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* WarmUpBoss: The first and easiest boss fought is Guts Man.

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Fixing an illegal indentation. Also, no spoiler tagging trope names.


* [[spoiler:DownerEnding: The ending is left almost completely unchanged from the source game, and since you defeated Mega Man and destroyed Dr. Light's lab, Dr. Wily wins.]]

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* [[spoiler:DownerEnding: The DownerEnding: [[spoiler:The ending is left almost completely unchanged from the source game, and since you defeated Mega Man and destroyed Dr. Light's lab, Dr. Wily wins.]]



* PerspectiveFlip: The entire premise of this game.
** Rock Man's boss fight exemplifies this. When the fight starts, Rock Man enters the boss room through the door on the left, just like a regular Mega Man boss battle, while Rockman CX enters the boss room by dropping in from above like a Robot Master. Heck, CX even strikes a pose before the fighting starts!

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* PerspectiveFlip: The entire premise of this game.
**
game. Rock Man's boss fight exemplifies this. When the fight starts, Rock Man enters the boss room through the door on the left, just like a regular Mega Man boss battle, while Rockman CX enters the boss room by dropping in from above like a Robot Master. Heck, CX even strikes a pose before the fighting starts!
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redirect to franchise page


* KamehameHadoken: [[spoiler:Dr. Light throws [[Videogame/StreetFighter Hadoukens]] as one of his attacks, both in his standard battle and the OneWingedAngel final boss]].

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* KamehameHadoken: [[spoiler:Dr. Light throws [[Videogame/StreetFighter [[Franchise/StreetFighter Hadoukens]] as one of his attacks, both in his standard battle and the OneWingedAngel final boss]].
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* GoombaStomp: Fire Mario naturally has this, with one of his attack being to jump on Rockman CX multiple times in a row.
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Adding context


* AllTheWorldsAreAStage: [[spoiler: The second half of Dr. Right 5]]

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* AllTheWorldsAreAStage: [[spoiler: The game reuses parts of all previous levels for the second half of [[spoiler:Dr. Light's Lab 5, after defeating Dr. Right 5]]Light the first time]].
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* FightingYourFriend: [[spoiler:In the optional Dr. Right Stage 2, you fight Quick Man as a boss. Defeat him without using the Cheat Saber(which would cause a KilledOffForReal) and he will turn back to normal.]]

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* FightingYourFriend: [[spoiler:In the optional Dr. Right Stage 2, you fight Quick Man as a boss. Defeat him without using the Cheat Saber(which Saber (which would cause a KilledOffForReal) and he will turn back to normal.]]
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** Cheat Man has an intro like [[VideoGame/MegaManX1 Spark Mandrill's]].

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The Force Beams from Quick Man's stage appear in Kamen Rider and Yoshino Man's stages with a new trick up their sleeves: they can now ''change direction'' in mid-air. [[spoiler: [[OhCrap They get]] [[FromBadToWorse worse]] once you reach Dr. Right 3.]]



* FrickinLaserBeams: The Force Beams from Quick Man's stage appear in Kamen Rider and Yoshino Man's stages with a new trick up their sleeves: they can now ''change direction'' in mid-air. [[spoiler: [[OhCrap They get]] [[FromBadToWorse worse]] once you reach Dr. Right 3.]]
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** After the first fortress stage, the player picks from one of two paths ''VideoGameþCastlevaniaIIIDraculasCurse'' style, the upper path being an optional stage which uses music and a similar atmosphere to the corresponding ''Dracula's Curse'' stage, along with a chance of recruiting an ally (Quick Man in this case) and having to re-traverse the stage backwards with the new character.

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** After the first fortress stage, the player picks from one of two paths ''VideoGameþCastlevaniaIIIDraculasCurse'' ''VideoGame/CastlevaniaIIIDraculasCurse'' style, the upper path being an optional stage which uses music and a similar atmosphere to the corresponding ''Dracula's Curse'' stage, along with a chance of recruiting an ally (Quick Man in this case) and having to re-traverse the stage backwards with the new character.
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** After the first fortress stage, the player picks from one of two paths ''CastlevaniaIIIDraculasCurse'' style, the upper path being an optional stage which uses music and a similar atmosphere to the corresponding ''Dracula's Curse'' stage, along with a chance of recruiting an ally (Quick Man in this case) and having to re-traverse the stage backwards with the new character.

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** After the first fortress stage, the player picks from one of two paths ''CastlevaniaIIIDraculasCurse'' ''VideoGameþCastlevaniaIIIDraculasCurse'' style, the upper path being an optional stage which uses music and a similar atmosphere to the corresponding ''Dracula's Curse'' stage, along with a chance of recruiting an ally (Quick Man in this case) and having to re-traverse the stage backwards with the new character.
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** Rock Man's stage, with a few repeating rooms if you take the wrong path and some traps that will kill you if you don't traverse the stage correctly (such as when making a jump close to the top of the screen, you scroll the screen up, and instead of scrolling back down, you find yourself in a pit that kills you.

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** Rock Man's stage, with a few repeating rooms if you take the wrong path and some traps that will kill you if you don't traverse the stage correctly (such as when making a jump close to the top of the screen, you scroll the screen up, and instead of scrolling back down, you find yourself in a pit that kills you.you).



* NoEnding: In Beta 5, after the BossRush, Right appears and congratulates Rockman CX for trashing his lab so quickly... Before telling him that he has [[BreakingTheFourthWall outpaced the developer's progress]], then the victory theme plays and the game reboots to the title.

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* NoEnding: In Beta 5, after the BossRush, Right appears and congratulates Rockman CX for trashing his lab so quickly... Before before telling him that he has [[BreakingTheFourthWall outpaced the developer's progress]], then the victory theme plays and the game reboots to the title.



* OriginalCharacter: Cheat, Yoshino, and this game's incarnation of Air Man.

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* OriginalCharacter: Cheat, Yoshino, Cheat Man, Yoshino Man, and this game's incarnation of Air Man.



* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening and unsympathetic, and Wily doesn't seem to be engaging in any villainous acts or intentions on his own. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]

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* VillainProtagonist: Rockman CX, an EvilKnockoff of the blue bomber who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening and unsympathetic, and Wily doesn't seem to be engaging in any villainous acts or intentions on his own. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]
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i messed up on grammar


* {{ExactWords}}: ''Air'' Man.

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* {{ExactWords}}: {{Exact Words}}: ''Air'' Man.
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* {{ExactWords}}: ''Air'' Man.
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* JumpScare: Ultraman's entrance is this, due to the loud sound it makes.

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** [[spoiler:Dr. Right 5's spike maze and AllTheWorldsAreAStage segments use [[Videogame/{{Undertale}} Megalovania]] as their theme.]]

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** The raid against [[spoiler:Dr. Light's laboratory]] takes a number of elements from ''[[VideoGame/KirbySuperStarUltra Revenge of Meta Knight]]'', with [[spoiler:Light]] playing an archetype similar to Meta Knight and his robots mimicking Meta Knight's underlings.
** [[spoiler:Dr. Right Light 5's spike maze and AllTheWorldsAreAStage segments use [[Videogame/{{Undertale}} Megalovania]] as their theme.theme, with Dr. Light himself mimicking Sans throughout via dialogue. He even falls in one hit.]]
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** [[spoiler:Dr. Right 5's spike maze and AllTheWorldsAreAStage segments use [[Videogame/{{Undertale}} Megalomania]] as their theme.]]

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** [[spoiler:Dr. Right 5's spike maze and AllTheWorldsAreAStage segments use [[Videogame/{{Undertale}} Megalomania]] Megalovania]] as their theme.]]
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* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening and unsympathetic, and Wily doesn't seem to be engaging in any villainous acts or intensions on his own. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]

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* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening and unsympathetic, and Wily doesn't seem to be engaging in any villainous acts or intensions intentions on his own. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]
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''[=Rockman CX=]'' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin, completed on August 23rd, 2016. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''[=CX=]'' is a much larger project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.

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''[=Rockman CX=]'' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Zenkaku Himajin, completed on August 23rd, 2016. Compared to other ''Rockman 2'' hacks such as ''RockmanNoConstancy'', ''VideoGame/RockmanNoConstancy'', ''[=CX=]'' is a much larger project, reskinning the entire game into something that closely resembles the ''VideoGame/MegaManX'' series, complete with an intro stage, a [=MMX=]-styled [[VideoGameDashing dash]] ability, and an entirely different plot, starring EvilCounterpart [=Rockman CX=] as the game's VillainProtagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of NintendoHard PlatformHell moments.
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** Collecting Weapon Energy when the current weapon you have equipped has maximum energy (or have no weapons selected at all) will instead use the energy to replenish health instead.

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** Collecting Weapon Energy when the current weapon you have equipped has maximum energy (or have no weapons selected at all) will instead use the energy to replenish health instead.instead (but a weapon energy pickup, when used for HP, gives 50% the amount that it gives weapon energy.

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* NoEndorHolocaust: [[spoiler:Dr. Light's Lab gets massively destroyed before the fight with Giant Dr. Light.]]



* WhatHappenedToTheMouse: [[spoiler:Roll has no further appearances after the dialogue sequence in Dr. Right 1, although one can presume that she evacuated.]]

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* WhatHappenedToTheMouse: [[spoiler:Roll has no further appearances after the dialogue sequence in Dr. Right 1, although one players can presume that she evacuated.]]
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* [[spoiler:DownerEnding: The ending is left almost completely unchanged from the source game, and since you defeated Mega Man and destroyed Dr. Light's lab, Dr. Wily wins.]]


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* TheBadGuyWins: Pretty much the point of this game.
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* ISurrenderSuckers: [[spoiler:After the first fight with Dr. Light, he seemingly bows down...only for a capsule to trap Rockman CX (which he easily breaks out of), allowing the doctor to escape.]]
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* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening and unsympathetic, and Wily doesn't seem to be engaging in any villainous acts or intensions on his own. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]

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* VillainProtagonist: Rockman CX, who takes down all of Dr. Light's robots. That said, the PerspectiveFlip makes Light much more threatening and unsympathetic, and Wily doesn't seem to be engaging in any villainous acts or intensions on his own. [[spoiler:Unless you count one of his castles suddenly appearing during the ending.]]
* WhatHappenedToTheMouse: [[spoiler:Roll has no further appearances after the dialogue sequence in Dr. Right 1, although one can presume that she evacuated.
]]
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An official English translation was released in March 2017.

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An official English translation by Himajin was released in March 2017.
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An official English translation was released in March 2017.
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Not true. It's possible to defeat the boss without having to die if you sparingly use Print Cutter while he's up close.


* UnwinnableByDesign: [[spoiler:A variation: It's impossible to do a full no-death run since suicide is required to get back ammunition for the only two weapons able to hit and damage the final boss.]]
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** [[spoiler:Dr. Light using Street Fighter-inspired attacks may be a reference to ''VideoGame/MegaManX'' and ''X2'', where he was able to teach X the Hadouken and Shoryuken.]].

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