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Bonus Boss is a disambiguation


* BonusBoss: [=LaserMan=] on Chaos 1 and Bass on Chaos 2.
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''[=RockMan.EXE=] 4.5: Real Operation'' is a spinoff of the ''VideoGame/MegaManBattleNetwork'' series released by Creator/{{Capcom}} for the UsefulNotes/GameBoyAdvance in 2004, exclusively for Japan. The game has no actual storyline, and instead makes the player the operator of one out of 21 [=NetNavis=] seen in previous games, including [=StarMan.EXE=] from Network Transmission.

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''[=RockMan.EXE=] 4.5: Real Operation'' is a spinoff of the ''VideoGame/MegaManBattleNetwork'' series released by Creator/{{Capcom}} for the UsefulNotes/GameBoyAdvance in 2004, exclusively for Japan. The game has no actual storyline, and instead makes the player the operator of one out of 21 [=NetNavis=] seen in previous games, including [=StarMan.EXE=] from Network Transmission.
''Network Transmission''.
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''[=RockMan.EXE=] 4.5: Real Operation'' is a spinoff of the ''VideoGame/MegaManBattleNetwork'' series released by Creator/{{Capcom}} for the UsefulNotes/GameBoyAdvance in 2004. The game has no actual storyline, and instead makes the player the operator of one out of 21 [=NetNavis=] seen in previous games, including [=StarMan.EXE=] from Network Transmission.

to:

''[=RockMan.EXE=] 4.5: Real Operation'' is a spinoff of the ''VideoGame/MegaManBattleNetwork'' series released by Creator/{{Capcom}} for the UsefulNotes/GameBoyAdvance in 2004.2004, exclusively for Japan. The game has no actual storyline, and instead makes the player the operator of one out of 21 [=NetNavis=] seen in previous games, including [=StarMan.EXE=] from Network Transmission.
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* HeartContainer: As opposed to getting HPMemories from shops, 4.5 offers a number of unique ways of gaining extra HP. Some Navis are required to clear minigames, others might absorb certain post-battle elemental Battle Chip prizes, and others still might be required to challenge Navis around the Net to combat. There are a handful of Navis who have methods unique to them, such as GutsMan getting more HP every 8 battles or ThunderMan erecting statues around the Net.

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* HeartContainer: As opposed to getting HPMemories [=HPMemories=] from shops, 4.5 offers a number of unique ways of gaining extra HP. Some Navis are required to clear minigames, others might absorb certain post-battle elemental Battle Chip prizes, and others still might be required to challenge Navis around the Net to combat. There are a handful of Navis who have methods unique to them, such as GutsMan [=GutsMan=] getting more HP every 8 battles or ThunderMan [=ThunderMan=] erecting statues around the Net.



** Different viruses appear throughout the week based on the day. Monday has more frequent encounters with WindBox and Weather viruses, Tuesday has an increase in Fire viruses, Wednesday has Aqua, Thursday has Wood, and Friday has Elec.

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** Different viruses appear throughout the week based on the day. Monday has more frequent encounters with WindBox [=WindBox=] and Weather viruses, Tuesday has an increase in Fire viruses, Wednesday has Aqua, Thursday has Wood, and Friday has Elec.

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Although it was a Japan-exclusive release, fans have since worked on an English translation [[https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ that was finished on October 2019]]. There is also an unused feature in ''Battle Network 5: Double Team DS'' that, when reactivated, restores a ''Real Operation''-esque gameplay system (however it is incomplete as you can never change your Navi's chip folder from the default setting).

to:

Although it was a Japan-exclusive release, fans have since worked on an English translation [[https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ that was finished on October 2019]]. 2019]], as well as [[https://forums.therockmanexezone.com/rockman-exe-4-5-real-battle-network-gameplay-patch-t5461.html a mod that restores traditional Battle Network gameplay.]] There is also an unused feature in ''Battle Network 5: Double Team DS'' that, when reactivated, restores a ''Real Operation''-esque gameplay system (however it is incomplete as you can never change your Navi's chip folder from the default setting).



** It might seem cool to get Bass on our side for once, but while he starts out with a Barrier 100 (instead of a Life Aura) he doesn't get to have the zillion HP he usually has as a boss and his unique charged attacks leave him completely vulnerable. Darkness Overload does good damage but hits specifically the final two columns and can be blocked if anything is in Bass' way. Bass' other attack, the random machine gun that's devastating when he's a boss, is only any useful to us after every buster upgrade is found.

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** It might seem cool to get Bass on our side for once, but while he starts out with a Barrier 100 (instead of a Life Aura) he doesn't get to have the zillion HP he usually has as a boss and his unique charged attacks leave him completely vulnerable. Darkness Overload does good damage but hits specifically the final two columns and can be blocked if anything is in Bass' way. Bass' other attack, the random machine gun that's devastating when he's a boss, is only any useful to us at peak usefulness after every buster upgrade is found. found, with the final one being in the last section of the secret area.



* CreativeClosingCredits: After clearing the Official Tournament with 13 Navis, the [[https://www.youtube.com/watch?v=23upKaM6DOI staff roll]] is displayed. It features several comical skits of Navis fighting and ends with [=MegaMan=] and [=ProtoMan=] performing Double Hero to defeat Bass.

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* CreativeClosingCredits: After clearing the Official Tournament with 13 Navis, the [[https://www.youtube.com/watch?v=23upKaM6DOI staff roll]] is displayed. It features several comical skits of Navis fighting and ends with [=MegaMan=] and [=ProtoMan=] performing Double Hero to defeat Bass.



* ExcusePlot: Bordering on NoPlotNoProblem. You sign up for Net Battle tournaments and receive e-mails warning of bad guys from the Nebula organization being up to no good, and that's it.

