History VideoGame / ResidentEvilCodeVeronica

2nd May '16 4:37:36 PM PF
Is there an issue? Send a Message


Meanwhile, Chris Redfield (who was alerted to Claire's imprisonment via email) comes out of hiding and makes landfall at Rockfort, which lies in ruins. He narrowly escapes a confrontation with the leader of the attack: Albert Wesker, who was thought to have perished during the [[VideoGame/ResidentEvil Mansion Incident]]. But Wesker isn't after the Redfield siblings -- rather, he wants the cryogenically-preserved body of Alfred's (even crazier) sister, Alexia.

Despite its status as an {{oddly named sequel}} (a result of the game being initially developed for a Sega console instead of the [=PlayStation=]), ''Code: Veronica'' marked the franchise's leap into fully 3D environments by doing away with the then-standard pre-rendered backgrounds. The alternate scenarios of the UsefulNotes/PlayStation era also bid their farewell; they wouldn't return until ''VideoGame/ResidentEvil6''. Rather than allowing the player to select which character they want to control at the start, ''Code: Veronica'' starts from Claire's perspective and spends most of its latter half with Chris.

to:

Meanwhile, Chris Redfield (who was alerted to Claire's imprisonment via email) comes out of hiding and makes landfall at Rockfort, which lies in ruins. He narrowly escapes a confrontation with the leader of the attack: Albert Wesker, who was thought to have perished during the [[VideoGame/ResidentEvil [[VideoGame/ResidentEvil1 Mansion Incident]]. But Wesker isn't after the Redfield siblings -- rather, he wants the cryogenically-preserved body of Alfred's (even crazier) sister, Alexia.

Despite its status as an {{oddly named sequel}} (a result of the game being initially developed for a Sega console instead of the [=PlayStation=]), UsefulNotes/PlayStation), ''Code: Veronica'' marked the franchise's leap into fully 3D environments by doing away with the then-standard pre-rendered backgrounds. The alternate scenarios of the UsefulNotes/PlayStation [=PlayStation=] era also bid their farewell; they wouldn't return until ''VideoGame/ResidentEvil6''. Rather than allowing the player to select which character they want to control at the start, ''Code: Veronica'' starts from Claire's perspective and spends most of its latter half with Chris.
1st May '16 11:01:23 AM erforce
Is there an issue? Send a Message


* GlowingEyesOfDoom: Wesker's eyes sometimes flash red ''[[Franchise/TheTerminator Terminator]]'' style.

to:

* GlowingEyesOfDoom: Wesker's eyes sometimes flash red ''[[Franchise/TheTerminator Terminator]]'' red, ''Franchise/{{Terminator}}'' style.
9th Apr '16 4:00:10 AM PF
Is there an issue? Send a Message


* AntiFrustrationFeatures: In every prior ''Resident Evil'' game, picking up an herb or First Aid Spray when your inventory is full causes the game to tell you that you can't carry any more items. This installment is kind enough to then ask if you want to use it at that moment. Future games in the series would keep this mechanism.

to:

* AntiFrustrationFeatures: In every prior ''Resident Evil'' game, picking up an herb or First Aid Spray when your inventory is full causes the game to tell you that you can't carry any more items. This installment is kind enough to then ask if you want to use it at that particular moment. Future games in the series would keep this mechanism.



* CallBack: A lot to ''VideoGame/ResidentEvil''. Chris is one of the player characters, Wesker is back, and a portion of the Antarctic base looks like the Arklay Mansion.
* CheckPointStarvation: If you want an "A" rank for the main game, one of the requirements is that you are only allowed to save ''once'' when prompted to do so. It's very easy to die [[DemonicSpiders with the Hunters chasing after you]]. [[SelfImposedChallenge So, this is all a self-imposed challenge]].

to:

* CallBack: A lot to ''VideoGame/ResidentEvil''.''VideoGame/{{Resident Evil|1}}''. Chris is one of the player characters, Wesker is back, and a portion of the Antarctic base looks like the Arklay Mansion.
* CheckPointStarvation: If you want an "A" rank for the main game, one of the requirements is that you are only allowed to save ''once'' when prompted to do so. It's very easy to die [[DemonicSpiders with the Hunters chasing after you]]. [[SelfImposedChallenge So, this is all a self-imposed challenge]].



