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Some expansions


* DugTooDeep: According to the villagers in Desire Village, this is what happened to their mine that serves as the first and last dungeon. Miners, desiring wealth (it is in the name after all!) ended up breaching the walls of Godspeak, an ancient and holy temple, and the cave-ins and other disasters that occurred afterwards forced the mine to be shut down and boarded up.

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* DugTooDeep: According to the villagers in Desire Village, this is what happened to their mine that serves as the first and last dungeon. Miners, desiring wealth (it is in the name after all!) ended up breaching the walls of Godspeak, an ancient and holy temple, temple where the titular Holy Ark is located, and the cave-ins and other natural (and supernatural) disasters that occurred afterwards (seen as punishment from the gods) forced the mine to be shut down and boarded up.
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Forgot to complete "Dug too deep"


* DugTooDeep: According to the villagers in Desire Village, this is what happened to their mine that serves as

to:

* DugTooDeep: According to the villagers in Desire Village, this is what happened to their mine that serves asas the first and last dungeon. Miners, desiring wealth (it is in the name after all!) ended up breaching the walls of Godspeak, an ancient and holy temple, and the cave-ins and other disasters that occurred afterwards forced the mine to be shut down and boarded up.

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A few new tropes


%%* DugTooDeep: The Temple hidden in the mines.%%ZCE

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%%* * DugTooDeep: The Temple hidden in According to the mines.%%ZCEvillagers in Desire Village, this is what happened to their mine that serves as



* ExactlyWhatItSaysOnTheTin: The 'Squeaksandals' cause you to make squeaking sounds with every footstep!



%%* HauntedHouse

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%%* HauntedHouse* HauntedHouse: The Aborigine Mansion is an absolutely massive house with many bedrooms, a chapel, a library, a large empty room with an equally-large clock and a maze of corridors lined with glowing sconces... and is almost entirely populated by ghosts!



%%* InsurmountableWaistHeightFence

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%%* InsurmountableWaistHeightFence* InsurmountableWaistHeightFence: In Enrich Dungeon especially, it would be highly beneficial to be able to vault over the balustrades on the upper level onto the floor below, but you are forced to either take the stairs or find an explicit opening.
* JokeItem: The 'Squeaksandals' do [[ExactlyWhatItSaysOnTheTin exactly what their name implies]], make a high-pitched squeaking sound whenever you walk. [[spoiler:They seem to increase the monster encounter rate too.]]


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* WhereItAllBegan: The game goes full circle with Desire Mine, the dungeon that you first enter to apprehend Rodi and become hosts for the spirits, and then enter again at the end of the game to find the Holy Ark and stop the Vandals' plan.
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Typo


** However, some of the endgame cursed weapons do have useful side-effects... for example, the Demon Axe (used by Basso) perplexes enemies, usually causing them to be unable to do anything for a few turns, Demon Claw (used by Doyle) poisons enemies, causing them to take additional damage when they attack (often for much more than when hit conventionally), while the Demon Staff (used by Melody or Forte) straight up paralyses enemies, making them unable to move or attack for the rest of the encounter.

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** However, some of the endgame cursed weapons do have useful side-effects... for example, the Demon Axe (used by Basso) perplexes enemies, usually causing them to be unable to do anything for a few turns, the Demon Claw (used by Doyle) poisons enemies, causing them to take additional damage when they attack (often for much more than when hit conventionally), while the Demon Staff (used by Melody or Forte) straight up paralyses enemies, making them unable to move or attack for the rest of the encounter.
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More information on the cursed weapons


** However, some of the endgame cursed weapons do have useful side-effects... for example, the Demon Claw (used by Doyle) poisons enemies, allowing them to take additional damage when they attack, while the Demon Staff (used by Melody or Forte) straight up paralyses enemies, making them unable to move or attack for the rest of the encounter.