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* ExcusePlot: Bordering on NoPlotNoProblem. You sign up for Net Battle tournaments and receive e-mails warning of bad guys from the Nebula organization Darkloids being up to no good, and that's it.



** Every day increases the likelihood of meeting viruses of a certain element.

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** Every day increases the likelihood of meeting Different viruses of a certain element.appear throughout the week based on the day. Monday has more frequent encounters with WindBox and Weather viruses, Tuesday has an increase in Fire viruses, Wednesday has Aqua, Thursday has Wood, and Friday has Elec.
** The Everyday Tournament is hosted at four specific times [[ExactlyWhatItSaysOnTheTin every day]] in four different locations.
** The Silver, Gold, Official, and Under Tournaments are available to be registered for on weekdays. They then become available on the PET menu during Saturday and Sunday.
** Different Navis are available to fight on the Net depending on what day it is, such as StarMan appearing in Internet 4 on Sundays.
** Mondays (and early Tuesdays) are Trash Day, with junk piles stored around the Net for clean-up. These piles occasionally have chips, zenny, or Bug Frags in them.



** The Everyday Tournament is available every day, but only during four specific periods.
** You must register into the core Silver, Gold and Official tournaments on weekdays. They will become available on the PET menu during Saturday and Sunday.



*** [=ShadowMan=] in particular can receive missions to delete Official Navis or regular Navis in painful ways from clients, despite otherwise spending the game doing work for the Officials in deleting the Darkloids.

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*** [=NapalmMan=] does work for a Dark Guild that operates covertly and seems to do some kind of shady work with viruses. Whenever something goes wrong, the guild typically hires [=NapalmMan=] to clean up their mess before the Officials show up in order to keep their activities clandestine.
*** [=ShadowMan=] in particular can receive missions to delete Official Navis or regular Navis in painful ways from clients, despite otherwise spending the game doing work for the Officials in deleting the Darkloids.



* OddballInTheSeries: The game has significant changes for the series' battle system and has no storyline.

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* OddballInTheSeries: The game has significant changes for the series' battle system and has no storyline.substantial storyline beyond competing in tournaments for the sake of it.



* SecretCharacter: The game starts out with [=MegaMan=], Roll, [=GutsMan=] and [=NumberMan=]. Nine other Navis are unlocked by clearing the Official Tournament with each character or by inserting their Navi chips into the [=BattleChip=] Gate. The remaining ones are only unlockable through that accessory.
* SequentialBoss: Tournaments involve defeating three Navis in a row.

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* SecretCharacter: The game starts out with [=MegaMan=], Roll, [=GutsMan=] and [=NumberMan=]. Nine other Navis are unlocked by clearing the Official Tournament with each character or by inserting their Navi chips into the [=BattleChip=] Gate. The remaining ones There are also a secret eight that are only unlockable through that accessory.
the latter in the base game.
* SequentialBoss: Each of the Tournaments involve defeating three Navis in a row.row, though you are healed between each round.



* TookALevelInKindness: [=JunkMan=] compared to his portrayal in the last game.
* {{Tsundere}}: Despite despising mankind, Bass amusingly behaves like this. In the PET menu he does an ominous AsideGlance with glowing red eyes and acts aloof but follows the player's orders anyway and even has a few supporting comments to give.
* UnexpectedGameplayChange: Six minigames must be cleared to advance further into the internet. Some characters can also find tickets for playing those minigames offline and will earn extra HP from clearing them.

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* TookALevelInKindness: [=JunkMan=] compared to is significantly kinder than his portrayal in the last game.
* {{Tsundere}}: Despite despising mankind, Bass amusingly behaves like this. In the PET menu he does an ominous AsideGlance with glowing red eyes and acts aloof but follows the player's orders anyway and even anyway, has a few supporting comments to give.
give, and tends to be rather curious about the player's family and hobbies.
* UnexpectedGameplayChange: Six While a fair number are optional, there are six minigames must be cleared that the player can clear to advance further into the internet. Some characters can also find tickets for playing those minigames offline and will earn extra HP from clearing them.



* AWinnerIsYou: After clearing the Official Tournament, you get a brief victory speech from your Navi while they're showered with confetti. If you clear the game with 13 Navis, you also get to see the staff roll.

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* AWinnerIsYou: After clearing the Official Tournament, you get a brief victory speech from your Navi while they're showered with confetti. If you clear the game with the 13 Navis, Navis on the top two rows, you also get to see the staff roll.
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TRS cleanup


* AbsenteeActor: None of the main human characters appear in the game, though Ribitta has a cameo.
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* StandardStatusEffects: Effects such as [[InterfaceScrew confusion and blindness]] can have ''disastrous'' results in this game thanks to the automated AI, which will become a complete sitting duck ''and'' stop responding to charged attack commands. ''It won't even use the shield!''

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* StandardStatusEffects: StatusEffects: Effects such as [[InterfaceScrew confusion and blindness]] can have ''disastrous'' results in this game thanks to the automated AI, which will become a complete sitting duck ''and'' stop responding to charged attack commands. ''It won't even use the shield!''
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Dummied Out is now trivia. Moving examples accordingly.


Although it was a Japan-exclusive release, fans have since worked on an English translation [[https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ that was finished on October 2019]]. There is also a DummiedOut feature in ''Battle Network 5: Double Team DS'' that, when reactivated, restores a ''Real Operation''-esque gameplay system (however it is incomplete as you can never change your Navi's chip folder from the default setting).

to:

Although it was a Japan-exclusive release, fans have since worked on an English translation [[https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ that was finished on October 2019]]. There is also a DummiedOut an unused feature in ''Battle Network 5: Double Team DS'' that, when reactivated, restores a ''Real Operation''-esque gameplay system (however it is incomplete as you can never change your Navi's chip folder from the default setting).

