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Trope was cut/disambiguated due to cleanup
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* ArcherArchetype: Bows and Crossbows are possible choices in the War Book.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.
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* WhipItGood: One of the few [[RolePlayingGame RPGs]] where whips are among the weapon types.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: One of the weapon types.
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* FiveRaces: [[http://serpentinthestaglands.com/manual/#page/83 Literally]]; each race offers three unique variants of subraces with their own perks.
** Ameythevians: purple-tinted skin and web-like ears, from a watery, purple-fogged homeland.
** Varuchovs: white-skinned underground dwellers.
** Lachovinians: human-like race with rune-marked skin.
** Taratoriths: taciturn and unyielding people with orange hair and triangular ears.
** Pasaarens: matriarchal, hunter race marked by the black feathers instead of hair and opaque pupils.
** Ameythevians: purple-tinted skin and web-like ears, from a watery, purple-fogged homeland.
** Varuchovs: white-skinned underground dwellers.
** Lachovinians: human-like race with rune-marked skin.
** Taratoriths: taciturn and unyielding people with orange hair and triangular ears.
** Pasaarens: matriarchal, hunter race marked by the black feathers instead of hair and opaque pupils.
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None
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Its mechanics mirror those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from UsefulNotes/{{Romania}}n mythological creatures and [[OurWightsAreDifferent spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
to:
Its mechanics mirror those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going ranging from UsefulNotes/{{Romania}}n mythological creatures and [[OurWightsAreDifferent spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
----
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* AllSwordsAreTheSame: Partially averted; Long bladed weapons and short bladed weapons work differently.
to:
* AllSwordsAreTheSame: Partially averted; Long bladed Long-bladed weapons and short bladed short-bladed weapons work differently.differently, but there's no other distinction.
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* FiveRaces: [[http://serpentinthestaglands.com/manual/#page/83 literally]]; each race offers three unique variants of subraces with their own perks.
to:
* FiveRaces: [[http://serpentinthestaglands.com/manual/#page/83 literally]]; Literally]]; each race offers three unique variants of subraces with their own perks.
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Added release date.
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''Serpent in the Staglands'' is a DarkFantasy WideOpenSandbox WesternRPG by [[http://whalenoughtstudios.com/ Whalenought Studios]] with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from UsefulNotes/{{Romania}}n mythological creatures and [[OurWightsAreDifferent spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
to:
''Serpent in the Staglands'' is a DarkFantasy WideOpenSandbox WesternRPG WesternRPG, released by [[http://whalenoughtstudios.com/ Whalenought Studios]] with on [[UsefulNotes/IBMPersonalComputer PC]] on May 28th, 2015.
Its mechanicsmirroring mirror those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from UsefulNotes/{{Romania}}n mythological creatures and [[OurWightsAreDifferent spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
Its mechanics
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* DialogueTree
to:
* DialogueTreeDialogueTree: All of the conversations happen in this manner, and your skills unlock further options in them. For instance, one of the earliest dialogue options you may get is to turn a potential companion into a thrall completely bound to your will.
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* PurelyAestheticGender
to:
* PurelyAestheticGenderPurelyAestheticGender: Downplayed. While the gender doesn't affect your stats, it does change how the characters treat you. This is also combined with the effects of your race and that of the speaker; some of the races clearly place women above men, others do the opposite, and the rest are mostly egalitarian.
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None
* SpiritualSuccessor: To ''VideoGame/{{Darklands}}''.
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to:
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* AllDeathsFinal: There's no way to revive your fallen comrades, so each encounter is potentially fatal.
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None
Added DiffLines:
* GameplayAndStoryIntegration: The questions asked to you in the intro of the game affect certain gameplay elements. For example, if you choose the Trickster God as your ally, his priests would be more helpful as opposed to other gods.
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None
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* NowWhereWasIGoingAgain: Like Darklands, there's no quest log.
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Fixed Darklands link
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The game uses a [[PointBuildSystem classless role-playing system]] where you create builds via any combination of the magic, combat and aptitude skills available to use on a group of up to five characters - or you can choose to find new allies during your travels through the world.
It's heavily inspired by {{Darklands}}, a classic game set in Medieval Germany with fantastical elements, both in looks and in game play elements. [=SitS=] has its older brother's difficulty (albeit mitigated by modern UI improvements), Gothic/European style and overall tone.
It's heavily inspired by {{Darklands}}, a classic game set in Medieval Germany with fantastical elements, both in looks and in game play elements. [=SitS=] has its older brother's difficulty (albeit mitigated by modern UI improvements), Gothic/European style and overall tone.
to:
The game uses a [[PointBuildSystem classless role-playing system]] where you create builds via any combination of the magic, combat and aptitude skills available to use on a group of up to five characters - or you can choose to find new allies during your travels through across the world.
It's heavily inspired by{{Darklands}}, a classic game set in Medieval Germany with fantastical elements, {{Videogame/Darklands}}, both in looks and in game play elements. [=SitS=] has its older brother's difficulty (albeit mitigated by modern UI improvements), Gothic/European style and overall tone.
It's heavily inspired by
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None
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** [[SpellBook Spell Book]]: list of memorized spells and their intensity, among the schools of Illumination, Linking, Transforming, Flesh, Forging and Herbology.
to:
** [[SpellBook Spell Book]]: list of memorized spells and their intensity, among the schools of Illumination, Linking, Transforming, Flesh, Forging [[LightEmUp Illumination]], [[StatusBuff Linking]], [[ShapeShifting Morphing]], [[PoisonousPerson Flesh]], [[ExtraOreDinary Forging]] and Herbology.[[GreenThumb Herbology]].
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Fixes and additions
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''Serpent in the Staglands'' is a DarkFantasy WesternRPG with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from UsefulNotes/{{Romania}}n mythological creatures and [[OurWightsAreDifferent spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
to:
''Serpent in the Staglands'' is a DarkFantasy WideOpenSandbox WesternRPG by [[http://whalenoughtstudios.com/ Whalenought Studios]] with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from UsefulNotes/{{Romania}}n mythological creatures and [[OurWightsAreDifferent spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
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Can be purchased from its [[http://serpentinthestaglands.com/ official website]] (where a demo can be downloaded as well), [[http://store.steampowered.com/app/335120/ Steam]] and [[https://www.gog.com/game/serpent_in_the_staglands GOG]].
to:
It's heavily inspired by {{Darklands}}, a classic game set in Medieval Germany with fantastical elements, both in looks and in game play elements. [=SitS=] has its older brother's difficulty (albeit mitigated by modern UI improvements), Gothic/European style and overall tone.
Can be purchased from its [[http://serpentinthestaglands.com/ official website]] (where a demo can bedownloaded as well), downloaded), [[http://store.steampowered.com/app/335120/ Steam]] and [[https://www.gog.com/game/serpent_in_the_staglands GOG]].
Can be purchased from its [[http://serpentinthestaglands.com/ official website]] (where a demo can be
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* Archer Archetype: Bows and Crossbows are possible choices in the War Book.
to:
* Archer Archetype: ArcherArchetype: Bows and Crossbows are possible choices in the War Book.
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* CharacterCustomization: You can customize the appearance, attributes and skills of up to five characters. You can customize the character's portrait, sprite, name, sex and race, aprat from attributes and skills.
to:
* CharacterCustomization: You can customize the appearance, attributes and appearance (portrait, sprite, sex), race, attributes, skills and traits of up to five characters. You can customize the character's portrait, sprite, name, sex and race, aprat from attributes and skills.characters.
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* FiveRaces: [[http://serpentinthestaglands.com/manual/#page/83 literally]]; each race offer three unique variants of subraces with their own perks.
to:
* FantasyGunControl: Since it's set in a late Bronze Age / early Iron Age European-like world, guns don't appear.
* FiveRaces: [[http://serpentinthestaglands.com/manual/#page/83 literally]]; each raceoffer offers three unique variants of subraces with their own perks.
* FiveRaces: [[http://serpentinthestaglands.com/manual/#page/83 literally]]; each race
* PlayerPersonalityQuiz: The intro before the actual character creation has the player answer a "biographical" questionnaire to a mysterious hooded woman that will decide what kind of god you are.
* PurelyAestheticGender
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* SceneryPorn: the pixel art of this [[http://serpentinthestaglands.com/global/img/WebImages_b_%2004.png game]] [[http://serpentinthestaglands.com/global/img/WebImages_b_%2005.png is]] [[http://serpentinthestaglands.com/global/img/WebImages_b_%2014.png amazing]].
to:
* RandomNumberGenerator: The game even admits being RNG-heavy in the first pages of its manual.
* SavageWolves: The bane of most starting low-level players. A pack of wolves can reduce your party to dead bodies in a heartbeat if you're not careful.
* SceneryPorn: the pixel artof this [[http://serpentinthestaglands.com/global/img/WebImages_b_%2004.png game]] sceneries and menus]] [[http://serpentinthestaglands.com/global/img/WebImages_b_%2005.png is]] are]] [[http://serpentinthestaglands.com/global/img/WebImages_b_%2014.png amazing]].
* SavageWolves: The bane of most starting low-level players. A pack of wolves can reduce your party to dead bodies in a heartbeat if you're not careful.