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** However, some of the endgame cursed weapons do have useful side-effects... for example, the Demon Axe (used by Basso) perplexes enemies, usually causing them to be unable to do anything for a few turns, Demon Claw (used by Doyle) poisons enemies, allowing causing them to take additional damage when they attack, attack (often for much more than when hit conventionally), while the Demon Staff (used by Melody or Forte) straight up paralyses enemies, making them unable to move or attack for the rest of the encounter.
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Cursed items

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* CursedItem:
** Some equipment give trade-offs on the stats they offer, reducing some while raising others. They also inflict the wearer with the 'Cursed' status, complete with a [[{{Leitmotif}} sinister motif]] when first equipped. Cursed characters, identified when their name is dark blue, occasionally get immobilised and lose their turn and often get hurt when they do attack. It's usually not worth the bother.
** However, some of the endgame cursed weapons do have useful side-effects... for example, the Demon Claw (used by Doyle) poisons enemies, allowing them to take additional damage when they attack, while the Demon Staff (used by Melody or Forte) straight up paralyses enemies, making them unable to move or attack for the rest of the encounter.

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Fragile Speedster, Lightning Bruiser and Mighty Glacier examples


* FragileSpeedster: Akane has relatively low HP and her attacks are mediocre at beast (although they can inflict some useful status effects on enemies), but she has the highest agility of all the characters and so almost always moves first, making her ideal for healing or casting support spells. [[spoiler:If you manage to equip her with a [[GameBreaker Kusanagi]], she can straight up ''assassinate'' enemies before anyone else can move!]]



* LightningBruiser: Especially if you recruit him as early as possible, Doyle, a ninja berserker, has decent agility and HP and is an absolute beast once equipped with the Mithril Claw (either crafted from a Mithril Ingot or dropped by a monster in the final dungeon), easily outdamaging all of your other heavy hitters. He has very poor defence against magic and breath attacks though.



* MightyGlacier: Basso is has the lowest agility of all the characters and so almost always moves last, but he hits like a tank and is very heavily armoured.



* SquishyWizard: Forte has the most powerful area-attack spells in the game (bar Inferno), but has the lowest HP and melee defense of all the playable characters

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* SquishyWizard: Forte has the most powerful area-attack spells in the game (bar Inferno), but has the lowest HP and melee defense of all the playable characterscharacters.
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Context on Slippy Slidy Ice World, Squishy Wizard and When Trees Attack


%%* SlippySlideyIceWorld
%%* SquishyWizard: Forte.

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%%* SlippySlideyIceWorld
%%* SquishyWizard: Forte.
* SlippySlideyIceWorld: The Mountain Cave has outdoor sections on a glacier, where you move two squares are once unless you hit an obstruction. This makes navigation quite difficult and very easy to fall into one of the many crevices that take you to an earlier part of the cave tunnels.
*SquishyWizard: Forte has the most powerful area-attack spells in the game (bar Inferno), but has the lowest HP and melee defense of all the playable characters



%%* WhenTreesAttack

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%%* WhenTreesAttack* WhenTreesAttack: The Forest of Confusion has the Trent (a misspelt [[{{Treants}} Treant]]), an enemy that's practically a mini-boss thanks to its Slash Bats area attack (the first monster you face that has such an attack). The East Shrine has its successor, the Arch-Trent, who isn't as threatening by then but can give you trouble with its Confuse spell.

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Random encounters and another metal slime


* MetalSlime: The Hattari monsters that first appear in the East Shrine. They have a habit of retreating, but killing one nets you 3,333 XP points, often enough to level your characters several times over.

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* MetalSlime: MetalSlime:
**
The Hattari monsters that first appear in the East Shrine. They have a habit of retreating, but killing one nets you 3,333 XP points, often enough to level your characters several times over.over.
** Earlier in the game, you fight Strikerpods in Enrich Dungeon. They don't hit too hard, but they have a high chance of self-replicating. While this can cause the fight to drag out and slowly whittle you down, each replicated Strikerpod adds an extra 20 XP to the final reward, and it's not unheard of to exploit this mechanic and gain over 500 XP in a single encounter, once again enough to level your characters several times over (who are usually around level 5 or 6 at this time).



