History VideoGame / RosenkreuzStilette

16th Dec '16 11:50:35 PM ChrisX
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** Sichte's boss fight in ''Freudenstachel'', after throwing knives at you, once her life bar turns red, she gains an attack to stop time before jumping in and attempting to drop a huge wall to you, akin to the famous [[Manga/JojosBizarreAdventure "ZA WARUDO - ROAD ROLLER"]]
12th Dec '16 11:17:42 PM ChrisX
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* HappyEnding: Although, from Tia's point of view, it may be a BittersweetEnding. Nevertheless, she reunites her friends in joy, and the credits roll.

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* HappyEnding: Although, from Tia's point of view, it may be a BittersweetEnding. Nevertheless, she reunites her friends in joy, and the credits roll. This is also more definitive in ''Freudenstachel'' where [[spoiler:Freudia not only restored and saved Spiritia, she puts a definitive end to Iris once and for all.]]
12th Dec '16 11:14:17 PM ChrisX
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* SchmuckBait: Schwer's stage in the first game has a couple that can catch new unsuspecting players off-guard. [[spoiler:At the beginning, you're prompted to go right because that's how all the other stages normally work, but here, you're treated to a death trap of a collapsing ladder falling into spikes. You're actually supposed to go left this time around. And later, the stage does this again with a cross tank and a 1-Up, which are two of the most tempting items to get for obvious reasons. Both of them are actually bait items that lead into spike pits, and to add insult to injury, the pits are marked with said items being crossed out as you fall to your death]].

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* SchmuckBait: Schwer's stage in the first game has a couple that can catch new unsuspecting players off-guard. [[spoiler:At the beginning, you're prompted to go right because that's how all the other stages normally work, but here, you're treated to a death trap of a collapsing ladder falling into spikes. You're actually supposed to go left this time around. And later, the stage does this again with a cross tank and a 1-Up, which are two of the most tempting items to get for obvious reasons. Both of them are actually bait items that lead into spike pits, and to add insult to injury, the pits are marked with said items being crossed out as you fall to your death]].death. Only by playing ''Grollschwert'' can you defy it because Grolla can either dash-jump or wall-cling to get out safely]].
11th Dec '16 5:01:26 AM ChrisX
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** Normally, Liebea's Liebessturm is meant to be a ShoutOut to [[VideoGame/Megaman4 Toad Man's Rain Flush]]. But considering that her brother is based on [[Franchise/{{Castlevania}} the Belmont clan]], it can also double to a shout out to [[VideoGame/CastlevaniaRondoOfBlood one of the Item Crush skills Hydro Storm.]]
4th Dec '16 7:47:38 PM ChrisX
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** The way Schirach captured Spiritia in ''Freudenschtadel'' is made to be similar to the opening of ''VideoGame/MegamanX3'' when X was captured by Mac, while Zero spent a very short time to rescue X, Freudia takes the ''whole'' game to rescue Spiritia.

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** The way Schirach captured Spiritia in ''Freudenschtadel'' is made to be similar to the opening of ''VideoGame/MegamanX3'' when X was captured by Mac, while Zero spent a very short time to rescue X, Freudia takes the ''whole'' game to rescue Spiritia. [[spoiler:And the idea of fighting BrainwashedAndCrazy Spiritia as the final battle also brings in mind ''X2'' when X was fighting a BrainwashedAndCrazy Zero if he didn't collect all Zero parts throughout the game (though in the context of the previous sentence, swap the roles between X and Zero for Freudia and Spiritia).]]
4th Dec '16 6:47:00 PM ChrisX
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** The way Schirach captured Spiritia in ''Freudenschtadel'' is made to be similar to the opening of ''VideoGame/MegamanX3'' when X was captured by Mac, while Zero spent a very short time to rescue X, Freudia takes the ''whole'' game to rescue Spiritia.
17th Nov '16 8:36:43 AM DivineFlame100
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An official English localization of the two games are already in the works, which are currently being worked on by WOMI himself along with the help of a developer who simply goes by the name "Schwer", after one of the game's characters. The localization of the games will be an UpdatedReRelease which will contain updated sprite graphics, artwork, and an English dub cast. It's been also confirmed that both games will get a Steam release, but the release date hasn't been disclosed yet. You can check out the progress [[http://schwer-muta.blogspot.ca/ here]].

to:

An official English localization of the two games are already in the works, which are currently being worked on by WOMI himself along with the help of a developer who simply goes by the name "Schwer", after one of the game's characters. The localization of the games will be an UpdatedReRelease which will contain updated sprite graphics, artwork, and an English dub cast. It's been also confirmed that both games will get a Steam release, but the release date hasn't been disclosed yet. You can check out the progress [[http://schwer-muta.blogspot.ca/ here]].
here]] but be warned. The blog will list '''spoilers'''!


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** [[spoiler:Iris]] Stage II: GravityScrew.
** [[spoiler:Iris]] Stage III: A BossRush.
16th Nov '16 5:40:39 AM DivineFlame100
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* GimmickLevel: Each stage has a certain gimmick of there own.

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* GimmickLevel: Each stage has a certain gimmick of there own. From the first game:


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** Sepperin Stage II: A blood-stained pool that results in death by SuperDrowningSkills.
** Sepperin Stage III: A race against a collapsing bridge.
** Sepperin Stage IV: Two pathways leading to the boss.
** [[spoiler:Iris]] Stage I: Disappearing and reappearing blocks, anti-gravity water pools, and shockers the electrify the water.
16th Nov '16 5:21:31 AM DivineFlame100
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* MeaninglessLives: In a way. Cross Tanks carry over ''and'' respawn when you continue. There's nothing stopping you from collecting the Cross Tank in a stage and jumping off a cliff just to collect it again. Though later version eventually closed the loophole so that Cross Tanks don't respawn when you die if you've already collected one. They'll only respawn once you get a game over.

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* MeaninglessLives: In a way. Cross Tanks carry over ''and'' respawn when you continue. There's nothing stopping you from collecting the Cross Tank in a stage and jumping off a cliff just to collect it again. Though later version versions eventually closed the loophole so that Cross Tanks don't respawn when you die if you've already collected one. They'll only respawn once you get a game over.
16th Nov '16 5:16:52 AM DivineFlame100
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* MarathonLevel: Both the Sepperin Castle stages and the [[spoiler:Iris]] Castle stages are this. The stages themselves are not that long individually but like in a ''Franchise/MegaMan'' game, you do not get passwords when you complete each of the stages, so you're expected to clear all of the stages and their bosses in one sitting. This means that you cannot stop to take a break in-between or else, you'll have to start all the way back at the first castle stage all over again. Though thankfully, getting a game over in one of the stages won't send you all the way back to the first stage, just the beginning of the current stage you're on.

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* MarathonLevel: Both the Sepperin Castle stages and the [[spoiler:Iris]] Castle stages are this. The stages themselves are not that very long individually but like in a ''Franchise/MegaMan'' game, you do not get passwords when you complete each of the stages, so you're expected to clear all of the stages and their bosses in one sitting. This means that you cannot stop to take a break in-between or else, you'll have to start all the way back at the first castle stage all over again. Though thankfully, getting a game over in one of the stages won't send you all the way back to the first stage, just the beginning of the current stage you're on.
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