Follow TV Tropes

Following

History VideoGame / ShinobiIIIReturnOfTheNinjaMaster

Go To

OR

Is there an issue? Send a MessageReason:
None


* DoubleJump: Only works at the apex of a full-length jump. It results in a spin animation, and is also a prerequisite for the FlechetteStorm.

to:

* DoubleJump: Only works at the apex of a full-length jump, and not a vertical jump. It results in It's shown by a spin animation, spin, and is also a prerequisite required for the FlechetteStorm.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BullfightBoss: The first stage boss inverts the typical sequence of this boss type. The player first needs to approach it, then attack when it makes its opening, then it does its charge maneuver when it's hit.


Added DiffLines:

* KiteRiding: The horse ride sequence has enemies disembark in the background, run forward, then engage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PostDefeatExplosionChain: Some of the bosses in the game, after being defeated, vanish after a sequence of little explosions. Examples include the first stage boss (a four-armed shogun), and the fourth stage boss (an aerial shooting machine that sinks in the water).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConspicuousElectricObstacle: In stage 7, "The Final Confrontation", Shinobi invades Neo Zeed's aerial fortress. Inside, he has to navigate through a set of labyrinthine passageways. Some sections create more difficulty since in some parts a solid floor is replaced by an [[https://gamefaqs.gamespot.com/genesis/586455-shinobi-iii-return-of-the-ninja-master/images?pid=586455&img=148 electrified obstacle]].

Added: 192

Changed: 59

Is there an issue? Send a MessageReason:
None


** Joe can perform one of these mid-DoubleJump at the cost of 8 shuriken, spraying his projectiles out in a wide arc in front of him.

to:

** As in [[VideoGame/TheRevengeOfShinobi the previous game]], Joe can perform one of these mid-DoubleJump at the cost of 8 shuriken, spraying his projectiles out in a wide arc in front of him.


Added DiffLines:

** The Shadow Master can do this in two ways, by throwing three shuriken at once several times in a row, or by jumping in midair and raining down eight shuriken in an arc the same way Joe can.

Changed: 337

Is there an issue? Send a MessageReason:
None


* SequelNumberSnarl: Despite the "III" in the title, this is the ''ninth'' overall game in the ''VideoGame/{{Shinobi}}'' series. [[note]]Eighth if one discounts ''VideoGame/AlexKidd in Shinobi World''.[[/note]] The Japanese release is a little better about this, since the game is [[MarketBasedTitle instead billed]] as a direct follow-up to ''[[VideoGame/TheRevengeOfShinobi The Super Shinobi]]'' (which in turn [[CanonDiscontinuity ignored]] ''VideoGame/ShadowDancer'').

to:

* SequelNumberSnarl: Despite the "III" in the title, title (and ''Return of the Ninja Master'' coincidentally being the third ''VideoGame/{{Shinobi}}'' game released for the UsefulNotes/SegaGenesis), this is the ''ninth'' overall game in the ''VideoGame/{{Shinobi}}'' series. [[note]]Eighth if one discounts ''VideoGame/AlexKidd in Shinobi World''.[[/note]] The Japanese release is a little better about this, since the game is [[MarketBasedTitle instead billed]] as a direct follow-up to ''[[VideoGame/TheRevengeOfShinobi The Super Shinobi]]'' (which in turn [[CanonDiscontinuity ignored]] ''VideoGame/ShadowDancer'').



* ToBeContinued: We are told this after the credits, [[AbortedArc but Joe's story isn't continued at all in the other games]].

to:

* ToBeContinued: We are told this after the credits, [[AbortedArc but Joe's story isn't continued at all in the other games]]. [[note]]Joe does make appearances in the [[VideoGame/Shinobi2002 2002]] and [[VideoGame/Shinobi2011 2011]] installments, but only as a non-canon SecretCharacter.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoubleJump: Only works at the apex of a full-length jump. It results in a spin animation, and is also a prerequisite for the FlechetteStorm.
Is there an issue? Send a MessageReason:
None


