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** The human AI in the second game has a habit of doing things that negatively impacts it's reputation, such as attacking enemy villages and violently taking over independent villages. If their reputation reaches negative values, this then encourages their existing villages to rebel. These rebellions then get violently put down, causing a further drop in reputation and more rebellions. This is a situation that the AI is usually unable to recover from.

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* SaveScumming: Oh yes, you can also abuse this in single player game as anti-Spy maneuver. Dismissing a unit also means executing the spy, if it is a spy. If you are notified that a villager is joining you, there's a chance that he's a spy. If you dismissed it, but he's not a spy, you can reload and not do that, it'll save you from throwing a senseless waste of human life. If a spy suddenly took over your fort, just reload, execute that spy before he does any more harm.
** Another reason to abuse this trope is the 'Bribery/Assassination'. If a Bribe succeeds at a certain price, reload, try a lower price (and vice versa, if it failed, reload and try higher). If an Assassination failed, reload.

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* SaveScumming: Oh yes, you can also abuse Abusing this in the single player game as anti-Spy maneuver. is an effective way to utilize/deal with spies. Remember that you can't do this in multiplayer.
** Anti-Spy:
Dismissing a unit also means executing the spy, if it is a spy. If you are notified that a villager is joining you, there's a chance that he's a spy. If you dismissed it, but he's not a spy, you can reload and not do that, it'll save you from throwing a senseless waste of human life. If a spy suddenly took over your fort, just reload, execute that spy before he does any more harm.
** Another reason to abuse this trope is Spy enhancement features:
*** Bribery: If
the 'Bribery/Assassination'. If a Bribe succeeds succeeded at a certain price, reload, reload and try a lower price (and vice versa, if it failed, until your spy gets executed, then reload again and use the minimum price without getting executed.
*** Assassination and other advanced spying methods (available in ''2'', like technology theft): If the method failed and your spy gets executed,
reload and try higher). another time until you succeed.
*** Information theft: Using spies with high enough skill, you can actually locate every locations of enemy main units or even fellow spies, but using that method will always result your spy getting executed. So, you simply reload after memorizing the new information given. With that, in ''1'', you can pretty much confirm which spies have infiltrated your army and execute them all (''2'' made it that spies cannot expose other spies). And in both games, locating the king and successfully assassinating them can result an instant kingdom defeat or your grand victory:
If an Assassination failed, reload.the king is killed, then he chooses a successor. Reload, then send another spy to the successor and bribe him. Then kill the king again, and [[MoleInCharge the now-spy successor gets chosen and the whole faction surrenders to you.]]
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Not to be confused with [[Music/SevenKingdoms the band]], the [[VisualNovel/SevenKingdomsThePrincessProblem visual novel]], ''Literature/TheTwelveKingdoms'', ''Series/TheTenthKingdom'', or ''[[Literature/RomanceOfTheThreeKingdoms The Three Kingdoms]]''.

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Not to be confused with [[Music/SevenKingdoms the band]], the [[VisualNovel/SevenKingdomsThePrincessProblem visual novel]], ''Literature/TheTwelveKingdoms'', ''Series/TheTenthKingdom'', ''Series/The10thKingdom'', or ''[[Literature/RomanceOfTheThreeKingdoms The Three Kingdoms]]''.
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* EnemyExchangeProgram: The game allows you to easily reproduce each race's buildings and units, with the exception of the powerful Seat of Power, which can only be built if you have the respective scroll (and each human nation starts with only one). However, human players can't build any of the demonic Frythans structures even if they control some of their units, but it works the other way around. (Getting a large enough number to operate the structures is another issue entirely, as well as keeping them from rebelling).

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