%%* RandomEncounters

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%%* RandomEncounters* RandomEncounters: The chance of meeting an enemy is random (although growing less and less likely the more overlevelled you are for an area) and can be minimised with the Suppress spell [[spoiler:or increased with the Squeaksandals]], but the exact locations on where these encounters occur are fixed.
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Given the page definitions, I genuinely believe this does count as Getting Crap Past the Radar - posted an explanation too


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If GettingCrapPastTheRadar: When you are reading this in the future, please check the trope page find an Incubus, he points to make sure your example fits the current definition.a very large erection underneath his tunic (which is easily mistaken for a crease) - such a blatantly sexual display shouldn't pass for a game that's rated 11+.

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None


%%* AbsurdlySpaciousSewer
%%* ArbitraryHeadcountLimit

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%%* AbsurdlySpaciousSewer
%%* ArbitraryHeadcountLimit
* AbsurdlySpaciousSewer: Under the castle is a labyrinthine mess of canals with multiple levels, vaulted ceilings and an entire ecosystem of monsters. All just underneath the castle.
* ArbitraryHeadcountLimit: You can only have four people in a battle at a time. Slightly subverted in that you can switich in and out party members but that just means you've got potentially four people doing nothing in the background watching your selected party members fight to the death.



%%* TheMaze: Every. Single. Level.

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%%* * TheMaze: Every. Single. Level.



%%* OptionalPartyMember: Doyle.

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%%* * OptionalPartyMember: Doyle.Doyle. Being hidden as a random tree in the starting village, most players would probably miss him.



%%* RespawningEnemies

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%%* RespawningEnemies* RespawningEnemies: Some enemies have the ability to summon in new units or spawn new copies of themselves. Given that each battle you could have up to eight enemies on screen at a time, mean that the chance of this happening was rather high. Meaning battles could drag out for a long time unless you managed to finsh them off quickly.



%%* ShiningGoodness:

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%%* * ShiningGoodness: Is a "Shining" game afterall. In this case is refering to the Spirit's space-ship being a omen of good.



%%* UnitsNotToScale: When Arthur is on the world map.

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%%* * UnitsNotToScale: When Arthur is on the world map.map he towers over cities.



%%* {{Wutai}}: Far East Village.

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%%* * {{Wutai}}: Far East Village.Village is clearly based of tradional Japanese architecture and is a village filled with Ninjas to boot..
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None


* InfantImmortality: Julian. Averted with stories of Elise eating children [[spoiler: and one scene where she actually does it in front of you]].

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* InfantImmortality: ImprobableInfantSurvival: Julian. Averted with stories of [[ChildEater Elise eating children children]] [[spoiler: and one scene where she actually does it in front of you]].
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Disambiguating; deleting and renaming wicks as appropriate


%%* WallMaster
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None


* FairySexy: The [[MaleGaze Succubi]] and [[GettingCrapPastTheRadar Incubi]].

to:

* FairySexy: The [[MaleGaze Succubi]] and [[GettingCrapPastTheRadar [[{{Female Gaze}} Incubi]].



* GettingCrapPastTheRadar: When you find an Incubus, he points to a very large erection underneath his tunic (which is easily mistaken for a crease).

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%% * GettingCrapPastTheRadar: When GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you find an Incubus, he points are reading this in the future, please check the trope page to a very large erection underneath his tunic (which is easily mistaken for a crease).make sure your example fits the current definition.
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It kind of suggests it, not confirms it


* TheUnreveal: At the game's conclusion, [[spoiler:two of the three Spirits separate from their hosts, and we don't know for sure who is the Innovator out of Arthur, Melody and Rodi]], although there's some {{Foreshadowing}} that [[spoiler:it's Rodi]].

