History VideoGame / Receiver

19th Oct '17 7:48:22 AM Andrzej
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* {{Deconstruction}}: Ever thought that since you played a lot of First Person Shooters, you could handle a gun well? As it turns out, guns can be deceptively complicated pieces of machinery. All the things that can go wrong here (failing to properly check the chamber when you reload, shooting yourself as a bullet ricochets off a wall, etc.) can and probably will happen to you the first time you play. Guns require both judicious training and skill to properly use, and even then factors like manually loading clips into your gun can still trip you up.

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* {{Deconstruction}}: Ever thought that since you played a lot of First Person Shooters, you could handle a gun well? As it turns out, guns can be deceptively complicated pieces of machinery. All the things that can go wrong here (failing to properly check the chamber when you reload, shooting yourself as a bullet ricochets off a wall, etc.) can and probably will happen to you the first time you play. Guns require both judicious training and skill to properly use, and even then factors like manually loading clips a magazine into your gun can still trip you up.
18th Oct '17 5:52:01 PM Sullytofu
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* {{Deconstruction}}: Ever though that since you played a lot of First Person Shooters, you could handle a gun well? As it turns out, guns can be deceptively complicated pieces of machinery. All the things that can go wrong here (failing to properly check the chamber when you reload, shooting yourself as a bullet ricochets off a wall, etc.) can and probably will happen to you. Guns require both judicious training and skill to properly use, and even then factors like manually loading clips into your gun can still trip you up.

to:

* {{Deconstruction}}: Ever though thought that since you played a lot of First Person Shooters, you could handle a gun well? As it turns out, guns can be deceptively complicated pieces of machinery. All the things that can go wrong here (failing to properly check the chamber when you reload, shooting yourself as a bullet ricochets off a wall, etc.) can and probably will happen to you.you the first time you play. Guns require both judicious training and skill to properly use, and even then factors like manually loading clips into your gun can still trip you up.


Added DiffLines:

* RealityEnsues: A common trope in most of Wolfire Games' work, and no different here. It's very, ''very'' easy to end up accidentally shooting yourself, for example, and the game expects the player to play the game much like they would in real life.
18th Oct '17 5:43:33 PM Sullytofu
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Added DiffLines:

* {{Deconstruction}}: Ever though that since you played a lot of First Person Shooters, you could handle a gun well? As it turns out, guns can be deceptively complicated pieces of machinery. All the things that can go wrong here (failing to properly check the chamber when you reload, shooting yourself as a bullet ricochets off a wall, etc.) can and probably will happen to you. Guns require both judicious training and skill to properly use, and even then factors like manually loading clips into your gun can still trip you up.
27th Apr '16 1:49:52 AM SuckerPerpetrator
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* ShortRangeShotgun: There's a mod that adds, among other things, a Remington 870. While it's not a within-melee-range firearm and is fairly realistic, the pattern of the shots is still unpredictable.

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* ShortRangeShotgun: There's a mod that adds, among other things, a Remington 870. While it's not a within-melee-range firearm and is fairly realistic, the pattern of the shots is still unpredictable.unpredictable at longer ranges, in a game where accuracy is important for hitting certain parts of the enemies.
2nd Apr '16 2:25:28 AM SavoryMaggotEggs
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* CoolGuns: [[CoolGuns/{{Handguns}} A Colt M1911, a modified Glock 17]], and a [[CoolGuns/{{Revolvers}} Smith & Wesson Model 10]]. A mod adds in a [=WW2=]-era Tommy gun.

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* CoolGuns: [[CoolGuns/{{Handguns}} A Colt M1911, a modified Glock 17]], and a [[CoolGuns/{{Revolvers}} Smith & Wesson Model 10]]. A mod adds in a [=WW2=]-era Tommy gun. There are also many other weapon mods, including shotguns, bolt-action rifles, etc.
21st Jan '16 4:12:00 PM nombretomado
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''Note 3:'' The game is available on {{Steam}} [[http://store.steampowered.com/app/234190/ here]]; those who purchased it from the developers through their [[HumbleBundle Humble Store]] link can get a Steam key from that site.

