History VideoGame / ResidentEvilCodeVeronica

18th Jan '17 6:27:21 PM Miracle@StOlaf
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* AndYourRewardIsClothes: Averted in the main game,[[note]]The reason is that unlike the prior games, ''Code: Veronica'' uses different, more detailed character models in its cutscenes, and the development team evidently didn't feel like going to the extra trouble of crafting new ones to go with alternate costumes.[[/note]] but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.

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* AndYourRewardIsClothes: Averted in the main game,[[note]]The reason is that unlike the prior games, ''Code: Veronica'' uses different, more detailed character models in its cutscenes, and the development team evidently didn't feel like going to the extra trouble of crafting new ones to go with alternate costumes.[[/note]] but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.an Umbrella-branded "Race Queen" getup.
6th Jan '17 8:30:41 AM PF
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* BottomlessMagazines: Played straight during the Battle Game. The AK-47, MAC 10's, and Steve's Luger's in Battle Mode also play it straight, all but the Luger's (since they are only available during Battle Mode) use a percentage based ammo count, with only the AK-47 getting a spare magazine that holds half of what the starting mag in the rifle holds. Averted with the Calico M100-P pistols, though; they have a percentage-based ammo count but still hold a factually accurate 100 rounds each (of [=.22LR=], if you were wondering why you can't reload them with the 9mm handgun ammo).

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* BottomlessMagazines: Played straight during the Battle Game. The AK-47, MAC 10's, and Steve's Luger's in Battle Mode Game also play it straight, all but the Luger's (since they are only available during in Battle Mode) Game) use a percentage based ammo count, with only the AK-47 getting a spare magazine that holds half of what the starting mag in the rifle holds. Averted with the Calico M100-P pistols, though; they have a percentage-based ammo count but still hold a factually accurate 100 rounds each (of [=.22LR=], if you were wondering why you can't reload them with the 9mm handgun ammo).
6th Jan '17 8:12:34 AM PF
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** The Gulp Worm can be skipped not once but twice; the first time by Claire, the second time by Chris. However, doing so the second time results in a couple of items being lost forever (assuming [[spoiler:Claire gave Rodrigo the hemostat earlier]]; otherwise there's no point in fighting it).

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** The Gulp Worm can be skipped not once but twice; the first time by Claire, the second time by Chris. However, doing so the second time results in a couple of items being lost forever permanently missable (assuming [[spoiler:Claire gave Rodrigo the hemostat earlier]]; otherwise there's no point in fighting it).
6th Jan '17 8:08:44 AM PF
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* BottomlessMagazines: Played straight during the Battle Game. The AK-47, MAC 10's, and Steve's Luger's in battle mode also play it straight, all but the Luger's (since they are only available during Battle Mode) use a percentage based ammo count, with only the AK-47 getting a spare magazine that holds half of what the starting mag in the rifle holds. Averted with the Calico M100-P pistols, though; they have a percentage-based ammo count but still hold a factually accurate 100 rounds each (of [=.22LR=], if you were wondering why you can't reload them with the 9mm Handgun Ammo).

to:

* BottomlessMagazines: Played straight during the Battle Game. The AK-47, MAC 10's, and Steve's Luger's in battle mode Battle Mode also play it straight, all but the Luger's (since they are only available during Battle Mode) use a percentage based ammo count, with only the AK-47 getting a spare magazine that holds half of what the starting mag in the rifle holds. Averted with the Calico M100-P pistols, though; they have a percentage-based ammo count but still hold a factually accurate 100 rounds each (of [=.22LR=], if you were wondering why you can't reload them with the 9mm Handgun Ammo).handgun ammo).
5th Jan '17 6:26:51 PM ImperialMajestyXO
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Added DiffLines:

* IncestSubtext: There's ''loads'' of this between the Ashford siblings.
2nd Jan '17 10:11:27 AM PF
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* Twincest: Implied between Alfred and Alexia.

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* Twincest: {{Twincest}}: Implied between Alfred and Alexia.
2nd Jan '17 10:10:17 AM PF
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''Resident Evil Code: Veronica'' is the fourth game in the ''Franchise/ResidentEvil'' franchise. Originally a [[UsefulNotes/SegaDreamcast Dreamcast]] exclusive (and the final ''Resident Evil'' game to be released on a Creator/{{Sega}} platform), it was ported to the UsefulNotes/{{PlayStation 2}} a year after its initial release in 2000. This updated edition, titled ''Resident Evil Code: Veronica X'', was also ported the UsefulNotes/NintendoGameCube in 2003. An HD version was later released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2011.

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''Resident Evil Code: Veronica'' is the fourth game in the ''Franchise/ResidentEvil'' franchise. Originally a [[UsefulNotes/SegaDreamcast Dreamcast]] exclusive (and exclusive, and the final ''Resident Evil'' game to be released on a Creator/{{Sega}} platform), platform, it was ported to the UsefulNotes/{{PlayStation 2}} a year after its initial release in 2000. This updated edition, titled ''Resident Evil Code: Veronica X'', was also ported the UsefulNotes/NintendoGameCube in 2003. An HD version was later released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2011.



Despite its status as an {{oddly named sequel}} (a result of the game being developed for a brand-new platform), it was once considered to be one of the greatest games for the Dreamcast, and it's still a cult favorite. It had the misfortune of sitting between the old-school trilogy and the twin juggernauts the ''[=REmake=]'' and ''VideoGame/ResidentEvil4'', which caused most fans to forget about ''Code: Veronica''.

