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* GracefulLadiesLikePurple: Josephine's clothing is dark purple, and clearly nowhere near the manliness of her lumberjack-trapper brothers. This'll be difficult for the player to note if they don't think about on her first appearance since afterwards she's covered in heavy blankets on a bed.



* RedHeadedHero: The O'Carroll brothers.

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* RedHeadedHero: The O'Carroll brothers.O'Carrolls!

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Sang-Froid: Tales of Werewolves is a trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjacks in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land. Tales of Werewolves is the "Tome I" of a clearly planned series.

to:

Sang-Froid: Tales of Werewolves is a trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjacks lumberjack brothers in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you shift to a third-person camera upon the brother you're playing as and head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land. Tales of Werewolves is the "Tome I" of a clearly planned series.





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* AlwaysOverTheShoulder: Bringing out your firearm puts the perspective to this.


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* CameraPerspectiveShift: Usually, the camera is rotated with the PlayerCharacter being always a bit below the center of the screen, but bringing out your firearm (requiring for shooting or reloading it) changes the camera to AlwaysOverTheShoulder.


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* DevilButNoGod: AvertedTrope - while the Devil appears as an antagonist in person, a loading screen giving a profile about the Devil states out the existence of both the Devil and God as enigmatic beings. As well, the nun's blessings certainly seem to really work, and the Wayside Cross has to be powered by ''something'' [[spoiler:(though the ghost who tells you to make them describe it as him coming to the O'Carrolls' aid)]]... [[TheGodsMustBeLazy God still doesn't make much of a personal appearance regardless, though]].
* DoNotRunWithAGun: The O'Carrolls must stand still to shoot or reload their firearm.


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* TheGodsMustBeLazy: The Devil turns a town's souls into werewolves every night to capture a woman. God, however, doesn't make an appearance anywhere, though the blessing of one of his nuns on your weapons work very well against said Devil's werewolves [[spoiler:and a ghost whose soul gets absolved becomes able to help you against your enemies temporarily through the Wayside Cross trap]].

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Now that we've gotten out the possible notion that the Canadian stereotype of being soft-spoken would apply to this page, more seriously...

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Now that we've gotten out rid of the possible notion that the Canadian stereotype of being soft-spoken would apply to this page, more seriously...



* GoddamnedBats: Will-o-the-Wisps. They have low health and weak attacks, but they ignore most of your traps (and ''all'' of the place-and-forget ones), are one of the few ranged attackers in the game, are resistant to non-holy weapons, often travel in packs, and can burrow underground to regain all of their health.

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* GoddamnedBats: Will-o-the-Wisps. They have low health and weak attacks, but they ignore most of your traps (and ''all'' of the place-and-forget ones), are one of the few ranged attackers in the game, are resistant to non-holy weapons, often travel in packs, and can burrow underground to regain all of their health. To top it all off, they don't even give you money from killing them!


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* MoneySpider: Most enemies killed give you money... but the likes of the Will-o-the-Wisps and wendigos however, do not. As the money earned from the night off enemies cannot be spent until morning anyway and the enemies who give you money off their deaths are wolf-like creatures, it can be inferred the money is earned from the O'Carrolls selling fur taken off the dead enemies, which would also justify the bigger enemies giving more money as their larger bodies would provide more fur.
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* MoreDakka: Largely AvertedTrope as the game's firearms are early ones - the kind that only holds one bullet before you then have to reload slowly. The most the game has is ''one'' gun which can fire two shots before having to be reloaded.

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* MoreDakka: Largely AvertedTrope as the game's firearms are early ones - the kind that only holds one bullet before you then have to reload slowly. The most the game has is ''one'' gun which can fire two shots before having to be reloaded.reloaded (the Remington Double Musket).
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It got Greenlit by the {{Steam}} community and was released on April 5th. They have a [[http://www.sangfroidgame.com website]].


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It got Greenlit by the {{Steam}} community and was released on in April 5th.2013. They have a [[http://www.sangfroidgame.com website]].

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It got Greenlit by the {{Steam}} community and is set to be released on April 5th, although you can play the beta immediately if you pre-order it. They have a [[http://www.sangfroidgame.com website]].


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It got Greenlit by the {{Steam}} community and is set to be was released on April 5th, although you can play the beta immediately if you pre-order it.5th. They have a [[http://www.sangfroidgame.com website]].

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* BilingualBonus: Sang-Froid is French for fearless. And cold blood. As in blood on snow, as seen in the intro.

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* BilingualBonus: Sang-Froid is French for fearless. And cold blood. [[VisualPun As in blood on snow, as seen in the intro.intro]].

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* BearTrap: Works just as well on wolves, it turns out. (Technically, the game labels them as wolf traps, but clearly use the aforementioned trope's shape for it. They may be upgraded to do more damage and snare still enemies struck by it for a short duration.

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* BearTrap: Works just as well on wolves, it turns out. (Technically, the game labels them as wolf traps, but clearly use the aforementioned trope's shape for it. They may be upgraded to do more damage and snare still enemies struck by it for a short duration.)



* HolyBurnsEvil: Wayside Crosses slowly burn diabolic beasts.

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* HolyBurnsEvil: Wayside Crosses slowly burn diabolic beasts.beasts, and blessed weaponry does extra damage against them.



* LaResistance: In Jacque's backstory, and the reason why he's living alone in the middle of the woods.

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* LaResistance: In Jacque's Jacques' backstory, and the reason why he's living alone in the middle of the woods.woods - it failed.



* KillItWithFire: Your axe is aflame whenever you have Rage. Otherwise, DownplayedTrope as the traps using fire are all used for scaring off enemies instead of actually killing them on its own.

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* KillItWithFire: Your axe is aflame whenever you have Rage. Otherwise, DownplayedTrope as the traps using fire are all used for scaring off enemies instead of actually killing them on with its own.fire.
* {{Knockback}}: Happens to enemies struck from third consecutive axe attacks, Rage attacks, or from traps activated. ''Take advantage of them!''



* SilverBullet: You can buy them. Also somewhat averted: Maikans are vulnerable to them, but werewolves aren't. You need to use ''holy'' bullets against the werewolves.

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* SilverBullet: You can buy them. Also somewhat averted: Maikans subverted: mystic creatures such as Maikan are vulnerable to them, but werewolves ''werewolves'' aren't. You need to use ''holy'' '''holy''' bullets against the werewolves.werewolves.
** You may also get silver axes to fight against mystic creatures.



* SwordAndGun: Well, Axe And Gun. Those serve as the O'Carroll brothers' personal handheld weapons.



* TheyHaveTheScent: Your enemies can smell you, shown as an indicator on the minimap into the direction of the wind blowing. The size of the indicator varies on the night.



* TurnsRed: Enemies can be enraged after taking damage.

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* TurnsRed: Enemies can be enraged after taking damage.damage, rendering immune to Fear Factor mechanic.

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replaced Sword and Gun with The Musketeer since the latter is more accurate


* TheMusketeer: The personal weapons of the O'Carroll brothers are an axe and a long firearm.



* SwordAndGun: The personal weapons of the O'Carroll brothers are an axe and a long firearm.
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* MoreDakka: Largely AvertedTrope as the game's firearms are early ones - the kind that only holds one bullet before you then have to reload slowly. The most the game has in ''one'' gun which can fire two shots before having to be reloaded.

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* MoreDakka: Largely AvertedTrope as the game's firearms are early ones - the kind that only holds one bullet before you then have to reload slowly. The most the game has in is ''one'' gun which can fire two shots before having to be reloaded.
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* BadassBeard: [[http://sphotos-b.ak.fbcdn.net/hphotos-ak-prn1/543923_404880026264374_382692789_n.jpg Jacques]] and [[http://sphotos-c.ak.fbcdn.net/hphotos-ak-frc3/397705_404879722931071_119923185_n.jpg Joesph O'Carroll]] show you how it's done.

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* BadassBeard: [[http://sphotos-b.ak.fbcdn.net/hphotos-ak-prn1/543923_404880026264374_382692789_n.jpg Jacques]] and [[http://sphotos-c.ak.fbcdn.net/hphotos-ak-frc3/397705_404879722931071_119923185_n.jpg Joesph Joseph O'Carroll]] show you how it's done.



* BrainsAndBrawn: Done with Jacques and Joesph. Joesph is noticeably... brusque in his speaking while Jacques goes about it with more respect and tact. In technical terms, Jacques is only inferior to Joesph in-game, having less health and stamina. The implication is the drawback enforces the player (and thus Jacques) to require very precise trap placement to win their nights. Something of a DownplayedTrope as Jacques is still quite the BadAss in a fight - he's just not quite as great at it as Joesph.
** InvertedTrope in their youths - Joesph was a frail kid forced to stay inside all day while Jacques took to trapping and going outdoors quite handily.

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* BrainsAndBrawn: Done with Jacques and Joesph. Joesph Joseph. Joseph is noticeably... brusque in his speaking while Jacques goes about it with more respect and tact. In technical terms, Jacques is only inferior to Joesph Joseph in-game, having less health and stamina. The implication is the drawback enforces the player (and thus Jacques) to require very precise trap placement to win their nights. Something of a DownplayedTrope as Jacques is still quite the BadAss in a fight - he's just not quite as great at it as Joesph.
Joseph.
** InvertedTrope in their youths - Joesph Joseph was a frail kid forced to stay inside all day while Jacques took to trapping and going outdoors quite handily.



* IdiosyncraticDifficultyLevels: Normal mode is also named for Joesph O'Carroll with hard mode being also named Jack O'Carroll. The difference of the difficulty levels are the character you get for them mentioned respectively, and Jack has less health and stamina than Joesph.

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* IdiosyncraticDifficultyLevels: Normal mode is also named for Joesph Joseph O'Carroll with hard mode being also named Jack O'Carroll. The difference of the difficulty levels are the character you get for them mentioned respectively, and Jack has less health and stamina than Joesph.Joseph.



** Jacques wears a tailed fur cap while Joesph wears a woolen tuque.

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** Jacques wears a tailed fur cap while Joesph Joseph wears a woolen tuque.



* TopHeavyGuy: Joesph is a mountain above the waist. His legs, however, are not as large and about the same length of his upper body when the scale of length for legs to upper body tends toward 2/3-1/3 for most people.

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* TopHeavyGuy: Joesph Joseph is a mountain above the waist. His legs, however, are not as large and about the same length of his upper body when the scale of length for legs to upper body tends toward 2/3-1/3 for most people.
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* BilingualBonus: Sang-Froid is French for fearless.

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* BilingualBonus: Sang-Froid is French for fearless. And cold blood. As in blood on snow, as seen in the intro.
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removing sinkhole.


[[DescribeTropeHere Describe Sang-Froid here]].
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* IdiosyncraticDifficultyLevels: Normal mode is also named for Joesph O'Carroll with hard mode being also named Jack O'Carroll. The difference of the difficulty levels are the character you get for them mentioned respectively, and Jack has less health and stamina than Joesph.

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* BadassBeard: The O'Carroll brothers show how it's done.

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* AnimationCancel: Drinking the consumables of the game ([[BoozeBasedBuff which are all alcohols]]) normally takes a second for the O'Carroll to chug it, but using them while sprinting or attacking with your axe just consumes it without having to deal being ineffective from an animation for a second.
* BadassBeard: The O'Carroll brothers [[http://sphotos-b.ak.fbcdn.net/hphotos-ak-prn1/543923_404880026264374_382692789_n.jpg Jacques]] and [[http://sphotos-c.ak.fbcdn.net/hphotos-ak-frc3/397705_404879722931071_119923185_n.jpg Joesph O'Carroll]] show you how it's done.



* BearTrap: Works just as well on wolves.

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* BearTrap: Works just as well on wolves.wolves, it turns out. (Technically, the game labels them as wolf traps, but clearly use the aforementioned trope's shape for it. They may be upgraded to do more damage and snare still enemies struck by it for a short duration.
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* [[spoiler:BloodMagic: Josephine's blood ends up creating the Invisible Beast, and firing a bullet with some of her blood on it is how the O'Carrolls kill it.]]

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A trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjacks in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land.

to:

A
[[DescribeTropeHere Describe Sang-Froid here]].

[[FightingIrish IRISH]][[CanadaEh -CANADIAN]] [[MightyLumberjack LUMBERJACK]][[NinjaPirateRobotZombie -TRAPPERS]] [[HoldTheLine DEFEND THEIR FEVERED SISTER]] FROM [[OurWerewolvesAreDifferent WEREWOLVES]] [[NinjaPirateRobotZombie SENT BY THE DEVIL]]

Now that we've gotten out the possible notion that the Canadian stereotype of being soft-spoken would apply to this page, more seriously...

Sang-Froid: Tales of Werewolves is a
trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjacks in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land.
land. Tales of Werewolves is the "Tome I" of a clearly planned series.

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* InfinityPlusOneSword: [[spoiler:The axe made from Saint Crapauld's old sawmill blade. It's magical, and thus effective against every kind of enemy. You'll be always using it once you get it.]]



* KillItWithFire: Your axe is aflame whenever you have Rage. Otherwise, DownplayedTrope as the traps using fire are all used for scaring off enemies instead of actually killing them on its own.



* MagicalNativeAmerican: The O'Carroll's mother was an Innu seer, and Josephine inherited her gifts. Also, the Maikan shamans.

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* MagicalNativeAmerican: The O'Carroll's mother was an Innu seer, and Josephine inherited her gifts. Also, the Maikan shamans. The usual connotations of the trope however is largely averted due to the presence of other Native American characters who do not have these powers - Josephine and her mother are especially unique.



* OurWerewolvesAreDifferent: The actual werewolves are wolves possessed by corrupt human souls & controlled by the Devil. The Maikan look like werewolves, but are indigenous shapechangers who can talk, have a different weakness, and fight the O'Carrolls because they think they attract evil.

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* OurWerewolvesAreDifferent: The actual werewolves are wolves possessed by corrupt human souls & controlled by the Devil. The Maikan look like werewolves, but are indigenous shapechangers who can talk, have a different weakness, and fight the O'Carrolls because they think they attract evil. The former is actually resistant to silver while the latter is only vulnerable to weapons made of it.

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* BoomHeadshot: Do it for bonus damage! Especially since you have to buy your own ammunition and your firearm reloads only slightly less slow than firearms of the 1850s did...



* BoozeBasedBuff: All consumable items are all liquors, from damage or stamina boosts to your general healing potion and Shout refresher. The game provides no possibility of drunkenness and its negative effects, we can only assume the O'Carroll brothers' Irish and Canadian ancestry ensures NeverGetsDrunk for them.
* BrainsAndBrawn: Done with Jacques and Joesph. In technical terms, Jacques is only inferior to Joesph in-game, having less health and stamina. The implication is the drawback enforces the player (and thus Jacques) to require very precise trap placement to win their nights.
** InvertedTrope in their youths - Joesph was a frail kid forced to stay inside all day while Jacques took to trapping and going outdoors.

to:

* BoozeBasedBuff: All consumable items are all liquors, alcohols, from damage or stamina boosts to your general healing potion ''healing potion'' and Shout refresher. The game provides no possibility of drunkenness and its negative effects, we can only assume the O'Carroll brothers' Irish and Canadian ancestry creates a singularity of hard-drinking ability which ensures NeverGetsDrunk for them.
** Clearly, few games are as Canadian as this one.
* BrainsAndBrawn: Done with Jacques and Joesph. Joesph is noticeably... brusque in his speaking while Jacques goes about it with more respect and tact. In technical terms, Jacques is only inferior to Joesph in-game, having less health and stamina. The implication is the drawback enforces the player (and thus Jacques) to require very precise trap placement to win their nights.
nights. Something of a DownplayedTrope as Jacques is still quite the BadAss in a fight - he's just not quite as great at it as Joesph.
** InvertedTrope in their youths - Joesph was a frail kid forced to stay inside all day while Jacques took to trapping and going outdoors.outdoors quite handily.



* {{Combos}}: Three axe swings in a row knocks your opponent back to give you time to hit them again, hit someone else, or just try to recharge your stamina.