* DevelopersForesight: Nosferatu has an alternate death animation if you kill him with a knife. He has an additional animation if you kill him with the sniper rifle.
** Navy Proof, Army Proof, and Air Force Proof are required items to resolve a puzzle. If you are missing one of these before the cut-scene where the [[spoiler: self destruct system]] would normally activate, it will not occur until you pick up all three items, with a short cut-scene triggered on the last pick up.
* DiedInYourArmsTonight: [[spoiler:Alfred and Steve.]]

to:

* DevelopersForesight: DevelopersForesight:
**
Nosferatu has an alternate death animation if you kill him with a knife. He has an additional animation if you kill him with the sniper rifle.
** Navy Proof, Army Proof, and Air Force Proof are required items to resolve a puzzle. If you are missing one of these before the cut-scene cutscene where the [[spoiler: self destruct system]] would normally activate, it will not occur until you pick up all three items, with a short cut-scene cutscene triggered on the last pick up.
* DiedInYourArmsTonight: [[spoiler:Alfred and Steve.dies in Alexia's arms. Later on, Steve dies in Claire's arms.]]



* DistressBall: Claire seemingly forgets how to fight or use firearms whenever Albert Wesker is near.

to:

* DistressBall: Claire seemingly forgets how to fight or use firearms whenever Albert Wesker is near.
25th Mar '16 11:13:04 PM AngelHalo
Is there an issue? Send a Message

Added DiffLines:

** Navy Proof, Army Proof, and Air Force Proof are required items to resolve a puzzle. If you are missing one of these before the cut-scene where the [[spoiler: self destruct system]] would normally activate, it will not occur until you pick up all three items, with a short cut-scene triggered on the last pick up.
23rd Mar '16 5:01:54 PM PF
Is there an issue? Send a Message


* CheckPointStarvation: If you want an "A Rank" play-through, you are only allowed to save once. ''Only once''. That's when you're changing the discs over. If not for that technicality, the designers probably wouldn't have wanted you to save at all. Its very easy to die [[DemonicSpiders with the Hunters chasing after you]]. To make matters worse, the first-time player won't know the game ''does not'' reward you for achieving the highest rank as with other games in the series. [[SelfImposedChallenge So, this is all a self-imposed challenge]].

to:

* CheckPointStarvation: If you want an "A Rank" play-through, "A" rank for the main game, one of the requirements is that you are only allowed to save once. ''Only once''. That's ''once'' when you're changing the discs over. If not for that technicality, the designers probably wouldn't have wanted you prompted to save at all. Its do so. It's very easy to die [[DemonicSpiders with the Hunters chasing after you]]. To make matters worse, the first-time player won't know the game ''does not'' reward you for achieving the highest rank as with other games in the series.you]]. [[SelfImposedChallenge So, this is all a self-imposed challenge]].



** Claire doesn't actually get a gun until after zombies show up, and then it isn't even fully loaded. Ammo doesn't get plentiful until well into the training facility. In an interesting [[ZigzaggedTrope zig-zag]], though, the lack of early-game ammo becomes much more tolerable once you learn that the [[JokeWeapon knife]] is actually a ''[[TookALevelInBadass decent weapon]]'' this time around.

to:

** Claire doesn't actually get a gun until after zombies show up, and then it isn't even fully loaded. Ammo doesn't get plentiful until well into the training facility. In an interesting [[ZigzaggedTrope zig-zag]], zigzag]], though, the lack of early-game ammo becomes much more tolerable once you learn that the [[JokeWeapon knife]] is actually a ''[[TookALevelInBadass decent weapon]]'' this time around.
23rd Mar '16 3:01:13 PM PF
Is there an issue? Send a Message


* ArtisticLicenceBiology: Alexander Ashford [[spoiler:created Alexia, as well as accidentally creating Alfred]], by discovering a gene that raises intelligence. In reality, intelligence is governed by thousands of genes, each of which only has slight influence. Although to be fair, for a franchise centered around a virus reanimating corpses and mutating humans into gigantic monsters beyond the realm of mortal understanding, [[{{Understatement}} this is a pretty mild subversion of real-life biology]].

to:

* ArtisticLicenceBiology: Alexander Ashford [[spoiler:created Alexia, as well as accidentally creating Alfred]], by discovering a gene that raises intelligence. In reality, intelligence is governed by thousands of genes, each of which only has slight influence. Although to be fair, for Considering this is a franchise centered around a virus reanimating corpses and mutating humans into gigantic monsters beyond the realm of mortal understanding, [[{{Understatement}} this is a pretty mild subversion of real-life real life biology]].