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Despite its status as an {{oddly named sequel}} (a result of sequel}}, which was due to the game being developed for a brand-new platform), platform, it was once considered to be one of the greatest games for the Dreamcast, and it's still a cult favorite. It had the misfortune of sitting between the old-school trilogy and the twin juggernauts the ''[=REmake=]'' and ''VideoGame/ResidentEvil4'', which caused most fans to forget about ''Code: Veronica''.favorite.



* BareYourMidriff: Claire's main outfit in the game does this (although, strangely, it does not show her belly button).

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* BareYourMidriff: Claire's main outfit in the game does this (although, strangely, this. Strangely, it does not show her belly button).button.



* BrotherSisterIncest[=/=]{{Twincest}}: Implied between Alfred and Alexia.



* DemotedToExtra: [[spoiler: Claire and Steve. When it finally switches back to his story, he dies and Claire basically becomes a damsel-in-distress who doesn't get to fight Alexia.]]

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* DemotedToExtra: [[spoiler: Claire and Steve. When it finally switches back to his story, he dies and Claire basically becomes a damsel-in-distress who doesn't get to fight Alexia.Steve during Chris' half of the story.]]



* JustifiedSavePoint: The "security boxes" in the prison are actually metal detectors. Each security station has a save point and a box for confiscating metallic objects. You can use them like a regular item box. However, they aren't tied into the regular item boxes elsewhere in the game, so don't leave anything in them you don't want LostForever.

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* JustifiedSavePoint: The "security boxes" in the prison are actually metal detectors. Each security station has a save point and a box for confiscating metallic objects. You can use them like a regular item box. However, they aren't tied into the regular item boxes elsewhere in the game, so don't leave anything in them that you don't either want LostForever.or have to use later on.



* LostForever:
** You know that extinguisher you used early in the game, and then might have left in the security box? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the magnum.
** If you don't give Rodrigo the hemostat, then trade your lighter for a lockpick, and finally have Chris fight the SkippableBoss Gulp Worm, you won't get the lighter back. It's needed to unlock the submachine guns.


Added DiffLines:

* PermanentlyMissableContent:
** You know that extinguisher you used early in the game, and then might have left in the security box? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the magnum.
** If you don't give Rodrigo the hemostat, then trade your lighter for a lockpick, and finally have Chris fight the SkippableBoss Gulp Worm, you won't get the lighter back. It's needed to unlock the submachine guns.


Added DiffLines:

* Twincest: Implied between Alfred and Alexia.
24th Dec '16 5:34:16 AM PF
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* HalfwayPlotSwitch: Unlike ''Resident Evil 1'' and ''2'', the characters must be played in order.

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* HalfwayPlotSwitch: Unlike ''Resident Evil 1'' and ''2'', the characters must be played in order.order:



** Second half: [[spoiler: Chris must rescue Claire, retrace her steps through the ruins of Rockford Island and the Antarctic Base, as well as confront Wesker and finally Alexia Ashford. Steve barely appears here, losing the role of deuteragonist.]]

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** Second half: [[spoiler: Chris must rescue Claire, retrace her steps through the ruins of Rockford Island and the Antarctic Base, as well as confront Wesker and finally Alexia Ashford.Alexia. Steve barely appears here, losing the role of deuteragonist.]]
24th Dec '16 5:25:38 AM PF
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* HalfwayPlotSwitch: Unlike Resident Evil 1 and 2, the characters must be played in order.
** First half: Claire and Steve versus Alfred Ashford.
** Second half: [[spoiler: Chris must rescue Claire, retrace her steps through the ruins of Rockford Island and The Antarctic Base, as well as confront Wesker and finally Alexia Ashford. Steve barely appears here, losing the role of deuteragonist.]]
* GunFu: Claire and Steve went to Creator/JohnWoo's school at one point.

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* GunFu: Claire and Steve went to Creator/JohnWoo's at one point.
* HalfwayPlotSwitch: Unlike Resident ''Resident Evil 1 1'' and 2, ''2'', the characters must be played in order.
** First half: Claire and Steve versus Alfred Ashford.
Alfred.
** Second half: [[spoiler: Chris must rescue Claire, retrace her steps through the ruins of Rockford Island and The the Antarctic Base, as well as confront Wesker and finally Alexia Ashford. Steve barely appears here, losing the role of deuteragonist.]]
* GunFu: Claire and Steve went to Creator/JohnWoo's school at one point.
]]



* {{Leitmotif}}: The Ashford twins' favorite lullaby is heard multiple times in instrumental form ([[LonelyPianoPiece via an automated piano]], a music box, a carousel, etc.), and Alexia later sings it to Alfred [[spoiler: as he dies in her arms.]]

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* {{Leitmotif}}: The Ashford twins' favorite lullaby is heard multiple times in instrumental form ([[LonelyPianoPiece via an automated piano]], a music box, a carousel, etc.), and Alexia later sings it to Alfred [[spoiler: as he dies in her arms.[[spoiler:Alfred's corpse.]]
23rd Dec '16 3:11:32 PM tvtropeseditor
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* First half: Claire and Steve versus Alfred Ashford.
* Second half: [[spoiler: Chris must rescue Claire, retrace her steps through the ruins of Rockford Island and The Antarctic Base, as well as confront Wesker and finally Alexia Ashford. Steve barely appears here, losing the role of deuteragonist.]]

to:

* ** First half: Claire and Steve versus Alfred Ashford.
* ** Second half: [[spoiler: Chris must rescue Claire, retrace her steps through the ruins of Rockford Island and The Antarctic Base, as well as confront Wesker and finally Alexia Ashford. Steve barely appears here, losing the role of deuteragonist.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvilCodeVeronica