Follow TV Tropes

Following

History VideoGame / RiverRaid

Go To

OR

Is there an issue? Send a MessageReason:
None


''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the UsefulNotes/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.

to:

''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the UsefulNotes/{{Atari Platform/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
Willbyr MOD

Added: 433

Changed: 109

Removed: 169

Is there an issue? Send a MessageReason:
None


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out.
%% Add context to the entries before uncommenting them.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/river_raid_21.jpg]]

to:

[[quoteright:300:https://static.%%
%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17097476270.10413500
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/river_raid_21.jpg]]org/pmwiki/pub/images/img_8454.jpeg]]
%%



Known for its [[EndlessGame endless]], never random, always changing map, generated procedurally. Also known for being programmed by Carol Shaw, the first female programmer in the industry.

to:

Known for its [[EndlessGame endless]], {{endless|Game}}, never random, always changing map, generated procedurally. Also known for being programmed by Carol Shaw, the first female programmer in the industry.


Added DiffLines:



Added DiffLines:

Is there an issue? Send a MessageReason:
None


!!''River Raid'' provides examples of:

to:

!!''River Raid'' provides contains examples of:
of:
Is there an issue? Send a MessageReason:
None


* DepthPerplexion: You're down in the river, and will die if you hit the banks. But the enemy planes are flying over the land, so they're obviously higher than you. So how do you die when you hit them?

to:

* DepthPerplexion: You're down in the river, and will die if you hit the banks. But the enemy planes are flying over the land, so they're obviously higher than you. So how do you die when you hit them?them? An interview with the developer somewhat explains this: Carol wanted the player to control a boat, but the graphics of the time made it difficult to tell it was supposed to be a boat, so she made it an airplane. That explains why the plane crashes into the ground, but not why a boat would have crashed into enemy planes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProceduralGeneration: The level layout is randomly generated with each playthrough. This is the first video game to have such a feature. According to an interview with developer Carol Shaw, she said that she wanted to create a bunch of levels, but was unable to fit them on a cartridge, so having the game generated the level layout randomly on the fly was a solution to the problem.
Is there an issue? Send a MessageReason:
None


%%* EverythingTryingToKillYou
%%* Instant180DegreeTurn: The ships and helicopters.
%%* NoPlotNoProblem
%%* OneBulletAtATime
%%* OneHitPointWonder: You and everybody else.

to:

%%* EverythingTryingToKillYou
%%*
* EverythingTryingToKillYou: Battleships, helicopters, airplanes, the land, and bridges.
*
Instant180DegreeTurn: The ships and helicopters.
%%* NoPlotNoProblem
%%* OneBulletAtATime
%%*
helicopters bounce back and forth across the river, instantly turning around when they reach the opposite bank.
* NoPlotNoProblem: No mention is given to who you are, who the enemies are, what river or country this is, or where you're going.
* OneBulletAtATime: You have to wait until your shot either hits a target or flies off the top of the screen to shoot another one.
*
OneHitPointWonder: You and everybody else.else die in one hit.



%%* VerticalScrollingShooter

to:

%%* VerticalScrollingShooter* VerticalScrollingShooter: The game takes place in an endless river, seen from above, that scrolls from top to bottom as you fly through it.



%%* WrapAround: The enemy planes.

to:

%%* * WrapAround: The enemy planes.planes fly off one side of the screen and reappear on the other side.
Is there an issue? Send a MessageReason:
None


%%* CheckPoint: The bridges.

to:

%%* * CheckPoint: The bridges.bridges. Once you get past each one, you restart there if you lose a life.



%%* EndlessGame
%%* EveryBulletIsATracer

to:

%%* EndlessGame
%%* EveryBulletIsATracer
* EndlessGame: The river goes on forever, thanks to an algorithm that generates the terrain.
* EveryBulletIsATracer: You can see every shot you fire.
Is there an issue? Send a MessageReason:


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

to:

%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

Added: 76

Removed: 68

Is there an issue? Send a MessageReason:
added trope


%%* Two-DSpace: You have an airplane that can't fly over a riverbank


Added DiffLines:

* TwoDSpace: You control an airplane that can't fly higher than the ground.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%* Two-DSpace: You have an airplane that can't fly over a riverbank
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: In the levels where the river forks, the terrain is a darker shade of green.

to:

* ColorCodedForYourConvenience: In the levels sections where the river forks, the terrain is a darker shade of green.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColorCodedForYourConvenience: In the levels where the river forks, the terrain is a darker shade of green.
Is there an issue? Send a MessageReason:
None


* BannedInChina: In 1984, it was banned in Germany for its supposedly violent content, which was not reversed until 2002.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BannedInChina: In 1984, it was banned in Germany for its supposedly violent content, which was not reversed until 2002.

Added: 163

Changed: 20

Is there an issue? Send a MessageReason:
Commented out Zero Context Examples.


%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* CheckPoint: The bridges.

to:

* %%* CheckPoint: The bridges.



* EndlessGame
* EveryBulletIsATracer

to:

* %%* EndlessGame
* %%* EveryBulletIsATracer



* EverythingTryingToKillYou
* Instant180DegreeTurn: The ships and helicopters.
* NoPlotNoProblem
* OneBulletAtATime
* OneHitPointWonder: You and everybody else.

to:

* %%* EverythingTryingToKillYou
* %%* Instant180DegreeTurn: The ships and helicopters.
* %%* NoPlotNoProblem
* %%* OneBulletAtATime
* %%* OneHitPointWonder: You and everybody else.



* VerticalScrollingShooter

to:

* %%* VerticalScrollingShooter



* WrapAround: The enemy planes.

to:

* %%* WrapAround: The enemy planes.
Is there an issue? Send a MessageReason:


* TheGoldenAgeOfVideoGames
Is there an issue? Send a MessageReason:
None


''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed by Carol Shaw for the UsefulNotes/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.

to:

''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed by Carol Shaw for the UsefulNotes/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
Is there an issue? Send a MessageReason:
None


''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the UsefulNotes/{{Atari 2600}} released in 1982 by Creator/{{Activision}}, then ported to several other platforms.

to:

''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed by Carol Shaw for the UsefulNotes/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
Is there an issue? Send a MessageReason:
None


''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the {{Atari 2600}} released in 1982 by Creator/{{Activision}}, then ported to several other platforms.

to:

''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the {{Atari UsefulNotes/{{Atari 2600}} released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
Is there an issue? Send a MessageReason:
None


* CollisionDamage

to:

* CollisionDamageCollisionDamage: Everything in the game except the fuel tanks is just there for you to crash into.

Added: 137

Changed: 77

Is there an issue? Send a MessageReason:
None


''River Raid'' is one of the first VerticalScrollingShooter games, released in 1982 by {{Activision}} for the {{Atari 2600}}, then ported to several other platforms.

to:

''River Raid'' is one of the first VerticalScrollingShooter games, games. Originally developed for the {{Atari 2600}} released in 1982 by {{Activision}} for the {{Atari 2600}}, Creator/{{Activision}}, then ported to several other platforms.


Added DiffLines:

A sequel, ''River Raid II'', was developed by [[Creator/AbsoluteEntertainment Imagineering]] and released for the Atari 2600 in 1988.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/river_raid_21.jpg]]

Top