* {{Backtracking}}: While common in some areas of previous Resident Evil games, Code Veronica '''[[UpToEleven takes this up to eleven]]'''. You'll find yourself running back and forth through the complexes often, ''especially'' when you accidentally forget to bring a required puzzle item with you.

to:

* {{Backtracking}}: While common in some areas of previous Resident Evil ''Resident Evil'' games, Code Veronica '''[[UpToEleven ''Code: Veronica'' ''[[UpToEleven takes this up to eleven]]'''.eleven]]''. You'll find yourself running back and forth through the complexes often, ''especially'' when you accidentally forget to bring a required puzzle item with you.



** Also, [[spoiler:Steve, who's later subjected to the same experiment, but he goes back to human form before dying.]]

to:

** Also, [[spoiler:Steve, who's later subjected to the same experiment, but experimen. However, he goes back to human form before dying.]]
23rd Mar '16 2:47:45 PM PF
Is there an issue? Send a Message


Despite its status as an {{oddly named sequel}} (a result of the game being initially developed for a Sega console instead of the [=PlayStation=]), ''Code: Veronica'' marked the franchise's leap into fully 3D environments by doing away with the then-standard pre-rendered backgrounds. The alternate scenarios of the PlayStation era also bid their farewell; they wouldn't return until ''VideoGame/ResidentEvil6''. Rather than allowing the player to select which character they want to control at the start, ''Code: Veronica'' starts from Claire's perspective and spends most of its latter half with Chris.

to:

Despite its status as an {{oddly named sequel}} (a result of the game being initially developed for a Sega console instead of the [=PlayStation=]), ''Code: Veronica'' marked the franchise's leap into fully 3D environments by doing away with the then-standard pre-rendered backgrounds. The alternate scenarios of the PlayStation UsefulNotes/PlayStation era also bid their farewell; they wouldn't return until ''VideoGame/ResidentEvil6''. Rather than allowing the player to select which character they want to control at the start, ''Code: Veronica'' starts from Claire's perspective and spends most of its latter half with Chris.
23rd Mar '16 5:44:53 AM dieseldragons
Is there an issue? Send a Message


* CheckPointStarvation: If you want a "A Rank" play-through, you are only allowed to save once. ''Only once''. That's when you're changing the discs over. If not for that technicality, the designers probably wouldn't have wanted you to save at all. Its very easy to die [[DemonicSpiders with the Hunters chasing after you]]. To make matters worse, the first-time player won't know the game ''does not'' reward you for achieving the highest rank as with other games in the series. [[SelfImposedChallenge So, this is all a self-imposed challenge]].

to:

* CheckPointStarvation: If you want a an "A Rank" play-through, you are only allowed to save once. ''Only once''. That's when you're changing the discs over. If not for that technicality, the designers probably wouldn't have wanted you to save at all. Its very easy to die [[DemonicSpiders with the Hunters chasing after you]]. To make matters worse, the first-time player won't know the game ''does not'' reward you for achieving the highest rank as with other games in the series. [[SelfImposedChallenge So, this is all a self-imposed challenge]].
23rd Mar '16 5:44:22 AM dieseldragons
Is there an issue? Send a Message

Added DiffLines:

* CheckPointStarvation: If you want a "A Rank" play-through, you are only allowed to save once. ''Only once''. That's when you're changing the discs over. If not for that technicality, the designers probably wouldn't have wanted you to save at all. Its very easy to die [[DemonicSpiders with the Hunters chasing after you]]. To make matters worse, the first-time player won't know the game ''does not'' reward you for achieving the highest rank as with other games in the series. [[SelfImposedChallenge So, this is all a self-imposed challenge]].
23rd Mar '16 5:35:14 AM dieseldragons
Is there an issue? Send a Message


* {{Backtracking}}: While common in some areas of previous Resident Evil games, Code Veronica '''[[UpToEleven takes this up to eleven]]'''. You'll find yourself running back and froth through the complexes often, ''especially'' when you accidentally forget to bring a required puzzle item with you.

to:

* {{Backtracking}}: While common in some areas of previous Resident Evil games, Code Veronica '''[[UpToEleven takes this up to eleven]]'''. You'll find yourself running back and froth forth through the complexes often, ''especially'' when you accidentally forget to bring a required puzzle item with you.
This list shows the last 10 events of 155. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvilCodeVeronica