History VideoGame / RiskOfRain

4th Jul '17 5:43:25 PM Arachnos
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Added DiffLines:

* UselessUsefulSpell: The Heaven Cracker drill turns every fourth primary attack into an unlimited range laser that pierces all enemies in its path. This is great for every character... except Chef, whose primary attack pierces enemies by default and then boomerangs, dealing ''more'' damage on the way back. On him, the item basically more than halves the power of every fourth attack.
25th Feb '17 9:22:20 AM Discar
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* OutsideContextVillain: It's heavily implied, at various points, that the Black Imps you meet along your battles have absolutely nothing to do with the planetary wildlife, came from elsewhere, and are opposing you for different reasons to that of the wildlife's own, even if you don't know ''either''. [[spoiler:Furthermore, they'll even help you a little, while others still attack you, if you have an Imp Overlord's tentacle, and just holding the thing in your hand tells you they have an elaborate society where the tentacle's size determines your status, and losing it is tantamount to shameful demotion. You don't know ''why'' you know this; [[NothingIsScarier you simply do]].]]

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* OutsideContextVillain: OutsideContextProblem: It's heavily implied, at various points, that the Black Imps you meet along your battles have absolutely nothing to do with the planetary wildlife, came from elsewhere, and are opposing you for different reasons to that of the wildlife's own, even if you don't know ''either''. [[spoiler:Furthermore, they'll even help you a little, while others still attack you, if you have an Imp Overlord's tentacle, and just holding the thing in your hand tells you they have an elaborate society where the tentacle's size determines your status, and losing it is tantamount to shameful demotion. You don't know ''why'' you know this; [[NothingIsScarier you simply do]].]]
27th Dec '16 10:06:56 AM SentientShrimp
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* AdultFear: Those small little multi-colored spirits? They're children. The giants trying to kill you? Their parents driven mad with rage and grief.

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* AdultFear: Those small little multi-colored spirits? They're children.innocent children, forced by some unknown power to attack you. The giants trying to kill you? Their parents driven mad with rage and grief.



* BittersweetEnding: The survivors manage to leave the planet... [[spoiler:but a part of the player character remains irrevocably changed. Some for the better--CHEF gains sentience, the Loader gains a new sense of purpose in life, the Miner had the time of his life, and Han-D becomes half-robotic, half-organic--and some for the far worse--the Commando loses his pragmatic nature, the Enforcer is turned into a horrific mutant, the Bandit gains his treasure but [[PyrrhicVictory loses his mind in the process]], the Huntress feels dead inside, the Engineer is a horrific hybrid of man and machine, the Mercenary realizes he will never be human again, Acrid has lost its aggressive nature and now seeks solitude, and the Sniper [[ArsonMurderAndJaywalking has gone deaf.]] ]]

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* BittersweetEnding: The survivors manage to leave the planet... [[spoiler:but a part of the player character remains irrevocably changed. Some for the better--CHEF gains sentience, the Loader gains a new sense of purpose in life, the Miner had the time of his life, and Han-D becomes half-robotic, half-organic--and some for the far worse--the Commando [[FaceHeelTurn loses his pragmatic nature, conscience and morality]], the Enforcer is turned into a horrific mutant, the Bandit gains his treasure but [[PyrrhicVictory loses his mind in the process]], the Huntress feels dead inside, the Engineer is a horrific hybrid of man and machine, the Mercenary realizes he will never be human again, Acrid has lost its aggressive nature and now seeks solitude, and the Sniper [[ArsonMurderAndJaywalking has gone deaf.]] ]]



* DeathWorld: For a planet that was supposedly peaceful before you came here, every single creature on it is remarkably good at killing things dead quick.

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* DeathWorld: For a planet that was supposedly peaceful before you came here, every single creature on it is remarkably good at killing things dead quick. [[spoiler: As it turns out, they are getting payback for what the last group of humans did to them.]]


