History VideoGame / ResidentEvilCodeVeronica

6th Apr '17 4:58:49 AM PF
Is there an issue? Send a Message


* AntagonistTitle: Sort of. While there isn't an antagonist named "Veronica", the title refers to [[spoiler: the project to clone Veronica Ashford that resulted in our two villains, Alfred and Alexia Ashford. Furthermore, there's the t-Veronica virus, which is the crux of Alexia's plot.]]

to:

* AntagonistTitle: Sort of. While there isn't an antagonist named "Veronica", the title refers to [[spoiler: the project to clone Veronica Ashford that resulted in our two villains, the creation of Alfred and Alexia Ashford. Furthermore, there's the t-Veronica T-Veronica virus, which is the crux of Alexia's plot.]]
5th Apr '17 7:52:27 PM BenMitchell90
Is there an issue? Send a Message


* AntagonistTitle: Sort of. While there isn't an antagonist named "Veronica", the title refers to [[spoiler: the project to clone Veronica Ashford that resulted in our two villains, Alfred and Alexia Ashford.]]

to:

* AntagonistTitle: Sort of. While there isn't an antagonist named "Veronica", the title refers to [[spoiler: the project to clone Veronica Ashford that resulted in our two villains, Alfred and Alexia Ashford. Furthermore, there's the t-Veronica virus, which is the crux of Alexia's plot.]]
16th Mar '17 10:33:09 PM BenMitchell90
Is there an issue? Send a Message

Added DiffLines:

* BittersweetEnding: [[spoiler: Steve ends up dead, and Wesker escapes with his corpse to collect samples of the T-Veronica virus. But Chris and Claire manage to kill Alexia, destroy her Antarctic base, and set out to take down Umbrella.]]
10th Mar '17 6:16:47 AM PF
Is there an issue? Send a Message


* LetsSplitUpGang: Claire trys and avoid this, but Steve is so moody and confused that he keeps running off on his own anyway. Though she ''does'' play this straight in Antarctica, saying that she and Steve should split up because they'd have a better chance of stopping the gas leak that way.

to:

* LetsSplitUpGang: Claire trys and attempts to avoid this, this situation several times, but Steve is so moody and confused that he keeps running off on his own anyway. Though she She ''does'' play this straight in Antarctica, however, saying that she and Steve should split up because they'd have a better chance of stopping the gas leak that this way.
9th Mar '17 6:29:43 PM Ferot_Dreadnaught
Is there an issue? Send a Message


* LetsSplitUpGang: Claire is {{genre savvy}} enough now to try and avoid this, but Steve is so moody and confused that he keeps running off on his own anyway. Though she ''does'' play this straight in Antarctica, saying that she and Steve should split up because they'd have a better chance of stopping the gas leak that way.

to:

* LetsSplitUpGang: Claire is {{genre savvy}} enough now to try trys and avoid this, but Steve is so moody and confused that he keeps running off on his own anyway. Though she ''does'' play this straight in Antarctica, saying that she and Steve should split up because they'd have a better chance of stopping the gas leak that way.
8th Mar '17 5:46:35 PM BenMitchell90
Is there an issue? Send a Message


* AntagonistTitle: Sort of. While there isn't an antagonist named "Veronica", the title refers to [[spoiler: the project to clone Veronica Ashford that resulted in our two villains, Alfred and Alexia Ashford.]]



** Late in the game, [[spoiler: when you switch back over to Claire for a bit, there's a checkpoint, but no typewriter. Why is this a good thing? Because if you didn't leave Chris with enough weaponry to fight Alexia with before switching to Claire, if you could save during this point, it'd render the game unwinnable.]]

to:

** Late in the game, [[spoiler: when you switch back over to Claire for a bit, there's a checkpoint, but no typewriter. Why is this a good thing? Because if you didn't leave Chris with enough weaponry to fight Alexia with before switching to Claire, if you could save during this point, it'd render the game unwinnable. While you ''can'' hinder your file by leaving Chris without any of the really powerful guns, this ensures that you at least have a chance.]]
7th Mar '17 7:35:48 AM PF
Is there an issue? Send a Message


* AntiFrustrationFeatures: In every ''Resident Evil'' game prior to this one, picking up an herb or First Aid Spray when your inventory is full causes the game to tell you that you can't carry any more items. This installment is kind enough to ask if you want to use it at that particular moment. Future games in the series would keep this mechanism.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
In every ''Resident Evil'' game prior to this one, picking up an herb or First Aid Spray when your inventory is full causes the game to tell you that you can't carry any more items. This installment is kind enough to ask if you want to use it at that particular moment. Future games in the series would keep this mechanism.
7th Mar '17 7:27:52 AM PF
Is there an issue? Send a Message


* EasterEgg: Try heading back to Claire's location when playing as Steve. If you do, you'll be treated to a brief cutscene where she makes fun of Steve. This even nets you an Achievement in the HD version.

to:

* EasterEgg: Try heading back to Claire's location when playing as Steve. If you do, you'll be treated to a brief cutscene where she makes fun of Steve. This even nets you an Achievement achievement/trophy in the HD version.
7th Mar '17 7:21:19 AM PF
Is there an issue? Send a Message


* BossInMookClothing: The very first Bandersnatch. The best weapon the player can use on it is either their pair of [=M100Ps=] or their much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for the Tyrant later on). Yes, the player can ''try'' to run to its left side where it has no arm, but it can still ''slap'' them with its one elastic arm.

to:

* BossInMookClothing: BossInMookClothing:
**
The very first Bandersnatch. The best weapon the player can use on it is either their pair of [=M100Ps=] or their much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for the Tyrant later on). Yes, the player can ''try'' to run to its left side where it has no arm, but it can still ''slap'' them with its one elastic arm.
6th Mar '17 4:02:32 PM BenMitchell90
Is there an issue? Send a Message


** The zombified doctor on Rockfort Island seems like just another zombie at first glance, but he's easily the fastest, toughest, and all-around most dangerous zombie in the whole game.



* DistressedDude: Steve claims to be Claire's "knight in shining armor", and to his credit he does save her bacon a few times, but he also needs his own bacon saved in return. Very early on, he falls for the boobytrapped golden Lugers in the Palace, and needs Claire to solve a puzzle to free him. Late in the game, [[spoiler: he is captured by Alexia and is experimented on to turn into a monster, which leads to his death soon after]]. Not to mention that the reason he's on Rockfort Island to begin with is because he's an Umbrella prisoner.



* EasterEgg: Try heading back to Claire's location when playing as Steve. If you do, you'll be treated to a brief cutscene where she makes fun of Steve.

to:

* EasterEgg: Try heading back to Claire's location when playing as Steve. If you do, you'll be treated to a brief cutscene where she makes fun of Steve. This even nets you an Achievement in the HD version.



* GiantSpider: Like in many other games in the series, you'll have giant spiders to contend with, only here they're based on Black Widows rather than Tarantulas.



* TheHeavy: Alfred's the one who drives the plot.

to:

* TheHeavy: Alfred's Alfred isn't the BigBad, but he's the one who drives the plot.plot. [[spoiler: Even though he dies about halfway through, he manages to wake the real BigBad Alexia from her cryogenic slumber, which causes no end of trouble for Claire, Steve and Chris for the rest of the game.]]



* NintendoHard: This game is widely considered to be one of the toughest in the series. Not only is inventory management at its trickiest, with complex map design and a ''lot'' of key items to keep track of and loads of backtracking. Claire also doesn't get any powerful weapons until hours into the game, after she has already had a boss battle and the Bandersnatchers having started showing up. And that's not even getting into the security boxes on Rockfort Island that you can [[PermanentlyMissableContent lose valuable items in if you don't get them out before leaving the island]], and knowing to leave certain items for Chris [[SoLongAndThanksForAllTheGear before switching to him from Claire later in the game]].

to:

* NintendoHard: This game is widely considered to be one of the toughest in the series. Not only is inventory Inventory management at its trickiest, with complex map design and a ''lot'' of key items to keep track of and loads of backtracking. Claire also doesn't get any powerful weapons until hours into the game, after she has already had a boss battle and the Bandersnatchers having started showing up. And that's not even getting into the security boxes on Rockfort Island that you can [[PermanentlyMissableContent lose valuable items in if you don't get them out before leaving the island]], and knowing to leave certain items for Chris [[SoLongAndThanksForAllTheGear before switching to him from Claire later in the game]].



* PlotArmor: Claire, Steve [[spoiler: and Chris]] all enter Antarctica without the necessary clothing or equipment to protect them from the extreme cold.

to:

* PlotArmor: Claire, Steve [[spoiler: and Chris]] all enter Antarctica without the necessary clothing or equipment to protect them from the extreme cold. Furthermore, there's the serieswide example of none of the protagonists being infected by the T-virus, even if a zombie chomps on them.



* ShowsDamage: Once you manage to severely wound the Tyrant in the seaplane, he begins to limp and noticeably bleed.

to:

* ShowsDamage: Once you manage to severely wound the Tyrant in the seaplane, he begins to limp and noticeably bleed. This isn't just for show; it's your cue that it's time to activate the catapult and push him out the back of the plane.



** The B.O.W. Gas Rounds for the Grenade Launcher are insanely powerful, capable of quickly sending any enemy the game throws at you packing. You'll find three rounds very early on... and you'd better take them with you and not waste them, because those three rounds are the ''only'' rounds you'll find in the whole game. A lot of players use them during the fight against the Tyrant on the plane, as they make one of the toughest bosses in the series ''much'' easier. Others only use one on the Tyrant, and save the rest for the final fight with Alexia.



* TranquilFury: [[spoiler: After waking from her cryogenic sleep to find that Alfred has been mortally wounded, Alexia seems calm and composed as she comforts him in his final moments, but judging by the huge tendril she sends after Claire and Steve, she is ''royally'' pissed at them for killing her brother.]]



* UpdatedRerelease: ''Code: Veronica X'' for the Dreamcast (in Japan only), [=PlayStation 2=] and [=GameCube=]. Further explored in ''Code: Veronica X HD'' for the Xbox 360 and [=PlayStation 3=].

to:

* UpdatedRerelease: ''Code: Veronica X'' for the Dreamcast (in Japan only), [=PlayStation 2=] and [=GameCube=]. [=GameCube=], which adds in some new cutscenes and changes some existing ones to add more Wesker into the game. Further explored in ''Code: Veronica X HD'' for the Xbox 360 and [=PlayStation 3=].3=], which offers increased resolution and improved lighting effects.
This list shows the last 10 events of 260. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvilCodeVeronica