History VideoGame / SeikenDensetsu3

8th Jan '17 7:57:06 PM epoxy
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* GemstoneAssault: The Diamond Missile spell.
6th Jan '17 10:03:27 PM Hashil
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* CouldHaveAvoidedThisPlot: [[spoiler: Kevin didn't kill Karl at all - the entire encounter with the grown up version of him is an illusion created by Death Jester. Kevin was so distraught by what he thought he did that he buried Karl without even verifying he was dead, and his father dug the wolf pup back up later, alive and well.]]
25th Dec '16 12:57:02 PM Xtifr
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'''''Seiken Densetsu 3''''' (聖剣伝説3), released in 1995, is the third game in the ''[[VideoGame/WorldOfMana Mana]]'' series and the first one to [[NoExportForYou never make it Stateside]], though fan translations do exist via [[UsefulNotes/{{Emulation}} emulation]].

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'''''Seiken ''Seiken Densetsu 3''''' 3'' (聖剣伝説3), released in 1995, is the third game in the ''[[VideoGame/WorldOfMana Mana]]'' series and the first one to [[NoExportForYou never make it Stateside]], though fan translations do exist via [[UsefulNotes/{{Emulation}} emulation]].
18th Nov '16 9:27:41 PM captainpat
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* WomanInBlack: Angela's Magus class.
1st Nov '16 7:01:48 AM MrFebreze
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In a departure from the norm, ''[=SD3=]'' revolves around six characters of which any three can make up your party. (Interestingly, the party leader also determines which of the three {{Big Bad}}s the heroes eventually take on.) Your heroes start the adventure in a default job, but have opportunities to pursue Light or Dark magicks later on -- sort of a mix between ''VideoGame/The7thSaga'' and the ''VideoGame/{{SaGa}}'' games. Unlike in most [[EasternRPG JRPGs]], there are no takebacks, and the fruits of your labor may not become apparent for a while. These 36 classes adds lots of replay value to a game with 12 party configurations.

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In a departure from the norm, ''[=SD3=]'' revolves around six characters of which any three can make up your party. (Interestingly, the party leader also determines which of the three {{Big Bad}}s the heroes eventually take on.) Your heroes start the adventure in a default job, but have opportunities to pursue Light or Dark magicks later on -- sort kind of a mix between ''VideoGame/The7thSaga'' and the ''VideoGame/{{SaGa}}'' games. Unlike in most [[EasternRPG JRPGs]], there are no takebacks, and the fruits of your labor may not become apparent for a while. These 36 classes adds lots of replay value to a game with and 12 party configurations.
configurations: Eat your heart out, ''Mass Effect''!
31st Oct '16 8:25:05 AM MrFebreze
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The Mana Tree is dying ([[TheWorldIsAlwaysDoomed again]]), so the Mana Goddess sends her fairies to the world below to find someone worthy of restoring it. [[SoleSurvivor All but one]] perish on route due to the steady loss of magic, and the remaining Fairy settles for the first schmuck it can find. Naturally, that happens to be the initial hero the player selected. Interestingly, the party leader also determines which of the three {{Big Bad}}s the heroes eventually take on.

It plays very similarly to its predecessor ''VideoGame/SecretOfMana'', the difference being that the percentage meter (which limited the frequency of melee attacks) is gone. ''[=SoM=]''[='=]s {{charged attack}}s have also been replaced by {{Limit Break}}s (or "Techs"). The meter builds with each successful hit on the enemy, greatly speeding up the gameplay.

In a departure from the norm, ''[=SD3=]'' revolves around six characters of which any three can make up your party. Your heroes start the adventure in a default job, but have opportunities to pursue Light or Dark magicks later on -- sort of a mix between ''VideoGame/The7thSaga'' and the ''VideoGame/{{SaGa}}'' games. Unlike in most [[EasternRPG JRPGs]], there are no takebacks, and the fruits of your labor may not become apparent for a while. The 36 classes add replay value to a game already stuffed with configurations.