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* GaiasVengeance: [[spoiler: It's all but stated that humans have actually been exploiting the planet in the past, and that the wildlife is only hostile because Providence has used his powers to unite them in defense of the planet. You were just in the wrong place, caught in the crossfire.]]
8th Oct '16 4:54:24 PM Lopiny
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Added DiffLines:

* OutsideContextVillain: It's heavily implied, at various points, that the Black Imps you meet along your battles have absolutely nothing to do with the planetary wildlife, came from elsewhere, and are opposing you for different reasons to that of the wildlife's own, even if you don't know ''either''. [[spoiler:Furthermore, they'll even help you a little, while others still attack you, if you have an Imp Overlord's tentacle, and just holding the thing in your hand tells you they have an elaborate society where the tentacle's size determines your status, and losing it is tantamount to shameful demotion. You don't know ''why'' you know this; [[NothingIsScarier you simply do]].]]
5th Oct '16 5:21:00 AM Ninjatwist_
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[[caption-width-right:350:...and so he left, with everything but his humanity.]]

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[[caption-width-right:350:...[[caption-width-right:350:Every bend introduces pain and so he left, with everything but his humanity.]]horrors of the planet. [[NintendoHard You will die.]]]]
22nd Aug '16 9:59:42 AM Ninjatwist_
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* CastFromMoney: The Golden Gun gives a damage boost depending on the amount of money held. The Gold-plated Bomb uses half the current gold to make an explosion dealing damage equal to the amount of gold used. Neither actually uses up gold, however.

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* CastFromMoney: The Golden Gun gives a damage boost depending on the amount of money held. The Gold-plated Bomb uses half the current gold to make an explosion dealing damage equal to the amount of gold used. Neither The Golden Gun actually uses doesn't use up gold, however.



** Green: Grants a healing effect to nearby enemies.
** Orange: Their attacks have an additional explosive effect.

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** Green: Grants a healing effect to nearby enemies.
enemies, and have much more health than other elites.
** Orange: Their attacks have an additional explosive effect.effect, and they also shoot missiles occasionally.



** Reddish-orange: Shoots missiles occasionally.
** Yellow: Teleports to your location, similar to the imps though not as often.

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** Reddish-orange: Shoots missiles occasionally.
** Yellow: Teleports to your location, similar to the imps though not as often. They also move faster than other enemies.



* CrosshairAware: The attacks from the Wandering Vagrant and Creamator bosses are telegraphed with circles showing where they're aiming, though the shots can hit you on the way there and are fired in groups.

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* CrosshairAware: The attacks from the Wandering Vagrant and Creamator bosses are telegraphed with circles showing where they're aiming, though the shots can hit you on the way there and are fired in groups. Orange EliteMooks also qualify.



* NotTheIntendedUse: Beating the game as a Chef notes that the humble food maker has completely forgotten its purpose.

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* NotTheIntendedUse: Beating the game as a Chef [[spoiler:Chef notes that the humble food maker has completely forgotten its purpose.purpose]].



* ShipShapeShipwreck: The ''Contact Light'' is still somehow spaceworthy after its crash.

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* ShipShapeShipwreck: The [[spoiler:The ''Contact Light'' Light'']] is still somehow spaceworthy after its crash.



**And then there's this gem from the Photon Jetpack's log...
-->''I'm not quite sure what you are planning, but I don't think the jetpack lasts long enough to fly over to the other office. 77 floors is a long way to fall, sir.



* WhamLine: Easy to miss, being in the very last boss' monster log, but it's there:

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* WhamLine: Easy to miss, and difficult to get, being in the very last boss' monster log, but it's there:
6th Feb '16 11:04:03 AM Brickman
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One of the game's unique selling points is that the whole thing is a very loose TimedMission. Difficulty ramps up as time elapses as well as when you advance levels, and if you take too long you will be swarmed with powerful enemies and even multiple bosses per level. The focus of early levels is thus finding the teleporter as quickly as possible and killing the resulting enemies quickly while still collecting powerups.

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One of the game's unique selling points is that the whole thing is a very loose TimedMission.TimedMission via DynamicDifficulty. Difficulty ramps up as time elapses as well as when you advance levels, and if you take too long you will be swarmed with powerful enemies and even multiple bosses per level. The focus of early levels is thus finding the teleporter as quickly as possible and killing the resulting enemies quickly while still collecting powerups.


Added DiffLines:

* CrosshairAware: The attacks from the Wandering Vagrant and Creamator bosses are telegraphed with circles showing where they're aiming, though the shots can hit you on the way there and are fired in groups.


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* DynamicDifficulty: Difficulty rises over time, leading to more enemies, more elite enemies, and eventually spawning bosses as if they were regular enemies.


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* ForDoomTheBellTolls: A church bell sounds every time the difficulty increases.
6th Feb '16 10:51:10 AM Brickman
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Added DiffLines:

One of the game's unique selling points is that the whole thing is a very loose TimedMission. Difficulty ramps up as time elapses as well as when you advance levels, and if you take too long you will be swarmed with powerful enemies and even multiple bosses per level. The focus of early levels is thus finding the teleporter as quickly as possible and killing the resulting enemies quickly while still collecting powerups.
28th Jan '16 7:12:43 PM iamsolarflare
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* BittersweetEnding: The survivors manage to leave the planet... [[spoiler:but a part of the player character remains irrevocably changed. Some for the better--CHEF gains sentience, the Loader gains a new sense of purpose in life, the Miner had the time of his life, and Han-D becomes half-robotic, half-organic--and some for the far worse--the Commando loses his pragmatic nature, the Enforcer is turned into a horrific mutant, the Bandit gains his treasure but [[PyrrhicVictory loses his mind in the process]], the Huntress feels dead inside, the Engineer is a horrific hybrid of man and machine, the Mercenary realizes he will never be human again, Acrid has lost his aggressive nature and now seeks solitude, and the Sniper [[ArsonMurderAndJaywalking has gone deaf.]] ]]

to:

* BittersweetEnding: The survivors manage to leave the planet... [[spoiler:but a part of the player character remains irrevocably changed. Some for the better--CHEF gains sentience, the Loader gains a new sense of purpose in life, the Miner had the time of his life, and Han-D becomes half-robotic, half-organic--and some for the far worse--the Commando loses his pragmatic nature, the Enforcer is turned into a horrific mutant, the Bandit gains his treasure but [[PyrrhicVictory loses his mind in the process]], the Huntress feels dead inside, the Engineer is a horrific hybrid of man and machine, the Mercenary realizes he will never be human again, Acrid has lost his its aggressive nature and now seeks solitude, and the Sniper [[ArsonMurderAndJaywalking has gone deaf.]] ]]



* HitAndRunTactics: Acrid's designed around guerilla tactics, since he deals lots of damage over time but can't kill much quickly. The Miner approaches it from the opposite direction, with strong abilities that all provide great mobility but long cooldowns and a pathetic main attack. The Mercenary is also something of a hit-and-run combatant, though his abilities focus on providing invulnerability to attacks and mobility.

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* HitAndRunTactics: Acrid's designed around guerilla tactics, since he it deals lots of damage over time but can't kill much quickly. The Miner approaches it from the opposite direction, with strong abilities that all provide great mobility but long cooldowns and a pathetic main attack. The Mercenary is also something of a hit-and-run combatant, though his abilities focus on providing invulnerability to attacks and mobility.
11th Jan '16 9:20:15 AM Prfnoff
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'''''Risk of Rain''''' is a SciFi Action {{Roguelike}} for PC which was released on Steam on November 8, 2013.

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'''''Risk ''Risk of Rain''''' Rain'' is a SciFi Action {{Roguelike}} for PC which was released on Steam on November 8, 2013.
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