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* TheUnreveal: At the game's conclusion, [[spoiler:two of the three Spirits separate from their hosts, and we don't know for sure who is the Innovator out of Arthur, Melody and Rodi]], although there's some {{Foreshadowing}} that suggests [[spoiler:it's Rodi]].
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Galm's "Didn't see that coming".

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* DidntSeeThatComing: Galm admits to Elise that he's not sure if things went to plan, because he didn't expect [[spoiler:two of the three Spirits to separate from their hosts]].
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Unwitting Pawn, kind of, and the Unreveal

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* TheUnreveal: At the game's conclusion, [[spoiler:two of the three Spirits separate from their hosts, and we don't know for sure who is the Innovator out of Arthur, Melody and Rodi]], although there's some {{Foreshadowing}} that [[spoiler:it's Rodi]].


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* UnwittingPawn:
** At the game's beginning, the initial party (Arthur, Forte and Melody) are mercenaries that were sent by Rilix to apprehend the fugitive Rodi and stop the plan for him and 2 others [[spoiler:(who Sabato planned on being Basso and Lisa, and Basso has a bit of a disappointed WhatIf moment when he works it out later)]] to become the vessels for the Spirits. Other than some banter among the Enrich soldiers outside the mine, you don't officially know that she's the big bad yet.
** In a sense, [[spoiler:Basso and Lisa]] were this to Sabato, since the only one he knew for certain should be one of the three vessels for the Spirit was Rodi.
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There might be a better trope for this, since she's not exactly a veteran

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* ShellShockedVeteran: A mild example with Melody. At the very beginning, she is brash and maybe overconfident, wondering why they even brought along Arthur when Rodi was holed up by himself in the mine. After she gets her ribcage crushed by the cave-in and the loss of her partner Forte to the evil spirit, she is notably traumatised and much more meek from that point on (if anything, it was probably her first real experience with loss).
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Pronoun use


* WakeUpCallBoss: The Time Warrior is only the 2nd boss you fight, but appears a very long time after the [[WarmUpBoss Wraith]] and is quite a [[DifficultySpike jump in difficulty]], not least because it has a powerful area-attack via the Spark spell (and is even worse if Basso got killed by a [[ChestMonster Chest Ghost]] earlier). He gives clues in who he will next attack, so knowing when to have a character defend, as well as proper use of Melody's Support spell, goes a long way.

to:

* WakeUpCallBoss: The Time Warrior is only the 2nd boss you fight, but appears a very long time after the [[WarmUpBoss Wraith]] and is quite a [[DifficultySpike jump in difficulty]], not least because it has a powerful area-attack via the Spark spell (and is even worse if Basso got killed by a [[ChestMonster Chest Ghost]] earlier). He It gives clues in who he it will next attack, so knowing when to have a character defend, as well as proper use of Melody's Support spell, goes a long way.
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Extension on the Wake-up Call Boss


* WakeUpCallBoss: The Time Warrior is only the 2nd boss you fight, but appears a very long time after the [[WarmUpBoss Wraith]] and is quite a [[DifficultySpike jump in difficulty]], not least because it has a powerful area-attack via the Spark spell (and is even worse if Basso got killed by a [[ChestMonster Chest Ghost]] earlier).

to:

* WakeUpCallBoss: The Time Warrior is only the 2nd boss you fight, but appears a very long time after the [[WarmUpBoss Wraith]] and is quite a [[DifficultySpike jump in difficulty]], not least because it has a powerful area-attack via the Spark spell (and is even worse if Basso got killed by a [[ChestMonster Chest Ghost]] earlier). He gives clues in who he will next attack, so knowing when to have a character defend, as well as proper use of Melody's Support spell, goes a long way.
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Wake Up Call Boss

Added DiffLines:

*WakeUpCallBoss: The Time Warrior is only the 2nd boss you fight, but appears a very long time after the [[WarmUpBoss Wraith]] and is quite a [[DifficultySpike jump in difficulty]], not least because it has a powerful area-attack via the Spark spell (and is even worse if Basso got killed by a [[ChestMonster Chest Ghost]] earlier).