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''Note 3:'' The game is available on {{Steam}} UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/234190/ here]]; those who purchased it from the developers through their [[HumbleBundle Humble Store]] link can get a Steam key from that site.
27th Oct '15 9:01:30 AM Pressondude
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* ShortRangeShotgun: There's a mod that adds, among other things, a Remington 500. While it's not a within-melee-range firearm and is fairly realistic, the pattern of the shots is still unpredictable.

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* ShortRangeShotgun: There's a mod that adds, among other things, a Remington 500.870. While it's not a within-melee-range firearm and is fairly realistic, the pattern of the shots is still unpredictable.
21st Oct '15 3:08:33 AM TheGunheart
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Added DiffLines:

* InstantDeathBullet: Averted. While you ''are'' a OneHitPointWonder, it still takes a while to collapse from a bullet wound.
8th Jul '15 9:43:09 AM Andrzej
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''Note:'' [[http://www.youtube.com/watch?v=M-XyvgqXwZs The RC6 update]] in September 2012 added, first, a flashlight (notably ''neither'' {{Ten Second|Flashlight}} nor {{Infinite|Flashlight}} -- the batteries run dead after a ''few hours'' use), and second, two new guns accompanying the original [[http://en.wikipedia.org/wiki/M1911_pistol Colt 1911 A1]]: a [[http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_10 Smith & Wesson Model 10 revolver]] and a [[http://en.wikipedia.org/wiki/Glock Glock 17 pistol]] modified with an [[MoreDakka FSS-G fire-selector]].

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''Note:'' [[http://www.youtube.com/watch?v=M-XyvgqXwZs The RC6 update]] in September 2012 added, first, a flashlight (notably ''neither'' {{Ten Second|Flashlight}} nor {{Infinite|Flashlight}} -- the batteries run dead after at most a ''few hours'' use), use, depending on how much charge it had when you find it), and second, two new guns accompanying the original [[http://en.wikipedia.org/wiki/M1911_pistol Colt 1911 A1]]: a [[http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_10 Smith & Wesson Model 10 revolver]] and a [[http://en.wikipedia.org/wiki/Glock Glock 17 pistol]] modified with an [[MoreDakka FSS-G fire-selector]].



-->"Your crude world is not the true reality. Your physical body here is the shadow cast by your transcendent mind. We call this higher plane 'Reality A', and your world of shadows 'Reality B'. [[spoiler: [[MindScrew If you are receiving this message in a fictional context, you are at an even deeper level - one that we cannot reach.]]]]"

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-->"Your crude world is not the true reality. Your physical body here is the shadow cast by your transcendent mind. We call this higher plane 'Reality A', and your world of shadows 'Reality B'. [[spoiler: [[MindScrew [[spoiler:[[MindScrew If you are receiving this message in a fictional context, you are at an even deeper level - one that we cannot reach.]]]]"



* VariableMix: If you pay attention, [[https://www.youtube.com/watch?v=9Lx0ROwuTsA the music]] can clue you in to whether you're approaching a Killdrone, before you can see or hear it yourself. Even the death sting syncs correctly to the beat.

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* VariableMix: If you pay attention, [[https://www.youtube.com/watch?v=9Lx0ROwuTsA the music]] can clue you in to whether you're approaching a Killdrone, before you can see or hear it yourself. Even the death sting syncs correctly to the beat.beat.
----
12th May '15 9:37:49 AM RobinZimm
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* RevolversAreForAmateurs: The one thing it's got going for it is it's

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* RevolversAreForAmateurs: The one thing it's got going for it revolver holds fewer bullets and is it'sslower to reload than the semiautomatics, but the control scheme is noticeably simpler.
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