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--->'''Jill:'''Too many pills.\\

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--->'''Jill:'''Too many pills.\\
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--->''Too many pills.''

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--->''Too --->'''Jill:'''Too many pills.''\\
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* SleptThroughTheApocalypse: Taking into account the established timeline of the Raccoon City outbreak, Jill seems to have done just this, albeit aided by medication judging from her comment when examining the nightstand beside her bed.
--->''Too many pills.''

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The Model 933 carbine used in the game was introduced to the market in 1995, so it's not anachronistic for the game's 1998 setting. And neither is the Benelli XM 1014/M1014 because it technically existed as of September 1998, just wasn't adopted and released commercially until 1999..


** The Grenade Launcher is based on the Milkor MGL rotary grenade launcher. While the MGL was available as early as the 1980's, the in-game model is of a variant that wasn't developed until 2014.
** Unlike the original game where the UBCS squad used modern-but-plausible [=M4A1=] carbines, the assault rifles used by them appear to be based on the shorter barreled Model 933 and [=MK18=] variants that were developed after 2001.
** Carlos' rifle has a flip-up rear sight, which was not something readily available in 1998, but became more common in the 2000s. It would make more sense to have a removable M16-style carry handle.

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** The Grenade Launcher is based on the Milkor MGL rotary grenade launcher. While the MGL was available as early as the 1980's, 1980s, the in-game model is of a shorter-barreled variant that wasn't developed until 2014.
** Unlike the original game where the UBCS squad used modern-but-plausible [=M4A1=] carbines, the assault rifles used by them appear to be based on the shorter barreled Model 933 and [=MK18=] variants that were developed after 2001.
** Carlos' rifle has a flip-up cut-off A2 rear sight, which was not something readily available in 1998, but became more common sight made from cutting the carry handle portion off a standard removable M16-style carry handle, a modification that first appeared with the fielding of the 10" Mk 18 Mod 0 in the early 2000s. It would make more sense to have a removable complete M16-style carry handle.handle instead.



** The Benelli M3 shotgun can be upgraded with a Tactical Stock from the Benelli M4, or rather XM1014, as it wasn't formally introduced until 1999.

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** The Benelli M3 shotgun can be upgraded with a Tactical Stock from the Benelli M4, or rather XM1014, [=XM1014=]. While the XM1014 did technically exist in 1998 (five samples were delivered to Aberdeen Proving Ground for testing in August, a month before the Raccoon City incident), as it wasn't formally introduced into service or released commercially until 1999.

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* BadassBeard: As discussed in the Special Developer Message, Carlos was specifically redesigned with scruffy hair and a beard to make him look like more of a mercenary that could serve as reliable support for Jill in her escape from Raccoon City.


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* ManlyFacialHair: As discussed in the Special Developer Message, Carlos was specifically redesigned with scruffy hair and a beard to make him look like more of a mercenary that could serve as reliable support for Jill in her escape from Raccoon City.

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** A minor point, but Nemesis ambushing Jill and chasing her out of her apartment explains why she is so underdressed during the game. In the original, Jill had time to prepare for her escape from Racoon City, but apparently never considered wearing something that didn't make her such an easy target for the flesh-eating zombies that she knew roamed the streets.



*** Also, there is a news report on the outbreak at the beginning of the game where the reporter says "this pandemic is spreading faster than ''any'' disease in modern history" while fires burn in the background and people are seen rioting and attacking each other. This directly contradicts the idea in VideoGame/ResidentEvil2Remake that Umbrella was actively working to cover up the outbreak, as multiple people (Claire, Leon, the truck drivers at the beginning and end of the game) are seen casually driving into the city with no idea what was going on.

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*** Also, there ** There is a news report on the outbreak at the beginning of the game where the reporter says "this pandemic is spreading faster than ''any'' disease in modern history" while fires burn in the background and people are seen rioting and attacking each other. This directly contradicts the idea in VideoGame/ResidentEvil2Remake that Umbrella was actively working to cover up the outbreak, as multiple people (Claire, Leon, the truck drivers at the beginning and end of the game) are seen casually driving into the city with no idea what was going on.



* MythologyGag: Valerie and January are clear nod characters to ''VideoGame/ResidentEvilOutbreak'''s Yoko and Alyssa, respectively.
** Valerie is a backpack-wielding, TeenGenius university student who got an internship at Umbrella, but once she finds out her colleague, highly implied to be Yoko herself, was involved in a top-secret experiment and is suffering from memory problems, she defects.
** January is a hacker who looks very much like Alyssa save for a Punk Rock fashion sense and was commissioned by the press company she worked at, News Comet, to investigate illegal dealings between Umbrella and the Raccoon Police Department.

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* MythologyGag: MythologyGag:
**
Valerie and January are clear nod characters to ''VideoGame/ResidentEvilOutbreak'''s Yoko and Alyssa, respectively.
**
respectively. Valerie is a backpack-wielding, TeenGenius university student who got an internship at Umbrella, but once she finds out her colleague, highly implied to be Yoko herself, was involved in a top-secret experiment and is suffering from memory problems, she defects.
**
defects. January is a hacker who looks very much like Alyssa save for a Punk Rock fashion sense and was commissioned by the press company she worked at, News Comet, to investigate illegal dealings between Umbrella and the Raccoon Police Department.
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* SlidingScaleOfCollectibleTracking: Like the remakes of the first and second games, the in-game map will helpfully tell you whether or not you've picked up all items in an area. However, the map does ''not'' track collectible documents, which you can permanently miss in a single playthrough. The map also doesn't track the Charlie Dolls, but these are permanently collected and not save file dependent, so you can get them at any time.
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** [[DiscontinuityNod Possibly referencing]] [[Film/ResidentEvil the movies]], Spencer does not have a monster as his ultimate ability--rather he can create a "disintegration field" which causes severe damage to survivors who touch it. The field itself is represented by numerous horizontal red light beams, similar to the laser hallway scene in the original film.

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** [[DiscontinuityNod Possibly referencing]] [[Film/ResidentEvil [[Film/ResidentEvilFilmSeries the movies]], Spencer does not have a monster as his ultimate ability--rather he can create a "disintegration field" which causes severe damage to survivors who touch it. The field itself is represented by numerous horizontal red light beams, similar to the laser hallway scene in the original film.
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** [[VideoGame/TheWalkingDeadSeasonThree This isn't the first time]] Jeff Schine voices a heroic Latin-American survior of a zombie apocalypse.

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** [[VideoGame/TheWalkingDeadSeasonThree This isn't the first time]] Jeff Schine voices a heroic Latin-American survior survivor of a zombie apocalypse.



* MasterOfUnlocking: In classic Jill Valentine fashion, she can pick any small yellow locks she finds once she gets the lockpick from the power station. Carlos has no such item. With the in-game shop feature, players can start the game with the lockpick in their possession to get a head start, and picking every pickable lock rewards the player with an achievement called, wait for it, "RE: Master of Unlocking."

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* MasterOfUnlocking: In classic Jill Valentine fashion, she can pick any small yellow locks she finds once she gets the lockpick from the power station. Carlos has no such item. With the in-game shop feature, players can start the game with the lockpick in their possession to get a head start, and picking every pickable lock rewards the player with an achievement called, wait for it, "RE: Master of Unlocking."



** There is a camera in the police station where Carlos made a remark that he will be all set if it works against the zombies and other monsters. A possible jab at ''VideoGame/DeadRising'' which involves Frank West using cameras.

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** There is a camera in the police station where Carlos made a remark that he will be all set if it works against the zombies and other monsters. A possible jab one at ''VideoGame/DeadRising'' which involves Frank West using cameras.cameras. It could also be seen as one towards ''VideoGame/FatalFrame''.



** Some of the achievement trophies involved are shoutouts as well.

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** Some of the achievement trophies involved are shoutouts shout outs as well.



** Drain Deimos are much more insectile and less human-looking in this game, looking more like giant mutant bugs than a warped mishmash of human and insect.

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** Drain Deimos are much more insectile and less human-looking humanoid in this game, looking more like giant mutant bugs than a warped mishmash of human and insect.



** Hunters Gamma have developed a more salamander-like look, with a dome-shaped head and a stubby reptilian tail. Their original coats of blue-green scales have been replaced by pallid grey skin dotted with yellow tumors. Their arms have dwindled into near vestigial nubs, and are usually folded up in a manner similar to a chicken's wing. Their heads are much larger and forward-protruding, giving them a silhouette not dissimilar to a Pinky demon from ''VideoGame/{{Doom 2016}}''.

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** Hunters Gamma have developed a more salamander-like look, with a dome-shaped head and a stubby reptilian tail. Their original coats of blue-green scales have been replaced by pallid grey grey-blue skin dotted with yellow tumors. Their arms have dwindled into near vestigial nubs, and are usually folded up in a manner similar to a chicken's wing. Their heads are much larger and forward-protruding, giving them a silhouette not dissimilar to a Pinky demon from ''VideoGame/{{Doom 2016}}''.

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* AdaptationalExplanation: The U.B.C.S were inexplicably massacred by zombies in the original despite being better-armed than anyone in the city. The remake addresses the possibility that [[spoiler: at least one monitor, Nicholai, is intentionally leading the mercs to unwinnable situations so he can acquire more combat footages.]]

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* AdaptationalExplanation: AdaptationalExplanation:
**
The U.B.C.S were inexplicably massacred by zombies in the original despite being better-armed than anyone in the city. The remake addresses the possibility that [[spoiler: at least one monitor, Nicholai, is intentionally leading the mercs to unwinnable situations so he can acquire more combat footages.]] ]]
** In the original game, it's implied that Jill's investigation into Umbrella was going on relatively unimpeded until the outbreak hit its peak. In the remake, Chief Irons and Umbrella swiftly swooped in to stonewall the investigation, with Irons suspending Jill and placing her under house arrest with 24/7 surveillance. [[spoiler: Considering he's on Umbrella's payroll and how fast Nemesis gets to Jill's apartment, it's likely he was just keeping her contained so she could be silenced. In fact, Nemesis' deployment container is shown having landed just up the street from her apartment, confirming this.]]
** Jill's nightmare and the notes in her apartment reveal that she is worried that she and the rest of the S.T.A.R.S. are infected, since they were likely exposed to the T-virus during the first game.
** Besides the horrendous nightmares, there is uneaten food all over Jill's kitchen, and enough pills on her bedside cabinet to knock out an elephant. Jill is a tough cookie, but it shouldn't be so surprising that that night at the Spencer Mansion played a serious number on her mental state.



* RealityEnsues: In the original game, it's implied that Jill's investigation into Umbrella was going on relatively unimpeded until the outbreak hit its peak. In the remake, Chief Irons and Umbrella swiftly swooped in to stonewall the investigation, with Irons suspending Jill and placing her under house arrest with 24/7 surveillance. [[spoiler: Considering he's on Umbrella's payroll and how fast Nemesis gets to Jill's apartment, it's likely he was just keeping her contained so she could be silenced. In fact, Nemesis' deployment container is shown having landed just up the street from her apartment, confirming this.]]
** Jill's nightmare and the notes in her apartment reveal that she is worried that she and the rest of the S.T.A.R.S. are infected, since they were likely exposed to the T-virus during the first game.
** Besides the horrendous nightmares, there is uneaten food all over Jill's kitchen, and enough pills on her bedside cabinet to knock out an elephant. Jill is a tough cookie, but it shouldn't be so surprising that that night at the Spencer Mansion played a serious number on her mental state.

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* AdaptationExpansion: You learned a bit of how Nemesis was made in the game and supplemental materials, but here the player gets to see Umbrella developing him firsthand, and it's even shown readying him for deployment to Raccoon City.

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* AdaptationExpansion: You learned a bit of about how Nemesis was made in the game and supplemental materials, but here the player gets to see Umbrella developing him firsthand, and it's even shown readying him for deployment to Raccoon City.



** Instead of accompanying Jill on the subway, Carlos and Tyrell are sent to the Raccoon Police Station to [[spoiler:extract Dr. Bard from]] the STARS office after Jill gets the subway trains running. They did no such thing in the original game and Jill had already explored the station by the time they first met.

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** Instead of accompanying Jill on the subway, Carlos and Tyrell are sent to the Raccoon Police Station to [[spoiler:extract Dr. Bard from]] the STARS S.T.A.R.S office after Jill gets the subway trains running. They did no such thing in the original game and Jill had already explored the station by the time they first met.



** Nicholai is left for dead before the trolley is properly repaired in the original, but on the remake he is on the subway train after it gets moving.

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** Nicholai is left for dead before the trolley is properly repaired in the original, but on in the remake he is on the subway train after it gets moving.



** The remake has Nemesis mutate into its second form and lose its ability to speak after [[TakingYouWithMe Mikhail sacrifices himself trying to blow it up on the subway]] and the subsequent boss battle occurs right before Jill reaches the clock tower. The original Nemesis mutated into its second form ''after'' the clock tower fight due to it collapsing into a fire that burned its coat off; it only lost its speech after mutating into its final form.
** The hospital and Dead Factory were separate areas in the original, with the former getting destroyed after Nicholai rigs it with explosives; Carlos used a room in the clock tower as a makeshift sickroom for an infected Jill while Tyrell died in the hospital via either a TakingYouWithMe attempt to kill Nicholai or triggering a booby-trapped safe. In this game, Carlos instead takes Jill directly to the hospital after she gets infected; instead of Nicholai demolishing most of the hospital, the only explosive damage that occurs is Carlos blowing up a pillar to block the entrance from a zombie horde. Afterwards Jill, Carlos, and Tyrell venture under the hospital into [[spoiler:a connected waste disposal and research lab, where Tyrell is fatally impaled by third form Nemesis]].

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** The remake has Nemesis mutate into its second form and lose its ability to speak after [[TakingYouWithMe Mikhail sacrifices himself trying to blow it up on the subway]] and the subsequent boss battle occurs right before Jill reaches the clock tower. The original Nemesis mutated into didn't mutate so much as have his coat burned off for its second form ''after'' the clock tower fight due to it collapsing into a fire that burned its coat off; fire; it only lost its speech after mutating into its final form.
** The hospital and Dead Factory were separate areas in the original, with the former getting destroyed after Nicholai rigs it with explosives; Carlos used a room in the clock tower as a makeshift sickroom for an infected Jill while Tyrell died in the hospital via either a TakingYouWithMe attempt to kill Nicholai or triggering a booby-trapped safe. In this game, Carlos instead takes Jill directly to the hospital after she gets infected; instead of Nicholai demolishing most of the hospital, the only explosive damage that occurs is Carlos blowing up a pillar to block the entrance from a zombie horde. Afterwards Jill, Carlos, and Tyrell venture under the hospital into [[spoiler:a connected waste disposal and research lab, where Tyrell is fatally impaled by third form Nemesis]].



** The weapon used to defeat Nemesis' final form was originally a [[MagneticWeapons railgun]] named the Demon Sword of Paracelsus, a static tank-sized weapon that could only fire in one fixed direction. The remake's incarnation this time is a man-portable prototype called the Ferromagnetic Infantry Next Generation Railgun (or [[FunWithAcronyms FINGeR]]) with very limited aim. While both railguns were developed to counter [=BOWs=], the original Paracelsus was developed by the US military either indepedently or with a different contractor, while the [=FINGeR=] in the remake was an in-house Umbrella project with support from the US Army.

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** The weapon used to defeat Nemesis' final form was originally a [[MagneticWeapons railgun]] named the Demon Sword of Paracelsus, a static tank-sized weapon that could only fire in one fixed direction. The remake's incarnation this time is a man-portable prototype called the Ferromagnetic Infantry Next Generation Railgun (or [[FunWithAcronyms FINGeR]]) with very limited aim. While both railguns were developed to counter [=BOWs=], the original Paracelsus was developed by the US military either indepedently independently or with a different contractor, while the [=FINGeR=] in the remake was an in-house Umbrella project with support from the US Army.



** The new Hunter Gamma design looks closer to a mutant salamander than the original's frog-man, with an EyelessFace, elongated rounded snout, and stumpy, salamander-like tail. Its arms have dwindled into small, clawless, almost nubbish limbs, its skin has changed from blue scales to a pallid gray flesh streaked with yellow, and it no longer makes claw attacks. Instead, it distends its mouth to expose a quartet of teeth-covered prehensile tongues, which it tries to snare Jill in with lunging attacks; these trigger a OneHitKill if they touch her.
** In the original Jill learned nothing about the Nemesis, not even what to really call it. Here there are files detailing its creation and that it uses a parasite to control a host body. Even if she doesn't pick them up Nicholai drops its name just before the final battle.