* NintendoHard: Most of the game isn't too difficult to really push you, though make no mistake, it will kick your butt if you're not ready. Then Round 5 hits and the game stops holding its punches as more dangerous challenges ensue. Round 7 will also put your platforming skills to the ''test'' with instant death almost always present until the FinalBoss.

to:

* NintendoHard: Most of the game isn't too difficult to really push you, though make no mistake, it will kick your butt if you're not ready. Then Round 5 hits and the game stops holding its punches as more dangerous challenges ensue. Round 7 will also put your ultimately throws everything it has at you, between various threats, nasty platforming skills to the ''test'' with instant death almost always present until the challenges, and one hell of a FinalBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: Most of the game isn't too difficult to really push you, though make no mistake, it will kick your butt if you're not ready. Then Round 5 hits and the game stops holding its punches as more dangerous challenges ensue. Round 7 will also put your platforming skills to the ''test'' with instant death almost always present until the FinalBoss.

Added: 134

Changed: 40

Removed: 134

Is there an issue? Send a MessageReason:
None


* PrehensileHair: The Ninja Master, FinalBoss of ''VideoGame/TheRevengeOfShinobi'', retains the use of his kabuki hair as a weapon and, when he returns here [[spoiler:[[DemotedToDragon as the penultimate boss]]]], he takes this [[ExaggeratedTrope Up To Eleven]], shooting a FlechetteStorm from it.
* RecurringRiff: In addition to a reprise in Round 5-1, [[https://www.youtube.com/watch?v=TFZQWCg99l4 "Idaten"]] (the theme for the horseback riding sequence in Round 2-1) is remixed into [[https://www.youtube.com/watch?v=_kCTOmizgxk "Inner Darkside"]] -- a more low-key and ambient drum and bass track -- for Round 3-1. Considering [[WombLevel what comes next]], [[DarkReprise the change in instrumentation]] gives players a hint as to what they'll soon be up against.

to:

* PrehensileHair: The Ninja Master, FinalBoss of ''VideoGame/TheRevengeOfShinobi'', retains the use of his kabuki hair as a weapon and, when he returns here [[spoiler:[[DemotedToDragon as the penultimate boss]]]], he takes this [[ExaggeratedTrope Up To Eleven]], shooting now being able to shoot a FlechetteStorm from it.
* RecurringRiff: In addition to a reprise in Round 5-1, [[https://www.youtube.com/watch?v=TFZQWCg99l4 "Idaten"]] (the theme for the horseback riding sequence in Round 2-1) is remixed into [[https://www.youtube.com/watch?v=_kCTOmizgxk "Inner Darkside"]] -- a more low-key and ambient drum and bass track -- for Round 3-1. Considering [[WombLevel what comes next]], [[DarkReprise the change in feel and instrumentation]] gives give players a hint as to what they'll soon be up against.against.
* TheRuinsICaused: The ending, where Joe looks at the remains of Neo Zeed's aerial base from a cliff after it crashes into the ground.



* TheRuinsICaused: The ending, where Joe looks at the remains of Neo Zeed's aerial base from a cliff after it crashes into the ground.



* WombLevel: The second half of Round 3. Note that the Round's official name is "Body Weapon", suggesting the Hydra might be a TranshumanAbomination, or at least some kind of humanoid bioweapon engineered by Neo Zeed.

to:

* WombLevel: The second half of Round 3. Note that the Round's official name is "Body Weapon", suggesting the Hydra might be a TranshumanAbomination, or at least some kind of humanoid bioweapon engineered by Neo Zeed.

Changed: 213

Is there an issue? Send a MessageReason:
Fixing formatting error.


''Sometimes he hides in mud. Other times he transforms his shape like an ever changing cloud''\

to:

''Sometimes he hides in mud. Other times he transforms his shape like an ever changing cloud''\cloud''\\



''Should Shinobi fail before completing the mission, he will disappear before the dawn and vanish forever.''\\

to:

''Should Shinobi VideoGame/{{Shinobi}} fail before completing the mission, he will disappear before the dawn and vanish forever.''\\



-->-- '''Intro'''

The sequel to ''VideoGame/TheRevengeOfShinobi''.

Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all. [[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost". In either case,Joe has to stop them.[[/note]]

to:

-->-- '''Intro'''

'''[[https://rq87.flyingomelette.com/RQ/SS/S3/F/intro.html Intro]]'''

The sequel to ''VideoGame/TheRevengeOfShinobi''.

''VideoGame/TheRevengeOfShinobi'', known as ''The Super Shinobi II'' in Japan.

Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all. [[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost". In either case,Joe case, Joe has to stop them.[[/note]]



* BattleAura: The final battle with the Shadow Master starts off on equal footing as [[DuelBoss he uses shuriken and a katana against Joe]]. Then when he takes enough damage, he calls down a beam of energy to power himself up with a corona of fire -- at which point he starts firing energy bolts from his palms, hurls a huge EnergyBall, counters Joe's dive kick with a {{Shoryuken}} and sometimes unleashes his own Ninjitsu technique to spray the entire chamber with energy bolts.

to:

* BattleAura: The final battle with the Shadow Master starts off on equal footing as [[DuelBoss he uses shuriken and a katana against Joe]]. Then when he takes enough damage, he calls down a beam of energy to power himself up with a corona of fire -- [[TurnsRed at which point point]] he starts firing energy bolts from his palms, hurls a huge EnergyBall, counters Joe's dive kick with a {{Shoryuken}} and sometimes unleashes his own Ninjitsu technique to spray the entire chamber with energy bolts.



* SequelNumberSnarl: Despite the "III" in the title, this is the ''ninth'' overall game in the ''VideoGame/{{Shinobi}}'' series. The Japanese release is a little better about this, since the game is [[MarketBasedTitle instead billed]] as a direct follow-up to ''[[VideoGame/TheRevengeOfShinobi The Super Shinobi]]'' (which in turn [[CanonDiscontinuity ignored]] ''VideoGame/ShadowDancer'').

to:

* SequelNumberSnarl: Despite the "III" in the title, this is the ''ninth'' overall game in the ''VideoGame/{{Shinobi}}'' series. [[note]]Eighth if one discounts ''VideoGame/AlexKidd in Shinobi World''.[[/note]] The Japanese release is a little better about this, since the game is [[MarketBasedTitle instead billed]] as a direct follow-up to ''[[VideoGame/TheRevengeOfShinobi The Super Shinobi]]'' (which in turn [[CanonDiscontinuity ignored]] ''VideoGame/ShadowDancer'').

Added: 390

Changed: 27

Is there an issue? Send a MessageReason:
None


''--From the [='=]Secret Manual of Oboro Ninjitsu[='=]"''

to:

''--From the [='=]Secret [='=][[FictionalDocument Secret Manual of Oboro Ninjitsu[='=]"''Ninjitsu]][='=]"''



Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo-Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all. [[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost". In either case,Joe has to stop them.[[/note]]

to:

Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo-Zeed Neo Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all. [[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost". In either case,Joe has to stop them.[[/note]]



* ActionizedSequel: Joe now can [[VideoGameDashing run around]] and [[DivingKick dive kick]] enemies. This makes the game much faster-paced than the previous one.

to:

* ActionizedSequel: Joe now can [[VideoGameDashing run around]] and [[DivingKick dive kick]] enemies. This makes the game much faster-paced faster paced than the previous one.



* CompositeCharacter: In the Japanese version of ''Shinobi III'', the penultimate boss is Byakushishi ("White Lion"), who is supposed to be the Ninja Master's younger brother while Western releases makes him the titular Ninja Master instead.

to:

* CompositeCharacter: In the Japanese version of ''Shinobi III'', the penultimate boss is Byakushishi ("White Lion"), who is supposed to be the Ninja Master's younger brother brother, while Western releases makes him the titular Ninja Master instead.


Added DiffLines:

* SequelNumberSnarl: Despite the "III" in the title, this is the ''ninth'' overall game in the ''VideoGame/{{Shinobi}}'' series. The Japanese release is a little better about this, since the game is [[MarketBasedTitle instead billed]] as a direct follow-up to ''[[VideoGame/TheRevengeOfShinobi The Super Shinobi]]'' (which in turn [[CanonDiscontinuity ignored]] ''VideoGame/ShadowDancer'').

