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* CarFu: More like ''bumper car'' fu: in a minigame, the ghost clown drives a bumper car against the player. The player must bump their car against the clown's and win the minigame.
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* SpectacularSpinning
* TestYourStrengthGame: Right next to the beginning of the episode, a "test your strength" is available. Shaggy (the player) has to break the game by using a pole, since it is already rigged to ebgin with (by a hidden magnet).

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* SpectacularSpinning
SpectacularSpinning: Inside the clown-faced funhouse, Shaggy and Scooby find themselves on a spinning wheel. Behind them, there are three exits: one leads to the hall of mirrors, another to the hall of mirrors, and the third to a mad scientist's laboratory with a sleeping Frankenstein's monster on a gurney.
* TestYourStrengthGame: Right next to the beginning of the episode, a "test your strength" is available. Shaggy (the player) has to break the game by using a pole, since it is already rigged to ebgin begin with (by a hidden magnet).
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* SpectacularSpinning

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* SpectacularSpinningSpectacularSpinning
* TestYourStrengthGame: Right next to the beginning of the episode, a "test your strength" is available. Shaggy (the player) has to break the game by using a pole, since it is already rigged to ebgin with (by a hidden magnet).
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* PointAndClickGame: Although it was developed for the Genesis and the player can use the 4-direction cursor to control Shaggy, the interface is akin to a point-and-click game, with a section containing commands (like "use", "talk" and "take"), and an inventory space accessible via the "C" button on the controller.

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* PointAndClickGame: Although it was developed for the Genesis and the player can use the 4-direction cursor to control Shaggy, the interface [[https://gamefaqs.gamespot.com/genesis/586443-scooby-doo-mystery/images?pid=586443&img=76 interface]] is akin to a point-and-click game, with a section containing commands (like "use", "talk" and "take"), and an inventory space accessible via the "C" button on the controller.
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* PointAndClickGame: Although it was developed for the Genesis and the player can use the 4-direction cursor to control Shaggy, the interface is akin to a point-and-click game, with a section containing commands (like "use", "talk" and "take"), and a inventory space accessible via the "C" button on the controller.

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* PointAndClickGame: Although it was developed for the Genesis and the player can use the 4-direction cursor to control Shaggy, the interface is akin to a point-and-click game, with a section containing commands (like "use", "talk" and "take"), and a an inventory space accessible via the "C" button on the controller.
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* PointAndClickGame: Although it was developed for the Genesis and the player can use the 4-direction cursor to control Shaggy, the interface is akin to a point-and-click game, with a section containing commands (like "use", "talk" and "take"), and a inventory space accessible via the "C" button on the controller.
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* DistressedDude: [[spoiler: Uncle Blake was captured by the villains and is being kept in a [[Main/{{StockPunishment}} pillory]], in a hole in the "The Dungeon" area, past the mine and the maze.]]
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* DestroyTheEvidence: [[spoiler: In the kitchen, Shaggy spies through a peephole people in front of the fireplace, a fat man and a tall, thin man. The thin man gives the fat man a piece of paper, which the latter crumples and tosses it into the fire.]]

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* DestroyTheEvidence: [[spoiler: In the kitchen, Shaggy spies through a peephole people in front of the fireplace, a fat man and a tall, thin man. The thin man gives the fat man a piece of paper, which the latter crumples and tosses it into the fire. The crumpled note is used to open the wine rack in the basement.]]
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The game is divided into two separate episodes (or "mysteries"), with no connection to each other. The first one is ''Blake's Hotel'': Daphne's uncle owns a hotel that is being haunted by the ghost of a long dead Native American chief. The second one is ''Ha-Ha Carnival'': a local amusement park is being sabotaged, and the main suspect is a ghost clown.

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The game is divided into two separate episodes (or "mysteries"), with no connection to each other. The first one is ''Blake's Hotel'': Daphne's uncle owns a hotel that is being haunted by the ghost of a long dead Native American chief.chieftain. The second one is ''Ha-Ha Carnival'': a local amusement park is being sabotaged, and the main suspect is a ghost clown.



* HauntedHotel: Invoked by the villains. The hotel was not haunted at first, but sightings of a dead Native chief have begun to scare away the guests.

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* HauntedHotel: Invoked by the villains. The hotel was not haunted at first, but sightings of a dead Native chief chieftain have begun to scare away the guests.



* ScoobyDoobyDoors: Scooby and Shaggy are chased by the ghost chief on the second floor. After this sequence, the door to the gardener's room, at the end of the hall, is open to explore.

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* ScoobyDoobyDoors: Scooby and Shaggy are chased by the ghost chief chieftain on the second floor. After this sequence, the door to the gardener's room, at the end of the hall, is open to explore.
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* HoistByHisOwnPetard: In the mirro funhouse, the player can use a mirror to frighten the ghost clown with its own reflection.

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* HoistByHisOwnPetard: In the mirro mirror funhouse, the player can use a mirror to frighten the ghost clown with its own reflection.



* SpectacularSpinning:

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* SpectacularSpinning:SpectacularSpinning
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* HoistByHisOwnPetard: In the mirro funhouse, the player can use a mirror to frighten the ghost clown with its own reflection.
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* PasswordSave: The game provides the player with overly long passwords full of letters and symbols. [[spoiler: Some specific passwords lead directly to the finale of each mystery, and the player just has to perform a certain action to finish the game.]]
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* [[Main/{{ChristmasTropes}} Christmas]]: The mystery does happen on wintertime, and there are even Christmas lights decorating the front of the hotel (which are used as part of a puzzle later in the game). Otherwise, the season is incidental to the mystery at hand.

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* [[Main/{{ChristmasTropes}} Christmas]]: The mystery does happen on in wintertime, and there are even Christmas lights decorating the front of the hotel (which are used as part of a puzzle later in the game). Otherwise, the season is incidental to the mystery at hand.
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* MinimalistCast: The player controls Shaggy, while Scooby wanders about the screen pointing to possible clues. The rest of the gang (Daphne, Fred and Velma) disappear off screen and only return in the mystery's resolution. Apart from them, the only characters that appear during the mystery are either RedHerrings or the BigBad.

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* MinimalistCast: The player controls Shaggy, while Scooby wanders about the screen pointing to possible clues. The rest of the gang (Daphne, Fred and Velma) disappear off screen and only return in the mystery's resolution. Apart from them, the only characters that appear during the mystery are either RedHerrings a RedHerring or the BigBad.
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* MinimalistCast: The player controls Shaggy, while Scooby wanders about the screen pointing to possible clues. The rest of the gang (Daphne, Fred and Velma) disappear off screen and only return in the mystery's resolution. Apart from them, the only characters that appear during the mystery are either [[RedHerring]]s or the [[BigBad]].

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* MinimalistCast: The player controls Shaggy, while Scooby wanders about the screen pointing to possible clues. The rest of the gang (Daphne, Fred and Velma) disappear off screen and only return in the mystery's resolution. Apart from them, the only characters that appear during the mystery are either [[RedHerring]]s RedHerrings or the [[BigBad]].
BigBad.
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!!General tropes:
* MinimalistCast: The player controls Shaggy, while Scooby wanders about the screen pointing to possible clues. The rest of the gang (Daphne, Fred and Velma) disappear off screen and only return in the mystery's resolution. Apart from them, the only characters that appear during the mystery are either [[RedHerring]]s or the [[BigBad]].
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* DestroyTheEvidence: [[spoiler: In the kitchen, shaggy spies through a peephole people in front of the fireplace, a fat man and a tall, thin man. The thin man gives the fat man a piece of paper, which the latter crumples and tosses it into the fire.]]

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* DestroyTheEvidence: [[spoiler: In the kitchen, shaggy Shaggy spies through a peephole people in front of the fireplace, a fat man and a tall, thin man. The thin man gives the fat man a piece of paper, which the latter crumples and tosses it into the fire.]]
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* DestroyTheEvidence: [[spoiler: In the kitchen, shaggy spies through a peephole people in front of the fireplace, a fat man and a tall, thin man. The thin man gives the fat man a piece of paper, which the latter crumples and tosses it into the fire.]]

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* AbandonedMine: Behind the wine rack in the basement, there is an abandoned mine [[spoiler: that leads further into a maze entrance.]]



* [[Main/{{ChristmasTropes}} Christmas]]: The mystery does happen on wintertime, and there are even Christmas lights decorating the front of the hotel (which are used as part of a later puzzle). Otherwise, the season is incidental to the mystery at hand.

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* [[Main/{{ChristmasTropes}} Christmas]]: The mystery does happen on wintertime, and there are even Christmas lights decorating the front of the hotel (which are used as part of a puzzle later puzzle).in the game). Otherwise, the season is incidental to the mystery at hand.



* InconvenientItch: Shaggy disturbs a hibernating bear with a heater, then used a poison oak leaf on it. The bear becomes afflicted with a sudden itch and scratches its back on a nearby totem pole.

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* InconvenientItch: Shaggy disturbs a hibernating bear with a heater, then used uses a poison oak leaf on it. The bear becomes afflicted with a sudden itch and scratches its back on a nearby totem pole.
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Added DiffLines:

* [[Main/{{ChristmasTropes}} Christmas]]: The mystery does happen on wintertime, and there are even Christmas lights decorating the front of the hotel (which are used as part of a later puzzle). Otherwise, the season is incidental to the mystery at hand.
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* BridgeLogic: After a bear scratches its back on a nearby totem pole, the pole is struck down and serves as a makeshift bridge for Shaggy to access a small wharf with a fishing rod.


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* InconvenientItch: Shaggy disturbs a hibernating bear with a heater, then used a poison oak leaf on it. The bear becomes afflicted with a sudden itch and scratches its back on a nearby totem pole.
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* SecretPath: A secret trapdoor in Uncle Blake's office leads to the basement.
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* DumbwaiterRide: During the chase sequence on the second floor, Shaggy and Scooby use a dumbwaiter as a hiding spot. The dumbwaiter is also used to access the back portion of the kitchen, with the fridge, the microwave and the oven.

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* DumbwaiterRide: During the chase sequence on the second floor, Shaggy and Scooby use a dumbwaiter as a hiding spot. The dumbwaiter is also used to access the back portion of the kitchen, with the where there are a fridge, the microwave and the oven.
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* DumbwaiterRide: During the chase sequence on the second floor, Shaggy and Scooby use a dumbwaiter as a hiding spot. The dumbwaiter is also used to access the back portion of the kitchen, with the fridge, the microwave and the oven.

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Changed: 10

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* ScoobyDoobyDoors: Scooby and Shaggy are chased by the ghost chief on the second floor. After this sequence, the door to the gardener's room, at the end of the hall, is open to explore.



* HallOfMirrors: Part of the amusement park mystery and one of the places where the ghost clown appears.

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* HallOfMirrors: Part of the amusement park mystery setting and one of the places where the ghost clown appears.
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\n----* SecretUndergroundPassage: In the hotel's basement, Scooby and Shaggy discover a hidden passageway behind a wine bottle rack.

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'''Scooby-Doo Mystery''' is a [[UsefulNotes/{{SegaGenesis}} Sega Genesis]] video game based on the long-running [[Franchise/{{ScoobyDoo}} ''Scooby-Doo'' franchise]]. The game was developed Illusions Game Company and published by Acclaim and SUNSOFT, and belongs to the [[Main/{{AdventureGame}} adventure genre]], with a point-and-click interface.

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'''Scooby-Doo Mystery''' is a [[UsefulNotes/{{SegaGenesis}} Sega Genesis]] video game based on the long-running [[Franchise/{{ScoobyDoo}} ''Scooby-Doo'' franchise]]. The game was developed by Illusions Game Company and published by Acclaim and SUNSOFT, and belongs to the [[Main/{{AdventureGame}} adventure genre]], with a point-and-click interface.
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The game is divided into two separate episodes (or "mysteries"), with no connection to each other. The first one is ''Blake's Hotel'': Daphne's uncle owns a hotel that is being haunted by the ghost of a long dead Native American chief. The second one is ''Ha-HA Carnival'': a local amusement park is being sabotaged, and the main suspect is a ghost clown.

to:

The game is divided into two separate episodes (or "mysteries"), with no connection to each other. The first one is ''Blake's Hotel'': Daphne's uncle owns a hotel that is being haunted by the ghost of a long dead Native American chief. The second one is ''Ha-HA ''Ha-Ha Carnival'': a local amusement park is being sabotaged, and the main suspect is a ghost clown.
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'''Scooby-Doo Mystery''' is a [[UsefulNotes/{{SegaGenesis}} Sega Genesis]] video game based on the long-running [[Franchise/{{ScoobyDoo}} ''Scooby-Doo'' franchise]]. The game was developed Illusions Game Company and published by Acclaim and SUNSOFT, and belongs to[[Main/{{AdventureGame}} adventure genre]], with a point-and-click interface.

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'''Scooby-Doo Mystery''' is a [[UsefulNotes/{{SegaGenesis}} Sega Genesis]] video game based on the long-running [[Franchise/{{ScoobyDoo}} ''Scooby-Doo'' franchise]]. The game was developed Illusions Game Company and published by Acclaim and SUNSOFT, and belongs to[[Main/{{AdventureGame}} to the [[Main/{{AdventureGame}} adventure genre]], with a point-and-click interface.
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'''Scooby-Doo Mystery''' is a [[UsefulNotes/{{SegaGenesis}} Sega Genesis]] video game based on the long-running [[Franchise/{{ScoobyDoo}} ''Scooby-Doo'' franchise]]. The game was developed Illusions Game Company and published by Acclaim and SUNSOFT, and belongs to[[Main/{{AdventureGame}} adventure genre]], with a point-and-click interface.

The game is divided into two separate episodes (or "mysteries"), with no connection to each other. The first one is ''Blake's Hotel'': Daphne's uncle owns a hotel that is being haunted by the ghost of a long dead Native American chief. The second one is ''Ha-HA Carnival'': a local amusement park is being sabotaged, and the main suspect is a ghost clown.

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!!''Blake's Hotel'' shows the following tropes:
* HauntedHotel: Invoked by the villains. The hotel was not haunted at first, but sightings of a dead Native chief have begun to scare away the guests.

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!!''Ha-Ha Carnival'' shows the following tropes:
* AmusementParkOfDoom: The main setting of the mystery is an amusement park.
* HallOfMirrors: Part of the amusement park mystery and one of the places where the ghost clown appears.
* MonsterClown: The main villain is a ghost clown.
* SpectacularSpinning:

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