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* LoadsOfLoadsOfLoading: Each chapter's map is divided into many small areas that the Wii needs to load in with intense disc activity, gated by doors that lock your movement and take time to open when you try to open them. Whether you're planning to travel from one far end of the map to the other or cut your way across a linear chapter, expect to have your patience (and your Wii's disc lens) tested time and time again by the sheer number of moments where you'll have to stand still watching a door take it sweet time to open.

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* LoadsOfLoadsOfLoading: LoadsAndLoadsOfLoading: Each chapter's map is divided into many small areas that the Wii needs to load in with intense disc activity, gated by doors that lock your movement and take time to open when you try to open them. Whether you're planning to travel from one far end of the map to the other or cut your way across a linear chapter, expect to have your patience (and your Wii's disc lens) tested time and time again by the sheer number of moments where you'll have to stand still watching a door take it sweet time to open.

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* LoadingScreen: The loading screens are [[DynamicLoading blatantly hidden behind opening doors]].
* LockedDoor: This game features several variety of locked doors which can require either using a special switch you have to find, blasting the locks with your gun, whacking them with your sword, or just waiting until you have a mission that requires you to go through said door.

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* LoadingScreen: The Most loading screens are [[DynamicLoading blatantly hidden behind opening doors]].
doors]]. The only proper ones appear when you begin or end a session, respawn from a checkpoint or enter a new area, with a random tip about the game's controls.
* LoadsOfLoadsOfLoading: Each chapter's map is divided into many small areas that the Wii needs to load in with intense disc activity, gated by doors that lock your movement and take time to open when you try to open them. Whether you're planning to travel from one far end of the map to the other or cut your way across a linear chapter, expect to have your patience (and your Wii's disc lens) tested time and time again by the sheer number of moments where you'll have to stand still watching a door take it sweet time to open.
* LockedDoor: This game features several variety kinds of locked doors which can require either using a special switch you have to find, blasting the locks with your gun, whacking them with your sword, or just waiting until you have a mission that requires you to go through said door.
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* RandomEncounters: In non-linear areas of the game, you may occasionally run into random waves of enemies if you wander around for some time.

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* CutscenePowerToTheMax: That fancy roll the protagonist does over the first boss's back? Would be nice if you could do that in-game.

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* CutscenePowerToTheMax: That fancy roll the protagonist does over the first boss's back? Would be nice if you could do The Hero can perform stylish acrobatics in cutscenes that in-game.no button combo or gesture can ever reproduce.


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* ShootTheFuelTank: The way you destroy trucks in Upper Caldera.
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* BlackBlood: Blood-like paint effects, usually in brown or black, mark your deadly sword slashes.
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* TimedMission: The first half of the fourth chapter, "Chase" ends with a five-minute countdown in which you must race to catch Shinjiro's train before it leaves.
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* BackFromTheDead: [[spoiler:After you defeat Okaji in Rattlesnake Canyon, Tamiko is relieved that the world is ridden of such a monster. But as soon as you leave the area, cue a cutscene where he secretly resurrects and prepares to fight you again at Tiger's Nest.]]

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* TheUnreveal: [[spoiler:The Hero's name is not revealed.]]


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* TheUnreveal: [[spoiler:The Hero's name is not revealed.]]
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* FinishingMove: You have plenty of these at your disposal once an enemy is stunned or brought to low health. Make your finishing attack in the correct direction as indicated to earn double the money, which becomes triple if it's also a Hidden Strike, which features special animations like throwing your sword or blowing out the enemy's skull at point-blank range.


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* TimeSkip: Three days pass between the first half of the game and the second half of the game, which the Hero spends [[spoiler:wandering through the desert after a failed attempt to stop Shinjiro aboard a train]].
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* WreckedWeapon: A few swords get snapped in half throughout the course of the story.

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* AntiFrustrationFeature: The pause menu lets you restart a chapter (which can help you get past any [[GameBreakingBug game-breaking bugs]] as long as they don't block you from pausing the game) and adjust the game difficulty at any time.

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* AntiFrustrationFeature: The pause menu lets you restart a chapter (which can help you get past any [[GameBreakingBug game-breaking bugs]] as long as they don't block you from pausing the game) and game). You can also adjust the game difficulty at any time. time from the main menu.



* AutoRevive: "Ace" playing cards from each of the four suits of a card deck can be purchases from Songan's casinos that will instantly revive you and give you back part of or all of your standard health bar the next time you are struck down in battle, allowing you to keep fighting instead of having to reload from a checkpoint.
* AutoSave: Used to save your progress.



* ContinuityReboot: There is absolutely no connection at all to the previous game. It has a different setting, characters, location, backstory, gameplay, premise, and graphical style.


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* {{Checkpoint}}: The autosave system also doubles as a checkpoint system. Fatally lose a battle and you'll resume play from the last autosave checkpoint.
* ClosedCircle: Most enemy encounters will trap you in force fields to prevent you from escaping until the battle is over with either you or your enemies dead.
* ContinuityReboot: There is absolutely no connection at all to the previous game. It has a different setting, characters, location, backstory, gameplay, premise, and graphical style.


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* HeartContainer: When you meet Songan for the first time, you can buy Kusagari emblems to build up an extra health bar.

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%%* NiceHat: The Hero.



%%* NiceHat: The Hero.

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%%* NiceHat: The Hero.* OneManArmy: For much of the game, the Hero singlehandedly battles ragtag gangs of outlaws and a rival samurai clan with an ever-growing arsenal of weapons and special abilities.


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* UncertainDoom: The game doesn't clearly ascertain whether or not [[spoiler:Tamiko]] truly died after [[spoiler:taking a bullet from Shinjiro when the Hero entered Tiger's Nest]].

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* PressXToNotDie: There is one cutscene quick time event of the instant death variety. And it's the ''only'' instance of this in the whole game. The standard finishing moves could also count, although they are entirely optional and the one you can perform at any given time depends on what kind of stun the enemy is currently in, which is again dependent on what kind of move you hit them with to begin with. Amusingly, there's one QTE as well where - with the hero hanging from the side of a truck, the driver holding a gun at him, and no easy way to dodge if the driver shoots - even the on-screen prompt doesn't know what button you should press, displaying just an icon of the Wiimote and three question marks. [[spoiler:The driver pulls the trigger [[ItWorksBetterWithBullets and hits an empty chamber]].]]

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* PressXToNotDie: There is one cutscene quick time event of the instant death variety. And it's the ''only'' instance of this in the whole game. The standard finishing moves could also count, although they are entirely optional and the one you can perform at any given time depends on what kind of stun the enemy is currently in, which is again dependent on what kind of move you hit them with to begin with. Amusingly, there's one QTE as well where - with the hero hanging from the side of a truck, the driver holding a gun at him, and no easy way to dodge if the driver shoots - even the on-screen prompt doesn't know what button you should press, displaying just an icon of the Wiimote Wii Remote and three question marks. [[spoiler:The driver pulls the trigger [[ItWorksBetterWithBullets and hits an empty chamber]].]]



* RazorWind / SwordBeam: The Dragon. Not immediately obvious which it's closer to, since its main purpose is to push enemies away and stun them if they hit a wall and if not charged up fully, it does no damage whatsoever on its own.



* SafeCracking: Hidden throughout the levels are safes that require the player to listen to the click of the tumblers on the wiimote.

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* SafeCracking: Hidden throughout the levels are safes that require the player to listen to the click of the tumblers on the wiimote.Wii Remote.



* SnarkToSnarkCombat: Gian is a CynicalMentor with a dry wit, and one of the few times the hero speaks is to snark back at him.
-->Gian: So you have come to save us all?\\

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* SnarkToSnarkCombat: Gian Jian is a CynicalMentor with a dry wit, and one of the few times the hero speaks is to snark back at him.
-->Gian: -->Jian: So you have come to save us all?\\



Gian: You still have poor timing, and I see you have lost your sword, that's just great.

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Gian: Jian: You still have poor timing, and I see you have lost your sword, that's just great.



* SwordBeam, RazorWind: The Dragon. Not immediately obvious which it's closer to, since its main purpose is to push enemies away and stun them if they hit a wall and if not charged up fully, it does no damage whatsoever on its own.
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* DualWield: Jackal gunslingers.


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* {{Expy}}: The Hero's appearance bears a strikingly similar, if not exact appearance to another sword-wielding desert swashbuckler: Franchise/{{Zorro}}.
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* TraintopBattle: In the middle of the story, you'll battle henchmen atop a fast-moving train on your way to chase Shinjiro.

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* BottomlessPit: Subverted. There are several deep chasms in Rattlesnake Canyon, but only your enemies can fall into them with a well-placed Dragon, and not you.