Added: 646

Changed: 7

Is there an issue? Send a MessageReason:
None


* GuideDangIt: There's a functioning guard mechanic that can outright NoSell many projectiles and attacks, even trivializing some sections. The manual simply lists it as a defensive pose in a corner of the page like an awkward hang-on from the last that is easy to overlook, and doesn't bother to indicate just how effective it really is. [[https://rq87.flyingomelette.com/RQ/SS/S3/F/game.html As mentioned here,]] the guard is performed simply by holding down the attack button.

to:

* GuideDangIt: There's a functioning guard mechanic that can outright NoSell many projectiles and attacks, even trivializing some sections. The manual simply lists it as a defensive pose in a corner of the page like an awkward hang-on from the last that is easy to overlook, and doesn't bother to indicate just how effective it really is. [[https://rq87.flyingomelette.com/RQ/SS/S3/F/game.html As mentioned here,]] the guard guarding is performed simply by holding down the attack button.button.
* JapaneseRanguage: [[https://www.youtube.com/watch?v=6QXDTEgzmts "Mandara"]], the theme for the bosses of Rounds 1 and 6, is likely meant to be the Sanskrit word manda'''l'''a.


Added DiffLines:

* RecurringRiff: In addition to a reprise in Round 5-1, [[https://www.youtube.com/watch?v=TFZQWCg99l4 "Idaten"]] (the theme for the horseback riding sequence in Round 2-1) is remixed into [[https://www.youtube.com/watch?v=_kCTOmizgxk "Inner Darkside"]] -- a more low-key and ambient drum and bass track -- for Round 3-1. Considering [[WombLevel what comes next]], [[DarkReprise the change in instrumentation]] gives players a hint as to what they'll soon be up against.

Added: 876

Changed: 1494

Is there an issue? Send a MessageReason:
General editing and cleanup.


[[caption-width-right:350:''[[Franchise/TeenageMutantNinjaTurtles Turtles]], [[Anime/NinjaScroll scrolls]], and [[VideoGame/NinjaGaiden side]] [[JustForPun stories]] not included.[[note]]There is, however, [[Film/SurfNinjas a surfboard.]][[/note]]'']]

to:

[[caption-width-right:350:''[[Franchise/TeenageMutantNinjaTurtles Turtles]], [[Anime/NinjaScroll scrolls]], and [[VideoGame/NinjaGaiden side]] [[JustForPun stories]] not included.[[note]]There is, however, [[Film/SurfNinjas a surfboard.]][[/note]]'']]
surfboard]].[[/note]]'']]



Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo-Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all.[[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost". In either case,Joe has to stop them.[[/note]]

to:

Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo-Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all. [[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost". In either case,Joe has to stop them.[[/note]]



* ActionizedSequel: Joe now can run around and dive kick enemies. This makes the game much faster paced than the previous one.
* AirborneAircraftCarrier: In the final mission of Shinobi III, Joe boards Neo Zeed's flying fortress and has to navigate past its automated defenses in order to reach the final duel with the Shadow Master.
* BattleAura: In Shinobi III, the final battle with the Shadow Master starts off on equal footing as he uses shuriken and katana against Joe. Then when he takes enough damage, he calls down a beam of energy to power himself up with a corona of fire — at which point he starts firing energy bolts from his palms, hurls a huge Energy Ball, counters Joe's dive kick with a Shoryuken and sometimes unleashes his own Ninjitsu technique to spray the entire chamber with energy bolts.
* CompositeCharacter: In the Japanese version of Shinobi III the penultimate boss is Byakushishi ("White Lion"), who is supposed to be the Ninja Master's younger brother while Western releases makes him The Ninja Master instead.

to:

* ActionizedSequel: Joe now can [[VideoGameDashing run around around]] and [[DivingKick dive kick kick]] enemies. This makes the game much faster paced faster-paced than the previous one.
* AirborneAircraftCarrier: In the final mission of Shinobi III, mission, [[https://rq87.flyingomelette.com/RQ/SS/S3/F/rou.html fittingly titled "The Final Confrontation"]], Joe boards Neo Zeed's flying fortress and has to navigate past its automated defenses in order to reach the final duel with the Shadow Master.
* BattleAura: In Shinobi III, the The final battle with the Shadow Master starts off on equal footing as [[DuelBoss he uses shuriken and a katana against Joe. Joe]]. Then when he takes enough damage, he calls down a beam of energy to power himself up with a corona of fire -- at which point he starts firing energy bolts from his palms, hurls a huge Energy Ball, EnergyBall, counters Joe's dive kick with a Shoryuken {{Shoryuken}} and sometimes unleashes his own Ninjitsu technique to spray the entire chamber with energy bolts.
* CompositeCharacter: In the Japanese version of Shinobi III ''Shinobi III'', the penultimate boss is Byakushishi ("White Lion"), who is supposed to be the Ninja Master's younger brother while Western releases makes him The the titular Ninja Master instead.



* DegradedBoss: The Shadow Dancer (Boss of Stage 2 in Revenge) returns in as Stage 2's MiniBoss.

to:

* DashAttack: Joe can perform a dashing slice mid-run. It's his most powerful standard attack ''and'' grants him a generous amount of invincibility frames if timed right.
* DegradedBoss: The Shadow Dancer (Boss of Stage 2 in Revenge) ''[[VideoGame/TheRevengeOfShinobi Revenge]]'') returns in as Stage 2's MiniBoss.MiniBoss.
* DivingKick: One of Joe's moves, which causes him to bounce off of enemies upon making contact. His CoolHorse, Idaten, can also perform this while riding him in Round 2-1.



* FlechetteStorm: The Ninja Master in Shinobi III gained a flechette spray attack launched with a flick of his kabuki wig.
* GuideDangIt!: There’s a functioning guard mechanic that can outright NoSell many projectiles and attacks, even trivializing some sections. The manual simply lists it as a defensive pose in a corner of the page like an awkward hang-on from the last that is easy to overlook, and doesn't bother to indicate just how effective it really is.

to:

* FlechetteStorm: FlechetteStorm:
** Joe can perform one of these mid-DoubleJump at the cost of 8 shuriken, spraying his projectiles out in a wide arc in front of him.
**
The Ninja Master in Shinobi III gained gains a flechette spray attack launched with a flick of his kabuki wig.
* GuideDangIt!: There’s GuideDangIt: There's a functioning guard mechanic that can outright NoSell many projectiles and attacks, even trivializing some sections. The manual simply lists it as a defensive pose in a corner of the page like an awkward hang-on from the last that is easy to overlook, and doesn't bother to indicate just how effective it really is. [[https://rq87.flyingomelette.com/RQ/SS/S3/F/game.html As mentioned here,]] the guard is performed simply by holding down the attack button.



* MarketBasedTitle: Shinobi III is named The Super Shinobi II (establishing its status as a sequel to Revenge).
* MeaningfulBackgroundEvent: Stages 2 and 3 each provide a preview of the corresponding boss in the background.
* PrehensileHair: The Ninja Master, FinalBoss of ''VideoGame/TheRevengeOfShinobi'', retains the use of his Kabuki hair as a weapon and, when he returns here [[spoiler:[[DemotedToDragon as the penultimate boss]]]], he takes this UpToEleven, shooting a FlechetteStorm from it.

to:

* MarketBasedTitle: Shinobi III ''Shinobi III'' is named The titled ''The Super Shinobi II (establishing II'' in Japan, establishing its status as a sequel to Revenge).
''Revenge''.
* MeaningfulBackgroundEvent: Stages Rounds 2 and 3 each provide a preview of the corresponding boss in the background.
* PrehensileHair: The Ninja Master, FinalBoss of ''VideoGame/TheRevengeOfShinobi'', retains the use of his Kabuki kabuki hair as a weapon and, when he returns here [[spoiler:[[DemotedToDragon as the penultimate boss]]]], he takes this UpToEleven, [[ExaggeratedTrope Up To Eleven]], shooting a FlechetteStorm from it.



** Ninjas on surfboards in Shinobi III? Yes, please.
** Riding on horseback at the beginning of stage 2. On which said horse can do a diving KICK... awesome.
* TheRuinsICaused: The ending of Shinobi III, where Joe looks at the remains of Neo Zeed's aerial base from a cliff after it crashes into the ground.
* SpoilerTitle: [[spoiler: The Ninja Master, the Final Boss of The Revenge of Shinobi indeed returns, albeit as the penultimate boss.]]
* SteppingStonesInTheSky: Round 6 of Shinobi III is set entirely on a series of falling rocks in a chasm.
* ToBeContinued: We are told this after the credits in Shinobi III, but Joe's story isn't continued at all in the other games.
* WombLevel: The second half of level 3 in Shinobi III.

to:

** Ninjas on surfboards in Shinobi III? Yes, please.
** Riding on horseback at the beginning of stage Round 2. On which said horse (Idaten) can do a diving KICK...'''DivingKick'''... awesome.
** Ninjas on surfboards in Round 4-1? Yes, please.
* TheRuinsICaused: The ending of Shinobi III, ending, where Joe looks at the remains of Neo Zeed's aerial base from a cliff after it crashes into the ground.
* SpoilerTitle: [[spoiler: The Ninja Master, the Final Boss FinalBoss of The Revenge of Shinobi ''VideoGame/TheRevengeOfShinobi'', indeed returns, [[spoiler:[[DemotedToDragon albeit as the penultimate boss.]]
boss]]]].
* SteppingStonesInTheSky: Round 6 of Shinobi III is set entirely on a series of falling rocks in a chasm.
* ToBeContinued: We are told this after the credits in Shinobi III, credits, [[AbortedArc but Joe's story isn't continued at all in the other games.
games]].
* WombLevel: The second half of level 3 in Shinobi III.Round 3. Note that the Round's official name is "Body Weapon", suggesting the Hydra might be a TranshumanAbomination, or at least some kind of humanoid bioweapon engineered by Neo Zeed.
Is there an issue? Send a MessageReason:
None


Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo-Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all.[[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost." In either case,Joe has to stop them.[[/note]]

to:

Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo-Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all.[[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost." Ghost". In either case,Joe has to stop them.[[/note]]
[[/note]]






** Riding on horseback at the beginning of stage 2. On which said horse can do a diving KICK ...awesome

to:

** Riding on horseback at the beginning of stage 2. On which said horse can do a diving KICK ...awesomeKICK... awesome.

Added: 728

Changed: 4

Is there an issue? Send a MessageReason:
None


A sequel to ''VideoGame/TheRevengeOfShinobi''.

to:

A The sequel to ''VideoGame/TheRevengeOfShinobi''.
''VideoGame/TheRevengeOfShinobi''.

Twice, Joe Musashi had seemingly destroyed the worldwide crime organization Neo Zeed, but once again, two years after the events of the second game, Neo-Zeed has risen again, now led by the mysterious Shadow Master. Sensing their presence, Joe descends from his isolated mountaintop home and once again enters the battle, perhaps to finally drive his blade through the heart of the forces of darkness once and for all.[[note]]Or, by the original plot before it was reworked considerably, Shadow Master was the true boss of Neo Zeed all along, with the titular Ninja Master, the last boss of the previous game, being his puppet, and Neo Zeed has been recreated by him as "Neo Ghost." In either case,Joe has to stop them.[[/note]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Part Man...Part Machine...All Hero]]

to:

[[caption-width-right:350:Part Man...Part Machine...All Hero]]
[[caption-width-right:350:''[[Franchise/TeenageMutantNinjaTurtles Turtles]], [[Anime/NinjaScroll scrolls]], and [[VideoGame/NinjaGaiden side]] [[JustForPun stories]] not included.[[note]]There is, however, [[Film/SurfNinjas a surfboard.]][[/note]]'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:

* EvilCounterpart: The Shadow Master is this to Joe, especially since he was cloned from the Musashi bloodline.

Added: 33

Changed: 76

Is there an issue? Send a MessageReason:
None


--------------------------------------------------------------------------------

to:

------------------------------------------------------------------------------------
!!This game provides examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeaningfulBackgroundEvent: Stages 2 and 3 each provide a preview of the corresponding boss in the background.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ActionizedSequel: Joe now can run around and dive kick enemies. This makes the game much faster paced than the previous one.
Is there an issue? Send a MessageReason:
None


* PrehensileHair: The Ninja Master, FinalBoss of ''VideoGame/RevengeOfShinobi'', retains the use of his Kabuki hair as a weapon and, when he returns here [[spoiler:[[DemotedToDragon as the penultimate boss]]]], he takes this UpToEleven, shooting a FlechetteStorm from it.

to:

* PrehensileHair: The Ninja Master, FinalBoss of ''VideoGame/RevengeOfShinobi'', ''VideoGame/TheRevengeOfShinobi'', retains the use of his Kabuki hair as a weapon and, when he returns here [[spoiler:[[DemotedToDragon as the penultimate boss]]]], he takes this UpToEleven, shooting a FlechetteStorm from it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PrehensileHair: The Ninja Master, FinalBoss of ''VideoGame/RevengeOfShinobi'', retains the use of his Kabuki hair as a weapon and, when he returns here [[spoiler:[[DemotedToDragon as the penultimate boss]]]], he takes this UpToEleven, shooting a FlechetteStorm from it.
Is there an issue? Send a MessageReason:
None


A sequel to ''VideoGame/TheRevengeOFShinobi''.

to:

A sequel to ''VideoGame/TheRevengeOFShinobi''.''VideoGame/TheRevengeOfShinobi''.



* Battle Aura: In Shinobi III, the final battle with the Shadow Master starts off on equal footing as he uses shuriken and katana against Joe. Then when he takes enough damage, he calls down a beam of energy to power himself up with a corona of fire — at which point he starts firing energy bolts from his palms, hurls a huge Energy Ball, counters Joe's dive kick with a Shoryuken and sometimes unleashes his own Ninjitsu technique to spray the entire chamber with energy bolts.

to:

* Battle Aura: BattleAura: In Shinobi III, the final battle with the Shadow Master starts off on equal footing as he uses shuriken and katana against Joe. Then when he takes enough damage, he calls down a beam of energy to power himself up with a corona of fire — at which point he starts firing energy bolts from his palms, hurls a huge Energy Ball, counters Joe's dive kick with a Shoryuken and sometimes unleashes his own Ninjitsu technique to spray the entire chamber with energy bolts.



* Crosshair Aware: In the WombLevel section of Round 3, the grotesque Hydra will surface in the background and a computerized targeting reticle will slowly drift towards Joe. Let it get too close and it locks on to him before the Hydra unleashes its laser breath. Blocking the Hydra's line of sight to Joe will temporarily disable the targeting system as the Hydra submerges and waits for him to be visible again.

to:

* Crosshair Aware: CrosshairAware: In the WombLevel section of Round 3, the grotesque Hydra will surface in the background and a computerized targeting reticle will slowly drift towards Joe. Let it get too close and it locks on to him before the Hydra unleashes its laser breath. Blocking the Hydra's line of sight to Joe will temporarily disable the targeting system as the Hydra submerges and waits for him to be visible again.



* Flechette Storm: The Ninja Master in Shinobi III gained a flechette spray attack launched with a flick of his kabuki wig.

to:

* Flechette Storm: FlechetteStorm: The Ninja Master in Shinobi III gained a flechette spray attack launched with a flick of his kabuki wig.



* Rule of Cool:

to:

* Rule of Cool: RuleOfCool:



* Womb Level: The second half of level 3 in Shinobi III.

to:

* Womb Level: WombLevel: The second half of level 3 in Shinobi III.
Is there an issue? Send a MessageReason:
None


* LawyerFriendlyCameo: Yep, the fourth stage boss is [[Franchise/{{Godzilla}} Mechagodzilla]].

to:

* LawyerFriendlyCameo: Yep, the fourth fifth stage boss is [[Franchise/{{Godzilla}} Mechagodzilla]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LawyerFriendlyCameo: Yep, the fourth stage boss is [[Franchise/{{Godzilla}} Mechagodzilla]].
Is there an issue? Send a MessageReason:
None


''Sometimes he hides in mud. Other times he transforms his shape like an ever changing cloud

to:

''Sometimes he hides in mud. Other times he transforms his shape like an ever changing cloudcloud''\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shinobi_iii.jpg]]
[[caption-width-right:350:Part Man...Part Machine...All Hero]]

->''"[='=]Shadows[='=]''\\
''He is stronger than steel and moves faster than a whirlwhind.''\\
''Sometimes he hides in mud. Other times he transforms his shape like an ever changing cloud
''Although his fighting spirit burns like fire, his mind is as calm as still water.''\\
\\
''[='=]Violation of the commandments[='=]''\\
''Should Shinobi fail before completing the mission, he will disappear before the dawn and vanish forever.''\\
''--From the [='=]Secret Manual of Oboro Ninjitsu[='=]"''
-->-- '''Intro'''

Added: 2816

Changed: 40

Is there an issue? Send a MessageReason:
None


[[redirect:VideoGame/{{Shinobi}}]]

to:

[[redirect:VideoGame/{{Shinobi}}]]A sequel to ''VideoGame/TheRevengeOFShinobi''.
--------------------------------------------------------------------------------
* AirborneAircraftCarrier: In the final mission of Shinobi III, Joe boards Neo Zeed's flying fortress and has to navigate past its automated defenses in order to reach the final duel with the Shadow Master.
* Battle Aura: In Shinobi III, the final battle with the Shadow Master starts off on equal footing as he uses shuriken and katana against Joe. Then when he takes enough damage, he calls down a beam of energy to power himself up with a corona of fire — at which point he starts firing energy bolts from his palms, hurls a huge Energy Ball, counters Joe's dive kick with a Shoryuken and sometimes unleashes his own Ninjitsu technique to spray the entire chamber with energy bolts.
* CompositeCharacter: In the Japanese version of Shinobi III the penultimate boss is Byakushishi ("White Lion"), who is supposed to be the Ninja Master's younger brother while Western releases makes him The Ninja Master instead.
* Crosshair Aware: In the WombLevel section of Round 3, the grotesque Hydra will surface in the background and a computerized targeting reticle will slowly drift towards Joe. Let it get too close and it locks on to him before the Hydra unleashes its laser breath. Blocking the Hydra's line of sight to Joe will temporarily disable the targeting system as the Hydra submerges and waits for him to be visible again.
* DegradedBoss: The Shadow Dancer (Boss of Stage 2 in Revenge) returns in as Stage 2's MiniBoss.
* Flechette Storm: The Ninja Master in Shinobi III gained a flechette spray attack launched with a flick of his kabuki wig.
* GuideDangIt!: There’s a functioning guard mechanic that can outright NoSell many projectiles and attacks, even trivializing some sections. The manual simply lists it as a defensive pose in a corner of the page like an awkward hang-on from the last that is easy to overlook, and doesn't bother to indicate just how effective it really is.
* MarketBasedTitle: Shinobi III is named The Super Shinobi II (establishing its status as a sequel to Revenge).
* Rule of Cool:
** Ninjas on surfboards in Shinobi III? Yes, please.
** Riding on horseback at the beginning of stage 2. On which said horse can do a diving KICK ...awesome
* TheRuinsICaused: The ending of Shinobi III, where Joe looks at the remains of Neo Zeed's aerial base from a cliff after it crashes into the ground.
* SpoilerTitle: [[spoiler: The Ninja Master, the Final Boss of The Revenge of Shinobi indeed returns, albeit as the penultimate boss.]]
* SteppingStonesInTheSky: Round 6 of Shinobi III is set entirely on a series of falling rocks in a chasm.
* ToBeContinued: We are told this after the credits in Shinobi III, but Joe's story isn't continued at all in the other games.
* Womb Level: The second half of level 3 in Shinobi III.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[redirect:VideoGame/{{Shinobi}}]]

Top