Follow TV Tropes

Following

History VideoGame / SchildmaidMX

Go To

OR

Is there an issue? Send a MessageReason:
None


* ReligiousAndMythologicalThemeNaming: The four player ships are all named after mythical creatures: [[OurWyvernsAreDifferent Wivern (Wyvern)]], [[OurHydrasAreDifferent Hydra]], [[OurGryphonsAreDifferent Greif]], and [[ClassicalChimera Chimera]]. In fact, the creatures that inspire the first three ships' names are shown prominently on the title screen.

to:

* ReligiousAndMythologicalThemeNaming: The four player ships are all named after mythical creatures: [[OurWyvernsAreDifferent Wivern (Wyvern)]], [[OurHydrasAreDifferent Hydra]], [[OurGryphonsAreDifferent Greif]], Greif (Gryphon)]], and [[ClassicalChimera Chimera]]. In fact, the creatures that inspire the first three ships' names are shown prominently on the title screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HardModePerks: EX Jaeger and EX Krieger are more difficult, but feature higher level caps for your ship's main weapon.

Added: 332

Changed: 314

Is there an issue? Send a MessageReason:
None


* CounterAttack: When activating a shield, it will zap the enemy that fired the shield-triggering bullet for some damage. If the enemy has already been destroyed, you will attack the closest enemy instead. If no enemies are present, no counterattack is fired.

to:

* CounterAttack: CounterAttack:
**
When activating a shield, it will zap the enemy that fired the shield-triggering bullet for some damage. If the enemy has already been destroyed, you will attack the closest enemy instead. If no enemies are present, no counterattack is fired.fired.
** Greif's EX Shield counterattacks all enemy bullets and missiles in the same fashion.



** Greif deploys an EX Shield that erases enemy bullets and missiles and counterattacks enemies that shoot them, and blocks enemy beams but without the extra energy consumption. If you are already in Shield state, the EX Shield takes priority over your existing shield.

to:

** Greif deploys an EX Shield that erases enemy bullets and missiles and counterattacks enemies that shoot them, and blocks enemy beams but without the extra energy consumption. However, bullets countered with the EX Shield do not count as absorbed. If you are already in Shield state, the EX Shield takes priority over your existing shield.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BattleshipRaid:
** The third stage of each loop, Invasion Fleet, has you flying in between large battleships, occasionally picking off their turrets.
** The first score-based boss in Jaeger, Krieger, and Chimera modes, the Invasion Fleet Command Ship, has you flying into the eponymous ship to destroy its core.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoABarrelRoll: Pressing the roll button causes your ship to do an aileron roll that briefly throws off the homing capabilities of locked-on enemy missiles and directional enemy beams. It's also required to enter the portal that takes you to the next stage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LastDitchMove:
** Red scout enemies and four-way beam enemies release bullets upon destruction. Unless you are in Danger state, this is actually a ''good'' thing, since absorbing bullets is vital to your score.
** Corrupted enemies release green corrupted bullets when destroyed. With ''these'' bullets, you want to avoid them, as [[AntiArmor they will short out your shield]], or give you a one-second corrupted shield that then sends you into Danger if you are in Neutral.
** In later loops, green scout enemies will release green circles of corrupted energy, with the same anti-shield effect of corrupted bullets.

Added: 734

Changed: 369

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: When you enter Danger state, you actually have a small grace period during which bullets will not kill you (but you will not score points off of them either, as Shield state has ended). Similarly, you actually have a small period at the end of the Danger phase where bullets are still red but during which you can absorb bullets and re-enter Shield state at that point.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
When you enter Danger state, you actually have a small grace period during which bullets will not kill you (but you will not score points off of them either, as Shield state has ended). Similarly, you actually have a small period at the end of the Danger phase where bullets are still red but during which you can absorb bullets and re-enter Shield state at that point.point.
** The game has many options to change or disable various graphical effects (such as lighting and smoke effects and even background layers) or turn on visual aids like sprite outlines or a more dyslexia-friendly font, whether to ease the load on your PC or because of visibility issues since some of the visual effects can get quite distracting for some players.
Is there an issue? Send a MessageReason:
None


* AlliterativeName: The FinalBoss of Jaeger mode and the third boss of Krieger and Chimera modes is called '''Ex'''uberant '''Ex'''termination.

to:

* AlliterativeName: The FinalBoss of Jaeger mode and Sieger modes and the third boss of Krieger and Chimera modes is called '''Ex'''uberant '''Ex'''termination.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdvancingBossOfDoom: One of the bosses, The Hunter, starts off by attacking you from behind, and since your offensive options for enemies behind you are limited, you mostly spend this sequence avoiding its attacks. Eventually, it pulls ahead of you and [[TheHunterBecomesTheHunted you can more easily destroy it]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheHunterBecomesTheHunted: One of the bosses, The Hunter, starts off by ambushing you from behind and [[AdvancingBossOfDoom forcing you to defend yourself as it attacks you]] as very few of your attacks can reach behind you, but eventually you get behind it and are more in position to destroy it. Fittingly, the achievement for destroying it is called "The Hunter hunted".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AchievementSystem: The game features an internal achievment system, which mostly syncs with the Steam achievement version if playing via Steam. "Mostly", because some of the achievements are repeatable. Earning achievements awards AP, [[NotActuallyCosmeticAward which can be spent to unlock new modes]] and new ship palettes.


Added DiffLines:

* NotActuallyCosmeticAward: The AchievementSystem. In addition to proving that you've completed certain feats, they also award AP, which is needed to unlock new modes (and ship palettes, but that's just a straight CosmeticAward).
Is there an issue? Send a MessageReason:
None


* ReligiousAndMythologicalThemeNaming: The four player ships are all named after mythical creatures: [[OurWyvernsAreDifferent Wivern (Wyvern)]], [[OurHydrasAreDifferent Hydra]], [[OurGryphonsAreDifferent Gryphon]] ("Greif" being German for such), and [[ClassicalChimera Chimera]]. In fact, the creatures that inspire the first three ships' names are shown prominently on the title screen.

to:

* ReligiousAndMythologicalThemeNaming: The four player ships are all named after mythical creatures: [[OurWyvernsAreDifferent Wivern (Wyvern)]], [[OurHydrasAreDifferent Hydra]], [[OurGryphonsAreDifferent Gryphon]] ("Greif" being German for such), Greif]], and [[ClassicalChimera Chimera]]. In fact, the creatures that inspire the first three ships' names are shown prominently on the title screen.
Is there an issue? Send a MessageReason:
None


* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does [[MasterOfAll combine the best elements of the other three fighters]] (Wivern's speed, Greif's Shield and Danger durations, all three ships' EX attacks), which are themselves named after other mythical creatures.

to:

* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does [[MasterOfAll [[AllYourPowersCombined combine the best elements of the other three fighters]] (Wivern's speed, Greif's Shield and Danger durations, all three ships' EX attacks), which are themselves named after other mythical creatures.
Is there an issue? Send a MessageReason:
None


* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does [[MasterOfAll combine the best elements of the other three fighters]] (Wivern's speed, Greif's shield and Danger durations, all three ships' EX attacks), which are themselves named after other mythical creatures.

to:

* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does [[MasterOfAll combine the best elements of the other three fighters]] (Wivern's speed, Greif's shield Shield and Danger durations, all three ships' EX attacks), which are themselves named after other mythical creatures.
Is there an issue? Send a MessageReason:
None


* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does combine the best elements of the other three fighters, which are themselves named after other mythical creatures.

to:

* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does [[MasterOfAll combine the best elements of the other three fighters, fighters]] (Wivern's speed, Greif's shield and Danger durations, all three ships' EX attacks), which are themselves named after other mythical creatures.
Is there an issue? Send a MessageReason:
None


* ReligiousAndMythologicalThemeNaming: The four player ships are all named after mythical creatures: [[OurWyvernsAreDifferent Wivern (Wyvern)]], [[OurHydrasAreDifferent Hydra]], [[OurGryphonsAreDifferent Gryphon]] ("Greif" being German for such), and [[ClassicalChimera Chimera]].

