History VideoGame / ResidentEvilCodeVeronica

11th Feb '16 1:16:15 AM Ohio9
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** TookALevelInBadass: Claire, to a surprising degree.
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** TookALevelInBadass: Claire, to a surprising degree.degree, at least early in the game.
28th Jan '16 12:42:52 PM PF
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** Wesker's battle against Alexia. While ''wall running'', no less. Only in CVX though.
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** Wesker's battle against Alexia. While ''wall running'', no less. Only in CVX ''Code: Veronica X'' though.
28th Jan '16 12:37:57 PM PF
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* AndYourRewardIsClothes: Averted in the main game[[note]]The reason is that unlike the prior games, ''CV'' uses different, more detailed character models in its cutscenes, and the dev team evidently didn't feel like going to the extra trouble of crafting new ones to go with alternate costumes.[[/note]], but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.
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* AndYourRewardIsClothes: Averted in the main game[[note]]The game,[[note]]The reason is that unlike the prior games, ''CV'' uses different, more detailed character models in its cutscenes, and the dev development team evidently didn't feel like going to the extra trouble of crafting new ones to go with alternate costumes.[[/note]], [[/note]] but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.
26th Jan '16 6:51:13 PM Prfnoff
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Work titles should be italicized, but not boldfaced
'''''Resident Evil Code: Veronica''''', the fourth game in the ''Franchise/ResidentEvil'' franchise, was originally released for the [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000. Originally a Dreamcast exclusive, it was later ported to the UsefulNotes/{{PlayStation 2}} a year after its initial release in the form of an updated edition titled '''''Resident Evil Code: Veronica X''''', which also released on the UsefulNotes/NintendoGameCube in 2003. An HD version was later released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2011.
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'''''Resident ''Resident Evil Code: Veronica''''', Veronica'', the fourth game in the ''Franchise/ResidentEvil'' franchise, was originally released for the [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000. Originally a Dreamcast exclusive, it was later ported to the UsefulNotes/{{PlayStation 2}} a year after its initial release in the form of an updated edition titled '''''Resident ''Resident Evil Code: Veronica X''''', X'', which also released on the UsefulNotes/NintendoGameCube in 2003. An HD version was later released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2011.
22nd Jan '16 4:22:57 AM PF
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* TheDevTeamThinksOfEverything: Nosferatu has an alternate death animation if you kill him with a knife. He has an additional animationif you kill him with the sniper rifle.
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* TheDevTeamThinksOfEverything: DevelopersForesight: Nosferatu has an alternate death animation if you kill him with a knife. He has an additional animationif animation if you kill him with the sniper rifle.
21st Jan '16 7:43:06 PM viking1911
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* TheDevTeamThinksOfEverything: Nosferatu has an alternate death animation if you kill him with a knife.
to:
* TheDevTeamThinksOfEverything: Nosferatu has an alternate death animation if you kill him with a knife. He has an additional animationif you kill him with the sniper rifle.
19th Jan '16 12:18:40 AM Ohio9
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Added DiffLines:
* OvershadowedByAwesome: Claire is the main playable character for the majority of the game. But she's largely regulated to a secondary role after Chris shows up.
18th Jan '16 2:02:12 AM Ohio9
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* ComplexityAddiction: A mild example. Claire could have simply thrown the metal emblem through the metal detector, then stayed behind to reopen the doors instead of using a nonmetallic sample to make a new emblem.

* CutsceneIncompetence: When [[spoiler:Steve's father]], who is now a zombie, tries to munch on Claire, she apparently forgets all about the weapons she's been carrying around. Steve does nothing for a while, saying that he can't help her. This is justified as he just found out [[spoiler:that his dad is dead the hard way.]] * ComplexityAddiction: A mild example. Claire could have simply thrown the metal emblem through the metal detector, then stayed behind to reopen the doors instead of using a nonmetallic sample to make a new emblem.
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* CutsceneIncompetence: When [[spoiler:Steve's father]], who is now a zombie, tries to munch on Claire, she apparently forgets all about the weapons she's been carrying around. Steve does nothing for a while, saying that he can't help her. This is justified as he just found out [[spoiler:that his dad is dead the hard way.]] * ComplexityAddiction: A mild example. ]] There are also other situations in cutscenes where Claire could have simply thrown the metal emblem through the metal detector, then stayed behind to reopen the doors instead is rendered helpless and in need of using a nonmetallic sample to make a new emblem. rescue.

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* CutsceneIncompetence: When [[spoiler:Steve's father]], who is now a zombie, tries to munch on Claire, she apparently DistressBall: Claire seemingly forgets all about the weapons she's been carrying around. Steve does nothing for a while, saying that he can't help her. This how to fight or use firearms whenever Albert Wesker is justified as he just found out [[spoiler:that his dad is dead the hard way.]] * ComplexityAddiction: A mild example. Claire could have simply thrown the metal emblem through the metal detector, then stayed behind to reopen the doors instead of using a nonmetallic sample to make a new emblem. near.

Added DiffLines:
* CutsceneIncompetence: When [[spoiler:Steve's father]], who is now a zombie, tries StandardFemaleGrabArea: Wesker manages to munch on Claire, she apparently forgets all about the weapons she's been carrying around. Steve does nothing for a while, saying that he can't help her. This is justified as he just found out [[spoiler:that his dad is dead the hard way.]] * ComplexityAddiction: A mild example. capture Claire could have and render her helpless simply thrown the metal emblem through the metal detector, then stayed behind to reopen the doors instead of using a nonmetallic sample to make a new emblem. by putting his hands on her.
17th Jan '16 11:14:57 PM Miracle@StOlaf
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* AndYourRewardIsClothes: Averted in the main game[[note]]The reason is that unlike the prior games, ''CV'' uses different, more detailed character models in its cutscenes, and the dev team evidently didn't feel like crafting new ones to go with alternate costumes.[[/note]], but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.
to:
* AndYourRewardIsClothes: Averted in the main game[[note]]The reason is that unlike the prior games, ''CV'' uses different, more detailed character models in its cutscenes, and the dev team evidently didn't feel like going to the extra trouble of crafting new ones to go with alternate costumes.[[/note]], but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.
17th Jan '16 11:10:00 PM Miracle@StOlaf
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* AndYourRewardIsClothes: Averted in the main game, but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.
to:
* AndYourRewardIsClothes: Averted in the main game, game[[note]]The reason is that unlike the prior games, ''CV'' uses different, more detailed character models in its cutscenes, and the dev team evidently didn't feel like crafting new ones to go with alternate costumes.[[/note]], but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.
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