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* VersionExclusiveContent:
** Once again, Avatars and Miis are respectively avalible in the Xbox 360 and the Wii U/3DS versions.
** The PC version has Team Fortress, Shogun, Football Manager, General Winter and Willemus in the base game, with Ryo Hazuki and Simon Lane being available as DLC.
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''Sonic & Sega All-Stars Racing'' ("[[GuestFighter With]] VideoGame/BanjoKazooie" on the UsefulNotes/{{Xbox 360}} version, at Microsoft's request): Released in February 2010, it can be easily described as "''VideoGame/MarioKart'' [[JustForFun/XMeetsY meets]] Sumo's ''VideoGame/{{OutRun}}'' games". That is, you get the item-filled MascotRacer of the former combined with the arcade racing action, handling and speed of the latter.

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''Sonic & Sega All-Stars Racing'' ("[[GuestFighter With]] VideoGame/BanjoKazooie" on the UsefulNotes/{{Xbox 360}} UsefulNotes/Xbox360 version, at Microsoft's request): Released in February 2010, it can be easily described as "''VideoGame/MarioKart'' [[JustForFun/XMeetsY meets]] Sumo's ''VideoGame/{{OutRun}}'' ''VideoGame/OutRun'' games". That is, you get the item-filled MascotRacer of the former combined with the arcade racing action, handling and speed of the latter.



* ''VideoGame/{{OutRun}}''[[note]]Basis of a court in ''Sega Superstars Tennis'' and the DLC track [=OutRun=] Bay in ''Sonic & All-Stars Racing Transformed''. Ryo Hazuki's car vehicle in ''Transformed'' is an ''[=OutRun=]'' cabinet.[[/note]]

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* ''VideoGame/{{OutRun}}''[[note]]Basis ''VideoGame/OutRun''[[note]]Basis of a court in ''Sega Superstars Tennis'' and the DLC track [=OutRun=] Bay in ''Sonic & All-Stars Racing Transformed''. Ryo Hazuki's car vehicle in ''Transformed'' is an ''[=OutRun=]'' cabinet.[[/note]]



* DemographicDissonantCrossover: For starters, ''{{VideoGame/Billy Hatcher|AndTheGiantEgg}}'' is in the same game as characters from ''VideoGame/HouseOfTheDead''.

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* DemographicDissonantCrossover: For starters, ''{{VideoGame/Billy ''VideoGame/{{Billy Hatcher|AndTheGiantEgg}}'' is in the same game as characters from ''VideoGame/HouseOfTheDead''.



-->'''[[AnnouncerChatter Announcer]]:''' "I wish there was an All Star on the track! What's that? There is!? SAH-WEET!!"

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-->'''[[AnnouncerChatter Announcer]]:''' -->'''{{Announcer|Chatter}}:''' "I wish there was an All Star on the track! What's that? There is!? SAH-WEET!!"



* ArtStyleClash: Being a huge crossover racing game featuring many of Creator/{{Sega}}'s characters and beyond with varying art styles, this is to be expected. Character designs range from being cartoony (the entire Sonic cast, [=AiAi=], Amigo, [=NiGHTS=], and Ralph), to middle-of-the-road stylistic (Beat, Ulala, Gilius, Team Fortress, and Ryo), to realistic (Football Manager, Wilemus, General Winter, Shogun, and Danica Patrick[[note]]Justified because she is a RealLife person.[[/note]]). Vyse is the only character in the entire roster to have a distinct Japanese anime design since he is from a JRPG.

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* ArtStyleClash: Being a huge crossover racing game featuring many of Creator/{{Sega}}'s characters and beyond with varying art styles, this is to be expected. Character designs range from being cartoony (the entire Sonic cast, [=AiAi=], Amigo, [=NiGHTS=], and Ralph), to middle-of-the-road stylistic (Beat, Ulala, Gilius, Team Fortress, and Ryo), to realistic (Football Manager, Wilemus, Willemus, General Winter, Shogun, and Danica Patrick[[note]]Justified because she is a RealLife person.[[/note]]). Vyse is the only character in the entire roster to have a distinct Japanese anime design since he is from a JRPG.



** The guy who waves the flag in ''VideoGame/{{OutRun}} 2'' can be spotted near the starting line in [=OutRun=] Bay.

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** The guy who waves the flag in ''VideoGame/{{OutRun}} ''VideoGame/OutRun 2'' can be spotted near the starting line in [=OutRun=] Bay.
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Properly commented out a ZCE that wasn't using correct markup.


&&* TheCutie: Alex Kidd, Billy Hatcher, [=AiAi=], [=ChuChus=], Tails, and Amy.

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&&* %%* TheCutie: Alex Kidd, Billy Hatcher, [=AiAi=], [=ChuChus=], Tails, and Amy.
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** Joe Musashi's design has him wear a mask and scarf that are similar to his father Jiro from the [[VideoGame Shinobi]] 3DS game.

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** Joe Musashi's design has him wear a mask and scarf that are similar to his father Jiro from the [[VideoGame Shinobi]] 3DS game.''VideoGame/Shinobi2011''.
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Up To Eleven is a defunct trope


* GivingSomeoneThePointerFinger: Most Sonic the Hedgehog based characters share an affinity for finger pointing poses, especially in All-Stars Racing. Most likely as a reference to Sonic's [[EstablishingCharacterMoment series-long iconic finger pointing pose.]] Sonic himself takes it UpToEleven with the sheer amount of pointing he does during and after a race.

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* GivingSomeoneThePointerFinger: Most Sonic the Hedgehog based characters share an affinity for finger pointing poses, especially in All-Stars Racing. Most likely as a reference to Sonic's [[EstablishingCharacterMoment series-long iconic finger pointing pose.]] Sonic himself takes it UpToEleven up to eleven with the sheer amount of pointing he does during and after a race.
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new trope

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* VehicleBasedCharacterization: Each character has specific vehicles themed around their personalities and traits. To name a few, [[Franchise/SonicTheHedgehog Sonic]]'s vehicle is a sleek blue sports car befitting his free-spirited personality and desire to go fast, [[VideoGame/JetSetRadio Beat]]'s vehicle is a 4-wheeled ATV that reflects his nature as a rollerblading, graffiti-spraying {{Gang Banger|s}}, [[VideoGame/SuperMonkeyBall AiAi and Meemee]]'s vehicles are themed around bananas to reflect their nature as monkeys, [[VideoGame/SambaDeAmigo Amigo]]'s vehicle is a toy train that shows off his playful personality for parties, and [[VideoGame/SkiesOfArcadia Vyse]]'s vehicle is a {{Steampunk}}-esque car based on his airship ''The Delfinus'', matching his nature as an adventurous SkyPirate.
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* ConvenientlyEmptyRoads: One of the race tracks called Graffiti City (set in Tokyo-to from ''VideoGame/JetSetRadio'') plays this straight. Parts of the track are set on stretches of highway that contain no civilian traffic at all, despite looping around the busy heart of the city and the Rokkaku Police showing up in helicopters to interfere with the race by destroying parts of the highway in the final lap. Given the presence of steamroller vehicles on the highway as obstacles though, it's implied that it's under construction and not accessible to the public, effectively justifying the race.
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* FlawlessVictory: Completing a lap without wiping out or getting hit by an item will have the announcer shout "Clean lap!" as you cross the finish line.
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* ArtStyleClash: Being a huge crossover racing game featuring many of Creator/{{Sega}}'s characters and beyond with varying art styles, this is to be expected. Character designs range from being cartoony (the entire Sonic cast, [=AiAi=], Amigo, [=NiGHTS=], and Ralph), to middle-of-the-road stylistic (Beat, Ulala, Gilius, Team Fortress, and Ryo), to realistic (Football Manager, Wilemus, General Winter, Shogun, and Danica Patrick[[note]]Justified because she is a RealLife person.[[/note]]). Vyse is the only character in the entire roster to have a distinct Japanese anime design since he is from a JRPG.
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Whoops. Typo.


** Performing transform boost combos with the Football Manager is a bit trickier than every other character because his vehicle transforming animation briefly obscures him inside a giant soccer ball/European football, making it difficult to nail the timing of his stunts without wiping out post-transformation. The lack of visual feedback means you'll have get the timing down during his tranformations mentally through some trail-and-error.

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** Performing transform boost combos with the Football Manager is a bit trickier than every other character because his vehicle transforming animation briefly obscures him inside a giant soccer ball/European football, making it difficult to nail the timing of his stunts without wiping out post-transformation. The lack of visual feedback means you'll have get the timing down during his tranformations mentally through some trail-and-error.trial-and-error.
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** Performing transform boost combos with the Football Manager is a bit trickier than every other character because his vehicle transforming animation briefly obscures him inside a giant soccer ball/European football, making it difficult to nail the timing of his stunts without wiping out post-transformation. The lack of visual feedback means you'll have get the timing down during tranformations mentally through some trail-and-error.

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** Performing transform boost combos with the Football Manager is a bit trickier than every other character because his vehicle transforming animation briefly obscures him inside a giant soccer ball/European football, making it difficult to nail the timing of his stunts without wiping out post-transformation. The lack of visual feedback means you'll have get the timing down during his tranformations mentally through some trail-and-error.

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* FakeDifficulty: Curien Curves, the Curien Mansion Drift Challenge, involves staircase ramps that cause you to launch away from the drift tracks and requires you to see the red tracks in rooms with red floors and lights.

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* FakeDifficulty: FakeDifficulty:
**
Curien Curves, the Curien Mansion Drift Challenge, involves staircase ramps that cause you to launch away from the drift tracks and requires you to see the red tracks in rooms with red floors and lights.lights.
** Performing transform boost combos with the Football Manager is a bit trickier than every other character because his vehicle transforming animation briefly obscures him inside a giant soccer ball/European football, making it difficult to nail the timing of his stunts without wiping out post-transformation. The lack of visual feedback means you'll have get the timing down during tranformations mentally through some trail-and-error.

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* SwapFighter: In the [[VersionExclusiveContent PC version]], [[VideoGame/TeamFortress2 Team Fortress]] is a selectable racer with the driver changing based on what mode the vehicle is in. Pyro drives a car in land mode, Heavy maneuvers a boat in water mode, and Spy pilots a plane in aerial mode.

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* SwapFighter: SwapFighter:
**
In the [[VersionExclusiveContent PC version]], [[VideoGame/TeamFortress2 Team Fortress]] is a selectable racer with the driver changing based on what mode the vehicle is in. Pyro drives a car in land mode, Heavy maneuvers a boat in water mode, and Spy pilots a plane in aerial mode.mode.
** AGES, the final unlockable character in all versions of the game, also switches between various Creator/{{Sega}} references depending on vehicle modes. Car mode is the Hornet from ''VideoGame/DaytonaUSA'', plane mode is the F-14 Tomcat from ''VideoGame/AfterBurner'', and boat mode is a ConsoleCameo in the form of a UsefulNotes/SegaDreamcast controller.
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TRS cleanup


* SomethingCompletelyDifferent: In the House Of The Dead minigame, instead of shooting zombies with a gun, you (on the screen because of the [=EyeToy=] camera) punch them. (Literally)
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* SwapFighter: In the [[VersionExclusiveContent PC version]], [[VideoGame/TeamFortress2 Team Fortress]] is a selectable racer with the driver changing based on what mode the vehicle is in. Pyro drives a car in land mode, Heavy maneuvers a boat in water mode, and Spy pilots a plane in aerial mode.
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A series of MassiveMultiplayerCrossover games, each of a completely different genre, published by Creator/{{Sega}} and, except for the first one, developed by British company Sumo Digital. As the name implies, they feature a good deal of Sega's major and {{cult classic}} franchises.
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[[JustForFun/TheOneWith The ones where]] it's a MassiveMultiplayerCrossover between Creator/{{Sega}}'s major and {{cult classic}} franchises.
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** ''Sonic & All-Stars Racing Transformed'' allows UsefulNotes/XBox360 players to use their system Avatar as a racer, while UsefulNotes/WiiU and UsefulNotes/Nintendo3DS players can use their Mii as a racer. The PC version (on Steam) features a ''{{VideoGame/Team Fortress 2}}'' racer (a vehicle piloted by the Heavy, Pyro, and Spy), a Shogun from TotalWar, a football manager, and a Russian general from ''VideoGame/CompanyOfHeroes 2''.

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** ''Sonic & All-Stars Racing Transformed'' allows UsefulNotes/XBox360 players to use their system Avatar as a racer, while UsefulNotes/WiiU and UsefulNotes/Nintendo3DS players can use their Mii as a racer. The PC version (on Steam) features a ''{{VideoGame/Team Fortress 2}}'' ''VideoGame/TeamFortress2'' racer (a vehicle piloted by the Heavy, Pyro, and Spy), a Shogun from TotalWar, ''VideoGame/TotalWar'', a football manager, and a Russian general from ''VideoGame/CompanyOfHeroes 2''.
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A series of MassiveMultiplayerCrossover games, each of a completely different genre, published by Creator/{{Sega}} and, except for the first one, developed by British company Sumo Digital. As the name implies, they feature a good deal of Sega's major and {{cult classic}} franchises.

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A series of [[JustForFun/TheOneWith The ones where]] it's a MassiveMultiplayerCrossover games, each of a completely different genre, published by Creator/{{Sega}} and, except for the first one, developed by British company Sumo Digital. As the name implies, they feature a good deal of Sega's between Creator/{{Sega}}'s major and {{cult classic}} franchises.

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* WolverinePublicity: No doubt [[JustifiedTrope justifiable]], but yes, Sonic's name is [[SpotlightStealingTitle separate and unique]] from the "Sega" banner in this game.

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* WolverinePublicity: WolverinePublicity:
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No doubt [[JustifiedTrope justifiable]], but yes, Sonic's name is [[SpotlightStealingTitle separate and unique]] from the "Sega" banner in this game.game.
** The 360 version of the game is literally titled ''"Sonic And Sega All-Stars Racing With VideoGame/BanjoKazooie"''.

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* TheCutie: Alex Kidd, Billy Hatcher, [=AiAi=], [=ChuChus=], Tails, and Amy.

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* &&* TheCutie: Alex Kidd, Billy Hatcher, [=AiAi=], [=ChuChus=], Tails, and Amy.



* EarlyInstallmentWeirdness: This game has several noticeable differences from ''Transformed'' and ''VideoGame/TeamSonicRacing'' despite all three games using the same basic gameplay:
** The Sonic characters were voiced by their Creator/FourKidsEntertainment actors instead of the 2010-era Studiopolis cast.
** Characters drove cars, bikes and hovercrafts together on the same track. In ''Transformed'', all characters drive cars by default and change to boats or hovercrafts upon reaching the appropriate areas, while ''Team Sonic Racing'' only features cars with no other vehicles.
** Boosting had different mechanics, with the amount of time needed to drift and when to hold the accelerate button at the starting countdown both varying depending on the character's boost stat and each character having three randomly generated air tricks of varying length. In the following games, the drift time is the same regardless of character, the starting countdown was changed to have you press the accelerate button once each number appears on-screen, and each character has four air tricks (two flips and two rolls) that depend on what direction you push the right stick and grant the same amount of boost.
** This game had no form of CharacterCustomization whatsoever, but allowed you to change the music that played in each race. ''Transformed'' and ''Team Sonic Racing'' removed the music selection, but added stat customization depending on the kart's mod (''Transformed'') or installed parts (''Team Sonic Racing'').



* [[GoKartingWithBowser Go Karting With Eggman]]: And he doesn't even [[DickDastardlyStopsToCheat stop to cheat]]--more than anyone else, that is.

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* [[GoKartingWithBowser Go Karting With Eggman]]: GoKartingWithBowser: Or Eggman, in this case. And he doesn't even [[DickDastardlyStopsToCheat stop to cheat]]--more cheat]] -- more than anyone else, that is.
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* VersionExclusiveContent: The Xbox 360 version has [[VideoGame/BanjoKazooie Banjo & Kazooie]] and your Avatar as exclusive playable racers, while the Wii version lets you use your Mii instead.
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Added a new entry.

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* ExplosiveOverclocking: Invoked with the Hot Rod powerup, which is essentially an ersatz version of the [[NitroBoost Boost powerup]]. When first activated, it slaps a giant yellow engine on the back of your vehicles, then immediately sets it to full power. At the start, it provides a level 1 boost, but as the tachometer on the back (which conveniently doubles as a five-second timer) gets into the yellow, then red sections, it gives a level two and three boost, respectively. Where the "explosive" part comes in is that when activated a second time, it literally ''explodes'', creating a blast-wave that blows aside other racers and [=stuns/slows=] them significantly. The former effect is especially nasty on Galactic Parade, as even a relatively weak blast could knock a car clean off the track. Subverted, however, if you let it overload, or someone attacks you while it's active, in which case it'll simply collapse instead of exploding, stunning ''you'' in the process.
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* DemographicDissonantCrossover: For starters, ''{{VideoGame/Billy Hatcher|AndTheGiantEgg}}'' is in the same game as characters from ''VideoGame/HouseOfTheDead''.
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Video Game Settings is an index, not a trope.