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* NoCampaignForTheWicked: None of the Darkloids are playable. Downplayed in the case of [=StarMan=], who was a villain in his original game, and [[SubvertedTrope subverted]] if you unlock [=ShadowMan=] and Bass as playable Navis.
** [=ShadowMan=] in particular can receive missions to delete Official Navis or regular Navis in painful ways from clients, despite otherwise spending the game doing work for the Officials in deleting the Darkloids.
** Bass makes it clear from the outset that he's only allying with the player out of morbid curiosity. While he is content listening to their orders, he gains more HP by deleting hapless Navis that he runs across and only fights the Darkloids because he's starved for anything resembling a challenge.

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* NoCampaignForTheWicked: None of the Darkloids [[spoiler:(real or fake)]] are playable. playable.
**
Downplayed in the case of [=StarMan=], who was a villain in his original game, [=NapalmMan=], and [=PlantMan=], all of whom were villains in their last appearances. [[SubvertedTrope subverted]] Subverted outright]] if you unlock [=ShadowMan=] and Bass as playable Navis.
** *** [=ShadowMan=] in particular can receive missions to delete Official Navis or regular Navis in painful ways from clients, despite otherwise spending the game doing work for the Officials in deleting the Darkloids.
** *** Bass makes it clear from the outset that he's only allying with the player out of morbid curiosity. While he is content listening to their orders, he gains more HP by deleting hapless Navis that he runs across and only fights the Darkloids because he's starved for anything resembling a challenge.



* ThisLooksLikeAJobForAquaMan: [=MegaMan=] has a normal buster shot, a charged shot and a shield available -- and you can only equip two at once. The latter two are essential, but there are situations that demand the pitiful peashooter. One such example is [=VideoMan=], who will repeatedly spawn film tape obstacles in the two middle columns.

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* ThisLooksLikeAJobForAquaMan: [=MegaMan=] has a normal The peashooter buster shot, a charged shot and a shield available -- and while typically less useful than the other weapons you can only equip two at once. The latter two are essential, but there are to your Navis, occasionally have situations that demand the pitiful peashooter. where it is handy. One such example is [=VideoMan=], who the [=VideoMan=] fight, where his tape will repeatedly spawn film tape obstacles continually stretch over the field frequently enough that the charged shots become cumbersome.
* TookALevelInKindness: [=JunkMan=] compared to his portrayal
in the two middle columns. last game.

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The "Real Operation" part comes into play with the gameplay mechanics: during the overworld exploration, the player will still control the Navi directly. However, during battles the character will move on their own according to specified settings. What this is meant to simulate is how a "real" [=NetNavi=] would perform in the world of ''Battle Network'', being AI companions who are mostly autonomous but with input from an operator. Battlechips are handed out at random and made available three at a time, and it is up to the player to order their navi to attack effectively.

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The "Real Operation" part comes into play with the gameplay mechanics: during the overworld exploration, the player will still control the Navi directly. However, during battles the character will move on their own according to specified settings. What this is meant to simulate is how a "real" [=NetNavi=] would perform in the world of ''Battle Network'', being AI companions who are mostly autonomous but with input from an operator. Battlechips Battle Chips are handed out at random and made available three at a time, and it is up to the player to order their navi Navi to attack effectively.



* AbsenteeActor: None of the main human characters appear in the game, though some minor ones have cameos.
* AddressingThePlayer: Upon booting up the PET for the first time, you'll be asked for some personal information and afterwards your navis will make small talk with you, such as asking about your crush or family members.

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* AbsenteeActor: None of the main human characters appear in the game, though some minor ones have cameos.
Ribitta has a cameo.
* AddressingThePlayer: Upon booting up the PET for the first time, you'll be asked for some personal information and afterwards your navis Navis will make small talk with you, such as asking about your crush or family members.



** The AI is usually good at dodging... under normal conditions, and will slip up every now and then if you take too long fighting. Two or more attack patterns going on at once, ice floors and status effects make it ''very'' likely for the AI to take several hits in a row.
** A trial-and-error aspect of the game is figuring which enemy out of a group should be focused on so the navi stops being a punching bag: focus on one virus and it will get hit by another; focus on the other guy and suddenly the AI will dodge everything. Sometimes it will also walk straight into an attack after deleting one enemy and suddenly switching targets as a consequence.

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** The AI is usually typically good at dodging... under normal conditions, conditions and will slip up every now and then if you take too long fighting. Two or more attack patterns going on at once, ice floors and status effects make it ''very'' likely for the AI to take several hits in a row.
** A trial-and-error aspect of the game is figuring which enemy out of a group should be focused on so the navi Navi stops being a punching bag: focus on one virus and it will get hit by another; focus on the other guy and suddenly the AI will dodge everything. Sometimes it will also walk straight into an attack after deleting one enemy and suddenly switching targets as a consequence.



** Cirkill viruses run circles around the enemy field, and were already pretty annoying to fight in ''4''. This game makes them even worse because the navi AI just ''won't. stop. running. into. their. bullets'', even if there just one Cirkill and no abnormal panels on the board.

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** Cirkill viruses run circles around the enemy field, field and were already pretty annoying to fight in ''4''. This game makes them even worse because the navi Navi AI just ''won't. stop. running. into. their. bullets'', even if there just one Cirkill and no abnormal panels on the board.



** Sword chips are automatically aimed, and if a target is not available the AI will teleport randomly and likely take damage until it either can slash something or it runs out of time and swings at nothing instead. When it comes to Long and Hero Swords, you must set the navi to be at point-blank range with the target, or else it will waste the sword's range.

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** Sword chips are automatically aimed, and if a target is not available the AI will teleport randomly and likely take damage until it either can slash something or it runs out of time and swings at nothing instead. When it comes to Long and Hero Swords, you must set the navi Navi to be at point-blank range with the target, or else it will waste the sword's range.



