: In universe, that is the effect Shrek’s bathing suit has on the enemies he fights, giving you a mana boost from them.
* {{ChargedAttack}}: All characters have them. Besides simply being a slightly stronger attack, they’re also used to break enemies’ shields and through the barricades.
*CollectionSidequest: All levels have silver beer mugs scattered around each level. Certain levels also have thematic collections: poisoned apples in the witches’ castle, golden oars and peg legs in the pirates’ levels, theatre tickets in the city, etc.
** In one level, it becomes part of the main game, when Shrek and Arthur need to drop a coin down the well to appease Lady of the Lake. They don’t have coin, and to get it, they need to collect 7 crystal slippers for her first. Shrek is just as annoyed about it as the player by this point.
* ContinuityNod: One of the outfits you can unlock is the knight’s armor suit Shrek wore in the first film when rescuing Fiona.
** When dressed in a dragon’s suit, Donkey’s rant will include a phrase “How Am I going to tell my wife about this” referencing his marriage to the dragon.
* CrateExpectations: Crates begin to be encountered from second level onwards. However, they’re nowhere near as persistent as barrels.
* CreepyDoll: The pseudo-Pinocchios made by Stromboli in his laboratory underneath the castle.
* CutsceneIncompetence: Puss in Boots and Donkey get captured by a rather small amount of knights in the city, forcing Shrek to surrender to Charming.
* DeadlyLunge: Frequent amongst enemies. Pirates do a spinning one through the mid-air, hockey players will jump several metres forward at you, etc. Even knights can do this in spite of their heavy armour
* DegradedBoss: Happens to most early-game bosses. Enemies with shields that appear as bosses become more frequent later, and same applies to the cyclops and elite dragonlings.
* EliteMooks: Pirates and knights have shield-bearing elites, dragonlings have a high-flying white version that spends most of its time out of reach, witches have a mini-boss capable of creating force fields.
* EnemyMine: Released prisoners are willing to pair up with the guards to fight against princesses.
* ExcusePlot: Let’s be honest, what did you expect?
* FakeLongevity: Each level typically has 2 collection sidequests, a bonus point for not dying, a child’s sketch of certain moment in the game, something notable to break and something entirely random (jump onto Witches’ bed, anyone?) In addition to that, there are 6 bonus minigames (many of which are much harder than regular game) to keep you busy after you finish the campaign.
* FinishingMove: While early-game enemies will die quickly, tougher enemies will often be stunned after several attacks, allowing for several different finishing moves.
* FloatingPlatforms: Cat in Boots has to traverse two sequences of them on the Witches’ castle level. Justified, because it's the only implicitly magic place there.
* FlunkyBoss: Fiona battles an axe-wielding, armored giant in sewers alongside many of his friends, in what is the most difficult boss battle of the game.
* GameplayAndStorySegregation: When Shrek and Arthur reach the fairy, she asks them to drop a coin down the well to complete the graduation. While the player would likely have several hundred coins at this point, neither Shrek nor Arthur have any money on them.
* GenreSavvy: Charming knows that princesses will likely escape, so he grants pardon to all the other prisoners, knowing that they hate the royal family and will fight alongside the guards against princesses.
* GetBackHereBoss: Donkey’s battle against the horse-drawn carriage. He has to follow it until it eventually crashes, while the occupants throw bales of hay at him.
* GoodOldFisticuffs: Being an ogre, Shrek doesn’t need weapons and so he defeats most enemies hand-to-hand. Sometimes, though, he’s required to throw small objects (mainly crates and barrels) at shielded/faraway enemies.
* GroundPound: The mace-wielding knights can jump up and do one, complete with a yellow energy thing immediately at the point of impact (no shockwave.)
* HeavilyArmoredMook: Knight enemies. They’re still not that challenging due to the game’s poorly balanced difficulty, but they do have enough health to allow for a variety of finishing moves on them.
* HyperactiveMetabolism: During early levels, it is sometimes possible to find a leg of roast meat, which restores health and gives plenty of fairy dust.
* ImAHumanitarian: Invoked in the prison level when Sleeping Beauty finds Gingerbread, locked in a cell with candy cane bars. When asked why he couldn’t eat his way out, he replies “I’m not a cannibal!”
* ImprobableWeaponUser: Frequent. Pirates attack with their oars, school’s hockey players attack with their implements, servants in the tutorial attack with brushes and ice carving tools. Special mention goes to the prisoners in the sewer level, which fight with sharpened spoons and can perform complicated routines with them.
** There are also the common ranged bandits, which throw some sort of weak blue-red projectile from their pouches. It’s never explained just what exactly do they use.
* InstantIceJustAddCold: Happens to Arthur during the dragon boss fight if he gets hit by the dragon’s Ice Breath.
* JokeCharacter: Donkey. He is only used twice, and the second time he’s dressed in a crap dragon suit, something he constantly grumbles about. Similarly,
* LuckilyMyShieldWillProtectMe: Arthur is defined by this trope. His shield is so powerful it can successfully protect him from Ice Dragon’s claws, head-butts and even ice breath.
* MadeOfIron: All characters can survive dozens of blows without blocking, due to the game being rushed out alongside the film before testing was complete. Special mention goes to Shrek, who can survive a cannonball here.
* MakeMeWannaShout: Ice Dragon has an attack where it shouts upwards to summon a hail of icicles downwards. Incidentally, it is practically the only attack it has that ignore Arthur’s shield.
* MindControl: Puss in Boots is capable of stunning enemies by doing his “cute look” thing. Sleeping Beauty goes one step further, as she’s capable of forcing enemies under her spell to fight each other for her.
* MiniMook: In Stromboli’s laboratory, you can occasionally encounter miniature versions of the evil Pinocchio knock-offs. They’re often harder to fight, as they’re just short enough to slip underneath your fists.
* OhCrap: When you first encounter mace-wielding knights as a Sleeping Beauty, one of them is discussing Rapunzel’s betrayal and discusses Sleeping Beauty in derogative terms. When he notices her, his reaction is akin to this.
* RegeneratingHealth: One of the major factors contributing to the game’s lack of challenge.
* Roboteching: Witches’ magical projectiles firstly fly straight, then slightly arc towards your location.
* ShieldBearingMook: Two varieties. There are the elite pirates with tridents and silver shields (which have lobster engravings on them), and knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with ultimates or if their shield is broken by the ChargedAttack first.
* ShockwaveStomp: Shrek’s first tier ability has him slam his arms into the ground for a light green shockwave attack.
* ShoutOut: On the pirate ship, there is a hideout underneath the ladder filled with breakable crates. Last one will reveal [[WesternAnimation/Madagascar a penguin saying: “Too hot. Need to find Antarctica.”]]
* SloMo: Shrek and Fiona possess this as their ultimate ability.
* SmashMook: The cyclopes essentially boil down to this.
* SpikesOfDoom: A notable example occurs in the sewer level, where there’s a row of curved, hair-like spikes going up and down, with a guard looking on. When Fiona begins to go through it, said guard will hesitate between giving up or encouraging her to go through and get skewered.
* SpinAttack: Used by the Sleeping Beauty and Arthur for their ChargedAttack. Fiona has a variety where she performs a pirouette.
** The armored giant boss fought twice performs a powerful spin attack. An elite prisoner variant combines this with DeadlyLunge: they charge forwards, spinning around and slashing with their spoons in elaborate patterns.
* SwordBeam: Arthur’s charged ability is to send one forward.
* UnexpectedGameplayChange: Occurs twice with two levels devoted to the CastleCrasher minigame, once at the end of Academy section and then again when storming the Fiona’s prison.
* UniqueEnemy: Many enemies, like dragonlings or hockey players, are only encountered in their respective areas.
** Last level has Shrek fight against actors dressed like him for the Charming’s performance.
[[/folder]]

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