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* AdaptationalBadass:
** All of the Robot Masters and other bosses in general have new attacks and abilities that they didn't have in the original series, but Toad Man takes the cake. He's ''much'' faster and more agile than he was before, can't be locked into a repetitive pattern anymore, and his special weapon can't be interrupted, with it [[BewitchedAmphibians turning Mega Man into a frog]] if not dodged.
** Rush in the canon ''Mega Man'' games is a utility character, usually not being able to attack enemies himself. Here, Rush has two ways of dishing out huge damage. The Rush Cannon adaptor fires Rush as a projectile for a OneHitKill on most foes, while the Wish Star adaptor damages all enemies on screen, hitting even harder if Mega Man is low on HP.



* AIBreaker: Using Recycle Inhaler to trap Snatch Man in an E-Tank works around his ability to dodge Rush Cannon. You can use this to OneHitKill the boss with it.

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* AIBreaker: AIBreaker:
**
Using Recycle Inhaler to trap Snatch Man in an E-Tank works around his ability to dodge Rush Cannon. You can use this to OneHitKill the boss with it.
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Misuse of the page/link


* InfinityMinusOneSword: Not trying to be punny with the game name, this game has a lot of InfinityMinusOneSword Weapons you can get from the Robot Masters that make Metal Blade look nerfed.
** Hell Wheel can steamroll through enemies that aren't Jumbig.
** Homing Control Ring Boomerang can stay hold on enemies and stick there to do massive damage. This is probably the easiest way to kill a Jumbig.
** Pharaoh Shotgun can fire out FIVE Pharaoh Shots at once.
** Water Cutter is basically an ''even more'' broken version of Metal Blade.
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* ReferenceOverdosed:

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* ReferenceOverdosed:ReferenceOverdosed: As seen by the subsections dedicated to just the Shout-Outs and Mythology Gags in this game alone, Puresabe sure loves his references quite well.
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%%* ReferenceOverdosed
%%* ReverseShrapnel: Hell Wheel.
%%* RibcageRidge: Skull Man's stage.

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%%* ReferenceOverdosed
%%*
* ReferenceOverdosed:
*
ReverseShrapnel: Hell Wheel.
%%*
Wheel. It's a version of the Skull Shield (skull-like energy projectile shield) that homages Pokemon (Submission is known as Hell Wheel in Japan) and Kirby's Wheel ability.
*
RibcageRidge: Skull Man's stage.stage resuses the exact metallic ribcage tileset as the original, making it one as well. To make matters worse, it's also a LevelInTheClouds



* SprintShoes: Hell Wheel.

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* SprintShoes: Hell Wheel.Wheel gives Mega Man the ability to run fast as a nod to Kirby's Wheel Ability.



%%* UnderwaterBase: The second half of Dive Man's base.

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%%* * UnderwaterBase: The second half of Dive Man's base.base takes place at such an incredibly deep depth, that the background for the outer part is pure darkness. In order to reach it, Mega Man is forced to use Rush's Marine Adapter.
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Added information for the 4 HCR boomerang exploit on snatch man

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** [[https://youtu.be/8PCzjWLHwFc You can shoot and hold the HCR Boomerang during the Weapon Snatching section (the intermission) of the fight]], Snatch Man will empty the HCR Boomerang's weapon energy instead of taking it away, you can use Rush Search to get energy (as long in full health) to get more weapon energy and shoot and hold the same weapon 3 more times. The result is phase 2 but Snatch Man using only the HCR weapon and Mega Man hasn't lost any weapon in the process, making it possible to go through Wily Stage 3 with all weapon intact.

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* EleventhHourSuperpower: If you find yourself losing the final battle, [[spoiler:Proto Man comes in to give you the Wily Buster and refill all your health. The Wily Buster shoots charged shots instantly and reduces all damage taken from the Petit Robot Masters.]]



* AIBreaker: Using Recycle Inhaler to trap Snatch Man in an E-Tank works around his ability to dodge Rush Cannon. You can use this to OneHitKill the boss with it.



*** AIBreaker: Using Recycle Inhaler to trap Snatch Man in an E-Tank, however, works around this. You can use this to OneHitKill the boss with Rush Cannon.



** [[spoiler: The Alien.]]

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** [[spoiler: The Alien.Alien seems like it's going to be the final boss, like in ''VideoGame/MegaMan2'', but Mega Man is wise to this trick and destroys the projector, leading instead to a fight against the Petit Robot Masters.]]



* BonusBoss:
** Wave Man in Dive Man's Stage and Crash Man in Drill Man's stage. Beat them and unlock the Wire and Balloon Adapters before the Cossack stages.
** [[spoiler:Super Shadow Man]] in Wily Stage 4 if you get the secret condition.
** Green Helmet, who only appears in [[spoiler: The True Arena.]] This is a composite of all three variants of the Metool EX from the original ''Mega Man 4'' with a full health bar.
** [[spoiler: Cockroach [[VideoGame/FinalFantasyV Omega,]] who makes its only appearance as the final opponent in The True Arena.]]



%%* ChargedAttack: Mega Buster MI and Pharaoh Shotgun.
%%* ChestBlaster: Dive Man's Water Cutter.

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%%* * ChargedAttack: The Mega Buster MI and Pharaoh Shotgun.
%%*
Shotgun can be charged up for a more powerful attack.
*
ChestBlaster: Dive Man's Water Cutter.Cutter is fired out of his chest.



%%* LastDitchMove: The Cossack bosses use one final attack when killed in Hard Mode.

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%%* * LastDitchMove: The Cossack bosses use one final attack when killed in Hard Mode.Mode. For example, the Aqua Devil fires out all of its segments in a rain of projectiles, while Dr. Cossack tries to suck Mega Man towards him for CollisionDamage with elevating platforms.



%%* LivingStatue: The Fire Man, Heat Man, and Flame Man statues near the end of Pharaoh Man's stage.

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%%* * LivingStatue: The Fire Man, Heat Man, and Flame Man statues near the end of Pharaoh Man's stage.stage are alive, and will attack Mega Man.



%%* TheMaze: Wily Stage 3, known as "Wily's Labyrinth."

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%%* * TheMaze: Wily Stage 3, known as "Wily's Labyrinth."Labyrinth", is a gigantic maze where Mega Man must find and defeat all 8 Robot Masters again.



%%* {{Metroidvania}}: Wily Stage 3.



%%* NintendoHard

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%%* NintendoHard* NintendoHard: While the special weapons are more powerful than in vanilla ''Mega Man 4'', the stages are a lot longer and have much higher enemy density. The original game had HardLevelsEasyBosses, but this game's bosses are much trickier, with more difficult patterns that often have them fill the screen with projectiles.



* OptionalBoss: Wave Man in Dive Man's Stage and Crash Man in Drill Man's stage. Beat them and unlock the Wire and Balloon Adapters before the Cossack stages.



%%* RingsOfDeath: Ring Man and Holdable Control Ring Boomerang.

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%%* * RingsOfDeath: Ring Man and The Holdable Control Ring Boomerang.Boomerang, like in the original game, is a projectile ring. Unlike the original, it can stay in place if the B button is held to really rack up damage.



* SelfDestructMechanism: [[spoiler: The last part of the whole game.]]

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* SelfDestructMechanism: [[spoiler: The last part of the whole game.game has the Wily Fortress exploding, forcing Mega Man to escape at high speed with Hell Wheel.]]



* SmokeOut: Shadow Man always does this after beating him in a Robot Master stage to hide his method of escape.

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* SmartBomb: Toad Man's weapon [[BewitchedAmphibians turns most enemies into easily-squished frogs]], and heavily damages those immune to it. [[spoiler:Hilariously, Toad Man isn't immune to his own weapon.]]
* SmokeOut: Shadow Man always does this uses a smoke bomb after beating him in a Robot Master stage to hide his method of escape.escape. [[spoiler:He attempts to do this after the secret final encounter with him, but it doesn't go off until moments after he explodes.]]



* SpreadShot: Pharaoh Shotgun shoots in five different directions.

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* SpreadShot: SpreadShot:
**
Pharaoh Shotgun shoots in five different directions.



* {{Superboss}}:
** [[spoiler:Super Shadow Man]] in Wily Stage 4 if you get the secret condition. The other [[spoiler:Shadow Man]] encounters are relatively tame, but ''this'' fight is the hardest one in the entire story mode, with the boss having twenty-odd different attacks that deal huge damage, tons of HP, no real weakness, and several OneHitKill attacks.
** Green Helmet, who only appears in [[spoiler: The True Arena.]] This is a composite of all three variants of the Metool EX from the original ''Mega Man 4'' with a full health bar.
** [[spoiler: Cockroach [[VideoGame/FinalFantasyV Omega,]] who makes its only appearance as the final opponent in The True Arena.]]



* TakingYouWithMe: [[spoiler: Nearly every fortress boss on Hard preforms a last-ditch attack after you inflict the finishing blow, with their life bar now acting as a rapidly draining timer while they do it.]]
* ThisIsADrill: Drill Man and Drill Torpedo.

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* TakingYouWithMe: [[spoiler: Nearly every fortress boss on Hard preforms performs a last-ditch attack after you inflict the finishing blow, with their life bar now acting as a rapidly draining timer while they do it.]]
* ThisIsADrill: Drill Man and uses drills as projectiles, like in the original game. His weapon, the Drill Torpedo.Torpedo, is another example, firing three drills at once.



* VictoryFakeout: [[spoiler: Did you think the game was over when you defeated the Optical Capsule?]]
* VideoGameCaringPotential:
** In the rematch against Toad Man, you can turn him into a toad then spare him by not squishing him. He (as a toad) appears in the credits if you do this, and you get points added to your score.

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* VictoryFakeout: [[spoiler: Did you think the game was over when you defeated the Optical Capsule?]]
Capsule? Well, you still have a WombLevel, another boss, and an EscapeSequence to go through first.]]
* VideoGameCaringPotential:
**
VideoGameCaringPotential: In the rematch against Toad Man, you can turn him into a toad then spare him by not squishing him. He (as a toad) appears in the credits if you do this, and you get points added to your score.



** A lesser example can be done, in Dive Man's stage; the Up n' Down enemy wears a scuba diving mask for its appearance there, but if you shoot it off, it will drown and explode. You have no reason to attack it, as it doesn't attempt to harm you and since it just floats at the top of the screen near spikes, you'd have to actively go out of your way to kill it.

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** A lesser example can be done, done in Dive Man's stage; the Up n' Down enemy wears a scuba diving mask for its appearance there, but if you shoot it off, it will drown and explode. You have no reason to attack it, as it doesn't attempt to harm you and since it just floats at the top of the screen near spikes, you'd have to actively go out of your way to kill it.



* WolfpackBoss: [[spoiler: The [[YourPrincessIsInAnotherCastle final,]] [[DiscOneFinalBoss final,]] ''[[VictoryFakeout final]]'' boss has you fighting mini versions of all 8 Robot Masters all at once. Oh, and you've [[OhCrap lost all your weapons and E-Tanks,]] so have fun.]]
** EleventhHourSuperpower: [[spoiler: However, if you find yourself losing said final battle, Proto Man comes in to give you the Wily Buster and refill all your health. The Wily Buster shoots charged shots instantly and reduces all damage taken from the Petit Robot Masters.]]
%%* WombLevel: [[spoiler: The area after Optical Capsule definitely invokes this feeling. As expected, it turns out to be an illusion.]]%%ZCE. How is the trope used?

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* WolfpackBoss: [[spoiler: The [[YourPrincessIsInAnotherCastle final,]] [[DiscOneFinalBoss final,]] ''[[VictoryFakeout final]]'' boss has you fighting mini versions of all 8 Robot Masters all at once. Oh, and you've [[OhCrap lost all your weapons and E-Tanks,]] E-Tanks, so have fun.]]
** EleventhHourSuperpower: [[spoiler: However, if you find yourself losing said final battle, Proto Man comes in to give you the Wily Buster and refill all your health. The Wily Buster shoots charged shots instantly and reduces all damage taken from the Petit Robot Masters.]]
%%*
* WombLevel: [[spoiler: The area after Optical Capsule definitely invokes this feeling.is a fleshy, bony cavern full of slime-like enemies. As expected, it turns out to be an illusion.]]%%ZCE. How is the trope used?]]

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Tried expanding on some tropes


** After obtaining Terra's Spark Chaser in Cossack Stage 4, the pause screen will display "Earth", Terra's Japanese name, next to Spark Chaser.



%%* LaserHallway: Ring Man's stage.
%%* LastChanceHitPoint: The Skull Amulet has this effect, as of the v.00.1 release.

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%%* * LaserHallway: There are two sections in Ring Man's stage.
%%*
stage, one at the beginning and one that the end, that revolve around outrunning damaging lasers ala Quick Man's stage in [[VideoGame/MegaMan2]]. Said lasers are, however, not one-hit kills.
*
LastChanceHitPoint: The Skull Amulet has this effect, as of the v.00.1 release.upgrade will drop Mega Man down to one hit point if hit with an attack that would otherwise have killed him. This doesn't work if he already is at one hit point though.



%%* LethalLavaLand: The second half of Pharaoh Man's level.

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%%* * LethalLavaLand: The second half of Pharaoh Man's level.has lava and fire enemies as hazards, including one section where said lava moves up and down.



%%* RubberBandAI: The AdvancingWallOfDoom in Dust Man's stage.

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%%* * RubberBandAI: The AdvancingWallOfDoom in Dust Man's stage.stage will always stay fully on-screen no matter how fast Mega Man is going, even being able to keep-pace with the Hell Wheel..
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Added DiffLines:

* {{Foreshadowing}}: All the enemies in Wily Stage 1 are Joes, and so is its boss, Joe Ni-Nin Va All.
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The massive stash of items before the Wily Machine is no longer the page image.


* SuspiciousVideoGameGenerosity: Extra life and E-Tank drops are extremely common in this game. The final levels of the game give you ''lots'' of health and ammo. The massive stash of items before the [[spoiler: Wily Machine]] is the page image.

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* SuspiciousVideoGameGenerosity: Extra life and E-Tank drops are extremely common in this game. The final levels of the game give you ''lots'' of health and ammo. The ammo, and there's a massive stash of items before the [[spoiler: Wily Machine]] is the page image.[[spoiler:Wily Machine]].

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Baleful Polymorph is no longer a trope


* DCN-026: Toad Man, weak to Pharaoh Shotgun and Toad Spell, gives [[BalefulPolymorph Toad Spell.]]

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* DCN-026: Toad Man, weak to Pharaoh Shotgun and Toad Spell, gives [[BalefulPolymorph [[ForcedTransformation Toad Spell.]]



* BalefulPolymorph: Toad Man's [[Franchise/FinalFantasy Toad]] Spell, when used by him, turns you into a defenseless frog from ''[[VideoGame/ForTheFrogTheBellTolls Kaeru no Tame ni Kane wa Naru.]]'' When used by you, it turns enemies (and ''items'') into tiny, harmless toads.


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* ForcedTransformation: Toad Man's [[Franchise/FinalFantasy Toad]] Spell, when used by him, turns you into a defenseless frog from ''[[VideoGame/ForTheFrogTheBellTolls Kaeru no Tame ni Kane wa Naru.]]'' When used by you, it turns enemies (and ''items'') into tiny, harmless toads.
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Adding some context


%%* HPToOne: The Shock Guard Upgrade turns the spikes into these.%%Into what?

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%%* HPToOne: *HPToOne: The Shock Guard Upgrade turns the spikes from a one hit KO into these.%%Into what?these.
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Up To Eleven is a defunct trope


* TurnsRed: All of the Cossack Robot Masters have a more aggressive "Pinch" mode that activates when they reach critical health, complete with palette change and [[SongsInTheKeyOfPanic faster music,]] with Pharaoh Man notably taking this to [[UpToEleven extreme]] [[SequentialBoss lengths.]] [[spoiler: When you rematch them in Wily Stage 3, they are already in their Pinch mode behaviour, but retain their original palettes and music.]]

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* TurnsRed: All of the Cossack Robot Masters have a more aggressive "Pinch" mode that activates when they reach critical health, complete with palette change and [[SongsInTheKeyOfPanic faster music,]] with Pharaoh Man notably taking this to [[UpToEleven extreme]] extreme [[SequentialBoss lengths.]] [[spoiler: When you rematch them in Wily Stage 3, they are already in their Pinch mode behaviour, but retain their original palettes and music.]]
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* ChargedAttack: Mega Buster MI and Pharaoh Shotgun.
* ChestBlaster: Dive Man's Water Cutter.

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* %%* ChargedAttack: Mega Buster MI and Pharaoh Shotgun.
* %%* ChestBlaster: Dive Man's Water Cutter.



* ContinuityPorn

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* %%* ContinuityPorn



* DownInTheDumps: Dust Man's stage.
* DownTheDrain:
** Toad Man's level.
** Cossack Castle Stage 3, which has water with differing physics.

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* %%* DownInTheDumps: Dust Man's stage.
* %%* DownTheDrain:
** %%** Toad Man's level.
** %%** Cossack Castle Stage 3, which has water with differing physics.



* HPToOne: Shock Guard Upgrade turns the spikes into these.
* IFellForHours: After beating Mothraya and Square Machine.

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* %%* HPToOne: The Shock Guard Upgrade turns the spikes into these.
*
these.%%Into what?
%%*
IFellForHours: After beating Mothraya and Square Machine.



* LaserHallway: Ring Man's stage.
* LastChanceHitPoint: The Skull Amulet has this effect, as of the v.00.1 release.
* LastDitchMove: The Cossack bosses use one final attack when killed in Hard Mode.
* LethalLavaLand: The second half of Pharaoh Man's level.
* LivingStatue: The Fire Man, Heat Man, and Flame Man statues near the end of Pharaoh Man's stage.
* MarathonLevel: Wily Stage 3, which is unfortunate since it's also a maze.
* MakeMyMonsterGrow: [[spoiler: Inverted by the Petit Robot Masters.]]
* TheMaze: Wily Stage 3, known as "Wily's Labyrinth."

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* %%* LaserHallway: Ring Man's stage.
* %%* LastChanceHitPoint: The Skull Amulet has this effect, as of the v.00.1 release.
* %%* LastDitchMove: The Cossack bosses use one final attack when killed in Hard Mode.
* %%* LethalLavaLand: The second half of Pharaoh Man's level.
* %%* LivingStatue: The Fire Man, Heat Man, and Flame Man statues near the end of Pharaoh Man's stage.
* %%* MarathonLevel: Wily Stage 3, which is unfortunate since it's also a maze.
* %%* MakeMyMonsterGrow: [[spoiler: Inverted by the Petit Robot Masters.]]
* %%* TheMaze: Wily Stage 3, known as "Wily's Labyrinth."



* {{Metroidvania}}: Wily Stage 3.

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* %%* {{Metroidvania}}: Wily Stage 3.



* MyNameIsQuestionMarks: [[spoiler: Cockroach Omega when you reach him in The True Arena.]]

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* MyNameIsQuestionMarks: [[spoiler: Cockroach Omega when you reach him in The the True Arena.]]



* {{Ninja}}: Shadow Man.
* NintendoHard
* [[NoDamageRun No Lives Lost Run]]: Required to fight [[spoiler: Super Shadow Man]] in Wily Stage 4.

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* %%* {{Ninja}}: Shadow Man.
* %%* NintendoHard
* [[NoDamageRun No Lives Lost Run]]: Required NoDamageRun: You need to avoid losing any lives to fight [[spoiler: Super [[spoiler:Super Shadow Man]] in Wily Stage 4.



* ReverseShrapnel: Hell Wheel.
* RibcageRidge: Skull Man's stage.
* RingsOfDeath: Ring Man and Holdable Control Ring Boomerang.
* RubberBandAI: The AdvancingWallOfDoom in Dust Man's stage.

to:

* %%* ReverseShrapnel: Hell Wheel.
* %%* RibcageRidge: Skull Man's stage.
* %%* RingsOfDeath: Ring Man and Holdable Control Ring Boomerang.
* %%* RubberBandAI: The AdvancingWallOfDoom in Dust Man's stage.



* UnderwaterBase: The second half of Dive Man's base.

to:

* %%* UnderwaterBase: The second half of Dive Man's base.



* WombLevel: [[spoiler: The area after Optical Capsule definitely invokes this feeling. As expected, it turns out to be an illusion.]]

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* %%* WombLevel: [[spoiler: The area after Optical Capsule definitely invokes this feeling. As expected, it turns out to be an illusion.]]]]%%ZCE. How is the trope used?

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indentation


** The Wily Machine's first phase has [[spoiler: one full health bar, where each hit point represents its own separate health bar. That adds up to 29 times 28, or '''812 hit points.''']]
*** [[spoiler: Fortunately, in [[BossRush The Mechanical Arena,]] it only has 224 hit points.]]