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** The new Hunter Gamma design looks closer to a mutant salamander than the original's frog-man, frog man, with an EyelessFace, elongated rounded snout, and stumpy, salamander-like tail. Its arms have dwindled into small, clawless, almost nubbish limbs, its skin has changed from blue scales to a pallid gray blue-gray flesh streaked with yellow, and it no longer makes claw attacks. Instead, it distends its mouth to expose a quartet of teeth-covered prehensile tongues, which it tries to snare Jill in with lunging attacks; these trigger a OneHitKill if they touch her.
** In the original Jill learned nothing about the Nemesis, not even what to really call it.only it's name in a late game file. Here there are files detailing its creation and that it uses a parasite to control a host body. Even if she doesn't pick them up Nicholai drops its name just before the final battle.



** Spiders and crows, both which appeared only once in the original game, were removed.

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** Spiders and crows, both which appeared only once in the original game, crows were removed.



** If you beeline for the exit in the sewers without picking up the grenade launcher one is available right before the second Nemesis boss. Which is helpful because it is mandatory to interrupt one of his attacks.

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** If you beeline for the exit in the sewers without picking up the grenade launcher one is available right before the second Nemesis boss. Which is helpful because it is mandatory all but necessary to interrupt one of his attacks.



** One of the most useful weapons to take out [[spoiler:final form Nemesis's weak points]] is the handgun, which comes as a welcome surprise when the average player has probably used up all their shotgun shells, grenades and magnum rounds on the previous fight.

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** One of the most useful weapons to take out [[spoiler:final form Nemesis's weak points]] is the handgun, which comes as a welcome surprise when the average player has probably used up all their shotgun shells, grenades and magnum rounds on in the previous fight.



** Jill and Carlos' inventories are completely separate. Any items found in the hospital as Carlos are separate from Jill's search of the hospital. You don't have hold back on resources when playing as Carlos in the HoldTheLine setpiece.

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** Jill and Carlos' inventories are completely separate. Any items found in the hospital as Carlos are separate from Jill's search of the hospital. You don't have hold back on resources when playing as Carlos in the HoldTheLine setpiece.set piece.



* AscendedExtra: In the original game, Tyrell Patrick was just a belligerent Umbrella supervisor who appeared once at the hospital, either dying to a trap laid by Nicholai or blowing himself up with a grenade to try to kill Nicholai. The remake gives him far more screen time explicitly as Carlos' partner, a tech wizard and far more friendly than he was originally, even aiding Jill near the end. [[spoiler:Sadly, he still dies.]]

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* AscendedExtra: In the original game, Tyrell Patrick was just a belligerent Umbrella supervisor who appeared once at the hospital, either dying to a trap laid by Nicholai or blowing himself up with a grenade to try to kill Nicholai.Nicholai after the latter shot him. The remake gives him far more screen time explicitly as Carlos' partner, a tech wizard and far more friendly than he was originally, even aiding Jill near the end. [[spoiler:Sadly, he still dies.]]



** There is quite a lot of files talking about the clock tower. Nemesis falling into the river makes it look like he will take a while to come out. It seems that the Clock Tower will be explored and the Nemesis will be the post Clock Tower boss. Then Nemesis comes out in seconds and infects Jill just as she enters the Clock Tower entrance.

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** There is quite a lot of files talking about the clock tower. Nemesis falling into the river makes it look like he will take a while to come out. It seems that the Clock Tower will be explored out giving Jill time to explore and the Nemesis will be the post Clock Tower boss. Then Nemesis comes out in seconds and infects Jill just as she enters the Clock Tower entrance.Jill.



* BlatantLies: One Umbrella advertisement that's shown in the opening cutscene talks about how integrity and honesty are core parts of Umbrella's work. Anyone who's familiar with the series knows that's about as truthful as a flying pig.

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* BlatantLies: One Umbrella advertisement that's shown in the opening cutscene talks about how integrity and honesty are core parts of Umbrella's work. Anyone who's familiar with the series knows that's about as truthful believable as a flying pig.



** Jill has a brief encounter with [[spoiler:Robert Kendo, who acts somewhat suspicious in that he's trying to prevent Jill from discovering his infected daughter. Leon and Ada later run into him during their visit to the gun shop.]].

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** Jill has a brief encounter with **Jill runs into [[spoiler:Robert Kendo, who acts is acting somewhat suspicious in that he's trying to prevent Jill from discovering his infected daughter.suspicious. Leon and Ada later run into him during their visit to the gun shop.]].



* ClusterFBomb: The remake uses profanity ''a lot'' more liberally than in the original, which only got as far as "damn".



** When Nemesis ambushes Jill one last time as a hulking behemoth, it just ''happens'' to do so in a room where a massive experimental railgun is located.[[note]]To be fair, this also happened in the original.[[/note]]
* CustomUniform: The [=UBCS=] mercs no longer have a standardized outfit, instead going with a variety of different tactical vests and fatigues that all keep to the same green/tan/black color scheme.

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** When Nemesis ambushes Jill one last time as a hulking behemoth, it just ''happens'' to do so in a room where a massive experimental railgun is located.[[note]]To be fair, this also happened in the original.[[/note]]
located.
* CustomUniform: The [=UBCS=] mercs no longer don't have a standardized outfit, instead going with a variety of different tactical vests and fatigues that all keep to the same green/tan/black color scheme.



* ContinuityNod: When attacked in her apartment by Nemesis, Jill tries to defend herself with her [[VideoGame/ResidentEvil S.T.A.R.S issue Samurai Edge]] pistol, though she loses it in the ensuing struggle and has to rely in a Glock pistol she scavenged for the remainder of the game.
* ContinuitySnarl: The background lore for the series states the United States government was keen on covering up the nature of the T-Virus outbreak, deploying the US Army alongside the National Guard (and even dispatching US SFOD-Delta into the city to recover the G-Virus in the NEST) to maintain a perimeter and communications blackout around Raccoon City to ensure any survivors or information about the outbreak did not escape the city without their knowledge (as the US military's classified dealings with Umbrella in bioweapons and viral research would be disastrous if discovered) which was one deciding factor in their ultimate decision to nuke the city (as it had the effect of not only containing the outbreak, but destroying any evidence of their relationship with Umbrella, in addition to allowing for the entirety of the outbreak to be pinned on Umbrella and giving the government a valid excuse to shut them down), so stating the outbreak is uncontainable via the Emergency Broadcast System and that the city will be destroyed at dawn on October 1st doesn't really make sense; the government would just destroy the city outright, with no official announcement.

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* ContinuityNod: When attacked in her apartment by Nemesis, Jill tries to defend herself with her [[VideoGame/ResidentEvil S.T.A.R.S issue Samurai Edge]] pistol, though she loses it in the ensuing struggle and has to rely in on a Glock pistol she scavenged for the remainder of the game.
* ContinuitySnarl: The background lore for the series states the United States government was keen on covering up the nature of the T-Virus outbreak, deploying the US Army alongside the National Guard (and even dispatching US SFOD-Delta into the city to recover the G-Virus in the NEST) G-Virus) to maintain a perimeter and communications blackout around Raccoon City to ensure any survivors or information about the outbreak did not escape the city without their knowledge (as the US military's classified dealings with Umbrella in bioweapons and viral research would be disastrous if discovered) which was one deciding factor in their ultimate decision to nuke the city (as it had the effect of not only containing the outbreak, but destroying any evidence of their relationship with Umbrella, in addition to allowing for the entirety of the outbreak to be pinned on Umbrella and giving the government a valid excuse to shut them down), city, so stating the outbreak is uncontainable via the Emergency Broadcast System and that the city will be destroyed at dawn on October 1st doesn't really make sense; the government would just destroy the city outright, with no official announcement.