It's also one of the meaner ''Mana'' entries: Ideal for ''[=SoM=]'' veterans, but a tough nut for newbies to crack.

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The Mana Tree is dying ([[TheWorldIsAlwaysDoomed again]]), so the Mana Goddess sends her fairies to the world below to find someone worthy of restoring it. [[SoleSurvivor All but one]] perish on route due to the steady loss of magic, and the remaining Fairy settles for the first schmuck it can find. Naturally, that he/she happens to be the initial hero the player selected. Interestingly, the party leader also determines which latest incarnation of the three {{Big Bad}}s the heroes eventually take on.

Mana Knight.

It plays very similarly to like a souped-up version of its predecessor ''VideoGame/SecretOfMana'', the difference being that the predecessor, ''VideoGame/SecretOfMana''. The percentage meter (which meter, which limited the frequency of melee attacks) attacks, is gone. ''[=SoM=]''[='=]s {{charged attack}}s have also been replaced by {{Limit Break}}s (or "Techs"). The Tech meter builds with each successful hit on the enemy, greatly speeding up the gameplay.

enemy.

In a departure from the norm, ''[=SD3=]'' revolves around six characters of which any three can make up your party. (Interestingly, the party leader also determines which of the three {{Big Bad}}s the heroes eventually take on.) Your heroes start the adventure in a default job, but have opportunities to pursue Light or Dark magicks later on -- sort of a mix between ''VideoGame/The7thSaga'' and the ''VideoGame/{{SaGa}}'' games. Unlike in most [[EasternRPG JRPGs]], there are no takebacks, and the fruits of your labor may not become apparent for a while. The These 36 classes add adds lots of replay value to a game already stuffed with 12 party configurations.

It's also one of the meaner ''Mana'' entries: Ideal meanest games in the series; perfect for ''[=SoM=]'' veterans, vets, but a tough nut for newbies to crack.
26th Aug '16 3:51:53 PM dotchan
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* HollerButton: Buskaboo the Turtle has a horn that does nothing except amuse a button-mashing player.


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* TauntButton: Buskaboo the Turtle has a horn that does nothing except amuse a button-mashing player.
26th Aug '16 3:51:11 PM dotchan
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Added DiffLines:

* HollerButton: Buskaboo the Turtle has a horn that does nothing except amuse a button-mashing player.
26th Aug '16 7:24:53 AM dotchan
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* SpeedRun: It's very possible (using cheat codes to bump characters' stats and get items that aren't available early in the game, like [[spoiler:the drum used to call Flammie]]) to beat the game in under five hours if you know what you're doing.

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* SpeedRun: It's very Taking advantage of several {{Good Bad Bug}}s makes it possible (using cheat codes to bump characters' stats and get items that aren't available early in the game, like [[spoiler:the drum used to call Flammie]]) to beat the game in under five hours if you know what you're doing.about four hours.
12th Aug '16 4:45:24 PM dotchan
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* ClassAndLevelSystem: The only ''Mana'' to feature it, and one which might take a bit of grinding to really exploit. The first class change can be achieved when the character is at Lv. 18 (roughly after the Machine Golem fight in the snowfield). This is done by touching any Mana Stone that you can encounter during the game. The second change happens at Lv. 38 (usually earned in the final dungeon... or the Ancient Ruins if you grind like hell); only the Mana Goddess herself can bestow this class, and you need a special item harvested from ??? seeds.

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* ClassAndLevelSystem: The only ''Mana'' to feature it, and one One which might take a bit of grinding to really exploit. The first class change can be achieved when the character is at Lv. 18 (roughly after the Machine Golem fight in the snowfield). This is done by touching any Mana Stone that you can encounter during the game. The second change happens at Lv. 38 (usually earned in the final dungeon... or the Ancient Ruins if you grind like hell); only the Mana Goddess herself can bestow this class, and you need a special item harvested from ??? seeds.
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