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''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1988 for DOS and UsefulNotes/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good critical reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' two years later.

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''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1988 for DOS and UsefulNotes/{{Commodore Platform/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good critical reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' two years later.
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fixed bad markup


* [[TheSixStats The Five Stats]]: {{Strength}}, [[{{Constitution}} Stamina]], Dexterity, Comprehend, and Charisma. You can improve all of them by spending cash at the training center.

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* [[TheSixStats The TheSixStats: Has only Five Stats]]: {{Strength}}, [[{{Constitution}} Stamina]], Stats; Strength, Stamina (instead of Constitution), Dexterity, Comprehend, Comprehend (instead of Intelligence), and Charisma. You can improve all of them by spending cash at the training center.
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* UnexpectedGameplayChange: Just twice in the game it abandons the normal combat system to instead have a one-on-one "energy battle". This simply requires you to press one button when "ATT" flashes on the screen, and another when "DEF" does, until one side wins.
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* SubsystemDamage: In space combat, you can focus fire on the enemy ship's hull, engine, computer, or lasers to destroy them, cripple them, or render them harmless, respectively. Likewise, enemies can target your subsystems to descrease your ability to fight back or to pursue.

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* SubsystemDamage: In space combat, you can focus fire on the enemy ship's hull, engine, computer, or lasers to destroy them, cripple them, or render them harmless, respectively. Likewise, enemies can target your subsystems to descrease decrease your ability to fight back or to pursue.
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[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/sentinel_worlds_i.png]]
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VideoGame.Mass Effect redirects to the franchise page


* SpiritualSuccessor: ''VideoGame/HardNova'', made by mostly the same people, was not connected to ''Sentinel Worlds'' directly, but featured enough similarities to be dubbed its "sequel" by fans, anyway. ''Sentinel Worlds'' may also be seen as a distant predecessor of the ''Franchise/MassEffect'' series: ''VideoGame/MassEffect'' had elements of its gameplay (finding mining sites, operating an ATV on planets), and ''VideoGame/MassEffect2'' had elements of its plot (a BadassCrew of a technically-military-but-essentially-autonomous CoolStarship trying to stop enigmatic raiders from attacking human colonies).

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* SpiritualSuccessor: ''VideoGame/HardNova'', made by mostly the same people, was not connected to ''Sentinel Worlds'' directly, but featured enough similarities to be dubbed its "sequel" by fans, anyway. ''Sentinel Worlds'' may also be seen as a distant predecessor of the ''Franchise/MassEffect'' series: ''VideoGame/MassEffect'' ''VideoGame/MassEffect1'' had elements of its gameplay (finding mining sites, operating an ATV on planets), and ''VideoGame/MassEffect2'' had elements of its plot (a BadassCrew of a technically-military-but-essentially-autonomous CoolStarship trying to stop enigmatic raiders from attacking human colonies).
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* SpiritualSuccessor: ''VideoGame/HardNova'', made by mostly the same people, was not connected to ''Sentinel Worlds'' directly, but featured enough similarities to be dubbed its "sequel" by fans, anyway. ''Sentinel Worlds'' may also be seen as a distant predecessor of the ''Franchise/MassEffect'' series: VideoGame/MassEffect had elements of its gameplay (finding mining sites, operating an ATV on planets), and ''VideoGame/MassEffect2'' had elements of its plot (a BadassCrew of a technically-military-but-essentially-autonomous CoolStarship trying to stop enigmatic raiders from attacking human colonies).

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* SpiritualSuccessor: ''VideoGame/HardNova'', made by mostly the same people, was not connected to ''Sentinel Worlds'' directly, but featured enough similarities to be dubbed its "sequel" by fans, anyway. ''Sentinel Worlds'' may also be seen as a distant predecessor of the ''Franchise/MassEffect'' series: VideoGame/MassEffect ''VideoGame/MassEffect'' had elements of its gameplay (finding mining sites, operating an ATV on planets), and ''VideoGame/MassEffect2'' had elements of its plot (a BadassCrew of a technically-military-but-essentially-autonomous CoolStarship trying to stop enigmatic raiders from attacking human colonies).
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* SpiritualSuccessor: ''VideoGame/HardNova'', made by mostly the same people, was not connected to ''Sentinel Worlds'' directly, but featured enough similarities to be dubbed its "sequel" by fans, anyway. ''Sentinel Worlds'' may also be seen as a distant predecessor of the ''Franchise/MassEffect'' series, specifically, ''VideoGame/MassEffect2''--what with a premise of a BadassCrew of a technically-military-but-essentially-autonomous CoolStarship trying to stop enigmatic raiders from attacking human colonies.

to:

* SpiritualSuccessor: ''VideoGame/HardNova'', made by mostly the same people, was not connected to ''Sentinel Worlds'' directly, but featured enough similarities to be dubbed its "sequel" by fans, anyway. ''Sentinel Worlds'' may also be seen as a distant predecessor of the ''Franchise/MassEffect'' series, specifically, ''VideoGame/MassEffect2''--what with a premise series: VideoGame/MassEffect had elements of a its gameplay (finding mining sites, operating an ATV on planets), and ''VideoGame/MassEffect2'' had elements of its plot (a BadassCrew of a technically-military-but-essentially-autonomous CoolStarship trying to stop enigmatic raiders from attacking human colonies.colonies).
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* {{Expy}}: One female portrait looks an awful lot like Ripley from the ''Alien'' movies. A male portrait looks like Arnold Swartzenegger in sunglasses.

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* {{Expy}}: One female portrait looks an awful lot like Ripley from the ''Alien'' ''Franchise/{{Alien}}'' movies. A male portrait looks like Arnold Swartzenegger Creator/ArnoldSchwarzenegger in sunglasses.
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* {{Expy}}: One female portrait looks an awful lot like Ripley from the ''Alien'' movies. A male portrait looks like Arnold Swartzenegger in sunglasses.
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* SkillScore: The game features four weapon skills (Contact, Edged, Projectilel, Blasters), each improving your effectiveness with certain weapon types, and eight miscellaneous ones (Tactics, Recon, Gunnery, ATV Repair, Mining, Athletic, Observation, and Bribery), some of which may only be relevant to certain classes. You gain skill points to invest in them at character creation and at every new level--how many depends on the character's Comprehend stat.

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* SkillScore: The game features four weapon skills (Contact, Edged, Projectilel, Projectile, Blasters), each improving your effectiveness with certain weapon types, and eight miscellaneous ones (Tactics, Recon, Gunnery, ATV Repair, Mining, Athletic, Observation, and Bribery), some of which may only be relevant to certain classes. You gain skill points to invest in them at character creation and at every new level--how many depends on the character's Comprehend stat.
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None


''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1988 for DOS and UsefulNotes/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good cricial reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' two years later.

to:

''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1988 for DOS and UsefulNotes/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good cricial critical reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' two years later.
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In the year 2995, the [[TheFederation Federation of Planets]] attempts to settle the Rouyn and Mistassini star systems when unidentified raiders start targeting supply ships heading for these new outposts through the Caldorre system. On the behest of the Caldorran governor, eight {{Badass Crew}}s, each flying an ''[[CoolStarship Interceptor]]''-class starship, are sent to locate and deal with the source of the attacks. You are one of these crews, and ItsUpToYou to put an end to the raider menace.

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In the year 2995, the [[TheFederation Federation of Planets]] attempts Planets]]' attempt to settle the Rouyn and Mistassini star systems when is halted by unidentified raiders start targeting attacking the supply ships heading bound for these new outposts through the Caldorre system. On the behest of the Caldorran governor, eight {{Badass Crew}}s, each flying an ''[[CoolStarship Interceptor]]''-class starship, are sent to locate and deal with the source of the attacks. You are one of these crews, and ItsUpToYou to put an end to the raider menace.
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* AllThereInTheManual: As was common in the old days, you are expected to read the game manual to have any idea of the plot, as you start the game on a space barge approaching Caldorre and, after a few clicks, already have to fend off the raiders that the game itself tells you nothing about.
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In the year 2995, the [[TheFederation Federation of Planets]] attempts to expand into the Rouyn and Mistassini star systems when unidentified raiders start targeting supply ships heading for these new outposts through the Caldorre system. On the behest of the Caldorran governor, eight {{Badass Crew}}s, each flying an ''[[CoolStarship Interceptor]]''-class starship, are sent to locate and deal with the source of the attacks. You are one of these crews, and ItsUpToYou to put an end to the raider menace.

to:

In the year 2995, the [[TheFederation Federation of Planets]] attempts to expand into settle the Rouyn and Mistassini star systems when unidentified raiders start targeting supply ships heading for these new outposts through the Caldorre system. On the behest of the Caldorran governor, eight {{Badass Crew}}s, each flying an ''[[CoolStarship Interceptor]]''-class starship, are sent to locate and deal with the source of the attacks. You are one of these crews, and ItsUpToYou to put an end to the raider menace.
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None

Added DiffLines:

* TwoDSpace: Due to the technological limitations, all space battles occur on a flat plane and your position is given with just two coordinates.
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In the year 2995, the [[TheFederation Federation of Planets]] attempts to expand into the Rouyn and Mistassini star systems when unidentified raiders start targeting supply ships heading for these new outposts through the Caldorre system. On the behest of the Caldorran governor, eight {{Badass Crew}}s, each with their own [[CoolStarship Interceptor-class starship]], are sent to locate and deal with the source of the attacks. You are one of these crews, and ItsUpToYou to put an end to the raider menace.

to:

In the year 2995, the [[TheFederation Federation of Planets]] attempts to expand into the Rouyn and Mistassini star systems when unidentified raiders start targeting supply ships heading for these new outposts through the Caldorre system. On the behest of the Caldorran governor, eight {{Badass Crew}}s, each with their own [[CoolStarship Interceptor-class starship]], flying an ''[[CoolStarship Interceptor]]''-class starship, are sent to locate and deal with the source of the attacks. You are one of these crews, and ItsUpToYou to put an end to the raider menace.



* CoolStarship: Your own Federation Interceptor-class starship, which you have to name yourself and which can be upgraded in the course of the game.

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* CoolStarship: Your own Federation Interceptor-class ''Interceptor''-class starship, which you have to name yourself and which can be upgraded in the course of the game.
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* CastOfSnowflakes: During the production extra effort went into making each character portrait as distinctive as possible.

to:

* CastOfSnowflakes: During the production production, extra effort went into making each character portrait as distinctive as possible.
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None


In the year 2995, the [[TheFederation Federation of Planets]] attempts to expand into the Rouyn and Mistassini star systems when unidentified raiders start targeting supply ships heading for these new outpost through the Caldorre system. On the behest of the Caldorran governor, the Federation sends in eight {{Badass Crew}}s, each with their own [[CoolStarship Interceptor-class starship]], to locate and deal with the source of the problem. You are one of these crews, and ItsUpToYou to put an end to the raider menace.

to:

In the year 2995, the [[TheFederation Federation of Planets]] attempts to expand into the Rouyn and Mistassini star systems when unidentified raiders start targeting supply ships heading for these new outpost outposts through the Caldorre system. On the behest of the Caldorran governor, the Federation sends in eight {{Badass Crew}}s, each with their own [[CoolStarship Interceptor-class starship]], are sent to locate and deal with the source of the problem.attacks. You are one of these crews, and ItsUpToYou to put an end to the raider menace.
Is there an issue? Send a MessageReason:
None


''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1988 for DOS and UsefulNotes/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good cricial reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' a year later.

to:

''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1988 for DOS and UsefulNotes/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good cricial reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' a year two years later.
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* SkillScore: The game features four weapon skills (Contact, Edged, Projectilel, Blasters), each improving your effectiveness with certain weapon types, and : Proficiency with the blaster class of weapons, and eight miscellaneous ones (Tactics, Recon, Gunnery, ATV Repair, Mining, Athletic, Observation, and Bribery), some of which may only be relevant to certain classes. You gain skill points to invest in them at character creation and at every new level--how many depends on the character's Comprehend stat.

to:

* SkillScore: The game features four weapon skills (Contact, Edged, Projectilel, Blasters), each improving your effectiveness with certain weapon types, and : Proficiency with the blaster class of weapons, and eight miscellaneous ones (Tactics, Recon, Gunnery, ATV Repair, Mining, Athletic, Observation, and Bribery), some of which may only be relevant to certain classes. You gain skill points to invest in them at character creation and at every new level--how many depends on the character's Comprehend stat.

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''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1989 for DOS and UsefulNotes/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good cricial reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' a year later.

to:

''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1989 1988 for DOS and UsefulNotes/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good cricial reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' a year later.


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* TheFederation: The Federation of Planets seems to be an interstellar entity that enforces law in the star systems that willingly join it and have representatives in its government.
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Added DiffLines:

In the year 2995, the [[TheFederation Federation of Planets]] attempts to expand into the Rouyn and Mistassini star systems when unidentified raiders start targeting supply ships heading for these new outpost through the Caldorre system. On the behest of the Caldorran governor, the Federation sends in eight {{Badass Crew}}s, each with their own [[CoolStarship Interceptor-class starship]], to locate and deal with the source of the problem. You are one of these crews, and ItsUpToYou to put an end to the raider menace.

''Sentinel Worlds I: Future Magic'' is a classic SpaceOpera WesternRPG developed by one Karl Buiter and published by Creator/ElectronicArts in 1989 for DOS and UsefulNotes/{{Commodore 64}}. Originally planned as the first game in a long-running series (hence the title), poor sales [[StillbornFranchise smothered the idea in its crib]] despite good cricial reception. Nonetheless, Buiter managed to produce a SpiritualSuccessor titled ''VideoGame/HardNova'' a year later.
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!!The game contains examples of following tropes:

* ActionRPG: Space combat takes place in real time from top-down perspective, although your controls boil down to tactical movement and choosing an enemy ship to open fire on (your ship then fires automatically until you deselect the enemy or it is destroyed). Likewise, on-foot combat occurs in first-person real time, where you control the party leader.
* AllDeathsFinal: If a party member's hit points are reduced to zero, they are dead and you can't bring them back.
* BadassCrew: Your PlayerParty is said to consist of individuals who "survived" a grueling training specifically for this mission.
* BoardingParty: If you successfully cripple an enemy ship, you can then board it with your crew.
* CastOfSnowflakes: During the production extra effort went into making each character portrait as distinctive as possible.
* CoolStarship: Your own Federation Interceptor-class starship, which you have to name yourself and which can be upgraded in the course of the game.
* DialogueTree: The dialogues let you pick what you say to people.
* FictionalDocument: The game's manual is presented as a Commander's Reference Manual written by the Federation officials for the upcoming mission.
* [[TheSixStats The Five Stats]]: {{Strength}}, [[{{Constitution}} Stamina]], Dexterity, Comprehend, and Charisma. You can improve all of them by spending cash at the training center.
* HitPoints: The Trauma Rating measures how close a party member is to dying.
* HubCity: The Caldorre system consists of three habitable planets, each of whom hosts a space port you can land in: Caldorre itself, Norjaenn, and Ceyjavik.
* HumanAliens [[AliensSpeakingEnglish Speaking English]]: When the Federation explorers first mapped Caldorre in 2709, they discovered it to be populated by humanoid beings speaking a variant of "Anglish"--the precursor to Commonspeak. This is speculated to be a consequence of Caldorre having been colonized and abandoned by Earthlings long ago.
* ManualLeaderAIParty: In on-foot combat, you only control the party leader, while the rest of the crew attacks the enemy on their own.
* MilitaryScienceFiction: While you operate pretty autonomously, your party are Federation officers and must comply with its orders and regulations.
* PlayerParty: At the start of the game, you create a crew of five, one member from each CharacterClass: a Pilot (conducts space combat), a Navigator (executes Hyperspace jumps), a Communications Officer (hails other ships and peforms some technical tasks), an [[TheEngineer Engineer]] (repairs ship systems), and a [[TheMedic Medic]] (heals party members).
* RankUp: Ranks act as {{Character Level}}s, so your party starts as Combat Cadets (level 1) and may eventually advance to Command Captains (level 20).
* RelationshipValues: Most [=NPCs=] you encounter will form an opinion of you based on what you say to and do for them, which may influence how the plot develops.
* {{Sidequest}}: Among other things, you can [[BountyHunter hunt raider ships for Federation bounties]], [[EscortMission escort Federation transports]], [[FetchQuest deliver packages]], and mine raw materials from planets.
* SkillScore: The game features four weapon skills (Contact, Edged, Projectilel, Blasters), each improving your effectiveness with certain weapon types, and : Proficiency with the blaster class of weapons, and eight miscellaneous ones (Tactics, Recon, Gunnery, ATV Repair, Mining, Athletic, Observation, and Bribery), some of which may only be relevant to certain classes. You gain skill points to invest in them at character creation and at every new level--how many depends on the character's Comprehend stat.
* SpaceOpera: You play as a BadassCrew of a CoolStarship out on TheQuest to save a star system from an enigmatic space foe.
* SpiritualSuccessor: ''VideoGame/HardNova'', made by mostly the same people, was not connected to ''Sentinel Worlds'' directly, but featured enough similarities to be dubbed its "sequel" by fans, anyway. ''Sentinel Worlds'' may also be seen as a distant predecessor of the ''Franchise/MassEffect'' series, specifically, ''VideoGame/MassEffect2''--what with a premise of a BadassCrew of a technically-military-but-essentially-autonomous CoolStarship trying to stop enigmatic raiders from attacking human colonies.
* SubspaceOrHyperspace: Entering Hyperspace lets you travel to other planets and even star systems faster-than-light.
* SubsystemDamage: In space combat, you can focus fire on the enemy ship's hull, engine, computer, or lasers to destroy them, cripple them, or render them harmless, respectively. Likewise, enemies can target your subsystems to descrease your ability to fight back or to pursue.
* TheLeader: The crew member in the first party slot is responsible for dialogue with [=NPCs=] during on-foot sections, and can be dynamically chosen from among the original five members (replacements cannot lead the party).
* UniversalCurrency: The classic sci-fi "credits" are accepted in every shop in the game.
* WeCannotGoOnWithoutYou: Downplayed. There is no designated "main" PC, but if all five of the original crew members perish in combat, it's GameOver, despite the fact that you can always bring in replacement crew members from the Recruitment Center. The justification is that the replacements did not receive the special training needed to complete the mission.
* WideOpenSandbox: While the main quest is quite compelling, you can just as well TakeYourTime with it and instead throw yourself into hunting raiders, exploring and mining planets, and completing side quests.
* WithThisHerring: Downplayed. While you are equipped with the best ship and gear the Federation could get for you, you are expected to make ends meet in the Caldorre system on your own, due to "recent budget cuts".
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