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* AllYourPowersCombined: Fitting its subtitle, the Scavenger uses a missile attack reminiscent of the Engineer's Thermal Harpoons or the Disposable Missile Launcher, and a line attack similar to the Commando's Full Metal Jacket ability. It also has a couple of its own unique attacks, of course. In addition, it seems to be using or wearing the items you can find.

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* AllYourPowersCombined: Fitting its subtitle, the Scavenger uses a missile attack reminiscent of the Engineer's Thermal Harpoons or the Disposable Missile Launcher, and a line attack similar to the Commando's Full Metal Jacket ability. When reduced to low health, it [[TurnsRed starts to glow/pulse yellow and begins to attack faster]], similar to [=HAN-D's=] [[AC:Overclock]] ability. It also has a couple of its own unique attacks, of course. In addition, it seems to be using or wearing the items you can find.



* BoomHeadshot: The bandit's ''Lights Out'' ability, which, when successfully used, can be activated repeatedly.

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* BoomHeadshot: The bandit's Bandit's ''Lights Out'' ability, which, when successfully used, can be activated repeatedly.



* EliteMook: Enemies can spawn with various modifiers as difficulty increases, such as flame trails or the ability to teleport. All of these modifiers include increased health and armour.

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* EliteMook: Enemies can spawn with various modifiers as difficulty increases, such as flame trails or the ability to teleport. All of these modifiers include increased health and armour. Later in the game, this can happen with ''bosses'' too.



* {{Golem}}: Rock Golems appear as enemies. They are highly resilient to damage and their smash attack can be deadly to low leveled players, however they are restricted by low mobility which makes them easy to avoid or out maneuver using hit and run tactics. The Stone Guardian/Colossus boss is a massive version of this enemy.

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* {{Golem}}: Rock Golems appear as enemies. They are highly resilient to damage and their smash attack can be deadly to low leveled players, however they are restricted by low mobility which makes them easy to avoid or out maneuver using hit and run tactics. The Stone Guardian/Colossus boss is a massive version of this enemy. [[PaletteSwap Icy versions appear in the Frozen Tundra, but are otherwise identical]].



* HitAndRunTactics: Acrid's designed around this, since he deals lots of damage over time but can't kill much quickly. Miner approaches it from the opposite direction, with strong abilities that all provide great mobility but long cooldowns and a pathetic main attack.

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* HitAndRunTactics: Acrid's designed around this, since he deals lots of damage over time but can't kill much quickly. Miner approaches it from the opposite direction, with strong abilities that all provide great mobility but long cooldowns and a pathetic main attack. The Mercenary is also something of a hit-and-run combatant, though his abilities focus on providing invulnerability to attacks and mobility.



* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire. After finding the ''Gasoline'' item, any enemies killed by the Survivor will create a pool of fire. Finally, a rare drop from the Magma Worm itself also causes the player to move and attack faster after killing an enemy, and leave trails of fire behind them.
* KingMook: Many of the bosses, though not all.

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* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire. After finding the ''Gasoline'' item, any enemies killed by the Survivor will create a pool of fire. Finally, a rare drop from the Magma Worm itself also causes the player to move and attack faster after killing an enemy, and leave trails of fire behind them.
them as they move.
* KingMook: Many of the bosses, though not all. The Imp Overlord and Colossus are two main examples.



* SoundtrackDissonance: The theme for the final level set on [[spoiler:the UES Contact Light]], [[http://chrischristodoulou.bandcamp.com/track/coalescence Coalescence]]. Fairly calm and peaceful... [[spoiler:whilst the ship itself will be swarming with hundreds of foes. A bloody fight ensues as the Survivor must make their way to the Bridge.]]

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* SoundtrackDissonance: The theme for the final level set on [[spoiler:the UES Contact Light]], [[http://chrischristodoulou.bandcamp.com/track/coalescence Coalescence]]. Fairly calm and peaceful... [[spoiler:whilst the ship itself will be swarming with hundreds of foes. A bloody fight ensues as the Survivor Survivor(s) must make their way to the Bridge.]]



