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* TookALevelInBadass: [[spoiler:''Rush'' of all characters is the first boss of Light 5 following the BossRush, and he's a surprisingly capable fighter.]]

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* TookALevelInBadass: TookALevelInBadass:
** [[spoiler: The Guts Tank at the end of Dr. Right 3, now operated by Gutsman himself. Not only is it now much more mobile compared to it's appearance in ''Videogame/MegaMan2'', but it's attacks are much more fierce, and it gets a second phase ala a Wily Machine.
**
[[spoiler:''Rush'' of all characters is the first boss of Light 5 following the BossRush, and he's a surprisingly capable fighter.]]
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* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening, and Wily doesn't seem to be engaging in any villainous acts. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]

to:

* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening, threatening and unsympathetic, and Wily doesn't seem to be engaging in any villainous acts.acts or intensions on his own. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]
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* BareFistedMonk: Kamen Rider is the only boss in the hack not to use projectiles of any sorts.
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* Cheat Man ''loves'' this trope, he has certain attacks that bypass MercyInvincibility and can juggle you to death if you get caught. When the rematch with the ''Videogame/Mother3'' instruments happen, he gets an even more deadly trapping attack- the instruments lock your movements and Cheat Man slowly nudges your HP down with punches.
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** During the FinalBoss, if you die, you will respawn right where you left off instead of starting over; and you also regain some Weapon Energy.

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** During the FinalBoss, if you die, you will respawn right where you left off instead of starting over; over (unless you GameOver); and you also regain some Weapon Energy.
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** Cheat Man's rematch during the Boss Rush has an attack where you're entrapped by the ''Videogame/Mother3'' instruments, allowing Cheat Man to air-punch you repeatedly and lower your HP gradually, guaranteeing death if he traps you when you only have a very small amount of HP.

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* DemotedToExtra: Dr. Wily's only role is escorting Rockman CX to the grounds of Light Labs.



* OneWingedAngel: [[spoiler:In a clear homage to ''Videogame/YoshisIsland'', Dr. Light grows to incredible size via his flying capsule to engage you on the rooftops of Right Labs. Defeating it reveals it's holographic like the [[Videogame/MegaMan2 Alien]].]]
* PlatformHell: Many stages (most notably Air Man's and Rock Man's) have misleading paths that cause you to fall into spikes or a pit ''immediately'' after entering a new screen. Likewise, a number of stages in the game have ''Mario'' invisible blocks and there's even a few Force Beam obstacle courses which are leagues ahead of ''Mega Man 2'' in terms of difficulty.

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* OneWingedAngel: [[spoiler:In a clear homage to ''Videogame/YoshisIsland'', Dr. Light grows to incredible size via his flying capsule to engage you on the rooftops of Right Light Labs. Defeating it reveals it's holographic like the [[Videogame/MegaMan2 Alien]].]]
* PlatformHell: Many stages (most notably Air Man's and Rock Man's) have misleading paths that cause you to fall into spikes or a pit ''immediately'' after entering a new screen. Likewise, a number of stages in the game have ''Mario'' invisible blocks and there's even a few Force Beam obstacle courses which are leagues ahead of ''Mega Man 2'' in terms of difficulty.difficulty, especially Dr. Right 3.
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* PowerupLetdown: The upgrades you can receive for 1.Floor and 2.Subtank. The former shortens the time each Floor you place is on-screen due to the {{Cap}} of three Floors on screen- thus giving you less time to jump off, while with the latter, instead of pressing B once to restore one unit of health or Weapon Energy at a time (allowing you to fill up more than just your health or one weapon), pressing B now uses all of it's energy on only what you pick to restore; continuing to empty off the Subtank even when you're fully healed or the selected weapon has max energy.

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* AntiFrustrationFeatures: Collecting Weapon Energy when the current weapon you have equipped has maximum energy (or have no weapons selected at all) will instead use the energy to replenish health instead.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Collecting Weapon Energy when the current weapon you have equipped has maximum energy (or have no weapons selected at all) will instead use the energy to replenish health instead.instead.
** During the FinalBoss, if you die, you will respawn right where you left off instead of starting over; and you also regain some Weapon Energy.
* BackgroundBoss: [[spoiler:The final boss.]]



** For a shield weapon, Ringo Shield is considerably powerful. Once deployed, it will instantly destroy most enemies (ones that aren't destroyed simply absorb it but still take damage) and can even destroy ''projectiles'', said projectiles occasionally spewing out items when destroyed.

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** For a shield weapon, Ringo Shield is considerably powerful. Once deployed, it will instantly destroy most enemies (ones that aren't destroyed simply absorb it but still take damage) and the shield itself can even destroy ''projectiles'', said projectiles occasionally spewing out items when destroyed.



* KamehameHadoken: [[spoiler:Dr. Light throws [[Videogame/StreetFighter Hadoukens]] as one of his attacks]].

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* KamehameHadoken: [[spoiler:Dr. Light throws [[Videogame/StreetFighter Hadoukens]] as one of his attacks]].attacks, both in his standard battle and the OneWingedAngel final boss]].



* NighInvulnerability: You can obtain the [[Videogame/TeamFortress2 Übercharge]] as a weapon.



* OneWingedAngel: [[spoiler:In a clear homage to ''Videogame/YoshisIsland'', Dr. Light grows to incredible size via his flying capsule to engage you on the rooftops of Right Labs. Defeating it reveals it's holographic like the [[Videogame/MegaMan2 Alien]].]]



* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots.

to:

* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening, and Wily doesn't seem to be engaging in any villainous acts. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]
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None

Added DiffLines:

* KamehameHadoken: [[spoiler:Dr. Light throws [[Videogame/StreetFighter Hadoukens]] as one of his attacks]].
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Added DiffLines:

* CycleOfHurting:
** Kamen Rider's combo attack if it happens when you have low HP- stunning you with a sequence of punches on the ground and finishing you off with a kick.
* Cheat Man ''loves'' this trope, he has certain attacks that bypass MercyInvincibility and can juggle you to death if you get caught. When the rematch with the ''Videogame/Mother3'' instruments happen, he gets an even more deadly trapping attack- the instruments lock your movements and Cheat Man slowly nudges your HP down with punches.
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** Dr. Right 5's spike maze and AllTheWorldsAreAStage segments use [[Videogame/{{Undertale}} Megalomania]] as their theme.

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** Dr.[[spoiler:Dr. Right 5's spike maze and AllTheWorldsAreAStage segments use [[Videogame/{{Undertale}} Megalomania]] as their theme.]]
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** Dr. Right 5's spike maze segment uses [[Videogame/{{Undertale}} Megalomania]] as it's theme.

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** Dr. Right 5's spike maze segment uses and AllTheWorldsAreAStage segments use [[Videogame/{{Undertale}} Megalomania]] as it's their theme.
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** Dr. Right 5's AllTheWorldsAreAStage segment uses [[Videogame/{{Undertale}} Megalomania]] as it's theme.

to:

** Dr. Right 5's AllTheWorldsAreAStage spike maze segment uses [[Videogame/{{Undertale}} Megalomania]] as it's theme.
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'''[=Rockman CX=]''' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin, completed on August 23rd, 2016. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''[=CX=]'' is a much more major project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.

to:

'''[=Rockman CX=]''' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin, completed on August 23rd, 2016. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''[=CX=]'' is a much more major larger project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.



** Cheat Man is assisted by a Gently Weeping Guitar, a Jealous Bass, and a Beaten Drum from ''Videogame/Mother3''.

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** Cheat Man is assisted by a Gently Weeping Guitar, a Jealous Bass, and a Beaten Drum from ''Videogame/Mother3''. Cheat Man himself also gets several more additions to his arsenal.

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* TheComputerIsACheatingBastard: Played with thanks to [[ExactlyWhatItSaysOnTheTin Cheat]] Man, who generally likes to glitch Rockman CX around and kill him in several odd ways (including causing one half of the arena to spontaneously disappear, transporting him outside the arena, and using rapid-fire and rebounding bullets on him).

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* TheComputerIsACheatingBastard: Played with thanks to [[ExactlyWhatItSaysOnTheTin Cheat]] Man, who generally likes to glitch Rockman CX around and kill him in several odd ways (including causing one half of the arena to spontaneously disappear, transporting him outside the arena, and using rapid-fire and rebounding bullets on him).him, or literally swapping their life bars).



* HeartContainer: Half of the main stages contain several severed bars that add 4 additionalpoints to your HP bar. Only one of them (the one in Bomber Man's Stage) requires using a specific weapon to reach it.



* LuckBasedMission: All of Cheat Man's attacks are drawn through a RandomNumberGod, thus the odds are more in your favor if he doesn't do his strongest attacks all in one blow, especially the HP bar-swap technique. Save-states and rewinding in emulators can easily abuse this.



* PlatformHell: Many stages (most notably Air Man's and Rock Man's) have misleading paths that cause you to fall into spikes ''immediately'' after entering a new screen. Likewise, a number of stages in the game have ''Mario'' invisible blocks and there's even a few Force Beam obstacle courses which are leagues ahead of ''Mega Man 2'' in terms of difficulty.

to:

* PlatformHell: Many stages (most notably Air Man's and Rock Man's) have misleading paths that cause you to fall into spikes or a pit ''immediately'' after entering a new screen. Likewise, a number of stages in the game have ''Mario'' invisible blocks and there's even a few Force Beam obstacle courses which are leagues ahead of ''Mega Man 2'' in terms of difficulty.



** Dr. Right 5 uses [[Videogame/{{Undertale}} Megalomania]] as it's second theme.

to:

** Dr. Right 5 5's AllTheWorldsAreAStage segment uses [[Videogame/{{Undertale}} Megalomania]] as it's second theme.theme.
** The final boss is [[spoiler:Dr. Light as a giant BackgroundBoss, based directly on the final boss of ''VideoGame/YoshisIsland'']].
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** Right 5 uses [[Videogame/{{Undertale}} Megalomania]] as it's second theme.

to:

** Dr. Right 5 uses [[Videogame/{{Undertale}} Megalomania]] as it's second theme.
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* AllTheWorldsAStage: [[spoiler: The second half of Dr. Right 5]]

to:

* AllTheWorldsAStage: AllTheWorldsAreAStage: [[spoiler: The second half of Dr. Right 5]]



* SuspiciousVideoGameGenerosity: [[spoiler:After fighting Rush and Dr. Light in Right 5, you get to stock up with four Weapon Energy capsules and four extra lives. What follows afterwards is a maze of spikes with flying Armor Joes and a lengthy AllTheWorldsAStage segment.]]

to:

* SuspiciousVideoGameGenerosity: [[spoiler:After fighting Rush and Dr. Light in Right 5, you get to stock up with four Weapon Energy capsules and four extra lives. What follows afterwards is a maze of spikes with flying Armor Joes and a lengthy AllTheWorldsAStage AllTheWorldsAreAStage segment.]]
Is there an issue? Send a MessageReason:
None


'''[=Rockman CX=]''' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin, completed in 2016. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''[=CX=]'' is a much more major project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.

to:

'''[=Rockman CX=]''' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin, completed in on August 23rd, 2016. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''[=CX=]'' is a much more major project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.

Added: 570

Changed: 64

Is there an issue? Send a MessageReason:
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'''[=Rockman CX=]''' is an in-progress [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''[=CX=]'' is a much more major project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.

to:

'''[=Rockman CX=]''' is an in-progress a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin.Himajin, completed in 2016. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''[=CX=]'' is a much more major project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.



* AllTheWorldsAStage: [[spoiler: The second half of Dr. Right 5]]



* NoEnding: By virtue of it still being in Beta, the game ends after the BossRush, giving the player some dialogue before the victory theme plays and the game reboots to the title.

to:

* NoEnding: By virtue of it still being in Beta, In Beta 5, the game ends after the BossRush, giving the player some dialogue before the victory theme plays and the game reboots to the title.


Added DiffLines:

** Right 5 uses [[Videogame/{{Undertale}} Megalomania]] as it's second theme.


Added DiffLines:

* SuspiciousVideoGameGenerosity: [[spoiler:After fighting Rush and Dr. Light in Right 5, you get to stock up with four Weapon Energy capsules and four extra lives. What follows afterwards is a maze of spikes with flying Armor Joes and a lengthy AllTheWorldsAStage segment.]]


Added DiffLines:

* TookALevelInBadass: [[spoiler:''Rush'' of all characters is the first boss of Light 5 following the BossRush, and he's a surprisingly capable fighter.]]
Is there an issue? Send a MessageReason:
None


'''[=Rockman CX=]''' is an in-progress [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin. Compared to other ''Rockman 2'' such as ''RockmanNoConstancy'', ''[=CX=]'' is a much more major project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.

to:

'''[=Rockman CX=]''' is an in-progress [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''[=CX=]'' is a much more major project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.



* AntiFrustrationFeatures: Collection Weapon Energy when the current weapon you have equipped has maximum energy (or have no weapons selected at all) will instead use the energy to replenish health instead.

to:

* AntiFrustrationFeatures: Collection Collecting Weapon Energy when the current weapon you have equipped has maximum energy (or have no weapons selected at all) will instead use the energy to replenish health instead.

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* InfinityMinusOneSword: Cheat Ringer. See OneHitKill below.

to:

* InfinityMinusOneSword: InfinityMinusOneSword:
**
Cheat Ringer. See OneHitKill below.below.
** For a shield weapon, Ringo Shield is considerably powerful. Once deployed, it will instantly destroy most enemies (ones that aren't destroyed simply absorb it but still take damage) and can even destroy ''projectiles'', said projectiles occasionally spewing out items when destroyed.
Is there an issue? Send a MessageReason:
None


* PlatformHell: Many stages have misleading paths that cause you to fall into spikes ''immediately'' after entering a new screen. Likewise, certain stages have invisible blocks ala ''Videogame/KaizoMarioWorld''.

to:

* PlatformHell: Many stages (most notably Air Man's and Rock Man's) have misleading paths that cause you to fall into spikes ''immediately'' after entering a new screen. Likewise, certain a number of stages in the game have ''Mario'' invisible blocks ala ''Videogame/KaizoMarioWorld''.and there's even a few Force Beam obstacle courses which are leagues ahead of ''Mega Man 2'' in terms of difficulty.
Is there an issue? Send a MessageReason:
None


* ChestMonster: [[spoiler:Two of the E-Tanks right before the Guts Dozer contain enemies inside that stun you and breathe poison gas, dropping your HpToOne. It is possible to kill the enemies before they have a chance to stun you, becoming regular E-Tanks.]]

to:

* ChestMonster: [[spoiler:Two of the E-Tanks right before the Guts Dozer contain enemies inside that stun you and breathe poison gas, dropping your HpToOne. It is possible to kill the enemies while they're still inside the tanks before they have a chance to stun you, becoming regular E-Tanks.]]
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* DidntNeedThoseAnyway: In both Kamen Rider and Yoshino Man's stages, there are red Hot Dogs present. If you destroy the head, the tail begins to rapid-fire bullets at you until you destroy that too (which kills the Hot Dong entirely) or the head regenerates.

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* DidntNeedThoseAnyway: In both Kamen Rider and Yoshino Man's stages, there are red Hot Frienders/Hot Dogs present. If you destroy the head, the tail begins to rapid-fire bullets at you until you destroy that too (which kills the Hot Dong entirely) or the head regenerates.
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* FrickinLaserBeams: The Force Beams from Quick Man's stage appear in Kamen Rider and Yoshino Man's stages with a new trick up their sleeves: they can now ''change direction'' in mid-air. [[spoiler: [[OhCrap They get worse]] once you reach Dr. Right 3]]

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* FrickinLaserBeams: The Force Beams from Quick Man's stage appear in Kamen Rider and Yoshino Man's stages with a new trick up their sleeves: they can now ''change direction'' in mid-air. [[spoiler: [[OhCrap They get get]] [[FromBadToWorse worse]] once you reach Dr. Right 3]]3.]]
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* NoEnding: By virtue of it still being in Beta, the game ends after the BossRush.

to:

* NoEnding: By virtue of it still being in Beta, the game ends after the BossRush.BossRush, giving the player some dialogue before the victory theme plays and the game reboots to the title.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoEnding: By virtue of it still being in Beta, the game ends after the BossRush.
Is there an issue? Send a MessageReason:
None


** Kamen Rider gets a smaller, one-screen arena.
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Added DiffLines:

* ChestMonster: [[spoiler:Two of the E-Tanks right before the Guts Dozer contain enemies inside that stun you and breathe poison gas, dropping your HpToOne. It is possible to kill the enemies before they have a chance to stun you, becoming regular E-Tanks.]]

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