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* ContrastingSequelMainCharacter: The tough-as-nails Jill and the roguish Carlos are contrasted quite easily by the clean-cut Leon and the nurturing Claire.
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Speculative Troping no citations


* AsymmetricMultiplayer: ''Resident Evil: Resistance'' is a multiplayer component bundled with the original game, and features a "mastermind" using various B.O.W.s to fight a quartet of humans.

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* %%* AsymmetricMultiplayer: ''Resident Evil: Resistance'' is a multiplayer component bundled with the original game, and features a "mastermind" using various B.O.W.s to fight a quartet of humans.



* DownloadableContent: Pre-ordering the game will get you access to recreations of Jill and Carlos's classic '99 costumes.

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* %%* DownloadableContent: Pre-ordering the game will get you access to recreations of Jill and Carlos's classic '99 costumes.
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* AsymmetricMultiplayer: ''Resident Evil: Resistance'' is a multiplayer component bundled with the original game, and features a "mastermind" using various B.O.W.s to fight a quartet of humans.
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** Main/Spoiler: While the direct connection between ''3'' and ''Resistance'' was unknown, images of the title screen were leaked about one week prior the State of Play, leading many to assume that there would be a trailer for ''3'' at the event.

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** Main/Spoiler: Main/{{Spoiler}}: While the direct connection between ''3'' and ''Resistance'' was unknown, images of the title screen were leaked about one week prior the State of Play, leading many to assume that there would be a trailer for ''3'' at the event.
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** Main/Spoiler: While the direct connection between ''3'' and ''Resistance'' was unknown, images of the title screen were leaked about one week prior the State of Play, leading many to assume that there would be a trailer for ''3'' at the event.
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* CatchphraseInterruptus: In the announcement, Nemesis starts uttering it's classic PreAssKickingOneLiner "S.T.A.R.S...", only for a burning beam to fall on it before it can finish.

to:

* CatchphraseInterruptus: In the announcement, Nemesis starts uttering it's its classic PreAssKickingOneLiner "S.T.A.R.S...", only for a burning beam to fall on it before it can finish.
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* AdaptationalBackstoryChange: Jill's, and the S.T.A.R.S's survivors as a whole, background have been given a minor touch up. After the [[VideoGame/ResidentEvil Spencer Mansion Incident]], Umbrella has not only launched a disinformation campaign, they've resorted to conducting a twenty four hour surveillance of all the survivors, monitoring them daily and have used there connections to make sure none of them are allowed to leave Raccoon City. This results in Jill being trapped there, unable to tell the outside world about her experiences in the Mansion, and Umbrella's crimes, when the outbreak happens.

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* AdaptationalBackstoryChange: Jill's, and the S.T.A.R.S's S. survivors as a whole, background have been given a minor touch up. After the [[VideoGame/ResidentEvil Spencer Mansion Incident]], Umbrella has not only launched a disinformation campaign, they've resorted to conducting a twenty four hour surveillance of all had the survivors, S.T.A.R.S. under constant surveillance, monitoring them daily 24/7 and have used there using their connections to make sure none of them are allowed to leave Raccoon City. This results in Jill being trapped there, unable to tell the outside world truth about her experiences in what happened at the Mansion, Mansion and about Umbrella's crimes, crimes when the outbreak happens.
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* ThroughTheEyesOfMadness: The announcement has a battered, at wits end Jill looking into the mirror and seeing flashes of herself as a rotting, undead zombie, before shifting back to her very much alive normal appearance.

to:

* ThroughTheEyesOfMadness: The announcement has a battered, at wits end at-wits-end Jill looking into the mirror and seeing flashes of herself as a rotting, undead zombie, before shifting back to her very much alive normal appearance.
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* AdaptionalBackstoryChange: Jill's, and the S.T.A.R.S's survivors as a whole, background have been given a minor touch up. After the [[VideoGame/ResidentEvil Spencer Mansion Incident]], Umbrella has not only launched a disinformation campaign, they've resorted to conducting a twenty four hour surveillance of all the survivors, monitoring them daily and have used there connections to make sure none of them are allowed to leave Raccoon City. This results in Jill being trapped there, unable to tell the outside world about her experiences in the Mansion, and Umbrella's crimes, when the outbreak happens.

to:

* AdaptionalBackstoryChange: AdaptationalBackstoryChange: Jill's, and the S.T.A.R.S's survivors as a whole, background have been given a minor touch up. After the [[VideoGame/ResidentEvil Spencer Mansion Incident]], Umbrella has not only launched a disinformation campaign, they've resorted to conducting a twenty four hour surveillance of all the survivors, monitoring them daily and have used there connections to make sure none of them are allowed to leave Raccoon City. This results in Jill being trapped there, unable to tell the outside world about her experiences in the Mansion, and Umbrella's crimes, when the outbreak happens.
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None

Added DiffLines:

* AdaptionalBackstoryChange: Jill's, and the S.T.A.R.S's survivors as a whole, background have been given a minor touch up. After the [[VideoGame/ResidentEvil Spencer Mansion Incident]], Umbrella has not only launched a disinformation campaign, they've resorted to conducting a twenty four hour surveillance of all the survivors, monitoring them daily and have used there connections to make sure none of them are allowed to leave Raccoon City. This results in Jill being trapped there, unable to tell the outside world about her experiences in the Mansion, and Umbrella's crimes, when the outbreak happens.
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* GenuineHumanHide: The Nemesis's redesign on the game covers and Special Developer Message, with it's unnaturally twisted to the side nose, and massively stretched apart lips and skin, makes it look less like a mutated Tyrant and more like the Nemesis parasite ''wearing the skin'' of the Tyrant it's infesting.

to:

* GenuineHumanHide: The Nemesis's redesign on the game covers and Special Developer Message, with it's its unnaturally twisted to the side nose, and massively stretched apart lips and skin, makes it look less like a mutated Tyrant and more like the Nemesis parasite ''wearing the skin'' of the Tyrant it's infesting.

Added: 286

Changed: 332

Removed: 123

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* OddlyNamedSequel2ElectricBoogaloo: Subverted. Despite being a remake of the original game, the remake completely drops the original's odd addition of subtitles, being just ''Resident Evil 3'' / ''Biohazard RE:3'' instead of ''Resident Evil 3: Nemesis'' / ''Biohazard 3: Last Escape''.



* OddlyNamedSequel2ElectricBoogaloo: Subverted. Despite being a remake of the original game, the remake completely drops the original's odd addition of subtitles, being just ''Resident Evil 3'' / ''Biohazard RE:3'' instead of ''Resident Evil 3: Nemesis'' / ''Biohazard 3: Last Escape''.
* TankTopTomboy: In the announcement, Jill now has a blue tank top to quickly illustrate her identity as an ActionGirl cop.

to:

* OddlyNamedSequel2ElectricBoogaloo: Subverted. Despite being a remake of the original game, the remake completely drops the original's odd addition of subtitles, being just ''Resident Evil 3'' / ''Biohazard RE:3'' instead of ''Resident Evil 3: Nemesis'' / ''Biohazard 3: Last Escape''.
* TankTopTomboy: In the announcement, Jill now has a blue tank top to quickly visually illustrate her identity as an ActionGirl cop.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenuineHumanHide: The Nemesis's redesign on the game covers and Special Developer Message, with it's unnaturally twisted to the side nose, and massively stretched apart lips and skin, makes it look less like a mutated Tyrant and more like the Nemesis parasite ''wearing the skin'' of the Tyrant it's infesting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatchphraseInterruptus: In the announcement, Nemesis starts uttering it's classic PreAssKickingOneLiner "S.T.A.R.S...", only for a burning beam to fall on it before it can finish.
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None


* BaitAndSwitch: During the State of Play event the game was revealed in, Sony initially started off claiming they were presenting new content for ''Resident Evil Resistance''. Once the full trailer was shown, they revealed instead that ''Resistance'' would be the multiplayer add on mode for ''Resident Evil 3 Remake''.

to:

* BaitAndSwitch: During In the State of Play event the game was revealed in, reveal event, Sony initially started off claiming they were presenting new content described the game's announcement trailer as a reveal for the "campaign portion" of ''Resident Evil Resistance''. Once However, the full trailer was shown, they soon revealed instead that this campaign was actually a full remake of ''Resident Evil 3'', and ''Resistance'' would be was the multiplayer add on add-on mode for ''Resident Evil 3 Remake''. it.
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* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers added new action focused gameplay elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.

to:

* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and as a result the developers added new action focused gameplay elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.
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* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top and a mini-skirt. The remake's announcement meanwhile has her in a tank top with jeans and combat boots.

to:

* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top and a mini-skirt. The remake's announcement meanwhile has her in a tank top with jeans and combat boots. However, Jill's classic appearance is available in the game as an alternate outfit.

Added: 640

Changed: 691

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* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers added new action focused gameplay elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.



* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers added new action focused gameplay elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.

to:

* ActionizedSequel: Played with. As seen in BaitAndSwitch: During the Special Developer Message, State of Play event the faster "over-the-shoulder" style of camera and controls from game was revealed in, Sony initially started off claiming they were presenting new content for ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls Resistance''. Once the full trailer was shown, they revealed instead that led to slower gameplay in ''Resistance'' would be the original multiplayer add on mode for ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers added new action focused gameplay elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.3 Remake''.
Is there an issue? Send a MessageReason:
None


* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers added new action focused gameplay elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, move not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.

to:

* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers added new action focused gameplay elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, move not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.
Is there an issue? Send a MessageReason:
None


* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers showing off new action focused gameplay elements like the [[VideogameDashing emergency evade]] move not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.

to:

* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers showing off added new action focused gameplay elements elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, move not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.
Is there an issue? Send a MessageReason:
None


* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers noted in their special annoucment they were focusing on creating action focused gameplay elements in comparison to the previous title in the series, ''VideoGame/ResidentEvil2Remake''.

to:

* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and the developers noted in their special annoucment they were focusing on creating showing off new action focused gameplay elements like the [[VideogameDashing emergency evade]] move not present in comparison to the previous title release in the series, ''VideoGame/ResidentEvil2Remake''.
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kinda a non-example. could still reference it in this context though?


* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. That being said...''Resident Evil 3'' was already considered to be the most action-focused of the original Playstation 1 trilogy.

to:

* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. That being said...''Resident Evil 3'' The original was also already considered to be the most action-focused of the original Playstation 1 trilogy. trilogy, and the developers noted in their special annoucment they were focusing on creating action focused gameplay elements in comparison to the previous title in the series, ''VideoGame/ResidentEvil2Remake''.
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None


''Resident Evil 3'' (''Biohazard RE:3'' in Japan) is a VideoGameRemake of the SurvivalHorror classic ''VideoGame/ResidentEvil3Nemesis'', developed by Creator/{{Capcom}} for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne. It is scheduled for release on April 3, 2020.

to:

''Resident Evil 3'' (''Biohazard RE:3'' in Japan) is a VideoGameRemake of the SurvivalHorror classic ''VideoGame/ResidentEvil3Nemesis'', developed by Creator/{{Capcom}} for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne.UsefulNotes/XboxOne and PC. It is scheduled for release on April 3, 2020.
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* BadassBeard: As discussed in the Special Developer Message, Carlos was specifically redesigned with scruffier hair and a beard to make him look like more of a mercenary that could serve as reliable support for Jill in her escape from Racoon City.

to:

* BadassBeard: As discussed in the Special Developer Message, Carlos was specifically redesigned with scruffier hair and a beard to make him look like more of a mercenary that could serve as reliable support for Jill in her escape from Racoon from Raccoon City.
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None


* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top and a mini-skirt. The remake's announcement meanwhile has her in a tank top with jeans with combat boots.

to:

* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top and a mini-skirt. The remake's announcement meanwhile has her in a tank top with jeans with and combat boots.
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* VideoGameRemake: The game was marketed as "Experience Jill Valentine’s encounter with the unrelenting Nemesis in this survival-horror classic remade from the ground up."

to:

* VideoGameRemake: As seen in the Special Developer Message, the game uses the engine of ''Resident Evil 7'' and gameplay style of ''Resident Evil 4'' to retell the story of ''Resident Evil 3''. The game was also marketed as "Experience Jill Valentine’s encounter with the unrelenting Nemesis in this survival-horror classic remade from the ground up."
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* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. That being said...''Resident Evil 3'' was already considered to be the most action-focused of the original PS1 trilogy.

to:

* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. That being said...''Resident Evil 3'' was already considered to be the most action-focused of the original PS1 Playstation 1 trilogy.
Is there an issue? Send a MessageReason:
None


* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''.

to:

* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. That being said...''Resident Evil 3'' was already considered to be the most action-focused of the original PS1 trilogy.
Is there an issue? Send a MessageReason:
None


* OddlyNamedSequel2ElectricBoogaloo: Subverted. Despite being a remake of the original game, the remake completely drops the original's odd addition of a subtitles, being just ''Resident Evil 3'' / ''Biohazard RE:3'' instead of ''Resident Evil 3: Nemesis'' / ''Biohazard 3: Last Escape''.

to:

* OddlyNamedSequel2ElectricBoogaloo: Subverted. Despite being a remake of the original game, the remake completely drops the original's odd addition of a subtitles, being just ''Resident Evil 3'' / ''Biohazard RE:3'' instead of ''Resident Evil 3: Nemesis'' / ''Biohazard 3: Last Escape''.
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seeing how Remake 2 got enough tropes to get its own page, setting this up now.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/resident_evil_3_remake_1.jpg]]
[[caption-width-right:350:''"...S.T.A.R.S."'']]

->''"It gets worse every night..."''
-->'''-- Jill Valentine'''

''Resident Evil 3'' (''Biohazard RE:3'' in Japan) is a VideoGameRemake of the SurvivalHorror classic ''VideoGame/ResidentEvil3Nemesis'', developed by Creator/{{Capcom}} for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne. It is scheduled for release on April 3, 2020.

Like ''VideoGame/ResidentEvil2Remake'', the game was built on the RE Engine used by ''VideoGame/ResidentEvil7Biohazard'', and features a similar photorealistic graphic style and user interface, but with a third-person camera similar to ''VideoGame/ResidentEvil4''. The game will also be bundled with a 4-versus-1 multiplayer mode titled ''Resident Evil Resistance''.

Previews: [[https://www.youtube.com/watch?v=HJWWu8h7xZU Announcement]], [[https://www.youtube.com/watch?v=U2TGigdVVMg Special Developer Message]]
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!!The remake provides its own unique examples of:

* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top and a mini-skirt. The remake's announcement meanwhile has her in a tank top with jeans with combat boots.
* BadassBeard: As discussed in the Special Developer Message, Carlos was specifically redesigned with scruffier hair and a beard to make him look like more of a mercenary that could serve as reliable support for Jill in her escape from Racoon City.
* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''.
* DownloadableContent: Pre-ordering the game will get you access to recreations of Jill and Carlos's classic '99 costumes.
* POVCam: The announcement trailer shows things from Jill's point of view as she's chased by Nemesis through an apartment building.
* OddlyNamedSequel2ElectricBoogaloo: Subverted. Despite being a remake of the original game, the remake completely drops the original's odd addition of a subtitles, being just ''Resident Evil 3'' / ''Biohazard RE:3'' instead of ''Resident Evil 3: Nemesis'' / ''Biohazard 3: Last Escape''.
* TankTopTomboy: In the announcement, Jill now has a blue tank top to quickly illustrate her identity as an ActionGirl cop.
* ThroughTheEyesOfMadness: The announcement has a battered, at wits end Jill looking into the mirror and seeing flashes of herself as a rotting, undead zombie, before shifting back to her very much alive normal appearance.
* VideoGameRemake: The game was marketed as "Experience Jill Valentine’s encounter with the unrelenting Nemesis in this survival-horror classic remade from the ground up."
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