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** The Wily Machine's first phase has [[spoiler: one full health bar, where each hit point represents its own separate health bar. That adds up to 29 times 28, or '''812 hit points.''']]
*** [[spoiler:
''' Fortunately, in [[BossRush The Mechanical Arena,]] it only has 224 hit points.]]

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Direct link


* LongName: Holdable Control Ring Boomerang. Shortened to "HCR Boomerang" in the "You Got..." screen.


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* OverlyLongName: Holdable Control Ring Boomerang. Shortened to "HCR Boomerang" in the "You Got..." screen.
Tabs MOD

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TRS cleanup. Deleting unclear examples


* UnderwaterBossBattle: Dive Man and the Aqua Devil.
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Adding context


* AllTheWorldsAreAStage: Wily Stage 3.

to:

* AllTheWorldsAreAStage: Wily Stage 3.3 is [[TheMaze a maze]] that uses graphics from every previous level, fitting the whole BossRush theme.
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* QuirkyMinibossSquad: The Mega Man Killers from the Game Boy titles appear throughout the game, now joined by Quint and Terra.
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* MercyInvincibility: Its duration is ''greatly'' reduced. [[spoiler: Super Shadow Man's attacks don't trigger it, which makes fight that harder.]]

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* MercyInvincibility: Its duration is ''greatly'' reduced. [[spoiler: Super Shadow Man's attacks don't trigger it, which makes the fight that much harder.]]
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** Once you're hit by Optical Capsule's laser, all lasers that are on screen disappear (he still shots the rest of burst, though), fitting in with the Franchise/{{Touhou}}-like pattern of them. This doesn't happen if Hard Mode is turned on, though.

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** Once you're hit by Optical Capsule's laser, all lasers that are on screen disappear (he still shots the rest of burst, though), fitting in with the Franchise/{{Touhou}}-like Franchise/TouhouProject-like pattern of them. This doesn't happen if Hard Mode is turned on, though.
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How is that ironic?


* {{Irony}}: During a contest for ''Videogame/MegaMan6,'' [[http://vignette2.wikia.nocookie.net/megaman/images/3/30/MM6NPSubmissionsA.jpg/revision/latest?cb=20130801222149 designs]] for proposed Rush abilities were shown in Nintendo Power alongside several Robot Masters. One of these proposed abilities was named the Rush Cannon, though it would function much differently than the [=4MI=] version.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** Ring Man uses a {{nerf}}ed version of Quick Man's [[FrickinLaserBeams laser beams]].

to:

** Ring Man uses a {{nerf}}ed version of Quick Man's [[FrickinLaserBeams [[EnergyWeapon laser beams]].
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** Puresabe is a big fan of the F-Zero series and Kirby, since he tends to reference both throughout many of his romhacks. In fact, he's done hacks for both series.

to:

** Puresabe is a big fan of the F-Zero series series, Gradius series, and Kirby, since he tends to reference both throughout many of his romhacks. In fact, he's done hacks for both series.
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None


It keeps the same basic plot as its source material, while adding a number of new features, such as all-new levels, bosses, and music, as well as a modern save file system. It also contains plenty of {{Shout Out}}s to other games, including enemies from other ''VideoGame/{{Mega Man|Classic}}'' titles, and many level design homages.

The game is complete, with Version 1.00 being released in December 2014. [[https://sites.google.com/site/rockman4mi This site]] contains lots of information on the game.

In October 2020, [=PureSabe=] would release a SpiritualSuccessor by the name of VideoGame/Rockman7EP, applying the same treatment for ''[[VideoGame/MegaMan7 Rockman 7]]''.

to:

It keeps the same basic plot as its source material, while adding a number of new features, such as all-new levels, bosses, and music, as well as a modern save file system. It also contains plenty of {{Shout Out}}s to other games, including enemies from other ''VideoGame/{{Mega Man|Classic}}'' titles, and many level design homages.

homages. Most of this stems from its usage of assembly hacking, allowing for deeper customization than other ROM hacking tools

The game is complete, with Version version 1.00 being released in December 2014. [[https://sites.google.com/site/rockman4mi This site]] contains lots of information on the game.

In October 2020, [=PureSabe=] would release a SpiritualSuccessor by the name of VideoGame/Rockman7EP, applying the same treatment for called ''VideoGame/Rockman7EP'', again using assembly hacking to significantly revamp ''[[VideoGame/MegaMan7 Rockman 7]]''.

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