* SceneryPorn: the pixel art
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* ThrowDownTheBomblet: [[AlchemyIsMagic elixirs]] are throwing weapons.
to:
* ThrowDownTheBomblet: [[AlchemyIsMagic elixirs]] Elixirs]] are throwing weapons.
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None
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* Five Races: [[http://serpentinthestaglands.com/manual/#page/83 literally]]; each race offer three unique variants of subraces with their own perks.
to:
* Five Races: FiveRaces: [[http://serpentinthestaglands.com/manual/#page/83 literally]]; each race offer three unique variants of subraces with their own perks.
Is there an issue? Send a MessageReason:
Added races and link to official manual
Changed line(s) 2,3 (click to see context) from:
''Serpent in the Staglands'' is a DarkFantasy WesternRPG with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from Romanian mythological creatures and [[OurWightsAreDifferent spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
to:
''Serpent in the Staglands'' is a DarkFantasy WesternRPG with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from Romanian UsefulNotes/{{Romania}}n mythological creatures and [[OurWightsAreDifferent spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
Changed line(s) 17 (click to see context) from:
* CharacterCustomization: You can customize the appearance, attributes and skills of up to five characters.
to:
* CharacterCustomization: You can customize the appearance, attributes and skills of up to five characters. You can customize the character's portrait, sprite, name, sex and race, aprat from attributes and skills.
Added DiffLines:
* Five Races: [[http://serpentinthestaglands.com/manual/#page/83 literally]]; each race offer three unique variants of subraces with their own perks.
** Ameythevians: purple-tinted skin and web-like ears, from a watery, purple-fogged homeland.
** Varuchovs: white-skinned underground dwellers.
** Lachovinians: human-like race with rune-marked skin.
** Taratoriths: taciturn and unyielding people with orange hair and triangular ears.
** Pasaarens: matriarchal, hunter race marked by the black feathers instead of hair and opaque pupils.
** Ameythevians: purple-tinted skin and web-like ears, from a watery, purple-fogged homeland.
** Varuchovs: white-skinned underground dwellers.
** Lachovinians: human-like race with rune-marked skin.
** Taratoriths: taciturn and unyielding people with orange hair and triangular ears.
** Pasaarens: matriarchal, hunter race marked by the black feathers instead of hair and opaque pupils.
Is there an issue? Send a MessageReason:
minor editing
Changed line(s) 2,3 (click to see context) from:
''Serpent in the Staglands'' is a DarkFantasy WesternRPG with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from Romanian mythological creatures, [[OurWightsAreDifferent spirits]], [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
to:
''Serpent in the Staglands'' is a DarkFantasy WesternRPG with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from Romanian mythological creatures, creatures and [[OurWightsAreDifferent spirits]], spirits]] to [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
The game can be purchased from its [[http://serpentinthestaglands.com/ official website]] (where a demo can be downloaded as well), [[http://store.steampowered.com/app/335120/ Steam]] and [[https://www.gog.com/game/serpent_in_the_staglands GOG]].
to:
Is there an issue? Send a MessageReason:
Added more tropes
Added DiffLines:
* PointAndClickMap: [[http://serpentinthestaglands.com/global/img/WebImages_b_%2017.png Has one]].
Added DiffLines:
* SceneryPorn: the pixel art of this [[http://serpentinthestaglands.com/global/img/WebImages_b_%2004.png game]] [[http://serpentinthestaglands.com/global/img/WebImages_b_%2005.png is]] [[http://serpentinthestaglands.com/global/img/WebImages_b_%2014.png amazing]].
Is there an issue? Send a MessageReason:
Added wide open sandbox
Added DiffLines:
* WideOpenSandbox: From the beginning you can go anywhere.
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Added page for first time
Added DiffLines:
[[quoteright:283:http://static.tvtropes.org/pmwiki/pub/images/33c4d472f025aeaf86bad848ffb904a0.jpg]]
''Serpent in the Staglands'' is a DarkFantasy WesternRPG with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from Romanian mythological creatures, [[OurWightsAreDifferent spirits]], [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
You take the role of Necholai, a minor god of a celestial body, who descends to the world for a moonlit festival only to find his way home blocked and immortality slipping out of his grasp. Seeking answers and aid, he takes on a mortal body and the guise of a traveling Spicer.
The game uses a [[PointBuildSystem classless role-playing system]] where you create builds via any combination of the magic, combat and aptitude skills available to use on a group of up to five characters - or you can choose to find new allies during your travels through the world.
The game can be purchased from its [[http://serpentinthestaglands.com/ official website]] (where a demo can be downloaded as well), [[http://store.steampowered.com/app/335120/ Steam]] and [[https://www.gog.com/game/serpent_in_the_staglands GOG]].
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!! This VideoGame contains the following tropes:
* AllInARow: Akin to most RealTimeWithPause [[RolePlayingGame RPGs]], the game has many possible party formations.