** In terms of gameplay, Leon and Claire functioned more like [[MightyGlacier Mighty Glaciers]], with limited mobility options but a bevvy of ways to mitigate taking damage through defensive items and the ability to make defense-boosting blue herb mixes. In contrast, Jill and Carlos are closer to being [[FragileSpeedster Fragile Speedsters]] - if a zombie grabs them, they ''will'' take damage no matter what, and their dodge mechanics incentivize them to avoid taking hits with the game rewarding good reflexes with opportunities to inflict free damage in return.[[note]]executing a perfect dodge as Jill results in her evading the enemy's attack and centering the crosshair right on the target's weak point with a brief BulletTime effect, while Carlos counters with a punch that stuns the enemy for a few moments.[[/note]]

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** In terms of gameplay, Leon and Claire functioned more like [[MightyGlacier Mighty Glaciers]], with limited mobility options but a bevvy bevy of ways to mitigate taking damage through defensive items and the ability to make defense-boosting blue herb mixes. In contrast, Jill and Carlos are closer to being [[FragileSpeedster Fragile Speedsters]] - if a zombie grabs them, they ''will'' take damage no matter what, and their dodge mechanics incentivize them to avoid taking hits with the game rewarding good reflexes with opportunities to inflict free damage in return.[[note]]executing a perfect dodge as Jill results in her evading the enemy's attack and centering the crosshair right on the target's weak point with a brief BulletTime effect, while Carlos counters with a punch that stuns or even kills the enemy for a few moments.enemy.[[/note]]



** Speaking of Carlos, if you chose to evade a [[spoiler:zombie Brad]] instead of killing him, he'll start wandering around the station until he catches up to you.

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** Speaking of Carlos, if you chose to evade a [[spoiler:zombie Brad]] instead of killing him, he'll start wandering around the station until he catches up to you.



* ItsAllAboutMe: Nicholai makes it no secret that he's only in it for himself and [[OnlyInItForTheMoney and his checks]], telling Jill flat out that you can only trust yourself and others will drag you down. [[spoiler:He turns out to be more than willing to seal the city's fate by destroying the T-virus vaccine just so his employers will pay him for bioweapon data. Later, he's even willing to sell them out to Jill for money and passage out of the city; Jill is utterly disgusted by this (and his attempts to kill her throughout the game) and abandons him to his fate.]]

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* ItsAllAboutMe: Nicholai makes it no secret that he's only in it for himself and [[OnlyInItForTheMoney and his checks]], telling Jill flat out that you can only trust yourself and others will drag you down. [[spoiler:He turns out to be more than willing to seal the city's fate by destroying the T-virus vaccine just so his employers will pay him for bioweapon data. Later, he's even willing to sell them out to Jill for money and passage out of the city; Jill is utterly disgusted by this (and his attempts to kill her throughout the game) and abandons him to his fate.]]



* JigglePhysics: Jill has a subtle bounce in her breasts, just like in the ''[[VideoGame/ResidentEvil1 Resident Evil]]'' remake. It's most visible when she performs a BulletTime dodge.

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* JigglePhysics: Jill has a subtle bounce in her breasts, just like a more realistic one than was used in the ''[[VideoGame/ResidentEvil1 Resident Evil]]'' remake. It's most visible when she performs a BulletTime dodge.



* MalevolentMaskedMan: Nemesis starts off wearing a mask that covers its entire head, likely to hide its BOW nature, not unlike Mr. X and his hat in the previous game's remake, and appears to lose it after being set on fire.

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* MalevolentMaskedMan: Nemesis starts off wearing a mask that covers its entire head, likely to hide its BOW nature, not unlike Mr. X and his hat in the previous game's remake, and appears to lose loses it after being set on fire.



** Zombie Brad takes an absurd amount of ammo to drop just like in ''Resident Evil 2'', though in ''2'' he was encountered at a point when Leon or Claire only had a pistol and, in order to have triggered his appearance, hadn't picked up anything else up until that point.

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** Zombie Brad takes an absurd amount of ammo to drop just like in ''Resident Evil 2'', though in ''2'' he was encountered at a point when Leon or Claire only had a pistol and, in order to have triggered his appearance, hadn't picked up anything else up until that point.2''.



* PrecisionFStrike: The remake uses profanity ''a lot'' more liberally than in the original, which only got as far as "damn".
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** Some of the bosses in the original game don't show up here in this game, such as the Grave Digger. Jill only fights Nemesis four times throughout the game.
** Barry doesn't show up as a helicopter pilot.

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** Some of the bosses monsters in the original game don't show up here in this game, such as the Grave Digger. Jill only fights Nemesis four times throughout Digger or the game.
Brainsuckers.
** Barry [[spoiler:Barry doesn't show up as a helicopter pilot.]]



* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top with a mini-skirt, knee-high boots and a white sweater tied around her waist. The remake meanwhile has her in layered tank tops with jeans and combat boots. Even Jill's classic costume DLC changed her outfit's miniskirt into a [[ModestyShorts culotte/skort]].

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* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top with a mini-skirt, knee-high boots and a white sweater tied around her waist. The remake meanwhile has her in layered tank tops with jeans and combat boots. Even Jill's classic costume DLC changed her outfit's outfits' miniskirt into a [[ModestyShorts culotte/skort]].



** Unlike the original game where the UBCS squad used modern-but-plausable [=M4A1=] carbines, the assault rifles used by them appear to be based on the shorter barreled Model 933 and [=MK18=] variants that were developed after 2001.

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** Unlike the original game where the UBCS squad used modern-but-plausable modern-but-plausible [=M4A1=] carbines, the assault rifles used by them appear to be based on the shorter barreled Model 933 and [=MK18=] variants that were developed after 2001.



* AscendedExtra: In the original game, Tyrell Patrick was just a belligerent Umbrella supervisor who appeared once at the hospital, either dying to a trap laid by Nicholai or blowing himself up with a grenade to try to kill Nicholai. The remake gives him far more screentime explicitly as Carlos' partner, a tech wizard and far more friendly than he was originally, even aiding Jill near the end. [[spoiler:Sadly, he still dies.]]

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* AscendedExtra: In the original game, Tyrell Patrick was just a belligerent Umbrella supervisor who appeared once at the hospital, either dying to a trap laid by Nicholai or blowing himself up with a grenade to try to kill Nicholai. The remake gives him far more screentime screen time explicitly as Carlos' partner, a tech wizard and far more friendly than he was originally, even aiding Jill near the end. [[spoiler:Sadly, he still dies.]]



* BadassBeard: As discussed in the Special Developer Message, Carlos was specifically redesigned with scruffier hair and a beard to make him look like more of a mercenary that could serve as reliable support for Jill in her escape from Raccoon City.

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* BadassBeard: As discussed in the Special Developer Message, Carlos was specifically redesigned with scruffier scruffy hair and a beard to make him look like more of a mercenary that could serve as reliable support for Jill in her escape from Raccoon City.



** The RAI-DEN lightning gun unlockable in the game's bonus store. It's accurate, recharges fast, and will kill any non-boss enemy in one hit. You just need to hit them in their weakpoint (usually their head) or else it does nothing. Relying on it can make running through the game a breeze if you've got good aim.

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** The RAI-DEN lightning gun unlockable in the game's bonus store. It's accurate, recharges fast, and will kill any non-boss enemy in one hit. You just need to hit them in their weakpoint weak point (usually their head) or else it does nothing. Relying on it can make running through the game a breeze if you've got good aim.



** [[spoiler:Nemesis's final form]] has two: Getting grabbed will get Jill squeezed to death, and take too long to shoot the rail gun and Jill will be crushed.

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** [[spoiler:Nemesis's final form]] has two: Getting grabbed will get Jill squeezed to death, and take too long to shoot the rail gun railgun and Jill will be crushed.



* StealthHiBye: If you manage to get away from Nemesis just as you're about to get towards the fire hydrant, he will stop pursuing you as it leads to a scripted event. But if you choose to head to a specific part where he'll start chasing you again and place the camera behind you, Nemesis will ''zip line through the air like ComicBook/SpiderMan'', showing how he disappears until the scripted event.
* StickyBomb: The grenade launcher's mine rounds stick to any flat surface and explode when anyone gets close enough.
* StoneWall: Pale Heads are this. They regenerate if you don’t kill them in one hit with the magnum and they’re much faster than regular zombies, so even hitting them in the first place isn’t exactly easy. Their HealingFactor is particularly frustrating if you don’t realize why they’re not dying right away, since this is a game with somewhat limited ammunition you could dump literally dozens of bullets, shotgun shells and explosive rounds on these things that '''just. Won’t. Die.''' If you’re determined to kill them, the magnum kills them in one hit as said above, or you can damage it enough in a short enough timespan to outpace it’s HealingFactor and put it down for good. The shotgun’s good for this if you don’t want to spend magnum rounds on them for whatever reason since you don’t have to aim with it as much, negating their speed factor, and the ammo for it is more plentiful than the grenade launcher’s. You’ll have to hammer them in the head with about two or three rounds in ''very'' quick succession if you want to put them down for good, though.

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* StealthHiBye: If you manage to get away from Nemesis just as you're about to get towards the fire hydrant, he will stop pursuing you as it leads to a scripted event. But if you choose to head to a specific part where he'll start chasing you again and place the camera behind you, Nemesis will ''zip line ''zipline through the air like ComicBook/SpiderMan'', showing how he disappears until the scripted event.
* StickyBomb: The grenade launcher's launchers' mine rounds stick to any flat surface and explode when anyone gets close enough.
* StoneWall: Pale Heads are this. They regenerate if you don’t kill them in one hit with the magnum and they’re much faster than regular zombies, so even hitting them in the first place isn’t exactly easy. Their HealingFactor is particularly frustrating if you don’t realize why they’re not dying right away, since this is a game with somewhat limited ammunition you could dump literally dozens of bullets, shotgun shells and explosive rounds on these things that '''just. Won’t. Die.''' If you’re determined to kill them, the magnum kills them in one hit as said above, or you can damage it enough in a short enough timespan to outpace it’s HealingFactor and put it down for good. The shotgun’s good for this if you don’t want to spend magnum rounds on them for whatever reason since you don’t have to aim with it as much, negating their speed factor, and the ammo for it is more plentiful than the grenade launcher’s.launchers'. You’ll have to hammer them in the head with about two or three rounds in ''very'' quick succession if you want to put them down for good, though.



** After Jill wakes up at the hospital, a G18 handgun can be picked up off a table (implied to be Carlos handgun he left for her, although it sports an extended magazine). This variant of her G19 has the same ammo capacity as the G19 with the extended mag, but it trades accuracy and an increased crit chance for a three-round burst (which is inaccurate in real life; the Glock 18 is capable of fully automatic fire, not 3-round bursts). While relatively unremarkable compared to the rest of her arsenal by that point, the G18 is incredibly useful against [[spoiler:final form Nemesis]], where the G18's high rate of fire and high capacity makes it perfect for [[spoiler:shooting Nemesis' tumors in order to stun it long enough to reinsert the railgun's capacitors]].

to:

** After Jill wakes up at the hospital, a G18 handgun can be picked up off a table (implied to be Carlos Carlos' handgun he left for her, although it sports an extended magazine). This variant of her G19 has the same ammo capacity as the G19 with the extended mag, but it trades accuracy and an increased crit chance for a three-round burst (which is inaccurate in real life; the Glock 18 is capable of fully automatic fire, not 3-round bursts). While relatively unremarkable compared to the rest of her arsenal by that point, the G18 is incredibly useful against [[spoiler:final form Nemesis]], where the G18's high rate of fire and high capacity makes it perfect for [[spoiler:shooting Nemesis' tumors in order to stun it long enough to reinsert the railgun's capacitors]].



* TheUnreveal: Nicholai's [[spoiler: mysterious client ordering him to sabotage Umbrella's efforts at potentially saving face is unrevealed. Nicholai tries to bargain their identity with Jill in exchange for escape from the city at the end, but she refuses his offer and leaves him for dead. Given the clues in his dialogue, however, his employer is most likely [[BigBad Wesker.]]]]

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* TheUnreveal: Nicholai's Nicolai's [[spoiler: mysterious client ordering him to sabotage Umbrella's efforts at potentially saving face is unrevealed. Nicholai tries to bargain their identity with Jill in exchange for escape from the city at the end, but she refuses his offer and leaves him for dead. Given the clues in his dialogue, however, his employer is most likely [[BigBad Wesker.]]]]
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* AdaptationalDeviation:

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* AdaptationalDeviation:AdaptationDeviation:
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* {{Expy}}: The Masterminds are basically the [[Videogame/Left4Dead AI Director]] as an in-universe character and being playable.
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** If Jill just picks up the hose without exploring the railway building, on the way back to set the course she will say that this looks like the place to do so rather than this is the place to set the course.

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** If Jill just picks up the hose without exploring the railway building, on the way back to set the course she will say that this looks like the place to do so rather than this is the place to set the course. Similarly, her dialogue with Carlos changes to reflect this; instead of him pushing through with explaining how to get to the railway building, Jill will mention that she's familiar with it already, earning some praise from Carlos.
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** Unlike in the original game, the first proper battls with Nemesis happens in a building slated for demolition with Nemesis wielding a flamethrower.

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** Unlike in the original game, the first proper battls battle with Nemesis happens in a building slated for demolition with Nemesis wielding a flamethrower.
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* UndergroundMonkey: In addition to standard zombies, Masterminds can summon an array of variant zombies, including (but not limited to):
** Tough zombies, which are more durable than regular zombies
** Supply zombies, [[MetalSlime rare automatic summons that carry supplies and remain active only for a short time]]. If Survivors don't kill it before it despawns, the Mastermind will gain a powerful card.
** Detonators, ActionBomb zombies that will attempt to explode in close proximity to survivors
** Dealers, zombies that can steal Umbrella Credits from Survivors
** Jesters, zombies that can emit ear-splitting shrieks that can stun Survivors
** Armored zombies, whose bodies are covered in bulletproof armor that provides protection (in both partially- and fully-armored variations)
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* HeKnowsTooMuch: Aside from Samuel, who volunteered for medical trials, the Survivors are all people who stumbled upon something Umbrella would prefer to be kept secret: January was close to uncovering their dealings with the Raccoon City police, Valerie was asking too many questions about a friend's mental illness, the lab Tyrone battled fires at had some nasty secrets, Becca had a run-in with zombie dogs, and Martin quite literally stumbled on damning documents while doing repairs at an Umbrella-owned hospital.

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* HeKnowsTooMuch: Aside from Samuel, who volunteered for medical trials, the Survivors are all people who stumbled upon something Umbrella would prefer to be kept secret: January was close to uncovering their dealings with the Raccoon City police, Valerie was asking too many questions about a friend's mental illness, the lab Tyrone battled fires at had some nasty secrets, Becca had a run-in with zombie dogs, and Martin quite literally stumbled on damning documents while doing repairs at an Umbrella-owned hospital.hospital, and Jill is a survivor of the Spencer Mansion Incident who won't stop being a thorn in Umbrella's side.
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*** Also, there is a news report on the outbreak at the beginning of the game where the reporter says "this pandemic is spreading faster than ''any'' disease in modern history" while fires burn in the background and people are seen rioting and attacking each other. This directly contradicts the idea in VideoGame/ResidentEvil2Remake that Umbrella was actively working to cover up the outbreak, as multiple people (Claire, Leon, the truck drivers at the beginning and end of the game) are seen casually driving into the city with no idea what was going on.
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* AdaptedOut:
** Some of the bosses in the original game don't show up here in this game, such as the Grave Digger. Jill only fights Nemesis four times throughout the game.
** Barry doesn't show up as a helicopter pilot.
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** Posters in the demo include shoutouts to ''VideoGame/GhostsNGoblins'', ''[[VideoGame/NineteenFortyTwo 1942]]'' and ''VideoGame/CaptainCommando'', alongside a debate [[Franchise/MegaMan on the future of AI between Dr. Wily and Dr. Light]].[[note]] Also doubles as a shout between ''VideoGame/MegaManClassic'' and the ''VideoGame/MegaManBattleNetwork'' series as the later games established that Dr. Light and Dr. Wily both pitched ideas and the one whose research was chosen determines which series takes place[[/note]] The toy store also prominently displays action figures...[[DiscontinuityNod of the bad U.S. Boxart Mega Man]].

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** Posters in the demo subway include shoutouts to ''VideoGame/GhostsNGoblins'', ''[[VideoGame/NineteenFortyTwo 1942]]'' and 1942]]'', ''VideoGame/CaptainCommando'', ''Film/TopGun'', ''Film/FerrisBuellersDayOff'', ''Film/{{Aliens}}'', ''Film/TheTerminator'', and others as movie posters, alongside a poster for a debate [[Franchise/MegaMan on the future of AI between Dr. Wily and Dr. Light]].[[note]] Also doubles as a shout between ''VideoGame/MegaManClassic'' and the ''VideoGame/MegaManBattleNetwork'' series as the later games established that Dr. Light and Dr. Wily both pitched ideas and the one whose research was chosen determines which series takes place[[/note]] The toy store also prominently displays action figures...[[DiscontinuityNod of the bad U.S. Boxart Mega Man]].
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playing through the game a few times led me to discover this and am surprised no one brought this up in the tropes listed

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*** Similar to the above, if you somehow managed to get to the second Nemesis boss fight and you didn't get the shotgun from the subway station for whatever reason, the game will spawn one for you right next to the grenade launcher so you have a fighting chance.
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** If you continue talking to Dario after he locks himself in the storage unit, the last thing he says to you is lifted word for word from the original game: "I'd rather starve to death in here than be eaten by one of those undead monsters! Now leave me alone!"

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** If you continue talking to Dario after he locks himself in the storage unit, the last thing he says to you is lifted word for word from the original game: "I'd "I'm not going anywhere! I'd rather starve to death in here than be eaten by one of those undead monsters! Now leave me alone!"

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** Subverted with Brad when he phones Jill in the beginning to warn her that Nemesis is coming, but when Jill escapes her apartment, Brad is already outside and is strangely calm given his panicked state minutes before. You are then able to see Nemesis' transportation pod right outside Jill's apartment, implying he went straight after Jill instead of spending days chasing Brad around like he did in the original. That does raise up the question of how did Brad know about Nemesis if he never went after him, until given how quickly Brad meets Jill after first meeting Nemesis, it quickly becomes apparent that Brad saw Nemesis leave his container and the Tyrant's endless speech of "Stars!" clearly gave away its purpose.

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** Subverted with Brad when he phones Jill in the beginning to warn her that Nemesis is coming, but when Jill escapes her apartment, Brad is already outside and is strangely calm given his panicked state minutes before. You are then able to see Nemesis' transportation pod right outside Jill's apartment, implying he went straight after Jill instead of spending days chasing Brad around like he did in the original. That does raise up the question of how did Brad know knew about Nemesis if he never went after him, until given how quickly Brad meets Jill after first meeting Nemesis, it quickly becomes apparent that Nemesis attacks her; Brad obviously saw Nemesis leave his container and the Tyrant's endless speech of "Stars!" clearly gave away its purpose.stomp off towards Jill's apartment while likely muttering "STARS...", and put two and two together.



* RealityEnsues: In the original game, it's implied that Jill's investigation into Umbrella was going on relatively unimpeded until the outbreak hit its peak. In the remake, Chief Irons and Umbrella swiftly swooped in to stonewall the investigation, with Irons putting Jill on suspension and under house arrest with 24/7 surveillance. [[spoiler: Considering he's on Umbrella's payroll and how fast Nemesis gets to Jill's apartment, it's likely he was just keeping her contained so she could be silenced. In fact, Nemesis' deployment container is shown having landed just up the street from her apartment, confirming this.]]
** The dream sequence and the notes at Jill's apartment reveals that she is worried that she and the rest of the team are infected, since they were likely exposed to the virus during the Mansion incident from ''VideoGame/ResidentEvil''.

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* RealityEnsues: In the original game, it's implied that Jill's investigation into Umbrella was going on relatively unimpeded until the outbreak hit its peak. In the remake, Chief Irons and Umbrella swiftly swooped in to stonewall the investigation, with Irons putting suspending Jill on suspension and placing her under house arrest with 24/7 surveillance. [[spoiler: Considering he's on Umbrella's payroll and how fast Nemesis gets to Jill's apartment, it's likely he was just keeping her contained so she could be silenced. In fact, Nemesis' deployment container is shown having landed just up the street from her apartment, confirming this.]]
** The dream sequence Jill's nightmare and the notes at Jill's in her apartment reveals reveal that she is worried that she and the rest of the team S.T.A.R.S. are infected, since they were likely exposed to the virus T-virus during the first game.
** Besides the horrendous nightmares, there is uneaten food all over Jill's kitchen, and enough pills on her bedside cabinet to knock out an elephant. Jill is a tough cookie, but it shouldn't be so surprising that that night at the Spencer
Mansion incident from ''VideoGame/ResidentEvil''.played a serious number on her mental state.
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** Likewise, the pub where Jill meets Brad has a sign featuring Morrigan Aensland from ''VideoGame/{{Darkstalkers}}''.

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** Likewise, the pub where Jill meets Brad has a sign featuring Morrigan Aensland from ''VideoGame/{{Darkstalkers}}''. If one were to look even closer you'll see the pub is advertising cocktails that are all named after Morrigan's special moves (Darkness Illusion, Shadow Blade, etc).

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* CatchphraseInterruptus: In the announcement, Nemesis starts uttering its classic PreAssKickingOneLiner "S.T.A.R.S...", only for a burning beam to fall on it before it can finish.

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* CatchphraseInterruptus: CatchphraseInterruptus:
**
In the announcement, Nemesis starts uttering its classic PreAssKickingOneLiner "S.T.A.R.S...", only for a burning beam to fall on it before it can finish.finish.
** During the subway chase, to which Jill's famous "You want S.T.A.R.S? I'll give you S.T.A.R.S.!" line has been moved in the remake, Nemesis will smack her to the ground right in the middle of her saying it if you don't dodge his punch.
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* ShipTease: Between Jill and Carlos, just like in the original, although to begin with Jill isn't having any of Carlos's flirting. [[DefrostingIceQueen Things are a little different by the end of the game.]]
** ShipperOnDeck: Tyrell notices Carlos's interest in Jill (not that it's particularly hidden), and occasionally teases him for it, but in a clearly approving fashion.
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* PostFinalBoss: [[spoiler:After finally defeating Nemesis for good, Jill and Carlos then confront Nicholai, who is trying to escape,]] on a helipad.

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* PostFinalBoss: [[spoiler:After finally defeating Nemesis for good, Jill and Carlos then confront Nicholai, who is trying to escape,]] escape on a helipad. helipad.]]



** When Mikhail sacrifices himself with his grenade to delay Nemesis, the line he utters is "Get off my train, shitbird!", clearly a reference to Air Force One, where Harrison Ford said the same line to a terrorist.

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** When Mikhail sacrifices himself with his grenade to delay Nemesis, the line he utters is "Get off my train, shitbird!", clearly a reference to Air Force One, where Harrison Ford said the same line to a terrorist.''Film/AirForceOne''.

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* ActorAllusion: William Hope voices Captain Mikhail Victor, who [[spoiler: leads a doomed mission into a destroyed city and is deliberately set up to fail by the evil MegaCorp, ultimately blowing himself up to stop a monster to save one of his allies]], just like [[Film/{{Aliens}} Lieutenant Gorman]] before him.
** [[VideoGame/{{TheWalkingDeadSeasonThree}} This isn't the first time]] Jeff Schine voices a heroic Latin-American survior of a zombie apocalypse.
* AdaptiveAbility: Nemesis, well, adapts as he gets damaged throughout the game. He changes from humanoid to bestial (like a muscular [[{{Franchise/Alien}} Alien]]) to a wall of meat.

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* ActorAllusion: ActorAllusion:
**
William Hope voices Captain Mikhail Victor, who [[spoiler: leads a doomed mission into a destroyed city and is deliberately set up to fail by the evil MegaCorp, ultimately blowing himself up to stop a monster to save one of his allies]], just like [[Film/{{Aliens}} Lieutenant Gorman]] before him.
** [[VideoGame/{{TheWalkingDeadSeasonThree}} [[VideoGame/TheWalkingDeadSeasonThree This isn't the first time]] Jeff Schine voices a heroic Latin-American survior of a zombie apocalypse.
* AdaptiveAbility: Nemesis, well, adapts as he gets damaged throughout the game. He changes from humanoid to bestial (like a muscular [[{{Franchise/Alien}} Alien]]) {{Franchise/Alien}}) to a wall of meat.



** The final chapter of the game, taking place in NEST 2, seems to be designed for this trope by giving a {{Hope Spot}} before a vicious {{Shoot the Shaggy Dog}} charges in. Jill explores all of NEST 2, creating a vaccine sample to give to the government in order to halt the destruction of Raccoon City and perhaps stand a chance of actually saving it. Once she has it, she soon after drops it during a Nemesis attack and it's picked up by Nicholai, who promises to give it back to her if she puts on a good show with Nemesis. He keeps his word in the end, giving Jill the vaccine sample back...and them promptly blasting it to pieces in front of a horrified Jill.

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** The final chapter of the game, taking place in NEST 2, seems to be designed for this trope by giving a {{Hope Spot}} HopeSpot before a vicious {{Shoot the Shaggy Dog}} ShootTheShaggyDog charges in. Jill explores all of NEST 2, creating a vaccine sample to give to the government in order to halt the destruction of Raccoon City and perhaps stand a chance of actually saving it. Once she has it, she soon after drops it during a Nemesis attack and it's picked up by Nicholai, who promises to give it back to her if she puts on a good show with Nemesis. He keeps his word in the end, giving Jill the vaccine sample back...and them then promptly blasting it to pieces in front of a horrified Jill.



** Brad Vickers was best known in the original trilogy games for running away during the [[VideoGame/ResidentEvil1 Mansion Incident]] and trying to hide during the Raccoon City outbreak. Here, he stays around to make sure Jill has some backup as they escape the city, and dooms himself to infection by way of performing a HeroicSacrifice to let Jill escape a horde of zombies.

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** Brad Vickers was best known in the original trilogy games for running away during the [[VideoGame/ResidentEvil1 Mansion Incident]] and trying to hide during the Raccoon City outbreak. Here, he stays around to make sure Jill has some backup as they escape the city, and dooms himself to infection by way of performing a HeroicSacrifice to let Jill escape a horde of zombies.



** In the original, the [=UBCS=] were holding out in an empty street trolley by the time Jill met them, and the situation had gotten so bad that only three of them remained and their mission had changed from saving the city's residents to simply surviving and extracting from the city by signaling for a helicopter at the clock tower. In the new version, the helicopter rescue attempt happens much earlier, and the [=UBCS=] are instead found in Raccoon City's subway system introduced in the ''Resident Evil 2'' remake where they enlist Jill's help in evacuating a subway train full of civilian survivors. Their intended destination is Fox Park, and as such the clock tower is never explored partially due to a boss fight with second form Nemesis right outside the entrance and subsequently Jill getting infected before she can enter the tower.

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** In the original, the [=UBCS=] were holding out in an empty street trolley by the time Jill met them, and the situation had gotten so bad that only three of them remained and their mission had changed from saving the city's residents to simply surviving and extracting from the city by signaling for a helicopter at the clock tower. In the new this version, the helicopter rescue attempt happens much earlier, and the [=UBCS=] are instead found in Raccoon City's subway system introduced in the ''Resident Evil 2'' remake where they enlist Jill's help in evacuating a subway train full of civilian survivors. Their intended destination is Fox Park, and as such the clock tower is never explored partially due to a boss fight with second form Nemesis right outside the entrance and subsequently Jill getting infected before she can enter the tower.



** Unlike in the original game, the first boss fight with Nemesis happens in a building slated for demolition with Nemesis wielding a flamethrower.

to:

** Unlike in the original game, the first boss fight proper battls with Nemesis happens in a building slated for demolition with Nemesis wielding a flamethrower.



** Jill says her iconic 'you want S.T.A.R.S?' line ''long'' before the original scene in a completely different context. The remake's situation is more-or-less a reversal: in the original, the line is said near the end of the game as she finally executes Nemesis for good after it had spent the entire game chasing her, while in the remake she's ''running away'' from it near the beginning of the game and [[TheBait luring the Tyrant host away from the [=UBCS=]'s train.]]

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** Jill says her iconic 'you want S.T.A.R.S?' line ''long'' before the original scene in a completely different context. The remake's situation is more-or-less a reversal: in the original, the line is said near the end of the game as she finally executes Nemesis for good after it had spent the entire game chasing her, while in the remake she's ''running away'' from it near the beginning of the game and [[TheBait luring the Tyrant host away from the [=UBCS=]'s train.]]UBCS's train]].



** The weapon used to defeat Nemesis' final form was originally a [[MagneticWeapons railgun]] named the Demon Sword of Paracelsus, a static tank-sized weapon that could only fire in one fixed direction. The remake's incarnation this time is a man-portable prototype called the Ferromagnetic Infantry Next Generation Railgun (or [[FunWithAcronyms [=FINGeR=]]]) with very limited aim. While both railguns were developed to counter [=BOWs=], the original Paracelsus was developed by the US military either indepedently or with a different contractor, while the [=FINGeR=] in the remake was an in-house Umbrella project with support from the US Army.

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** The weapon used to defeat Nemesis' final form was originally a [[MagneticWeapons railgun]] named the Demon Sword of Paracelsus, a static tank-sized weapon that could only fire in one fixed direction. The remake's incarnation this time is a man-portable prototype called the Ferromagnetic Infantry Next Generation Railgun (or [[FunWithAcronyms [=FINGeR=]]]) FINGeR]]) with very limited aim. While both railguns were developed to counter [=BOWs=], the original Paracelsus was developed by the US military either indepedently or with a different contractor, while the [=FINGeR=] in the remake was an in-house Umbrella project with support from the US Army.



** In the original game, the most effective ammunition against Nemesis were the grenade launcher's [[KillItWithIce freeze rounds]]. The remake replaces the cryo grenades with proximity mine rounds and Nemesis is now particularly weak to [[KillItWithFire flame rounds]].

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** In the original game, the most effective ammunition against Nemesis were the grenade launcher's [[KillItWithIce freeze rounds]]. The remake replaces the cryo grenades freeze rounds with proximity mine rounds and Nemesis is now particularly weak to [[KillItWithFire flame rounds]].



** In the original game, the Hunter Gammas did not appear until the final third of the story, some time after their Beta counterparts appeared. Here, they appear much earlier than the Betas.

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** In the original game, the Hunter Gammas did not appear until the final third of the story, some time after their Beta counterparts cousins appeared. Here, they appear much earlier than the Betas.



** Once Carlos detonates the C4, the explosion damages the hot water heater and causes [[SteamVentObstacle one of its pipes to begin leaking steam]], blocking the way which Claire and Leon are later forced to deal with. Somehow Tyrell is able to make it through just fine and join Carlos in the STARS office, despite there being no visible alternate route (the hallway that leads to the Library is blocked by furniture and debris, and the Library itself is also locked by the Spade Key).

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** Once Carlos detonates the C4, C4 in the police station, the explosion damages the hot water heater and causes [[SteamVentObstacle one of its pipes to begin leaking steam]], blocking the way which Claire and Leon are later forced to deal with. Somehow Tyrell is able to make it through just fine and join Carlos in the STARS office, despite there being no visible alternate route (the hallway that leads to the Library is blocked by furniture and debris, and the Library itself is also locked by the Spade Key).



** Nicholai in the documented timeline escaped Raccoon City and [[VideoGame/ResidentEvilSurvivor filed a report on his adventures in Raccoon City.]] [[VideoGame/ResidentEvilTheUmbrellaChronicles As late as 2003, Sergei Vladimir was still writing to him.]] His death would contradict these documents among other continuity details, but the remake leaves his fate more ambiguous than him escaping alive and well.

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** Nicholai in the documented timeline escaped Raccoon City and [[VideoGame/ResidentEvilSurvivor filed a report on his adventures in Raccoon City.]] [[VideoGame/ResidentEvilTheUmbrellaChronicles City]] ,[[VideoGame/ResidentEvilTheUmbrellaChronicles As late as 2003, Sergei Vladimir was still writing to him.]] him]]. His death would contradict these documents among other continuity details, but the remake leaves his fate more ambiguous than him escaping alive and well.



** One for Resident Evil 2 Remake; none of the street locations or blockades (the under construction building especially) are visible from the same street behind the RPD in [=RE2=] Remake as they are in Resident Evil 3 Remake.

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** One for Resident Evil 2 Remake; none None of the street locations or blockades (the building under construction building especially) are visible from the same street behind the RPD in [=RE2=] Remake as they are in Resident Evil 3 Remake.here.



** The Mine Thrower and S&W M629 Magnum as well as the SIGPRO [=SP2009=] handgun are all adapted out, replaced by the Mine Rounds for the Grenade Launcher, Lightning Hawk and Glock 18 handgun respectively. The custom STI Eagle 5.0 and M37 shotgun are also no longer available. Likewise, the infinite ammo case and the First-Aid Boxes that let you carry three sprays in one item slot are no longer present.

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** The Mine Thrower and S&W M629 Magnum as well as the SIGPRO [=SP2009=] handgun are all adapted out, replaced by the Mine Rounds for the Grenade Launcher, Lightning Hawk and Glock 18 handgun respectively. The custom STI Eagle 5.0 and M37 shotgun are also no longer available. Likewise, the infinite ammo case and the First-Aid Boxes that let you carry three sprays in one item slot are no longer present.



** Jill retrieves a USB memory stick containing emergency override codes to access areas in NEST 2. USB memory sticks were not introduced until 2000, and had a capacity of 8mb, nowhere near enough to store the data and codes necessary for unlocking security systems.
** The gloves Jill wears are Blackhawk S.O.L.A.G. Stealth Gloves, which were introduced in 2000.

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** Jill retrieves a USB memory stick containing emergency override codes to access areas in NEST 2. USB memory sticks were not introduced until 2000, and had a capacity of 8mb, nowhere near enough to store the data and codes necessary for unlocking security systems.
** The gloves Jill wears are Blackhawk S.O.L.A.G. Stealth Gloves, which were introduced in 2000.



** The introduction to the first Drain Deimos is to familiarize you with their attack of implant embryos.

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** The introduction to the first Drain Deimos is to familiarize you with their attack of implant implanting embryos.



** The first generator has a zombie around it to get the idea of keeping the area safe before activating them into your memory. It's a big part of the final boss.

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** The first generator has a zombie around it to get the idea of keeping the area safe before activating them into your memory. It's a big part of the final boss.boss battle.



** Similarly the first two inventory upgrades are available when you first pick up the lock-pick. Seeing as it is only disposable around 3/4's through the game you aren't handicapped with a small inventory to go with a necessary key item. Which helps no chest runs.
** If you pass the point a key item cannot be used the item will mark itself as disposable.

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** Similarly the first two inventory upgrades are available when you first pick obtain up the lock-pick. Seeing as it is only disposable around 3/4's through the game you aren't handicapped with a small inventory to go with a necessary key item. Which helps no chest runs.
** If you pass the point a key item cannot be used anymore the item will mark itself as disposable.



** The generators in Carlos's HoldTheLine get back their charge much faster, and the enemies are far easier to kill. Killing dozens of full-health zombies and two Hunter Betas would take way more ammo and time than would be reasonable.

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** The generators in Carlos's HoldTheLine get back their charge recharge much faster, and the enemies are far easier to kill. Killing dozens of full-health zombies and two Hunter Betas would take way more ammo and time than would be reasonable.



** If encountered and unable to chase the player, Nemesis will tentacle-zipline into the air and reappear when the player character is in a different area.

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** If encountered and unable to it cannot chase the player, Nemesis will tentacle-zipline into the air and reappear when the player character is in a different area.



** The RAI-DEN gun, which counts as a magnum, is a OneHitKill energy gun with infinite ammo. However, the gun requires that you AttackItsWeakPoint for it to deal any damage. Attacking anywhere else doesn't harm enemies. And you'd better land that hit, too, because there's a three-Mississippi charging time between shots and the game will ''not'' let you switch weapons during that period.

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** The RAI-DEN gun, which counts as a magnum, gun is a OneHitKill energy gun with infinite ammo. However, the gun requires that you AttackItsWeakPoint for it to deal any damage. Attacking anywhere else doesn't harm enemies. And you'd better land that hit, too, because there's a three-Mississippi charging time between shots and the game will ''not'' let you switch weapons during that period.



* BaitAndSwitch: In the State of Play reveal event, Sony initially described the game's announcement trailer as a reveal for the "campaign portion" of ''Resident Evil Resistance''. However, the trailer soon revealed this campaign was actually a full remake of ''Resident Evil 3'', and ''Resistance'' was the multiplayer add-on mode for it.

to:

* BaitAndSwitch: BaitAndSwitch:
**
In the State of Play reveal event, Sony initially described the game's announcement trailer as a reveal for the "campaign portion" of ''Resident Evil Resistance''. However, the trailer soon revealed this campaign was actually a full remake of ''Resident Evil 3'', and ''Resistance'' was the multiplayer add-on mode for it.



* {{BFG}}: The [[FunWithAcronyms [=FINGeR=]]] (Ferromagnetic Infantry-use Next Generation Railgun) is quite possibly the ''biggest'' example of man-portable firepower in the whole Resident Evil franchise. It's roughly as long as Jill is tall, takes an entire room full of batteries to power its shots, and packs enough penetrating firepower to punch holes through Nemesis and ''continue through the wall behind it''. The final shot (delivered into Nemesis' mouth) is enough to turn it into a pile of meat-slag and still retains enough velocity to plow through five steel walls. Its recoil is so powerful, it actually ''cracks the concrete when it fires.'' This gun violates so many laws of physics that it can be firmly established as an ImpossiblyCoolWeapon as well.

to:

* {{BFG}}: The [[FunWithAcronyms [=FINGeR=]]] FINGeR]] (Ferromagnetic Infantry-use Next Generation Railgun) is quite possibly the ''biggest'' example of man-portable firepower in the whole Resident Evil franchise. It's roughly as long as Jill is tall, takes an entire room full of batteries to power its shots, and packs enough penetrating firepower to punch holes through Nemesis and ''continue through ''through the wall behind it''. The final shot (delivered into Nemesis' mouth) is enough to turn it into a pile of meat-slag and still retains enough velocity to plow through five steel walls. Its recoil is so powerful, it actually ''cracks the concrete when it fires.'' This gun violates so many laws of physics that it can be firmly established as an ImpossiblyCoolWeapon as well.



** [[spoiler: Doctor Bard's]] concern about using parasites as B.O.Ws is a clear CallForward to the various parasites that will become prevalent later on in the series.

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** [[spoiler: Doctor Dr. Bard's]] concern about using parasites as B.O.Ws is a clear CallForward to the various parasites that will become prevalent later on in the series.



** In [[spoiler:NEST 2]], there's a note that details the method of [[spoiler:producing the T-virus vaccine]] before she gets to collecting the components. Picking this note up before gathering the [[spoiler:antigen and adjuvant]] will have her call each item by their proper names. If she goes for the items required for the vaccine without picking up the note, she won't call them by their names and simply say that they ''might'' help [[spoiler:in making the vaccine.]]

to:

** In [[spoiler:NEST 2]], NEST 2, there's a note that details the method of [[spoiler:producing the T-virus vaccine]] before she gets to collecting the components. Picking this note up before gathering the [[spoiler:antigen and adjuvant]] will have her call each item by their proper names. If she goes for the items required for the vaccine without picking up the note, she won't call them by their names and simply say that they ''might'' help [[spoiler:in making the vaccine.]]



* DownloadableContent: Pre-ordering the game will grants access to recreations of Jill and Carlos's classic '99 costumes.

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* DownloadableContent: Pre-ordering the game will grants access to recreations of Jill and Carlos's classic '99 costumes.costumes from the original game.



* EliteZombie: Pale Heads, which made their debut in one of ''[[VideoGame/ResidentEvil2Remake Resident Evil 2 Remake's]]'' Ghost Survivors scenarios. They are encountered late in the game in [[spoiler:the underground storage room and throughout NEST 2]]. Like in the previous game, they are weak to high-caliber rounds and a single headshot with the magnum will kill them instantly, but anything less will simply trigger their HealingFactor. Nightmare and Inferno difficulties introduce a [[FromBadToWorse variant]] of Pale Heads [[spoiler:implanted with Nemesis parasites]].

to:

* EliteZombie: Pale Heads, which made their debut in one of ''[[VideoGame/ResidentEvil2Remake Resident Evil 2 Remake's]]'' ''VideoGame/ResidentEvil2Remake's'' Ghost Survivors scenarios. They are encountered late in the game in [[spoiler:the underground storage room and throughout NEST 2]]. Like in the previous game, they are weak to high-caliber rounds and a single headshot with the magnum will kill them instantly, but anything less will simply trigger their HealingFactor. Nightmare and Inferno difficulties introduce a [[FromBadToWorse variant]] of Pale Heads [[spoiler:implanted with Nemesis parasites]].
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* TokenGoodTeammate: Annette is the only Mastermind that shows regret at having to kill the Survivors and attempts to justify her actions as ForTheGreaterGood. This is shown further in when she calls upon her husband to assist her.
--->'''Annette''': (resigned) Help me finish this, William.

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