History VideoGame / Rockman4MinusInfinity

16th Feb '16 9:25:38 PM aye_amber
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->"''Ah, the wonders of 6502 assembly hacking. Where most people would prefer making Mega Man fangames in Flash or other similar platforms, there are people such as Puresabre and other Japanese hackers that rework their entire games with extensive reprogramming."''
-->-- '''YouTube comment by [[https://www.youtube.com/watch?v=K2tzMEah-Ic LuwiigiMaster]]'''

to:


->"''Ah, the wonders of 6502 assembly hacking. Where most people would prefer making Mega Man fangames Franchise/MegaMan fan games in Flash or other similar platforms, there are people such as Puresabre ''Puresabre'' [sic] and other Japanese hackers that rework their entire games games with extensive reprogramming."''
-->-- '''YouTube -->--'''Website/YouTube comment by [[https://www.youtube.com/watch?v=K2tzMEah-Ic LuwiigiMaster]]'''




Robot Masters
* DCN-025: Bright Man, weak to Homing Control Ring Boomerang and Spark Manbow, gives [[LightEmUp Spark Manbow]]
* DCN-026: Toad Man, weak to Pharaoh Shotgun and Toad Spell, gives [[BalefulPolymorph Toad Spell]]
* DCN-027: Drill Man, weak to Water Cutter and Hell Wheel, gives [[ThisIsADrill Drill]] [[SpreadShot Torpedo]]
* DCN-028: Pharaoh Man, weak to Drill Torpedo, gives [[ThePowerOfTheSun Pharaoh]] [[SpreadShot Shotgun]]
* DCN-029: Ring Man, weak to Hell Wheel and Water Cutter, gives [[RingsOfDeath Homing Control Ring Boomerang]]
* DCN-030: Dust Man, weak to Toad Spell and Drill Torpedo, gives the [[WeaponsThatSuck Recycle Inhaler]]
* DCN-031: Dive Man, weak to Spark Manbow and Homing Control Ring Boomerang, gives the [[MakingASplash Water Cutter]]
* DCN-032: Skull Man, weak to Recycle Inhaler and Drill Torpedo, gives the [[SprintShoes Hell Wheel]]



!!This game provides examples of:

to:

!!This
!! Robot Masters:

* DCN-025: Bright Man, weak to Homing Control Ring Boomerang and Spark Manbow, gives [[LightEmUp Spark Manbow.]]
* DCN-026: Toad Man, weak to Pharaoh Shotgun and Toad Spell, gives [[BalefulPolymorph Toad Spell.]]
* DCN-027: Drill Man, weak to Water Cutter and Hell Wheel, gives [[ThisIsADrill Drill]] [[SpreadShot Torpedo.]]
* DCN-028: Pharaoh Man, weak to Drill Torpedo, gives [[ThePowerOfTheSun Pharaoh]] [[SpreadShot Shotgun.]]
* DCN-029: Ring Man, weak to Hell Wheel and Water Cutter, gives [[RingsOfDeath Homing Control Ring Boomerang.]]
* DCN-030: Dust Man, weak to Toad Spell and Drill Torpedo, gives the [[WeaponsThatSuck Recycle Inhaler.]]
* DCN-031: Dive Man, weak to Spark Manbow and Homing Control Ring Boomerang, gives the [[MakingASplash Water Cutter.]]
* DCN-032: Skull Man, weak to Recycle Inhaler and Drill Torpedo, gives the [[SprintShoes Hell Wheel.]]
----

!! This
game provides examples of:of:



-->'''Proto Man:''' [[spoiler:I have no advice. You are real hero! I hope you will not fight as Megaman anymore. Do you think Dr. Wily give up? No answer needed.]]
* AbnormalAmmo: Spark. Manbow lets Mega Man shoot light bulbs and Rush Cannon lets Mega Man shoot Rush at his foes.
* ActuallyADoombot: Crash Man, Wave Man and the Chimerabots are actually holograms. [[spoiler: As are the BaitAndSwitchBoss and the TrueFinalBoss. Mega Man figures out that they're holograms almost immediately, but that doesn't make them any less dangerous.]]
* AdaptationExpansion: Adds numerous new bosses/mini-bosses, enemies and even more gameplay changes.

to:

-->'''Proto Man:''' [[spoiler:I [[spoiler: I have no advice. You are real hero! I hope you will not fight as Megaman Mega Man anymore. Do you think Dr. Wily give up? No answer needed.]]
* AbnormalAmmo: Spark. Spark Manbow lets Mega Man shoot light bulbs and Rush Cannon lets Mega Man shoot Rush at his foes.
* ActuallyADoombot: Crash Man, Wave Man Man, and the Chimerabots are actually holograms. [[spoiler: As are the BaitAndSwitchBoss and the TrueFinalBoss. Mega Man figures out that they're holograms almost immediately, but that doesn't make them any less dangerous.]]
* AdaptationExpansion: Adds numerous new bosses/mini-bosses, bosses / mini-bosses, enemies and even more gameplay changes.



* AfterBossRecovery: [[spoiler:Super Shadow Man]] drops a [[VideoGame/MegaMan1 Yashichi]] after his death, which refills all your health and weapon energy.

to:

* AfterBossRecovery: [[spoiler:Super [[spoiler: Super Shadow Man]] drops a [[VideoGame/MegaMan1 Yashichi]] after his death, which refills all your health and weapon energy.



--> [[FridgeHorror "You seem to hear something in this unit."]]

to:

--> [[FridgeHorror -->[[FridgeHorror "You seem to hear something in this unit."]]



** In Wily Stage 3, during the refights with the eight main Robot Masters, they won't dodge or counter Rush Cannon unlike in their initial fights.
** If you lose at Wily Machine's second phase, the first phase will start with a single bar instead of the massive one.
** Once you're hit by Optical Capsule's laser, all lasers that are on screen disappear (he still shots the rest of burst, though), fitting in with the Touhou-like pattern of them. This doesn't happen if Hard Mode is turned on, though.
** Dying three times on [[spoiler:the final EscapeSequence]] causes [[spoiler:the spikes to turn green and only do one damage, in addition to giving you more time]].

to:

** In Wily Stage 3, during the refights re-matches with the eight main Robot Masters, they won't dodge or counter Rush Cannon unlike in their initial fights.
** If you lose at Wily Machine's second phase, the first phase will start with a single bar instead of the massive one.
one.
** Once you're hit by Optical Capsule's laser, all lasers that are on screen disappear (he still shots the rest of burst, though), fitting in with the Touhou-like Franchise/{{Touhou}}-like pattern of them. This doesn't happen if Hard Mode is turned on, though.
** Dying three times on [[spoiler:the [[spoiler: the final EscapeSequence]] causes [[spoiler:the [[spoiler: the spikes to turn green and only do one damage, in addition to giving you more time]].time.]]