* LimitBreak: Doing damage with your axe charges up Rage to unleash in an attack that knocks enemies down and does more damage than a normal hit. The skills tree allows you to choose to unlock a greater potential pool of Rage which is more consumed at once to do a more powerful Rage attack.



** In more technical but less in the spirit of the trope terms, more expensive firearms ''do'' reload faster, and the Marksmanship skill also helps speed reloading. However, the O'Carrolls will still pretty much only be able to fire about two shots before enemies get close enough to attack without other things hampering them at best.
* NiceHat: The Devil is never without his top hat. [[spoiler:After he gets out of the Invisible Beast's corpse, the first thing he does it put it on.]]

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** In more technical but less in the spirit of the trope terms, more expensive firearms ''do'' do reload faster, and the Marksmanship skill also helps speed reloading. However, the O'Carrolls will still pretty much only be able to fire about two shots before enemies get close enough to attack without other things hampering them at best.
* NiceHat: NeverGetsDrunk: The alcohols which serve as the game's consumable items never cause negative effects, in-game or in cutscenes. [[spoiler:The time the mayor's drink conks the playable O'Carroll out doesn't really count, as it's apparently actually ''the poison in it'' which drops them.]]
* NiceHat:
**
The Devil is never without his top hat. [[spoiler:After he gets out of the Invisible Beast's corpse, the first thing he does it put it on.]]]]
** Jacques wears a tailed fur cap while Joesph wears a woolen tuque.



* SchrodingersPlayerCharacter: AvertedTrope - the brother who you do not play as takes in Jacques' cabin taking care of their sister through her fever.

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* SchrodingersPlayerCharacter: AvertedTrope - the brother who you do not play as takes stays in Jacques' cabin taking care of their sister through her fever.


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* TopHeavyGuy: Joesph is a mountain above the waist. His legs, however, are not as large and about the same length of his upper body when the scale of length for legs to upper body tends toward 2/3-1/3 for most people.

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* MookChivalry: ExploitedTrope for a gameplay mechanic! Fear Factor are numbers that indicate are an enemy's willingness to attack you. When it equals or surpasses the PlayerCharacter's, the enemy attacks. The enemy's can be reduced by causing effective damage to them or using Shout against them, allowing the player potentially stop enemies from attacking and being free to wear down enemies in spite of being outnumbered. The mechanic is further affected by potential boosts to Fear Factor (such as using the Bonfire trap) or enemies becoming "Enraged" which causes them to attack continuously and be immune to the Fear Factor system.
* MoreDakka: Largely AvertedTrope as the game's firearms are early ones - the kind that only holds one bullet before you then have to reload slowly. The most the game has in ''one'' gun which can fire two shots before having to be reloaded.
** In more technical but less in the spirit of the trope terms, more expensive firearms ''do'' reload faster, and the Marksmanship skill also helps speed reloading. However, the O'Carrolls will still pretty much only be able to fire about two shots before enemies get close enough to attack without other things hampering them at best.



* RedHeadedHero: The O'Carroll brothers.



* SchrodingersPlayerCharacter: AvertedTrope - the brother who you do not play as takes in Jacques' cabin taking care of their sister through her fever.



* SprintMeter: Also used for melee attacks. Run or fight for too long and you will need to catch your breath for a few seconds.

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* SprintMeter: Also used for melee attacks. Run or fight for too long and you will need to catch your breath for a few seconds. It also recharges faster if it is not completely drained.


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* SwordAndGun: The personal weapons of the O'Carroll brothers are an axe and a long firearm.


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* TurnsRed: Enemies can be enraged after taking damage.

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* BadassBeard: The O'Carroll brothers show how it's done.



* BoozeBasedBuff: All consumable items are all liquors, from damage or stamina boosts to your general healing potion and Shout refresher. The game provides no possibility of drunkenness and its negative effects, we can only assume the O'Carroll brothers' Irish and Canadian ancestry ensures NeverGetsDrunk for them.
* BrainsAndBrawn: Done with Jacques and Joesph. In technical terms, Jacques is only inferior to Joesph in-game, having less health and stamina. The implication is the drawback enforces the player (and thus Jacques) to require very precise trap placement to win their nights.
** InvertedTrope in their youths - Joesph was a frail kid forced to stay inside all day while Jacques took to trapping and going outdoors.



* GoddamnedBats: Will-o-the-Wisps. They have low health and weak attacks, but they ignore most of your traps, are resistant to non-holy weapons, often travel in packs, and can burrow underground to regain all of their health.

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* GoodScarsEvilScars: Jacques has some scars on his face inflicted from a battle he fought in a rebel - he lives as a hermit out of fear that they will implicate him of his being a rebel.
* GoddamnedBats: Will-o-the-Wisps. They have low health and weak attacks, but they ignore most of your traps, traps (and ''all'' of the place-and-forget ones), are one of the few ranged attackers in the game, are resistant to non-holy weapons, often travel in packs, and can burrow underground to regain all of their health.


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** Actual lumberjacking is an option in the game - action points can be used to harvest lumber for money instead of setting up more defences.
* NiceHat: The Devil is never without his top hat. [[spoiler:After he gets out of the Invisible Beast's corpse, the first thing he does it put it on.]]
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* [[WhyDontYouJustShootHim Why Don't You Just Shoot Them?]]: Your rifles only hold one bullet at a time and take several seconds to load.

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* [[WhyDontYouJustShootHim Why Don't You Just Shoot Them?]]: Your rifles rifle only hold holds one bullet at a time and take takes several seconds to load.load. You might shoot the first werewolf, but the werewolf right behind him will rip you to shreds. In this case, it's better to just shoot the net holding a ton of boulders over them.
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* BurnTheWitch: Most of the townsfolk think Josephine is one, which is why they can't bring her into town to protect her from the wolves.

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* BurnTheWitch: Most of the townsfolk think Josephine is one, which is why they her brothers can't bring keep her into in town to protect her from the wolves.
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* BilingualBonus: Sang-Froid is French for fearless.
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* MightyLumberjack

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* MightyLumberjackMightyLumberjack: The Video Game.
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* BadMoonRising

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* BadMoonRisingBadMoonRising: A red moon heralds the coming of the Invisible Beast.

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* BadMoonRising



* ExplodingBarrels: You can buy them. Either light the fuse and run away, or just shoot them.

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* ExplodingBarrels: You can buy them.place them as traps. Either light the fuse and run away, or just shoot them.



* GoddamnedBats: Will-o-the-Wisps. They have low health and weak attacks, but they ignore most of your traps, are resistant to non-holy weapons, often travel in packs, and can burrow underground to regain all of their health.



* ShorterMeansSmarter: Jacques is the brains of the two, and he's shorter than his brother.



* SprintMeter: Also used for melee attacks. Run or fight for too long and you will need to catch your breath for a few seconds.



* WorthyOpponent: [[spoiler:The Maikan decide to leave the O'Carroll's alone after they prove they have the spirit of Innu warriors by fending off their assaults. They even give them some advice on how to kill the Invisible Beast.]]

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* [[WhyDontYouJustShootHim Why Don't You Just Shoot Them?]]: Your rifles only hold one bullet at a time and take several seconds to load.
* WorthyOpponent: [[spoiler:The Maikan decide to leave the O'Carroll's O'Carrolls alone after they prove the brothers fend off their assaults, proving they have the spirit of Innu warriors by fending off their assaults.warriors. They even give them some advice on how to kill the Invisible Beast.]]

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[[redirect:{{VideoGame/HostileWaters}}]]

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[[redirect:{{VideoGame/HostileWaters}}]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sang-froid_7192.jpg]]
[[caption-width-right:350:"I'll make stew from what's left of you, dagnabbit!"]]
A trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjacks in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land.

Basically, it is to [[CanadaEh Canada]] just as ''HostileWaters'' is to Britain.

It got Greenlit by the {{Steam}} community and is set to be released on April 5th, although you can play the beta immediately if you pre-order it. They have a [[http://www.sangfroidgame.com website]].


----
!!This game provides examples of:
* BearTrap: Works just as well on wolves.
* BoisterousBruiser: Joseph O'Carroll.
* BoringYetPractical: Ziplines and bait. They don't kill anything, but the latter delays enemies and former lets you quickly get from Point A to Point B. Both are vital when you have three buildings under attack simultaneously. Bait also lures beasts into your traps.
* BurnTheWitch: Most of the townsfolk think Josephine is one, which is why they can't bring her into town to protect her from the wolves.
* CameBackStrong: Joseph O'Carroll was a sickly, frail child until his mother used healing magic to save his life. Now he's built like an ox.
* CorruptPolitician: Mayor Napoleon. [[spoiler:Tries to kill an O'Carroll brother with a poisoned drink to get rid of the "troublemakers".]]
* DealWithTheDevil: The priest makes one with the Devil for Josephine, giving the O'Carroll brothers no end of grief. [[spoiler:Papa O'Carroll also made one, although it's left vague whether he knew he was dealing with the Devil.]]
* ExplodingBarrels: You can buy them. Either light the fuse and run away, or just shoot them.
* FolkMusic: Most of the in-game music.
* GoneHorriblyWrong: [[spoiler:The Devil tried to make a love potion for the priest so Josephine would fall in love with him. He got the formula wrong and turned the priest into the Invisible Beast instead. The Beast promptly ate him.]]
* HolyBurnsEvil: Wayside Crosses slowly burn diabolic beasts.
* IdiotBall: [[spoiler:The Devil. He botches a love potion, turning the priest into the Invisible Beast prophesized to destroy the entire region. You'd suspect he did this on purpose, but the first thing the Beast does is eat the Devil as he ''screams in terror''.]]
* [[spoiler:IKnowYoureInThereSomewhereFight: Done with the help of some holy water when the Devil turns your brother's soul into a werewolf.]]
* LaResistance: In Jacque's backstory, and the reason why he's living alone in the middle of the woods.
* LoudOfWar: You can shout to scare beasts, draw them to you, or lure them into traps.
* ManipulativeBastard: The Devil.
* MagicalNativeAmerican: The O'Carroll's mother was an Innu seer, and Josephine inherited her gifts. Also, the Maikan shamans.
* MightyLumberjack
* OurWerewolvesAreDifferent: The actual werewolves are wolves possessed by corrupt human souls & controlled by the Devil. The Maikan look like werewolves, but are indigenous shapechangers who can talk, have a different weakness, and fight the O'Carrolls because they think they attract evil.
* SaintlyChurch: Although the local priest is in cahoots with the Devil, the local nun is your source of blessed weapons. [[spoiler:Later, she takes care of your wounded brother and gives you holy water to free his spirit from the werewolves.]]
* {{Satan}}: The Devil. Here he prefers to work through subterfuge and minions.
* TheSavageIndian: The Maikans. Even though the Innu tribe consults them for advice, the Innu chief calls them hotheaded and is wary of them. [[spoiler:Justifiably so, as the wendigos summoned by the Maikans to kill the O'Carrolls also kill many of his tribesmen.]]
* SequelHook: [[spoiler:Papa O'Carroll made a deal with a "doctor" to save his daughter's life, in exchange for his children doing the "doctor" a favor later. In the ending, the Devil says he will "remind his debtors of their due".]]
* ShownTheirWork: The various liquors, rifles, and axes you can buy? They actually existed back in 1850s Canada.
* SilverHasMysticPowers: Mystical beasts, like the Maikans and wendigos, are vulnerable to silver.
* SilverBullet: You can buy them. Also somewhat averted: Maikans are vulnerable to them, but werewolves aren't. You need to use ''holy'' bullets against the werewolves.
* SinisterMinister: Makes a [[DealWithTheDevil deal with the Devil]], giving him custody of the town's souls so he can kidnap his love Josephine. [[spoiler:Later gets turned into the Invisible Beast of legend.]]
* TheStrategist: Jacques O'Carroll. He doesn't have his brother's strength & endurance, surviving mainly on traps, cunning, and a few well-placed bullets.
* [[spoiler:Swallowed Whole: The Invisible Beast eats '''the Devil'''. He's seen ripping his way out of the Beast's stomach in the ending.]]
* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking.
* [[HumanPincushion Wolf Pincushion]]: Spike traps.
* WorthyOpponent: [[spoiler:The Maikan decide to leave the O'Carroll's alone after they prove they have the spirit of Innu warriors by fending off their assaults. They even give them some advice on how to kill the Invisible Beast.]]

Changed: 105

Removed: 5365

Is there an issue? Send a MessageReason:
Namespace.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sang-froid_7192.jpg]]
[[caption-width-right:350:"I'll make stew from what's left of you, dagnabbit!"]]
A trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjacks in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land.

It got Greenlit by the {{Steam}} community and is set to be released on April 5th, although you can play the beta immediately if you pre-order it. They have a [[http://www.sangfroidgame.com website]].


----
!!This game provides examples of:
* BearTrap: Works just as well on wolves.
* BoisterousBruiser: Joseph O'Carroll.
* BoringYetPractical: Ziplines and bait. They don't kill anything, but the latter delays enemies and former lets you quickly get from Point A to Point B. Both are vital when you have three buildings under attack simultaneously. Bait also lures beasts into your traps.
* BurnTheWitch: Most of the townsfolk think Josephine is one, which is why they can't bring her into town to protect her from the wolves.
* CameBackStrong: Joseph O'Carroll was a sickly, frail child until his mother used healing magic to save his life. Now he's built like an ox.
* CorruptPolitician: Mayor Napoleon. [[spoiler:Tries to kill an O'Carroll brother with a poisoned drink to get rid of the "troublemakers".]]
* DealWithTheDevil: The priest makes one with the Devil for Josephine, giving the O'Carroll brothers no end of grief. [[spoiler:Papa O'Carroll also made one, although it's left vague whether he knew he was dealing with the Devil.]]
* ExplodingBarrels: You can buy them. Either light the fuse and run away, or just shoot them.
* FolkMusic: Most of the in-game music.
* GoneHorriblyWrong: [[spoiler:The Devil tried to make a love potion for the priest so Josephine would fall in love with him. He got the formula wrong and turned the priest into the Invisible Beast instead. The Beast promptly ate him.]]
* HolyBurnsEvil: Wayside Crosses slowly burn diabolic beasts.
* IdiotBall: [[spoiler:The Devil. He botches a love potion, turning the priest into the Invisible Beast prophesized to destroy the entire region. You'd suspect he did this on purpose, but the first thing the Beast does is eat the Devil as he ''screams in terror''.]]
* [[spoiler:IKnowYoureInThereSomewhereFight: Done with the help of some holy water when the Devil turns your brother's soul into a werewolf.]]
* LaResistance: In Jacque's backstory, and the reason why he's living alone in the middle of the woods.
* LoudOfWar: You can shout to scare beasts, draw them to you, or lure them into traps.
* ManipulativeBastard: The Devil.
* MagicalNativeAmerican: The O'Carroll's mother was an Innu seer, and Josephine inherited her gifts. Also, the Maikan shamans.
* MightyLumberjack
* OurWerewolvesAreDifferent: The actual werewolves are wolves possessed by corrupt human souls & controlled by the Devil. The Maikan look like werewolves, but are indigenous shapechangers who can talk, have a different weakness, and fight the O'Carrolls because they think they attract evil.
* SaintlyChurch: Although the local priest is in cahoots with the Devil, the local nun is your source of blessed weapons. [[spoiler:Later, she takes care of your wounded brother and gives you holy water to free his spirit from the werewolves.]]
* {{Satan}}: The Devil. Here he prefers to work through subterfuge and minions.
* TheSavageIndian: The Maikans. Even though the Innu tribe consults them for advice, the Innu chief calls them hotheaded and is wary of them. [[spoiler:Justifiably so, as the wendigos summoned by the Maikans to kill the O'Carrolls also kill many of his tribesmen.]]
* SequelHook: [[spoiler:Papa O'Carroll made a deal with a "doctor" to save his daughter's life, in exchange for his children doing the "doctor" a favor later. In the ending, the Devil says he will "remind his debtors of their due".]]
* ShownTheirWork: The various liquors, rifles, and axes you can buy? They actually existed back in 1850s Canada.
* SilverHasMysticPowers: Mystical beasts, like the Maikans and wendigos, are vulnerable to silver.
* SilverBullet: You can buy them. Also somewhat averted: Maikans are vulnerable to them, but werewolves aren't. You need to use ''holy'' bullets against the werewolves.
* SinisterMinister: Makes a [[DealWithTheDevil deal with the Devil]], giving him custody of the town's souls so he can kidnap his love Josephine. [[spoiler:Later gets turned into the Invisible Beast of legend.]]
* TheStrategist: Jacques O'Carroll. He doesn't have his brother's strength & endurance, surviving mainly on traps, cunning, and a few well-placed bullets.
* [[spoiler:Swallowed Whole: The Invisible Beast eats '''the Devil'''. He's seen ripping his way out of the Beast's stomach in the ending.]]
* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking.
* [[HumanPincushion Wolf Pincushion]]: Spike traps.
* WorthyOpponent: [[spoiler:The Maikan decide to leave the O'Carroll's alone after they prove they have the spirit of Innu warriors by fending off their assaults. They even give them some advice on how to kill the Invisible Beast.]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sang-froid_7192.jpg]]
[[caption-width-right:350:"I'll make stew from what's left of you, dagnabbit!"]]
A trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjacks in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land.

It got Greenlit by the {{Steam}} community and is set to be released on April 5th, although you can play the beta immediately if you pre-order it. They have a [[http://www.sangfroidgame.com website]].


----
!!This game provides examples of:
* BearTrap: Works just as well on wolves.
* BoisterousBruiser: Joseph O'Carroll.
* BoringYetPractical: Ziplines and bait. They don't kill anything, but the latter delays enemies and former lets you quickly get from Point A to Point B. Both are vital when you have three buildings under attack simultaneously. Bait also lures beasts into your traps.
* BurnTheWitch: Most of the townsfolk think Josephine is one, which is why they can't bring her into town to protect her from the wolves.
* CameBackStrong: Joseph O'Carroll was a sickly, frail child until his mother used healing magic to save his life. Now he's built like an ox.
* CorruptPolitician: Mayor Napoleon. [[spoiler:Tries to kill an O'Carroll brother with a poisoned drink to get rid of the "troublemakers".]]
* DealWithTheDevil: The priest makes one with the Devil for Josephine, giving the O'Carroll brothers no end of grief. [[spoiler:Papa O'Carroll also made one, although it's left vague whether he knew he was dealing with the Devil.]]
* ExplodingBarrels: You can buy them. Either light the fuse and run away, or just shoot them.
* FolkMusic: Most of the in-game music.
* GoneHorriblyWrong: [[spoiler:The Devil tried to make a love potion for the priest so Josephine would fall in love with him. He got the formula wrong and turned the priest into the Invisible Beast instead. The Beast promptly ate him.]]
* HolyBurnsEvil: Wayside Crosses slowly burn diabolic beasts.
* IdiotBall: [[spoiler:The Devil. He botches a love potion, turning the priest into the Invisible Beast prophesized to destroy the entire region. You'd suspect he did this on purpose, but the first thing the Beast does is eat the Devil as he ''screams in terror''.]]
* [[spoiler:IKnowYoureInThereSomewhereFight: Done with the help of some holy water when the Devil turns your brother's soul into a werewolf.]]
* LaResistance: In Jacque's backstory, and the reason why he's living alone in the middle of the woods.
* LoudOfWar: You can shout to scare beasts, draw them to you, or lure them into traps.
* ManipulativeBastard: The Devil.
* MagicalNativeAmerican: The O'Carroll's mother was an Innu seer, and Josephine inherited her gifts. Also, the Maikan shamans.
* MightyLumberjack
* OurWerewolvesAreDifferent: The actual werewolves are wolves possessed by corrupt human souls & controlled by the Devil. The Maikan look like werewolves, but are indigenous shapechangers who can talk, have a different weakness, and fight the O'Carrolls because they think they attract evil.
* SaintlyChurch: Although the local priest is in cahoots with the Devil, the local nun is your source of blessed weapons. [[spoiler:Later, she takes care of your wounded brother and gives you holy water to free his spirit from the werewolves.]]
* {{Satan}}: The Devil. Here he prefers to work through subterfuge and minions.
* TheSavageIndian: The Maikans. Even though the Innu tribe consults them for advice, the Innu chief calls them hotheaded and is wary of them. [[spoiler:Justifiably so, as the wendigos summoned by the Maikans to kill the O'Carrolls also kill many of his tribesmen.]]
* SequelHook: [[spoiler:Papa O'Carroll made a deal with a "doctor" to save his daughter's life, in exchange for his children doing the "doctor" a favor later. In the ending, the Devil says he will "remind his debtors of their due".]]
* ShownTheirWork: The various liquors, rifles, and axes you can buy? They actually existed back in 1850s Canada.
* SilverHasMysticPowers: Mystical beasts, like the Maikans and wendigos, are vulnerable to silver.
* SilverBullet: You can buy them. Also somewhat averted: Maikans are vulnerable to them, but werewolves aren't. You need to use ''holy'' bullets against the werewolves.
* SinisterMinister: Makes a [[DealWithTheDevil deal with the Devil]], giving him custody of the town's souls so he can kidnap his love Josephine. [[spoiler:Later gets turned into the Invisible Beast of legend.]]
* TheStrategist: Jacques O'Carroll. He doesn't have his brother's strength & endurance, surviving mainly on traps, cunning, and a few well-placed bullets.
* [[spoiler:Swallowed Whole: The Invisible Beast eats '''the Devil'''. He's seen ripping his way out of the Beast's stomach in the ending.]]
* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking.
* [[HumanPincushion Wolf Pincushion]]: Spike traps.
* WorthyOpponent: [[spoiler:The Maikan decide to leave the O'Carroll's alone after they prove they have the spirit of Innu warriors by fending off their assaults. They even give them some advice on how to kill the Invisible Beast.]]
[[redirect:{{VideoGame/HostileWaters}}]]
Is there an issue? Send a MessageReason:

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sang-froid_7192.jpg]]
[[caption-width-right:350:"I'll make stew from what's left of you, dagnabbit!"]]
A trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjacks in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land.

It got Greenlit by the {{Steam}} community and is set to be released on April 5th, although you can play the beta immediately if you pre-order it. They have a [[http://www.sangfroidgame.com website]].


----
!!This game provides examples of:
* BearTrap: Works just as well on wolves.
* BoisterousBruiser: Joseph O'Carroll.
* BoringYetPractical: Ziplines and bait. They don't kill anything, but the latter delays enemies and former lets you quickly get from Point A to Point B. Both are vital when you have three buildings under attack simultaneously. Bait also lures beasts into your traps.
* BurnTheWitch: Most of the townsfolk think Josephine is one, which is why they can't bring her into town to protect her from the wolves.
* CameBackStrong: Joseph O'Carroll was a sickly, frail child until his mother used healing magic to save his life. Now he's built like an ox.
* CorruptPolitician: Mayor Napoleon. [[spoiler:Tries to kill an O'Carroll brother with a poisoned drink to get rid of the "troublemakers".]]
* DealWithTheDevil: The priest makes one with the Devil for Josephine, giving the O'Carroll brothers no end of grief. [[spoiler:Papa O'Carroll also made one, although it's left vague whether he knew he was dealing with the Devil.]]
* ExplodingBarrels: You can buy them. Either light the fuse and run away, or just shoot them.
* FolkMusic: Most of the in-game music.
* GoneHorriblyWrong: [[spoiler:The Devil tried to make a love potion for the priest so Josephine would fall in love with him. He got the formula wrong and turned the priest into the Invisible Beast instead. The Beast promptly ate him.]]
* HolyBurnsEvil: Wayside Crosses slowly burn diabolic beasts.
* IdiotBall: [[spoiler:The Devil. He botches a love potion, turning the priest into the Invisible Beast prophesized to destroy the entire region. You'd suspect he did this on purpose, but the first thing the Beast does is eat the Devil as he ''screams in terror''.]]
* [[spoiler:IKnowYoureInThereSomewhereFight: Done with the help of some holy water when the Devil turns your brother's soul into a werewolf.]]
* LaResistance: In Jacque's backstory, and the reason why he's living alone in the middle of the woods.
* LoudOfWar: You can shout to scare beasts, draw them to you, or lure them into traps.
* ManipulativeBastard: The Devil.
* MagicalNativeAmerican: The O'Carroll's mother was an Innu seer, and Josephine inherited her gifts. Also, the Maikan shamans.
* MightyLumberjack
* OurWerewolvesAreDifferent: The actual werewolves are wolves possessed by corrupt human souls & controlled by the Devil. The Maikan look like werewolves, but are indigenous shapechangers who can talk, have a different weakness, and fight the O'Carrolls because they think they attract evil.
* SaintlyChurch: Although the local priest is in cahoots with the Devil, the local nun is your source of blessed weapons. [[spoiler:Later, she takes care of your wounded brother and gives you holy water to free his spirit from the werewolves.]]
* {{Satan}}: The Devil. Here he prefers to work through subterfuge and minions.
* TheSavageIndian: The Maikans. Even though the Innu tribe consults them for advice, the Innu chief calls them hotheaded and is wary of them. [[spoiler:Justifiably so, as the wendigos summoned by the Maikans to kill the O'Carrolls also kill many of his tribesmen.]]
* SequelHook: [[spoiler:Papa O'Carroll made a deal with a "doctor" to save his daughter's life, in exchange for his children doing the "doctor" a favor later. In the ending, the Devil says he will "remind his debtors of their due".]]
* ShownTheirWork: The various liquors, rifles, and axes you can buy? They actually existed back in 1850s Canada.
* SilverHasMysticPowers: Mystical beasts, like the Maikans and wendigos, are vulnerable to silver.
* SilverBullet: You can buy them. Also somewhat averted: Maikans are vulnerable to them, but werewolves aren't. You need to use ''holy'' bullets against the werewolves.
* SinisterMinister: Makes a [[DealWithTheDevil deal with the Devil]], giving him custody of the town's souls so he can kidnap his love Josephine. [[spoiler:Later gets turned into the Invisible Beast of legend.]]
* TheStrategist: Jacques O'Carroll. He doesn't have his brother's strength & endurance, surviving mainly on traps, cunning, and a few well-placed bullets.
* [[spoiler:Swallowed Whole: The Invisible Beast eats '''the Devil'''. He's seen ripping his way out of the Beast's stomach in the ending.]]
* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking.
* [[HumanPincushion Wolf Pincushion]]: Spike traps.
* WorthyOpponent: [[spoiler:The Maikan decide to leave the O'Carroll's alone after they prove they have the spirit of Innu warriors by fending off their assaults. They even give them some advice on how to kill the Invisible Beast.]]

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