History VideoGame / RiskOfRain

22nd Aug '16 9:59:42 AM Ninjatwist_
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* CastFromMoney: The Golden Gun gives a damage boost depending on the amount of money held. The Gold-plated Bomb uses half the current gold to make an explosion dealing damage equal to the amount of gold used. Neither actually uses up gold, however.

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* CastFromMoney: The Golden Gun gives a damage boost depending on the amount of money held. The Gold-plated Bomb uses half the current gold to make an explosion dealing damage equal to the amount of gold used. Neither The Golden Gun actually uses doesn't use up gold, however.



** Green: Grants a healing effect to nearby enemies.
** Orange: Their attacks have an additional explosive effect.

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** Green: Grants a healing effect to nearby enemies.
enemies, and have much more health than other elites.
** Orange: Their attacks have an additional explosive effect.effect, and they also shoot missiles occasionally.



** Reddish-orange: Shoots missiles occasionally.
** Yellow: Teleports to your location, similar to the imps though not as often.

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** Reddish-orange: Shoots missiles occasionally.
** Yellow: Teleports to your location, similar to the imps though not as often. They also move faster than other enemies.



* CrosshairAware: The attacks from the Wandering Vagrant and Creamator bosses are telegraphed with circles showing where they're aiming, though the shots can hit you on the way there and are fired in groups.

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* CrosshairAware: The attacks from the Wandering Vagrant and Creamator bosses are telegraphed with circles showing where they're aiming, though the shots can hit you on the way there and are fired in groups. Orange EliteMooks also qualify.



* NotTheIntendedUse: Beating the game as a Chef notes that the humble food maker has completely forgotten its purpose.

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* NotTheIntendedUse: Beating the game as a Chef [[spoiler:Chef notes that the humble food maker has completely forgotten its purpose.purpose]].



* ShipShapeShipwreck: The ''Contact Light'' is still somehow spaceworthy after its crash.

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* ShipShapeShipwreck: The [[spoiler:The ''Contact Light'' Light'']] is still somehow spaceworthy after its crash.



**And then there's this gem from the Photon Jetpack's log...
-->''I'm not quite sure what you are planning, but I don't think the jetpack lasts long enough to fly over to the other office. 77 floors is a long way to fall, sir.



* WhamLine: Easy to miss, being in the very last boss' monster log, but it's there:

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* WhamLine: Easy to miss, and difficult to get, being in the very last boss' monster log, but it's there:
6th Feb '16 11:04:03 AM Brickman
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One of the game's unique selling points is that the whole thing is a very loose TimedMission. Difficulty ramps up as time elapses as well as when you advance levels, and if you take too long you will be swarmed with powerful enemies and even multiple bosses per level. The focus of early levels is thus finding the teleporter as quickly as possible and killing the resulting enemies quickly while still collecting powerups.

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One of the game's unique selling points is that the whole thing is a very loose TimedMission.TimedMission via DynamicDifficulty. Difficulty ramps up as time elapses as well as when you advance levels, and if you take too long you will be swarmed with powerful enemies and even multiple bosses per level. The focus of early levels is thus finding the teleporter as quickly as possible and killing the resulting enemies quickly while still collecting powerups.


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* CrosshairAware: The attacks from the Wandering Vagrant and Creamator bosses are telegraphed with circles showing where they're aiming, though the shots can hit you on the way there and are fired in groups.


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* DynamicDifficulty: Difficulty rises over time, leading to more enemies, more elite enemies, and eventually spawning bosses as if they were regular enemies.


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* ForDoomTheBellTolls: A church bell sounds every time the difficulty increases.
6th Feb '16 10:51:10 AM Brickman
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Added DiffLines:

One of the game's unique selling points is that the whole thing is a very loose TimedMission. Difficulty ramps up as time elapses as well as when you advance levels, and if you take too long you will be swarmed with powerful enemies and even multiple bosses per level. The focus of early levels is thus finding the teleporter as quickly as possible and killing the resulting enemies quickly while still collecting powerups.
28th Jan '16 7:12:43 PM iamsolarflare
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* BittersweetEnding: The survivors manage to leave the planet... [[spoiler:but a part of the player character remains irrevocably changed. Some for the better--CHEF gains sentience, the Loader gains a new sense of purpose in life, the Miner had the time of his life, and Han-D becomes half-robotic, half-organic--and some for the far worse--the Commando loses his pragmatic nature, the Enforcer is turned into a horrific mutant, the Bandit gains his treasure but [[PyrrhicVictory loses his mind in the process]], the Huntress feels dead inside, the Engineer is a horrific hybrid of man and machine, the Mercenary realizes he will never be human again, Acrid has lost his aggressive nature and now seeks solitude, and the Sniper [[ArsonMurderAndJaywalking has gone deaf.]] ]]