** If you use Rush during the Snatchman battle, he will ''confuse you for the doppelganger.'' Yes, you can end up healing the ''boss'' when you're low on health! To ''really'' rub it in, it ''still uses your weapon energy.''
*** AIBreaker: Using Recycle Inhaler to trap Snatchman in an E-Tank, however, works around this. You can use this to OneHitKill the boss with Rush Cannon.

to:

** If you use Rush during the Snatchman Snatch Man battle, he will ''confuse you for the doppelganger.'' Yes, you can end up healing the ''boss'' when you're low on health! To ''really'' rub it in, it ''still uses your weapon energy.''
*** AIBreaker: Using Recycle Inhaler to trap Snatchman Snatch Man in an E-Tank, however, works around this. You can use this to OneHitKill the boss with Rush Cannon.



** Puresabe seems to be a big fan of ''[[VideoGame/MegaManV Rockman World 5]]'' and ''VideoGame/MegaManX2''. The Cossack bosses are based on the X-Hunters and the Charge Shot looks like the Charge Shot from ''X2''. Some of the enemies and gimmicks from ''Rockman World 5'' show up.

to:

** Puresabe [=PureSabe=] seems to be a big fan of ''[[VideoGame/MegaManV Rockman World 5]]'' and ''VideoGame/MegaManX2''. ''VideoGame/MegaManX2.'' The Cossack bosses are based on the X-Hunters and the Charge Shot looks like the Charge Shot from ''X2''. ''X2.'' Some of the enemies and gimmicks from ''Rockman World 5'' show up.



** Reaching the third Chimerabot in Wily Stage 4 without losing a life for the entire game has [[spoiler:Super Shadow Man]] destroying it [[spoiler:with a DiagonalCut]].
* BalefulPolymorph: Toad Man's [[Franchise/FinalFantasy Toad]] Spell, when used by him, turns you into a defenseless frog from ''[[VideoGame/ForTheFrogTheBellTolls Kaeru no Tame ni Kane wa Naru]]''. When used by you, it turns enemies (and ''items'') into tiny, harmless toads.

to:

** Reaching the third Chimerabot in Wily Stage 4 without losing a life for the entire game has [[spoiler:Super [[spoiler: Super Shadow Man]] destroying it [[spoiler:with [[spoiler: with a DiagonalCut]].
DiagonalCut.]]
* BalefulPolymorph: Toad Man's [[Franchise/FinalFantasy Toad]] Spell, when used by him, turns you into a defenseless frog from ''[[VideoGame/ForTheFrogTheBellTolls Kaeru no Tame ni Kane wa Naru]]''. Naru.]]'' When used by you, it turns enemies (and ''items'') into tiny, harmless toads.



* BewitchedAmphibians: Toad Man's weapon does this to enemies (and powerups!), and during the BossRush it acts as a OneHitKill against Toad Man himself (but you can ''not'' kill him, [[MultipleEndings and he'll show up in the ending still transformed as well]]). Its animation is a ShoutOut to ''VideoGame/FinalFantasyIII''.

to:

* BewitchedAmphibians: Toad Man's weapon does this to enemies (and powerups!), power-ups!), and during the BossRush it acts as a OneHitKill against Toad Man himself (but you can ''not'' kill him, [[MultipleEndings and he'll show up in the ending still transformed as well]]). Its animation is a ShoutOut to ''VideoGame/FinalFantasyIII''.''VideoGame/FinalFantasyIII.''



* BlindIdiotTranslation: Although Puresabe did admit his bad English skills in the English readme file. The 0.02 and 0.97 releases lampshade this - the language select option has "Japanese" and "Engrish", with a real English release coming soon.
* BonusBoss:
** Wave Man in Dive Man's Stage and Crash Man in Drill Man's stage. Beat them and unlock the Wire and Balloon Adaptors before the Cossack stages.

to:

* BlindIdiotTranslation: Although Puresabe [=PureSabe=] did admit his bad English skills in the English readme file. The 0.02 and 0.97 releases lampshade this - -- the language select option has "Japanese" and "Engrish", "Engrish," with a real English release coming soon.
* BonusBoss:
BonusBoss:
** Wave Man in Dive Man's Stage and Crash Man in Drill Man's stage. Beat them and unlock the Wire and Balloon Adaptors Adapters before the Cossack stages.



** Green Helmet, who only appears in [[spoiler:The True Arena]]. This is a composite of all three variants of the Metool EX from the original ''Mega Man 4'' with a full health bar.
** [[spoiler:Cockroach [[VideoGame/FinalFantasyV Omega]], who makes its only appearance as the final opponent in The True Arena]].
* BottomlessPitRescueService: If you find and rescue Beat in Skull Man's stage and Cossack Castle Stage 1, he does this for you at the cost of some of your HP for the rest of the stage.
* BossInMookClothing: The Jumbig, which takes ''127 Mega Buster shots to kill.'' He also pushes you back if you run into him, so you can't just abuse invincibility frames to bypass him. Oh, and did we mention that he appears at least once in '''every''' level? And on top of that, he gains some additional projectile attacks when you start the fortress levels... On Hard Mode, they ''start'' with their upgrade from the beginning and then starts firing ''[[ExaggeratedTrope one-hit-kill spike balls]]'' in the Wily Castle stages!

to:

** Green Helmet, who only appears in [[spoiler:The [[spoiler: The True Arena]]. Arena.]] This is a composite of all three variants of the Metool EX from the original ''Mega Man 4'' with a full health bar.
** [[spoiler:Cockroach [[spoiler: Cockroach [[VideoGame/FinalFantasyV Omega]], Omega,]] who makes its only appearance as the final opponent in The True Arena]].
Arena.]]
* BottomlessPitRescueService: If you find and rescue Beat in Skull Man's stage and Cossack Castle Stage 1, he does this for you at the cost of some of your HP for the rest of the stage.
* BossInMookClothing: The Jumbig, which takes ''127 Mega Buster shots to kill.'' He also pushes you back if you run into him, so you can't just abuse invincibility frames to bypass him. Oh, and did we mention that he appears at least once in '''every''' level? And on top of that, he gains some additional projectile attacks when you start the fortress levels... On Hard Mode, they ''start'' with their upgrade from the beginning and then starts firing ''[[ExaggeratedTrope one-hit-kill one hit kill spike balls]]'' in the Wily Castle stages!



* BossRush: While Wily 3 is more of a {{Metroidvania}}, the Mechanical Arena unlocked by beating the game is a straighter version (a homage to the Arena in ''VideoGame/KirbySuperStar'').
* BraggingRightsReward: [[spoiler:The ?Dagger you get by defeating Super Shadow Man. Considering said boss fight occurs at the tail end of the game, and to even ''see'' said boss fight you have to have no lives lost all the way up to that point, ''and'' you have to beat this [[NintendoHard ridiculously hard]] boss in a ''single life'', the only thing obtaining this weapon proves is that you don't need the damn thing. However it helps greatly against the Optical Capsule on Hard, which is a blessing.]]
* BulletHell: Mothraya. [[spoiler:Also Optical Capsule.]] On Hard Mode, ''Quint'' also becomes this.

to:

* BossRush: While Wily Stage 3 is more of a {{Metroidvania}}, the Mechanical Arena unlocked by beating the game is a straighter version (a homage to the Arena in ''VideoGame/KirbySuperStar'').
* BraggingRightsReward: [[spoiler:The ?Dagger ? Dagger you get by defeating Super Shadow Man. Considering said boss fight occurs at the tail end of the game, and to even ''see'' said boss fight you have to have no lives lost all the way up to that point, ''and'' you have to beat this [[NintendoHard ridiculously hard]] boss in a ''single life'', life,'' the only thing obtaining this weapon proves is that you don't need the damn thing. However it helps greatly against the Optical Capsule on Hard, which is a blessing.]]
* BulletHell: Mothraya. [[spoiler:Also [[spoiler: Also Optical Capsule.]] On Hard Mode, ''Quint'' also becomes this.



** Drill Man's stage has Up'N'Down enemies jumping through the ground, a reference to Ground Man's stage in ''VideoGame/MegaManAndBass''.

to:

** Drill Man's stage has Up'N'Down enemies jumping through the ground, a reference to Ground Man's stage in ''VideoGame/MegaManAndBass''.''VideoGame/MegaManAndBass.''



** The Exchanger (which converts life energy into weapon energy if you have full health) is the same item you could buy in ''VideoGame/MegaMan8''.

to:

** The Exchanger (which converts life energy into weapon energy if you have full health) is the same item you could buy in ''VideoGame/MegaMan8''.''VideoGame/MegaMan8.''



* CollisionDamage: Played with against Snatchman. If you collide into him, he takes damage too.
* CompositeCharacter: The Chimerabots. The first is a mix of [[VideoGame/MegaMan1 Cut Man and Elec Man]], the second's [[VideoGame/MegaMan2 Quick Man and Wood Man]], and the third and final one is [[VideoGame/MegaMan3 Needle Man and Gemini Man]].

to:

* CollisionDamage: Played with against Snatchman.Snatch Man. If you collide into him, he takes damage too.
* CompositeCharacter: The Chimerabots. The first is a mix of [[VideoGame/MegaMan1 Cut Man and Elec Man]], Man,]] the second's [[VideoGame/MegaMan2 Quick Man and Wood Man]], Man,]] and the third and final one is [[VideoGame/MegaMan3 Needle Man and Gemini Man]].Man.]]



* CosmeticAward: [[spoiler: [[VideoGame/FinalFantasyVIII Proof of Omega]], earned after beating Cockroach Omega.]]
* CreditsMedley: PlayedWith - the credits theme is a medley of three credits themes from the ''VideoGame/{{Kirby}}'' series, specifically ''[[VideoGame/KirbySuperStar Super Star]]'', ''Block Ball'', and ''Dream Course''.
* CriticalHit: Happens on occasion. Get the Super Star from any Shadow Man encounter by finishing him off with a Recycle Inhaler, and the chances of this increases. [[spoiler:His final appearance drops the ?Dagger, which makes ''every'' hit critical.]]
* DamselInDistress: Mega Man has to break Kalinka out of a cage (guarded by [[spoiler:a Copy Roll]], of all things), in order to advance in Wily Castle stage 3.
* DeadCharacterWalking: A variation - if you die while using Hell Wheel, the wheel keeps going (along with the camera). In some points you can even get to the next ''screen'' this way (though you obviously can't do anything)!

to:

* CosmeticAward: [[spoiler: [[VideoGame/FinalFantasyVIII Proof of Omega]], Omega,]] earned after beating Cockroach Omega.]]
* CreditsMedley: PlayedWith - -- the credits theme is a medley of three credits themes from the ''VideoGame/{{Kirby}}'' series, specifically ''[[VideoGame/KirbySuperStar Super Star]]'', ''VideoGame/KirbySuperStar,'' ''Block Ball'', Ball,'' and ''Dream Course''.
Course.''
* CriticalHit: Happens on occasion. Get the Super Star from any Shadow Man encounter by finishing him off with a Recycle Inhaler, and the chances of this increases. [[spoiler:His [[spoiler: His final appearance drops the ?Dagger, ? Dagger, which makes ''every'' hit critical.]]
* DamselInDistress: Mega Man has to break Kalinka out of a cage (guarded by [[spoiler:a [[spoiler: a Copy Roll]], Roll,]] of all things), in order to advance in Wily Castle stage Stage 3.
* DeadCharacterWalking: A variation - -- if you die while using Hell Wheel, the wheel keeps going (along with the camera). In some points you can even get to the next ''screen'' this way (though you obviously can't do anything)!



** The credits (which feature ''Franchise/FireEmblem''-like stats for the Robot Masters) also record the weapon you killed them with.

to:

** The credits (which feature ''Franchise/FireEmblem''-like ''Franchise/FireEmblem'' like stats for the Robot Masters) also record the weapon you killed them with.



** In Cossack 4, if you attempt to use any of the Rush weapons when in the center of one of the towers where Rush already awaits to take you to the main tower, you will hear a buzz and a second Rush won't spawn.

to:

** In Cossack Stage 4, if you attempt to use any of the Rush weapons when in the center of one of the towers where Rush already awaits to take you to the main tower, you will hear a buzz and a second Rush won't spawn.



