History VideoGame / SeikenDensetsu3

11th Jun '17 12:00:10 PM IKEZE-KISAMA
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* DarkIsNotEvil: You can use darkness element spells and weapons, and the darkness summon spirit Shade is not evil, though [[EldritchAbomination Zable Fahr God-Beast]] is ThatOneBoss for some people. Your characters' class alignment can become dark (or dark-dark), which is just a fancier way to say that the classes are more offensive based and enfeebling in their specialties. Even their descriptions are up to the player. For example, the Nightblade: a ruthless remorseless coldblooded murdererr who revels in the act of stealing lives, or an assassin who preys upon the villainous, corrupted, and nonredeemable in the dark? The Death Hand: a brutal, tasteless savage who turns to internal turmoil for the sake of limitless power, or a wielder of a well kept secret martial art that makes use of unorthodox but effective means to swiftly ensure quick and painless death on opponents? You decide.

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* DarkIsNotEvil: You can use darkness element spells and weapons, and the darkness summon spirit Shade is not evil, though [[EldritchAbomination Zable Fahr God-Beast]] is ThatOneBoss for some people. Your characters' class alignment can become dark (or dark-dark), which is just a fancier way to say that the classes are more offensive based and enfeebling in their specialties. Even their descriptions are up to the player. For example, the Nightblade: a ruthless remorseless coldblooded murdererr murderer who revels in the act of stealing lives, or an assassin who preys upon the villainous, corrupted, and nonredeemable in the dark? The Death Hand: a brutal, tasteless savage who turns to internal turmoil for the sake of limitless power, or a wielder of a well kept secret martial art that makes use of unorthodox but effective means to swiftly ensure quick and painless death on opponents? You decide.


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* DarkerAndEdgier: Even for a series whose theme is all about a cute and charming fairy tale aesthetic meshed with very stark and mature story elements, Seiken Densetsu 3 was and is the only installment that marked where the mature elements were at their highest. Human sacrifice? The want of those of the underworld wishing to take over the world of the living? Warfare that veers on near genocide? This isn't even including equipment and spells described in overseas guide books and official materials. A suit of armor made from the bones of demons feared to bite into its user's flesh and turn them into bloodthirsty murderers? A mask reminiscent of serial killers meant to scare and unleash the killing instinct? A skull themed glove with pointy finger claws meant to rip and tear at the head of the opponent? A spear made for obscene amounts of collateral damage and to remind people of the threat of violent giants that once terrorized the world in the past? It's there.
11th Jun '17 11:49:07 AM IKEZE-KISAMA
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* DarkIsNotEvil: You can use darkness element spells and weapons, and the darkness summon spirit Shade is not evil, though [[EldritchAbomination Zable Fahr God-Beast]] is ThatOneBoss for some people. Your characters' class alignment can become dark (or dark-dark).

to:

* DarkIsNotEvil: You can use darkness element spells and weapons, and the darkness summon spirit Shade is not evil, though [[EldritchAbomination Zable Fahr God-Beast]] is ThatOneBoss for some people. Your characters' class alignment can become dark (or dark-dark).dark-dark), which is just a fancier way to say that the classes are more offensive based and enfeebling in their specialties. Even their descriptions are up to the player. For example, the Nightblade: a ruthless remorseless coldblooded murdererr who revels in the act of stealing lives, or an assassin who preys upon the villainous, corrupted, and nonredeemable in the dark? The Death Hand: a brutal, tasteless savage who turns to internal turmoil for the sake of limitless power, or a wielder of a well kept secret martial art that makes use of unorthodox but effective means to swiftly ensure quick and painless death on opponents? You decide.
21st Feb '17 10:02:26 PM Arutema
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything: DevelopersForesight:
8th Jan '17 7:57:06 PM epoxy
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* GemstoneAssault: The Diamond Missile spell.
6th Jan '17 10:03:27 PM Hashil
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* CouldHaveAvoidedThisPlot: [[spoiler: Kevin didn't kill Karl at all - the entire encounter with the grown up version of him is an illusion created by Death Jester. Kevin was so distraught by what he thought he did that he buried Karl without even verifying he was dead, and his father dug the wolf pup back up later, alive and well.]]
25th Dec '16 12:57:02 PM Xtifr
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'''''Seiken Densetsu 3''''' (聖剣伝説3), released in 1995, is the third game in the ''[[VideoGame/WorldOfMana Mana]]'' series and the first one to [[NoExportForYou never make it Stateside]], though fan translations do exist via [[UsefulNotes/{{Emulation}} emulation]].

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'''''Seiken ''Seiken Densetsu 3''''' 3'' (聖剣伝説3), released in 1995, is the third game in the ''[[VideoGame/WorldOfMana Mana]]'' series and the first one to [[NoExportForYou never make it Stateside]], though fan translations do exist via [[UsefulNotes/{{Emulation}} emulation]].
18th Nov '16 9:27:41 PM captainpat
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* WomanInBlack: Angela's Magus class.
1st Nov '16 7:01:48 AM MrFebreze
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In a departure from the norm, ''[=SD3=]'' revolves around six characters of which any three can make up your party. (Interestingly, the party leader also determines which of the three {{Big Bad}}s the heroes eventually take on.) Your heroes start the adventure in a default job, but have opportunities to pursue Light or Dark magicks later on -- sort of a mix between ''VideoGame/The7thSaga'' and the ''VideoGame/{{SaGa}}'' games. Unlike in most [[EasternRPG JRPGs]], there are no takebacks, and the fruits of your labor may not become apparent for a while. These 36 classes adds lots of replay value to a game with 12 party configurations.

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In a departure from the norm, ''[=SD3=]'' revolves around six characters of which any three can make up your party. (Interestingly, the party leader also determines which of the three {{Big Bad}}s the heroes eventually take on.) Your heroes start the adventure in a default job, but have opportunities to pursue Light or Dark magicks later on -- sort kind of a mix between ''VideoGame/The7thSaga'' and the ''VideoGame/{{SaGa}}'' games. Unlike in most [[EasternRPG JRPGs]], there are no takebacks, and the fruits of your labor may not become apparent for a while. These 36 classes adds lots of replay value to a game with and 12 party configurations.
configurations: Eat your heart out, ''Mass Effect''!
31st Oct '16 8:25:05 AM MrFebreze
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The Mana Tree is dying ([[TheWorldIsAlwaysDoomed again]]), so the Mana Goddess sends her fairies to the world below to find someone worthy of restoring it. [[SoleSurvivor All but one]] perish on route due to the steady loss of magic, and the remaining Fairy settles for the first schmuck it can find. Naturally, that happens to be the initial hero the player selected. Interestingly, the party leader also determines which of the three {{Big Bad}}s the heroes eventually take on.

It plays very similarly to its predecessor ''VideoGame/SecretOfMana'', the difference being that the percentage meter (which limited the frequency of melee attacks) is gone. ''[=SoM=]''[='=]s {{charged attack}}s have also been replaced by {{Limit Break}}s (or "Techs"). The meter builds with each successful hit on the enemy, greatly speeding up the gameplay.

In a departure from the norm, ''[=SD3=]'' revolves around six characters of which any three can make up your party. Your heroes start the adventure in a default job, but have opportunities to pursue Light or Dark magicks later on -- sort of a mix between ''VideoGame/The7thSaga'' and the ''VideoGame/{{SaGa}}'' games. Unlike in most [[EasternRPG JRPGs]], there are no takebacks, and the fruits of your labor may not become apparent for a while. The 36 classes add replay value to a game already stuffed with configurations.

It's also one of the meaner ''Mana'' entries: Ideal for ''[=SoM=]'' veterans, but a tough nut for newbies to crack.

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The Mana Tree is dying ([[TheWorldIsAlwaysDoomed again]]), so the Mana Goddess sends her fairies to the world below to find someone worthy of restoring it. [[SoleSurvivor All but one]] perish on route due to the steady loss of magic, and the remaining Fairy settles for the first schmuck it can find. Naturally, that he/she happens to be the initial hero the player selected. Interestingly, the party leader also determines which latest incarnation of the three {{Big Bad}}s the heroes eventually take on.

Mana Knight.

It plays very similarly to like a souped-up version of its predecessor ''VideoGame/SecretOfMana'', the difference being that the predecessor, ''VideoGame/SecretOfMana''. The percentage meter (which meter, which limited the frequency of melee attacks) attacks, is gone. ''[=SoM=]''[='=]s {{charged attack}}s have also been replaced by {{Limit Break}}s (or "Techs"). The Tech meter builds with each successful hit on the enemy, greatly speeding up the gameplay.

enemy.

In a departure from the norm, ''[=SD3=]'' revolves around six characters of which any three can make up your party. (Interestingly, the party leader also determines which of the three {{Big Bad}}s the heroes eventually take on.) Your heroes start the adventure in a default job, but have opportunities to pursue Light or Dark magicks later on -- sort of a mix between ''VideoGame/The7thSaga'' and the ''VideoGame/{{SaGa}}'' games. Unlike in most [[EasternRPG JRPGs]], there are no takebacks, and the fruits of your labor may not become apparent for a while. The These 36 classes add adds lots of replay value to a game already stuffed with 12 party configurations.

It's also one of the meaner ''Mana'' entries: Ideal meanest games in the series; perfect for ''[=SoM=]'' veterans, vets, but a tough nut for newbies to crack.
26th Aug '16 3:51:53 PM dotchan
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* HollerButton: Buskaboo the Turtle has a horn that does nothing except amuse a button-mashing player.


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* TauntButton: Buskaboo the Turtle has a horn that does nothing except amuse a button-mashing player.
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