* VideoGameSettings: The dev team purposefully selected a variety of setting tropes for the track themes in the game before then deciding what IP best fit the setting (though there are some minor overlaps). The list includes:
** [[VideoGame/SonicHeroes Ocean View]]: PalmtreePanic
** [[VideoGame/SambaDeAmigo Samba Studios]]: {{Studiopolis}}
** [[VideoGame/AfterBurner Carrier Zone]]: RemilitarizedZone
** [[VideoGame/PanzerDragoon Dragon Canyon]]: DeathMountain + RuinsForRuinsSake
** [[VideoGame/SuperMonkeyBall Temple Trouble]]: JungleJapes + TempleOfDoom
** [[VideoGame/SonicColors Galactic Parade]]: SpaceZone
** [[VideoGame/{{Shinobi}} Seasonal Shrines]]: {{Wutai}} + FourSeasonsLevel
** [[VideoGame/SkiesOfArcadia Rogue's Landing]]: FloatingContinent + DoomedHometown
** [[VideoGame/NiGHTSIntoDreams Dream Valley]]: DreamLand
** [[VideoGame/BillyHatcherAndTheGiantEgg Chilly Castle]]: SlippySlideyIceWorld + BigFancyCastle
** [[VideoGame/JetSetRadio Graffiti City]]: GraffitiTown + RoofHopping
** [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]]: FloatingContinent + RuinsForRuinsSake
** [[VideoGame/HouseOfTheDead Graveyard Gig]]: BigBoosHaunt + AbandonedLaboratory
** [[VideoGame/GoldenAxe Adder's Lair]]: LethalLavaLand
** [[VideoGame/BurningRangers Burning Depths]]: UnderwaterBase + SharkTunnel
** [[OriginalGeneration Race Of Ages]]: {{Cyberspace}}
** [[VideoGame/OutRun OutRun Bay]]: PortTown
** [[VideoGame/SambaDeAmigo Sunshine Tour]]: AmusementPark
** [[VideoGame/SonicHeroes Roulette Road]]: CasinoPark
** [[VideoGame/JetSetRadio Shibuya Downtown]]: GraffitiTown
** [[VideoGame/Sonic3AndKnuckles Death Egg]] [[VideoGame/SonictheHedgehog2 Hangar]]: SpaceStation
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* VideoGameSettings: The dev team purposely selected a variety of setting tropes for the track themes in the game before then deciding what IP best fitted the setting (though there are some minor overlaps). The list includes:

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* VideoGameSettings: The dev team purposely purposefully selected a variety of setting tropes for the track themes in the game before then deciding what IP best fitted fit the setting (though there are some minor overlaps). The list includes:
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hmm i thought SSS was a general trope


* SuspiciouslySimilarSong: [[VideoGame/CrazyTaxi B.D. Joe]]'s All-Star theme is a lawyer-friendly soundalike of Music/TheOffspring's "All I Want", which is famously the BootstrappedTheme for ''Crazy Taxi''.



* SupsiciouslySimilarSong: As before, B.D. Joe's All-Star theme is a substitute for The Offspring's "All I Want". LetsPlay/{{Yogscast}}'s All-Star theme is a soundalike of "Gay Activity" by Clive Richardson, a stock production song used as the channel's opening theme at the time.
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* SuspiciouslySimilarSong: [[VideoGame/CrazyTaxi B.D. Joe]]'s All-Star theme is a lawyer-friendly soundalike of Music/TheOffspring's "All I Want", which is famously the BootstrappedTheme for ''Crazy Taxi''.


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* SupsiciouslySimilarSong: As before, B.D. Joe's All-Star theme is a substitute for The Offspring's "All I Want". LetsPlay/{{Yogscast}}'s All-Star theme is a soundalike of "Gay Activity" by Clive Richardson, a stock production song used as the channel's opening theme at the time.
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** [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]]: FloatingContinent + TempleOfDoom

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** [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]]: FloatingContinent + TempleOfDoomRuinsForRuinsSake
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* CasinoPark: Three tracks based on the {{Trope Namer|s}}!

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* CasinoPark: Three tracks based on the {{Trope Namer|s}}!trope namer!

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