** SuperNotDrowningSkills

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** SuperNotDrowningSkillsSuperNotDrowningSkills: The survivor(s) cannot drown, and neither can enemies - but an achievement is unlocked for knocking 20 Whorls into the bottomless pits at the bottom of the map.
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* AllYourPowersCombined: Fitting its subtitle, the Scavenger uses a missile attack reminiscent of the Engineer's Thermal Harpoons or the Disposable Missile Launcher, and a line attack similar to the Commando's Full Metal Jacket ability. It also has a couple of its own unique attacks, of course.

to:

* AllYourPowersCombined: Fitting its subtitle, the Scavenger uses a missile attack reminiscent of the Engineer's Thermal Harpoons or the Disposable Missile Launcher, and a line attack similar to the Commando's Full Metal Jacket ability. It also has a couple of its own unique attacks, of course. In addition, it seems to be using or wearing the items you can find.

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Risk of Rain is a SciFi Action {{Roguelike}} for PC which has been released on Steam on November 8th, 2013.

The game plays as a 2D platformer in which you play as one of ten different character classes, each with varying strengths and weaknesses. You must defeat enemies to level up and gain gold, whilst the difficulty steadily increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss; after slaying the boss (and an accompanying horde of enemies) you may advance to the next level.

to:

Risk of Rain is a SciFi Action {{Roguelike}} for PC which has been was released on Steam on November 8th, 2013.

The game plays as a 2D platformer in which you play as one of ten different character classes, each with varying strengths and weaknesses. You must defeat enemies to level up and gain gold, whilst the difficulty steadily increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss; after slaying the boss (and an accompanying horde of enemies) you may advance to the next level.
level. Your ultimate goal is to make your way back to the [=UES=] ''Contact Light'' so you can take off and escape the planet.



* AllYourPowersCombined: Fitting its subtitle, the Scavenger uses a missile attack reminiscent of the Engineer's Thermal Harpoons or the Disposable Missile Launcher, and a line attack similar to the Commando's Full Metal Jacket ability. It also has a couple of its own unique attacks, of course.



* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire. After finding the ''Gasoline'' item, any enemies killed by the Survivor will create a pool of fire.

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* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire. After finding the ''Gasoline'' item, any enemies killed by the Survivor will create a pool of fire. Finally, a rare drop from the Magma Worm itself also causes the player to move and attack faster after killing an enemy, and leave trails of fire behind them.



* ShipShapeShipwreck: The ''Contact Light'' is - surprisingly - still spaceworthy after its crash. Somehow.



* TooDumbToLive: The item logs suggest that some of the items you're using were meant to be shipped to some very dumb people.


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* TooDumbToLive: The item logs suggest that some of the items you're using were meant to be shipped to (or from) some very dumb people.
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* TooDumbToLive: The item logs suggest that some of the items you're using were meant to be shipped to some very dumb people.
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* HyperspaceMallet: [=HAN-D=]'s [[AC:Forced_Reassembly]] ability involves pulling a gigantic hammer (about as large as any of the other survivors) out from nowhere and slamming it down on anything unfortunate enough to be in front of it.

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The game plays as a 2D platformer in which you play as one of ten different characters with varying strengths and weaknesses. You must defeat enemies to level up and gain gold as the games difficulty increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss, after slaying the boss (and an accompanying horde of enemies) you may advance to the next level.


to:

The game plays as a 2D platformer in which you play as one of ten different characters character classes, each with varying strengths and weaknesses. You must defeat enemies to level up and gain gold as gold, whilst the games difficulty steadily increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss, boss; after slaying the boss (and an accompanying horde of enemies) you may advance to the next level.

level.



* AttackDrone: The player can use gold to repair robot drones that will fly around the player and shoot any enemy in range. After taking enough damage they will breakdown and have to be repaired, which costs more money each time.
* BoomHeadshot: The bandit's Lights Out, which, when successfully used, can be activated repeatedly.
* BossSubtitles

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* AttackDrone: The player can use gold to repair robot drones that will fly around the player and shoot any enemy in range. After taking enough damage they will breakdown and have to be repaired, which costs more money each time.
time. The Engineer can also deploy his own drones and turrets.
* BoomHeadshot: The bandit's Lights Out, ''Lights Out'' ability, which, when successfully used, can be activated repeatedly.
* BossSubtitlesBossSubtitles;
-->[[AC:Magma Worm]] - ''Ancient Lava Swimmer''
-->[[AC:Scavenger]] - ''Tasting your own medicine''



* EverythingTryingToKillYou: Obviously. [[spoiler:The monster logs suggest that the planet's inhabitants are actually very peaceful and live in more or less harmony. But for some reason, everything instantly becomes murderously enraged upon seeing the survivor...]]
* {{Golem}}: Rock Golems appear as enemies. They are highly resilient to damage and their smash attack can be deadly to low leveled players, however they are restricted by low mobility which makes them easy to avoid or out maneuver using hit and run tactics. The Stone Guardian boss is a massive version of this enemy.

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* EliteMook: Enemies can spawn with various modifiers as difficulty increases, such as flame trails or the ability to teleport. All of these modifiers include increased health and armour.
* EverythingTryingToKillYou: Obviously. [[spoiler:The monster logs suggest that most of the planet's inhabitants are actually very peaceful and live in harmony, more or less harmony.less. But for some reason, everything instantly becomes murderously enraged upon seeing the survivor...]]
* {{Golem}}: Rock Golems appear as enemies. They are highly resilient to damage and their smash attack can be deadly to low leveled players, however they are restricted by low mobility which makes them easy to avoid or out maneuver using hit and run tactics. The Stone Guardian Guardian/Colossus boss is a massive version of this enemy.



* HerdHittingAttack: Almost every character has at least one attack that can affect many enemies, though not all of them recharge enough that you can whittle groups down using just it.

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* HerdHittingAttack: Almost every character has at least one attack that can affect many enemies, though not all of them recharge fast enough that you can whittle groups down using just it.



* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA". The actual campaign difficulty levels themselves are "Drizzle", "Rainstorm" and "Monsoon".
* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire. The player can get in on this too with the gas can upgrade.

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* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" YOU", and "HAHAHAHA". The actual campaign difficulty levels themselves are "Drizzle", "Rainstorm" "Rainstorm", and "Monsoon".
* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire. The player can get in on this too with After finding the gas can upgrade.''Gasoline'' item, any enemies killed by the Survivor will create a pool of fire.



* ShortRangeShotgun: The Enforcer's main weapon is a shotgun and has a rather short range, though it his all enemies within that range.

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* ShortRangeShotgun: The Enforcer's main weapon is a shotgun and has a rather short range, though it his all hits ''all'' enemies within that range.range regardless of how many there are. This makes him very effective against mobs of enemies.


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* SmokeOut: The Bandit can drop a Smoke Bomb, and whilst invisible he is immune to attacks. Upon reappearing (either after three seconds, or using another ability), enemies nearby are slightly damaged and stunned.
* SoundtrackDissonance: The theme for the final level set on [[spoiler:the UES Contact Light]], [[http://chrischristodoulou.bandcamp.com/track/coalescence Coalescence]]. Fairly calm and peaceful... [[spoiler:whilst the ship itself will be swarming with hundreds of foes. A bloody fight ensues as the Survivor must make their way to the Bridge.]]
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* AdultFear: Those small little multi-colored spirits? They're children. The giants trying to kill you? Their parents driven made with rage and grief.

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* AdultFear: Those small little multi-colored spirits? They're children. The giants trying to kill you? Their parents driven made mad with rage and grief.

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* AdultFear: Those small little multi-colored spirits? They're children. The giants trying to kill you? Their parents driven made with rage and grief.



* [[spoiler: YouMonster: Invoked by the final boss once you kill him. Why? [[WildMassGuessing Who knows.]]]]

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* [[spoiler: YouMonster: Invoked by the final boss once you kill him. Why? [[WildMassGuessing Who knows.]]]]]]

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* MightyGlacier: The Enforcer, who moves slowly but can take cover with his shield to deal area damage while partially invinvible, and HAN-D, who is even slower and has slow but powerful melee attacks and the ability to heal on command (along with extra health).

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* MightyGlacier: The Enforcer, who moves slowly but can take cover with his shield to deal area damage while partially invinvible, invincible, and HAN-D, who is even slower and has slow but powerful melee attacks and the ability to heal on command (along with extra health).


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* [[spoiler: YouMonster: Invoked by the final boss once you kill him. Why? [[WildMassGuessing Who knows.]]]]
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* EverythingTryingToKillYou: Obviously. [[spoiler:The monster logs suggest that the planet's inhabitants are actually very peaceful and live in more or less harmony. But for some reason, everything instantly becomes murderously enraged upon seeing the survivor...]]

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* DegradedBoss: Inverted. Once the difficulty gets high enough, bosses will start spawning among the regular enemies... chosen from the same pool as the actual boss of the current level. Meaning you now have to kill two level-appropriate bosses before you can exit the level instead of one. Also, if you take the option to loop back to earlier levels before tackling the final one, you will encounter the bosses from the beginning of the game, but they'll be much nastier elite versions.
** Played straight, however, with smaller clones of the Wandering Vagrant boss who spawn frequently on the final level.



* GlassCannon: The Engineer has extremely powerful and versatile attacks, and can usually kill most enemies while exposing himself to minimal danger... but he's very slow and is one of the few characters without any kind of dash ability if things turn south.



* HitAndRunTactics: Acrid's designed around this.
* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA".

to:

* HitAndRunTactics: Acrid's designed around this.
this, since he deals lots of damage over time but can't kill much quickly. Miner approaches it from the opposite direction, with strong abilities that all provide great mobility but long cooldowns and a pathetic main attack.
* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA". The actual campaign difficulty levels themselves are "Drizzle", "Rainstorm" and "Monsoon".



* MightyGlacier: The Enforcer, who moves slowly but can take cover with his shield to deal area damage while partially invinvible, and HAN-D, who is even slower and has slow but powerful melee attacks and the ability to heal on command (along with extra health).



* SpeedRun: Actively encouraged in the early levels, because the difficulty rises dramatically over time.

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* SpeedRun: Actively encouraged in the early levels, because the difficulty rises dramatically over time. Less so near the end since it mostly caps out after 40 minutes.
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* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire.

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* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire. The player can get in on this too with the gas can upgrade.



* MookMaker: The Stone Guardian and Toxic Beast summon enemies as their main attack; the former summons rock golems right where he's standing and can also punish you in melee, but the latter summons them right next to you anywhere on the level (but has no other attack).

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* MookMaker: The Stone Guardian and Toxic Beast summon enemies as their main attack; the former summons rock golems right where he's standing and can also punish you in melee, which are often incapable of reaching you, but the latter summons them a swarm of small pigs right next to you anywhere on the level (but has no other attack).level.

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* DoubleUnlock: Of the "You have to unlock it and then it has to randomly generate within the game" type, though at least some of the time you can see what items are before buying them.
* ElectricJellyfish: The flying jellyfish enemy as well as it's huge boss cousin the "Wandering Vagrant" will shock you if you touch them, it deals little damage by itself but can be hazardous due to their tendency to attack in swarms.

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* DoubleUnlock: Of the "You have to unlock it and then it has to randomly generate within the game" type, though at least some of the time you can see what items are before buying them.
them or even choose a specific item if your timing is good.
* ElectricJellyfish: The flying jellyfish enemy as well as it's huge boss cousin the "Wandering Vagrant" will shock you if you touch them, it them. It deals little damage by itself but can be hazardous due to their tendency to attack in swarms.swarms. Interestingly its boss cousin the "Wandering Vagrant" does not shock you even though its AI similarly tries to chase you; instead it summons explosive orbs.



* HerdHittingAttack: Almost every character has at least one attack that can affect many enemies, though not all of them recharge enough that you can whittle groups down using just it.



* LethalLavaLand: One of the two possibilities for level 4: "Magma Barracks - The Core". Complete with a boss who swims around in the lava (though not always).
* MookMaker: The Stone Guardian and Toxic Beast summon enemies as their main attack; the former summons rock golems right where he's standing and can also punish you in melee, but the latter summons them right next to you anywhere on the level (but has no other attack).



* SpeedRun: Actively encouraged, because the difficulty rises dramatically over time.
* UnnecessaryCombatRoll: The Commando's specialty. Makes him completely invincible and is good for getting to the other side of a group of enemies.

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* SpeedRun: Actively encouraged, encouraged in the early levels, because the difficulty rises dramatically over time.
* UnderwaterRuins: One of the two possibilities for level 3: "Sunken Tomb - Underwater Catacombs".
** SuperNotDrowningSkills
* UnnecessaryCombatRoll: The Commando's specialty. Makes him completely invincible and is good for getting to the other side of a group of enemies. The Sniper tops him by doing the same as a ''backflip''.

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* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA". Note that due to the way the game works, you will see all of those level names in order.

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* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA". Note that due to the way the game works, you will see all of those level names in order.


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* ShortRangeShotgun: The Enforcer's main weapon is a shotgun and has a rather short range, though it his all enemies within that range.
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the full game has been released.


The latest version of the game can be downloaded for free at the [[http://riskofrain.tumblr.com/ official page]] or at [[http://www.moddb.com/games/risk-of-rain/downloads?sort=id-desc Moddb]]

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The latest version of the game can be downloaded for free at the [[http://riskofrain.tumblr.com/ official page]] or at [[http://www.moddb.com/games/risk-of-rain/downloads?sort=id-desc Moddb]]

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* GiantMook: Many of the bosses, though not all.


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* KingMook: Many of the bosses, though not all.
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* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA". Note that due to the way the game works, you will see all of those levels in order.

to:

* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA". Note that due to the way the game works, you will see all of those levels level names in order.

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The game plays as a 2D platformer in which you play as one of ten different characters with varying strengths and weaknesses. You must defeat enemies to level up and gain gold as the games difficulty increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss, after slaying the boss you may advance to the next level.

to:

The game plays as a 2D platformer in which you play as one of ten different characters with varying strengths and weaknesses. You must defeat enemies to level up and gain gold as the games difficulty increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss, after slaying the boss (and an accompanying horde of enemies) you may advance to the next level.



* DoubleUnlock: Of the "You have to unlock it and then it has to randomly generate within the game" type, though at least some of the time you can see what items are before buying them.



* GiantMook: Many of the bosses, though not all.



* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible", titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA".

to:

* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible", "Impossible" (itself above "Insane"), titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA"."HAHAHAHA". Note that due to the way the game works, you will see all of those levels in order.
* IncendiaryExponent: The Magma Worm boss, naturally. Also, as the difficulty rises flaming versions of normal enemies will sometimes spawn, and leave behind trails of fire.


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* SpeedRun: Actively encouraged, because the difficulty rises dramatically over time.
* UnnecessaryCombatRoll: The Commando's specialty. Makes him completely invincible and is good for getting to the other side of a group of enemies.
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* IdiosyncraticDifficultyLevels: It has three difficulty levels above "Impossible", titled "I SEE YOU", "I'M COMING FOR YOU" and "HAHAHAHA".

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Risk of Rain is a SciFi Action {{Roguelike}} for PC which is currently in alpha.

The game plays as a 2D platformer in which you play as one of two characters, the Commando focused on ranged combat, or the Miner focused on quick movement and melee combat.You must defeat enemies to level up and gain gold as the games difficulty increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss, after slaying the boss you may advance to the next level.

to:

Risk of Rain is a SciFi Action {{Roguelike}} for PC which is currently in alpha.

has been released on Steam on November 8th, 2013.

The game plays as a 2D platformer in which you play as one of two characters, the Commando focused on ranged combat, or the Miner focused on quick movement ten different characters with varying strengths and melee combat.weaknesses. You must defeat enemies to level up and gain gold as the games difficulty increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss, after slaying the boss you may advance to the next level.


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* BoomHeadshot: The bandit's Lights Out, which, when successfully used, can be activated repeatedly.


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* HitAndRunTactics: Acrid's designed around this.

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* AttackDrone: The player can use gold to repair robot drones that will fly around the player and shoot any enemy in range. After taking enough damage they will breakdown and have to be repaired, which costs more money each time

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* AttackDrone: The player can use gold to repair robot drones that will fly around the player and shoot any enemy in range. After taking enough damage they will breakdown and have to be repaired, which costs more money each timetime.
* BossSubtitles
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* AttackDrone: The player can use gold to repair robot drones that will fly around the player and shoot any enemy in range. After taking enough damage they will breakdown and have to be repaired, which costs more money each time
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* ElectricJellyfish: The flying jellyfish enemy as well as it's huge boss cousin the "Wandering Vagrant" will shock you if you touch them, it deals little damage by itself but can be hazardous due to their tendency to attack in swarms.
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None

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* {{Golem}}: Rock Golems appear as enemies. They are highly resilient to damage and their smash attack can be deadly to low leveled players, however they are restricted by low mobility which makes them easy to avoid or out maneuver using hit and run tactics. The Stone Guardian boss is a massive version of this enemy.
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[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/RiskofRainTitle_9336.jpg]]
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* ShotgunsAreJustBetter: The Commando's "Full Metal Jacket" ability deals heavy damage to all enemies in front of you as well as causing severe knockback.

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* ShotgunsAreJustBetter: The Commando's "Full Metal Jacket" ability deals heavy damage to all enemies in front of you as well as causing severe knockback.knockback.
----
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* ReptilesAreAbhorrent: The Lemurians are freaky LizardFolk monsters who have quite a nasty bite.
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* GunsAkimbo: The Commando's "Suppressive Fire" ability can be used to fire two machine guns and attack enemies in front of and behind the player.
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ShotgunsAreJustBetter: The Commando's "Full Metal Jacket" ability deals heavy damage to all enemies in front of you as well as causing severe knockback.

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* ShotgunsAreJustBetter: The Commando's "Full Metal Jacket" ability deals heavy damage to all enemies in front of you as well as causing severe knockback.
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Risk of Rain is a SciFi Action {{Roguelike}} for PC which is currently in alpha.

The game plays as a 2D platformer in which you play as one of two characters, the Commando focused on ranged combat, or the Miner focused on quick movement and melee combat.You must defeat enemies to level up and gain gold as the games difficulty increases as time goes on. The main goal of the game is to find the teleporter and use it to summon the level's boss, after slaying the boss you may advance to the next level.

The latest version of the game can be downloaded for free at the [[http://riskofrain.tumblr.com/ official page]] or at [[http://www.moddb.com/games/risk-of-rain/downloads?sort=id-desc Moddb]]
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! Risk of Rain contains examples of
ShotgunsAreJustBetter: The Commando's "Full Metal Jacket" ability deals heavy damage to all enemies in front of you as well as causing severe knockback.

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