* AllSwordsAreTheSame: Partially averted; Long bladed weapons and short bladed weapons work differently.
* AnAxeToGrind: One of the weapon types.
* Archer Archetype: Bows and Crossbows are possible choices in the War Book.
* CarryABigStick: Maces and scepters.
* CharacterCustomization: You can customize the appearance, attributes and skills of up to five characters.
* CharacterLevel
* DialogueTree
* IdleAnimation
* LargeHam: You start as one, being a moon god and all.
* ManualLeaderAIParty: As in the classic IE games, there is an option to leave party control to the AI during combat or not.
* OneManArmy: Very much averted - your party will get mowed down quite easily if you're not careful in combat.
* PausableRealtime
* PlayerParty
* RandomDrop
* ShopliftAndDie: don't let any owners see or hear you're stealing from them.
* SkillScoresAndPerks: skills are divided into [[FighterMageThief three categories]] ("books"):
** [[UselessUsefulNonCombatAbilities Aptitudes]]: mainly knowledge and interaction-related perks. Aptitudes can affect conversations with allies and enemies.
** [[MultiMeleeMaster War]] [[MultiRangedMaster Book]]: weapon and combat related skills and perks are chosen here (both melee and ranged).
** [[SpellBook Spell Book]]: list of memorized spells and their intensity, among the schools of Illumination, Linking, Transforming, Flesh, Forging and Herbology.
* ThrowDownTheBomblet: [[AlchemyIsMagic elixirs]] are throwing weapons.
* TraumaInn: You can rest in inns but also on the wild provided you have camp equipment and a good woodsman character to stand guard.
* WhipItGood: One of the few [[RolePlayingGame RPGs]] where whips are among the weapon types.
----
''Serpent in the Staglands'' is a DarkFantasy WesternRPG with mechanics mirroring those of the 90s RealTimeWithPause [[RolePlayingGame CRPGs]]. It's set in the world of Vol, inspired by the late bronze age in a Transylvanian landscape - with enemies going from Romanian mythological creatures, [[OurWightsAreDifferent spirits]], [[OurMagesAreDifferent rogue mages]] and [[BanditMook mutilated outlaws]].
You take the role of Necholai, a minor god of a celestial body, who descends to the world for a moonlit festival only to find his way home blocked and immortality slipping out of his grasp. Seeking answers and aid, he takes on a mortal body and the guise of a traveling Spicer.
The game uses a [[PointBuildSystem classless role-playing system]] where you create builds via any combination of the magic, combat and aptitude skills available to use on a group of up to five characters - or you can choose to find new allies during your travels through the world.
The game can be purchased from its [[http://serpentinthestaglands.com/ official website]] (where a demo can be downloaded as well), [[http://store.steampowered.com/app/335120/ Steam]] and [[https://www.gog.com/game/serpent_in_the_staglands GOG]].
----
!! This VideoGame contains the following tropes:
* AllInARow: Akin to most RealTimeWithPause [[RolePlayingGame RPGs]], the game has many possible party formations.
* AllSwordsAreTheSame: Partially averted; Long bladed weapons and short bladed weapons work differently.
* AnAxeToGrind: One of the weapon types.
* Archer Archetype: Bows and Crossbows are possible choices in the War Book.
* CarryABigStick: Maces and scepters.
* CharacterCustomization: You can customize the appearance, attributes and skills of up to five characters.
* CharacterLevel
* DialogueTree
* IdleAnimation
* LargeHam: You start as one, being a moon god and all.
* ManualLeaderAIParty: As in the classic IE games, there is an option to leave party control to the AI during combat or not.
* OneManArmy: Very much averted - your party will get mowed down quite easily if you're not careful in combat.
* PausableRealtime
* PlayerParty
* RandomDrop
* ShopliftAndDie: don't let any owners see or hear you're stealing from them.
* SkillScoresAndPerks: skills are divided into [[FighterMageThief three categories]] ("books"):
** [[UselessUsefulNonCombatAbilities Aptitudes]]: mainly knowledge and interaction-related perks. Aptitudes can affect conversations with allies and enemies.
** [[MultiMeleeMaster War]] [[MultiRangedMaster Book]]: weapon and combat related skills and perks are chosen here (both melee and ranged).
** [[SpellBook Spell Book]]: list of memorized spells and their intensity, among the schools of Illumination, Linking, Transforming, Flesh, Forging and Herbology.
* ThrowDownTheBomblet: [[AlchemyIsMagic elixirs]] are throwing weapons.
* TraumaInn: You can rest in inns but also on the wild provided you have camp equipment and a good woodsman character to stand guard.
* WhipItGood: One of the few [[RolePlayingGame RPGs]] where whips are among the weapon types.
----