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Removed: 124

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None


* AbsurdlySpaciousSewer
* ArbitraryHeadcountLimit

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* %%* AbsurdlySpaciousSewer
* %%* ArbitraryHeadcountLimit



* ChokepointGeography

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* %%* ChokepointGeography



* DegradedBoss: The Evil Spirits make cameos throughout the game, and you finally fight them at the game's midpoint climax. They then appear in the final dungeon as regular mooks.
** With some slight changes to their spells, the Wraith reappears as the Reaper and the Time Warrior reappears as the Taros.

to:

* DegradedBoss: The Evil Spirits make cameos throughout the game, and you finally fight them at the game's midpoint climax. They then appear in the final dungeon as regular mooks.
**
mooks. With some slight changes to their spells, the Wraith reappears as the Reaper and the Time Warrior reappears as the Taros.



* DugTooDeep: The Temple hidden in the mines.
* EvilChancellor: Rilix

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* %%* DugTooDeep: The Temple hidden in the mines.
*
mines.%%ZCE
%%*
EvilChancellor: RilixRilix.



** [[spoiler: To recruit Doyle you have to revisit Desire Village and check a suspicious looking tree, but only after defeating Rilix and speaking to the Head of Far East Village.]]

to:

** [[spoiler: To recruit Doyle Doyle, you have to revisit [[spoiler:revisit Desire Village and check a suspicious looking tree, but only after defeating Rilix and speaking to the Head of Far East Village.]]



* HalfHumanHybrid: Basso and [[spoiler: Panzer.]]
* HauntedHouse
* HeroicHost: Arthur, Melody, and Rodi with the three spirits.
* HitPoints
* InfantImmortality: Julian. But averted with stories of Elise eating children [[spoiler: and one scene where she actually does it in front of you.]]
* InsurmountableWaistHeightFence

to:

* %%* HalfHumanHybrid: Basso and [[spoiler: Panzer.]]
*
Panzer]].
%%*
HauntedHouse
* %%* HeroicHost: Arthur, Melody, and Rodi with the three spirits.
* %%* HitPoints
* InfantImmortality: Julian. But averted Averted with stories of Elise eating children [[spoiler: and one scene where she actually does it in front of you.]]
*
you]].
%%*
InsurmountableWaistHeightFence



* LaserGuidedAmnesia: Rodi.

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* %%* LaserGuidedAmnesia: Rodi.



* {{Leprechaun}}
* TheLostWoods
* TheMaze: Every. Single. Level.
* MedievalEuropeanFantasy

to:

* %%* {{Leprechaun}}
* %%* TheLostWoods
* %%* TheMaze: Every. Single. Level.
* %%* MedievalEuropeanFantasy



* OptionalPartyMember: Doyle.
* OurDragonsAreDifferent: Basso
* OurFairiesAreDifferent
* OurSpiritsAreDifferent
* OverratedAndUnderleveled: Rodi.

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* %%* OptionalPartyMember: Doyle.
* %%* OurDragonsAreDifferent: Basso
* %%* OurFairiesAreDifferent
* %%* OurSpiritsAreDifferent
* %%* OverratedAndUnderleveled: Rodi.



* RandomEncounters
* RedRightHand: Rilix.
* RespawningEnemies
* ScratchDamage

to:

* %%* RandomEncounters
* %%* RedRightHand: Rilix.
* %%* RespawningEnemies
* %%* ScratchDamage



* ShiningGoodness: Well of course!
* SlippySlideyIceWorld
* SquishyWizard: Forte.
* TankControls
* TempleOfDoom: The three Shrines [[spoiler: and the Tower of Illusion.]]

to:

* ShiningGoodness: Well of course!
*
%%* ShiningGoodness:
%%*
SlippySlideyIceWorld
* %%* SquishyWizard: Forte.
* %%* TankControls
* %%* TempleOfDoom: The three Shrines [[spoiler: and the Tower of Illusion.]]Illusion]].



* TraumaInn

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* %%* TraumaInn



* WallMaster
* WhenTreesAttack

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* %%* WallMaster
* %%* WhenTreesAttack



* UnitsNotToScale: When Arthur is on the world map.
* {{Wutai}}: Far East Village.

to:

* %%* UnitsNotToScale: When Arthur is on the world map.
* %%* {{Wutai}}: Far East Village.

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None


* DigitizedSprites: The characters and enemies are presented as prerendered computer-generated images overlaid on the polygonal backgrounds.



* FirstPersonGhost

to:

* FirstPersonGhost FirstPersonGhost: You know what Arthur looks like thanks to official art and level-up screens, but he never sees his own body in gameplay.


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* UnbrokenFirstPersonPerspective: You ''are'' playing as Arthur during the game; battle sequences show his companions leaping forward to attack when they need to, and when Arthur attacks, the camera zooms towards the enemy with a slash effect. Similarly, when casting magic, the spell glyphs form directly under the camera's position.
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Reworded Metal Slime so as to not spoil the Tower of Illusion


* MetalSlime: The Hattari monsters that appear in the East Shrine and the Tower of Illusion. They have a habit of retreating, but killing one nets you 3,333 XP points, often enough to level your characters several times over.

to:

* MetalSlime: The Hattari monsters that first appear in the East Shrine and the Tower of Illusion.Shrine. They have a habit of retreating, but killing one nets you 3,333 XP points, often enough to level your characters several times over.
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Rilix, the Court Mage, and Akane's Panty Shot

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* CourtMage: Rilix is this to the King after ousting Sabato.


Added DiffLines:

* PantyShot: When Akane casts spells, the back of her skirt flaps up, exposing her red panties. Thankfully she wears trousers in her promoted form.
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Themed Naming

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* ThemeNaming:
** With the exception of the last one, the Pixies (the actual type named 'pixie') are all named after trees.
** The final Incubus and Succubus are named [[WesternAnimation/RockyAndBullwinkle Boris and Natasha]] respectively.

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Changed: 243

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Made Guide Dang It neater


* GuideDangIt: Finding all the Pixies.
** [[spoiler: To recruit Doyle you have to revisit Desire Village and check a suspicious looking tree, but only after defeating Rilix and speaking to the Head of Far East Village.]] Also the infamous stone puzzle.

to:

* GuideDangIt: GuideDangIt:
**
Finding all the Pixies.
Pixies. Some are hidden in very obnoxious places.
** [[spoiler: To recruit Doyle you have to revisit Desire Village and check a suspicious looking tree, but only after defeating Rilix and speaking to the Head of Far East Village.]] Also the infamous ]]
** The
stone puzzle. puzzle in the South Shrine requires a guide or the use of simultaneous equations to solve.
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Some more elaboration on the empty tropes


* EvilDetectingDog
* FairySexy

to:

* EvilDetectingDog
EvilDetectingDog: The dog in the Town of Enrich growls as Elise approaches - [[KickTheDog she doesn't take too kindly to it.]]
* FairySexyFairySexy: The [[MaleGaze Succubi]] and [[GettingCrapPastTheRadar Incubi]].

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Changed: 115

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Bring it, and elaborating on Cardboard Prison


* CardboardPrison

to:

* CardboardPrisonBringIt: The Wraith (the first boss of the game) curls its finger towards itself after emerging from the ground.
* CardboardPrison: In so much that Doyle can somehow teleport inside, easily pick the lock and then prisoners can climb into the well to escape (although there are stone doors down there that Doyle leaves them the key for).
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More grammar


* DualBoss: The two Evil Spirits you fight near the climax of the game; it quickly gets [[DifficultySpike a lot tougher]] when Rilix joins in (who was observing the fight from the background).

to:

* DualBoss: The two Evil Spirits you fight near the climax of the game; it quickly gets [[DifficultySpike a lot tougher]] when Rilix joins in (who was previously observing the fight from the background).

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