* {{Irony}}: During a contest for ''Videogame/MegaMan6'', [[http://vignette2.wikia.nocookie.net/megaman/images/3/30/MM6NPSubmissionsA.jpg/revision/latest?cb=20130801222149 designs]] for proposed Rush abilities were shown in Nintendo Power alongside several Robot Masters. One of these proposed abilities was named the Rush Cannon, though it would function much differently than the [=4MI=] version.
* ISurrenderSuckers: Dr. Wily, of course. In this case, he even [[spoiler: tricks Mega Man ''into [[LookBehindYou looking in another direction]]'' before making his getaway]].

to:

* {{Irony}}: During a contest for ''Videogame/MegaMan6'', ''Videogame/MegaMan6,'' [[http://vignette2.wikia.nocookie.net/megaman/images/3/30/MM6NPSubmissionsA.jpg/revision/latest?cb=20130801222149 designs]] for proposed Rush abilities were shown in Nintendo Power alongside several Robot Masters. One of these proposed abilities was named the Rush Cannon, though it would function much differently than the [=4MI=] version.
* ISurrenderSuckers: Dr. Wily, of course. In this case, he even [[spoiler: tricks Mega Man ''into [[LookBehindYou looking in another direction]]'' before making his getaway]].getaway.]]



** Dr. Light is called "Dr. Right" in the intro to the third Wily Stage.
** When Mega Man first speaks to Kalinka upon rescuing her in the third Wily Stage, his name is again initialised as "R" (for Rockman).
** [[spoiler:If Proto Man comes to give Mega Man the [[EleventhHourSuperpower Wily Buster]] during the final battle, his name is displayed as "Blues".]]

to:

** Dr. Light is called "Dr. Right" in the intro to the third Wily Stage.
Stage. 3.
** When Mega Man first speaks to Kalinka upon rescuing her in the third Wily Stage, Stage 3, his name is again initialised as "R" (for Rockman).
** [[spoiler:If [[spoiler: If Proto Man comes to give Mega Man the [[EleventhHourSuperpower Wily Buster]] during the final battle, his name is displayed as "Blues".]]"Blues."]]



* InterfaceScrew: Pharoah Man's stage has a curse and if Mega Man is inside the pyramid, he will be affected by it.

to:

* InterfaceScrew: Pharoah Pharaoh Man's stage has a curse and if Mega Man is inside the pyramid, he will be affected by it.



* KilledOffForReal: When Shadow Man gets a DisneyVillainDeath in Cossack Stage 1, you can hear him exploding. [[spoiler:Except he's not dead and comes back for a brutal boss battle in Wily 4 if you do a full deathless run up to that point.]]

to:

* KilledOffForReal: When Shadow Man gets a DisneyVillainDeath in Cossack Stage 1, you can hear him exploding. [[spoiler:Except [[spoiler: Except he's not dead and comes back for a brutal boss battle in Wily Stage 4 if you do a full deathless run up to that point.]]



* {{Knockback}}: Normally averted, though the Jumbig can send you ''flying across the screen''. It can send you flying into the ''next'' screen in Toad Man's level!

to:

* {{Knockback}}: Normally averted, though the Jumbig can send you ''flying across the screen''. screen.'' It can send you flying into the ''next'' screen in Toad Man's level!



* LivingStatue: The Fire Man, Heat Man and Flame Man statues near the end of Pharaoh Man's stage.

to:

* LivingStatue: The Fire Man, Heat Man Man, and Flame Man statues near the end of Pharaoh Man's stage.



* MakeMyMonsterGrow: [[spoiler:Inverted by the Petit Robot Masters]].
* TheMaze: Wily Stage 3, known as Wily's Labyrinth.
* MercyInvincibility: Its duration is ''greatly'' reduced. [[spoiler:Super Shadow Man's attacks don't trigger it, which makes fight that harder.]]

to:

* MakeMyMonsterGrow: [[spoiler:Inverted [[spoiler: Inverted by the Petit Robot Masters]].
Masters.]]
* TheMaze: Wily Stage 3, known as Wily's Labyrinth.
"Wily's Labyrinth."
* MercyInvincibility: Its duration is ''greatly'' reduced. [[spoiler:Super [[spoiler: Super Shadow Man's attacks don't trigger it, which makes fight that harder.]]



** Shadow Man in Toad Man, Bright Man, and Pharaoh Man's stages, as well as Cossack Castle Stage 1.

to:

** Shadow Man in Toad Man, Bright Man, and Pharaoh Man's stages, as well as Cossack Castle Stage 1.



** Giant/Nightmare Suzy, Terra, Ballade, and Punk in Cossack Castle 4. They guard the generators powering the barrier leading to Dr. Cossack.

to:

** Giant/Nightmare Giant / Nightmare Suzy, Terra, Ballade, and Punk in Cossack Castle Stage 4. They guard the generators powering the barrier leading to Dr. Cossack.



* MultiMookMelee: The first half of Wily Stage 2. [[spoiler:The True Arena]] has three of these in the form of "Wily's Army", "Wily's Navy", and "Wily's Airforce".

to:

* MultiMookMelee: The first half of Wily Stage 2. [[spoiler:The [[spoiler: The True Arena]] has three of these in the form of "Wily's Army", Army," "Wily's Navy", Navy," and "Wily's Airforce".Airforce."



** If you rescue Rush during the final level, [[spoiler:Mega Man will use Rush Cannon on Wily's space ship upon escaping the castle]]. Otherwise, [[spoiler:Mega Man will collide with the space ship instead, destroying it regardless]].

to:

** If you rescue Rush during the final level, [[spoiler:Mega [[spoiler: Mega Man will use Rush Cannon on Wily's space ship upon escaping the castle]]. castle.]] Otherwise, [[spoiler:Mega [[spoiler: Mega Man will collide with the space ship instead, destroying it regardless]].regardless.]]



** If you [[spoiler:get the ?Dagger]], [[spoiler:Shadow Man will be seen on his kite in the background in the first part of the credits, eventually getting chased by Top Man]].
** Depending on what happened to Rush, Eddie, and Beat at the end of the game, they will appear either in color or grey in the "Presented by Capcom" screen.
* MultipleLifeBars: The final bosses, in paticular.
** The Wily Machine's first phase has [[spoiler:one full health bar, where each hit point represents its own separate health bar. That adds up to 29 times 28, or '''812 hit points''']].
*** [[spoiler:Fortunately, in [[BossRush The Mechanical Arena]], it only has 224 hit points.]]
** The Optical Capsule later on has [[spoiler:two health bars, giving it 56 hit points]].
** And then [[spoiler:the Petit Robot Masters, who each has his own lifebar, with the one last hit's currently shown. That adds up to 8 times 28, or 224 hit points]].
** [[spoiler:Super Shadow Man two life bars, with about 112 hit points]].
* MutuallyExclusivePowerups: Drill Man and Dive Man's stages have Mega Man temporarily get the [[VideoGame/MegaManII Sakugarne]] and [[VideoGame/MegaManDrWilysRevenge Mirror Buster]] respectfully. You won't be able to use the other weapons while you use them. Meanwhile, in the final Dr. Cossack stage, the [[VideoGame/MegaManIII Screw Crusher]], [[VideoGame/MegaManIV Ballade Cracker]], and [[VideoGame/MegaManV Spark Chaser]] replace the Mega Buster for the rest of the stage, but collecting them is optional.

to:

** If you [[spoiler:get [[spoiler: get the ?Dagger]], [[spoiler:Shadow ? Dagger]], [[spoiler: Shadow Man will be seen on his kite in the background in the first part of the credits, eventually getting chased by Top Man]].
** Depending on what happened to Rush, Eddie, and Beat at the end of the game, they will appear either in color or grey in the "Presented by Capcom" screen.
* MultipleLifeBars: The final bosses, in paticular.
** The Wily Machine's first phase has [[spoiler:one full health bar, where each hit point represents its own separate health bar. That adds up to 29 times 28, or '''812 hit points''']].
*** [[spoiler:Fortunately, in [[BossRush The Mechanical Arena]], it only has 224 hit points.
Man.]]
** Depending on what happened to Rush, Eddie, and Beat at the end of the game, they will appear either in color or grey in the "Presented by Creator/{{Capcom}}" screen.
* MultipleLifeBars: The final bosses, in particular.
** The Wily Machine's first phase has [[spoiler: one full health bar, where each hit point represents its own separate health bar. That adds up to 29 times 28, or '''812 hit points.''']]
*** [[spoiler: Fortunately, in [[BossRush The Mechanical Arena,]] it only has 224 hit points.]]
** The Optical Capsule later on has [[spoiler:two [[spoiler: two health bars, giving it 56 hit points]].
points.]]
** And then [[spoiler:the [[spoiler: the Petit Robot Masters, who each has his their own lifebar, with the one last hit's currently shown. That adds up to 8 times 28, or 224 hit points]].
points.]]
** [[spoiler:Super [[spoiler: Super Shadow Man has two life bars, with about 112 hit points]].
points.]]
* MutuallyExclusivePowerups: Drill Man and Dive Man's stages have Mega Man temporarily get the [[VideoGame/MegaManII Sakugarne]] and [[VideoGame/MegaManDrWilysRevenge Mirror Buster]] respectfully. You won't be able to use the other weapons while you use them. Meanwhile, in the final Dr. Cossack stage, the [[VideoGame/MegaManIII Screw Crusher]], Crusher,]] [[VideoGame/MegaManIV Ballade Cracker]], Cracker,]] and [[VideoGame/MegaManV Spark Chaser]] replace the Mega Buster for the rest of the stage, but collecting them is optional.



* MyNameIsQuestionMarks: [[spoiler:Cockroach Omega when you reach him in The True Arena]].

to:

* MyNameIsQuestionMarks: [[spoiler:Cockroach [[spoiler: Cockroach Omega when you reach him in The True Arena]].Arena.]]



** The lifebars/HUD from the Game Boy ''VideoGame/MegaManClassic'' games (also known as the ''Rockman World'' series) show up for the first half of Bright Man's stage. They also appear when fighting [[spoiler:the Optical Capsule]] and [[spoiler:the Petit Robot Masters]].
** Holdable Control Ring Boomerang gains the PowerUpMagnet abilities of its Game Boy version.
** Drill Man's stage contains Ring Man's hippo MiniBoss, which has the blocks of its Game Boy counterpart.

to:

** The lifebars/HUD lifebars / HUD from the Game Boy UsefulNotes/GameBoy ''VideoGame/MegaManClassic'' games (also known as the ''Rockman World'' series) show up for the first half of Bright Man's stage. They also appear when fighting [[spoiler:the [[spoiler: the Optical Capsule]] and [[spoiler:the [[spoiler: the Petit Robot Masters]].
Masters.]]
** Holdable Control Ring Boomerang gains the PowerUpMagnet abilities of its Game Boy UsefulNotes/GameBoy version.
** Drill Man's stage contains Ring Man's hippo MiniBoss, which has the blocks of its Game Boy UsefulNotes/GameBoy counterpart.



** Pharaoh Man and Drill Man's stages also contain falling blocks from the fourth Game Boy game.
*** ''And'' [[LivingStatue Living Statues]] of Fire Man, Heat Man, and Flame Man show up at the very end of the former.
*** If you use Toad Spell in those curse sections, the curse is immediately negated. In Mega Man IV, Rain Flush turned the quicksand into regular sand.

to:

** Pharaoh Man and Drill Man's stages also contain falling blocks from the fourth Game Boy UsefulNotes/GameBoy game.
*** ''And'' [[LivingStatue Living Statues]] {{Living Statue}}s of Fire Man, Heat Man, and Flame Man show up at the very end of the former.
*** If you use Toad Spell in those curse sections, the curse is immediately negated. In Mega Man IV, ''VideoGame/MegaManIV,'' Rain Flush turned the quicksand into regular sand.



** The boss battle against Dive Man is reminiscent of the boss battle against Mega Water S. It even has an instant-kill pit, and you get to fight Dive Man underwater and on the platform.
** The boss battle against Dust Man is partially reminiscent of the boss battle against Hyper Storm H, since Dustman incorporates his strategy of blowing Megaman towards and away from him.
** The Balloon Adapter is based on the Rush Jet Adapter from ''VideoGame/MegaMan3''.

to:

** The boss battle against Dive Man is reminiscent of the boss battle against Mega Water S. It even has an instant-kill instant kill pit, and you get to fight Dive Man underwater and on the platform.
** The boss battle against Dust Man is partially reminiscent of the boss battle against Hyper Storm H, since Dustman Dust Man incorporates his strategy of blowing Megaman Mega Man towards and away from him.
** The Balloon Adapter is based on the Rush Jet Adapter from ''VideoGame/MegaMan3''.''VideoGame/MegaMan3.''



* [[NoDamageRun No Lives Lost Run]]: Required to fight [[spoiler:Super Shadow Man]] in Wily Stage 4.

to:

* [[NoDamageRun No Lives Lost Run]]: Required to fight [[spoiler:Super [[spoiler: Super Shadow Man]] in Wily Stage 4.



* NotHisSled: Three bosses from the original game -- Cockroach Twins, [[KingMook Metool Daddy]], and Tako Trash -- are replaced with new bosses. [[spoiler: Averted for the Cockroach Twins in The True Area in the form of Cockroach Omega. Nope, not the [[VideoGame/MegaManZero Messiah of Weil]], but the dreaded enemy from ''VideoGame/FinalFantasyV'' in all of his glory.]]
* OhCrap: [[spoiler:Shadow Man gets this reaction after defeating him as Super Shadow Man when his smoke bomb that he used to cover his escape every other time fails to go off. To rub salt into the wound, it then ''does'' go off moments after he explodes]].

to:

* NotHisSled: Three bosses from the original game -- Cockroach Twins, [[KingMook Metool Daddy]], Daddy,]] and Tako Trash -- are replaced with new bosses. [[spoiler: Averted for the Cockroach Twins in The True Area in the form of Cockroach Omega. Nope, not the [[VideoGame/MegaManZero Messiah of Weil]], Weil,]] but the dreaded enemy from ''VideoGame/FinalFantasyV'' in all of his glory.]]
* OhCrap: [[spoiler:Shadow [[spoiler: Shadow Man gets this reaction after defeating him as Super Shadow Man when his smoke bomb that he used to cover his escape every other time fails to go off. To rub salt into the wound, it then ''does'' go off moments after he explodes]].explodes.]]



** The Rush Cannon Adaptor. However, a few of the Bosses can turn it against you.

to:

** The Rush Cannon Adaptor.Adapter. However, a few of the Bosses can turn it against you.



** Cast the Toad spell on Toad Man during the BossRush. He turns into a easily-squished toad.

to:

** Cast the Toad spell on Toad Man during the BossRush. He turns into a easily-squished an easily squished toad.



** Shadow Man can do this. If you run into him during some of the battles against him, he'll most likely grab you, pull out a shuriken, and ''slice you in half with it.'' [[spoiler:And he ''will'' do this as Super Shadow Man if don't react quickly enough.]]
** [[spoiler:Cockroach Omega's signature killing moves from ''VideoGame/FinalFantasyV''. Some don't kill you, but remove you from the battle through, which also counts as having lost.]]

to:

** Shadow Man can do this. If you run into him during some of the battles against him, he'll most likely grab you, pull out a shuriken, and ''slice you in half with it.'' [[spoiler:And [[spoiler: And he ''will'' do this as Super Shadow Man if don't react quickly enough.]]
** [[spoiler:Cockroach [[spoiler: Cockroach Omega's signature killing moves from ''VideoGame/FinalFantasyV''. ''VideoGame/FinalFantasyV.'' Some don't kill you, but remove you from the battle through, which also counts as having lost.]]



* PoisonMushroom: The Skull Amulet [[http://www.youtube.com/watch?v=iV6xsgUseeM originally]] made Hell Wheel ''really'' slow. Then the 0.01 release subverted it.
* PowerUpMagnet: Holdable Control Ring Boomerang can snatch items as a {{homage}} to ''VideoGame/MegaManIV'' on the Game Boy.
* RatchetScrolling: [[spoiler:In the final escape sequence.]]

to:

* PoisonMushroom: The Skull Amulet [[http://www.[[https://www.youtube.com/watch?v=iV6xsgUseeM originally]] made Hell Wheel ''really'' slow. Then the 0.01 release subverted it.
* PowerUpMagnet: Holdable Control Ring Boomerang can snatch items as a {{homage}} to ''VideoGame/MegaManIV'' on the Game Boy.
UsefulNotes/GameBoy.
* RatchetScrolling: [[spoiler:In [[spoiler: In the final escape sequence.]]



* RecurringExtra: Up'n'Down

to:

* RecurringExtra: Up'n'DownUp'n'Down.



* SelfDestructMechanism: [[spoiler:The last part of the whole game.]]
* SequentialBoss: Pharaoh Man (first time), Square Machine, Aqua Devil, Joe Ni-Nin Va All and Snatchman.
* ShockAndAwe: Bright Man
* ShoutOut: See [[ShoutOut/Rockman4MinusInfinity this page]].

to:

* SelfDestructMechanism: [[spoiler:The [[spoiler: The last part of the whole game.]]
* SequentialBoss: Pharaoh Man (first time), Square Machine, Aqua Devil, Joe Ni-Nin Va All All, and Snatchman.
Snatch Man.
* ShockAndAwe: Bright Man
Man.
* ShoutOut: See [[ShoutOut/Rockman4MinusInfinity this page]].page.]]



* SuspiciousVideoGameGenerosity: Extra life and E-Tank drops are extremely common in this game. The final levels of the game give you ''lots'' of health and ammo. The massive stash of items before the [[spoiler:Wily Machine]] is even the page image!
* TakingYouWithMe: [[spoiler:Nearly every fortress boss on Hard preforms a last-ditch attack after you inflict the finishing blow, with their life bar now acting as a rapidly draining timer while they do it.]]

to:

* SuspiciousVideoGameGenerosity: Extra life and E-Tank drops are extremely common in this game. The final levels of the game give you ''lots'' of health and ammo. The massive stash of items before the [[spoiler:Wily [[spoiler: Wily Machine]] is even the page image!
* TakingYouWithMe: [[spoiler:Nearly [[spoiler: Nearly every fortress boss on Hard preforms a last-ditch attack after you inflict the finishing blow, with their life bar now acting as a rapidly draining timer while they do it.]]



* TimedMission: [[spoiler:The escape sequence gives the player one minute to escape the self destructing Wily Castle.]]
* TimeStandsStill: If you hold up when you use the Spark. Manbow, all the enemies on the screen except a few get frozen for a few seconds.

to:

* TimedMission: [[spoiler:The [[spoiler: The escape sequence gives the player one minute to escape the self destructing Wily Castle.]]
* TimeStandsStill: If you hold up when you use the Spark. Spark Manbow, all the enemies on the screen except a few get frozen for a few seconds.



** Also, [[spoiler:Shadow Man.]] The "final" fight against him is pathetically easy, [[spoiler:but his "Super Shadow Man" appearance is ''much'' tougher.]]
** Many of the game's [[MiniBoss Mini-Bosses]] become this in Hard Mode; for example, Quint's Sakugarne now creates an earthquake when he hops on and lands with it, which ''hurts'' Mega Man if he's on the ground, and this same earthquake also causes a [[CollapsingCeilingBoss ton of rocks to drop from the ceiling]], '''''and''''' the rocks it previously dug up before are now thrown ''much'' further across the room. To put it bluntly, a once pathetically easy [[AntiClimaxBoss Anti-Climax]] MiniBoss is now a ridiculously brutal BulletHell MiniBoss.
* TrueFinalBoss: [[spoiler:Only encountered at the very of of The True Arena, it is [[VideoGame/FinalFantasyV Omega]] with everything you know]].
* TurnsRed: All of the Cossack Robot Masters have a more aggressive "Pinch" mode that activates when they reach critical health, complete with pallete change and [[SongsInTheKeyOfPanic faster music]], with Pharaoh Man notably taking this to [[UpToEleven extreme]] [[SequentialBoss lengths]]. [[spoiler:When you refight them in Wily Stage 3, they are already in their Pinch mode behaviour, but retain their original palletes and music.]]

to:

** Also, [[spoiler:Shadow [[spoiler: Shadow Man.]] The "final" fight against him is pathetically easy, [[spoiler:but [[spoiler: but his "Super Shadow Man" appearance is ''much'' tougher.]]
** Many of the game's [[MiniBoss Mini-Bosses]] {{Mini Boss}}es become this in Hard Mode; for example, Quint's Sakugarne now creates an earthquake when he hops on and lands with it, which ''hurts'' Mega Man if he's on the ground, and this same earthquake also causes a [[CollapsingCeilingBoss ton of rocks to drop from the ceiling]], ceiling,]] '''''and''''' the rocks it previously dug up before are now thrown ''much'' further across the room. To put it bluntly, a an once pathetically easy [[AntiClimaxBoss Anti-Climax]] {{Anti Climax|Boss}} MiniBoss is now a ridiculously brutal BulletHell MiniBoss.
* TrueFinalBoss: [[spoiler:Only [[spoiler: Only encountered at the very of of The True Arena, it is [[VideoGame/FinalFantasyV Omega]] with everything you know]].
know.]]
* TurnsRed: All of the Cossack Robot Masters have a more aggressive "Pinch" mode that activates when they reach critical health, complete with pallete palette change and [[SongsInTheKeyOfPanic faster music]], music,]] with Pharaoh Man notably taking this to [[UpToEleven extreme]] [[SequentialBoss lengths]]. [[spoiler:When lengths.]] [[spoiler: When you refight rematch them in Wily Stage 3, they are already in their Pinch mode behaviour, but retain their original palletes palettes and music.]]



* UnderwaterBossBattle: Dive Man
* UnexpectedShmupLevel: Cossack Stage 1's second half, which has you ride on the Balloon Adaptor until Shadow Man ambushes you. After the MiniBoss battle, you do some SkySurfing with Rush.
* UnexplainedRecovery: [[spoiler: Shadow Man shows up and kills Chimerabot #3 to become the boss in that section if you get the secret condition, even though he died in Cossack Castle stage]].
* UnlockableContent: [[spoiler:As of version 0.02, clearing the game unlocks a [[TimeTrial Time Attack]] mode which allows you to {{Speedrun}} individual levels, an [[SoundTest Audio Player]], and [[BossRush The Mechanical Arena]]. Clearing the latter unlocks Limited Arena where you're limited to either the Mega Buster or one of the eight weapons retrospectively (the game's merciful enough to give you some E-Tanks and restore health between fights). Clearing one of them unlocks My Arena in which you can ''customise its settings'', and an Extra Configuration menu which practically allows you to ''edit your save file'' [[note]]although this function is dangerous; it even warns you to make a ''save state'' before trying to mess around with it[[/note]]]].
** [[spoiler:Giving yourself Sakugarne reveals that it either one-shots ''everything'', including bosses, or skips it to next phase/pattern if it isn't the last one; though it can glitch out the bosses, or even make them drop items. You can even kill Eddie, and destroy Drill Man's ground (which can lead you later into [[KaizoTrap double KO]]) or the moving platforms that appear during one of the Cossack boss fights. It also collides with something that doesn't make sense, like bullets or weapon energy tanks. Mirror Buster, on other hand, glitches out bosses instantly. Also, both run on ''bosses'' HP bar, which provides hilarious and weird effect if entered the room with the item on.]]
* VictoryFakeout: [[spoiler:Did you think the game was over when you defeated the Optical Capsule?]]

to:

* UnderwaterBossBattle: Dive Man
Man.
* UnexpectedShmupLevel: Cossack Stage 1's second half, which has you ride on the Balloon Adaptor Adapter until Shadow Man ambushes you. After the MiniBoss battle, you do some SkySurfing with Rush.
* UnexplainedRecovery: [[spoiler: Shadow Man shows up and kills Chimerabot #3 to become the boss in that section if you get the secret condition, even though he died in a Cossack Castle stage]].
stage.]]
* UnlockableContent: [[spoiler:As [[spoiler: As of version 0.02, clearing the game unlocks a [[TimeTrial Time Attack]] mode which allows you to {{Speedrun}} individual levels, an [[SoundTest Audio Player]], Player,]] and [[BossRush The Mechanical Arena]]. Arena.]] Clearing the latter unlocks The Limited Arena where you're limited to either the Mega Buster or one of the eight weapons retrospectively (the game's merciful enough to give you some E-Tanks and restore health between fights). Clearing one of them unlocks My Arena in which you can ''customise its settings'', settings,'' and an Extra Configuration menu which practically allows you to ''edit your save file'' [[note]]although file.'' [[note]] although this function is dangerous; it even warns you to make a ''save state'' before trying to mess around with it[[/note]]]].
it. [[/note]]]]
** [[spoiler:Giving [[spoiler: Giving yourself Sakugarne reveals that it either one-shots ''everything'', ''everything,'' including bosses, or skips it to next phase/pattern phase / pattern if it isn't the last one; though it can glitch out the bosses, or even make them drop items. You can even kill Eddie, and destroy Drill Man's ground (which can lead you later into [[KaizoTrap double KO]]) or the moving platforms that appear during one of the Cossack boss fights. It also collides with something that doesn't make sense, like bullets or weapon energy tanks. Mirror Buster, on other hand, glitches out bosses instantly. Also, both run on ''bosses'' HP bar, which provides hilarious and weird effect if entered the room with the item on.]]
* VictoryFakeout: [[spoiler:Did [[spoiler: Did you think the game was over when you defeated the Optical Capsule?]]



** Use Recycle Inhaler on Eddie and he turns into a Energy Splitter. However, [[VideoGameCrueltyPunishment do that]] and Eddie won't give you any warnings for Cossack Stage 1 and Wily Stage 2 or show up to give you any powerups in the other stages. Proto Man will even lament his loss in the post-credits results screen.
-->'''Proto Man:''' Your rookie ... Eddy. It's regrettable about him. I've never expected that his core have not found in the ruin of Wily's [[JapaneseRanguage fortless]]. ...! Are you trembling? I see... as I heard that his signal disappeared near you, you saw his last moment... didn't you? Don't mind, you had done best effort to him.

to:

** Use Recycle Inhaler on Eddie and he turns into a Energy Splitter. However, [[VideoGameCrueltyPunishment do that]] and Eddie won't give you any warnings for Cossack Stage 1 and Wily Stage 2 or show up to give you any powerups power-ups in the other stages. Proto Man will even lament his loss in the post-credits results screen.
-->'''Proto Man:''' Your rookie ...rookie... Eddy. It's regrettable about him. I've never expected that his core have not [been] found in the ruin of Wily's [[JapaneseRanguage fortless]]. ...fortless.]] ...! Are you trembling? I see... as As I heard that his signal disappeared near you, you saw his last moment... didn't Didn't you? Don't mind, you had done best effort to him.



* WallJump: Toad Man

to:

* WallJump: Toad ManMan.



* WhereItAllBegan: You fight Pharaoh Man in the very first room/screen of his level.
* WolfpackBoss: [[spoiler:The [[YourPrincessIsInAnotherCastle final]], [[DiscOneFinalBoss final]], ''[[VictoryFakeout final]]'' boss has you fighting mini versions of all 8 Robot Masters all at once. Oh, and you've [[OhCrap lost all your weapons and E-Tanks]], so have fun.]]
** EleventhHourSuperpower: [[spoiler:However, if you find yourself losing said final battle, Proto Man comes in to give you the Wily Buster and refill all your health. The Wily Buster shoots charged shots instantly and reduces all damage taken from the Petit Robot Masters.]]
* WombLevel: [[spoiler:The area after Optical Capsule definitely invokes this feeling. As expected, it turns out to be an illusion.]]

to:

* WhereItAllBegan: You fight Pharaoh Man in the very first room/screen room / screen of his level.
* WolfpackBoss: [[spoiler:The [[spoiler: The [[YourPrincessIsInAnotherCastle final]], final,]] [[DiscOneFinalBoss final]], final,]] ''[[VictoryFakeout final]]'' boss has you fighting mini versions of all 8 Robot Masters all at once. Oh, and you've [[OhCrap lost all your weapons and E-Tanks]], E-Tanks,]] so have fun.]]
** EleventhHourSuperpower: [[spoiler:However, [[spoiler: However, if you find yourself losing said final battle, Proto Man comes in to give you the Wily Buster and refill all your health. The Wily Buster shoots charged shots instantly and reduces all damage taken from the Petit Robot Masters.]]
* WombLevel: [[spoiler:The [[spoiler: The area after Optical Capsule definitely invokes this feeling. As expected, it turns out to be an illusion.]]



* WrittenSoundEffect: The credits track your deaths under "tiwns", which is supposed to be onomatopoeia for Mega Man's death sound.

to:

* WrittenSoundEffect: The credits track your deaths under "tiwns", "tiwns," which is supposed to be onomatopoeia for Mega Man's death sound. sound.



--> "I see... as I heard that his signal disappeared near you, you saw his last moment... didn't you?"

to:

--> "I -->"I see... as As I heard that his signal disappeared near you, you saw his last moment... didn't Didn't you?"
2nd Feb '16 7:53:53 PM Superjustinbros
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** The boss battle against Dust Man is partially reminiscent of the boss battle against Hyper Storm H. They both suck you in and blow you away

to:

** The boss battle against Dust Man is partially reminiscent of the boss battle against Hyper Storm H. They both suck you in H, since Dustman incorporates his strategy of blowing Megaman towards and blow you awayaway from him.
26th Dec '15 10:22:26 AM josh6243
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Added DiffLines:

** The boss battle against Dust Man is partially reminiscent of the boss battle against Hyper Storm H. They both suck you in and blow you away
17th Nov '15 10:09:07 AM josh6243
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Added DiffLines:

** The boss battle against Dive Man is reminiscent of the boss battle against Mega Water S. It even has an instant-kill pit, and you get to fight Dive Man underwater and on the platform.
10th Nov '15 9:57:43 PM Superjustinbros
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* KilledOffForReal: When Shadow Man gets a DisneyVillainDeath in Cossack Stage 1, you can hear him exploding.

to:

* KilledOffForReal: When Shadow Man gets a DisneyVillainDeath in Cossack Stage 1, you can hear him exploding. [[spoiler:Except he's not dead and comes back for a brutal boss battle in Wily 4 if you do a full deathless run up to that point.]]
10th Nov '15 9:55:31 PM Superjustinbros
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** If you [[spoiler:get the ?Dagger]], [[spoiler:Shadow Man will be seen on his kite in the background in the first part of the credits]].

to:

** If you [[spoiler:get the ?Dagger]], [[spoiler:Shadow Man will be seen on his kite in the background in the first part of the credits]].credits, eventually getting chased by Top Man]].
10th Nov '15 9:53:26 PM Superjustinbros
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Added DiffLines:

** In Cossack 4, if you attempt to use any of the Rush weapons when in the center of one of the towers where Rush already awaits to take you to the main tower, you will hear a buzz and a second Rush won't spawn.
27th Aug '15 8:53:10 PM Superjustinbros
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Added DiffLines:

* {{Irony}}: During a contest for ''Videogame/MegaMan6'', [[http://vignette2.wikia.nocookie.net/megaman/images/3/30/MM6NPSubmissionsA.jpg/revision/latest?cb=20130801222149 designs]] for proposed Rush abilities were shown in Nintendo Power alongside several Robot Masters. One of these proposed abilities was named the Rush Cannon, though it would function much differently than the [=4MI=] version.
19th Aug '15 9:32:33 PM Superjustinbros
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* SuspiciousVideoGameGenerosity: Extra life and E-Tank drops are extremely common in this game. The final levels of the game give you ''lots'' of health and ammo. It's even the page image!

to:

* SuspiciousVideoGameGenerosity: Extra life and E-Tank drops are extremely common in this game. The final levels of the game give you ''lots'' of health and ammo. It's The massive stash of items before the [[spoiler:Wily Machine]] is even the page image!
18th Aug '15 9:59:47 PM cookieman
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Added DiffLines:

** Anyone who has played or watched through this hack will fear a Jumbig in Mega Man 4.
This list shows the last 10 events of 158. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Rockman4MinusInfinity