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* BittersweetEnding: The survivors manage to leave the planet... [[spoiler:but a part of the player character remains irrevocably changed. Some for the better--CHEF gains sentience, the Loader gains a new sense of purpose in life, the Miner had the time of his life, and Han-D becomes half-robotic, half-organic--and some for the far worse--the Commando loses his pragmatic nature, the Enforcer is turned into a horrific mutant, the Bandit gains his treasure but [[PyrrhicVictory loses his mind in the process]], the Huntress feels dead inside, the Engineer is a horrific hybrid of man and machine, the Mercenary realizes he will never be human again, Acrid has lost his its aggressive nature and now seeks solitude, and the Sniper [[ArsonMurderAndJaywalking has gone deaf.]] ]]



* HitAndRunTactics: Acrid's designed around guerilla tactics, since he deals lots of damage over time but can't kill much quickly. The Miner approaches it from the opposite direction, with strong abilities that all provide great mobility but long cooldowns and a pathetic main attack. The Mercenary is also something of a hit-and-run combatant, though his abilities focus on providing invulnerability to attacks and mobility.

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* HitAndRunTactics: Acrid's designed around guerilla tactics, since he it deals lots of damage over time but can't kill much quickly. The Miner approaches it from the opposite direction, with strong abilities that all provide great mobility but long cooldowns and a pathetic main attack. The Mercenary is also something of a hit-and-run combatant, though his abilities focus on providing invulnerability to attacks and mobility.
11th Jan '16 9:20:15 AM Prfnoff
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'''''Risk of Rain''''' is a SciFi Action {{Roguelike}} for PC which was released on Steam on November 8, 2013.

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'''''Risk ''Risk of Rain''''' Rain'' is a SciFi Action {{Roguelike}} for PC which was released on Steam on November 8, 2013.
25th Dec '15 6:16:44 PM Ishindri
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** The "Rusty Knife" item's description states that it's a [[Series/PersonOfInterest murder weapon in a case codenamed 'ELIAS']]. It also mentions that men in suits have been asking around about it.
15th Aug '15 8:55:24 PM TheRoguePenguin
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* DamnYouMuscleMemory: The teleporter on the fifth level either takes you to the final level, or sends you back to the first if you want to farm more items to fight the final boss with. However, the "send me back to the first level" button is the same as the "advance to the next level button" in the previous four teleporters. If you jump the gun and press the button, thinking it will take you to the next level, you may find yourself having to fight through all five levels again.

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* DamnYouMuscleMemory: The teleporter on the fifth level either takes you to the final level, or sends you back to the first if you want to farm more items to fight the final boss with. However, the "send me back to the first level" button is the same as the "advance to the next level button" in the previous four teleporters. If you jump the gun and press the button, thinking it will take you to the next level, you may find yourself having have to fight through all five levels again.that level. Fortunately, once you start repeating levels, every teleporter leads to the final level.
15th Aug '15 8:50:23 PM TheRoguePenguin
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* ColourCodedForYourConvenience: EliteMooks are colored based on their abilities.
** Blue: They have an electrical aura which damages the player if they get close.
** Green: Grants a healing effect to nearby enemies.
** Orange: Their attacks have an additional explosive effect.
** Red: Leaves a trail of fire where they walk.
** Reddish-orange: Shoots missiles occasionally.
** Yellow: Teleports to your location, similar to the imps though not as often.


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* OneHitPolykill:
** The Commando's "Full Metal Jacket" skill pierces all enemies directly ahead of him with a quick-moving laser shot.
** The Enforcer's basic shotgun attack hits all enemies within its range, which isn't very far.
** The Heavenly Drill causes one in every four basic attacks to be replaced with a piercing attack that hits all enemies straight ahead instantly, at the cost of reduced damage. It can be stacked up to four times, completely replacing your basic attack.
14th Aug '15 7:43:17 PM TheRoguePenguin
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* LastLousyPoint: Roughly 90% of the unlocks are achievements. The other 10% is Monster Logs, randomly dropped items from each type of enemy and boss. Getting them from the monsters is one thing. You can use the Kin artifact to make that a lot easier. The bosses take a lot longer, especially since two of the logs come from the final boss which requires playing through all five levels just to reach.
14th Aug '15 7:29:03 PM TheRoguePenguin
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* CollisionDamage: Jellyfish cause damage on contact. Their bigger brother the Wandering Vagrant does not, probably because dodging it would be asking a lot on flatter maps.



* ShockAndAwe: Blue enemies have an electrical aura which causes damage to the survivor if they're close enough. The Tesla Coil gives this power to the survivor, and the Ukulele makes their shots do the same.



*** It is also a reference to [[VideoGame/TheLegendOfZeldaALinkToTHePast A Link To The Past]], which features an evil wizard named Aghanim as initial antagonist. He does not actually wield a scepter, though [[spoiler:his true identity, Ganon, wields a scepter-like trident.]]

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*** It is also a reference to [[VideoGame/TheLegendOfZeldaALinkToTHePast A Link To The Past]], ''VideoGame/TheLegendOfZeldaALinkToThePast'', which features an evil wizard named Aghanim as initial antagonist. He does not actually wield a scepter, though [[spoiler:his true identity, Ganon, wields a scepter-like trident.]]
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