** Giga chips hold tremendous power, but require a full Custom gauge. Final Gun in particular must be [[ChargedAttack charged]] by the navi before it is actually used.
** Looking foward to using Program Advances? Only three chips are ever available at once during battle, drastically reducing the chances of an Advance becoming available. To input one, you must discard the correct sequence of chips while the navi becomes a sitting duck. And while using the [=BattleChip=] Gate lets you input an Advance at will, even ''Mettaurs'' will be likely to interrupt the attack anyway.

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** Giga chips hold tremendous power, power but require a full Custom gauge. Final Gun in particular must be [[ChargedAttack charged]] by the navi Navi before it is actually used.
** Looking foward forward to using Program Advances? Only three chips are ever available at once during battle, drastically reducing the chances of an Advance becoming available. To input one, you must discard the correct sequence of chips while the navi Navi becomes a sitting duck. And while using the [=BattleChip=] Gate lets you input an Advance at will, even ''Mettaurs'' will be likely to interrupt the attack anyway.



** By the time you encounter [=SearchMan=] you should already be familiar with his minigame, so what he does is force you to return on foot from Internet 10 to 2 before starting the mandatory version. Thankfully, once you clear the minigame your navi is set back to Internet 10.

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** By the time you encounter [=SearchMan=] you should already be familiar with his minigame, so what he does is force you to return on foot from Internet 10 to 2 before starting the mandatory version. Thankfully, once you clear the minigame your navi Navi is set back to Internet 10.



* BoringButPractical: Being limited to just three chip choices is a pain. So to owners of the [=BattleChip=] Gate, even plain attack enhancers and Area Grabs become twice as useful since they can be used at will. It's great to also have healing chips on hand instead of having them occupy folder space and appear at inopportune times in-game.

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* BoringButPractical: Being limited to just three chip choices is a pain. So So, to owners of the [=BattleChip=] Gate, even plain attack enhancers and Area Grabs become twice as useful since they can be used at will. It's great to also have healing chips on hand instead of having them occupy folder space and appear at inopportune times in-game.



** You can only register one navi per weekday for the weekends' Silver, Gold and Official tournaments.

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** You can only register one navi Navi per weekday for the weekends' Silver, Gold and Official tournaments.



** Counters are very important because they fill the entire Custom gauge. However, they do ''not'' grant double damage for the next attack like in the main games from ''4'' onwards. It also boosts the battle score, making it possible to earn S ranks even if the battle goes on for too long.

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** Counters are very important because they fill the entire Custom gauge.Gauge, making them especially important. However, they do ''not'' grant double damage for the next attack like in the main games from ''4'' onwards. It also boosts the battle score, making it possible to earn S ranks even if the battle goes on for too long.



* CreativeClosingCredits: After clearing the Official Tournament with 13 navis, the [[https://www.youtube.com/watch?v=23upKaM6DOI staff roll]] is displayed. It features several comical skits of navis fighting, and ends with [=MegaMan=] and [=ProtoMan=] performing Double Hero to defeat Bass.
* CrosshairAware: The enemy the player's navi focuses on will be marked with a crosshair.
* DamnYouMuscleMemory: The game plays very differently from the usual ''Battle Network'' installment. The automated AI and the new Battlechip input rules often make tasks that would be easy in the other games much more difficult.

to:

* CreativeClosingCredits: After clearing the Official Tournament with 13 navis, Navis, the [[https://www.youtube.com/watch?v=23upKaM6DOI staff roll]] is displayed. It features several comical skits of navis fighting, Navis fighting and ends with [=MegaMan=] and [=ProtoMan=] performing Double Hero to defeat Bass.
* CrosshairAware: The enemy the player's navi Navi focuses on will be marked with a crosshair.
* DamnYouMuscleMemory: The game plays very differently from the usual ''Battle Network'' installment. The automated AI and the new Battlechip Battle Chip input rules often make tasks that would be easy in the other games much more difficult.



* DifficultButAwesome: Program Advances must be set in the middle of a battle while the navi is defenseless. It takes luck, planning and dexterity, but it sure is exciting when it does work right.

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* DifficultButAwesome: Program Advances must be set in the middle of a battle while the navi Navi is defenseless. It takes luck, planning planning, and dexterity, but it sure is exciting when it does work right.



* EscapeBattleTechnique: The L button while the menu is up brings up the "tactical retreat" option, and you can select it anytime. The chances of it working increase the more maximum HP your navi has and the fuller the Custom gauge is.
* ExcusePlot: Bordering on NoPlotNoProblem. You sign up for netbattle tournaments and receive e-mails warning of bad guys from the Nebula organization being up to no good, and that's it.
* FakeLongevity: The game is designed to be cleared in over three weeks by time-gating the main tournaments. Unfortunately, it lacks a plot or a significant amount of activities to entertain the player in the meantime.

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* EscapeBattleTechnique: The Using the L button while on the menu is up brings up prompts the "tactical retreat" option, and you can select it anytime. The chances chance of it working increase increases the more maximum HP your navi Navi has and the fuller the Custom gauge is.
* ExcusePlot: Bordering on NoPlotNoProblem. You sign up for netbattle Net Battle tournaments and receive e-mails warning of bad guys from the Nebula organization being up to no good, and that's it.
* FakeLongevity: The game is designed to be cleared in over three weeks by time-gating the main tournaments. Unfortunately, it lacks a plot or a significant amount number of activities to entertain the player in the meantime.



* GottaCatchEmAll: A full chip library is required for the post-game, as usual. All chips must be obtained in-game to be recorded, but sloting something into the [=BattleChip=] Gate is what enables the little icons for them in the library.
* GratuitousFrench: One Fight Day challenger in Internet 6 mixes french in his dialogue.

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* GoodAllAlong: As it turns out, [[spoiler:the supposed Darkloids you're fighting throughout the whole game are actually a part of a test set up by the Officials. The only truly evil Navis fought by the player are [=ShadeMan=], [=LaserMan=], and Bass.]]
* GottaCatchEmAll: A full chip library is required for the post-game, as usual. All chips must be obtained in-game to be recorded, but sloting slotting something into the [=BattleChip=] Gate is what enables the little icons for them in the library.
* GratuitousFrench: One Fight Day challenger in Internet 6 mixes french French in his dialogue.



** You must control the distance between the navi and enemies to aim certain chips correctly, but what goes unexplained is that sending the navi to the back row seems to put them on the defensive, allowing them to dodge certain attacks better.
** Part of the quest for registering into the Official Tournament involves defeating the bosses hidden in certain areas, which is an optional task in the rest of the series. One Official Navi only hints at this by stating the aptitute test for the tournament had already started when the player became an Apprentice Netbattler.
* HeartContainer: Each character has a unique way of gaining extra HP, such as [=MegaMan=] clearing minigames, some navis absorbing certain post-battle elemental battlechip prizes or Bass absorbing the navis he deletes.

to:

** You must control the distance between the navi Navi and enemies to aim certain chips correctly, but what goes unexplained is that sending the navi Navi to the back row seems to put them on the defensive, allowing them to dodge certain attacks better.
** Part of the quest for registering into the Official Tournament involves defeating the bosses hidden in certain areas, which is an optional task in the rest of the series. One Official Navi only hints at this by stating the aptitute aptitude test for the tournament had already started when the player became an Apprentice Netbattler.
* HeartContainer: Each character has As opposed to getting HPMemories from shops, 4.5 offers a number of unique way ways of gaining extra HP, such as [=MegaMan=] clearing HP. Some Navis are required to clear minigames, some navis absorbing others might absorb certain post-battle elemental battlechip prizes or Bass absorbing Battle Chip prizes, and others still might be required to challenge Navis around the navis he deletes.Net to combat. There are a handful of Navis who have methods unique to them, such as GutsMan getting more HP every 8 battles or ThunderMan erecting statues around the Net.



** Every day increases the likelyhood of meeting viruses of a certain element.
** Wednesdays are "Ladies' Day", so Roll ([[TheSmurfettePrinciple who else]]) will get discounts from most shopkeepers except the Bugfrag Trader.
** On fridays you will find [=NormalNavis=], [=HeelNavis=] and virus tamer [=NPCs=] looking for a fight.
** The Everyday tournament is available every day, but only at specific periods.
** You must register into the core Silver, Gold and Official tournaments on weekdays. They will become available on the PET menu during saturday and sunday.

to:

** Every day increases the likelyhood likelihood of meeting viruses of a certain element.
** Wednesdays are "Ladies' Day", so Roll ([[TheSmurfettePrinciple who else]]) [[TheSmurfettePrinciple Roll]] will get discounts from most shopkeepers except the Bugfrag Trader.
Bug Frag Trader. There are also a few dealers who sell Giga Chips on this day only to Roll.
** On fridays Fridays, you will find [=NormalNavis=], [=HeelNavis=] and virus tamer [=NPCs=] looking for a fight.
** The Everyday tournament Tournament is available every day, but only at during four specific periods.
** You must register into the core Silver, Gold and Official tournaments on weekdays. They will become available on the PET menu during saturday Saturday and sunday.Sunday.



** Virus encounters become stronger for any navi who has beaten the Official Tournament.
* LimitBreak: To unleash a Program Advance, you must press Select and discard the appropriate sequence of chips in order. Because you can only pick from three chips at a time and the navi becomes vulnerable in discard mode, this feature is made more complicated than in the main games.
* LuckilyMyShieldWillProtectMe: Some navis start out with a shield they can equip, and it blocks most attacks other than airbone ones or those of the Breaking type. This is so you can try to protect your navi from their own enormous ArtificialStupidity.
* ManaMeter: The Custom gauge has this role. Standard chips cost 1/4 meter, Mega chips cost 3/4 and Giga chips cost the full gauge. Some chips don't consume the gauge but still require it to be filled enough. You can fill the meter faster by using a navi's buster shot or performing counters. Also, actions such as shielding or shuffling chips consume the gauge, too.
* MusicalNod: [=MegaMan=]'s theme on the PET menu is a short version of Running Through the Cyberworld from the first game. Many of the other navis likewise have the stage themes of their counterparts from the original ''Mega Man'' series or an appropriate leitmotif.
* {{Nerf}}: The Full Custom chip is nearly useless in this game because of how it being a Mega clashes with the new rules. Instead of instantly filling the Custom gauge from zero as it should, it will just fill its remaining quarter.

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** Virus encounters become stronger for any navi Navi who has beaten the Official Tournament.
* LimitBreak: To unleash a Program Advance, you must press Select and discard the appropriate sequence of chips in order. Because you can only pick from three chips at a time and the navi Navi becomes vulnerable in discard mode, this feature is made more complicated than in the main games.
* LuckilyMyShieldWillProtectMe: Some navis Navis start out with a shield they can equip, and it blocks most attacks other than airbone airborne ones or those of the Breaking type. This is so you can try to protect your navi Navi from their own enormous ArtificialStupidity.
* ManaMeter: The Custom gauge has this role. Standard chips cost 1/4 meter, Mega chips cost 3/4 and Giga chips cost the full gauge. Some chips don't consume the gauge but still require it to be filled enough. You can fill the meter faster by using a navi's Navi's buster shot or performing counters. Also, actions such as shielding or shuffling chips consume the gauge, too.
* MusicalNod: [=MegaMan=]'s theme on the PET menu is a short version of Running Through the Cyberworld from the first game. Many of the other navis Navis likewise have the stage themes of their counterparts from the original ''Mega Man'' series or an appropriate leitmotif.
* {{Nerf}}: The Full Custom chip is nearly useless in this game because of how it being a Mega Chip clashes with the new rules. Instead of instantly filling the Custom gauge from zero as it should, it will just fill its remaining quarter.



* RankInflation: The battle grading ranges from 1 to 10 and then a S if the player performs really well. The S rank grants a bugfrag on top of a chip or money prize for normal encounters, and three bugfrags for bosses.
* RealTimeWeaponChange: You can shuffle your folder during battle at the cost of 1/4 of the Custom gauge. By pressing Select you can also input Program Advances and discard battlechips, but your navi will be defenseless during this process.
* SaveGameLimits: You can only record one player profile, but each character has their own campaign and most resources are not shared between them.
* SecretCharacter: The game starts out with [=MegaMan=], Roll, [=Gutsman=] and [=NumberMan=]. Nine other navis are unlocked by clearing the Official Tounament with each character or by inserting their navi chips into the [=BattleChip=] Gate. The remaining ones are only unlockable through that accessory.
* SequentialBoss: Tournaments involve defeating three navis in a row.

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* RankInflation: The battle grading ranges from 1 to 10 and then a S if the player performs really well. The S rank grants a bugfrag Bug Frag on top of a chip or money prize for normal encounters, and three bugfrags Bug Frags for bosses.
* RealTimeWeaponChange: You can shuffle your folder during battle at the cost of 1/4 of the Custom gauge. By pressing Select you can also input Program Advances and discard battlechips, Battle Chips, but your navi Navi will be defenseless during this process.
* SaveGameLimits: You can only record one player profile, but each character has their own campaign campaign, and most resources are not shared between them.
* SecretCharacter: The game starts out with [=MegaMan=], Roll, [=Gutsman=] [=GutsMan=] and [=NumberMan=]. Nine other navis Navis are unlocked by clearing the Official Tounament Tournament with each character or by inserting their navi Navi chips into the [=BattleChip=] Gate. The remaining ones are only unlockable through that accessory.
* SequentialBoss: Tournaments involve defeating three navis Navis in a row.



* {{Tsundere}}: Despite despising mankind, Bass amusingly behaves like this. In the PET menu he does an ominous AsideGlance with glowing red eyes and acts aloof, but follows the player's orders anyway and even has a few supporting comments to give.
* UnexpectedGameplayChange: Six minigames must be cleared to advance further into the internet. Some characters can also find tickets for playing those minigames offline, and will earn extra HP from clearing them.
* WakeUpCallBoss: The black [=HeelNavi=] that is always seen training in Internet 2 turns out to be ''Omega-level'' when challenged on a friday.
* WarmUpBoss: The first Fight Day challenger on Internet 1 has just 300 HP and no noteworthy skills. One can earn a lot of bugfrags from repeatedly S-ranking him.
* AWinnerIsYou: After clearing the Official Tournament, you get a brief victory speech from your navi while they're showered with confetti. If you clear the game with 13 navis, you also get to see the staff roll.

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* {{Tsundere}}: Despite despising mankind, Bass amusingly behaves like this. In the PET menu he does an ominous AsideGlance with glowing red eyes and acts aloof, aloof but follows the player's orders anyway and even has a few supporting comments to give.
* UnexpectedGameplayChange: Six minigames must be cleared to advance further into the internet. Some characters can also find tickets for playing those minigames offline, offline and will earn extra HP from clearing them.
* WakeUpCallBoss: The black [=HeelNavi=] that is always seen training in Internet 2 turns out to be ''Omega-level'' when challenged on a friday.
Friday.
* WarmUpBoss: The first Fight Day challenger on Internet 1 has just 300 HP and no noteworthy skills. One can earn a lot of bugfrags Bug Frags from repeatedly S-ranking him.
* AWinnerIsYou: After clearing the Official Tournament, you get a brief victory speech from your navi Navi while they're showered with confetti. If you clear the game with 13 navis, Navis, you also get to see the staff roll.



* {{Zonk}}: After winning a tournament, you can spin a roulette for a battlechip. It will more often than not land on really crappy prizes.

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''[=RockMan.EXE=] 4.5: Real Operation'' is a spinoff of the ''VideoGame/MegaManBattleNetwork'' series released by Creator/{{Capcom}} for the UsefulNotes/GameBoyAdvance in 2004. The game has no actual storyline, and instead makes the player the operator of one out of 21 [=NetNavis=] seen in previous games, including one unique to this installment, [=StarMan.EXE=].

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''[=RockMan.EXE=] 4.5: Real Operation'' is a spinoff of the ''VideoGame/MegaManBattleNetwork'' series released by Creator/{{Capcom}} for the UsefulNotes/GameBoyAdvance in 2004. The game has no actual storyline, and instead makes the player the operator of one out of 21 [=NetNavis=] seen in previous games, including one unique to this installment, [=StarMan.EXE=].
EXE=] from Network Transmission.



* NoCampaignForTheWicked: None of the Darkloids are playable. Downplayed in the case of [=StarMan=] and [=ShadowMan=], and [[SubvertedTrope subverted]] if you unlock Bass as a playable Navi.

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* NoCampaignForTheWicked: None of the Darkloids are playable. Downplayed in the case of [=StarMan=] and [=ShadowMan=], [=StarMan=], who was a villain in his original game, and [[SubvertedTrope subverted]] if you unlock [=ShadowMan=] and Bass as a playable Navi.Navis.
** [=ShadowMan=] in particular can receive missions to delete Official Navis or regular Navis in painful ways from clients, despite otherwise spending the game doing work for the Officials in deleting the Darkloids.
** Bass makes it clear from the outset that he's only allying with the player out of morbid curiosity. While he is content listening to their orders, he gains more HP by deleting hapless Navis that he runs across and only fights the Darkloids because he's starved for anything resembling a challenge.
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* EpicFail: [=WindMan=]'s minigame has the player charge up a tornado to launch a Mr. Prog into orbit. Succeeding shows it landing on its intended destination with a parachute and failing causes it to land elsewhere on its head and ask the player to try again. If the player screws up such that the Mr. Prog doesn't even leave the launch area, it falls on its head and actually ''dies'', all while [=WindMan=] complains about the player's lack of skill.

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* EpicFail: [=WindMan=]'s minigame has the player charge up a tornado to launch a dummy Mr. Prog into orbit. Succeeding shows it landing on its intended destination with a parachute and failing causes it to land elsewhere on its head and ask the player to try again. If the player screws up such that the Mr. Prog doesn't even leave the launch area, it falls on its head and actually ''dies'', ''breaks'', all while [=WindMan=] complains about the player's lack of skill.



* MusicalNod: [=MegaMan=]'s theme on the PET menu is a short version of Running Through the Cyberworld from the first game. The other navis have the stage themes of their counterparts from the original ''Mega Man'' series.

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* MusicalNod: [=MegaMan=]'s theme on the PET menu is a short version of Running Through the Cyberworld from the first game. The Many of the other navis likewise have the stage themes of their counterparts from the original ''Mega Man'' series.series or an appropriate leitmotif.



* NoCampaignForTheWicked: None of the Darkloids are playable. Downplayed in the case of SearchMan and ShadowMan, and [[SubvertedTrope subverted]] if you unlock Bass as a playable Navi.

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* NoCampaignForTheWicked: None of the Darkloids are playable. Downplayed in the case of SearchMan [=StarMan=] and ShadowMan, [=ShadowMan=], and [[SubvertedTrope subverted]] if you unlock Bass as a playable Navi.
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*** Later, when you encounter him in [[spoiler: Chaos Area 1]], he'll force you to backtrack to Internet 7, effectively forcing you to make two trips through the entire Undernet (and a bit of [[spoiler: Chaos Area 1]] itself), which are filled with high-leveled viruses. Thankfully, this encounter is optional.


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** Of course, this makes it even more dangerous when a virus has it equipped...


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* NoCampaignForTheWicked: None of the Darkloids are playable. Downplayed in the case of SearchMan and ShadowMan, and [[SubvertedTrope subverted]] if you unlock Bass as a playable Navi.
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Although it was a Japan-exclusive release, fans have since worked on an English translation [[https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ that was finished on October 2019]]. There is also a DummiedOut feature in ''Battle Network 5: DS Double Team'' that, when reactivated, restores a ''Real Operation''-esque gameplay system (however it is incomplete as you can never change your Navi's chip folder from the default setting).

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Although it was a Japan-exclusive release, fans have since worked on an English translation [[https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ that was finished on October 2019]]. There is also a DummiedOut feature in ''Battle Network 5: DS Double Team'' Team DS'' that, when reactivated, restores a ''Real Operation''-esque gameplay system (however it is incomplete as you can never change your Navi's chip folder from the default setting).
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Although it was a Japan-exclusive release, fans have since worked on an English translation [[https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ that was finished on October 2019]].

to:

Although it was a Japan-exclusive release, fans have since worked on an English translation [[https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ that was finished on October 2019]]. There is also a DummiedOut feature in ''Battle Network 5: DS Double Team'' that, when reactivated, restores a ''Real Operation''-esque gameplay system (however it is incomplete as you can never change your Navi's chip folder from the default setting).
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What this means is that while the player still controls the Navi on the exploration sections, the character will move on their own during combat according to specified settings. Battlechips are handed out at random and made available three at a time, and it is up to the player to order their navi to attack effectively.

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What this means is that while The "Real Operation" part comes into play with the gameplay mechanics: during the overworld exploration, the player will still controls control the Navi on the exploration sections, directly. However, during battles the character will move on their own during combat according to specified settings.settings. What this is meant to simulate is how a "real" [=NetNavi=] would perform in the world of ''Battle Network'', being AI companions who are mostly autonomous but with input from an operator. Battlechips are handed out at random and made available three at a time, and it is up to the player to order their navi to attack effectively.
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** [=KendoMan=]'s basic attack pattern involves him rushing in a straight line across the row. It is predictable and easy to counter, but oddly enough the AI can only dodge this if set to stand on the back column.

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* BonusBoss: There are ultra difficult secret fights against Bass, as usual.

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* BonusBoss: There are ultra difficult secret fights against Bass, as usual.[=LaserMan=] on Chaos 1 and Bass on Chaos 2.


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* FakeLongevity: The game is designed to be cleared in over three weeks by time-gating the main tournaments. Unfortunately, it lacks a plot or a significant amount of activities to entertain the player in the meantime.


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* LevelScaling:
** The difficulty of a location's Every Day Tournament increases once it is cleared, so you can't rely on it forever for the tickets that unlock certain gates.
** Virus encounters become stronger for any navi who has beaten the Official Tournament.


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* RankInflation: The battle grading ranges from 1 to 10 and then a S if the player performs really well. The S rank grants a bugfrag on top of a chip or money prize for normal encounters, and three bugfrags for bosses.
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** Even though Fast Gauge is a Stardard chip, you can only input it once on the [=BattleChip=] Gate.

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** Even though Fast Gauge is a Stardard Standard chip, you can only input it once on the [=BattleChip=] Gate.
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* DifficultButAwesome: Program Advances must be set in the middle of a battle while the navi is defenseless. It takes luck, planning and dexterity, but it sure is exciting when it does work right.
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* ThisLooksLikeAJobForAquaMan: [=MegaMan=] has a normal buster shot, a charged shot and a shield available. The later two are essential, but there are situations that demand the pitiful peashooter. One such example is [=VideoMan=], who will repeatedly spawn film tape obstacles in the two middle columns.

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* ThisLooksLikeAJobForAquaMan: [=MegaMan=] has a normal buster shot, a charged shot and a shield available. available -- and you can only equip two at once. The later latter two are essential, but there are situations that demand the pitiful peashooter. One such example is [=VideoMan=], who will repeatedly spawn film tape obstacles in the two middle columns.
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* ThisLooksLikeAJobForAquaMan: [=MegaMan=] has a normal buster shot, a charged shot and a shield available. The later two are essential, but there are situations that demand the pitiful peashooter. One such example is [=VideoMan=], who will repeatedly spawn film tape obstacles in the two middle columns.
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* SecretCharacter: The game starts out with [=MegaMan=], Roll, [=Gutsman=] and [=NumberMan=]. Everyone else is unlocked by clearing the Official Tounament with each character or by inserting their navi chips into the [=BattleChip=] Gate.

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* SecretCharacter: The game starts out with [=MegaMan=], Roll, [=Gutsman=] and [=NumberMan=]. Everyone else is Nine other navis are unlocked by clearing the Official Tounament with each character or by inserting their navi chips into the [=BattleChip=] Gate.Gate. The remaining ones are only unlockable through that accessory.
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* BribingYourWayToVictory: Players who purchased a [=BattleChip=] Gate can insert real battle chips into the game without worrying about the randomized inventory, albeit with a limit on how many times each kind of chip can be inserted until jacking out. It is one huge advantage to have. Also, there are several characters who can only be unlocked via the [=BattleChip=] Gate, and the chips that do that have no other function in gameplay.

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* BribingYourWayToVictory: Players who purchased a [=BattleChip=] Gate can insert real battle chips into the game without worrying about the randomized inventory, albeit with a limit on how many times each kind of chip can be inserted until jacking out. It is one huge advantage to have. Also, there are several 8 characters who can only be unlocked via the [=BattleChip=] Gate, and the chips that do that have no other function in gameplay.



* SecretCharacter: The game starts out with [=MegaMan=], Roll, [=Gutsman=] and [=NumberMan=]. Everyone else is unlocked by clearing certain tasks or by inserting their navi chips into the [=BattleChip=] Gate.

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* SecretCharacter: The game starts out with [=MegaMan=], Roll, [=Gutsman=] and [=NumberMan=]. Everyone else is unlocked by clearing certain tasks the Official Tounament with each character or by inserting their navi chips into the [=BattleChip=] Gate.



* AWinnerIsYou: After clearing the Official Tournament, you get a brief victory speech from your navi while they're showered with confetti. If you clear the game with 13 navis, you get to see the staff roll.

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* AWinnerIsYou: After clearing the Official Tournament, you get a brief victory speech from your navi while they're showered with confetti. If you clear the game with 13 navis, you also get to see the staff roll.
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* CreativeClosingCredits: After clearing the Official Tournament with 13 navis, the staff roll is displayed. It features several comical skits of navis fighting, and ends with [=MegaMan=] and [=ProtoMan=] performing Double Hero to defeat Bass.

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* CreativeClosingCredits: After clearing the Official Tournament with 13 navis, the [[https://www.youtube.com/watch?v=23upKaM6DOI staff roll roll]] is displayed. It features several comical skits of navis fighting, and ends with [=MegaMan=] and [=ProtoMan=] performing Double Hero to defeat Bass.
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* BonusLevelOfHell: Chaos Area, where [=LaserMan=] and Bass are, opens after clearing the Official Tournament.


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* CreativeClosingCredits: After clearing the Official Tournament with 13 navis, the staff roll is displayed. It features several comical skits of navis fighting, and ends with [=MegaMan=] and [=ProtoMan=] performing Double Hero to defeat Bass.


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* AWinnerIsYou: After clearing the Official Tournament, you get a brief victory speech from your navi while they're showered with confetti. If you clear the game with 13 navis, you get to see the staff roll.
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** [=NapalmMan=] tells the player to walk from a comp linked to Undernet 1 ''aaallllll'' the way back to Internet 1 so they can take on his minigame.

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* GuideDangIt: Part of the quest for registering into the Official Tournament involves defeating the bosses hidden in certain areas, which is an optional task in the rest of the series. One Official Navi only hints at this by stating the aptitute test for the tournament had already started when the player became an Apprentice Netbattler.

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* GuideDangIt: GuideDangIt:
** You must control the distance between the navi and enemies to aim certain chips correctly, but what goes unexplained is that sending the navi to the back row seems to put them on the defensive, allowing them to dodge certain attacks better.
**
Part of the quest for registering into the Official Tournament involves defeating the bosses hidden in certain areas, which is an optional task in the rest of the series. One Official Navi only hints at this by stating the aptitute test for the tournament had already started when the player became an Apprentice Netbattler.
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** If two Moloko viruses are running side by side, '''''[[AiBreaker THE AI WILL ALWAYS SIDE-STEP THE WRONG WAY!]]'''''
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** Counters fill the Custom gauge but do ''not'' grant double damage for the next attack like in the main games from ''4'' onwards. It also boosts the battle score, making it possible to earn S ranks even if the battle goes on for too long.

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** Counters are very important because they fill the entire Custom gauge but gauge. However, they do ''not'' grant double damage for the next attack like in the main games from ''4'' onwards. It also boosts the battle score, making it possible to earn S ranks even if the battle goes on for too long.

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