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''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the UsefulNotes/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
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''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the UsefulNotes/{{Atari Platform/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/river_raid_21.jpg]]
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17097476270.10413500
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[[quoteright:350:https://static.tvtropes.
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Known for its [[EndlessGame endless]], never random, always changing map, generated procedurally. Also known for being programmed by Carol Shaw, the first female programmer in the industry.
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Known for its [[EndlessGame endless]], {{endless|Game}}, never random, always changing map, generated procedurally. Also known for being programmed by Carol Shaw, the first female programmer in the industry.
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!!''River Raid'' provides examples of:
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!!''River Raid'' provides contains examples of:
of:
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* DepthPerplexion: You're down in the river, and will die if you hit the banks. But the enemy planes are flying over the land, so they're obviously higher than you. So how do you die when you hit them?
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* DepthPerplexion: You're down in the river, and will die if you hit the banks. But the enemy planes are flying over the land, so they're obviously higher than you. So how do you die when you hit them?them? An interview with the developer somewhat explains this: Carol wanted the player to control a boat, but the graphics of the time made it difficult to tell it was supposed to be a boat, so she made it an airplane. That explains why the plane crashes into the ground, but not why a boat would have crashed into enemy planes.
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* ProceduralGeneration: The level layout is randomly generated with each playthrough. This is the first video game to have such a feature. According to an interview with developer Carol Shaw, she said that she wanted to create a bunch of levels, but was unable to fit them on a cartridge, so having the game generated the level layout randomly on the fly was a solution to the problem.
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%%* EverythingTryingToKillYou
%%* Instant180DegreeTurn: The ships and helicopters.
%%* NoPlotNoProblem
%%* OneBulletAtATime
%%* OneHitPointWonder: You and everybody else.
%%* Instant180DegreeTurn: The ships and helicopters.
%%* NoPlotNoProblem
%%* OneBulletAtATime
%%* OneHitPointWonder: You and everybody else.
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%%*
* Instant180DegreeTurn: The ships and
%%* NoPlotNoProblem
%%* OneBulletAtATime
%%*
* NoPlotNoProblem: No mention is given to who you are, who the enemies are, what river or country this is, or where you're going.
* OneBulletAtATime: You have to wait until your shot either hits a target or flies off the top of the screen to shoot another one.
* OneHitPointWonder: You and everybody
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%%* VerticalScrollingShooter
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%%* WrapAround: The enemy planes.
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%%* CheckPoint: The bridges.
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%%* EndlessGame
%%* EveryBulletIsATracer
%%* EveryBulletIsATracer
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%%* EveryBulletIsATracer
* EveryBulletIsATracer: You can see every shot you fire.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%%* Two-DSpace: You have an airplane that can't fly over a riverbank
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* TwoDSpace: You control an airplane that can't fly higher than the ground.
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%%* Two-DSpace: You have an airplane that can't fly over a riverbank
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* ColorCodedForYourConvenience: In the levels where the river forks, the terrain is a darker shade of green.
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* ColorCodedForYourConvenience: In the levels sections where the river forks, the terrain is a darker shade of green.
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* ColorCodedForYourConvenience: In the levels where the river forks, the terrain is a darker shade of green.
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* BannedInChina: In 1984, it was banned in Germany for its supposedly violent content, which was not reversed until 2002.
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* BannedInChina: In 1984, it was banned in Germany for its supposedly violent content, which was not reversed until 2002.
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Commented out Zero Context Examples.
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* CheckPoint: The bridges.
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* EndlessGame
* EveryBulletIsATracer
* EveryBulletIsATracer
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* EverythingTryingToKillYou
* Instant180DegreeTurn: The ships and helicopters.
* NoPlotNoProblem
* OneBulletAtATime
* OneHitPointWonder: You and everybody else.
* Instant180DegreeTurn: The ships and helicopters.
* NoPlotNoProblem
* OneBulletAtATime
* OneHitPointWonder: You and everybody else.
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* VerticalScrollingShooter
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* WrapAround: The enemy planes.
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* TheGoldenAgeOfVideoGames
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''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed by Carol Shaw for the UsefulNotes/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
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''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed by Carol Shaw for the UsefulNotes/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
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''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the UsefulNotes/{{Atari 2600}} released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
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''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed by Carol Shaw for the UsefulNotes/{{Atari 2600}} and released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
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''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the {{Atari 2600}} released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
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''River Raid'' is one of the first VerticalScrollingShooter games. Originally developed for the {{Atari UsefulNotes/{{Atari 2600}} released in 1982 by Creator/{{Activision}}, then ported to several other platforms.
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* CollisionDamage
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* CollisionDamageCollisionDamage: Everything in the game except the fuel tanks is just there for you to crash into.
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''River Raid'' is one of the first VerticalScrollingShooter games, released in 1982 by {{Activision}} for the {{Atari 2600}}, then ported to several other platforms.
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''River Raid'' is one of the first VerticalScrollingShooter games, games. Originally developed for the {{Atari 2600}} released in 1982 by {{Activision}} for the {{Atari 2600}}, Creator/{{Activision}}, then ported to several other platforms.
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A sequel, ''River Raid II'', was developed by [[Creator/AbsoluteEntertainment Imagineering]] and released for the Atari 2600 in 1988.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/river_raid_21.jpg]]