* DiscOneFinalBoss: Payne and his Jackals are the main antagonists in Upper Caldera. Before you kill him he admits he was working for Shinjiro. When you travel down to Lower Caldera you find that indeed Shinjiro and the Katakara were in charge.

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* DiscOneFinalBoss: Payne and his Jackals are the main antagonists in Upper Caldera. Before you kill him he admits he was working for Shinjiro. When you travel down to Lower Caldera you find that indeed Shinjiro and the Katakara were in charge. charge
* DisneyVillainDeath:
** In Rattlesnake Canyon, there are plenty of places where you can normally fall to your death, if not for [[InvisibleWall Invisible Walls]] that prevent you from falling off. But these invisible walls don't stop enemies from falling to their death, which you can exploit to your advantage by knocking them to their doom with the Dragon.
** A number of bosses fall to their death when you defeat them.
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* CuttingTheKnot: In Rattlesnake Canyon, rather than find a way to unlock the front gate of the [[spoiler:Kusagari temple there that Shinjiro has taken over, the Hero's allies have him go to Rattlesnake Quarry to build a bomb and bring it to the front gates to blow it open]].


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* ExplodingBarrels: There's plenty of them, they're [[NoticeThis marked appropriately with warning symbols and colors]] and you just need one single attack, whether from you or an enemy, to make them go off. The explosions can hurt anyone, including you.


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* NoticeThis: If a wall is climbable, whatever it's studded with will shine bronze or copper.
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* BladeBelowTheShoulder: The firearm ninjas defend themselves with blades attached to their forearms, which they also use to strike you up close.

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* AntiFrustrationFeature: The pause menu lets you restart a chapter (which can help you get past any GameBreakingBugs as long as they don't block you from pausing the game) and adjust the game difficulty at any time.

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* AntiFrustrationFeature: The pause menu lets you restart a chapter (which can help you get past any GameBreakingBugs [[GameBreakingBug game-breaking bugs]] as long as they don't block you from pausing the game) and adjust the game difficulty at any time.


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** While most fatal bugs can be overcome by resetting your Wii or restarting the chapter, there's one fatal bug that will force you to restart the entire story from scratch. The only certain way to trigger it is to load your game, do nothing and immediately quit to the main menu. The next time you try to load the game, it will always silently freeze on the load screen, forcing you to unplug your Wii. [[PunctuatedForEmphasis Every. Single. Time.]] So, whatever you do, don't do that.
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* AntiFrustrationFeature: The pause menu lets you restart a chapter (which can help you get past any GameBreakingBugs as long as they don't block you from pausing the game) and adjust the game difficulty at any time.

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* AWinnerIsYou: After you beat Shinjiro in the final battle, The Hero kills him and it ends with a "The End" screen followed by the credits.

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* AWinnerIsYou: After you beat [[spoiler:beat Shinjiro in the final battle, The Hero kills him him]] and it ends with a "The End" screen followed by the credits.



* BlackKnight: Okaji.

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* BlackKnight: Okaji.[[spoiler:Okaji]].


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* DoorToBefore: Throughout your journey, you'll come across locked doors that you'll only unlock once you open them from the other side.
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This game has [[SomethingCompletelyDifferent completely abandoned]] the modern {{yakuza}} setting of the [[VideoGame/RedSteel first game]] and moved to a CattlePunk setting, with a new hero, a new art style, and improved controls.

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This game has [[SomethingCompletelyDifferent completely abandoned]] abandoned the modern {{yakuza}} setting of the [[VideoGame/RedSteel first game]] and moved to a CattlePunk setting, with a new hero, a new art style, and improved controls.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassMustache: Songan and Jian.

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* HeroicMime: [[NoNameGiven The Hero]] is just two lines of dialog short (Or too many) of being this.


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* IneffectualDeathThreats: Payne screams one of his usual over-the-top threats while falling to his death.


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* TheQuietOne: [[NoNameGiven The Hero]] is just two lines of dialog short (Or too many) of being a HeroicMime.


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** The Hero then does this in turn to Payne. After finally getting the Sora Katana back, he skips an opportunity to stab Payne in the back, causing the Boss fight to resume.
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* SnarkToSnarkCombat: Gian is a CynicalMentor with a dry wit, and one of the few times the hero speaks is to snark back at him.
-->Gian: So you have come to save us all?\\
Hero: It's nice to see you to\\
Gian: You still have poor timing, and I see you have lost your sword, that's just great.
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Cut trope


* PowerTrio: The Villains (who also partially form a FiveBadBand):
** Shinjiro: Ego (and BigBad)
** Okaji: Super Ego (and TheDragon)
** Payne: Id (and TheBrute)

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* PowerTrio: The Villains (who also partially form a FiveBadBand):
**
Shinjiro: Ego (and BigBad)
**
Ego, Okaji: Super Ego (and TheDragon)
**
Ego, Payne: Id (and TheBrute)Id.
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* {{AKA 47}}: All guns, including listing various fictional ammo types as upgrades when you upgrade their damage. Amusingly enough, they call the tommygun a "Johnnygun".
* AintTooProudToBeg: Weirdly {{Zig Zagged|Trope}} after the battle with Payne. First he begs the Hero not to hurt you and claims that working for someone else, [[ISurrenderSuckers then he attacks the Hero]]. After this fails and he ends up dangling from a ledge, he goes back to begging for his life and claiming he didn't do anything the Hero. Finally when the Hero demands to know were his clansmen are, he goes back to screaming insults and threat even as he falls to his death.

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* {{AKA 47}}: AKA47: All guns, including listing various fictional ammo types as upgrades when you upgrade their damage. Amusingly enough, they call the tommygun Tommy gun a "Johnnygun".
* AintTooProudToBeg: Weirdly {{Zig Zagged|Trope}} after the battle with Payne. First he begs the Hero hero not to hurt you him and claims that he's working for someone else, [[ISurrenderSuckers then he attacks the Hero]]. hero]]. After this fails and he ends up dangling from a ledge, he goes back to begging for his life and claiming he didn't do anything to the Hero. Finally Finally, when the Hero hero demands to know were where his clansmen are, he goes back to screaming insults and threat threats, even as he falls to his death.



* BoomHeadshot: The Special ability "The Shot" does this if used as a finishing move with the revolver: other guns go for a pointblank stomach shot, a PistolWhip followed by a quick vertical burst, or an upwards-pointed pointblank chest shot. Getting a head shot normally results in an instant kill and being awarded $200.
** Strangely, Headshots only insta-kill if you're far away. Presumeably, this is so you can FinishHim off.

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* BoomHeadshot: The Special ability "The Shot" does this if used as a finishing move with the revolver: other guns go for a pointblank stomach shot, a PistolWhip {{Pistol Whip|ping}} followed by a quick vertical burst, or an upwards-pointed pointblank upwards point-blank chest shot. Getting a head shot normally results in an instant kill and being awarded $200.
** Strangely, Headshots only insta-kill if you're far away. Presumeably, Presumably, this is so you can FinishHim off.



* CattlePunk: The second game is set in dystopian Nevada.

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* CattlePunk: The second game is set in dystopian Nevada.



* MadeOfIron: The Hero, especially in the game's [[CutscenePowerToTheMax cutscenes]]

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* MadeOfIron: The Hero, especially in the game's [[CutscenePowerToTheMax cutscenes]]cutscenes]].



** Shinjiro: Ego(and BigBad)

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** Shinjiro: Ego(and Ego (and BigBad)



* PressXToNotDie: There is one cutscene quick time event of the instant death variety. And it's the ''only'' instance of this in the whole game. The standard finishing moves could also count, although they are entirely optional and the one you can perform at any given time depends on what kind of stun the enemy is currently in, which is again dependent on what kind of move you hit them with to begin with.

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* PressXToNotDie: There is one cutscene quick time event of the instant death variety. And it's the ''only'' instance of this in the whole game. The standard finishing moves could also count, although they are entirely optional and the one you can perform at any given time depends on what kind of stun the enemy is currently in, which is again dependent on what kind of move you hit them with to begin with. Amusingly, there's one QTE as well where - with the hero hanging from the side of a truck, the driver holding a gun at him, and no easy way to dodge if the driver shoots - even the on-screen prompt doesn't know what button you should press, displaying just an icon of the Wiimote and three question marks. [[spoiler:The driver pulls the trigger [[ItWorksBetterWithBullets and hits an empty chamber]].]]



* SamuraiCowboy: Hell, we should rename this trope to Kusagari Style.

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* SamuraiCowboy: Hell, we should rename this trope to This game's box-art even provides the page image for that trope. The Kusagari Style.are a whole ''clan'' of duster-wearin', pistol-packin' samurai.

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* AintTooProudToBeg: Weirdly {{Zig Zagged|Trope}} after the battle with Payne. First he begs the Hero not to hurt you and claims that working for someone else, [[ISurrenderSuckers then he attacks the Hero]]. After this fails and he ends up dangling from a ledge, he goes back to begging for his life and claiming he didn't do anything the Hero. Finally when the Hero demands to know were his clansmen are, he goes back to screaming insults and threat even as he falls to his death.



%%* DiscOneFinalBoss: Payne.

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%%* * DiscOneFinalBoss: Payne.Payne and his Jackals are the main antagonists in Upper Caldera. Before you kill him he admits he was working for Shinjiro. When you travel down to Lower Caldera you find that indeed Shinjiro and the Katakara were in charge.



%%* FlunkyBoss: Payne.

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%%* * FlunkyBoss: Payne.Payne will summon two mooks every time he slams you to the ground.



* ObviouslyEvil: [[spoiler: Oh come on! Just look at Songan's 'stache! Theres no way someone with a stache like that can be completely trustworthy! Subverted in that he only betrays you reluctantly and gives you a chance to get back]] .

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* ObviouslyEvil: [[spoiler: Oh come on! Just look at Songan's 'stache! Theres no way someone with a stache like that can be completely trustworthy! Subverted in that he only betrays you reluctantly and gives you a chance to get back]] .back]].



* PermanentlyMissableContent: Got past Rattlesnake Canyon without getting every single upgrade? Those are impossible to get now.

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* PermanentlyMissableContent: Got Several points in the game you go through points of no return. Once you go past Rattlesnake Canyon without getting every single upgrade? Those are impossible to Canyon, the last two levels have no safehouses for upgrades, so you can not get now.any that you missed.



* RuleOfCool: Red Steel 2 loves this trope. Half the special attacks are probably impossible to do in RealLife. The Kusagari powers are ''definitely'' impossible.

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* RuleOfCool: Red Steel 2 loves this trope. Half the special attacks are probably impossible to do in RealLife. The Kusagari powers are ''definitely'' definitely impossible.



* WhyDontYouJustShootHim: Payne takes the cake for this one: Not only does he forego the chance to simply kill the protagonist in the beginning, effectively dooming his gang and himself in the process, he also neglects to take away the hero's GUN!
** He even pulls this ''in the boss fight''... he has a move where he grabs you and slams you to the ground. Then, as you lay there stunned, rather than finishing you off with his sword [[WhyDontYouJustShootHim or gun]]... he summons two gun-toting {{Mooks}}, giving you just enough time to get back on your feet so you can dispatch them in short order and return to whaling on him.

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* WhyDontYouJustShootHim: WhyDontYouJustShootHim:
**
Payne takes the cake for this one: Not only does he forego the chance to simply kill the protagonist in the beginning, effectively dooming his gang and himself in the process, he also neglects to take away the hero's GUN!
gun.
** He even pulls this ''in in the boss fight''... fight where he has a move where he grabs you and slams you to the ground. Then, as you lay there stunned, rather than finishing you off with his sword [[WhyDontYouJustShootHim or gun]]... gun]] he summons two gun-toting {{Mooks}}, giving you just enough time to get back on your feet so you can dispatch them in short order and return to whaling on him.
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''Red Steel 2'' is a sequel InNameOnly to {{Ubisoft}}'s first-person shooter[=/=]swordfighting [[VideoGame/RedSteel launch game]] for the Nintendo {{Wii}}. It follows a [[NoNameGiven nameless]] [[HeroicMime almost silent]] hero, who returns to his home town after having been banished by his clan only to find it completely overrun by a violent bike gang called The Jackals who attack him and take his [[MacGuffin sora katana]]. The hero has to work together with the only locals still fighting back, uncover the reason for the invasion and avenge his clan.

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''Red Steel 2'' is a sequel InNameOnly to {{Ubisoft}}'s {{Creator/Ubisoft}}'s first-person shooter[=/=]swordfighting [[VideoGame/RedSteel launch game]] for the Nintendo {{Wii}}.UsefulNotes/{{Wii}}. It follows a [[NoNameGiven nameless]] [[HeroicMime almost silent]] hero, who returns to his home town after having been banished by his clan only to find it completely overrun by a violent bike gang called The Jackals who attack him and take his [[MacGuffin sora katana]]. The hero has to work together with the only locals still fighting back, uncover the reason for the invasion and avenge his clan.

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