to:

* ReligiousAndMythologicalThemeNaming: The four player ships are all named after mythical creatures: [[OurWyvernsAreDifferent Wivern (Wyvern)]], [[OurHydrasAreDifferent Hydra]], [[OurGryphonsAreDifferent Gryphon]] ("Greif" being German for such), and [[ClassicalChimera Chimera]]. In fact, the creatures that inspire the first three ships' names are shown prominently on the title screen.
Is there an issue? Send a MessageReason:
None


* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does combine the best elements of the other three fighters, which are themselves named after other mythological creatures.

to:

* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does combine the best elements of the other three fighters, which are themselves named after other mythological mythical creatures.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClassicalChimera: The Chimera fighter uses this as its underlying motif; it doesn't ''look'' like one, but it does combine the best elements of the other three fighters, which are themselves named after other mythological creatures.


Added DiffLines:

* ReligiousAndMythologicalThemeNaming: The four player ships are all named after mythical creatures: [[OurWyvernsAreDifferent Wivern (Wyvern)]], [[OurHydrasAreDifferent Hydra]], [[OurGryphonsAreDifferent Gryphon]] ("Greif" being German for such), and [[ClassicalChimera Chimera]].
Is there an issue? Send a MessageReason:
None


''Schildmaid MX'' is a HorizontalScrollingShooter developed by the Netherlands- and Germany-based development team [=HitP=] Studio. It was released for Platform/MicrosoftWindows, Platform/{{Linux}}, and [[Platform/AppleMacintosh Mac]] via itch.io in 2021 and via Platform/{{Steam}} in 2023; ports for Platform/NintendoSwitch, Platform/PlayStation4 and [[Platform/PlayStation4 5]], and Platform/XboxOne and [[Platform/XboxSeriesXAndS X|S]] by Creator/{{eastasiasoft}} are planned for future release.

to:

''Schildmaid MX'' is a HorizontalScrollingShooter developed by the Netherlands- and Germany-based development team [=HitP=] Studio.Studio, with the soundtrack composed and arranged by the Canadian composer Studio Mudprints. It was released for Platform/MicrosoftWindows, Platform/{{Linux}}, and [[Platform/AppleMacintosh Mac]] via itch.io in 2021 and via Platform/{{Steam}} in 2023; ports for Platform/NintendoSwitch, Platform/PlayStation4 and [[Platform/PlayStation4 5]], and Platform/XboxOne and [[Platform/XboxSeriesXAndS X|S]] by Creator/{{eastasiasoft}} are planned for future release.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CounterAttack: When activating a shield, it will zap the enemy that fired the shield-triggering bullet for some damage. If the enemy has already been destroyed, you will attack the closest enemy instead. If no enemies are present, no counterattack is fired.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LimitBreak: Destroying enemies fills up the EX gauge; once the gauge is filled, your ship can deploy a powerful attack that does massive damage and/or erases enemy attacks. This is great for offensive purposes (to destroy extra-durable enemies before your shield energy runs out) and defensive purposes (to protect yourself); however, bullets erased by EX attacks do not count as absorbed, so it's up to the player to strategically deploy EX attacks to balance survivability, shield retention, and scoring. Ship-specific examples:
** Wivern fires a [[WaveMotionGun massive laser]].
** Hydra fires a [[MacrossMissileMassacre wave of high-speed, high-powered missiles]].
** Greif deploys an EX Shield that erases enemy bullets and missiles and counterattacks enemies that shoot them, and blocks enemy beams but without the extra energy consumption. If you are already in Shield state, the EX Shield takes priority over your existing shield.
** Chimera deploys the EX attacks of [[AllYourPowersCombined Wivern, Hydra, and Greif all at once]].
Is there an issue? Send a MessageReason:
None


* DeflectorShields: The player ships' signature characteristic is a shield that is activated by an touching enemy bullet (rather than the more genre-traditional methods of getting an item or pressing a button). Once shielded, touching more bullets will add to your score and contribute EXP to your weapon level (unless it is at maximum already). However, shields run on finite energy that must be recharged by destroying enemies, and if the energy gauge runs out, it "overheats" and you enter Danger state until it is ready for use again. Shields will also protect against enemy beams, but will drain energy faster as a result, "corrupted" attacks will end an existing shield in progress or start a 1-second corrupted shield if you are in Neutral, and missiles and collisions with enemies or stage hazards will kill you with or without a shield up.

to:

* DeflectorShields: The The player ships' signature characteristic is a shield that is activated by an touching enemy bullet (rather than the more genre-traditional traditional methods of getting an item or pressing a button). button like in other video games). Once shielded, touching more bullets will add substantial points to your score (further boosted by a ScoreMultiplier that builds up as you stay shielded) and contribute EXP to your weapon level (unless it is at maximum already). However, shields run on finite energy that must be recharged by destroying enemies, and if the energy gauge runs out, it "overheats" and you enter Danger state until it is ready for use again. Shields will also protect against enemy beams, but will drain energy faster as a result, [[SicklyGreenGlow green "corrupted" attacks attacks]] will end an existing shield in progress or start a 1-second corrupted shield if you are in Neutral, and missiles [[ArmorPiercingAttack missiles]] and collisions with enemies [[CollisionDamage enemies]] or [[DeadlyWalls stage hazards hazards]] will kill you with or without a shield up.
Is there an issue? Send a MessageReason:
None


* DeflectorShields: The player ships' signature characteristic is a shield that is activated by an touching enemy bullet. Once shielded, touching more bullets will add to your score and contribute EXP to your weapon level (unless it is at maximum already). However, shields run on finite energy that must be recharged by destroying enemies, and if the energy gauge runs out, it "overheats" and you enter Danger state until it is ready for use again. Shields will also protect against enemy beams, but will drain energy faster as a result, "corrupted" attacks will end an existing shield in progress or start a 1-second corrupted shield if you are in Neutral, and missiles and collisions with enemies or stage hazards will kill you with or without a shield up.

to:

* DeflectorShields: The player ships' signature characteristic is a shield that is activated by an touching enemy bullet.bullet (rather than the more genre-traditional methods of getting an item or pressing a button). Once shielded, touching more bullets will add to your score and contribute EXP to your weapon level (unless it is at maximum already). However, shields run on finite energy that must be recharged by destroying enemies, and if the energy gauge runs out, it "overheats" and you enter Danger state until it is ready for use again. Shields will also protect against enemy beams, but will drain energy faster as a result, "corrupted" attacks will end an existing shield in progress or start a 1-second corrupted shield if you are in Neutral, and missiles and collisions with enemies or stage hazards will kill you with or without a shield up.

Added: 759

Changed: 61

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: When you enter Danger state, you actually have a small grace period during which bullets will not kill you (but you will not score points off of them either, as Shield state has ended). Similarly, you actually have a small period as the Danger gauge empties out during which you can absorb bullets and re-enter Shield state.

to:

* AntiFrustrationFeatures: When you enter Danger state, you actually have a small grace period during which bullets will not kill you (but you will not score points off of them either, as Shield state has ended). Similarly, you actually have a small period as at the end of the Danger gauge empties out phase where bullets are still red but during which you can absorb bullets and re-enter Shield state.state at that point.


Added DiffLines:

* DeflectorShields: The player ships' signature characteristic is a shield that is activated by an touching enemy bullet. Once shielded, touching more bullets will add to your score and contribute EXP to your weapon level (unless it is at maximum already). However, shields run on finite energy that must be recharged by destroying enemies, and if the energy gauge runs out, it "overheats" and you enter Danger state until it is ready for use again. Shields will also protect against enemy beams, but will drain energy faster as a result, "corrupted" attacks will end an existing shield in progress or start a 1-second corrupted shield if you are in Neutral, and missiles and collisions with enemies or stage hazards will kill you with or without a shield up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EndlessGame: Chimera mode keeps going until the player dies. As such, a skilled enough player can play for more than three loops, unlike in Jaeger and Krieger mode.
Is there an issue? Send a MessageReason:
None


* '''Chimera'' is an [[EndlessGame endless mode]] where you only have one life, no continues, and gameplay continues until you lose that sole life (thus you can keep going into the fourth loop and beyond). For this mode exclusively, you pilot the Chimera ship.

to:

* '''Chimera'' '''Chimera''' is an [[EndlessGame endless mode]] where you only have one life, no continues, and gameplay continues until you lose that sole life (thus you can keep going into the fourth loop and beyond). For this mode exclusively, you pilot the Chimera ship.
Is there an issue? Send a MessageReason:
None


''Schildmaid MX'' is a HorizontalScrollingShooter developed by the Netherlands- and Germany-based development team [=HitP=] Studio. It was released for Platform/MicrosoftWindows, Platform/{{Linux}}, and [[Platform/AppleMacintosh Mac]] in 2021; ports for Platform/NintendoSwitch, Platform/PlayStation4 and [[Platform/PlayStation4 5]], and Platform/XboxOne and [[Platform/XboxSeriesXAndS X|S]] by Creator/{{eastasiasoft}} are planned for future release.

to:

''Schildmaid MX'' is a HorizontalScrollingShooter developed by the Netherlands- and Germany-based development team [=HitP=] Studio. It was released for Platform/MicrosoftWindows, Platform/{{Linux}}, and [[Platform/AppleMacintosh Mac]] via itch.io in 2021; 2021 and via Platform/{{Steam}} in 2023; ports for Platform/NintendoSwitch, Platform/PlayStation4 and [[Platform/PlayStation4 5]], and Platform/XboxOne and [[Platform/XboxSeriesXAndS X|S]] by Creator/{{eastasiasoft}} are planned for future release.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_718.jpg]]
[[caption-width-right:616:[[TagLine Neutral. Shield. Danger.]]]]
''Schildmaid MX'' is a HorizontalScrollingShooter developed by the Netherlands- and Germany-based development team [=HitP=] Studio. It was released for Platform/MicrosoftWindows, Platform/{{Linux}}, and [[Platform/AppleMacintosh Mac]] in 2021; ports for Platform/NintendoSwitch, Platform/PlayStation4 and [[Platform/PlayStation4 5]], and Platform/XboxOne and [[Platform/XboxSeriesXAndS X|S]] by Creator/{{eastasiasoft}} are planned for future release.

You take the role of a pilot from the world of Bruenhild, the last planet in the known galaxy that is still under the control of the Gaeans, whose other colonies have been taken over by the Red Lanpherean Empire. Each of the available ships comes equipped a special shield technology known as ''Schildmaid''. Your ship begins in a ''Neutral'' state, and by making contact with an enemy bullet, it gains a ''Shield'' state in which absorbing further bullets will add a substantial amount to your score and power up your weapons. However, the shield depletes over time and must be replenished by destroying enemies, which also charges the [[LimitBreak EX attack]] meter; should the shield energy run out, you will enter ''Danger'' state, during which enemy bullets (in addition to all other enemy) attacks become lethal. Once this Danger period runs out, you return to Neutral state and the cycle begins anew.

There are four playable ships, with three available in most modes:
* '''S-19 Wivern''', the fastest of the three ships with [[AttackDrone options]] that follow the ship's movement, but has the shortest shield duration and the longest Danger time. Its EX attack is a [[WaveMotionGun massive laser]].
* '''Hydra G130''', a [[JackOfAllStats balanced fighter]] that has average stats all across the board and options that fly in a fixed formation above and below the ship. Its EX attack is [[MacrossMissileMassacre a large volley of missiles]].
* '''B60-E Greif''', a slow fighter with rotating options and a SpreadShot, as well as the longest shield duration and shortest Danger time. Its EX attack is a more powerful shield that blocks all enemy attacks and counterattacks projectiles, but which also prevents bullets from being absorbed for scoring and power-up purposes.
* '''Chimera [=CH6=]''', available only in Chimera mode (which also locks out all other available ships. [[AllYourPowersCombined It combines the best qualities of the other three ships]], with Wivern's speed and Greif's shield and Danger durations, as well as shots that lock onto enemies. Its EX attack is a combination of the other ships' EX attacks.

In most modes, the game is divided into loops of three stages each: [[AsteroidThicket Asteroid Field]], Fleet Defense Grid, and [[BattleshipRaid Invasion Fleet]]. Upon completing these three stages, play continues to a new loop with remixed and more difficult variants of these three stages.

In addition to a training mode, there are four modes in total, with two of them having harder "EX" variants:
* '''Jaeger''' is the "easy" mode, featuring more forgiving enemy attacks and an AutoSave system. Every time you complete a stage, a new save is created, and you can reload previous saves to try to optimize your run and minimize mistakes. Note that scores achieved by reloading saves does ''not'' disqualify them from high score rankings, so high-scoring in this game is all about trying to optimize each individual stage rather than trying to do well in one go like a traditonal UsefulNotes/ArcadeGame. There are three loops in total. '''EX Jaeger''' is similar, featuring a higher starting loop and an increased {{Cap}} on the player's weapon level.
* '''Krieger''' is the "hard" mode of the game, with no continues or saves allowed and featuring more difficult stages. Like Jaeger mode, play runs for three loops. Like Jaeger, this mode features an '''EX Krieger''' variant with new enemies not seen in Krieger mode.
* '''Chimera'' is an [[EndlessGame endless mode]] where you only have one life, no continues, and gameplay continues until you lose that sole life (thus you can keep going into the fourth loop and beyond). For this mode exclusively, you pilot the Chimera ship.
* '''Sieger''' is a single high-difficulty stage lasting about 10 minutes.
----
!! ''Schildmaid MX'' provides examples of the following:
* AlliterativeName: The FinalBoss of Jaeger mode and the third boss of Krieger and Chimera modes is called '''Ex'''uberant '''Ex'''termination.
* AntiArmor: Green "corrupted" bullets and the explosions of green scout enemies will immediately end your shield if one is active, immediately putting you in Danger state. If you don't already have a shield, you will enter Shield state, but only for about a second and without the ability to absorb bullets for points before going into Danger.
* AntiFrustrationFeatures: When you enter Danger state, you actually have a small grace period during which bullets will not kill you (but you will not score points off of them either, as Shield state has ended). Similarly, you actually have a small period as the Danger gauge empties out during which you can absorb bullets and re-enter Shield state.
* ArmorPiercingAttack: Missiles will instantly kill you regardless of whether you have a shield up or not.
* AsteroidThicket: The first stage of each loop is set in an asteroid field. There's a few asteroids in lower loops, and they become larger and more numerous in higher loops, sometimes to the point where you fly through gigantic hollow asteroids.
* GoldColoredSuperiority: Once your ship's power level reaches maximum, its shield will change from blue to golden, and enemy bullets and point gain indicators for absorbing them will turn golden as well.
* MacrossMissileMassacre: Hydra's EX attack launches a flurry of missiles that seek out enemies and destroy any enemy attacks that get in the way.
* {{Retraux}}: The game has the look and sound of a European shmup from the 1990s. Additionally, there are filters to simulate the pixels and roundness of CRT screens.
* ShoutOut: The person responsible for discovering and providing the energy source for Bruenhildian shield technology is a buccaneer named Naomi Lindbergh, in reference to the Creator/{{Sega}} NAOMI and Sega Lindbergh arcade hardware platforms.
* SicklyGreenGlow: "Corrupted" attacks glow green, to warn you that touching them will interfere with your ship's shield, either starting a very short (about one second) shield you can't earn absorb points off of, or cutting your shield short if you have one already.
* WaveMotionGun:
** Wivern's EX attack fires a massive laser that erases enemy attacks and causes major damage to enemies.
** Many enemies fire off beam attacks, most notably the humanoid mechas. They are instant-kill in Neutral and Danger, but while in Shield, they will simply make your shield meter deplete faster.

Top